# Turn 10 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-01/turns/9.md) · [Next turn](/games/game-01/turns/11.md) · [All turns](/games/game-01/turns/index.md) · [Interactive board](/games/game-01/replay.html#event-92) · [Game](/games/game-01/summary.md) Board before the first command: state `91` in [states.jsonl](/games/game-01/states.jsonl). After the last command: state `98` in [states.jsonl](/games/game-01/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #92 · bob · msg {#e92} > GO FOR AIRLIFT — my pawn to ATLANTA exactly as contracted (discard phase resolved: Chennai shed, blacks = Tehran/Baghdad/Delhi/Moscow 4-distinct-complete, cure ready on arrival). After your red-sweep actions, note Seoul+Madrid got fresh single cards overnight — all cured-color noise for our lanes. Lagos yellow design lands right after cure #2 banks — plan on my eastward drift starting that same turn. [Model call bob-legacy-p0049](/games/game-01/turns/10-calls.md#d-bob-legacy-p0049) — unique payload candidate; not a proven invocation join ### #93 · alice · msg {#e93} > AIRLIFT LIVE now (action-zero, per contracted sequence): your pawn → ATLANTA; your next turn opens DISCOVER CURE BLACK #2 exactly as pinned. Red sweep resumes same turn — my lane tonight: Hong Kong → Ho Chi Minh City (wipe its stack) → park JAKARTA for tomorrow's double-wipe finish (Jakarta→Sydney adjacent = red ERADICATED on schedule). One design flag for post-cure#2: yellow's two-share minimum means final venue math is EITHER (a) your Bogota+São Paulo double-meet from Atlanta, or (b) my Africa loop receiving Lima+Lagos — sharp-eyed correction to the 'instant at Lagos' shorthand: whichever direction, TWO meets are mandatory; I defer the call to you, collector-of-yellows, right after your cure banks. Fly safely. [Model call alice-legacy-p0051](/games/game-01/turns/10-calls.md#d-alice-legacy-p0051) — unique payload candidate; not a proven invocation join ### #94 · alice · cmd {#e94} ```json { "tag": "playEvent", "play": { "event": "airlift", "pawn": "bob", "to": "Atlanta" } } ``` Board before: state `91` in [states.jsonl](/games/game-01/states.jsonl) · after: state `94` in [states.jsonl](/games/game-01/states.jsonl) [Model call alice-legacy-p0051](/games/game-01/turns/10-calls.md#d-alice-legacy-p0051) — unique payload candidate; not a proven invocation join ### #95 · alice · cmd {#e95} ```json { "tag": "driveFerry", "to": "Hong Kong" } ``` Board before: state `94` in [states.jsonl](/games/game-01/states.jsonl) · after: state `95` in [states.jsonl](/games/game-01/states.jsonl) [Model call alice-legacy-p0052](/games/game-01/turns/10-calls.md#d-alice-legacy-p0052) — unique payload candidate; not a proven invocation join ### #96 · alice · cmd {#e96} ```json { "tag": "driveFerry", "to": "Ho Chi Minh City" } ``` Board before: state `95` in [states.jsonl](/games/game-01/states.jsonl) · after: state `96` in [states.jsonl](/games/game-01/states.jsonl) [Model call alice-legacy-p0053](/games/game-01/turns/10-calls.md#d-alice-legacy-p0053) — unique payload candidate; not a proven invocation join ### #97 · alice · cmd {#e97} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `96` in [states.jsonl](/games/game-01/states.jsonl) · after: state `97` in [states.jsonl](/games/game-01/states.jsonl) ### #98 · alice · cmd {#e98} ```json { "tag": "driveFerry", "to": "Jakarta" } ``` Board before: state `97` in [states.jsonl](/games/game-01/states.jsonl) · after: state `98` in [states.jsonl](/games/game-01/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-01/turns/10-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0051](/games/game-01/turns/10-calls.md#d-alice-legacy-p0051) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#93](/games/game-01/turns/10.md#e93) (unique payload candidate; not a proven invocation join), [#94](/games/game-01/turns/10.md#e94) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0052](/games/game-01/turns/10-calls.md#d-alice-legacy-p0052) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#95](/games/game-01/turns/10.md#e95) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0053](/games/game-01/turns/10-calls.md#d-alice-legacy-p0053) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#96](/games/game-01/turns/10.md#e96) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0049](/games/game-01/turns/10-calls.md#d-bob-legacy-p0049) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#92](/games/game-01/turns/10.md#e92) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0054](/games/game-01/turns/10-calls.md#d-alice-legacy-p0054) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0055](/games/game-01/turns/10-calls.md#d-alice-legacy-p0055) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0050](/games/game-01/turns/10-calls.md#d-bob-legacy-p0050) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0051](/games/game-01/turns/10-calls.md#d-bob-legacy-p0051) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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