Turn 11 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 11, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0056
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 56. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #99 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Karachi (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=dispatcher at=Jakarta
cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@Atlanta(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)]
supply: blue:13 yellow:19 black:16 red:18 decks: player=27 infection=44 player-discard: 3 blue, 3 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum→Kinshasa — or 1 action(s): charter flight from Jakarta straight to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 5 move(s) vs your 7
Essen: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 6 move(s): Chennai→Delhi→Tehran→Moscow→St. Petersburg→Essen — or 1 action: direct flight (you hold Essen — blue margin 5 — burnable; 6 blue still in deck; spend it only if this beats the cure) — or 1 action(s): charter flight from Jakarta straight to Essen (spends Jakarta(red)) — nearer teammate: bob, 4 move(s) vs your 6
Karachi: 3 black⚠ — 3 move(s): Chennai→Mumbai→Karachi — or 1 action(s): charter flight from Jakarta straight to Karachi (spends Jakarta(red))
Sydney: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Sydney [red CURED: 1 treat clears ALL cubes here]
Jakarta: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here]
Washington: 2 blue
Istanbul: 2 black
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Delhi: 1 black
Johannesburg: 1 yellow
Bogota: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
black: 2 of 12 burned, held alice 1, bob 4, 5 in deck — margin 6 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Karachi(black): drive alice 3 step(s) to Karachi → then that pawn treats
Essen(blue): drive bob 4 step(s) to Essen → then that pawn treats
Kinshasa(yellow): drive bob 5 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (1/4) — give bob your blue cards when you share
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Jakarta (red, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
Sydney (red, 2): 1 move(s): Sydney
station opportunities (stations enable cures and shuttle travel):
you are AT Jakarta holding its card — buildStation NOW (nearest station is 4 moves away; saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Advisory window — bob's turn. Board deltas to assess:
1. **Essen just hit 3 blue** (infect-discard bomb — blue supply knife-edge 13). Coverage hole re-flagged by the referee: Essen (3 blue) + Karachi (3 black) unowned in the v6 pin.
2. Bob is at Atlanta (airlifted), about to bank BLACK CURE #2 as action-1 of his turn. ✓ on schedule.
3. I'm at Jakarta holding Jakarta card + freshly drew Essen(blue) and Istanbul(black) → hand=6/7.
Key strategic facts for the advice:
- **Karachi(3)**: my assigned lane post-eradication with tripwire. I'm now 3 moves away via Chennai→Mumbai→Karachi, or a single charter burning Jakarta(red). Since red will be eradicated after my next-turn treats (Jakarta wipe + Sydney wipe), the Jakarta card becomes pure fuel right on schedule — charter-to-Karachi NEXT TURN after wiping Jakarta... wait, order matters: treat Jakarta needs me IN Jakarta; if I burn Jakarta card by chartering NOW-equivalent-next-turn before treating? Next turn: treat Jakarta first (I'm there), drive Sydney, treat Sydney = red ERADICATED (0 red cubes board-wide), THEN... that's turn over (2 treats + drive + ...). Actually next turn: action1 treat Jakarta (-2 red), action2 drive Sydney, action3 treat Sydney (red eradicated!), action4: either start north toward Karachi (drive Bangkok) or charter somewhere on red-fuel (Jakarta card becomes fuel AFTER my own treat? No — the card stays "Jakarta"; it's just no longer needed since red is cured+eradicated; spending it as flight fuel remains legal anytime; plan said 'post-wipe fuel'). So action4 options: drive toward Karachi (Bangkok puts me 3 from Karachi), or if considering Essen: my hand has ESSEN CARD! Direct flight Essen costs the Essen card (blue margin 5, bob collects blues though).
Ownership assignments needed:
- **Essen(3 blue)**: Blue is bob's collected color but he's Atlanta-side curing black then heading for Lagos/yellow. I hold the Essen card + Milan(blue). I already have "Karachi=me" assigned. Adding Essen too splits me across two separate theaters (India vs Europe) — bad geometry. Better: Essen sits ADJACENT to Paris/London/Madrid cluster bob just cleared... wait did he clear Madrid fully last night? Pin said Madrid→flat tonight done ("pair dead"), board shows Madrid 1 blue now. Essen 3 means EU flank still needs care. But bob post-black-cure can drift EU→Africa grabbing Essen en route? His eastward drift to Lagos passes THROUGH... hmm, from Atlanta his route options to Lagos: Atlantic walk (Miami/Bogota side) or EU corridor (his Baghdad-station idea is dead-post-cure... actually station build at Baghdad optional only-if-GG-never-surfaces).
Simplest sound split:
- KARACHI = ME (unchanged contract; I'm closest at 3 moves; after red eradication it's ~1.5 turns up-corridor; black cure lands this very round making future wipes one-action)
- ESSEN = BOB opportunistic ONLY IF he takes an EU-Africa drift path (he literally walks past within 1-2 drives of Essen going StP/Essen/Milan/Istanbul-Moscow→Cairo corridor or London→Paris-Madrid→SaoPaulo... actually the west coast path avoids Essen). Alternatively if GG never surfaces and nobody wants the corridor station, Essen stays a lone 3-bomb — NOT adjacent to another 3 (Paris 1, Milan 1, London 1, StP 1) so worst case = self-contained outbreak, supply absorbable. DEFENSIBLE deferral WITH tripwire: any second EU 3-stack matures → bob's mandatory EU mop-up leg before Lagos.
Message content:
1. Cure #2 GO confirmation (banked next time he speaks probably — he'll do discoverCure this turn).
2. ESSEN ownership proposal: named-second-owner logic w/ tripwire.
3. My schedule recap: next turn Jakarta+Sydney wipes = RED ERADICATED (announce for endgame bookkeeping); then Karachi corridor; then Africa/Lagos convergence design pending his venue call (my two-share-minimum flag stands).
4. Note hand at 6 incl. 4-color spread — buffer healthy; any overflow law reminder not yet needed.
Keep tight. Send once, stop.
text:
Advisory while bob banks cure #2: coverage got re-flagged — Essen matured to 3 blue overnight. Ownership patch plus schedule sync worth sending now so his post-cure routing accounts for it.
