# Turn 14 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 14](/games/game-01/turns/14.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-01/decisions.jsonl). [Previous turn's calls](/games/game-01/turns/13-calls.md) · [Next turn's calls](/games/game-01/turns/15-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0070 {#d-alice-legacy-p0070} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 70. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #123](/games/game-01/turns/14.md#e123) — unique payload candidate; not a proven invocation join - [Event #124](/games/game-01/turns/14.md#e124) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #122): HAND-NORMALIZED ENDGAME PITCH: my overnight draws make both remaining cures SINGLE-SHARE tasks — I need only ONE yellow (your Bogota OR SP) and ONE blue (your Milan OR Essen) delivered anywhere my feet touch. PROPOSAL replacing the old both-pairs walk: (1) your RED DEAD continues untouched tonight/tomorrow; (2) when charter mobilizes, the SA leg alone carries YELLOW: SP + walk-Bogota (or reversed) — you give ONE of them to me, other rides free with you forever (cured sets don't care who banks the last copy if HALF STAYS YOURS? — NO WAIT, cure needs 4 gathered IN MY hand minus flask-spend; strictest form: give me ONE yellow, I show 4 to a station — yes, ONE share suffices ✓ likewise ONE blue share suffices ✓); (3) BLUE: bundle your Milan-or-Essen give INSIDE your existing EU entry moment — your Essen-grind-note already parks you near both; give EITHER as you transit, venue irrelevant to ME because *you* place us in-city. Amended timeline then reads: shares land wherever schedules collide → I run Miami→ATLANTA bench after SA leg (cure#3 YELLOW) → then EU-or-Pacific drift for blue pickup +cure#4 AT ATLANTA regardless. Economics: ≥2 share-actions saved vs v7's rigid four-venue tour. HAND CAP pre-filed: my CAIRO(dead black) auto-dumps when overflow hits — flagging so nobody panics. Ledger: I will NOT burn KINSHASA-card for flight (drops my set) though treating in-city stays legal when my southbound passes it. VETO/CONFIRM format please. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Jakarta cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Riyadh(black), event:forecast] bob@Essen(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:15 yellow:15 black:14 red:22 decks: player=21 infection=38 player-discard: 3 blue, 3 yellow, 7 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] [cluster Kinshasa–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum→Kinshasa — or 1 action(s): charter flight from Jakarta straight to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 5 move(s) vs your 7 Washington: 3 blue⚠ [in infect-discard] — 5 move(s): Sydney→Los Angeles→Chicago→Atlanta→Washington — or 1 action(s): charter flight from Jakarta straight to Washington (spends Jakarta(red)) — nearer teammate: bob, 3 move(s) vs your 5 Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board] — 3 move(s): Chennai→Mumbai→Karachi — or 1 action(s): charter flight from Jakarta straight to Karachi (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chennai→Delhi — or 1 action(s): charter flight from Jakarta straight to Delhi (spends Jakarta(red)) [black CURED: 1 treat clears ALL cubes here] Johannesburg: 2 yellow [cluster Kinshasa–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure) — or 1 action(s): charter flight from Jakarta straight to Bogota (spends Jakarta(red)) Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Washington(blue): drive bob 3 step(s) to Washington → then that pawn treats Karachi(black): drive alice 3 step(s) to Karachi → then that pawn treats Kinshasa(yellow): drive bob 5 step(s) to Kinshasa → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (3/4) — give bob your blue cards when you share yellow: bob collects (3/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))), bob 0 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))), bob 1 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 3 move(s): Chennai→Mumbai→Karachi Delhi (black, 2): 2 move(s): Chennai→Delhi Istanbul (black, 2): 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 2 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you are AT Jakarta holding its card — buildStation NOW (nearest station is 4 moves away; saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Jakarta 4→0, Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~10 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: hand off a card at Essen (bob collects, 1 still needed) — charter to Essen, shareGive tempo: 9 action(s) closer to the blue cure (14 → 5 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Washington, Kinshasa): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: red CURED — spare - break the Kinshasa–Johannesburg yellow cluster at Kinshasa — charter to Kinshasa, treat yellow, treat yellow, treat yellow tempo: 3 action(s) closer to the yellow cure (16 → 13 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: red CURED — spare - defuse the armed discard bomb at Washington (blue — fires on the next epidemic reshuffle) — charter to Washington, treat blue, treat blue, treat blue tempo: 3 action(s) closer to the blue cure (14 → 11 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: red CURED — spare "break the Kinshasa–Johannesburg yellow cluster …" and "defuse the armed discard bomb at Washington" tie exactly on both axes and clear the same 3 cube(s) — nothing separates them. exchange "advance the blue cure: hand off a card at Essen" → "break the Kinshasa–Johannesburg yellow cluster …": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) exchange "break the Kinshasa–Johannesburg yellow cluster …" → "defuse the armed discard bomb at Washington": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Delhi–Karachi black cluster at Karachi" — tempo 2 vs 9, risk 1.13 vs 1.13 — beaten by "advance the blue cure: hand off a card at Essen" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Essen", "Riyadh" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Sydney" [58] {"tag":"buildStation"} [59] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [60] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Milan"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} (playEvent costs NO action — you may play one AND still take all your actions) [72] {"tag":"playEvent","play":{"event":"forecast","order":["Istanbul","Atlanta","Paris","Johannesburg","Jakarta","Taipei"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Istanbul (2) → Atlanta (1) → Paris (1) → Johannesburg (2) → Jakarta → Taipei (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3 — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Let me carefully parse the current state. Board: outbreaks went 2→3 (an outbreak occurred — probably Essen or somewhere... wait, threats show Essen cleared? Threats now: Kinshasa 3y, Washington 3b, Karachi 3b (cluster Delhi–Karachi 5 cubes), Istanbul 2b, Delhi 2b, Johannesburg 2y, Bogota 2y. NO ESSEN in threat table — bob's clear worked tonight (he filed the "full-clear" turn: London→Essen + 3 treats = bomb dead). He also picked up Atlanta(blue) and Kinshasa(yellow) cards along the way! Bob hand: [Lima, Lagos, SF(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] = 7/7. Blue stock: alice 2 (Milan+Essen) + bob 3 (SF/Madrid/Atlanta) = FIVE blue held team-wide — BLUE IS NOW COMPLETE IN HANDS TOO (any 4 of those 5; bob holds 3 himself!). Wait — cure plan says "blue: bob collects (3/4)". So blue needs ONE more: either my Milan OR Essen. Yellow: bob 3/4 (Lima/Lagos/Kinshasa!) — needs ONE more from me: Bogota or SP. Both remaining cures are SINGLE-SHARE tasks with bob needing one card each. That matches his #122 pitch exactly. His proposal (#122): each cure needs ONE share delivered to bob anywhere his feet touch. Amend v7: SA leg carries yellow share (ONE of SP/Bogota), blue bundle lands wherever schedules collide, then he benches Miami→Atlanta for yellow cure#3, blue pickup later → cure#4 at Atlanta. VETO/CONFIRM format requested. Outbreaks now 3/8 (the banner says team hasn't heard this from me yet — need to acknowledge/send). And CRITICAL NEW TOOL: I hold FORECAST event. The legal menu lists a playEvent forecast entry showing the REAL top-6 infection deck: Istanbul(2) → Atlanta(1) → Paris(1) → Johannesburg(2) → Jakarta → Taipei. The hint: reorder to bury harmful ones. Which are harmful? Cities at 2-3 cubes: Istanbul has 2 black (a third black there? cured black — it just adds cube; would be a 3-stack to clean but no chain since neighbors: its cubes matter only for supply/eradication cleanliness and later draws). Johannesburg(2 yellow) sits NEXT TO Kinshasa(3): a card on Johannesburg would make Johannesburg 3; worse, if KINSHASA comes up while JOHANNESBURG is at 3 → Kinshasa outbreak chains INTO Johannesburg! Currently Johannesburg at 2: Kinshasa card fires → Johannesburg gets 1 more (3 total, no outbreak). So burying Johannesburg (and thus keeping the Kinshasa window short) matters. Also Atlanta(1 blue): fine-ish. Paris/London 1s fine. Taipei/Jakarta harmless. Deep-bury ranking: put most-harmful LAST (drawn latest), harmless EARLIEST. Harmful ones: Johannesburg(2, adjacent to Kinshasa-3), Istanbul(2). Order them last two. Which absolute last? Johannesburg worse (cluster adjacency to live 3-stack) → Johannesburg dead LAST, Istanbul second-last... actually also consider deck position effects: cards buried deep may cycle past this epidemic reshuffle entirely — deeper = safer. Put