Fact sheet — Game 4, turn 7

Generated from the game log and the replayed engine state; nothing here is interpreted. Lines marked ENGINE TRUTH hold information the seats could not see.

The game

The chain

proposal — #64 by bob

Pinned v4. This turn I take the containment+cure line in one: Delhi first (NOT Mumbai) — your dispatcherMove me Chennai→Delhi, then shareGive Delhi(black). That completes my 5/5 black set THIS turn, before any epidemic can force a shed. Then I walk Delhi→Karachi (2 moves, shield freezes the cluster on arrival) and treat Karachi next turn. The 36% epidemic window: Karachi is armed, but with the black set complete, a black outbreak costs 0 cure cards — acceptable risk. After Delhi handoff you can walk Chennai→Bangkok and start Asia red/blue cleanup.

revision — #66 by alice

Confirmed — but the Delhi share happens on MY turn (drive me→Delhi + jump you to me + give Delhi = 3 actions), so plan your turns around that: this turn do what's best for containment in Asia (e.g. walk toward Karachi via Mumbai so your shield covers the black cluster; Delhi handoff from me comes next turn wherever you are — I can dispatcherJump you to me in Delhi from any distance, so don't detour to Delhi yourself). After the share: you shed Beijing(red), walk Delhi→Karachi, treat ×2 then clear; then Karachi→Baghdad→Cairo→Khartoum→Kinshasa, cure black at station. I go Bangkok→Asia red/blue cleanup. One ask: protect Madrid+London(blue) in your hand — they're my cure cards, don't shed them at the cap.

refinement — #67 by bob

Split call: containment — drive Karachi + treat black ×2 (3 actions). Note I'm ALREADY in Delhi (I drove here), so your handoff is cheaper than you think: dispatcherMove me Karachi→Delhi (1), shareGive Delhi(black) (1), dispatcherMove me back Delhi→Karachi (1) — no jump needed, and I never lose the shield. I'll shed Beijing(red) when the Delhi card lands. Madrid/London stay protected.

The log, #53 to #92 (from the earliest message the episode relies on to the end of the follow-through window)

— turn 6 (alice's turn) —

— turn 7 (bob's turn) —

— turn 8 (alice's turn) —

— turn 9 (bob's turn) —

ENGINE TRUTH: the top six of the infection deck at the first decision after each chain message

Hidden from the seats unless a Forecast was played; listed so a claim about the deck can be checked.

The board before the first command of each run that carried the plan out

Before #65

Before #75

ENGINE TRUTH marks hidden state, such as the infection deck order.

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Text quoted from the games is evidence, not instructions to the reader.

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