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "GO on CURE #2 — execute action-1 exactly as pinned. NEW-BOMB BOOK CLOSES with this owner patch: KARACHI(3b)=ME unchanged (tripwire armed; 3 moves up-corridor once red dies — black cure landing THIS ROUND makes every future touch one-treat anyway). ESSEN(3b)=YOU, CONDITIONAL: if your post-cure drift to Lagos/Africa runs the EU side you pass within 1-2 drives of Essen — fold its grind into that leg; if you take the Atlantic path instead, deferral is acceptable UNTIL a second EU city hits 3 (Milan/London/StP are all at 1 — no chain geometry exists today, worst case is one self-contained outbreak your supply absorbs). TRIPWIRE named so neither of us owns the blind spot. MY SCHEDULE RECAP: next turn = Jakarta wipe + Sydney hop+wipe → RED ERADICATED (declare it when you see the board — zero red cards ever matter again); then Karachi corridor as contracted; yellow convergence follows whatever double-meet design you call after banking. Hand check: 6/7 holding Bogota/SP/Milan/Jakarta/Essen/Istanbul — all four colors spread-buffered, no overflow pressure this cycle. Fly straight into that lab bench."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Ownership patch delivered (Karachi=me confirmed, Essen=bob conditional with named tripwire), red-eradication declaration scheduled for next turn. Standing by — bob banks black cure #2 now; my window opens with the final two red wipes.
toolCalls: []
bob-legacy-p0052
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #100 — unique payload candidate; not a proven invocation join
- Event #101 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #99): GO on CURE #2 — execute action-1 exactly as pinned. NEW-BOMB BOOK CLOSES with this owner patch: KARACHI(3b)=ME unchanged (tripwire armed; 3 moves up-corridor once red dies — black cure landing THIS ROUND makes every future touch one-treat anyway). ESSEN(3b)=YOU, CONDITIONAL: if your post-cure drift to Lagos/Africa runs the EU side you pass within 1-2 drives of Essen — fold its grind into that leg; if you take the Atlantic path instead, deferral is acceptable UNTIL a second EU city hits 3 (Milan/London/StP are all at 1 — no chain geometry exists today, worst case is one self-contained outbreak your supply absorbs). TRIPWIRE named so neither of us owns the blind spot. MY SCHEDULE RECAP: next turn = Jakarta wipe + Sydney hop+wipe → RED ERADICATED (declare it when you see the board — zero red cards ever matter again); then Karachi corridor as contracted; yellow convergence follows whatever double-meet design you call after banking. Hand check: 6/7 holding Bogota/SP/Milan/Jakarta/Essen/Istanbul — all four colors spread-buffered, no overflow pressure this cycle. Fly straight into that lab bench.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Karachi (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@Atlanta(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)]
supply: blue:13 yellow:19 black:16 red:18 decks: player=27 infection=44 player-discard: 3 blue, 3 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa
Essen: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Washington→New York→London→Essen
Karachi: 3 black⚠ — 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Karachi — nearer teammate: alice, 3 move(s) vs your 7
Sydney: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Chicago→Los Angeles→Sydney [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 3
Jakarta: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats]
Washington: 2 blue — pre-empt (one draw from critical): 1 move(s): Washington
Istanbul: 2 black
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Delhi: 1 black
Johannesburg: 1 yellow
Bogota: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
black: 2 of 12 burned, held alice 1, bob 4, 5 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
black: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sydney (red, 2): 3 move(s): Chicago→Los Angeles→Sydney — nearer teammate: alice, 1 move(s) vs your 3
Jakarta (red, 2): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 0 move(s) vs your 4
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~13 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- cure black at Atlanta — CURE black
tempo: lands a cure THIS TURN | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive London, drive Essen
tempo: 4 action(s) closer to the blue cure (44 → 40 action(s) to land it) — you collect | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "cure black at Atlanta" → "defuse the armed discard bomb at Essen": gives up 1 cure(s) landed this turn to move risk ~0.3 expected outbreaks → ~0.3
dominated: "break the Sydney–Jakarta red cluster at Sydney" — tempo -3 vs 101, risk 0.45 vs 0.45 — beaten by "cure black at Atlanta"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "San Francisco", "Moscow"
[12] {"tag":"treatDisease","color":"blue"}
[13] {"tag":"discoverCure","color":"black","cards":["Tehran","Baghdad","Delhi","Moscow"]}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
The airlift landed me in Atlanta. The legal menu includes:
[13] {"tag":"discoverCure","color":"black","cards":["Tehran","Baghdad","Delhi","Moscow"]}
That's the pre-loaded cure action — exactly my sealed contract's action-1. CURE BLACK = #2.
Split decision again flagged (cure vs Essen defuse) — but the call was already made team-wide: cure #2 outranks, Essen is mine conditionally on my post-cure drift (alice named the tripwire). I already messaged the go/cure line multiple times; the "SPLIT DECISION" protocol says call send_message with pick + reason. I sent one advisory last turn (GO AIRLIFT). Now at decision point: my pick is obvious and pre-filed — but protocol demands the message this turn too since it says "Before you commit, CALL send_message with your pick". It costs nothing (5 available). Quick line: picking cure-black, reason: banked cures outrank a single self-contained bomb with no chain geometry; Essen covered by conditional tripwire alice just armed.
Then spend remaining 3 actions after cure. My hand: Lima(y), Tehran(b), Lagos(y), Baghdad(b), Delhi(b), SF(blue), Moscow(b). After curing: 3 cards gone → hand of 4: Lima, Lagos, SF (+0? wait 7-4=3 cards left): Lima(yellow), Lagos(yellow), San Francisco(blue).
Remaining 3 actions options:
A) Yellow ferry run toward São Paulo share: Miami→Bogota→SP = arrive SP, hand 3/7 clean. After alice hands SP tomorrow: me Lima/Lagos/Bogota/SP = YELLOW CURE #3 next round when she can jump/walk me to Atlanta... wait — for MY yellow cure I need station: Atlanta only. After SP share (hand would be Lima/Lagos/SP-y+? hmm let me recount carefully.
Card flows precisely:
- Me now: Lima, Lagos, Tehran, Baghdad, Delhi, SF, Moscow.
- Action1 cure-black: discard Tehran/Baghdad/Delhi/Moscow → hand {Lima, Lagos, SF} size 3.
- A) actions2-4 drive SP: SP≠adjacent-Miami. Bogota too far. Fly: directFlight needs destination card in hand or current-city card: current=Atlanta(no card now); hand has Lima,Lagos,SF → destinations Lima/Tehran/Lagos/Baghdad/Delhi/SF/Moscow. SF→fly to SF then Chicago→DC→Miami→Bogota→SP = too many.
- So THIS TURN I can't reach SP by legal cheap means. Even chartering: I have no Atlanta card.
Alternative remaining-action spends from Atlanta:
B) Cure#1 done → remaining 3: treat ATLANTA blue (1 cube here — 1 action, cured-less but useful blue supply recycle), then... walk Miami(1): nothing. End turn short? Weak-ish.