the three harmless singles first in any order — say Paris, Atlanta, Taipei, Jakarta mid... Let me construct final order: ["Paris", "Atlanta", "Taipei", "Jakarta", "Istanbul", "Johannesburg"]. That leads with three harmless 1-cube cities, buries Istanbul(2) fifth and Johannesburg(2) DEAD last right before the deck reshuffle likely re-shuffles anyway. This maximizes the chance Johannesburg/Istanbul never resolve pre-reshuffle, delaying/reducing Kinshasa-cluster risk and black-mop costs. Great value, zero action cost (event is free), removes nothing else useful. And per bob's shield memo — he told me NOT to spend Forecast yet, waiting for the epidemic window that re-arms Kinshasa+Washington+Essen... BUT the menu literally presents the real top-6 NOW. His concern was using it when top-six didn't include threats? Actually the current top-6 DOES include an armed adjacency issue (Johannesburg next to Kinshasa). Using Forecast now to bury Johannesburg specifically protects the Kinshasa(3)-adjacency for several infect phases — which IS the shield purpose he described. Hmm — his exact words: "DO NOT spend FORECAST yet: your next epidemic window re-arms Kinshasa+Washington+Essen simultaneously, and a buried-and-reordered top-six is exactly the shield those three loaded chambers need." He meant save it FOR after the reshuffle when those come back on top. But there's tension: an URGENT opportunity exists right now — Johannesburg's exposure behind Kinshasa. However — WAIT. Which epidemic/reshuffle is coming? The infect discard currently holds Washington/Essen/Madrid etc. When next epidemic hits, discard reshuffles back on top → re-arms. If I spend Forecast NOW on the CURRENT top-6 (pre-reshuffle top), I get one shielded stretch now (Johannesburg buried), but post-reshuffle I'd have no Forecast left and Kinshasa/Washington could sit exposed again... UNLESS the armed bombs burn out before an epidemic triggers. My distance call earlier: I estimated ~30% epidemic/turn in our shared windows; outbreaks already at 3/8. Bob explicitly asked me NOT to fire yet. Coordination law overrides: KEEP FORECAST for the reshuffle moment unless board moves otherwise. Respect the standing teammate request — deviation requires naming conflict + strong reason. There IS a real argument both ways, but his reasoning is sound economy-wise; and Johannesburg's current window without forecast = only Johburg-fills-to-3 (no instant chain: Kinshasa firing sends Johburg→3 not outbreak; Johburg firing does nothing to Kinshasa since Johburg isn't at 3 when drawn... only becomes a chain IF a LATER Johburg card arrives while Kinshasa still 3 — possible but spread over turns; my Mobility charter can defuse Kinshasa before then per cluster nominee). Deferral cost is low; comply: hold Forecast per bob. NOW THE TURN PLAN. My contract: (1) RED DEAD continuation: Seoul(1)+HCMC(1) are the last red cubes. From Jakarta: HCMC is 1 drive away (Jakarta–HCMC adjacent? Map: Ho Chi Minh City neighbors: Hong Kong, Bangkok, Manila, JAKARTA ✓). Seoul far north — 4+ drives away. Red DEAD needs BOTH. Also: (2) mobilization contract — once red eradication completes, Jakarta(red) becomes charter fuel for the convergence; bob demands hand-off mechanics: single shares deliverable wherever feet touch. He's at Essen now (7/7 full!! — share forces immediate discard: his overflow auto-dump named Cairo(dead)). Frontier nominees this turn: A) advance blue cure: charter to Essen, shareGive (burns Jakarta(red), delivers Milan?? wait "hand off a card AT Essen" — share rules: sharing EssEN card requires ME standing IN Essen giving the card matching THAT city. Charter to Essen (spend Jakarta-red as fuel — burned anyway once red gone) + give ESSEN card (which I hold!) — that's legal: giver and receiver in Essen, card=Essen ✓✓. Delivers blue→bob completes blue 4/4 INSTANTLY (bob 3/4 held + Essen). AND he's standing... in ESSEN not Atlanta — cure needs station! He'd walk Essen→…→Atlanta (4+ moves) OR wait for GG. Still, set assembled. B) break Kinshasa cluster: charter Jak→Kinshasa (spends Jakarta-red) + treat×3 (yellow NOT cured — needs 3 separate treats, cluster dies). C) defuse Washington: charter → WashDC, 3 blue treats. Also candidate D — HCMC red wipe: drive HCMC, treat red (1 cube) = red down to Seoul-only single. Then tomorrow... Seoul drive-in 3+ from HCMC side via HK/Shanghai/Tokyo(?) — Seoul neighbors Beijing/Shanghai/Tokyo: HCMC→Bangkok→HK→Shanghai→Seoul = 4 drives. Adds a whole turn late-race. Which line WINS given state: Outbreaks jumped to 3/8 — pressure real. Bob demands veto-or-confirm on the amended endgame AND the stack now includes my ending red obligations (Seoul single). Sequencing decision: Option ALPHA (cure-focus follow-through of contract): Charter→Essen THIS TURN with ESSEN-card share (blue completes: bob 4/4-blue in-hand), keeping Bogota/SP/Milan intact for yellow remainder. Then remaining actions (2 left after charter+share) — hmm: from Essen next-nearest? With 0 leftover drives there, the 2 spare actions: could dispatcherJump BOB?! BOB toward Atlanta for cures! YES — after the share, I can ACTION-3: dispatcherMove/jump pawn=bob toward station: jump moves any pawn ONTO MY CITY instantly = "bob onto ALICE's city". Not helpful (I'm IN Essen too). dispatcherMOVE bob via directFlight spends HIS cards — no. Bob to Atlanta = his own legs (4 drives via Essen corridor... Essen→StP→Moscow...) slow; shuttle none. Alternatively dispatcherMove bob driveFerry Essen→Paris→Madrid..meh, his own SA sequencing handles it. Use spares differently: A2+B split: charter→Kinshasa instead... Option BETA (containment+red hybrid): Drive HCMC + treat-red (Seoul remains) + ... leaves charter next turn regardless of target. Kills 1 of last 2 reds, keeps fuel. DECISION FACTORS: Washington(3)+Kinshasa(3) are the active bombs, blue set ~assembled-except-one-share, yellow needs same ONE-share shape, Seoul single pending. Most efficient fusion available ON MY TURN: I can EITHER chase containment candidates B/C (3 treats = heavy action cost for solo bombs, standard doctrine said defer unless routed) OR convert the SET assemblage forward by delivering Essen share + keep momentum. Bob's called design says shares land "wherever schedules collide", "venue irrelevant because you place us in-city", saved ≥2 shares. The frontier's TOP nominee (charter→Essen+shareGive, tempo 14→5 blue-cure) embodies EXACTLY that, burning Jakarta-red as the contracted mobilization, holding his overflow problem for him to manage (Cairo auto-dump pre-filed). But contract completion ALSO demanded RED DEAD continuation — Seoul/HCMC singles. Can this turn do BOTH? Count: action1 charter→Essen(fuel), action2 shareGive Essen(card leaves my hand ✓ frees slot), actions 3-4 must move+operate: from Essen, reaches? Nothing red within reach (Seoul/others across the world). ZERO. So turn nets: blue-set-assembled + Essen wiped?? Wait — Essen bomb was already killed by bob tonight (threat table shows no Essen; blue supply 15↑ = his treats). So charter-to-Essen does NOT defuse anything; pure share leg + seat swap westward for me — and I END far from HCMC/Seoul: red-dead slips ANOTHER full round + Jakarta-red spent before HCMC pass. Meanwhile Washington+Kinshasa sit loaded through 44%-epidemic windows ("~2 chained outbreaks committed"). Two bombs (Kinshasa-with-Johannesburg-cushion at risk of double-outbreak once; Washington self-contained) vs blue accelerated by delivering share now (5 actions closer per tempo)... The tempo math IGNORES that bob alone cannot reach Atlanta fast enough to USE an early-assembled blue set (his lane: southbound Miami→Bogota/SP meets → bench Atlanta; blue cure listed AFTER yellow at Atlanta regardless). Set assembly order barely changes total timesteps if transport bottlenecks at BOB'S movement, not assembly! Whereas EVERY extra committed outbreak pushes the 8-loss clock NOW (at 3/8 with heavy reshuffle-armament queue). CONCLUSION — Beat the frontier with a modified line honoring all contracts in the right order: TODAY: (1) Finish the red book where reachable: DRIVE HCMC + TREAT (last-but-one red lifts). (2) Keep Jakarta(red) unspent this turn (fuel for mobilization tomorrow...wait if I spend no charter today, tomorrow I start from HCMC-side.) (3) Remaining 2 actions: dispatcher can't help Seoul quickly... what about pumping containment WITHOUT burning charter: Kinshasa needs charter+3treats=4-actions min (whole turn); Washington likewise 4. Neither fits halves. HALVES alternatives: dispatcherJump MYSELF impossible (jump=onto teammate city only). endActions wastes remaining 2... Hmm, reconsider merging TWO goals efficiently TODAY: charter-KINSHASA + treat×3 (nominee B, clears the worst cluster NOW, neutralizing both Kinshasa AND the Johannesburg-chain geometry permanently) — uses ALL FOUR actions, burns Jakarta-red AS CONTRACTED MOBILIZATION ("dead card becomes motion"), neutralizes highest-danger fire (live mutual-pair zone!), spends no cure-usable card, and — KEY GEOMETRY — puts me exactly 2 LEGS from... Kinshasa→Khartoum→Cairo?? Kinshasa neighbors: Lagos, Johannesburg, Khartoum. Khartoum→Cairo ✓. From Cairo/central Africa: Toronto? No. BLUE/YELLOW venues: Miami/Bogota/SP = Atlantic-west — reachable via Lagos→Sao Paulo DIRECT ✓ (map: Sao Paulo-Lagos connected!) So post-Kinshasa park: tomorrow Lagos→SP drive = meet venue delivery ready! RED DEAD though: HCMC+Seoul untouched this turn → slips 2 rounds total. Is Seoul-single acceptable deferral? It adds 1 red cube max (supply large, no chains