# Turn 10 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 10](/games/game-01/turns/10.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-01/decisions.jsonl). [Previous turn's calls](/games/game-01/turns/9-calls.md) · [Next turn's calls](/games/game-01/turns/11-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0051 {#d-alice-legacy-p0051} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #93](/games/game-01/turns/10.md#e93) — unique payload candidate; not a proven invocation join - [Event #94](/games/game-01/turns/10.md#e94) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #92): GO FOR AIRLIFT — my pawn to ATLANTA exactly as contracted (discard phase resolved: Chennai shed, blacks = Tehran/Baghdad/Delhi/Moscow 4-distinct-complete, cure ready on arrival). After your red-sweep actions, note Seoul+Madrid got fresh single cards overnight — all cured-color noise for our lanes. Lagos yellow design lands right after cure #2 banks — plan on my eastward drift starting that same turn. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Taipei cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Taipei(dispatcher) hand=5 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), event:airlift] bob@Madrid(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)] supply: blue:14 yellow:19 black:16 red:17 decks: player=29 infection=46 player-discard: 3 blue, 3 yellow, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 8 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa — or 4 action(s): go to Jakarta (3 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 3 move(s) vs your 8 — or FREE via airlift (you hold it — 0 actions, moves any pawn) Karachi: 3 black⚠ — 4 move(s): Hong Kong→Kolkata→Delhi→Karachi — or FREE via airlift (you hold it — 0 actions, moves any pawn) Sydney: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here] Jakarta: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 3 move(s): Hong Kong→Bangkok→Jakarta — or 1 action: direct flight (you hold Jakarta — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here] Ho Chi Minh City: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] Washington: 2 blue Essen: 2 blue Istanbul: 2 black Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] supply: blue supply 14 left, 10 on board (no 3-cube blue city yet) === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed black: 2 of 12 burned, held bob 4, 6 in deck — margin 6 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kinshasa(yellow): drive bob 3 step(s) to Kinshasa → then that pawn treats Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (1/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sydney (red, 2): 2 move(s): Manila→Sydney Ho Chi Minh City (red, 2): 2 move(s): Hong Kong→Ho Chi Minh City Jakarta (red, 2): 3 move(s): Hong Kong→Bangkok→Jakarta station opportunities (stations enable cures and shuttle travel): you hold Jakarta, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Hong Kong, drive Bangkok, drive Jakarta, charter to Bogota tempo: 10 action(s) closer to the yellow cure (24 → 14 action(s) to land it) — bob collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases burns: red CURED — spare dominated: break the Sydney–Jakarta–Ho Chi Minh City red cluster at Sydney — tempo 4 vs 10, risk 0.27 vs 0.27 — beaten by "advance the yellow cure: move toward the Bogota…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Shanghai", "Osaka", "Hong Kong", "Manila" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Jakarta" [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} (playEvent costs NO action — you may play one AND still take all your actions) playEvent(airlift) — 40 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":,"to":}} by pairing one line's pawn with any to listed on that same line: pawn "alice" → to: "Atlanta", "Madrid", "Sydney", "Kinshasa", "Jakarta", "Ho Chi Minh City", "Washington", "Paris", "London", "Essen", "Milan", "Algiers", "St. Petersburg", "Istanbul", "Tehran", "Delhi", "Johannesburg", "Bogota", "Karachi", "Seoul" pawn "bob" → to: "Atlanta", "Taipei", "Sydney", "Kinshasa", "Jakarta", "Ho Chi Minh City", "Washington", "Paris", "London", "Essen", "Milan", "Algiers", "St. Petersburg", "Istanbul", "Tehran", "Delhi", "Johannesburg", "Bogota", "Karachi", "Seoul" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text The endgame chain fires. My turn: Action-0 (free): playEvent airlift → bob to Atlanta. Per contract. Then 4 actions: red sweep southbound per v6: Taipei → Hong Kong → HCMC treat (wipe 2) — wait, order of drives: from Hong Kong, HCMC is adjacent; Jakarta is 2 away via Bangkok; Sydney is 2 via Manila. Eradication count says 7 cubes across 4 cities... wait: Sydney 2, Jakarta 2, HCMC 2 = 6, plus Seoul got a fresh 1 red ("Seoul 1 red in infect-discard"). That's 7 across 4. OK so Seoul has 1 red again — annoying but expected re-seed before eradication; it's a 1-action wipe whenever I pass Seoul-side; for full eradication I'll need one more visit east later. Note Seoul is on my old lane; after south sweep completes next turn (Sydney), going back north for Seoul+any re-seeds — eradication within ~2 rounds as promised. Not urgent since single cubes can't outbreak in an already-lit city... wait they CAN: outbreak only when exceeding 3. Seoul at 1-2 won't outbreak unless cards push higher during infect phases (infect card adds 1 each time Seoul flips). Fine — solo cube bombs are supply-drain not chain risk; treated on the mop-up pass. This turn actions: 1. driveFerry Hong Kong 2. driveFerry Ho Chi Minh City 3. treatDisease red → wipes all 2 ✓ 4. Remaining 1 action: continue toward Sydney/Jakarta: from HCMC, Manila is adjacent? HCMC neighbors: HK, Bangkok, Manila, Jakarta. YES HCMC–Jakarta adjacent! So action-4: driveFerry Jakarta (arrive dry this turn). Result: HCMC cleared (2→0), in Jakarta ready for wipe #1 action next turn, then Jakarta→Sydney adjacent drive + wipe → RED ERADICATED by tomorrow night except fresh seeds (Seoul 1 etc.). Then Johannesburg/Africa drift or charter-off-Jakarta-card toward Lagos rendezvous! Wait — Lagos rendezvous design: "bob holds Lagos card — zero-share-cost venue" means bob gives Lagos by standing IN Lagos with me? No: give requires both standing in the CARD'S city = Lagos. Bob holds the Lagos card; for him to GIVE me Lagos he must be in Lagos with me. His "zero-share-cost venue" phrase earlier meant venue = his card's own city so HE can stand there free-ish on his route. For ME to receive yellow there I need 4-of-yellow... no wait the yellow cure needs 4 total in ONE hand: bob holds Lima+Lagos(+tehran/blacks...) currently 2 yellows; I hold Bogota+SP. Either handoff combination works: if we meet in LAGOS (bob gives me Lagos while we're both there): bob's yellows drop to Lima(1)... that breaks his set! Then I'd hold Bogota/SP/Lagos+Lima? No — meet-in-Lagos share gives me ONLY Lagos (both pawns must be in Lagos regardless whose card it is). After: bob Lima-only(1y), me Bogota+SP+Lagos(3y) — nobody has 4! UNLESS Lima also flows to me (bob must be IN Lima with me too — second meeting!) OR SP/Bogota flow to bob... which requires meets in SP/Bogota. Hold on — simpler read of v6: "transfer in-Lagos the moment both stand there; sets complete 4/4 instantly." For MY set to complete 4/4 after receiving just Lagos, I need Bogota+SP+Lagos = 3... plus??? Nothing else yellow in my hand. Hmm — that doesn't complete mine either. For BOB to complete he'd have Lima+Lagos+Bogota+SP = complete but that needs BOTH my cards flowing TO him = two shares in two cities (Lagos venue can't give him my Bogota). UNLESS: the Researcher is nobody here, so every transfer = meet in card-city. The honest math for bob-completion: transfers needed = get my TWO cards into bob's hand. Venue A=Bogota (I give him Bogota: both in Bogota), venue B=Sao Paulo (I give SP: both in SP), OR he comes to ONE venue and takes one card then we re-meet... TWO separate venues required with both standing in each card's city. That's expensive whatever. ALTERNATIVELY *I* complete yellow myself: receive Lima (meet in Lima) + receive Lagos (meet in Lagos) → I'd hold Bogota+SP+Lima+Lagos=4 ✓ and then walk to ATLANTA... after cure#2 that path: cures land at station Atlanta anyway! Meet-Lima then meet-Lagos are Africa/South-America hops... Hmm wait — actually reconsider: Lagos share = bob gives Lagos to me. Then SP share somewhere = I give SP to bob. Result: me Bogota+Lagos(2y)+..., bob Lima+SP(2y). No. Or Lagos share where BOB receives nothing—he's giver... Correct options for completing a 4-set among {Lima(bob), Lagos(bob), Bogota(me), SP(me)} via legal shares (each = both-pawns-in-card-city): - Give→Bob twice: in-Bogota(Bogota→bob), then bob has Lima/Lagos/Bogota=3 — still needs SP: third share in Sao Paulo(Sp→bob)=complete! THREE meets (Lagos never used!). Venues: Bogota & Sao Paulo & back-to-bob... wait bob gives nothing; bob ENDS with all 4 → walks/spends legs to Atlanta-station — OR better: bob already AT station after cure #2; stations shuttle... - Give→Me twice: meet-in-Lima(Lima→me), meet-in-Lagos(Lagos→me) → I hold Bogota/SP/Lima/Lagos=COMPLETE → I cure at whichever station reachable (Atlanta, or any new GG/baghdad-corridor station if built!). Me-via-Africa loop vs bob-via-two-Americans... The pin chose LAGOS with "sets complete instantly" claim — likely shorthand-error; actual min-shares: 2 shares minimum