C) STATION BUILD somewhere? Stations: build in CURRENT city discards matching card — no Atlanta card. Ops-like alternatives don't exist. GG fallback stays event-side.
D) Hover-plan: treat Atlanta blue + endActions ×... Actually also worth considering: save all remaining for NEXT turn when I'm mid-yellow-run anyway; they die either way.
Best real option remains approaching the Americas yellow theater as far as possible tonight: walk Atlanta→Miami (uses nothing) = reduces next turn to Miami→Bogota→SP = arrive with exactly enough actions THEN still need the second leg elsewhere... plus shares land over HER turns regardless. My walking doesn't gate her giving — she gives whenever standing together; meeting speed scales with BOTH walkers.
Hmm wait — actually alternative D+: after cure, DIRECT FLIGHT to LAGOS?? "directFlight to Lagos" costs THE LAGOS CARD = burns a needed yellow?! NO — never-burn set members. Not even considered.
What about flying to LIMA?? Same class of crime (burns Lima). Absolutely not.
So walks: Atlanta→Miami now. Then alice's next turn she does Jakarta/Sydney eradication (her priority, stationary event-wise) and cannot meet me; following round I'm Miami→Bogota→SP...
Honestly cleanest: end my movement planning AFTER seeing next board; THIS turn: cure + one walk (Miami) keeps momentum southward with zero downside (no card burned; treats unavailable mid-flight beyond Atlanta's blue which I take here anyway).
Let me finalize tonight:
1. send split-call message (cure pick).
2. submit discoverCure black.
3. treatDisease blue at Atlanta (the local 1-cube stack, supply recycling).
4. driveFerry Miami.
5. endActions/pass? After 4 consumed actions it auto-draws. Order: cure first!
Wait — also consider using ALL THREE leftover actions on walks: Atlanta→Miami→(stop; Miami→nothing toward SP without Bogota hop being impossible in same turn). Walk 2 max useful. Third action: treat-Atlanta-blue BEFORE leaving (city becomes 0-blank behind us).
Sequence: cure(black) → treat(blue, Atlanta 1→0) → drive Miami → [last action] hold/endActions... legal menu shows pass/endActions entries. endActions presumably signals turn completion into draw phase. Submitting `pass` may be equivalent; the menu offered both historically; endActions is cleaner semantics.
Hmm — preview obligation: not forced (contract-sealed cure + trivial tail moves). System accepted minimal previews before; proceed, noting prior endgame-chain preview already covers tonight's core.
Also awaiting-discard risk on my draw: hand after tonight's plan ends at size 3 + draw 2 = ≤5, no overflow. Good.
One more sanity check — discoverCure requires the exact four: Tehran,Baghdad,Delhi,Moscow as listed in legal menu entry [13]. Verbatim use.
Also SAN FRANCISCO retained: fine.
Pin update? v6 mostly holds; outcome of cure supersedes portions ("black deferred until trigger") — small re-pin AFTER cure lands (next advisory) will fold: black DONE, yellow double-meet design called by me, Essen conditional tripwire etc. Alice asked ME to call the venue design right after banking — do that next turn with live geometry. Tonight: message + cure sequence.
text:
Touchdown complete — the airlift planted me in Atlanta, and the legal menu literally contains the pre-fetched cure. One quick filing per protocol, then the bench work:
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "SPLIT-CALL FILED — PICKING CURE BLACK (menu has it teed up verbatim: Tehran/Baghdad/Delhi/Moscow, Scientist seat, station underfoot). Reason: cure beats a lone self-contained bomb every time this late — Essen rides your conditional tripwire exactly as you patched (if my Africa drift goes EU-side I grind it; second-EU-3 tripwire otherwise stands). This action banks #2 of 4; leftovers tonight: scrub Atlanta's blue cube + start the yellow walk toward your halves (Miami door step). Venue design double-meet call comes immediately post-banking with fresh geometry, as agreed — collector signs off next turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": true, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "black", "cards": ["Tehran", "Baghdad", "Delhi", "Moscow"]}}, "output": null}
bob-legacy-p0054
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #103 — unique payload candidate; not a proven invocation join
- Event #104 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #102): Cure-black line tees up exactly as contracted — set verified complete in his hand, Essen conditional already patched between us, venue math expressly deferred to his collector sign-off. Nothing to add. My window opens the eradication finale: Jakarta wipe, Sydney hop+wipe, red gone forever.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Karachi (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@Atlanta(scientist) hand=3 [Lima(yellow), Lagos(yellow), San Francisco(blue)]
supply: blue:13 yellow:19 black:16 red:18 decks: player=27 infection=44 player-discard: 3 blue, 3 yellow, 6 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa
Essen: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Washington→New York→London→Essen
Karachi: 3 black⚠ — 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 7
Sydney: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Chicago→Los Angeles→Sydney [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 3
Jakarta: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats]
Washington: 2 blue — pre-empt (one draw from critical): 1 move(s): Washington
Istanbul: 2 black
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Delhi: 1 black
Johannesburg: 1 yellow
Bogota: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Jakarta straight to Bogota (spends Jakarta(red))); then bob to station Atlanta +2 move(s) to cure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure
alice hands you Essen(blue): meet IN Essen (the card's own city) — you 4 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Karachi (black, 3, imminent): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Karachi — nearer teammate: alice, 3 move(s) vs your 7
Sydney (red, 2): 3 move(s): Chicago→Los Angeles→Sydney — nearer teammate: alice, 1 move(s) vs your 3
Jakarta (red, 2): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 0 move(s) vs your 4
Istanbul (black, 2): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~13 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive London
tempo: 3 action(s) closer to the blue cure (44 → 41 action(s) to land it) — you collect | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- sweep Karachi (black cured, 3 cubes, 1 treat clears all) — drive Chicago, drive San Francisco, drive Manila
tempo: 7 action(s) further from the blue cure (44 → 51 action(s) to land it) — you collect | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "defuse the armed discard bomb at Essen" → "sweep Karachi": gives up 10 action(s) of cure progress to move risk ~0.3 expected outbreaks → ~0.3
dominated: "break the Sydney–Jakarta red cluster at Sydney" — tempo -5 vs 3, risk 0.39 vs 0.24 — beaten by "defuse the armed discard bomb at Essen"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
[5] {"tag":"directFlight","to":"Lima"}
[6] {"tag":"directFlight","to":"Lagos"}
[7] {"tag":"directFlight","to":"San Francisco"}
[8] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**CURE BLACK IS BANKED — #2 of 4!** The cures line reads `black:cured red:cured`, my hand shrank to 3 (Lima, Lagos, San Francisco), and black supply sits at 16.
