# Turn 12 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 12](/games/game-01/turns/12.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-01/decisions.jsonl). [Previous turn's calls](/games/game-01/turns/11-calls.md) · [Next turn's calls](/games/game-01/turns/13-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0059 {#d-alice-legacy-p0059} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #109](/games/game-01/turns/12.md#e109) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #108): COVERAGE CONFIRM + NEWS PACKET: (1) SYDNEY(3)=YOURS as tonight's finale closer — your eradication lane owns it; declare RED DEAD when the last cube lifts. (2) MY NIGHT DREW CAIRO(black)+MADRID(blue): **BLUE IS NOW A COMPLETE 4-CARD SET ACROSS OUR HANDS** (me: SF+Madrid / you: Milan+Essen, 5 more loose in deck) — yellow shares aren't the ONLY money left in play anymore. (3) FREE-EFFICIENCY PITCH, veto anytime: my conditional still sends me LONDON→ESSEN TOMORROW to grind the bomb 3→0. IF you charter INTO Essen that same round — JAKARTA(red) goes free-fuel the moment eradication completes — you can SHARE-GIVE ESSEN(BLUE) straight into my collecting hand mid-grind: blue share #1 lands INSIDE work already being done, zero detour actions for either of us. Your stay-over also puts you one Paris-drive from MILAN for blue share #2 design, while yellow double-meet (SP→Bogota) rides whenever your charter budget allows afterward. Karachii-corridor simply queues behind whatever order you pick. My line locked regardless: Essen grind tomorrow, park shield-side; southbound yellow run immediately after unless you'd rather re-sequence me. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Sydney (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Jakarta cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@London(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)] supply: blue:12 yellow:19 black:16 red:17 decks: player=25 infection=42 player-discard: 3 blue, 3 yellow, 6 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Sydney: 3 red⚠ [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Sydney [red CURED: 1 treat clears ALL cubes here] Kinshasa: 3 yellow⚠ Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Sydney→Los Angeles→Chicago→Atlanta→Washington — or 1 action(s): charter flight from Jakarta straight to Washington (spends Jakarta(red)) — nearer teammate: bob, 2 move(s) vs your 5 Essen: 3 blue⚠ [in infect-discard] — 6 move(s): Chennai→Delhi→Tehran→Moscow→St. Petersburg→Essen — or 1 action: direct flight (you hold Essen — blue margin 5 — burnable; 5 blue still in deck; spend it only if this beats the cure) — or 1 action(s): charter flight from Jakarta straight to Essen (spends Jakarta(red)) — nearer teammate: bob, 1 move(s) vs your 6 Karachi: 3 black⚠ — 3 move(s): Chennai→Mumbai→Karachi — or 1 action(s): charter flight from Jakarta straight to Karachi (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] Jakarta: 2 red [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here] Istanbul: 2 black Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Sydney(red): drive alice 1 step(s) to Sydney → then that pawn treats Essen(blue): drive bob 1 step(s) to Essen → then that pawn treats Washington(blue): drive bob 2 step(s) to Washington → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sydney (red, 3, imminent): 1 move(s): Sydney Karachi (black, 3, imminent): 3 move(s): Chennai→Mumbai→Karachi Jakarta (red, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them) Istanbul (black, 2): 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 3 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you are AT Jakarta holding its card — buildStation NOW (nearest station is 4 moves away; saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — charter to Essen, treat blue, treat blue, treat blue tempo: 11 action(s) closer to the blue cure (25 → 14 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Washington, Sydney): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: red CURED — spare dominated: advance the blue cure: move toward the Milan handoff (bob collects; assumes they meet you), defusing Jakarta on the way — tempo 11 vs 11, risk 1.46 vs 1.10 — beaten by "defuse the armed discard bomb at Essen". dominated: shore up blue at Washington (supply strained: 12 left) — tempo 5 vs 11, risk 1.10 vs 1.10 — beaten by "defuse the armed discard bomb at Essen". dominated: break the Sydney–Jakarta red cluster at Sydney, defusing Jakarta on the way — tempo 2 vs 5, risk 1.10 vs 1.10 — beaten by "shore up blue at Washington". dominated: defuse Sydney and return to Jakarta (round trip, 3 actions) — tempo 0 vs 5, risk 1.10 vs 1.10 — beaten by "shore up blue at Washington". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Essen", "Istanbul" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Sydney" [58] {"tag":"buildStation"} [59] {"tag":"treatDisease","color":"red"} [60] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [61] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text New turn. Black cure ✅ banked (bob's night). Board state: - Alice at Jakarta, 4 actions, hand 6: Bogota(y), Sao Paulo(y), Milan(b), Jakarta(r), Essen(b), Istanbul(black). - Bob at London, hand 5: Lima(y), Lagos(y), SF(b), Cairo(black), Madrid(b). - Red: Sydney(3!), Jakarta(2, I'm HERE), Seoul(1), HCMC(1) = eradication "7 cubes across 4 cities" listed. - Blue: Washington NEW 3⚠, Essen NEW 3⚠ (both tagged since-last-message — the ⚠ SINCE YOUR LAST MESSAGE banner: 2 new 3-cube cities = Washington + Essen). - Kinshasa still 3y. - Two cures left (yellow #3, blue #4). Bob's split-call proposal from pool message: - Bob locked: tomorrow Essen-flank grind Essen 3→0, park shield-side; then southbound yellow run; blue share design bundled in EU window. - His FREE-EFFICIENCY PITCH for me: charter INTO Essen the same round as his grind (Jakarta card freed post-eradication... but wait, my Jakarta charter spends Jakarta(red) NOW) and SHARE-GIVE ESSEN(blue) into his hand mid-grind. Frontier nominee this turn: charter to Essen, treat×3 (defuse the bomb; tempo -11 actions to blue cure). It says "beats" everything else. But conflicts with eradication finale? Frontier also lists dominated: "break the Sydney–Jakarta red cluster at Sydney, defusing Jakarta on the way" and "defuse Sydney and return". Let me think carefully about MY optimal turn: Current red piles: Jakarta(2, HERE), Sydney(3!). If I leave both untreated: - Sydney re-matures? Sydney 3+1=OUTBREAK next infection draw of Sydney. Its neighbors: Manila(empty), LA(1 → wait LA had 1 red originally... threat table doesn't list LA anymore! Let me check: threats list Seoul/HCMC/Manila/LA/Tokyo gone except listed: Jakarta, Sydney... LA not listed anywhere with red?? Earlier states had LA 1 blue only... hmm actually LA never appears on current threat table at all (no cubes?). Whatever. - Jakarta(2): one more draw → 3 → matures/sits; then another draw → outbreak INTO Sydney(+Manila etc.). Versus finishing NOW: treat Jakarta(1 action here) + drive Sydney + treat (2 actions) = RED ERADICATED (only remaining red: Seoul(1), HCMC(1) — wait, those are also alive! Eradication listed "7 cubes across 4 cities: ~4 treats" = Jakarta 2 + Sydney 3 + Seoul 1 + HCMC 1 = 7 across 4 cities ✓. So full eradication needs FOUR wipes: Jakarta(here), Sydney, plus Seoul(1) + HCMC(1) somewhere far. True eradication = Seoul+HCMC visits too. Not today's reach (3 actions max budget realistically). So today achievable: clear Jakarta+Sydney → leaves Seoul(1)+HCMC(1) tiny piles that need future touches OR get auto-outbreak risk. Hmm — "eradication" call tonight is NOT complete unless I hit all four. The pinned plan said Sydney(3)=mine tonight "declare RED DEAD when last cube lifts"... bob's packet says Sydney finale closer. But Seoul(1)/HCMC(1) remain; eradication requires them cleared too. One-stacked piles: each still counts a cube against supply and can grow back. Re-planning smartly. Priorities NOW: 1. Sydney just hit THREE (re-grown from my earlier 1 + infect draws!). Outbreak-imminent (in infect-discard! Sydney drew again — wait it was treated to 0?? No — history: Sydney went 3→2 (turn1), then... it re-grew: threat shows Sydney 3 now [in infect-discard]. Right, red cured ≠ no growth pre-eradication.) 2. Kinshasa(3y) untouched forever (solo bomb watch). 3. Washington(3b) NEW + Essen(3b) NEW — two new bombs. Bob owns Essen lane TOMORROW (he's at London tonight walking Essen-london→Essen 1 drive). Washington(3b): nearest teammate... bob 2 moves (London→NY→Washington)! But bob is committed to Essen-flank/then-yellow southbound. Washington could out-break before yellow cure lands. Chain geometry: Washington adjacent NY? Map: Washington adj Toronto/NY/Atlanta/Miami — none at 3 → solo self-contained bomb like Essen-Paris were... wait Essen IS at 3 now and Paris(1)+Milan(1)... Essen neighbors: London(1b!), Paris(1b), Milan(1b), StP(1black). LONDON AT 1 BLUE and Essen at 3 → an Essen outbreak splashes +1 into London/Paris/Milan/StP. No second 3-stack → chain-contained mostly. OK. So the map has FOUR live bombs: Sydney(3r imminent), Kinshasa(3y stale), Washington(3b fresh), Essen(3b fresh, bob-covered tomorrow). What can ALICE accomplish THIS turn (4 actions): Option A (eradication-first per contract): treat Jakarta (here) [1], drive Sydney [2], treat Sydney [3] → red left Seoul(1)+HCMC(1). 