either direction (two cards change hands; a card moves once). Two shares it is: (Lagos→me)+(Lima→me) then me-cure; OR (Bogota→bob)+(SP→bob) then bob-cure-Atlanta. Second option venues Bogota+SP: bob-post-cure#2 starts Atlanta; Bogota legs: Atlanta→Miami→Bogota×drives... eh. Actually cleanest for REAL: after cure #2, bob builds/uses corridor?? Overcomplex — decide AFTER cure #2 banks next turn; announced flexibility. Right now just note in message: "Lagos-design refinement pending: two shares minimum, direction TBD post-cure#2; your call as collector." Keep messaging tight this turn — main thing: EXECUTE airlift. Send short confirm then play event then actions. ``` text: ```text **Endgame chain ignition.** Airborne under v6 action-zero (contracted, bob's GO received last turn): the airlift converts Madrid-night work into an instant black-cure setup at zero cost. Then four real actions resume the eradication sweep down the southern arc — announcing, launching, sweeping. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "AIRLIFT LIVE now (action-zero, per contracted sequence): your pawn → ATLANTA; your next turn opens DISCOVER CURE BLACK #2 exactly as pinned. Red sweep resumes same turn — my lane tonight: Hong Kong → Ho Chi Minh City (wipe its stack) → park JAKARTA for tomorrow's double-wipe finish (Jakarta→Sydney adjacent = red ERADICATED on schedule). One design flag for post-cure#2: yellow's two-share minimum means final venue math is EITHER (a) your Bogota+São Paulo double-meet from Atlanta, or (b) my Africa loop receiving Lima+Lagos — sharp-eyed correction to the 'instant at Lagos' shorthand: whichever direction, TWO meets are mandatory; I defer the call to you, collector-of-yellows, right after your cure banks. Fly safely."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "bob", "to": "Atlanta"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "bob", "to": "Atlanta"}}}} ``` ### alice-legacy-p0052 {#d-alice-legacy-p0052} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #95](/games/game-01/turns/10.md#e95) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Taipei cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Taipei(dispatcher) hand=4 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red)] bob@Atlanta(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)] supply: blue:14 yellow:19 black:16 red:17 decks: player=29 infection=46 player-discard: 3 blue, 3 yellow, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 8 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa — or 4 action(s): go to Jakarta (3 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 5 move(s) vs your 8 Karachi: 3 black⚠ — 4 move(s): Hong Kong→Kolkata→Delhi→Karachi Sydney: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here] Jakarta: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 3 move(s): Hong Kong→Bangkok→Jakarta — or 1 action: direct flight (you hold Jakarta — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here] Ho Chi Minh City: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] Washington: 2 blue Essen: 2 blue Istanbul: 2 black Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] supply: blue supply 14 left, 10 on board (no 3-cube blue city yet) === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed black: 2 of 12 burned, held bob 4, 6 in deck — margin 6 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats Kinshasa(yellow): drive bob 5 step(s) to Kinshasa → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (1/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sydney (red, 2): 2 move(s): Manila→Sydney Ho Chi Minh City (red, 2): 2 move(s): Hong Kong→Ho Chi Minh City Jakarta (red, 2): 3 move(s): Hong Kong→Bangkok→Jakarta station opportunities (stations enable cures and shuttle travel): you hold Jakarta, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Hong Kong, drive Bangkok, drive Jakarta, charter to Bogota tempo: 10 action(s) closer to the yellow cure (23 → 13 action(s) to land it) — bob collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases burns: red CURED — spare dominated: break the Sydney–Jakarta–Ho Chi Minh City red cluster at Sydney — tempo 4 vs 10, risk 0.27 vs 0.27 — beaten by "advance the yellow cure: move toward the Bogota…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Shanghai", "Osaka", "Hong Kong", "Manila" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Jakarta" [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Hong Kong"}}} ``` ### alice-legacy-p0053 {#d-alice-legacy-p0053} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #96](/games/game-01/turns/10.md#e96) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Hong Kong cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Hong