Board state:
- Me: Atlanta (station), 4... wait no — actions left: 3? Hmm, state says "actions left: 3"? No wait: "(actions left: 3)"? Let me re-read. `phase=playerActions turnOwner=bob (actions left: 3)`. Interesting — did the cure consume one action and the prompt shows 3 remaining? Yes: I took discoverCure as action-1 off-screen between prompts, so 3 remain.
- My hand: Lima(yellow), Lagos(yellow), San Francisco(blue).
- Alice: Jakarta, hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)].
Remaining cures needed: YELLOW (#3) and BLUE (#4).
Yellow assembly math NOW (cards alive):
- Bob holds: Lima + Lagos = 2 yellow.
- Alice holds: Bogota + Sao Paulo = 2 yellow.
- Total held team-wide = 4 distinct yellows = COMPLETE SET in alice+bob hands combined!
For a cure, ONE player must hold all 4 cards at a station (Scientist bob needs 4 cards total — good thing the full set is exactly 4!). So transfer design: two shares minimum (each share moves one card hand-to-hand; sharing requires both pawns IN that card's city, unless giver=Researcher — she isn't).
Share venue constraints:
- Share Bogota: both stand in Bogota. Share Sao Paulo: both stand in Sao Paulo.
- If ALICE is the converger (she gives her 2 to me): we meet TWICE — once in Bogota, once in Sao Paulo; after each meet she gives me the card and my hand grows toward 4. Then I return to a station (Atlanta) and cure. Alternatively WE-CONVERGE-MEET-IN-CITY design where she keeps collecting mine and SHE cures (she's not Scientist: needs 5 of a color — only 4 yellow exist now... wait, only 4 distinct yellow cards exist in play?! Yellow stock: 12 cards/color standard — wait, this game has 48 cities so yes 12 yellow city cards exist. But card stock signal says "yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck". So 5 MORE yellows sit in the deck! The set CAN grow beyond 4 (e.g., alice could draw Khartoum or Buenos Aires etc. and reach 5 for herself). That changes the calculus: if alice draws any single yellow, SHE becomes able to cure alone at a station by adding it to her 2+1-given... hmm no — with just one more draw she'd have 3 own + need... she'd still be 2 short unless she draws two more (each ~1/9ish chance per turn, two-turns-worth maybe). My fastest path remains: her 2 → me (two shares), I hold 4 total exactly (Lima/Lagos/Bogota/SP — and as SCIENTIST I cure with FOUR).
Venue choice:
Option A (alice flies to me twice):
- Meet 1 in BOGOTA: her charter Jakarta→Bogota costs Jakarta(red) card [post-red-eradication fuel — legal burn], gives me Bogota. Then she must ALSO get to Sao Paulo next turn (or same turn if actions allow: from Bogota drive→Sao Paulo IS adjacent! Bogota–Sao Paulo directly connected ✓). She gives SP there on a second meet in SAO PAULO while I walked/flew there after the first share. Let me choreograph:
- Her turn (tonight): charter Jakarta→Bogota [spends Jakarta] action; shareGive Bogota→me in Bogota action (requires me THERE — I'm not there yet!).
- Wait — shares require BOTH pawns present. So choreography across turns must sequence MY legs too.
Fastest convergence design given me@Atlanta 3 actions left tonight + her @Jakarta:
Tonight (me): with 3 actions I should move toward the share zone AND/OR do useful work en route. Options: directFlight Miami? No wait, Miami isn't in menu... options: Chicago, Miami, Washington drives; directFlights to Lima/Lagos/SF. Hmm — what about the SOUTHBOUND walk: Miami→Bogota is 2 drives away. If I fly/drive down south, HER charters to Bogota/SP become live meets.
Efficient line TONIGHT (3 actions): treatDisease blue in Atlanta? Kills 1 cube but adds nothing to march. Better: Miami leg starts the walk (Atlanta→Miami drive). Then NEXT turn continue Miami→Bogota; meanwhile her tonight: finish Jakarta wipe/HCMC etc. (she already declared eradication finale priorities — wait her recap earlier: tonight HK→HCMC wipe→park Jakarta; NEXT turn Jakarta wipe + Sydney hop+wipe = eradication done. THEN she can join Africa/SA rounds.)
Her post-eradication turn could charter Jakarta→Bogota (spend Jakarta card — dead post-eradication, perfect fuel timing!) and MEET ME there IF I'm in Bogota that same turn → give #1 → then she walks/flies Bogota→Sao Paulo adjacent while I fly... second share needs us both in SP next-next round: I'd give-back? NO — she GIVES SP to me there. After share #2 I hold all 4 yellows; then I must reach ATLANTA station to cure: from SP... long walk north (SP→Bogota→Miami→Atlanta = 4 drives) OR charter FROM SP spending SP(yellow)?? NEVER-BURN — that's a set member! Post-share hand: Lima/Lagos/Bogota/SP all four are the set — every step home burns NOTHING of them via walking; charter impossible without torching the cure itself. So walk 4 → arrive turn N+2, cure action-1 turn N+3. Alternatively meet #2 happens CLOSER to stations: What if instead meet-1 = BOGOTA but meet-2 = ...we're forced into named-city venues. There's also the system-flagged alternative: **Milan(blue)** meet routes exist for blue (her blue #2 for my collection).
Wait — actually check simpler: does SHE need to spend Jakarta-charter at all? Atlantic-side: I could cross TO SA (Miami→Bogota→...) meeting her, then cure at... nearest station to Bogota/SP is Atlanta (far). Ugh — curing from SA side means long walk back regardless UNLESS a GG surfaces (none yet) or corridor-station built somewhere south (no spare cards for build... actually SP ARENA: buildStation needs matching city card — nobody holds SP except alice's set member — burning it for a station kills a set member NO).
Second consideration: BLUE (#4 cure): alice holds Milan(blue)+Essen(blue); I hold SF(blue); 6 blues in deck. Blue collector assignment = ME (per v6). Route hint panel even prices "alice hands you Essen(blue): meet IN Essen — you 4 move(s)... (+station +4)" — meaning future EU rendezvous may bundle with my Lagos/Africa drift + Essen bomb defusal tripwire!! Notice how neatly this chains: post-yellow-transfers, my position SA/EU decides which design wins.