near Seoul: neighbors Beijing/Shanghai/Tokyo currently cube-free singles except... map shows no other stacks there; a SELF-contained risk absorption like every singleton we've deferred (Johannesburg precedent ✓ accepted). HCMC similar isolation now (HK 0, Bangkok 0, Manila 0 nearby). Compare beta totals: Kinshasa-clear saves potentially 2-committed-chains (price list said liability 2 with P≈44% window rearmist) vs blue-tempo gain 9/14 which we established bottleneck-neutralizes. Containment WINS tonight; SHARES remain deliverable under bob's flexible venue scheme NEXT round(s) from Africa posture (Lagos already hosts bob's card!! Remember transfer route listed long ago: my SP charter later). And bob #122 CONFIRM demand gets answer: CONFIRM amended single-share scheme WITH resequencing note (my Africa-first lane, drops from Pacific path, charters redeployed: Jak-fuel consumed on Kinshasa TONIGHT; subsequent legs walking/drive-based until GG/airlift-class tools appear). That reverses part of v7 (Karachi-corridor+Pacific→SP) → name it per protocol via send_message BEFORE executing: confirmation format = message THEN act. Risk check epide-risk raw numbers: frontier rated Kinshasa-line risk-after "~0.0 expected + 1 armed (Washington)" vs status-quo line's longer tail: choosing to CLEAR worst cluster now — solid. FINAL TURN PLAN (ordered): 1. send_message: CONFIRM bob's single-share amendment w/ resequencing disclosure (Kinshasa tonight w/ contracted Jak-fuel, share bundles shift to Africa/Lagos-or-SA meeting points next rounds, HCMC/Seoul reds deferred as cleaned self-contained singles under existing doctrine — RED DEAD slips to N+2, flagging formally since banner asks), plus Forecast HELD per his shield instruction (top-six noted: Johannesburg buried-by-deferral rationale weaker than his reshuffle-reserve logic). 2. Actions: charterFlight→Kinshasa; treatDisease yellow ×3. Wait — verify Kinshasa treat counts: threat shows Kinshasa 3 yellow, cluster [Kinshasa–Johannesburg: 5 cubes] i.e., Joburg 2. Three separate treats remove 3. After: cluster collapses to Joburg-alone(2). Kinshasa in INFECT-DISCARD still — future cards could refill... but a card landing there = 1-cube top-up harmless. GOOD. Hand discipline: after Jakarta(red) spent + 3 treats, I hold [Bogota,SP,Milan,Essen,Riyadh-black,Forecast] =6/7 ✓ under cap. All four locked names survive. Riyadh = declared corridor-fuel/station-payment candidate later. OK. Execute now: message first (split-decision rule), then 4 submissions sequentially. ``` text: ```text Outbreak clock ticked **2→3**, Essen died to bob's full-clear (he even banked Atlanta+Kinshasa cards mid-grind — **both remaining cures are now single-share shapes**: blue 4-of-5-held in our hands, yellow identical), and Forecast revealed tonight's true infection top-6. Reviewing against bob's confirm-demand: the frontier's Blue-Share-at-Essen nominee accelerates set *assembly* — but the total race is bottlenecked on bob's *legs*, not assembly, while Washington+Kinshasa stay loaded through 44%-epidemic windows committing ~2 chains. The Sharper line honors every contract simultaneously: spend the Jakarta-red as the contracted mobilization fuel — but point it at **Kinshasa**, the live cluster whose Johannesburg neighbor is the exact chain geometry that doubled outbreaks earlier. Split-call announcement, then execution. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "CONFIRMED with resequencing disclosure (naming it straight since it amends v7's travel math): your single-share endgame scheme STANDS — one yellow + one blue delivered wherever our feet collide, CAIRO auto-dumps on your next overflow, Kinshasa-card-flight ban respected (I'm treating IN-city legally instead tonight). MY RESEQUENCE: mobilization fired per contract — but the Jakarta-charter TONIGHT goes KINSHASA, not the Pacific→SP routing: that cluster owns the only remaining true CHAIN geometry (Joburg@2 feeding off its 3-stack, the exact mechanism that produced our earlier chains), versus set-assembly urgency that's bottleneck-neutralized (your legs set cure pace either way). After the wipe I park 1-leg off a direct to Sao Paulo via Lagos-side map topology — your yellow/blue venues land within the SAME geometry as planned, likely cheaper for both of us than v7's rigid tour. DISCLOSED DELAY: red-dead slips ~2 rounds (HCMC+Seoul singles ride singleton doctrine like Joburg did) — formally logged since the ledger asked. FORECAST stays holstered per your explicit shield instruction despite Johannesburg sitting 4th in tonight's visible six — your reshuffle-window argument outweighs; revisit only if a disease-named resupply forces it. Executing: Jakarta-charter + triple-wipe."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "charterFlight", "to": "Kinshasa"}}, "output": {"submitted": true, "action": {"tag": "charterFlight", "to": "Kinshasa"}}} ``` ### alice-legacy-p0076 {#d-alice-legacy-p0076} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 76. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #130](/games/game-01/turns/14.md#e130) — unique payload candidate; not a proven invocation join - [Event #131](/games/game-01/turns/14.md#e131) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #129): DISCARD CALL + RECEIPTS: shed RIYADH-or-KARACHI (dead black currency forever) — keep BOTH your events; OQN+forecast is a double shield around the coming reshuffle nights when Washington/Delhi/Bogota stacks want to re-arm — spend them only on the worst such window, not casually. Kinshasa-flat confirmed from my board read (cluster erased pre-chain; Joburg@2 remains your singleton wake). My line runs untouched tonight: southbound through Madrid toward the SA meeting geometry; one yellow + one blue hand-off wherever schedules collide, then Atlanta bench for #3/#4 exactly as pitched. Nothing else changed on my ledger. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Kinshasa cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=8 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight, Karachi(black)] bob@Essen(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:15 yellow:18 black:14 red:22 decks: player=19 infection=38 player-discard: 3 blue, 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] — 5 move(s): Lagos→Sao Paulo→Madrid→New York→Washington — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Washington — nearer teammate: bob, 3 move(s) vs your 5 Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board] — 4 move(s): Khartoum→Cairo→Baghdad→Karachi — or 1 action: direct flight (you hold Karachi — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): direct flight to Riyadh (spends Riyadh(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black — pre-empt (one draw from critical): 3 move(s): Khartoum→Cairo→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3 Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] Johannesburg: 2 yellow — pre-empt (one draw from critical): 1 move(s): Johannesburg Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Washington(blue): drive bob 3 step(s) to Washington → then that pawn treats Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (3/4) — give bob your blue cards when you share yellow: bob collects (3/4) — give bob your yellow cards when you share discard hint: safest first: Riyadh (black CURED — worthless, discard freely), Karachi (black CURED — worthless, discard freely), Bogota (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Sao Paulo (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Milan (blue: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Essen (blue: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), forecast (event: reorder the top 6 infection cards — worth most right AFTER an epidemic reshuffle), oneQuietNight (event: skip the next infect phase entirely) (avoid Riyadh — buildable station site(s) near you) you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Essen), bob 0 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan), bob 1 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (3 cubes), Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2, Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [1] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}} [2] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [3] {"tag":"discard","card":{"kind":"city","city":"Essen"}} [4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [5] {"tag":"discard","card":{"kind":"event","event":"forecast"}} [6] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}} [7] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Discard to 7 from 8. Hand: Bogota, Sao Paulo, Milan, Essen, Riyadh, forecast, oneQuietNight, Karachi. Bob's instruction: shed Riyadh-or-Karachi (both dead black currency). Keep both events. Two sheds needed? 8→7 = ONE discard only. Bob said "shed RIYADH-or-KARACHI" — pick one. Wait — hand went from 6 + drew 2 (OQN + Karachi) = 8. One discard to 7. Which one: Riyadh or Karachi? Considerations: - Karachi: adjacent cluster partner Delhi@2! Karachi is a CURED-black city at 3 cubes I'm assigned to wipe ("black-eradication sweep owner"). But the CARD Karachi is dead currency (cured) — yet useful as "fuel": flying to Karachi spends the card... but I can walk there. However as fuel value: Karachi card lets direct-flight TO Karachi if urgent. - Riyadh: dead black currency; earlier declared "corridor fuel" — the Riyadh card enables a 2-action route to Karachi (direct flight Riyadh → drive Karachi 1). That was my planned corridor entry! Hmm: my sweep plan next turn(s): from Kinshasa → corridor via Khartoum(1y?)