Kong(dispatcher) hand=4 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red)] bob@Atlanta(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)] supply: blue:14 yellow:19 black:16 red:17 decks: player=29 infection=46 player-discard: 3 blue, 3 yellow, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 7 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa — or 3 action(s): go to Jakarta (2 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 5 move(s) vs your 7 Karachi: 3 black⚠ — 3 move(s): Kolkata→Delhi→Karachi Sydney: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here] Jakarta: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Bangkok→Jakarta — or 1 action: direct flight (you hold Jakarta — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here] Ho Chi Minh City: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 1 move(s): Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] Washington: 2 blue Essen: 2 blue Istanbul: 2 black Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] supply: blue supply 14 left, 10 on board (no 3-cube blue city yet) === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed black: 2 of 12 burned, held bob 4, 6 in deck — margin 6 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Karachi(black): drive alice 3 step(s) to Karachi → then that pawn treats Kinshasa(yellow): drive bob 5 step(s) to Kinshasa → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (1/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Ho Chi Minh City (red, 2): 1 move(s): Ho Chi Minh City Sydney (red, 2): 2 move(s): Manila→Sydney Jakarta (red, 2): 2 move(s): Bangkok→Jakarta station opportunities (stations enable cures and shuttle travel): you hold Jakarta, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Bangkok, drive Jakarta, charter to Bogota tempo: 10 action(s) closer to the yellow cure (23 → 13 action(s) to land it) — bob collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases burns: red CURED — spare dominated: break the Sydney–Jakarta–Ho Chi Minh City red cluster at Ho Chi Minh City — tempo -1 vs 10, risk 0.27 vs 0.27 — beaten by "advance the yellow cure: move toward the Bogota…". dominated: defuse Ho Chi Minh City and return to Hong Kong (round trip, 3 actions) — tempo 0 vs 10, risk 0.27 vs 0.27 — beaten by "advance the yellow cure: move toward the Bogota…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Jakarta" [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Ho Chi Minh City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Ho Chi Minh City"}}} ``` ### bob-legacy-p0049 {#d-bob-legacy-p0049} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #92](/games/game-01/turns/10.md#e92) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=scientist at=Madrid cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Taipei(dispatcher) hand=5 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), event:airlift] bob@Madrid(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)] supply: blue:14 yellow:19 black:16 red:17 decks: player=29 infection=46 player-discard: 3 blue, 3 yellow, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 3 move(s): Sao Paulo→Lagos→Kinshasa Karachi: 3 black⚠ — 4 move(s): Algiers→Cairo→Baghdad→Karachi Sydney: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Jakarta: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Ho Chi Minh City: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Washington: 2 blue — pre-empt (one draw from critical): 2 move(s): New York→Washington Essen: 2 blue — pre-empt (one draw from critical): 2 move(s): London→Essen Istanbul: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Istanbul Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] supply: blue supply 14 left, 10 on board (no 3-cube blue city yet) === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed black: 2 of 12 burned, held bob 4, 6 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) black: YOU have a FULL SET (4/4) — station Atlanta (3 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 5 Jakarta (red, 2): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 3 move(s) vs your 6 Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 2 move(s) vs your 6 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice's turn now. She'll airlift me to Atlanta (action-zero, her event) then sweep red. My hand is 7: [Lima(y), Tehran(bk), Lagos(y), Baghdad(bk), Delhi(bk), SF(blue), Moscow(bk)] — black set 4/4 (Tehran/Baghdad/Delhi/Moscow). The airlift will move my pawn to Atlanta; next turn I cure black. Anything she needs from me right now? Just the execution confirmation — "airlift me as contracted." Maybe a one-liner confirming I'm GO for airlift → Atlanta (in case the referee needs her target city: Atlanta). That's genuinely useful operational data: her playEvent airlift takes pawn=bob to=Atlanta. Confirm target Atlanta. One short message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "GO FOR AIRLIFT — my pawn to ATLANTA exactly as contracted (discard phase resolved: Chennai shed, blacks = Tehran/Baghdad/Delhi/Moscow 4-distinct-complete, cure ready on arrival). After your red-sweep actions, note Seoul+Madrid got fresh single cards overnight — all cured-color noise for our lanes. Lagos yellow design lands right after cure #2 banks — plan on my eastward drift starting that same turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Sent the GO confirmation. Nothing else actionable on my side until alice's airlift+turn resolve. Stop. ``` text: ```text Airlift go-order confirmed with the target city named. Holding position in Madrid — next sight of my turn should open with DISCOVER CURE BLACK at Atlanta, cure #2 of 4. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0054 {#d-alice-legacy-p0054} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Ho Chi Minh City cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Ho Chi Minh City(dispatcher) hand=4 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red)] bob@Atlanta(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)] supply: blue:14 yellow:19 black:16 red:17 decks: player=29 infection=46 player-discard: 3 blue, 3 yellow, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 8 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa — or 2 action(s): go to Jakarta (1 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 5 move(s) vs your 8 Karachi: 3 black⚠ — 4 move(s): Hong Kong→Kolkata→Delhi→Karachi — or 2 action(s): go to Jakarta (1 move(s)), then charter to Karachi (spends Jakarta(red)) Sydney: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here] Jakarta: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 1 move(s): Jakarta — or 1 action: direct flight (you hold Jakarta — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here] Ho Chi Minh City: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here] Washington: 2 blue Essen: 2 blue Istanbul: 2 black Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] supply: blue supply 14 left, 10 on board (no 3-cube blue city yet) === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed black: 2 of 12 burned, held bob 4, 6 in deck — margin 6 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats Kinshasa(yellow): drive bob 5 step(s) to Kinshasa → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (1/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Ho Chi Minh City (red, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them) Jakarta (red, 2): 1 move(s): Jakarta Sydney (red, 2): 2 move(s): Manila→Sydney station opportunities (stations enable cures and shuttle travel): you hold Jakarta, 1 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Jakarta, charter to Bogota tempo: 10 action(s) closer to the yellow cure (23 → 13 action(s) to land it) — bob collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases burns: red CURED — spare dominated: break the Sydney–Jakarta–Ho Chi Minh City red cluster at Ho Chi Minh City — tempo 0 vs 10, risk 0.27 vs 0.27 — beaten by "advance the yellow cure: move toward the Bogota…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Hong Kong", "Bangkok", "Manila", "Jakarta" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Jakarta" [10] {"tag":"treatDisease","color":"red"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0055 {#d-alice-legacy-p0055} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Ho Chi Minh City cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Ho Chi Minh City(dispatcher) hand=4 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red)] bob@Atlanta(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)] supply: blue:14 yellow:19 black:16 red:19 decks: player=29 infection=46 player-discard: 3 blue, 3 yellow, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 8 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa — or 2 action(s): go to Jakarta (1 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 5 move(s) vs your 8 Karachi: 3 black⚠ — 4 move(s): Hong Kong→Kolkata→Delhi→Karachi — or 2 action(s): go to Jakarta (1 move(s)), then charter to Karachi (spends Jakarta(red)) Sydney: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here] Jakarta: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Jakarta — or 1 action: direct flight (you hold Jakarta — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here] Washington: 2 blue — pre-empt (one draw from critical): 5 move(s): Manila→San