# Turn 13 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 13](/games/game-01/turns/13.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-01/decisions.jsonl). [Previous turn's calls](/games/game-01/turns/12-calls.md) · [Next turn's calls](/games/game-01/turns/14-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### bob-legacy-p0060 {#d-bob-legacy-p0060} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #117](/games/game-01/turns/13.md#e117) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=London cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Riyadh(black), event:forecast] bob@London(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)] supply: blue:12 yellow:18 black:15 red:22 decks: player=23 infection=40 player-discard: 3 blue, 3 yellow, 7 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 4 move(s): Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): New York→Washington Essen: 3 blue⚠ [in infect-discard] — 1 move(s): Essen Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5 Istanbul: 2 black — pre-empt (one draw from critical): 3 move(s): Essen→Milan→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] Bogota: 2 yellow [in infect-discard] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Johannesburg: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Essen(blue): meet IN Essen (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 3 move(s) vs your 5 Istanbul (black, 2): 3 move(s): Essen→Milan→Istanbul Delhi (black, 2): 5 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi — nearer teammate: alice, 2 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you hold Cairo, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Washington (blue — fires on the next epidemic reshuffle) — drive New York, drive Washington, treat blue, treat blue tempo: 2 action(s) closer to the yellow cure (24 → 22 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires dominated: shore up blue at Essen (supply strained: 12 left) — tempo 1 vs 2, risk 0.97 vs 0.97 — beaten by "defuse the armed discard bomb at Washington". dominated: break the Delhi–Karachi black cluster at Karachi — tempo -8 vs 1, risk 1.45 vs 0.97 — beaten by "shore up blue at Essen". dominated: defuse Essen and return to London (round trip, 3 actions) — tempo 0 vs 1, risk 0.97 vs 0.97 — beaten by "shore up blue at Essen". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "New York", "Essen", "Paris", "Madrid" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Lima", "Lagos", "San Francisco", "Cairo", "Madrid" [11] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Frontier says Washington defusal (2 cubes cleared, closer to yellow tempo via being in US? "closer to the yellow cure" metric is odd but let's think). My locked line: Essen grind tonight. Essen(3) sits 1 drive away; Washington(3) is 2 moves + roundtrip cost. Compare candidate plans of DIFFERENT kinds: A) Locked line extended: London→Essen, treat blue ×3 = bomb dead THIS TURN (4 actions exactly!). That clears 3 cubes — MORE than Washington's 2 — and one infect draw will re-add Essen anyway... wait, if I clear it to 0 this turn before tonight's infect phase, a single new card lands 1 cube next night. Still better than leaving 3 through tonight's phase. Actually check actions: drive London→Essen (1) + treat×3 (3) = 4 total. EXACTLY fits! Full clear tonight! B) Washington line: NY→Washington→treat×2 = 1+1+2=4 too, but leaves Essen at 3 through the phase and Delhi–Karachi pair hot. Worse risk-wise per preview deltas (frontier itself shows Washington nominee still leaves "~0.5 expected outbreaks ... + 1 armed discard bomb (Essen)" vs Essen-clearing plan would leave "+1 armed (Washington)"... roughly symmetric but Essen plan kills 3 cubes including its trap before the phase AND refunds 3 blue. C) Hybrid: NY→Wash→treat (clears 1 there) etc. inferior to full clear. So my locked line literally completes TONIGHT with all 4 actions — strictly best. Also no split needed?? Both rivals die by dominance here: frontier pruned "shore up blue at Essen" as dominated... by WASHINGTON at same cube-count-2 vs my 3. The frontier's pricing undercounts because its nominee stops at treat×2 in Washington (only 2 reachable treats in 4 actions with the walk), while mine spends ZERO extra on travel since I'm already adjacent. Just execute; no message churn — alice knows my locked line ("no changes to your locked line" she said). Actually should I burn a send_message? The deviation-vs-frontier rule: the frontier nominates Washington; conflict rule says name it. But alice already patched me the ownership rule for Washington last event ("you fold it in ONLY if your post-grind southern exit passes within a natural drive") — and I already messaged once this turn-cycle? No wait, that was LAST turn's await state. This turn I've sent nothing yet. One-liner then: executing locked Essen full-clear; Washington rides singleton doctrine per YOUR OWN patch rule (my southern exit won't pass near it). Then execute. Also worth noting: treating ×3 in an UNCURED blue city costs 3 treats for the full stack now; later, cured-blue would be 1. But the 12-supply / reshuffle-trap urgency + taking essentially free timing (exact action fit) justifies now. Blue cure arrives via shares soon-ish anyway; removing the board's second-worst trap immediately buys the window where OUR reshuffle doesn't chain EU. ``` text: ```text The frontier's Washington nominee loses the direct comparison: from London, my locked Essen grind completes **entirely within tonight's 4 actions** (adjacent drive + triple-treat = full stack wiped *before* tonight's infect phase) — more cubes cleared than Washington's partial-2 trip, and Washington stays governed by alice's own singleton doctrine (it lies nowhere near my southern exit). Filing the one-line call per protocol, then flattening Essen: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "TURN CALL FILED: EXECUTING LOCKED LINE FULL-CLEAR TONIGHT — London→Essen + all three treats fits EXACTLY in 4 actions (I'm adjacent), so the bomb dies BEFORE tonight's infect flip instead of splitting grind across two rounds; Washington stays deferred per your own patch rule (singleton doctrine — southern exit never passes it; reclaim clause armed post-yellow-sweeps). Next: park Essen-side → southbound Miami→Bogota→SP on schedule for the SP/Bogota meets. Blue share #1 (your Essen card→me) can land here whenever your charter mobilizes — venue done automatically once I stand still."