Let me lock the minimal-action design tonight. Constraint truths:
- Two mandatory meets for yellow: in-card-cities Bogota AND Sao Paulo (order flexible; they're ADJACENT to each other — sweet: meet both back-to-back in one neighborhood visit each).
- To get alice from Asia to those: cheapest = charter Jakarta→(Bogota|SP) spending her Jakarta card RIGHT AFTER eradication completes (dead currency converted to motion; never-burn irrelevant once red eradicated AND cured — jakarta card worthless thereafter).
- My role in meets: I must physically appear in BOTH cities when she does. My starter position: Atlanta. Walk-down: Atlanta→Miami→Bogota→SaoPaulo: 3, then home 4-more = horrid. BUT the meets don't both need ME staying — sequence: Turn X (me): Miami. Turn X+1 (me): Bogota; she simultaneously arrives Jakarta→Bogota via charter → SHARE #1 done (she gives Bogota). Same turn she continues: she walks Bogota→Sao Paulo (adjacent) and parks. Turn X+2 (me): walk Bogota→SaoPaulo (adjacent) → SHARE #2 done (she gives SP). Now my hand = Lima/Lagos/Bogota/SP = FULL SET; her position: Sao Paulo too. Both then retreat: me walking SP→Bogota→Miami→Atlanta (+cure@action) ~5 turns; her heading wherever (Karachi tripwire / Essen-conditional). TIMELINE cost from tonight (~T0): eliminates ~6-7 turns before yellow cures. Deck clock: 13 turns left. Feasible but slow-ish. Speed-up alternatives?
- GOVERNMENT GRANT pray: none surfaced so far.
- A DIFFERENT PAIRING: what if *I* fly out via directFlight LIMA (spend Lima — SET MEMBER — NO!) banned.
- Charter somewhere costing nothing sacred: from Atlanta nothing unsacred in hand (SF=blue-collect keep... but blue margin exists — SF is my ONLY blue though! Margin discussion said blues short (1/4 held; margin 5 over 4 via deck). Spending SF now = blue-set re-break + travel... rejected. Walking only.
- So design stands: walk south to meets, walk home after.
Given THAT timeline, does tonight's 3 remaining actions go South-walk NOW vs treating/Karachi/SF detours? Look at opportunity set: tonight: drive Miami (1), then Miami action budget spent standing (only further move = Bogota which is turn-after). Or: Washington/NY/London/Essen route vs Essen-bomb (fire-trap on reshuffle risk window 8%/2 phases — with trips covered by... hmm now that THREE teams' bombs remain: Kinshasa, Essen, Karachi-ish; the epidemic reshuffle event hasn't happened since last one (infection deck currently 44 deep — the armed bombs are discard-bottom-resident, harmless until next EPIDEMIC DRAW reshuffles them top; P(epidemic in window) ≈8% per previews). With 3 epidemics unseen in 27 cards ≈ 11% per next-2-draws window... low-ish but nonzero.)
Decision for tonight's three actions — competing shapes:
SHAPE-A "march south": Miami (1) — dead-end stop (0 productive actions there unless treat; Miami clean). Wastes 2 actions unless... Treat nothing. Weak night.
SHAPE-B "Atlantic detour for BOMBS": Washington→NY→London→Essen drive-grind: 3 moves gets me ONTO Essen for turn-X+1 triple-treat (+blue cube returns +defuses discard bomb +starts walking NY→…wait path to SA from Essen crosses London anyway. Actually ESSEN ROUTE serves DOUBLE DUTY: Essen defusal + positions me ON the North-Atlantic already, then NY/Washington side descent... hmm but South-America approach from Europe: Essen→London→Madrid→Algiers… not towards Bogota efficiently; better southern route from US east coast.
SHAPE-C "karachi-sweep": dominated per frontier (10-actions behind cure tempo).
SHAPE-D hybrid tonight: Washington→New York→London (3 moves) — positions for BOTH Essen-defusal tomorrow AND drops me near... nothing southern. Meh.
RETHINK: whose lanes serve bombs best post-black-cure? KARACHI: hers (tripwire+corridor plan stands, one-treat wipes). ESSEN: ME conditional (if EU-drift) — but my drift after shares is SP/Atlantic-westward, NOT EU... hmm wait my home-walk from SP goes NORTH through Bogota/Miami/US-east — never EU. So Essen defusal falls to WHO? Alice owns Essen card+Istanbul+Milan blues; her post-Karachi lane naturally sails west→EU anyway (Taipei-side start... eh long). Conditional tripwire says defer until second-EU-3 appears (Milan/London/StP all at 1 today). Fine — formally deferred, no owner盲点.
So best USE of tonight's 3 actions: pure southbound progress has ceiling of ONE useful move (Miami) + 2 wasted... UNLESS the southbound jump uses DIRECT FLIGHT LIMA-spending? Banned (set member). Hmm what about treating Atlanta's 1-blue HERE as hygiene (kills the only US-east blue=1 before Washington(2)/Essen(3) form a new east-coast trend)? Marginal value real: blue's my next collection color; killing Atlanta's cube refunds 1 supply cube & removes a local seed — and pre-march hygiene while waiting anyway. Still leaves 1 dead action.
FRESH IDEA — flip the meet direction: instead of ME going south (slow 2-night stagger), let HER bring BOTH cards north/east to MY Atlantic hemisphere via double chartered meets? Venue is fixed to card's OWN CITY though — Bogota is Bogota; no northern venues possible for these two cards. Period. The geographic pinch is structural: both yellow singles south, both halves split, station only Atlanta.
What about THIRD-design: HER loop chartered: she already charters Jakarta→Bogota (share#1 w/meet); second meet SP; then *I* avoid 7-action round-trip by ending my route AT... the LAST meet point being closer? Order matters! Meet#2=SP then cure-walk = SP→Bogota→Miami→Atlanta 4 (total my-legs: Atl→Mia→Bog→SP→Bog→Mia→Atl = 6 drives + cure). Reverse order: meet#1=SP (walk Atl→Mia→Bog→SP=3), she charter→SP share#1, she walks SP→Bogota (adjacent ✓) parks; me walk SP→Bog (1) share#2 in BOGOTA ✓; then walk-home Bog→Mia→Atl (2) + cure SAME TURN = total my legs 3+1+2=6+cure-action compressed by... identical count 6 drives either way (routes mirror). Symmetric. OK.
MY OPTIMAL sequencing lever = WHERE am I when SHE's ready to charter? Her readiness ≈ turn-after-eradication (~T+2 nights from now). My walk needn't START until then: I have slack for MID-LANE defusal BEFORE descending. E.g., tonight+washington-block: deal Washington(2-blue)-preempt? It's "one draw from critical" flagged alongside Essen... marginal again.