4th action: drive back toward HCMC-corridor (via HK?) or stay Sydney. Ends at Sydney. Next turns sweep Seoul/HCMC (Tokyo→Seoul 2 moves from Sydney via Tokyo-Seoul direct adjacency! Sydney→Tokyo→Seoul = 2 moves + wipe = red ERADICATED next-next turn). This fulfills "my red ownership contract", kills the imminent Sydney bomb THIS window, and eradication completes within ~1 round. Option B (frontier nominee): charter-spending-JAKARTA-card into Essen, treat×3 → Essen dead same round; Sydney(3!) LEFT IMMINENT through ≥1 infect phase (44%→25% window quoted...) — Sydney erupting (+splash Manila, maybe LA...) costs an outbreak token AND my exile continues. This burns the T2 fuel and abandons the contracted eradicate-by-my-hand schedule. Bob explicitly designed his Essen grind as HIS task so I DON'T have to spend my charter there ("free-efficiency PITCH" — veto anytime). Option B executes the PITCH version which conflicts with Sydney-finale... Actually wait — bob's pitch is for FUTURE synergy rounds, he filed "My line locked regardless: Essen grind tomorrow". His grind COVERS the Essen defuse. My charter-to-Essen would DUPLICATE coverage while leaving Sydney hot. Reject B against frontier (nominees are priced blind to contracts). Sharpest synthesis: Execute A now (Sydney+Jakarta die tonight; both cluster-adjacent live threats; fulfills v7 line exactly). Then NEXT turn from Sydney: Tokyo→Seoul→wipe, ...HMC? Actually HCMC(1): Sydney→HK→HCMC = hmm or Manila-route. Red fully dead by turn-after. THEN post-eradication Jak-charter mobilization for SP meet begins right when bob clears Essen and pivots southbound. Timelines mesh. Blue-share-Essen pitch: declined-with-reason — his grind passes THROUGH Essen; the share venue would strand me mid-Pacific pre-mobilization. Milan share#2 remains (I hold Milan; Milan venue reachable post-corridor... actually feasible later). Simply: finish red first — player-draw clock is fine, black's fresh cure means any postponed wipe stays one-treat forever; red though grows if unfed TODAY (Sydney@3!). Also messages: banner demands I announce about the 2 new 3-cube cities — covered by declaring: Sydney-hot-tonight (+wipes), Washington-owner assignment needed!! Who takes Washington(3b)? Neither pin covers it; nearest is BOB (2 moves) but he's Essened-shield... v7 assigned him Miami→Bogota→SP after EU-window. Washington sits between NY/Miami leg — his southbound MIAMI walk passes Toronto/NY?? From Essen-grind-end, bob going south: Essen→London→NY→Washington-ish? Hmm actually his route to Miami likely Essen→London→NY→Washington→Miami?? Wait Washington is NOT between Essen and Miami necessarily: Essen→London(boat)→...no ferry Atlantic. He charters/directs... his yellow-run transport = walks+Atlantic via... unclear. Simplest: assign WASHINGTON = BOB opportunistically IF his EU-exit routing passes it naturally; otherwise the tripwire: WHOEVER nearer once outcomes clarify; me = post-Sp-meet dispatch northward impossible-ish... Or accept ONE self-contained washout risk given supply 12?? Washington adjacent: Toronto,NY,Atlanta,Miami — none at 3 currently (Miami empty-blue now? Atlanta 1b). A single washout = +0 chain tokens beyond the splash minus supply... acceptable-but-not-preferred. Name tripwire honestly in message: Washington(3b) = bob-if-passes-naturally / second-EU-style deferment doctrine applies (blue supply healthy, no adjacent stacks) — SAME logic bob already ratified twice for singletons. My message: announce Sydney wipes tonight (contracted finale part-1; full RED DEAD declaration comes when Seoul/HCMC lift — honest precision vs naive 'declare tonight'), decline his Essen-share pitch WITH REASON (duplicates your locked grind; pre-mobilization detour; Milan-bundle retained), Washington patch = you-if-routes-pass/tripwire-deferral else mine post-yellow-sweep fallback... careful: post-yellow cure I'd be free anyway. Fine. Then execute A's three actions: treat(Jakarta/red), drive(Sydney), treat(Sydney). Spare 4th action: none better than... hold-at-Sydney ready for Tokyo-hop: spending it: drive Tokyo?? Sydney→Tokyo ferry! Yes adjacent! Then treat Seoul?? NO Seoul is far. Do: treat JKT, SYD, SYD-treat, TOKYO-drive = parked at Tokyo adjacent Seoul(wipe n-turn-open) + Shanghai proximity. That front-loads next round → Seoul dies T+0 of next turn, HCMC same turn? Tokyo→Seoul(wipe)[1]→Seoul→Shanghai[2]... HongKong? HCMC is 2-more: Seoul→Shanghai→HongKong→HCMC = wipes red FULLY dead by END OF NEXT TURN then. Beautiful. Tonight: 3 treats+moves as computed + Tokyo park. Sequencing calls: msg → [treat,Jakarta] → [drive,Sydney] → [treat,Sydney] → [drive,Tokyo]. That declares part-of-red-dead (cluster zeroed) tonight. ``` text: ```text Black **banked** (#2 ✅) — two down, two to go. The board answered with pressure: Sydney re-grew to **3** (the old cluster flaring up), and two brand-new blue bombs surfaced (**Washington** + **Essen**, the since-last-message pair the banner flags). Bob's efficiency pitch needs a reasoned response; the contracted finale doesn't change despite the shiny frontier nominee. Announcing my read, then executing the double-wipe and parking Tokyo-side for the final two red stacks. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "NEWS BANNER ANSWERED + PITCH VETOED-WITH-REASON + PATCH: (1) SYDNEY re-hit THREE overnight — the eradication lane responds TONIGHT: Jakarta(HERE) and Sydney both wiped this turn, then I hop Tokyo so your red book ends with ONLY Seoul(1)+HCMC(1) alive — formal RED DEAD declaration lands end of next turn, not tonight (precision beat bravado; those 1-cubes still feed the supply ledger until lifted). (2) Your Essen-SHARE-in-your-grind idea: VETO — cleanly. Duplicating your already-locked grind burns my Jakarta-fuel charter BEFORE mobilization and strands me Pacific-side pre-SP; share #1 on Essens lands better bundled where v7 put the blue bundle (in-city Milan/Essen once we're converging). Your grind stands solo — no changes to your locked line. (3) NEW-BOMB BOOK: ESSEN(3)=your lock step-with... covered (tripwire already yours); WASHINGTON(3b) = unowned gap: rule = you fold it in ONLY if your post-grind southern exit passes within a natural drive — otherwise standard singleton doctrine (supply 12, zero adjacent stacks) buys it deferral time; I reclaim it post-yellow-sweeps if neither route touches it. KINSHASA unchanged-stale, shields per pin. Executing now: Jakarta→Sydney→both erased→park Tokyo."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0066 {#d-alice-legacy-p0066} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #116](/games/game-01/turns/12.md#e116) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #115): DISCARD SHIELD (card-law enforcer speaking): shed RIYADH — or ISTANBUL if you'd rather keep the other as corridor fuel — black is CURED so those are dead currency forever now. DO NOT touch Bogota/SP/Milan/Essen (both remaining cures literally live inside those four names) and DO NOT spend FORECAST yet: your next epidemic window re-arms Kinshasa+Washington+Essen simultaneously, and a buried-and-reordered top-six is exactly the shield those three loaded chambers need. Red ledger acknowledged at 2 cubes (Seoul+HCMC still to lift) — standing by for your formal RED DEAD. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Jakarta cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=8 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black), Riyadh(black), event:forecast] bob@London(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)] supply: blue:12 yellow:19 black:16 red:22 decks: player=23 infection=42 player-discard: 3 blue, 3 yellow, 6 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum→Kinshasa — or 1 action(s): charter flight from Jakarta straight to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 4 move(s) vs your 7 Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Sydney→Los Angeles→Chicago→Atlanta→Washington — or 1 action(s): charter flight from Jakarta straight to Washington (spends Jakarta(red)) — nearer teammate: bob, 2 move(s) vs your 5 Essen: 3 blue⚠ [in infect-discard] — 6 move(s): Chennai→Delhi→Tehran→Moscow→St. Petersburg→Essen — or 1 action: direct flight (you hold Essen — blue margin 5 — burnable; 5 blue still in deck; spend it only if this beats the cure) — or 1 action(s): charter flight from Jakarta straight to Essen (spends Jakarta(red)) — nearer teammate: bob, 1 move(s) vs your 6 Karachi: 3 black⚠ — 3 move(s): Chennai→Mumbai→Karachi — or 1 action(s): charter flight from Jakarta straight to Karachi (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black — pre-empt (one draw from critical): 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul — or 1 action: direct flight (you hold Istanbul — but flying SPENDS it; walking keeps it to buildStation there) — or 1 action(s): charter flight from Jakarta straight to Istanbul (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5 Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Essen(blue): drive bob 1 step(s) to Essen → then that pawn treats Washington(blue): drive bob 2 step(s) to Washington → then that pawn treats Karachi(black): drive alice 3 step(s) to Karachi → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share discard hint: safest first: Jakarta (red CURED — worthless, discard freely), Istanbul (black CURED — worthless, discard freely), Riyadh (black CURED — worthless, discard freely), forecast (event: reorder the top 6 infection cards — worth most right AFTER an epidemic reshuffle), Bogota (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Sao Paulo (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Milan (blue: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Essen (blue: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it) (avoid Jakarta — buildable station site(s) near you) you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure station opportunities (stations enable cures and shuttle travel): you are AT Jakarta holding its card — buildStation NOW (nearest station is 4 moves away; saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0, Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [1] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}} [2] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [3] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [4] {"tag":"discard","card":{"kind":"city","city":"Essen"}} [5] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}} [6] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [7] {"tag":"discard","card":{"kind":"event","event":"forecast"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Interesting chain of events: 1. My Sydney treat got REJECTED — "no red cubes at Sydney"! Wait — the previous state showed Sydney 3 red and I drove there... then the rejection says no red cubes at Sydney. Looking at the newest state: my pawn is at **Jakarta** now?! The state says "you=alice role=dispatcher at=Jakarta" — hand 8 with Riyadh+forecast added. What happened: after the rejection of my treat at Sydney (which was rejected because "No red cubes at Sydney" — huh?), something moved me to Jakarta? Let me re-read carefully. Actually wait. Sequence: - I was at Jakarta, treated red (2→0), drove to Sydney. - Next prompt: I'm AT SYDNEY, threats show "Sydney: 3 red" — wait no, let me recheck. The prompt after my Sydney drive said: "you=alice at=Sydney" with threats "Sydney: 3 red⚠ [in infect-discard] — you are HERE — treat it now [red CURED]"... hmm actually no! Let me re-read that intermediate state. The state right before my last (rejected) submit said: "phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Sydney ... threats: Sydney: 3 red⚠ [in infect-discard] — you are HERE — treat it now" Hmm, that was the state where I submitted treatDisease red. It got REJECTED with "no_cubes_to_treat: No red cubes at Sydney." And the NEW current state shows me at JAKARTA. That's bizarre. Unless... the referee's actual internal board diverges from the summarized prompt states somewhere. Possibilities: (a) The treat actually happened in a previous step: maybe when I was at Sydney earlier (two turns ago, during the "sweep tour"), and this prompt-state summaries were showing stale data... Actually here's a cleaner theory: Look at the LAST state before rejection again: after my drive-to-Sydney action, the system showed actions left:1 at Sydney, Sydney 3 red, treat-now flag, supply red:19→the next state supply:22?? The state AFTER rejection says "red: 2 cube(s) across 2 city(ies)" in the older signal, and NOW "red:22 supply, 2 cubes across 2 cities (Seoul/HCMC)". And my position jumped BACK to Jakarta! Wait — position Jakarta, not Sydney. How did alice get back to Jakarta? She never moved. UNLESS: bob's pool message mentioned her draws added Riyadh + forecast → that's the draw phase. Position change without an action can only be... the AIRLIFT? No, that's gone. DispatcherMove by bob on HIS turn — his turn hasn't happened between; we're mid-alice-turn (awaitingDiscard). Hmm hold on. Actually re-reading the REJECTED turn's state more carefully — the immediately-preceding ACTIVE TURN block (after my Sydney drive submission) listed: "you=alice role=dispatcher at=Sydney (actions left: 1)... threats: Sydney: 3 red..." Then bob's message #115 arrived AND a new state where "you are at Jakarta" with 8 cards incl Riyadh(black)+forecast(event). So somehow the referee teleported alice back to Jakarta?? That contradicts everything... OH WAIT. I see it now. Look at the rejected-action reason and compare positions across prompts ONE more time: The state BEFORE my Sydney-drive submit (event ~#113 advisory): "alice@Jakarta"... I submitted driveFerry Sydney → accepted ("Drive to Sydney executed..."). NEXT state (#113-block): "alice@Sydney, actions left 2"... wait no that block says actions left:2 at Sydney? It says "(actions left: 2) you=alice at=Sydney" — yes with Sydney 3 red you-are-here-treat-now. THEN a later prompt: "(actions left: 1) you=alice at=Sydney... Sydney: 3 red — you are HERE". Then BOB's message (#113?) about discard shield mentioning... "DISCARD SHIELD... shed RIYADH or ISTANBUL..." — that implies bob sees MY HAND overflow ALREADY: he knows I hold 8 including Riyadh+forecast. So the discard phase is mine. Then I submitted treat Sydney → REJECTED: "No red cubes at Sydney". And new state: alice@JAKARTA. So the only consistent explanation: THE REFEREE'S BOARD differs from the prompt narrative for the Sydney leg. Specifically: my earlier TWO treats (Jakarta 2→0 done correctly per acceptance) plus drive-to-Sydney... but if Sydney had ZERO cubes all along (because e.g., the infection card draw that re-hit Sydney NEVER HAPPENED — i.e., Sydney's regrowth was phantom data in the threat table?!), then treating would fail as it did. And my position "Jakarta"... Hmm, the position regression Sydney→Jakarta can't come from nowhere either. Alternative coherent story: Between my drive-to-Sydney and the treat attempt, THE DISCARD PHASE PHASE-BOUNDARY CROSSED MY ACTIONS: look at phases: after my drive-to-Sydney accept, bob sent his veto-honored message (#115-ish) then I got an ACTIVE TURN with "actions left: 1" at Sydney — I attempted treat → rejected + phase flipped to awaitingDiscard. In awaitingDiscard the state shows alice@Jakarta?! You know what — there's one MORE possibility: my driveFerry TO Sydney happened on a turn whose effects then got PARTIALLY ROLLED because the INFECT PHASE / epidemic resolution ran concurrently and PULLED ME BACK? No such mechanic exists. OR simplest: I misread positions. Check the CURRENT state once more: "you=alice role=dispatcher at=Jakarta hand=8 [Bogota, Sao Paulo, Milan, Jakarta(red!), Essen(blue), Istanbul(black), Riyadh(black), forecast]". Yes — Jakarta, holding the JAKARTA CARD AGAIN + Essen + Istanbul + Riyadh + forecast. The JAKARTA card is back in my hand!! Earlier the cure consumed my five reds INCLUDING Jakarta... so Jakarta(red) returning means A DRAW gave it back (draws can return cured-color cards; player deck holds them). Right — curing consumes hand copies but deck copies still exist; I discarded Khartoum etc. Anyway plausible: draws: Riyadh + FORECAST entered hand post-cure era; position reverted to Jakarta is impossible via draws though. Let me try yet another reading: MAYBE the sequence drifted like this — after my LAST ACCEPTED action (driveFerry Sydney), the referee processed MY TURN END (draw+infect) and THEN rejected nothing... The subsequent visible "ACTIVE TURN actions-left-1 Sydney" prompts might have been rendered against a STALE cache, while the true board (get_state authority) had already been through more cycles including my draw-phase DRAWS (Riyadh/forecast) — and during those cycles the TRUE board resolved differently: maybe my whole turn ended right after the drive (turn end triggered by... whatever), draws happened, and the environment subsequently presented me fresh NOW at awaitingDiscard in Jakarta-what?! Honestly, the ground truth doesn't need reverse-engineering from contradictory prose. What matters NOW: 1. Phase = awaitingDiscard, alice must shed 8→7. 2. My position: Jakarta (trust it — get_state/this menu is authoritative going forward). 3. Sydney has NO red cubes (rejected; treat menu even omits treatRed — confirming zero red here). Red = 2 cubes total: Seoul(1)+HCMC(1). RED DEAD essentially upon two single wipes. 4. Bob's shield advice: shed RIYADH or ISTANBUL (both cured-black dead currency), keep Bogota/SP/Milan/Essen, don't burn FORECAST yet. 5. Discard hint ranks: Jakarta (worthless BUT avoid — station site near me... the hint itself notes avoid-Jakarta due to buildStation site), Istanbul/Riyadh worthless-freely, forecast keep-for-reshuffle-window. Legal discard options listed [0]-[7]. Bob says shed RIYADH or ISTANBUL. Either works card-law-wise. Which? Both cured-black currency. Keep Istanbul vs Riyadh: neither has buildStation relevance for me directly... The hint notes "avoid Jakarta — buildable station sites near you": preserving Jakarta-card lets me charter OFF it later (v7 transport!) or build the Asian station. Also the v7 charter-fuel plan explicitly spends JAKARTA(red) as my Pacific→SP motion. So KEEP Jakarta absolutely. Between Riyadh & Istanbul: ISTANBUL — cue "or ISTANBUL if you'd rather keep the other [Riyadh] as corridor fuel." Corridor fuel = flight spends. For ME, corridor work = Karachi (3b) 3 moves up from Jakarta area; flying into cities uses destination cards as direct-flights — having RIYADH gives direct-flight-into-Riyadh option (Riyadh borders Karachi corridor; Riyadh city has 0 cubes currently though?). Keep RIYADH as corridor fuel (potential direct-flight into Riyadh adjacent Karachi/Baghdad), shed ISTANBUL (2-black stack city — but black cured; if I ever fly to Istanbul I'd want its card for charter-out-of; meh). Or keep Istanbul (its 2-stack needs future wipe & the card enables charter FROM Istanbul back out)... The 2-stack at Istanbul likely gets wiped by BOB (nearer teammate, 3 moves) en route Europe. Bob keeps HIS corridor flexibility regardless. Shed ISTANBUL, keep RIYADH. Per the redo-or-different rule: must submit a DIFFERENT action than rejected one — discarding Istanbul fits fine. Also note — position Jakarta changes my NEXT-turn geometry vs announced "park Tokyo" line (that announcement is stale now; nothing depended on it except Seoul/HCMC final wipes which remain available: Seoul reachable Manila→SF?Tokyo→Seoul etc.). After discard resolves, presumably my remaining turn resumes or ends — the phase says discard only; earlier I had 0 actions left anyway this cycle? Actions-left was 1 before the rejected treat; rejection consumed nothing — could still have 1 action left after discard?? The menu shows ONLY the 8 discard options + (implied pass/endActions not present!). No pass/endActions entries — so after discarding to 7, probably turn proceeds to infect/draw phases automatically. Fine: just discard. No message needed: bob's directive followed exactly (his pick honored; both names compliant). Maybe tiny ack within next natural update instead — skip sending now (preserve tokens; summary auto-conveys execution next cycle). ``` text: ```text The rejection carries real information: **Sydney never had red cubes** — my board view had drifted (I've also snapped back to Jakarta per the authoritative state, hand refreshed with Riyadh+forecast; red stands at exactly the two singles: Seoul+HCMC). Following bob's discard shield precisely: shedding **Istanbul** (cured-black dead currency), keeping Riyadh as corridor fuel, keeping Bogota/São Paulo/Milan/Essen untouched — both remaining cures live inside those four names — and holding Forecast for the coming triple-re-arm window (Kinshasa/Washington/Essen) as instructed. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Istanbul"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Istanbul"}}}} ``` ### bob-legacy-p0057 {#d-bob-legacy-p0057} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #108](/games/game-01/turns/12.md#e108) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Sydney (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=scientist at=London cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@London(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)] supply: blue:12 yellow:19 black:16 red:17 decks: player=25 infection=42 player-discard: 3 blue, 3 yellow, 6 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Sydney: 3 red⚠ [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] Kinshasa: 3 yellow⚠ — 4 move(s): Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): New York→Washington Essen: 3 blue⚠ [in infect-discard] — 1 move(s): Essen Karachi: 3 black⚠ — 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5 Jakarta: 2 red [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] Istanbul: 2 black — pre-empt (one draw from critical): 3 move(s): Essen→Milan→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Essen(blue): meet IN Essen (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sydney (red, 3, imminent): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney — nearer teammate: alice, 1 move(s) vs your 5 Karachi (black, 3, imminent): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 3 move(s) vs your 5 Istanbul (black, 2): 3 move(s): Essen→Milan→Istanbul Jakarta (red, 2): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 0 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold Cairo, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Board state during alice's turn (advisory phase): - alice@Jakarta with Bogota(y), SP(y), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black) — she hasn't started this turn's sweep yet (threats show Sydney just hit 3! "Sydney: 3 red⚠ [in infect-discard]" — a new 3-cube city matured on her red eradication target). - Coverage flag in my prompt: "this plan says nothing about Sydney (3 red)". But Sydney IS covered by the plan implicitly — it's her lane (red eradication finale = Jakarta wipe + Sydney hop+wipe). Her hand has Jakarta card, she stands IN Jakarta. The new prompt coverage warning fires because SPLIT v7 doesn't name Sydney explicitly. Alice is mid-lane on exactly that. She'll wipe Jakarta(2) then Sydney(3) this turn presumably — 2 treats + walk = fits. - My draws tonight: Cairo(black) + Madrid(blue)! Hand now 5: Lima, Lagos, SF, Cairo, Madrid. Nice adds: Madrid and Cairo are buildable-station sites flagged by engine; Cairo adjacent to Kinshasa/Khartoum corridor; but they're black (cure done → ordinary currency) and blue (I collect blue, so Madrid joins blue holdings: bob holds SF+Madrid +alice Milan+Essen = 4/4 BLUE ALREADY ACROSS HANDS?! Let me count: blue burned 3 (Paris, Chicago... and one more? "blue: 3 of 12 burned"). Blue existing cards: 12 - 3 burned = 9 alive; deck 5 + alice 2 (Milan, Essen) + me 2 (SF, Madrid) = 9 ✓. So team-wide blue complete set exists across hands already TOO (any 4 of Milan/Essen/SF/Madrid... plus 5 in deck). Blue cure needs shares: alice→bob of Milan+Essen needed eventually; or another share config. Since I'm blue collector AND at Atlanta station 3 moves away — once yellow cured (#3), same double-share pattern completes blue #4. The v7 pin said exactly this ("second double-share bundled inside EU-window presence" — though now geometry suggests East-US meets for all). Actually WAIT — important sequencing thought: what if ALL FOUR remaining shares route through the Americas anyway (alice charters from Pacific after eradication)? Yellow: SP+Bogota (South America). Blue: Milan/Essen are EUROPE. Alternative design: instead of ME flying to Europe to receive blue, alice charters-spends HER dead cards... no wait Milan/Essen are SET members now — burning them as charter fuel destroys them. Never-burn law holds for set members. So blue needs either (a) meet-in-Essen (alice charters there — what does she spend? post-eradication Jakarta is free fuel ✓ — then shareGive Essen, shareGive Milan requires walking/city-presence AGAIN — two more cities) or (b) I fly to Europe post-yellow-cure and do the double-meet myself (Essen then Milan, not adjacent — 2 drives apart via Paris... Essen-Paris-Milan chain ✓), then return to Atlanta for cure #4. Cost comparison: - Design B: bob London→Essen(meet1,take blue)→drive Paris→Milan(meet2)→then home via charter?? I'd be holding 6 blues across hands? No wait — I'd hold: Lima? NO — post-yellow-cure my yellows are spent. Post-double-meet I hold 2 yellows discovered + blues: SF+Cairo?... let me count properly later. Journey: Milan/Atlanta crossing = charter-spend-a-blue or shuttle-hop. Expensive-ish. - Design A: alice doesessen+milan in one Europe trip herself (she's dispatcher; could even share from afar IF researcher? No—she's Dispatcher, in-city rule binds both sides). Same travel cost class, moved onto her side while my legs run Miami→Atlanta banking #3 FIRST. Banking order matters: fastest-to-bank is still YELLOW (SP/Bogota South America close to US), THEN blue#4 (whoever's Europe trip wins — likely hers via charter-from-Jakarta... hmm but after eradication she ALSO owes Karachi corridor (Karachi 3!) per contract, which routes east-of-Africa...). Honestly: these are NEXT-turn designs; my immediate job remains fixed (tomorrow: Essen defuse today/yesterday-context). One NEW consideration for TONIGHT: my draws brought Cairo(black) — the engine flags direct-flight-to-Cairo as the cheap approach to BOTH Kinshasa(3y, bomb) AND Karachi(3b) chains AND Istanbul wipes... but my declared conditional was ESSEN grind (blue pair supply trap). Priority call next turn: Essen first (1 drive away), that stands. Also SYNCHRONIZATION note for alice right now: her hand shows Milan+Essen+Istanbul+WALLED cards etc. She's about to run the finale. Should I ping anything? The new-coverage ask wants Sydney ownership named: her eradication lane covers Sydney explicitly — respond confirming ownership clarity: SYDNEY(3)=her, tonight, cluster dies fully. Also inform: my night produced Cairo(black)+Madrid(blue) — BLUE TEAM-WIDE IS NOW 4-alive-across-hands READY (SF/Madrid mine; Milan/Essen hers): "second set complete cross-hands, only shares remain". That's real news for endgame bookkeeping → short ping justified (situation changed: full blue availability unlocked). Then stop — my turn resumes tomorrow with: London→Essen, grind 3→0(+shield stance), then southbound start toward Miami/Bogota per design; possibly bundling blue-share meet IN Essen tomorrow if alice wants early Essen share while I'm standing there?? OOH — THAT'S EFFICIENT: I'm going to BE in Essen tomorrow anyway grinding; if alice charters IN to Essen same round (spending Jakarta free-fuel charter, arrival action), she can shareGive Essen(blue) directly into my collecting hand DURING my visit — zero extra movement cost on my side. Then her SECOND blue (Milan) needs its own city meeting... or SHE continues: walk/carry-on... Hmm, or simpler total-design innovation: since she must ALSO deliver yellow SP+Bogota via chartered meets, folding BOTH blue shares into the SAME "alice flight tour": charters each use ONE free-fuel burn... only Jakarta burns free; second charter would need spending a SET member ✗ ILLEGAL. Alternatively Washington(2-blue near NY) minor cleanup belongs wherever. Keep designs modular; pitch the Essen-fold opportunity NOW because it saves us a rendezvous leg entirely: Tonight's message contents (short): 1. COVERAGE CONFIRM: Sydney(3)=alice, closing tonight with Jakarta — eradication declaration expected this cycle; no reroute needed. 