Francisco→Chicago→Atlanta→Washington — or 2 action(s): go to Jakarta (1 move(s)), then charter to Washington (spends Jakarta(red)) — nearer teammate: bob, 1 move(s) vs your 5 Essen: 2 blue Istanbul: 2 black Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] supply: blue supply 14 left, 10 on board (no 3-cube blue city yet) === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed black: 2 of 12 burned, held bob 4, 6 in deck — margin 6 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats Kinshasa(yellow): drive bob 5 step(s) to Kinshasa → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (1/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 2): 1 move(s): Jakarta Sydney (red, 2): 2 move(s): Manila→Sydney station opportunities (stations enable cures and shuttle travel): you hold Jakarta, 1 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - break the Sydney–Jakarta red cluster at Jakarta — drive Jakarta tempo: 2 action(s) closer to the yellow cure (23 → 21 action(s) to land it) — bob collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases; en route to clear red at Jakarta — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — tempo 2 vs 2, risk 0.27 vs 0.21 — beaten by "break the Sydney–Jakarta red cluster at Jakarta". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Hong Kong", "Bangkok", "Manila", "Jakarta" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Jakarta" [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Jakarta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Jakarta"}}} ``` ### bob-legacy-p0050 {#d-bob-legacy-p0050} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #93): AIRLIFT LIVE now (action-zero, per contracted sequence): your pawn → ATLANTA; your next turn opens DISCOVER CURE BLACK #2 exactly as pinned. Red sweep resumes same turn — my lane tonight: Hong Kong → Ho Chi Minh City (wipe its stack) → park JAKARTA for tomorrow's double-wipe finish (Jakarta→Sydney adjacent = red ERADICATED on schedule). One design flag for post-cure#2: yellow's two-share minimum means final venue math is EITHER (a) your Bogota+São Paulo double-meet from Atlanta, or (b) my Africa loop receiving Lima+Lagos — sharp-eyed correction to the 'instant at Lagos' shorthand: whichever direction, TWO meets are mandatory; I defer the call to you, collector-of-yellows, right after your cure banks. Fly safely. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0051 {#d-bob-legacy-p0051} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Karachi (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Atlanta cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@Atlanta(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)] supply: blue:13 yellow:19 black:16 red:18 decks: player=27 infection=44 player-discard: 3 blue, 3 yellow, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa Essen: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Washington→New York→London→Essen Karachi: 3 black⚠ — 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Karachi — nearer teammate: alice, 3 move(s) vs your 7 Sydney: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Chicago→Los Angeles→Sydney [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 3 Jakarta: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] Washington: 2 blue — pre-empt (one draw from critical): 1 move(s): Washington Istanbul: 2 black Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: red: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed black: 2 of 12 burned, held alice 1, bob 4, 5 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sydney (red, 2): 3 move(s): Chicago→Los Angeles→Sydney — nearer teammate: alice, 1 move(s) vs your 3 Jakarta (red, 2): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 0 move(s) vs your 4 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~13 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - cure black at Atlanta — CURE black tempo: lands a cure THIS TURN | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive London, drive Essen tempo: 4 action(s) closer to the blue cure (44 → 40 action(s) to land it) — you collect | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "cure black at Atlanta" → "defuse the armed discard bomb at Essen": gives up 1 cure(s) landed this turn to move risk ~0.3 expected outbreaks → ~0.3 dominated: "break the Sydney–Jakarta red cluster at Sydney" — tempo -3 vs 101, risk 0.45 vs 0.45 — beaten by "cure black at Atlanta" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "San Francisco", "Moscow" [12] {"tag":"treatDisease","color":"blue"} [13] {"tag":"discoverCure","color":"black","cards":["Tehran","Baghdad","Delhi","Moscow"]} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)