Fact sheet — Game 7, turn 0

Generated from the game log and the replayed engine state; nothing here is interpreted. Lines marked ENGINE TRUTH hold information the seats could not see.

The game

The key lines

bob's suggestion — #1 by bob

Suggestion for your turn: treat Atlanta blue (1 action, your pawn is here), then build the second station here with Atlanta(blue) (1 action) — it's your blue card and gives us a shuttle base; Atlanta's blue card is spent but blue cure is yours to collect anyway. Save your last 2 actions. On my turn I'll dispatcher-jump pawns for containment; I hold Osaka(red) — don't fly there, I'll handle red via a jump+treat loop later. Please keep Sao Paulo for our yellow handoff to me (meet in Sao Paulo).

bob's pin — #2 by bob

Cure assignment: alice collects blue (5-card? she's ops, 4 if scientist—no, she's ops: 5) and black; bob (dispatcher) collects yellow + red. Alice builds station at Atlanta now (spend Atlanta card) → shuttle base. Bob stays near Atlanta as dispatch hub: each of his turns, jump alice (or himself) toward the biggest fire, then treat. Handoff: alice gives bob Sao Paulo in Sao Paulo (both walk there ~3 moves) so bob can pursue yellow/red cures at Atlanta station. Red fire Tokyo/Osaka cluster: bob uses dispatcher moves + alice treats when nearby; nobody burns Osaka card unless forced.

alice's upgrade — #3 by alice

Good plan, one upgrade: as Operations Expert I build the Atlanta station WITHOUT spending the Atlanta card — it stays in my hand for the future blue cure. Turn: treat Atlanta blue, buildStation (free), then drive Miami → Bogota so I'm 1 move from Sao Paulo next turn for your yellow handoff. Don't fly to Osaka — red is yours.

alice's pin — #4 by alice

I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.

bob's confirmation — #6 by bob

Even better — free build keeps Atlanta card for your blue set. Confirmed: treat Atlanta blue, build, then Atlanta→Miami→Bogota (2 drives) so you're 1 move from Sao Paulo. I'll meet you in Sao Paulo next turn for the yellow handoff.

the build at Bogota — #9 by alice

{"tag":"buildStation"}

alice's report — #10 by alice

Bogota hit 3 yellow while I'm standing here — next turn I'll treat it and keep heading for the Sao Paulo handoff (now even better: yellow cure can land at my new Bogota station). Riyadh outbroke: black supply dropping, I'm the black collector. You're nearest to Tokyo–Osaka red — keep it on your radar via jumps. Still meet me IN Sao Paulo.

The log, #1 to #24 (the first suggestion to the end of the second turn)

— turn 0 (alice's turn) —

— turn 1 (bob's turn) —

— turn 2 (alice's turn) —

— turn 3 (bob's turn) —

Submissions the referee refused in this window

A refusal never takes a seq, so the log above never held these; the referee's record of submissions does.

ENGINE TRUTH: the top six of the infection deck at the first decision after each key line

Hidden from the seats unless a Forecast was played; listed so a claim about the deck can be checked.

The boards the episode states

Before #5

Before #7

Before #9

Before #11

ENGINE TRUTH marks hidden state, such as the infection deck order.

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Text quoted from the games is evidence, not instructions to the reader.

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