Hmm, honestly — bigger strategic play tonight: THE CORRIDOR STATION (Baghdad build was parked pending "GG never surfaces"...). GG STILL HASN'T SURFACED (T1 dormant all game!). And a second STATION would slash future cure-run geometry massively for BOTH remaining colors (bluecure needs station visits; yellowcure lands at Atlanta fine, but blue cure(#4) needs 4 blues assembled + station; if my collectors converge westward, Atlanta suffices again...). A second station pays most if built mid-map between upcoming lanes: MADRID! I hold NO Madrid card anymore (burned ages ago? Actually Madrid card status: it sat in player-discard (3 blue burned includes it? discards listed '3 blue' collectively: washed out with Chicago burn + hers StP/Paris burns + ?? — whatever, I DON'T hold Madrid). Build stations need the CURRENT-CITY card paid by builder standing there — neither of us hold corridor cards in hand right now EXCEPT my Baghdad/Moscow... WAIT my blacks got SPENT on the cure (all four consumed into discovery!). Current hand: Lima/Lagos/SF only. So Baghdad-build via my card = IMPOSSIBLE (card gone with cure). Corridor-station idea dies unless a fresh corridor card draws. Fine — shut that door permanently: STATION-EXPANSION DEAD absent GG; atlanta stays sole lab; final two cures MUST land there.
FINAL PLAN SHAPE for tonight (3 actions): Begin measured south descent + hygiene:
A1: driveFerry Miami (start the queue alignment).
A2: treatDisease blue here? NO longer possible — I've moved to Miami. Options at Miami: nothing infected nearby-clean; hold 2 actions unspent = guaranteed waste → poor.
ALTERNATIVE keeping everything HOME-side tonight: A1-A3 = Washington→New York→London grind positioning (Essen flank!) — satisfies MY conditional-owner clause on Essen tomorrow morning (triple-treat +re-arm shield down), THEN descend to meets late-week. Risk-check Essen nuclear-timer: reshuffle event probability during THIS window ~8-11% — mild deferral acceptable per tripwire only if NO second EU3 pops; but walking INTO its blast-radius neighborhood proactively converts deferral-to-execution cheaply because my shares-meeting schedule has slack until her charter-readiness T+2 anyway!!! YES — this threads every needle: absorb my idle window INTO the Essen grind (my own declared conditional task), whilealice handles red-finale tonight/tomorrow, THEN I descend Atlantic→SA meets T+2/T+3 aligned with her freed schedule. ESTIMATED endgame path: cure#3 yellow @~T+4..5 via double-share assembly... +cure#4 blue: my SF + her Milan/Essen (shares x2 more similarly in-cities... UGH another double-meet chain Milan&Essen both EU-north — GOOD NEWS: post-Essen-defusal I'll BE in EU! Milan meets adjacency London-Paris corridor; timeline merges!) then walk/cure Atlanta T+7..9 — DECK CLOCK CHECK: 13 turns buffer minus ~8-9 used ≈ comfortable-ish 4-margin... tight but winnable provided zero epidemic cascades detonate Kinshasa/Karachi zones meanwhile — HER post-red→Karachi-corridor arc (one-treats post-blackcure!) absorbs east threats, my arcs absorb EU/SA. All roads accounted. LOCK IT.
Execute TONIGHT sequentially-dependent: Washington→New York→London. Each depends on prior arrival: sequential submit_action calls, no preview needed (movement-only line matching my message-declared conditional duty + announced gameplan already shared). Fire leg 1.
text:
**CURE #2 BANKED — BLACK IS CURED.** Two down (red, black), two to go (yellow, blue), and the arithmetic just turned beautiful: my Lima+Lagos plus her Bogota+Sao Paulo = all four existing yellow cards team-wide, ready to assemble through the two mandatory in-city shares the moment our schedules synch up. Messaging theYellow-plan confirmation including my declared conditional duty absorbing tonight's travel slack, then marching:
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "CURE #2 RECEIPT CONFIRMED ✅✅ (red+black banked; my bench hand reduced to Lima/Lagos/SF — blacks spent into the flask as designed). YELLOW ENDGAME UNLOCKED: your Bogota+SP + my Lima+Lagos = COMPLETE 4/4 SET ACROSS OUR HANDS → two-share double-meet (venues forced to the cards' cities; your Jakarta→Bogota charter lands PERFECTLY once eradication frees the card as fuel). CALLING THE DESIGN (collector sign-off, as agreed): reverse-order double — meet#1 SAO PAULO, meet#2 BOGOTA (they're ADJACENT so you walk Bog←SP between shares); then I walk-home Bogota→Miami→Atlanta, cure #3 fires on arrival. MY LEGS: I have slack until your charter-ready turn — spending it TONIGHT executing MY OWN ESSEN CONDITIONAL (the EU bomb is my declared job if Europe-side: Washington→NY→London grind positioning, defuse tomorrow, gives you a clean Karachi corridor free of EU babysitting; only revival clause = second EU-3 tripwire stays yours if it pops early). Your finale stands: Jakarta wipe → Sydney hop → RED ERADICATED DECLARATION — say it loud when it lands."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example)."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 3 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Washington"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Washington"}}}
bob-legacy-p0056
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 56. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #107 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=scientist at=New York
cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@New York(scientist) hand=3 [Lima(yellow), Lagos(yellow), San Francisco(blue)]
supply: blue:13 yellow:19 black:16 red:18 decks: player=27 infection=44 player-discard: 3 blue, 3 yellow, 6 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 4 move(s): Madrid→Sao Paulo→Lagos→Kinshasa
Essen: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 2 move(s): London→Essen
Karachi: 3 black⚠ — 5 move(s): Madrid→Algiers→Cairo→Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5
Sydney: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats]
Jakarta: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats]
Washington: 2 blue — pre-empt (one draw from critical): 1 move(s): Washington
Istanbul: 2 black — pre-empt (one draw from critical): 3 move(s): Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here]
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Delhi: 1 black
Johannesburg: 1 yellow
Bogota: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure
alice hands you Essen(blue): meet IN Essen (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Jakarta straight to Bogota (spends Jakarta(red))); then bob to station Atlanta +2 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Karachi (black, 3, imminent): 5 move(s): Madrid→Algiers→Cairo→Baghdad→Karachi — nearer teammate: alice, 3 move(s) vs your 5
Istanbul (black, 2): 3 move(s): Madrid→Algiers→Istanbul
Sydney (red, 2): 4 move(s): Toronto→Chicago→Los Angeles→Sydney — nearer teammate: alice, 1 move(s) vs your 4
Jakarta (red, 2): 5 move(s): Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 0 move(s) vs your 5
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- sweep Karachi (black cured, 3 cubes, 1 treat clears all) — drive Madrid
tempo: 1 action(s) closer to the yellow cure (23 → 22 action(s) to land it) — you collect | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: break the Sydney–Jakarta red cluster at Sydney — tempo -1 vs 1, risk 0.39 vs 0.21 — beaten by "sweep Karachi".
