# Turn 13 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-01/turns/12.md) · [Next turn](/games/game-01/turns/14.md) · [All turns](/games/game-01/turns/index.md) · [Interactive board](/games/game-01/replay.html#event-117) · [Game](/games/game-01/summary.md) Board before the first command: state `116` in [states.jsonl](/games/game-01/states.jsonl). After the last command: state `121` in [states.jsonl](/games/game-01/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #117 · bob · msg {#e117} > TURN CALL FILED: EXECUTING LOCKED LINE FULL-CLEAR TONIGHT — London→Essen + all three treats fits EXACTLY in 4 actions (I'm adjacent), so the bomb dies BEFORE tonight's infect flip instead of splitting grind across two rounds; Washington stays deferred per your own patch rule (singleton doctrine — southern exit never passes it; reclaim clause armed post-yellow-sweeps). Next: park Essen-side → southbound Miami→Bogota→SP on schedule for the SP/Bogota meets. Blue share #1 (your Essen card→me) can land here whenever your charter mobilizes — venue done automatically once I stand still. [Model call bob-legacy-p0060](/games/game-01/turns/13-calls.md#d-bob-legacy-p0060) — unique payload candidate; not a proven invocation join ### #118 · bob · cmd {#e118} ```json { "tag": "driveFerry", "to": "Essen" } ``` Board before: state `116` in [states.jsonl](/games/game-01/states.jsonl) · after: state `118` in [states.jsonl](/games/game-01/states.jsonl) ### #119 · bob · cmd {#e119} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `118` in [states.jsonl](/games/game-01/states.jsonl) · after: state `119` in [states.jsonl](/games/game-01/states.jsonl) ### #120 · bob · cmd {#e120} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `119` in [states.jsonl](/games/game-01/states.jsonl) · after: state `120` in [states.jsonl](/games/game-01/states.jsonl) ### #121 · bob · cmd {#e121} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `120` in [states.jsonl](/games/game-01/states.jsonl) · after: state `121` in [states.jsonl](/games/game-01/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-01/turns/13-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [bob-legacy-p0060](/games/game-01/turns/13-calls.md#d-bob-legacy-p0060) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#117](/games/game-01/turns/13.md#e117) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-legacy-p0061](/games/game-01/turns/13-calls.md#d-bob-legacy-p0061) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0062](/games/game-01/turns/13-calls.md#d-bob-legacy-p0062) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0063](/games/game-01/turns/13-calls.md#d-bob-legacy-p0063) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)