... route priced in state: "Karachi: 4 move(s): Khartoum→Cairo→Baghdad→Karachi" or "2 action(s): direct flight to Riyadh (spends Riyadh(black)), then 1 move to Karachi." So Riyadh IS the efficient corridor key — saves 2 actions on my assigned 3-cube wipe (and Delhi follows). Keeping Riyadh = better than keeping Karachi for the sweep utility. Discard KARACHI card instead ✓ (also avoids "flying SPENDS it" trap since I keep Riyadh as the flight leg). Also station-site note: "avoid Riyadh — buildable station site" hint says discarding Riyadh would be worse for build-optionality; but more decisively Riyadh-as-fuel wins. Contract-shield check: Bogota/SP/Milan/Essen set-cards untouched ✓; both events kept ✓. Decision: discard Karachi(city). Brief message optional — bob pre-filed both options so no ping needed strictly... The choice between his two named options is his asked decision delegated back. One-line reply costs nothing meaningful but messages this turn = plenty left. Protocol: he named both acceptable, I choose with a reason; silent execution of HIS filed menu is compliant (veto/confirm format was for the big scheme, already confirmed). I'll skip message? "If you DO override... SAY SO" — not overriding; choosing among his options. Small selectivity benefit for our shared ledger though: knowing Riyadh (not Karachi) remains fuel matters for future routing mentions ("direct to Karachi" references). Quick ping justified. Then stop (awaiting discard phase has only discards available; after submit turn advances). ``` text: ```text One slot to shed, and bob's shield offers exactly two legal candidates: cured-black cards only. Choosing by fuel math rather than sentiment — **Riyadh stays** (it's the 2-action corridor key into my assigned Karachi wipe: fly-Riyadh+1-drive beats the 4-drive walk), **Karachi's card goes** (its urgent-access role duplicates Riyadh's, cheaper routes win). Set cards untouched, Forecast+OQN both holstered as contracted for the worst reshuffle window. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Shed resolved per your menu: KARACHI discarded, RIYADH retained — your two named candidates were equal in cure-value (zero), unequal in sweep-value: Riyadh is my contracted corridor KEY (fly-Riyadh→drive-Karachi = 2 actions vs 4-drives), Karachi-card duplicates that access at higher cost. Both events kept for the worst window exactly as you ruled. Next turns: corridor grind Karachi(3)+Delhi(2) — supply refill + cluster-dismantle en route south; collision venues still yours to call."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Karachi"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Karachi"}}}} ``` ### bob-legacy-p0064 {#d-bob-legacy-p0064} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 64. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #122](/games/game-01/turns/14.md#e122) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=scientist at=Essen cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Jakarta(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Riyadh(black), event:forecast] bob@Essen(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:15 yellow:15 black:14 red:22 decks: player=21 infection=38 player-discard: 3 blue, 3 yellow, 7 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] [cluster Kinshasa–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): London→Madrid→Sao Paulo→Lagos→Kinshasa — or 1 action: direct flight (you hold Kinshasa — your 3/4 yellow set — burning drops it to 2/4; 4 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa Washington: 3 blue⚠ [in infect-discard] — 3 move(s): London→New York→Washington Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board] — 4 move(s): Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4 Istanbul: 2 black — pre-empt (one draw from critical): 2 move(s): Milan→Istanbul [black CURED: 1 treat clears ALL cubes here] Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4 Johannesburg: 2 yellow [cluster Kinshasa–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] Bogota: 2 yellow [in infect-discard] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Essen(blue): meet IN Essen (the card's own city) — you 0 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 4 move(s): Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 3 move(s) vs your 4 Istanbul (black, 2): 2 move(s): Milan→Istanbul Delhi (black, 2): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi — nearer teammate: alice, 2 move(s) vs your 4 station opportunities (stations enable cures and shuttle travel): you hold Cairo, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Overnight changes (alice's turn just started; actually this is the board as her turn begins — outbreaks moved 2→3, meaning an outbreak happened during the night infect phases: Kinshasa got a card → but Kinshasa is at 3... wait, Kinshasa still 3. Johannesburg now 2 — so the outbreak that hit was... Kinshasa outbreak earlier? The count went 2→3: probably an epidemic landed? No — infection rate still 2. An outbreak occurred somewhere tonight, likely Kinshasa→Johannesburg (JNB went from 1 to 2, Kinshasa stayed 3 because it can only outbreak once per card). So Kinshasa DID outbreak — that's the 3rd. My draws overnight: Atlanta(blue) and Kinshasa(yellow)! Now I'm 7/7 with: - Lima, Lagos, Kinshasa = 3 yellow (3/4!) - SF, Madrid, Atlanta = 3 blue (3/4!) - Cairo(black) HUGE: I'm one single share away on EACH of the two remaining cures. Alice holds Bogota+SP (yellow) and Milan+Essen (blue). Hand: I'm at exactly 7/7. Any draw forces a shed. Also — big developments visible in my hand: I hold KINSHASA(yellow). And Kinshasa sits at 3 cubes, a live bomb cluster with Johannesburg(2), 5 cubes total, growing (supply 15 left). The system hints: "direct flight (you hold Kinshasa — your 3/4 yellow set — burning drops it to 2/4..." — i.e., don't burn Kinshasa for travel unless it beats the cure. And station opportunity persists: Cairo-station build (spending Cairo) saves ~2 actions on remaining cure runs, BUT: sharing rules mean BOTH players must stand in city cards' cities for transfers... wait no — Researcher exception doesn't exist here (neither of us is Researcher). Shares are forced in-city. Hmm, but does a second station change THAT? Stations enable cures (must be AT a station), and shuttle flights between stations. They do NOT relax share rules. So what does a Cairo station buy us? Cure execution sites closer to convergence venues! E.g., after shares complete in SP/Bogota or Milan/Essen, I walk/fly back to a STATION to discover cures. A Cairo station would let me cure from Africa/Middle East side without returning to Atlanta (saves ~4 moves each time). Alice's charter plan ends Pacific-side/Atlantic-side... Hmm, actually rethink the whole endgame now given MY HAND changed: CURRENT STATE: - Me @Essen, hand: Lima, Lagos, Kinshasa (yellows 3/4), SF, Madrid, Atlanta (blues 3/4), Cairo (black dead). - Her @Jakarta, hand: Bogota, SP, Milan, Essen (+Riyadh dead + forecast). - Remaining cures: YELLOW needs 1 share of any yellow (Lima/Lagos/Kinshasa mine ↔ Bogota/SP hers) then cure by collector. BLUE needs 1 share similarly. - Each share costs: my presence in the venue city + her give action + her transport. - The FOUR distinct yellows can assemble via TWO shares (one SP, one Bogota) per v7 design... but WAIT. Why did we need both shares? Because: at any moment yellow set = my 2 (before) + her 2. For me (collector) to hold all four, she must GIVE both her cards to me = 2 shares. Then I hold 4 and cure at a station. BUT ALTERNATIVE NOW: cure requires standing at station. There's ONE station (Atlanta). Returning to Atlanta from South America = 3-4 moves. OR build a 2nd station NEAR the meet cities! KEY INSIGHT AVAILABLE THIS TURN (my turn comes later; alice is active now): Government Grant still not surfaced. But *I* can BUILD a station paying a city card I stand in. I hold Atlanta(blue)... if I stood IN Atlanta I could pay it — no wait, if I were IN Atlanta I'd already be at THE station. Paying Atlanta(blue) is pointless there (station exists). Options I could execute NEXT TURN from Essen (I have 4 actions): A) Proceed southbound per v7: Essen→(London→Madrid→SP...) walking is long: Essen-London-Madrid-SP = 3 drives to reach Madrid, then London... actually Essen→London→Madrid→Sao Paulo = 3 drives + need Lagos drive too (SP-Lagos adjacent, then SP via Lagos: Madrid→SP direct edge exists! Madrid-Sao Paulo adjacent). So Essen→London→Madrid→SP = 3 drives = SP reachable next turn action-3, arrive SP; share#1 could even land same turn IF alice arrived (she'll be mid-Karachi or en route; she said charter once eradicated → RED DEAD lands end of HER current turn (Seoul/HCMC singles lifted)... hmm she wrote "formal RED DEAD declaration lands end of next turn". So red goes extinct tonight-ish. Then her transport Jakarta-charter works. Then cure execution: wherever shares complete, *I* must reach a station to discoverCure YELLOW (#3) AND BLUE (#4). Returning to Atlanta twice = expensive (SP/Bogota→Miami→Atlanta walk each ≈ 2-3, plus to Europe again?). BLUE cure site alternative: she holds Essen card — she could charTER INTO ESSEN and give it to me HERE while I'M IN ESSEN (I'm standing in Essen right now!). Then I'd have SF+Madrid+Atlanta+Essen=complete blue IMMEDIATELY. But curing blue needs a STATION. Nearest: Atlanta (via fly/moves from Essen ≈ NYC-Wash-Atl or using blues as fuel — blues post-cure-set-assembled become