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Essen"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Essen"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### bob-legacy-p0061 {#d-bob-legacy-p0061} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Essen cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Riyadh(black), event:forecast] bob@Essen(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)] supply: blue:12 yellow:18 black:15 red:22 decks: player=23 infection=40 player-discard: 3 blue, 3 yellow, 7 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 5 move(s): London→Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): London→New York→Washington Essen: 3 blue⚠ [in infect-discard] — you are HERE — treat it now Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4 Istanbul: 2 black — pre-empt (one draw from critical): 2 move(s): Milan→Istanbul [black CURED: 1 treat clears ALL cubes here] Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] Bogota: 2 yellow [in infect-discard] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Johannesburg: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Essen(blue): meet IN Essen (the card's own city) — you 0 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 4 move(s): Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 3 move(s) vs your 4 Istanbul (black, 2): 2 move(s): Milan→Istanbul Delhi (black, 2): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi — nearer teammate: alice, 2 move(s) vs your 4 station opportunities (stations enable cures and shuttle travel): you hold Cairo, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Washington (blue — fires on the next epidemic reshuffle) — drive London, drive New York, drive Washington tempo: 5 action(s) closer to the yellow cure (27 → 22 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Washington): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - shore up blue at Essen (supply strained: 12 left) — treat blue, treat blue, treat blue tempo: no cure progress — nearest is blue, 24 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "defuse the armed discard bomb at Washington" → "shore up blue at Essen": gives up 5 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.5 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "break the Delhi–Karachi black cluster at Karachi" — tempo -7 vs 0, risk 1.21 vs 0.97 — beaten by "shore up blue at Essen" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "London", "Paris", "Milan", "St. Petersburg" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Lima", "Lagos", "San Francisco", "Cairo", "Madrid" [11] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text On station in Essen — the three-treat wipe I filed: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### bob-legacy-p0062 {#d-bob-legacy-p0062} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 62. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=scientist at=Essen cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Riyadh(black), event:forecast] bob@Essen(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)] supply: blue:13 yellow:18 black:15 red:22 decks: player=23 infection=40 player-discard: 3 blue, 3 yellow, 7 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 5 move(s): London→Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa Washington: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 3 move(s): London→New York→Washington Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4 Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Istanbul: 2 black — pre-empt (one draw from critical): 2 move(s): Milan→Istanbul [black CURED: 1 treat clears ALL cubes here] Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] Bogota: 2 yellow [in infect-discard] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Johannesburg: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Essen(blue): meet IN Essen (the card's own city) — you 0 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 4 move(s): Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 3 move(s) vs your 4 Istanbul (black, 2): 2 move(s): Milan→Istanbul Delhi (black, 2): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi — nearer teammate: alice, 2 move(s) vs your 4 station opportunities (stations enable cures and shuttle travel): you hold Cairo, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Washington (blue — fires on the next epidemic reshuffle) — drive London, drive New York tempo: 4 action(s) closer to the yellow cure (27 → 23 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Delhi–Karachi black cluster at Karachi — drive Milan, drive Istanbul tempo: 1 action(s) further from the yellow cure (27 → 28 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "defuse the armed discard bomb at Washington" → "break the Delhi–Karachi black cluster at Karachi": gives up 5 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.5 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "London", "Paris", "Milan", "St. Petersburg" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Lima", "Lagos", "San Francisco", "Cairo", "Madrid" [11] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### bob-legacy-p0063 {#d-bob-legacy-p0063} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=scientist at=Essen cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Riyadh(black), event:forecast] bob@Essen(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)] supply: blue:14 yellow:18 black:15 red:22 decks: player=23 infection=40 player-discard: 3 blue, 3 yellow, 7 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 5 move(s): London→Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa Washington: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 3 move(s): London→New York→Washington Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4 Istanbul: 2 black — pre-empt (one draw from critical): 2 move(s): Milan→Istanbul [black CURED: 1 treat clears ALL cubes here] Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4 Bogota: 2 yellow [in infect-discard] Paris: 1 blue London: 1 blue Essen: 1 blue [in infect-discard] Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Johannesburg: 1 yellow Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Essen(blue): meet IN Essen (the card's own city) — you 0 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 4 move(s): Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 3 move(s) vs your 4 Istanbul (black, 2): 2 move(s): Milan→Istanbul Delhi (black, 2): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi — nearer teammate: alice, 2 move(s) vs your 4 station opportunities (stations enable cures and shuttle travel): you hold Cairo, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Washington (blue — fires on the next epidemic reshuffle) — drive London tempo: 3 action(s) closer to the yellow cure (27 → 24 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Delhi–Karachi black cluster at Karachi — drive Milan tempo: 1 action(s) further from the blue cure (24 → 25 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "defuse the armed discard bomb at Washington" → "break the Delhi–Karachi black cluster at Karachi": gives up 4 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.5 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "London", "Paris", "Milan", "St. Petersburg" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Lima", "Lagos", "San Francisco", "Cairo", "Madrid" [11] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Final treat on Essen closes tonight's promised full-clear: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)