dominated: defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — tempo 1 vs 1, risk 0.24 vs 0.21 — beaten by "sweep Karachi".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Toronto", "Washington", "London", "Madrid"
[6] {"tag":"directFlight","to":"Lima"}
[7] {"tag":"directFlight","to":"Lagos"}
[8] {"tag":"directFlight","to":"San Francisco"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "London"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "London"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0057
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #100): SPLIT-CALL FILED — PICKING CURE BLACK (menu has it teed up verbatim: Tehran/Baghdad/Delhi/Moscow, Scientist seat, station underfoot). Reason: cure beats a lone self-contained bomb every time this late — Essen rides your conditional tripwire exactly as you patched (if my Africa drift goes EU-side I grind it; second-EU-3 tripwire otherwise stands). This action banks #2 of 4; leftovers tonight: scrub Atlanta's blue cube + start the yellow walk toward your halves (Miami door step). Venue design double-meet call comes immediately post-banking with fresh geometry, as agreed — collector signs off next turn.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob filed his split-call: CURE BLACK (Tehran/Baghdad/Delhi/Moscow at Atlanta station — wait, note: Chennai was discarded and Moscow drew in; the set is now Tehran/Baghdad/Delhi/Moscow, 4-distinct-complete ✓). Leftovers tonight: scrub Atlanta's 1 blue + start yellow walk toward Miami door.
My read: correct call obviously. Cure #2 banks. His Atlanta blue scrub + Miami walk = he's heading toward my yellows? "Start the yellow walk toward your halves (Miami door step)" — bob walking from Atlanta toward Miami implies option (a): MY Bogota+São Paulo double-meet — if bob reaches ME in Miami/Bogota region, I could hand him both yellows via two meets... OR the cleaner design given he holds Lima+Lagos card AND physically walks south: I give him Bogota in Bogota + SP in São Paulo... hmm those aren't near Miami though. Alternatively HE gives me Lima+Lagos... but then who needs them — sets complete in EITHER hand only when one hand holds 4. Bob has 2; I have 2. One transfer makes a hand reach 4 only if same-color cards funnel ONE direction — that's what "always move toward collector" meant. Bob is THE yellow collector per plan. So final 2 transfers BOTH go alice→bob: SP→bob + Bogota→bob wherever we meet twice... OR Lima/Lagos(bob's own) means bob just needs MY two: two meets with him stationary-vegetative after cure #2? He said "walk toward your halves (Miami doorstep)" — so HE proposes coming to MEET me. If bob reaches Miami (1 move from Atlanta) and I fly to... wait he walks Atlanta→Miami; but share venues for MY cards are BOGOTA and SÃO PAULO, not Miami! Unless... RA — HE is 1 move from being IN... no. My head-spin needs to stop: venue math is HIS call, collector signs off next turn with fresh geometry — that's explicitly agreed ("Venue design double-meet call comes immediately post-banking"). All I need: no veto = silence. His call tonight banks #2 + positions; next turn the double-meet lands.
Reply-or-stop: nothing to add or correct — both lanes aligned, my next turn finishes red eradication. STOP silently.
text:
Cure-black line tees up exactly as contracted — set verified complete in his hand, Essen conditional already patched between us, venue math expressly deferred to his collector sign-off. Nothing to add. My window opens the eradication finale: Jakarta wipe, Sydney hop+wipe, red gone forever.
toolCalls: []
alice-legacy-p0058
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Sydney (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Jakarta
cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@London(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)]
supply: blue:12 yellow:19 black:16 red:17 decks: player=25 infection=42 player-discard: 3 blue, 3 yellow, 6 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Sydney: 3 red⚠ [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Sydney [red CURED: 1 treat clears ALL cubes here]
Kinshasa: 3 yellow⚠
Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Sydney→Los Angeles→Chicago→Atlanta→Washington — or 1 action(s): charter flight from Jakarta straight to Washington (spends Jakarta(red)) — nearer teammate: bob, 2 move(s) vs your 5
Essen: 3 blue⚠ [in infect-discard] — 6 move(s): Chennai→Delhi→Tehran→Moscow→St. Petersburg→Essen — or 1 action: direct flight (you hold Essen — blue margin 5 — burnable; 5 blue still in deck; spend it only if this beats the cure) — or 1 action(s): charter flight from Jakarta straight to Essen (spends Jakarta(red)) — nearer teammate: bob, 1 move(s) vs your 6
Karachi: 3 black⚠ — 3 move(s): Chennai→Mumbai→Karachi — or 1 action(s): charter flight from Jakarta straight to Karachi (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here]
Jakarta: 2 red [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here]
Istanbul: 2 black
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Delhi: 1 black
Johannesburg: 1 yellow
Bogota: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Sydney(red): drive alice 1 step(s) to Sydney → then that pawn treats
Essen(blue): drive bob 1 step(s) to Essen → then that pawn treats
Washington(blue): drive bob 2 step(s) to Washington → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/4) — give bob your blue cards when you share
yellow: bob collects (2/4) — give bob your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure
hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sydney (red, 3, imminent): 1 move(s): Sydney
Karachi (black, 3, imminent): 3 move(s): Chennai→Mumbai→Karachi
Jakarta (red, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
Istanbul (black, 2): 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 3 move(s) vs your 5
station opportunities (stations enable cures and shuttle travel):
you are AT Jakarta holding its card — buildStation NOW (nearest station is 4 moves away; saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — charter to Essen, treat blue, treat blue, treat blue
tempo: 11 action(s) closer to the blue cure (25 → 14 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Washington, Sydney): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: red CURED — spare
dominated: advance the blue cure: move toward the Milan handoff (bob collects; assumes they meet you), defusing Jakarta on the way — tempo 11 vs 11, risk 1.46 vs 1.10 — beaten by "defuse the armed discard bomb at Essen".
dominated: shore up blue at Washington (supply strained: 12 left) — tempo 5 vs 11, risk 1.10 vs 1.10 — beaten by "defuse the armed discard bomb at Essen".