FUEL legally! e.g., once blue set assembled I could burn... NO WAIT. If I burn any blue card for fuel before discovering the cure, the set breaks. Must keep all 4 until cure fires. After cure #3 (yellow) fires, ALL surviving yellows (Lima/Lagos/Kinshasa + received ones minus spent-into-cure... those get discarded on discovery anyway) become free fuel; similarly blues free up after cure #4.) Sequence optimization for MINIMAL total actions to WIN: Goal order flexibility: cure #3 = whichever color's set completes first near a station; last cure needs full assembly anyway. Constraint: shares happen in-city where giver stands with receiver holding/giving... (shareGive: giver gives card matching CURRENT CITY — card named = city both stand in). The locked venues: alice must personally be in: SP, Bogota (yellow cards' cities), Milan, Essen (blue). She has FORECAST event (free action) + Jakarta(red) charter as main mobility, plus walks. Efficiency idea REVISED (respecting her veto & adjacency geometry): Her final route after RED DEAD + Karachi: charter(Jakarta)→ESSEN first? Adjacency: Essen←→Milan? No—Essen neighbors: London, Paris, Milan, St Petersburg. Milan neighbors: Essen, Paris, Istanbul(black). So Milan→Essen IS adjacent!! Two of the four venues (Milan/Essen) form an ADJACENT pair, exactly like SP-Bogota do. SO: design symmetric double-meets in ADJACENT VENUE PAIRS: - EU pair: MILAN (give Milan-blue) → walk → ESSEN (give Essen-blue) - SA pair: SP (give SP-yellow) → walk → BOGOTA (give Bogota-yellow) Each pair = 2 share-actions + 1 walk + transports. She hands BOTH colors across both pairs = 4 total gives. Then I sit on 8-color-complete cards (minus my own halves: I'd hold Lima/Lagos/Kinshasa/SF/Madrid/Atlanta/+received 4 = 10 cards lol over limit — SHE gives me hers; I never give; total: 6 held +4 received = 10 > 7 HAND LIMIT! Overflow disaster — must interleave CURES between shares!! Right: after receiving 2 yellow (at SP+Bogota meets), I hold 5 yellows?? No wait — I hold 3 yellows now (incl Kinshasa!), receive 2 more = 5 yellow. DiscoverCure yellow spends 4 of them → hand drops. Timing matters vs 7-cap: currently exactly 7. Receiving 1st yellow = 8 → forced immediate discard. The preview earlier noted: "share forces discard — name non-Y card" — discard candidates NOW: CAIRO (dead black, already legal spend). GOOD NEWS: shedding Cairo is FREE value-wise! And after cure #3, extra yellows become spendable (Lima/Lagos/Kinshasa leftover after spending 4 into flask: 1 remains as free fuel!). REVISED MASTER SEQUENCE (draft v8): Phase X (mine, tonight-next): Already promised southern run per v7. From Essen: E→London→Madrid→SAO PAULO (3 drives). Arrive SP early. If her charter hasn't mobilized yet, remaining 1 action = treat (Lagos? JNB?) somewhere southward-adjacent. Actually SP lane: Khartoum(1)/Lagos(1)/JNB(2 yellow)+Kinshasa(3) corridor = MY new natural grind patch post-Essen — absorbing the Kinshasa bomb myself now?! I HOLd Kinshasa(yellow); warning says burning it breaks 3/4→2/4 — correct: DO NOT BURN IT FOR FLIGHT. But visiting Kinshasa-city to TREAT costs no cards: drive SP→Lagos→Kinshasa treat treat → cluster defused (after Johannesburg check). My southern path covers it perfectly. She: tonight RED DEAD + Karachi corridor sweep tomorrowish; then charter Jakarta→MILAN (adjacent-pair version, better than ESSEN-direct for combining); give#1 Milan-blue(me present); walk Milan→Essen; give#2 Essen-blue; [I meanwhile shifted Essen→Paris→waiting-ish near Milan?] Coordinate timing: our rendezvous points overlap naturally since I start southbound but must eventually loop back? UGH geometry conflict: I can't be in SOUTH AMERICA AND in Milan/Essen same rounds... Choose WHICH PAIR FIRST — decisive question. Facts: - All four cards must EVENTUALLY transfer (2 yellow to ME; well actually collector could switch colors: e.g., SHE collects blue instead (gives nothing; I give her Madrid/Atlanta/SF via meets) — symmetry same cost roughly. - Every cure lands at ATLANTA (only station) UNLESS someone builds a 2nd station — possible via paying cards at current cities, but every candidate payment card is currently a SET MEMBER except CAIRO(dead). CAIRO-STATION: I'd have to WALK 3 moves to Cairo + 1 build = 4 actions total investment, giving a PERMANENT cure-site in middle-east — serving BOTH remaining cures?? Yellow cure sites available afterwards: Atlanta walk-back OR... share happens in SA; returning from SA to Cairo ≠ shorter than to Atlanta. Meh. SIMPLEST ROBUST PLAN: accept Atlanta as sole cure bench; sequence: Round N (me): Essen→London→Madrid→SP (arrive) [+1 spare treat] Round N (her): RED DEAD completes (+Karachi start?) Round N+1 (her): charter→MILAN; walk→ESSEN? NO — bundle differently: Actually simplest: SHE brings all 4 her-cards TO THE SAME CLUSTER OF MY POSITION in sequential rounds; order pairs by GLOBAL adjacency: Her charter options: Jakarta→{SP, Bogota, Milan, Essen} all legal charters (each = city-card match). Choose chain: MILAN-give → walk ESSEN-give (EU pair done round N+1 with me present Essen/London-side?) — then I FLY/ferry toward SA: cure blue at Atlanta EN ROUTE south?? My position around then: post-EU ~ London/Madrid → Miami corridor → Bogota-side. Miami→Atlanta detour = 2 drives each way… expensive vs benefit timing. Cheaper: ORDER: YELLOW PAIR FIRST IN EU?? Venues fixed: SP,Bogota in SA — immovable. So whichever color second determines return trips. Both pairs require SOMEONE be in SA pair cities (yellow) and EU pair cities (blue). Someone crosses the Atlantic twice inevitably UNLESS one person handles SA pair wholly (her gives) then goes straight onward somewhere useful (Karachi east?? that's opposite hemisphere)... Wait — what about SHE takes SA-pair gives fully, and I take them at face value — SHE is ALREADY positionedJakarta (Pacific rim, closest to Asia ops incl. Karachi/Seoul leftovers, AND charter-reachable in 1 action to ANY of the 4 venues!). Assign by necessity: Her unique asset = instant global charter×(cards as fuel). She can do BOTH pairs solo: charter→SP, give; walk→Bogota, give (yellow done for me). Then she's Bogota-side; charter NOT available (no unspent reds? JAKARTA spent at SP-leg; others Seoul/HCMC remain burned later...). Her exit then: walk Bogota→Miami→Chicago→...westbound trek home for Karachi/Asia recovery ~long. Meanwhile I cure #3 YELLOW by trudging Miami→Atlanta AFTER collecting Bogota... wait shares need me TOO — I collect; I must BE in SP & Bogota as she arrives-gives! My scheduled southern run reaches SP round N — timed to meet her charter round N/N+1. GOOD — sequence works: our pair-meets execute with min transport: her 2 charter legs (or 1 charter + pair-walks), me already parked southbound (my 3-4 moves). THEN together-ish in SA, SHE NEEDS EXIT; MY task: Miami→Atlanta bench 2 moves AFTER second yellow give in Bogota: Bogota→Miami(direct drive)→Washington?? Miami-Atlanta NONadjacent (Miami nbrs: Atl,Wash,MexCity,Bog). Bogota→Miami→ATLANTA =2 moves! Arrive bench, DISCOVER YELLOW #3. During which SHE: repositioning toward EU-pair charter needs ANOTHER city-card match — remaining charter-fuel: Seoul(red)? HCMC(red)? Those ARE in her possession? Earlier spent (HK flew to Seoul-leg; Manila flew R2). Red fuel LATER becomes abundant post-eradication: deck discards... WAIT no — charter burns FROM OWN HAND ONLY. Current her-hand cities: Bogota(y/set),SP(y/set),Milan(b/set),Essen(b/set),Riyadh(dead),forecast. After giving y-pair away: she holds Milan/Essen/Riyadh(+drawn futures incl. likely red discards fetchable? no cards return). Charter#2 fuel = Milan or Essen themselves (the SET members — spending breaks blue SET if used BEFORE handing!) — ORDER SAVES IT: charter USING Milan(card) flying TO Essen-leg region AFTER having GIVEN it = impossible (given away). Using ESSEN(card) to fly to ESSEN-region AFTER giving it = gone. SO EU-pair approach needs fuel OTHER than the two sets... Riyadh(black,dead)-charter flies to RIYADH itself only (destination = card's city!). Charters always destination=selfcardcity. Available selfdestinations from hand: Milan OR Essen (pre-give) → can reach EU pair IMMEDIATELY without breaking anything IF flyer isn't relying on those cards afterwards being intact — SHE gives blue cards to ME at the SAME visits (give then fly-burn ordering): e.g., visit1 MILAN: arrive via charter(Milan card burned AS ENTRY TICKET — then how give Milan-card?? IT'S BURNED! ILLEGAL.) — HARSH TRUTH: arriving VIA Milan-card means card consumed; the OTHER participant (me) could bring... reverse roles!!! SHE collects BLUE: I hold SF/Madrid/Atlanta; give-via-meetings in THEIR cities impossible for me cheaply EXCEPT Madrid = ON MY PATH (Essen→London→MADRID!) — I pass THROUGH Madrid southbound NATURALLY!! PHOENIX DESIGN: BLUE via MADRID-pass-through: I'm ALREADY routing Essen→London→MADRID→SP! Turn N me: E→London→MADRID (stop!) — she charters JAKARTA→MADRID?? NO SHE'D NEED Madrid CARD — SHE DOESN'T HOLD IT. Charters target SELF-cards only; she lacks Madrid card (I hold it!). MEET AT MADRID = I hold venue card → zero-transfer-cost for ME (already passing through) + ZERO cost her... except her ARRIVAL — she CAN'T charter in (needs self-card=Madrid). FLIP THE COLLECTOR (only for BLUE): SHE collects blue at the SA/EU spots?? Inverse her position constraint stays (she must physically attend each venue as RECEIVER too — receiver must stand with giver in card-city equally!). Receiver also must BE THERE. So whichever direction flows, BOTH parties attend both venues of that color. Pure optimization remains. FINAL SIMPLIFIED CONVERGENCE (cost-minimal known good): Yellow pair (SA): her charter SP (burn Jakarta ✔ post-dead) + walk Bogota: gives both — me trudging southbound on schedule = my pre-paid presence. Blue pair (EU): SHE CAN'T EFFICIENTLY ATTEND EU (post-SA stranded Americas with dead fuel). SO FLIP: *I* attend EU pair trivially (ALREADY THERE!) — reverse-direction shares: SHE=GIVER TOO?? Again the giver/receiver symmetric requirement ruins flips unless giver owns cards — the venue cards MATCH WHOEVER HOLDS THEM = the person giving THEM AWAY (cards flow alice→bob under never-break). Blue cards SHE holds → she must deliver to me IN their cities. UNLESS *I* deliver yellow cards to *HER* IN THEIR CITIES (venues SA identical!). Net geometry demand: alice ∈ {SP,Bogota} ∪ {Milan,Essen}; bob ∈ same two pairs. ONE crosser total between hemispheres mandatory... She starts Jakarta: cheapest for HER = SA pair (1 charter+walk); cheapest for ME = EU pair (0 moves TODAY — I'm IN Essen!, Milan 1 drive). THEN whoever cures travels to bench: post-her-SA she's Americas: WALK-HOME Bogota→Miami→Wash→?? + CHICAGO?