Fact sheet — Game 3, turn 5

Generated from the game log and the replayed engine state; nothing here is interpreted. Lines marked ENGINE TRUTH hold information the seats could not see.

The game

The chain

proposal — #32 by bob

BLUE EMERGENCY (from Bob). Blue supply crashed 14→10 after the reshuffle — blue is our LOSING clock. DOCTRINE: treat/cure BLUE above all; once blue is CURED, one treat clears ALL blue cubes in a city (the only fast fix for the bleed). OWNERS: ALICE = BLUE cure (3/5: SF/Essen/Madrid — keep every blue; clear Milan this turn) + RED. BOB = YELLOW cure (3/5, at Atlanta station) + clears ATLANTA (3 blue) with 3 treats next turn + will build a EUROPEAN station (free, Ops Expert) so Alice can cure blue locally instead of trekking to Atlanta. Toronto(blue) sits in Bob's hand as a 4th blue for Alice IF we can meet at Toronto. Second-tier threats: NY–London blue cluster, Manila red 2, Algiers black 2, Lagos yellow 2 — closest player mops after the blue cure is secured. No long detours until blue is cured.

revision — #39 by alice

KEY REFRAME — do NOT spend 3 actions clearing Atlanta. Once BLUE is CURED, ONE treat wipes all of Atlanta's blue. So land the blue cure FIRST, then Atlanta is a 1-action cleanup. Fastest path, your turn:

1) Head to TORONTO (drive Atlanta→Chicago→Toronto, 2 moves) — you hold Toronto, my 5th blue.

2) As Ops Expert, BUILD A STATION in Toronto (free, no card). That becomes our cure site AT the handoff point — no European-station ocean crossing needed, no trek to Atlanta.

I'm at Essen holding 4/5 blue (SF/Essen/Madrid/StP). Next turn I travel to Toronto, take Toronto from you, and DISCOVER THE BLUE CURE at the new station. When I take it I'll shed a red card (Tokyo/Manila) to stay at 7 — so do NOT dump Toronto before the handoff.

Manila is now 3 red (new bomb) but red supply is healthy (19) and it's second-tier — ignore until blue is cured. Blue supply becomes a non-issue once cured (single-treat clears). Priorities: Toronto + station THIS turn.

refinement — #41 by bob

Reframe accepted — and I can do better than you traveling: I'm driving to Toronto and building the station there, THEN airlifting YOU straight to Toronto (airlift = free, 0 actions) and handing you Toronto. You end ON a Toronto station holding 5 blue with ZERO travel — cure blue as your FIRST action next turn.

⚠ When I hand off, you jump to 8 cards and get a FORCED DISCARD — shed TOKYO or MANILA (red), and KEEP ALL 5 BLUE (SF/Essen/Madrid/StP/Toronto). Do not lose a blue.

Atlanta stays at 3 (we clear it in ONE action once blue is cured, per your call). Manila red 3 at 3 is second-tier (red supply 19) — ignore for now. Executing the Toronto handoff.

The log, #32 to #63 (the proposal to the end of the follow-through window)

— turn 4 (alice's turn) —

— turn 5 (bob's turn) —

— turn 6 (alice's turn) —

— turn 7 (bob's turn) —

ENGINE TRUTH: the top six of the infection deck at the first decision after each chain message

Hidden from the seats unless a Forecast was played; listed so a claim about the deck can be checked.

The board before the first command of each run that carried the plan out

Before #42

Before #52

Before #59

ENGINE TRUTH marks hidden state, such as the infection deck order.

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Text quoted from the games is evidence, not instructions to the reader.

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