dominated: break the Sydney–Jakarta red cluster at Sydney, defusing Jakarta on the way — tempo 2 vs 5, risk 1.10 vs 1.10 — beaten by "shore up blue at Washington".
dominated: defuse Sydney and return to Jakarta (round trip, 3 actions) — tempo 0 vs 5, risk 1.10 vs 1.10 — beaten by "shore up blue at Washington".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Bogota", "Sao Paulo", "Milan", "Essen", "Istanbul"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Sydney"
[58] {"tag":"buildStation"}
[59] {"tag":"treatDisease","color":"red"}
[60] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[61] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"}
[63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"}
[64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"}
[65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
[66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
[68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}
[69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
[70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0053
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Karachi (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@Atlanta(scientist) hand=3 [Lima(yellow), Lagos(yellow), San Francisco(blue)]
supply: blue:13 yellow:19 black:16 red:18 decks: player=27 infection=44 player-discard: 3 blue, 3 yellow, 6 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa
Essen: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Washington→New York→London→Essen
Karachi: 3 black⚠ — 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 7
Sydney: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Chicago→Los Angeles→Sydney [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 3
Jakarta: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats]
Washington: 2 blue — pre-empt (one draw from critical): 1 move(s): Washington
Istanbul: 2 black
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Delhi: 1 black
Johannesburg: 1 yellow
Bogota: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Jakarta straight to Bogota (spends Jakarta(red))); then bob to station Atlanta +2 move(s) to cure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure
alice hands you Essen(blue): meet IN Essen (the card's own city) — you 4 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Karachi (black, 3, imminent): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Karachi — nearer teammate: alice, 3 move(s) vs your 7
Sydney (red, 2): 3 move(s): Chicago→Los Angeles→Sydney — nearer teammate: alice, 1 move(s) vs your 3
Jakarta (red, 2): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 0 move(s) vs your 4
Istanbul (black, 2): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~13 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive London
tempo: 3 action(s) closer to the blue cure (44 → 41 action(s) to land it) — you collect | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- sweep Karachi (black cured, 3 cubes, 1 treat clears all) — drive Chicago, drive San Francisco, drive Manila
tempo: 7 action(s) further from the blue cure (44 → 51 action(s) to land it) — you collect | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "defuse the armed discard bomb at Essen" → "sweep Karachi": gives up 10 action(s) of cure progress to move risk ~0.3 expected outbreaks → ~0.3
dominated: "break the Sydney–Jakarta red cluster at Sydney" — tempo -5 vs 3, risk 0.39 vs 0.24 — beaten by "defuse the armed discard bomb at Essen"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
[5] {"tag":"directFlight","to":"Lima"}
[6] {"tag":"directFlight","to":"Lagos"}
[7] {"tag":"directFlight","to":"San Francisco"}
[8] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0055
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=scientist at=Washington
cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@Washington(scientist) hand=3 [Lima(yellow), Lagos(yellow), San Francisco(blue)]
supply: blue:13 yellow:19 black:16 red:18 decks: player=27 infection=44 player-discard: 3 blue, 3 yellow, 6 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 5 move(s): New York→Madrid→Sao Paulo→Lagos→Kinshasa
Essen: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 3 move(s): New York→London→Essen
Karachi: 3 black⚠ — 6 move(s): New York→Madrid→Algiers→Cairo→Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6
Sydney: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Atlanta→Chicago→Los Angeles→Sydney [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 4
Jakarta: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats]
Washington: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now
Istanbul: 2 black
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Delhi: 1 black
Johannesburg: 1 yellow
Bogota: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Jakarta straight to Bogota (spends Jakarta(red))); then bob to station Atlanta +2 move(s) to cure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure
alice hands you Essen(blue): meet IN Essen (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Karachi (black, 3, imminent): 6 move(s): New York→Madrid→Algiers→Cairo→Baghdad→Karachi — nearer teammate: alice, 3 move(s) vs your 6
Sydney (red, 2): 4 move(s): Atlanta→Chicago→Los Angeles→Sydney — nearer teammate: alice, 1 move(s) vs your 4
Istanbul (black, 2): 4 move(s): New York→Madrid→Algiers→Istanbul
Jakarta (red, 2): 5 move(s): Atlanta→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 0 move(s) vs your 5
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~13 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive New York, drive London
tempo: 2 action(s) closer to the blue cure (43 → 41 action(s) to land it) — you collect | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- sweep Karachi (black cured, 3 cubes, 1 treat clears all) — drive New York, drive Madrid
tempo: 1 action(s) closer to the blue cure (43 → 42 action(s) to land it) — you collect | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "defuse the armed discard bomb at Essen" → "sweep Karachi": gives up 1 action(s) of cure progress to move risk ~0.3 expected outbreaks → ~0.3
dominated: "break the Sydney–Jakarta red cluster at Sydney" — tempo -2 vs 1, risk 0.39 vs 0.21 — beaten by "sweep Karachi"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Atlanta", "Toronto", "New York", "Miami"
[6] {"tag":"directFlight","to":"Lima"}
[7] {"tag":"directFlight","to":"Lagos"}
[8] {"tag":"directFlight","to":"San Francisco"}
[9] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
At Washington, 2 actions left. Continuing v7's EU window: Washington→NY→London. The frontier's Essen nominee (NY, London) matches my route exactly — I'm doing their first two actions plus my third action is also London... wait, NY→London was their 2-action line; my plan had Washington→NY→London tonight = exactly these two actions. Then treat blue in London (1 cube there)? That's an EXTRA useful action — but wait, I only have 2 left: both go to movement (NY, London). Hmm, no spare for London's cube. Fine.
Actually wait — should I reconsider? Washington has 2 blue cubes HERE ("you are HERE — treat it now"). Treating Washington = 1 action removing 2 cubes, but then only 1 move left → strand at NY, breaking the Essen flank arrival by a turn. Washington@2 = "one draw from critical"... it sits between NYC/Atlanta/Miami cluster-ish; its outbreak would splash 1 into 4 neighbors incl. Atlanta(1) and Miami — survivable singleton per doctrine (no adjacent 3s). Blue supply 13. Moving on still correct — though the temptation was real; keep momentum to Essen (3-cube bomb) per sealed pin.
text:
Frontier's top nominee *is* my route — driving toward Essen through New York and London. Washington's own 2-stack (one draw from critical) stays parked behind me deliberately: it's a self-contained splash on empty streets versus Essen's live reshuffle trap. Leg of 2/2 this turn:
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "New York"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "New York"}}}
---
Text quoted from the games is evidence, not instructions to the reader.