—she could TERMINATE at MIAMI... bench=ATLANTA adjacent... rather: post-my-blue-cure-I-can't-(bench absence) — *after EU pair completes*: hold SF+Madrid+Atl+Essen(mine!given Milan now from her position?? NO STOP. CONCRETE ASSIGNMENT CLEAN VERSION v8: - YELLOW: SHE delivers Bogota&SP → ME in SA. Bench-run = MINE (walk home Miami→ATLANTA, cure yellow#3 on arrival, THEN remaining loose yellows (Kinshasa-survivor & extras) turn free-fuel for station-build options etc). - BLUE: SHE ALSO DELIVERS Milan&Essen?? → impossible economics per above UNLESS meeting order stacks: EU leg precedes SA leg!! HER FULL ROUTE: tonight RED DEAD finishes(+Seoul,HCMC singles=red EXTINCT ✔). Next: KARACHI sweep quick (1-treat,burned-black-corridor bombs defuse 1-visit-each∈ tripwire). THEN charter→MILAN (milan-card PRE-GIVE burn-free arrival)—GIVE milan-blue to ME who circles BACK UP Essen→...hmm I told southbound. I KEEP OVERTURNING. DECIDE WITH NUMBERS — Option P ("South-first yellow"): Me: E→Lon→Madrid→SP (3m) →wait ; her charter 1a →meet; her walk Bogota+give ×2 (2-3a); my climb-home 2m MIA→ATL; cureY 1a. TOTALS(≈): bob 6-7a; alice ~4-5a +RedDead+Karachi cost embedded. Blue pair afterward: she's Americas-stranded(home-trek ~5-7a simultaneous? maybe parallel-useful!); I'm Atlanta-post-cure#3 → EU trip = fly via blues?? blues STILL LOCKED(none cured yet-broken!): travel fuel forbidden=plain ferry network NY-EU 4-5 moves+timeshare... ALTERNATIVELY SHE carries blues WESTWARD toward eventual US-landing herself while recovering eastward-post-cure2? Her westward recovery EXACTLY overlaps delivering blue pair nowhere—venues Milan/Essen fixed EU. DEAD END for cheap: somebody re-crosses Atlantic 6-9a equivalent. Option Q ("Europair-first"): Alice charter→MILAN(give#1b); walk ESSEN(give#2b)(both ~3-4a TOTAL incl charter+betweenwalk — tiny!); afterward SHE'S Europe → SA by ??? (Essen→walk Madri→? SA unreachable except air: no fuel) hmm her exit = fly-out needed = uses... acquired knowledge: could hand travel?? options exhausted; but BOB handles SA solo: I collect yellow INFULL: waiting-in-SA receives BOTH her cards there = fine either order... WAIT EVEN BETTER SHE charter-hops chain: MILAN→(give)→walk ESSEN→(give)→ then SHUTTLE none. Exit dead. TRUE COST comparison via totals: Q: alice 4-5a spent EU + strand-SA problems remain for *yellow*?? NO yellow also q-committed: Q pairs BOTH colors THROUGH ME?? coordinates fail beyond... OK concede original v7 shape accepted mild cost; but ADD pivotal twist discovered tonight: **I hold ATLANTA-CARD(blue)**: I could BUILD SECOND STATION — paying Atlanta-blue ONLY WHERE STANDING = AT the real one (circular silly). PAY WITH **CAIRO**(dead ✔ LEGAL!) at CAIRO after 3-move walk: Station#2 @CAIRO = MID-WORLD BENCH serving BOTH hemispheres-ish (Europe: Madrid-1,Cairo↔adjacent-to Algiers/Istanbul/Khartoum/Riyadh; Americas never; SA-missions return via Madrid→Algiers→CAIRO route 3drives VS Miami→ATL 2drives — Atlanta stays superior for SA returns 2<3). NET WIN marginal. SKIP station (SAVE 4 actions) unless state shifts. LOCK FINAL v8-answer (keep v7 architecture, micro-fixed): Tonight(me,N): E→London→MADRID (12/43?) wait remaining actions only apply NEXT prompt(s) — as interactive turns roll, minimal messages; effective upcoming steps stay simple per-pin. Notify alice QUICKLY (hand news alters urgency both ways): Key deltas broadcast-worthy: 1) I drew ATLANTA+KINSHASA → I'm 3/4 BOTH yellows&blues (single-shares endgame confirmed×2); KINSHASA-card note: won't burn its namesake-cure travel rule. 2) OUTBREAK #3 acknowledged (Kinshasa-cluster flare→JNB+cube splash) — response doctrine unchanged: my southbound lane runs STRAIGHT THROUGH IT: SP→Lagos→Kinshasa treats form my new side-quests beside venue duty; ledger absorbs rest. 3) Hand cap discipline when shares fire: my CAIRO(dead-black) designated pre-named sacrificial lamb for the first forced dump — saves arguments later. 4) Karachii/Delhi/istanbul black残余 = her tripwire-lane stands untouched-per pin. She executes finale+corridor; my window opens shortly (await). Keep message ≤compact. NO PIN UPDATE warranted: v7 structure survives; the assignments/results consistent; details above = executional not architectural — but wait v7 said bob "southbound Miami→Bogota→SP timed to alice's charter readiness": tonight-flavored tweak nowIncludes MADRID-pass-with-no-stop change(madrid SP unreachable via Madrid?? map: Madrid connects Sao Paulo DIRECTLY (listed!). Yes E→Lon→Madrid→SP unchanged exact). Also add explicit: I arrive SP next-window-end(3 drives); she should time charter-here AFTER red-extinct declaration possiblysame round permitting simultaneous pincer-meet scheduling signal next exchange. GO message. ``` text: ```text Outbreak #3 flared overnight (Kinshasa cluster spat at Johannesburg — the deferred bomb finally coughed), but my draws changed everything worth shouting about: **Atlanta + Kinshasa landed** — I now hold **3-of-4 on BOTH remaining colors** simultaneously (yellows Lima/Lagos/Kinshasa, blues SF/Madrid/Atlanta). One single share completes each set. One packet, then I let alice's window breathe: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "HAND-NORMALIZED ENDGAME PITCH: my overnight draws make both remaining cures SINGLE-SHARE tasks — I need only ONE yellow (your Bogota OR SP) and ONE blue (your Milan OR Essen) delivered anywhere my feet touch. PROPOSAL replacing the old both-pairs walk: (1) your RED DEAD continues untouched tonight/tomorrow; (2) when charter mobilizes, the SA leg alone carries YELLOW: SP + walk-Bogota (or reversed) — you give ONE of them to me, other rides free with you forever (cured sets don't care who banks the last copy if HALF STAYS YOURS? — NO WAIT, cure needs 4 gathered IN MY hand minus flask-spend; strictest form: give me ONE yellow, I show 4 to a station — yes, ONE share suffices ✓ likewise ONE blue share suffices ✓); (3) BLUE: bundle your Milan-or-Essen give INSIDE your existing EU entry moment — your Essen-grind-note already parks you near both; give EITHER as you transit, venue irrelevant to ME because *you* place us in-city. Amended timeline then reads: shares land wherever schedules collide → I run Miami→ATLANTA bench after SA leg (cure#3 YELLOW) → then EU-or-Pacific drift for blue pickup +cure#4 AT ATLANTA regardless. Economics: ≥2 share-actions saved vs v7's rigid four-venue tour. HAND CAP pre-filed: my CAIRO(dead black) auto-dumps when overflow hits — flagging so nobody panics. Ledger: I will NOT burn KINSHASA-card for flight (drops my set) though treating in-city stays legal when my southbound passes it. VETO/CONFIRM format please."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Wait — I need to double-check the rules I just asserted: "ONE share suffices" — I hold 3 yellows (Lima/Lagos/Kinshasa) + receive 1 = 4 distinct = cure valid ✓. Same for blue (SF/Madrid/Atlanta + 1) ✓. Yes — her earlier "two-share minimum" framing assumed I only held 2 of each. With Kinshasa+Atlanta drawn, one share per color suffices. My message correctly amended that. But I asserted "give me ONE yellow" — I'm the collector, and the card must flow FROM her to ME in the card's city: she must BE in Bogota/SP/Milan/Essen to give that card. The economics hold either way. Also note: I'm at 7/7 — when she gives a card, I overflow by one → discard CAIRO ✓ pre-filed. Now wait for her confirmation / my turn. ``` text: ```text Pitch filed with the arithmetic stated explicitly (one share per color now suffices since I sit 3/4 on both; Cairo pre-named as the legal dump when overflow hits; Kinshasa card protected from flight-burn). Alice's veto window is open; my locked next moves stay per v7 (southbound through Madrid toward SP) pending her sequencing answer. Holding until my window. ``` toolCalls: [] ### bob-legacy-p0066 {#d-bob-legacy-p0066} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #129](/games/game-01/turns/14.md#e129) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=scientist at=Essen cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=8 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight, Karachi(black)] bob@Essen(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:15 yellow:18 black:14 red:22 decks: player=19 infection=38 player-discard: 3 blue, 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] — 3 move(s): London→New