2. DRAW REPORT: Cairo(black)+Madrid(blue) landed. BLUE IS NOW COMPLETE 4-CARD-SET ACROSS OUR HANDS (mine SF+Madrid, yours Milan+Essen) — with 5 more floating in deck (margin irrelevant); only SHARES separate us from blue. 3. OPPORTUNITY FOLD (efficiency): I arrive Essen TOMORROW NIGHT regardless (conditional grind). If you charter INTO Essen that same round (spend Jakarta-card fuel — free value) you can shareGive Essen(blue) ON MY ARRIVAL square + we design Milan's venue while standing together (you stay Europe-side → your return path naturally crosses Milan OR you give me dispatch choreography). Zero-detour blue share #1 basically FREE inside work I'm already doing. Karachi corridor timing shifts AFTER your share presence if you fold here — confirm or veto. 4. Tomorrow self-declared line locked: London→Essen(3→0 grind, park shielded). Good. Send it, then hold during her window. ``` text: ```text Overnight yields two strong facts worth broadcasting before alice runs the finale: my draws landed **Cairo(black)** + **Madrid(blue)** — meaning blue's complete four-card set now exists across our two hands (my SF+Madrid, her Milan+Essen), only *shares* away from cure #4. And I spotted a free-efficiency fold worth pitching. Sending one tight coordination packet: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "COVERAGE CONFIRM + NEWS PACKET: (1) SYDNEY(3)=YOURS as tonight's finale closer — your eradication lane owns it; declare RED DEAD when the last cube lifts. (2) MY NIGHT DREW CAIRO(black)+MADRID(blue): **BLUE IS NOW A COMPLETE 4-CARD SET ACROSS OUR HANDS** (me: SF+Madrid / you: Milan+Essen, 5 more loose in deck) — yellow shares aren't the ONLY money left in play anymore. (3) FREE-EFFICIENCY PITCH, veto anytime: my conditional still sends me LONDON→ESSEN TOMORROW to grind the bomb 3→0. IF you charter INTO Essen that same round — JAKARTA(red) goes free-fuel the moment eradication completes — you can SHARE-GIVE ESSEN(BLUE) straight into my collecting hand mid-grind: blue share #1 lands INSIDE work already being done, zero detour actions for either of us. Your stay-over also puts you one Paris-drive from MILAN for blue share #2 design, while yellow double-meet (SP→Bogota) rides whenever your charter budget allows afterward. Karachii-corridor simply queues behind whatever order you pick. My line locked regardless: Essen grind tomorrow, park shield-side; southbound yellow run immediately after unless you'd rather re-sequence me."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Packet delivered — coverage confirmed (Sydney=alice), blue-completeness announced, Essen-share fold pitched with veto window. My locked line for tomorrow stands (London→Essen grind). Stop now; alice's eradication finale is in motion. ``` text: ```text Coordination packet away: Sydney ownership confirmed hers, blue-set completeness flagged team-wide, and the zero-detour Essen share-fold pitched with her veto preserved. My own line stays locked for tomorrow — London→Essen, grind the bomb flat, then the southbound yellow run. Holding until my action window reopens. ``` toolCalls: [] ### bob-legacy-p0059 {#d-bob-legacy-p0059} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #115](/games/game-01/turns/12.md#e115) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=scientist at=London cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=8 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black), Riyadh(black), event:forecast] bob@London(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)] supply: blue:12 yellow:19 black:16 red:22 decks: player=23 infection=42 player-discard: 3 blue, 3 yellow, 6 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 4 move(s): Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): New York→Washington Essen: 3 blue⚠ [in infect-discard] — 1 move(s): Essen Karachi: 3 black⚠ — 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5 Istanbul: 2 black — pre-empt (one draw from critical): 3 move(s): Essen→Milan→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Essen(blue): meet IN Essen (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure station opportunities (stations enable cures and shuttle travel): you hold Cairo, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice is in awaitingDiscard (8→7). Her hand: Bogota(y), Sao Paulo(y), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black), Riyadh(black), event:forecast. She must shed one. What's the right call for HER discard? Set-law status: yellow cards = Bogota+SP (SET members — never burn). Blue cards = Milan+Essen (BOB collects, bob holds SF+Madrid — these are SET members toward blue cure #4; never burn unless forced... they're both needed for the blue cure with bob's two! Shedding Milan or Essen would mean bob needs 2 more blues from deck (5 in deck, margin fine) but loses a share leg's currency — expensive. Black cards: Istanbul+Riyadh — black is CURED and ERADICATION nearly complete-ish (8 cubes across 5 cities). Post-cure black cards have no set value ever again (cure banked permanently); Riyadh/Istanbul are pure fuel now. FORECAST event: that's actually a POWERFUL near-term event with 3 three-cube bombs (Kinshasa/Washington/Essen) + reshuffle windows approaching — forecast lets us see/reorder top 6 infection cards to dodge imminent outbreaks. That has real defensive value right now — I'd tell her NOT to toss forecast this cycle (the next epidemic re-arms Kinshasa/Washington/Essen all at once; forecast can bury/sequence them). So her best shed: ISTANBUL or RIYADH (cured-black fuel/valueless currency, keeps forecast armed for the bomb window, keeps ALL yellow/blue set members). Between Istanbul vs Riyadh: either identical value post-cure (both ordinary travel fuel). Istanbul is geographically near her potential Karachi corridor / her own tripwire lanes; Riyadh near nothing current. Doesn't matter much — recommend either, prefer keeping whichever she might use as fuel: her corridor plans involve Cairo/Baghdad region → maybe keep Istanbul?? Istanbul isn't connected to anything she plans... Actually as direct-flight FUEL, discarding IT IS the burn. Keep-which is arbitrary; simplest advice: toss RIYADH or ISTANBUL, never yellow/blue, never forecast tonight (bomb window too loaded). This is genuinely useful (she asked nothing, but pool protocol says advise when it helps — an informed 1-line shield protecting set members + forecast is exactly my job as the card-law enforcer while she discards under pressure). Send ONE short message. Then stop (still not my turn). Also notable: red down to 2 cubes across Seoul(1)+HCMC(1)... wait threats show Jakarta/Sydney GONE from threat table — her Jakarta+Sydney wipes LANDED. Eradication line says red: 2 cubes across 2 cities ✓ matches her Tokyo-park plan. RED DEAD declaration expected end of her NEXT turn. Supply red 22 (refunded). No message-worthy correction beyond discard call. Draft: "DISCARD SHIELD (as your law-enforcer): toss RIYADH (or Istanbul if you prefer its location) — black is CURED so those are dead currency forever; DO NOT touch Bogota/SP/Milan/Essen (two live cures live inside those four names) and DO NOT spend FORECAST this cycle: your next epidemic window re-arms Kinshasa+Washington+Essen simultaneously — buried-top-six ordering is exactly the shield those three bombs deserve. Red ledger acked at 2 cubes (Seoul/HCMC) — awaiting formal RED DEAD." Good. Send. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "DISCARD SHIELD (card-law enforcer speaking): shed RIYADH — or ISTANBUL if you'd rather keep the other as corridor fuel — black is CURED so those are dead currency forever now. DO NOT touch Bogota/SP/Milan/Essen (both remaining cures literally live inside those four names) and DO NOT spend FORECAST yet: your next epidemic window re-arms Kinshasa+Washington+Essen simultaneously, and a buried-and-reordered top-six is exactly the shield those three loaded chambers need. Red ledger acknowledged at 2 cubes (Seoul+HCMC still to lift) — standing by for your formal RED DEAD."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Discard shield delivered: Riyadh (or Istanbul) out, forecast preserved for the triple-bomb window, all set members protected. Standing by for my window — Essen grind is next on my locked line. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0060 {#d-alice-legacy-p0060} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Sydney (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Jakarta cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@London(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)] supply: blue:12 yellow:19 black:16 red:19 decks: player=25 infection=42 player-discard: 3 blue, 3 yellow, 6 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Sydney: 3 red⚠ [in infect-discard] — 1 move(s): Sydney [red CURED: 1 treat clears ALL cubes here] Kinshasa: 3 yellow⚠ Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Sydney→Los Angeles→Chicago→Atlanta→Washington — or 1 action(s): charter flight from Jakarta straight to Washington (spends Jakarta(red)) — nearer teammate: bob, 2 move(s) vs your 5 Essen: 3 blue⚠ [in infect-discard] — 6 move(s): Chennai→Delhi→Tehran→Moscow→St. Petersburg→Essen — or 1 action: direct flight (you hold Essen — blue margin 5 — burnable; 5 blue still in deck; spend it only if this beats the cure) — or 1 action(s): charter flight from Jakarta straight to Essen (spends Jakarta(red)) — nearer teammate: bob, 1 move(s) vs your 6 Karachi: 3 black⚠ — 3 move(s): Chennai→Mumbai→Karachi — or 1 action(s): charter flight from Jakarta straight to Karachi (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black — pre-empt (one draw from critical): 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul — or 1 action: direct flight (you hold Istanbul — but flying SPENDS it; walking keeps it to buildStation there) — or 1 action(s): charter flight from Jakarta straight to Istanbul (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5 Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Sydney(red): drive alice 1 step(s) to Sydney → then that pawn treats Essen(blue): drive bob 1 step(s) to Essen → then that pawn treats Washington(blue): drive bob 2 step(s) to Washington → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sydney (red, 3, imminent): 1 move(s): Sydney Karachi (black, 3, imminent): 3 move(s): Chennai→Mumbai→Karachi Istanbul (black, 2): 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 3 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you are AT Jakarta holding its card — buildStation NOW (nearest station is 4 moves away; saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0, Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — charter to Essen, treat blue, treat blue tempo: 11 action(s) closer to the blue cure (25 → 14 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Washington, Sydney): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: red CURED — spare dominated: advance the blue cure: move toward the Milan handoff (bob collects; assumes they meet you) — tempo 11 vs 11, risk 1.46 vs 1.10 — beaten by "defuse the armed discard bomb at Essen". dominated: shore up blue at Washington (supply strained: 12 left) — tempo 5 vs 11, risk 1.10 vs 1.10 — beaten by "defuse the armed discard bomb at Essen". dominated: sweep Sydney (red cured, 3 cubes, 1 treat clears all) — tempo 2 vs 5, risk 1.10 vs 1.10 — beaten by "shore up blue at Washington". dominated: defuse Sydney and return to Jakarta (round trip, 3 actions) — tempo 0 vs 5, risk 1.10 vs 1.10 — beaten by "shore up blue at Washington". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Essen", "Istanbul" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Sydney" [58] {"tag":"buildStation"} [59] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [60] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sydney"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sydney"}}} ``` ### alice-legacy-p0061 {#d-alice-legacy-p0061} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Sydney (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Sydney cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Sydney(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@London(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)] supply: blue:12 yellow:19 black:16 red:19 decks: player=25 infection=42 player-discard: 3 blue, 3 yellow, 6 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Sydney: 3 red⚠ [in infect-discard] — you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here] Kinshasa: 3 yellow⚠ Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Los Angeles→Chicago→Atlanta→Washington — or 2 action(s): go to Jakarta (1 move(s)), then charter to Washington (spends Jakarta(red)) — nearer teammate: bob, 2 move(s) vs your 4 Essen: 3 blue⚠ [in infect-discard] — 6 move(s): Los Angeles→Chicago→Toronto→New York→London→Essen — or 1 action: direct flight (you hold Essen — blue margin 5 — burnable; 5 blue still in deck; spend it only if this beats the cure) — or 2 action(s): go to Jakarta (1 move(s)), then charter to Essen (spends Jakarta(red)) — nearer teammate: bob, 1 move(s) vs your 6 Karachi: 3 black⚠ — 4 move(s): Jakarta→Chennai→Mumbai→Karachi — or 2 action(s): go to Jakarta (1 move(s)), then charter to Karachi (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black — pre-empt (one draw from critical): 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Istanbul — or 1 action: direct flight (you hold Istanbul — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): go to Jakarta (1 move(s)), then charter to Istanbul (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6 Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Sydney(red): alice already at Sydney → then that pawn treats Essen(blue): drive bob 1 step(s) to Essen → then that pawn treats Washington(blue): drive bob 2 step(s) to Washington → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 2 action(s) (go to Jakarta (1 move(s)), then charter to Essen (spends Jakarta(red))), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Jakarta (1 move(s)), then charter to Sao Paulo (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (go to Jakarta (1 move(s)), then charter to Milan (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sydney (red, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Karachi (black, 3, imminent): 4 move(s): Jakarta→Chennai→Mumbai→Karachi Istanbul (black, 2): 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 3 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold Jakarta, 1 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0, Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~12 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Jakarta, charter to Essen tempo: 12 action(s) closer to the blue cure (26 → 14 action(s) to land it) — bob collects | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Essen, Washington, Sydney): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: red CURED — spare - sweep Sydney (red cured, 3 cubes, 1 treat clears all) — treat red tempo: no cure progress — nearest is yellow, 22 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Washington): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "defuse the armed discard bomb at Essen" → "sweep Sydney": gives up 12 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.4 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "advance the blue cure: move toward the Milan handoff (bob collects; assumes they meet you)" — tempo 12 vs 12, risk 1.46 vs 1.25 — beaten by "defuse the armed discard bomb at Essen" dominated: "shore up blue at Washington (supply strained: 12 left)" — tempo 6 vs 12, risk 1.25 vs 1.25 — beaten by "defuse the armed discard bomb at Essen" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Jakarta"} [3] {"tag":"driveFerry","to":"Manila"} [4] {"tag":"driveFerry","to":"Los Angeles"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Jakarta", "Essen", "Istanbul" [11] {"tag":"treatDisease","color":"red"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": true, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": null} ``` ### alice-legacy-p0062 {#d-alice-legacy-p0062} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 62. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Sydney cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Sydney(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@London(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)] supply: blue:12 yellow:19 black:16 red:22 decks: player=25 infection=42 player-discard: 3 blue, 3 yellow, 6 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 6 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa — or 2 action(s): go to Jakarta (1 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 4 move(s) vs your 6 Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Los Angeles→Chicago→Atlanta→Washington — or 2 action(s): go to Jakarta (1 move(s)), then charter to Washington (spends Jakarta(red)) — nearer teammate: bob, 2 move(s) vs your 4 Essen: 3 blue⚠ [in infect-discard] — 6 move(s): Los Angeles→Chicago→Toronto→New York→London→Essen — or 1 action: direct flight (you hold Essen — blue margin 5 — burnable; 5 blue still in deck; spend it only if this beats the cure) — or 2 action(s): go to Jakarta (1 move(s)), then charter to Essen (spends Jakarta(red)) — nearer teammate: bob, 1 move(s) vs your 6 Karachi: 3 black⚠ — 4 move(s): Jakarta→Chennai→Mumbai→Karachi — or 2 action(s): go to Jakarta (1 move(s)), then charter to Karachi (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black — pre-empt (one draw from critical): 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Istanbul — or 1 action: direct flight (you hold Istanbul — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): go to Jakarta (1 move(s)), then charter to Istanbul (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6 Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Essen(blue): drive bob 1 step(s) to Essen → then that pawn treats Washington(blue): drive bob 2 step(s) to Washington → then that pawn treats Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 2 action(s) (go to Jakarta (1 move(s)), then charter to Essen (spends Jakarta(red))), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Jakarta (1 move(s)), then charter to Sao Paulo (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (go to Jakarta (1 move(s)), then charter to Milan (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 4 move(s): Jakarta→Chennai→Mumbai→Karachi Istanbul (black, 2): 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 3 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold Jakarta, 1 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0, Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - shore up blue at Washington (supply strained: 12 left) — drive Los Angeles tempo: 2 action(s) closer to the blue cure (26 → 24 action(s) to land it) — bob collects | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Washington): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the blue cure: move toward the Milan handoff (bob collects; assumes they meet you) — tempo 1 vs 2, risk 1.10 vs 0.89 — beaten by "shore up blue at Washington". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Jakarta"} [3] {"tag":"driveFerry","to":"Manila"} [4] {"tag":"driveFerry","to":"Los Angeles"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Jakarta", "Essen", "Istanbul" [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0063 {#d-alice-legacy-p0063} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #113): Veto received and honored cleanly — the Essen share stays in the v7 bundle as she sequenced it; my grind runs solo and Washington defaults to her stated singleton-deference rule since my southern exit won't pass within a natural drive of it. Nothing in her patch changes my locked line, so no ping needed. Holding until my window opens: London→Essen, flatten the bomb, shield parked EU-side. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Sydney cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Sydney(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black)] bob@London(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)] supply: blue:12 yellow:19 black:16 red:22 decks: player=25 infection=42 player-discard: 3 blue, 3 yellow, 6 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 6 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa — or 2 action(s): go to Jakarta (1 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 4 move(s) vs your 6 Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Los Angeles→Chicago→Atlanta→Washington — or 2 action(s): go to Jakarta (1 move(s)), then charter to Washington (spends Jakarta(red)) — nearer teammate: bob, 2 move(s) vs your 4 Essen: 3 blue⚠ [in infect-discard] — 6 move(s): Los Angeles→Chicago→Toronto→New York→London→Essen — or 1 action: direct flight (you hold Essen — blue margin 5 — burnable; 5 blue still in deck; spend it only if this beats the cure) — or 2 action(s): go to Jakarta (1 move(s)), then charter to Essen (spends Jakarta(red)) — nearer teammate: bob, 1 move(s) vs your 6 Karachi: 3 black⚠ — 4 move(s): Jakarta→Chennai→Mumbai→Karachi — or 2 action(s): go to Jakarta (1 move(s)), then charter to Karachi (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black — pre-empt (one draw from critical): 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Istanbul — or 1 action: direct flight (you hold Istanbul — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): go to Jakarta (1 move(s)), then charter to Istanbul (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6 Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Essen(blue): drive bob 1 step(s) to Essen → then that pawn treats Washington(blue): drive bob 2 step(s) to Washington → then that pawn treats Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 2 action(s) (go to Jakarta (1 move(s)), then charter to Essen (spends Jakarta(red))), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Jakarta (1 move(s)), then charter to Sao Paulo (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (go to Jakarta (1 move(s)), then charter to Milan (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 4 move(s): Jakarta→Chennai→Mumbai→Karachi Istanbul (black, 2): 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 3 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold Jakarta, 1 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0, Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - shore up blue at Washington (supply strained: 12 left) — drive Los Angeles tempo: 2 action(s) closer to the blue cure (26 → 24 action(s) to land it) — bob collects | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Washington): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the blue cure: move toward the Milan handoff (bob collects; assumes they meet you) — tempo 1 vs 2, risk 1.10 vs 0.89 — beaten by "shore up blue at Washington". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Jakarta"} [3] {"tag":"driveFerry","to":"Manila"} [4] {"tag":"driveFerry","to":"Los Angeles"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Jakarta", "Essen", "Istanbul" [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Final action: treat red in Sydney — wiping the 3-stack. That leaves red at Seoul(1)+HCMC(1) = 2 cubes across 2 cities (the eradication signal now reads exactly that). My position stays Sydney tonight per the announced plan (hopping Tokyo tomorrow); v7 charter design consumes Jakarta from Sydney next turn, Washington deferred per bob's acceptance message. Take the treat. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0064 {#d-alice-legacy-p0064} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 64. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "second_pool_message"} ``` **Recorded input** ```text Your last action was rejected (no_cubes_to_treat): No red cubes at Sydney. These are your CURRENT legal actions — pick one and pass it verbatim to submit_action.action (a grouped family: fill its template with one combination shown on a single line): [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Jakarta"} [3] {"tag":"driveFerry","to":"Manila"} [4] {"tag":"driveFerry","to":"Los Angeles"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Jakarta", "Essen", "Istanbul" [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} Submit a different action from this menu. Do not retry the rejected one. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": true, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Jakarta"}}, "output": null} ``` ### alice-legacy-p0065 {#d-alice-legacy-p0065} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 65. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Jakarta cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=8 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Istanbul(black), Riyadh(black), event:forecast] bob@London(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)] supply: blue:12 yellow:19 black:16 red:22 decks: player=23 infection=42 player-discard: 3 blue, 3 yellow, 6 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum→Kinshasa — or 1 action(s): charter flight from Jakarta straight to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 4 move(s) vs your 7 Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Sydney→Los Angeles→Chicago→Atlanta→Washington — or 1 action(s): charter flight from Jakarta straight to Washington (spends Jakarta(red)) — nearer teammate: bob, 2 move(s) vs your 5 Essen: 3 blue⚠ [in infect-discard] — 6 move(s): Chennai→Delhi→Tehran→Moscow→St. Petersburg→Essen — or 1 action: direct flight (you hold Essen — blue margin 5 — burnable; 5 blue still in deck; spend it only if this beats the cure) — or 1 action(s): charter flight from Jakarta straight to Essen (spends Jakarta(red)) — nearer teammate: bob, 1 move(s) vs your 6 Karachi: 3 black⚠ — 3 move(s): Chennai→Mumbai→Karachi — or 1 action(s): charter flight from Jakarta straight to Karachi (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black — pre-empt (one draw from critical): 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul — or 1 action: direct flight (you hold Istanbul — but flying SPENDS it; walking keeps it to buildStation there) — or 1 action(s): charter flight from Jakarta straight to Istanbul (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5 Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Delhi: 1 black Johannesburg: 1 yellow Bogota: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Essen(blue): drive bob 1 step(s) to Essen → then that pawn treats Washington(blue): drive bob 2 step(s) to Washington → then that pawn treats Karachi(black): drive alice 3 step(s) to Karachi → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share discard hint: safest first: Jakarta (red CURED — worthless, discard freely), Istanbul (black CURED — worthless, discard freely), Riyadh (black CURED — worthless, discard freely), forecast (event: reorder the top 6 infection cards — worth most right AFTER an epidemic reshuffle), Bogota (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Sao Paulo (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Milan (blue: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Essen (blue: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it) (avoid Jakarta — buildable station site(s) near you) you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure station opportunities (stations enable cures and shuttle travel): you are AT Jakarta holding its card — buildStation NOW (nearest station is 4 moves away; saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0, Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [1] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}} [2] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [3] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [4] {"tag":"discard","card":{"kind":"city","city":"Essen"}} [5] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}} [6] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [7] {"tag":"discard","card":{"kind":"event","event":"forecast"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0067 {#d-alice-legacy-p0067} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 67. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Jakarta cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Riyadh(black), event:forecast] bob@London(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)] supply: blue:12 yellow:18 black:15 red:22 decks: player=23 infection=40 player-discard: 3 blue, 3 yellow, 7 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum→Kinshasa — or 1 action(s): charter flight from Jakarta straight to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 4 move(s) vs your 7 Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Sydney→Los Angeles→Chicago→Atlanta→Washington — or 1 action(s): charter flight from Jakarta straight to Washington (spends Jakarta(red)) — nearer teammate: bob, 2 move(s) vs your 5 Essen: 3 blue⚠ [in infect-discard] — 6 move(s): Chennai→Delhi→Tehran→Moscow→St. Petersburg→Essen — or 1 action: direct flight (you hold Essen — blue margin 5 — burnable; 5 blue still in deck; spend it only if this beats the cure) — or 1 action(s): charter flight from Jakarta straight to Essen (spends Jakarta(red)) — nearer teammate: bob, 1 move(s) vs your 6 Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Chennai→Mumbai→Karachi — or 1 action(s): charter flight from Jakarta straight to Karachi (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chennai→Delhi — or 1 action(s): charter flight from Jakarta straight to Delhi (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] Bogota: 2 yellow [in infect-discard] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Johannesburg: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Essen(blue): drive bob 1 step(s) to Essen → then that pawn treats Washington(blue): drive bob 2 step(s) to Washington → then that pawn treats Karachi(black): drive alice 3 step(s) to Karachi → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 3 move(s): Chennai→Mumbai→Karachi Delhi (black, 2): 2 move(s): Chennai→Delhi Istanbul (black, 2): 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 3 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you are AT Jakarta holding its card — buildStation NOW (nearest station is 4 moves away; saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0, Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0068 {#d-alice-legacy-p0068} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 68. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #117): TURN CALL FILED: EXECUTING LOCKED LINE FULL-CLEAR TONIGHT — London→Essen + all three treats fits EXACTLY in 4 actions (I'm adjacent), so the bomb dies BEFORE tonight's infect flip instead of splitting grind across two rounds; Washington stays deferred per your own patch rule (singleton doctrine — southern exit never passes it; reclaim clause armed post-yellow-sweeps). Next: park Essen-side → southbound Miami→Bogota→SP on schedule for the SP/Bogota meets. Blue share #1 (your Essen card→me) can land here whenever your charter mobilizes — venue done automatically once I stand still. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0069 {#d-alice-legacy-p0069} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 69. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Jakarta cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Riyadh(black), event:forecast] bob@Essen(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:15 yellow:15 black:14 red:22 decks: player=21 infection=38 player-discard: 3 blue, 3 yellow, 7 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] [cluster Kinshasa–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum→Kinshasa — or 1 action(s): charter flight from Jakarta straight to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 5 move(s) vs your 7 Washington: 3 blue⚠ [in infect-discard] — 5 move(s): Sydney→Los Angeles→Chicago→Atlanta→Washington — or 1 action(s): charter flight from Jakarta straight to Washington (spends Jakarta(red)) — nearer teammate: bob, 3 move(s) vs your 5 Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board] — 3 move(s): Chennai→Mumbai→Karachi — or 1 action(s): charter flight from Jakarta straight to Karachi (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chennai→Delhi — or 1 action(s): charter flight from Jakarta straight to Delhi (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] Johannesburg: 2 yellow [cluster Kinshasa–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure) — or 1 action(s): charter flight from Jakarta straight to Bogota (spends Jakarta(red)) Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Washington(blue): drive bob 3 step(s) to Washington → then that pawn treats Karachi(black): drive alice 3 step(s) to Karachi → then that pawn treats Kinshasa(yellow): drive bob 5 step(s) to Kinshasa → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (3/4) — give bob your blue cards when you share yellow: bob collects (3/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))), bob 0 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))), bob 1 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 3 move(s): Chennai→Mumbai→Karachi Delhi (black, 2): 2 move(s): Chennai→Delhi Istanbul (black, 2): 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 2 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you are AT Jakarta holding its card — buildStation NOW (nearest station is 4 moves away; saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0, Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~10 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: hand off a card at Essen (bob collects, 1 still needed) — charter to Essen, shareGive tempo: 9 action(s) closer to the blue cure (14 → 5 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Washington, Kinshasa): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: red CURED — spare - break the Kinshasa–Johannesburg yellow cluster at Kinshasa — charter to Kinshasa, treat yellow, treat yellow, treat yellow tempo: 3 action(s) closer to the yellow cure (16 → 13 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: red CURED — spare - defuse the armed discard bomb at Washington (blue — fires on the next epidemic reshuffle) — charter to Washington, treat blue, treat blue, treat blue tempo: 3 action(s) closer to the blue cure (14 → 11 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: red CURED — spare "break the Kinshasa–Johannesburg yellow cluster …" and "defuse the armed discard bomb at Washington" tie exactly on both axes and clear the same 3 cube(s) — nothing separates them. exchange "advance the blue cure: hand off a card at Essen" → "break the Kinshasa–Johannesburg yellow cluster …": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) exchange "break the Kinshasa–Johannesburg yellow cluster …" → "defuse the armed discard bomb at Washington": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Delhi–Karachi black cluster at Karachi" — tempo 2 vs 9, risk 1.13 vs 1.13 — beaten by "advance the blue cure: hand off a card at Essen" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Essen", "Riyadh" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Sydney" [58] {"tag":"buildStation"} [59] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [60] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Milan"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} (playEvent costs NO action — you may play one AND still take all your actions) [72] {"tag":"playEvent","play":{"event":"forecast","order":["Istanbul","Atlanta","Paris","Johannesburg","Jakarta","Taipei"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Istanbul (2) → Atlanta (1) → Paris (1) → Johannesburg (2) → Jakarta → Taipei (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3 — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0058 {#d-bob-legacy-p0058} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #109): NEWS BANNER ANSWERED + PITCH VETOED-WITH-REASON + PATCH: (1) SYDNEY re-hit THREE overnight — the eradication lane responds TONIGHT: Jakarta(HERE) and Sydney both wiped this turn, then I hop Tokyo so your red book ends with ONLY Seoul(1)+HCMC(1) alive — formal RED DEAD declaration lands end of next turn, not tonight (precision beat bravado; those 1-cubes still feed the supply ledger until lifted). (2) Your Essen-SHARE-in-your-grind idea: VETO — cleanly. Duplicating your already-locked grind burns my Jakarta-fuel charter BEFORE mobilization and strands me Pacific-side pre-SP; share #1 on Essens lands better bundled where v7 put the blue bundle (in-city Milan/Essen once we're converging). Your grind stands solo — no changes to your locked line. (3) NEW-BOMB BOOK: ESSEN(3)=your lock step-with... covered (tripwire already yours); WASHINGTON(3b) = unowned gap: rule = you fold it in ONLY if your post-grind southern exit passes within a natural drive — otherwise standard singleton doctrine (supply 12, zero adjacent stacks) buys it deferral time; I reclaim it post-yellow-sweeps if neither route touches it. KINSHASA unchanged-stale, shields per pin. Executing now: Jakarta→Sydney→both erased→park Tokyo. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice's response: (1) Sydney re-hit 3 overnight; she wipes Jakarta+Sydney tonight, hops Tokyo, red book ends with only Seoul(1)+HCMC(1), formal RED DEAD next turn. (2) She VETOED my Essen-share-fold pitch — clean veto with reason (burning Jakarta fuel too early strands her Pacific-side pre-SP). My grind stands solo. (3) Washington(3b) = unowned gap, folded into my route ONLY if natural drive passes it post-grind, else singleton deferral doctrine; she reclaims post-yellow-sweeps if untouched. Fine — the veto is accepted, no silent resentment; my line remains Essen grind solo. Her message needs no reply to execute (she's executing now), and my next turn plan is already locked: London→Essen grind 3→0... Actually wait — is my turn up next after alice's? Yes, advisory says alice on move now; then me. Do I need send_message? "Reply via send_message only if it helps; otherwise continue or stop." The veto deserves a one-line acknowledgment? The conflict rule says if I DO override an agreement I must say so — but here SHE overrode MY pitch; accepting requires nothing formal. However courtesy + bookkeeping precision has been our currency; a single short ack could be skipped safely ("nothing new"). Honestly, silence is acceptable and saves message budget. But there IS one small value item: Washington(3b) ownership gap — she assigned me conditional ownership via natural-drive test. My actual post-grind exit goes southbound (Essen→Milan→? or Essen→Paris→Madrid→Sao Paulo southward for yellow run?) — from v7: bob southbound Miami→Bogota→SP. From Essen natural drive path south = Paris→Madrid→Sao Paulo... doesn't pass Washington (Atlantic drive NY→Washington would be needed — not natural). So my answer to her conditional: NOT folding Washington; default singleton deference stands, and that's exactly what her rule pre-decided. No new info needed for her — her own rule covers it and my route confirms non-passage. Could ping "confirmed not folding" — marginal. Actually one genuinely useful item: my draws landed Cairo(black)+Madrid(blue) already told. Next turn I might also draw again. Also the venue question: she kept blue bundle "in-city Milan/Essen once we're converging." Fine. Decision: stay silent (message budget: no real delta since her rules cover everything; my grind unchanged). Then when my turn comes: London→Essen, treat×3. Stop responding now with plain text. ``` text: ```text Veto received and honored cleanly — the Essen share stays in the v7 bundle as she sequenced it; my grind runs solo and Washington defaults to her stated singleton-deference rule since my southern exit won't pass within a natural drive of it. Nothing in her patch changes my locked line, so no ping needed. Holding until my window opens: London→Essen, flatten the bomb, shield parked EU-side. ``` toolCalls: [] --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)