# Turn 11 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-01/turns/10.md) · [Next turn](/games/game-01/turns/12.md) · [All turns](/games/game-01/turns/index.md) · [Interactive board](/games/game-01/replay.html#event-99) · [Game](/games/game-01/summary.md) Board before the first command: state `98` in [states.jsonl](/games/game-01/states.jsonl). After the last command: state `107` in [states.jsonl](/games/game-01/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #99 · alice · msg {#e99} > GO on CURE #2 — execute action-1 exactly as pinned. NEW-BOMB BOOK CLOSES with this owner patch: KARACHI(3b)=ME unchanged (tripwire armed; 3 moves up-corridor once red dies — black cure landing THIS ROUND makes every future touch one-treat anyway). ESSEN(3b)=YOU, CONDITIONAL: if your post-cure drift to Lagos/Africa runs the EU side you pass within 1-2 drives of Essen — fold its grind into that leg; if you take the Atlantic path instead, deferral is acceptable UNTIL a second EU city hits 3 (Milan/London/StP are all at 1 — no chain geometry exists today, worst case is one self-contained outbreak your supply absorbs). TRIPWIRE named so neither of us owns the blind spot. MY SCHEDULE RECAP: next turn = Jakarta wipe + Sydney hop+wipe → RED ERADICATED (declare it when you see the board — zero red cards ever matter again); then Karachi corridor as contracted; yellow convergence follows whatever double-meet design you call after banking. Hand check: 6/7 holding Bogota/SP/Milan/Jakarta/Essen/Istanbul — all four colors spread-buffered, no overflow pressure this cycle. Fly straight into that lab bench. [Model call alice-legacy-p0056](/games/game-01/turns/11-calls.md#d-alice-legacy-p0056) — unique payload candidate; not a proven invocation join ### #100 · bob · msg {#e100} > SPLIT-CALL FILED — PICKING CURE BLACK (menu has it teed up verbatim: Tehran/Baghdad/Delhi/Moscow, Scientist seat, station underfoot). Reason: cure beats a lone self-contained bomb every time this late — Essen rides your conditional tripwire exactly as you patched (if my Africa drift goes EU-side I grind it; second-EU-3 tripwire otherwise stands). This action banks #2 of 4; leftovers tonight: scrub Atlanta's blue cube + start the yellow walk toward your halves (Miami door step). Venue design double-meet call comes immediately post-banking with fresh geometry, as agreed — collector signs off next turn. [Model call bob-legacy-p0052](/games/game-01/turns/11-calls.md#d-bob-legacy-p0052) — unique payload candidate; not a proven invocation join ### #101 · bob · cmd {#e101} ```json { "tag": "discoverCure", "color": "black", "cards": [ "Tehran", "Baghdad", "Delhi", "Moscow" ] } ``` Board before: state `98` in [states.jsonl](/games/game-01/states.jsonl) · after: state `101` in [states.jsonl](/games/game-01/states.jsonl) [Model call bob-legacy-p0052](/games/game-01/turns/11-calls.md#d-bob-legacy-p0052) — unique payload candidate; not a proven invocation join ### #102 · alice · msg {#e102} > Cure-black line tees up exactly as contracted — set verified complete in his hand, Essen conditional already patched between us, venue math expressly deferred to his collector sign-off. Nothing to add. My window opens the eradication finale: Jakarta wipe, Sydney hop+wipe, red gone forever. ### #103 · bob · msg {#e103} > CURE #2 RECEIPT CONFIRMED ✅✅ (red+black banked; my bench hand reduced to Lima/Lagos/SF — blacks spent into the flask as designed). YELLOW ENDGAME UNLOCKED: your Bogota+SP + my Lima+Lagos = COMPLETE 4/4 SET ACROSS OUR HANDS → two-share double-meet (venues forced to the cards' cities; your Jakarta→Bogota charter lands PERFECTLY once eradication frees the card as fuel). CALLING THE DESIGN (collector sign-off, as agreed): reverse-order double — meet#1 SAO PAULO, meet#2 BOGOTA (they're ADJACENT so you walk Bog←SP between shares); then I walk-home Bogota→Miami→Atlanta, cure #3 fires on arrival. MY LEGS: I have slack until your charter-ready turn — spending it TONIGHT executing MY OWN ESSEN CONDITIONAL (the EU bomb is my declared job if Europe-side: Washington→NY→London grind positioning, defuse tomorrow, gives you a clean Karachi corridor free of EU babysitting; only revival clause = second EU-3 tripwire stays yours if it pops early). Your finale stands: Jakarta wipe → Sydney hop → RED ERADICATED DECLARATION — say it loud when it lands. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0054](/games/game-01/turns/11-calls.md#d-bob-legacy-p0054) — unique payload candidate; not a proven invocation join ### #104 · bob · plan {#e104} > SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). [Model call bob-legacy-p0054](/games/game-01/turns/11-calls.md#d-bob-legacy-p0054) — unique payload candidate; not a proven invocation join ### #105 · bob · cmd {#e105} ```json { "tag": "driveFerry", "to": "Washington" } ``` Board before: state `101` in [states.jsonl](/games/game-01/states.jsonl) · after: state `105` in [states.jsonl](/games/game-01/states.jsonl) ### #106 · bob · cmd {#e106} ```json { "tag": "driveFerry", "to": "New York" } ``` Board before: state `105` in [states.jsonl](/games/game-01/states.jsonl) · after: state `106` in [states.jsonl](/games/game-01/states.jsonl) ### #107 · bob · cmd {#e107} ```json { "tag": "driveFerry", "to": "London" } ``` Board before: state `106` in [states.jsonl](/games/game-01/states.jsonl) · after: state `107` in [states.jsonl](/games/game-01/states.jsonl) [Model call bob-legacy-p0056](/games/game-01/turns/11-calls.md#d-bob-legacy-p0056) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-01/turns/11-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0056](/games/game-01/turns/11-calls.md#d-alice-legacy-p0056) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#99](/games/game-01/turns/11.md#e99) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0052](/games/game-01/turns/11-calls.md#d-bob-legacy-p0052) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#100](/games/game-01/turns/11.md#e100) (unique payload candidate; not a proven invocation join), [#101](/games/game-01/turns/11.md#e101) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0054](/games/game-01/turns/11-calls.md#d-bob-legacy-p0054) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#103](/games/game-01/turns/11.md#e103) (unique payload candidate; not a proven invocation join), [#104](/games/game-01/turns/11.md#e104) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0056](/games/game-01/turns/11-calls.md#d-bob-legacy-p0056) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#107](/games/game-01/turns/11.md#e107) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0057](/games/game-01/turns/11-calls.md#d-alice-legacy-p0057) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0058](/games/game-01/turns/11-calls.md#d-alice-legacy-p0058) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0053](/games/game-01/turns/11-calls.md#d-bob-legacy-p0053) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0055](/games/game-01/turns/11-calls.md#d-bob-legacy-p0055) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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