York→Washington Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board] — 4 move(s): Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black — pre-empt (one draw from critical): 2 move(s): Milan→Istanbul [black CURED: 1 treat clears ALL cubes here] Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi [black CURED: 1 treat clears ALL cubes here] Johannesburg: 2 yellow Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): London→Madrid→Sao Paulo→Bogota — nearer teammate: alice, 3 move(s) vs your 4 Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Essen(blue): meet IN Essen (the card's own city) — you 0 move(s), alice 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Essen); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 move(s), alice 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Cairo, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice's state: awaitingDiscard phase, hand=8: [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight, Karachi(black)]. She has TWO events now: forecast AND oneQuietNight! She drew OQN. Also Karachi(black) — dead currency post-cure. Her discard (to 7): shed ONE. Per card-law, the dead black cards are Riyadh and Karachi — either burns freely. Recommend keeping BOTH events (OQN + forecast = two shields for the coming triple-bomb reshuffle window). Shed RIYADH or KARACHI. Also note her position: she went KINSHASA as resequenced and cleared it apparently (Kinshasa no longer on threats! It's gone from the threat table — she wiped it 3→0. Johannesburg still at 2). And she gained an OQN. Interesting share-venue note: "alice hands you Sao Paulo(yellow): meet IN Sao Paulo — you 3 move(s), alice 2 move(s)" — from Kinshasa she's 2 moves to SP via Lagos... wait routes show Kinshasa→Lagos→SP? Whatever — her post-wipe parking is Lagos-side per disclosure ("park 1-leg off a direct to SP"). Also my new realization for advice content: after her wipe tonight, when my southbound runs Madrid→SP, if SHE meets me there with a spare action and gives BOGOTA-or-SP, cure#3 becomes my immediate Atlanta run. The venue flex already agreed ("wherever our feet collide"). Key shield note: OQN should be saved for the WORST night — the epidemic reshuffle window where Washington(3)/Delhi(2)/Bogota(2) etc. re-arm. Forecast can also bury that same window. Two events = cover both windows. Message content: - Discard call: RIYADH or KARACHI out (both dead-black currency); keep both events. - Kinshasa wipe receipt acknowledged (it vanished from threats — cluster defused). - Note her draw of OQN doubles our shield stock; reserve it for the reshuffle-night exactly like forecast. - Confirm my legs unchanged: southbound continues this turn (Madrid next). Keep short. This is likely worth sending (discard is live NOW, and the two-event stock change is material). ``` text: ```text Her wipe receipts just landed in the threat table — **Kinshasa is GONE** (cluster defused before it could chain again) — and her hand reveals a second event drawn (**oneQuietNight**, alongside forecast). With her discard live RIGHT NOW, one tight enforcement packet matters: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "DISCARD CALL + RECEIPTS: shed RIYADH-or-KARACHI (dead black currency forever) — keep BOTH your events; OQN+forecast is a double shield around the coming reshuffle nights when Washington/Delhi/Bogota stacks want to re-arm — spend them only on the worst such window, not casually. Kinshasa-flat confirmed from my board read (cluster erased pre-chain; Joburg@2 remains your singleton wake). My line runs untouched tonight: southbound through Madrid toward the SA meeting geometry; one yellow + one blue hand-off wherever schedules collide, then Atlanta bench for #3/#4 exactly as pitched. Nothing else changed on my ledger."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Discard shield re-armed (dead-black out, both events hoarded for reshuffle night), Kinshasa-flat acknowledged, my southbound line restated. Holding until my action window. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0071 {#d-alice-legacy-p0071} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 71. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Kinshasa cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast] bob@Essen(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:15 yellow:15 black:14 red:22 decks: player=21 infection=38 player-discard: 3 blue, 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] [cluster Kinshasa–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now Washington: 3 blue⚠ [in infect-discard] — 5 move(s): Lagos→Sao Paulo→Madrid→New York→Washington — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Washington — nearer teammate: bob, 3 move(s) vs your 5 Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board] — 4 move(s): Khartoum→Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Riyadh (spends Riyadh(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black — pre-empt (one draw from critical): 3 move(s): Khartoum→Cairo→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3 Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] Johannesburg: 2 yellow [cluster Kinshasa–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Johannesburg Bogota: 2 yellow [in infect-discard] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kinshasa(yellow): alice already at Kinshasa → then that pawn treats Washington(blue): drive bob 3 step(s) to Washington → then that pawn treats Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (3/4) — give bob your blue cards when you share yellow: bob collects (3/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Essen), bob 0 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan), bob 1 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 4 move(s): Khartoum→Cairo→Baghdad→Karachi Istanbul (black, 2): 3 move(s): Khartoum→Cairo→Istanbul — nearer teammate: bob, 2 move(s) vs your 3 Delhi (black, 2): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 4 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (3 cubes), Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2 (3 cubes), Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~10 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the Essen handoff (bob collects; assumes they meet you) — drive Lagos, drive Sao Paulo, charter to Essen tempo: 5 action(s) closer to the blue cure (13 → 8 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Washington, Kinshasa): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: yellow margin 5 — burnable; 4 yellow still in deck - defuse the armed discard bomb at Washington (blue — fires on the next epidemic reshuffle) — fly Bogota, drive Miami, drive Washington tempo: 2 action(s) closer to the blue cure (13 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Washington, Kinshasa): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: yellow margin 5 — burnable; 4 yellow still in deck - break the Kinshasa–Johannesburg yellow cluster at Kinshasa — treat yellow, treat yellow, treat yellow tempo: no cure progress — nearest is blue, 13 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "advance the blue cure: move toward the Essen ha…" → "defuse the armed discard bomb at Washington": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "defuse the armed discard bomb at Washington" → "break the Kinshasa–Johannesburg yellow cluster …": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "break the Delhi–Karachi black cluster at Karachi" — tempo 1 vs 5, risk 1.13 vs 1.13 — beaten by "advance the blue cure: move toward the Essen ha…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Lagos"} [3] {"tag":"driveFerry","to":"Johannesburg"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Essen", "Riyadh" [10] {"tag":"treatDisease","color":"yellow"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Milan"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} (playEvent costs NO action — you may play one AND still take all your actions) [24] {"tag":"playEvent","play":{"event":"forecast","order":["Istanbul","Atlanta","Paris","Johannesburg","Jakarta","Taipei"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Istanbul (2) → Atlanta (1) → Paris (1) → Johannesburg (2) → Jakarta → Taipei (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0072 {#d-alice-legacy-p0072} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 72. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #125): Confirmed with clean disclosure: her Kinshasa detour (chain-geometry first, correct call), single-share scheme locked, Cairo dump pre-named. Nothing in her patch contradicts my legs — v7 southbound stands from my side, flexing to her wipe-timing. Silent until my window opens next. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Kinshasa cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast] bob@Essen(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:15 yellow:15 black:14 red:22 decks: player=21 infection=38 player-discard: 3 blue, 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] [cluster Kinshasa–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now Washington: 3 blue⚠ [in infect-discard] — 5 move(s): Lagos→Sao Paulo→Madrid→New York→Washington — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Washington — nearer teammate: bob, 3 move(s) vs your 5 Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board] — 4 move(s): Khartoum→Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Riyadh (spends Riyadh(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black — pre-empt (one draw from critical): 3 move(s): Khartoum→Cairo→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3 Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] Johannesburg: 2 yellow [cluster Kinshasa–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Johannesburg Bogota: 2 yellow [in infect-discard] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kinshasa(yellow): alice already at Kinshasa → then that pawn treats Washington(blue): drive bob 3 step(s) to Washington → then that pawn treats Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (3/4) — give bob your blue cards when you share yellow: bob collects (3/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Essen), bob 0 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan), bob 1 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 4 move(s): Khartoum→Cairo→Baghdad→Karachi Istanbul (black, 2): 3 move(s): Khartoum→Cairo→Istanbul — nearer teammate: bob, 2 move(s) vs your 3 Delhi (black, 2): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 4 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (3 cubes), Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2 (3 cubes), Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~10 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the Essen handoff (bob collects; assumes they meet you) — drive Lagos, drive Sao Paulo, charter to Essen tempo: 5 action(s) closer to the blue cure (13 → 8 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Washington, Kinshasa): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: yellow margin 5 — burnable; 4 yellow still in deck - defuse the armed discard bomb at Washington (blue — fires on the next epidemic reshuffle) — fly Bogota, drive Miami, drive Washington tempo: 2 action(s) closer to the blue cure (13 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Washington, Kinshasa): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: yellow margin 5 — burnable; 4 yellow still in deck - break the Kinshasa–Johannesburg yellow cluster at Kinshasa — treat yellow, treat yellow, treat yellow tempo: no cure progress — nearest is blue, 13 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "advance the blue cure: move toward the Essen ha…" → "defuse the armed discard bomb at Washington": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "defuse the armed discard bomb at Washington" → "break the Kinshasa–Johannesburg yellow cluster …": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "break the Delhi–Karachi black cluster at Karachi" — tempo 1 vs 5, risk 1.13 vs 1.13 — beaten by "advance the blue cure: move toward the Essen ha…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Lagos"} [3] {"tag":"driveFerry","to":"Johannesburg"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Essen", "Riyadh" [10] {"tag":"treatDisease","color":"yellow"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Milan"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} (playEvent costs NO action — you may play one AND still take all your actions) [24] {"tag":"playEvent","play":{"event":"forecast","order":["Istanbul","Atlanta","Paris","Johannesburg","Jakarta","Taipei"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Istanbul (2) → Atlanta (1) → Paris (1) → Johannesburg (2) → Jakarta → Taipei (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Kinshasa, 3 actions left, already announced the triple-wipe. Execute treat ×3. After tonight's treats: Kinshasa 0. Johannesburg stays 2 (I'm out of actions). Kinshasa's infect-discard bomb defused as far as board cubes go. No message needed — announced last turn, bob acknowledged ("her Kinshasa detour, correct call"). Just run three treats. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### alice-legacy-p0073 {#d-alice-legacy-p0073} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 73. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Kinshasa cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast] bob@Essen(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:15 yellow:16 black:14 red:22 decks: player=21 infection=38 player-discard: 3 blue, 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] — 5 move(s): Lagos→Sao Paulo→Madrid→New York→Washington — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Washington — nearer teammate: bob, 3 move(s) vs your 5 Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board] — 4 move(s): Khartoum→Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Riyadh (spends Riyadh(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] Kinshasa: 2 yellow [in infect-discard] [cluster Kinshasa–Johannesburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Istanbul: 2 black — pre-empt (one draw from critical): 3 move(s): Khartoum→Cairo→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3 Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] Johannesburg: 2 yellow [cluster Kinshasa–Johannesburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Johannesburg Bogota: 2 yellow [in infect-discard] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Washington(blue): drive bob 3 step(s) to Washington → then that pawn treats Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (3/4) — give bob your blue cards when you share yellow: bob collects (3/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Essen), bob 0 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan), bob 1 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 4 move(s): Khartoum→Cairo→Baghdad→Karachi Istanbul (black, 2): 3 move(s): Khartoum→Cairo→Istanbul — nearer teammate: bob, 2 move(s) vs your 3 Delhi (black, 2): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 4 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (3 cubes), Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2 (2 cubes), Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~10 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the Essen handoff (bob collects; assumes they meet you) — drive Lagos, drive Sao Paulo tempo: 2 action(s) closer to the blue cure (13 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Delhi–Karachi black cluster at Karachi — fly Riyadh, drive Karachi tempo: 1 action(s) closer to the blue cure (13 → 12 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: black CURED — spare exchange "advance the blue cure: move toward the Essen ha…" → "break the Delhi–Karachi black cluster at Karachi": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Kinshasa–Johannesburg yellow cluster at Kinshasa" — tempo 0 vs 2, risk 0.57 vs 0.57 — beaten by "advance the blue cure: move toward the Essen ha…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Lagos"} [3] {"tag":"driveFerry","to":"Johannesburg"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Essen", "Riyadh" [10] {"tag":"treatDisease","color":"yellow"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Milan"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} (playEvent costs NO action — you may play one AND still take all your actions) [24] {"tag":"playEvent","play":{"event":"forecast","order":["Istanbul","Atlanta","Paris","Johannesburg","Jakarta","Taipei"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Istanbul (2) → Atlanta (1) → Paris (1) → Johannesburg (2) → Jakarta → Taipei (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### alice-legacy-p0074 {#d-alice-legacy-p0074} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 74. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Kinshasa cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=6 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast] bob@Essen(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:15 yellow:17 black:14 red:22 decks: player=21 infection=38 player-discard: 3 blue, 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] — 5 move(s): Lagos→Sao Paulo→Madrid→New York→Washington — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Washington — nearer teammate: bob, 3 move(s) vs your 5 Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board] — 4 move(s): Khartoum→Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Riyadh (spends Riyadh(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black — pre-empt (one draw from critical): 3 move(s): Khartoum→Cairo→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3 Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] Johannesburg: 2 yellow — pre-empt (one draw from critical): 1 move(s): Johannesburg Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota Kinshasa: 1 yellow [in infect-discard] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Washington(blue): drive bob 3 step(s) to Washington → then that pawn treats Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (3/4) — give bob your blue cards when you share yellow: bob collects (3/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Essen), bob 0 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan), bob 1 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 4 move(s): Khartoum→Cairo→Baghdad→Karachi Istanbul (black, 2): 3 move(s): Khartoum→Cairo→Istanbul — nearer teammate: bob, 2 move(s) vs your 3 Delhi (black, 2): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 4 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (3 cubes), Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2 (1 cube), Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - break the Delhi–Karachi black cluster at Karachi — drive Khartoum tempo: 1 action(s) closer to the blue cure (13 → 12 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the blue cure: move toward the Essen handoff (bob collects; assumes they meet you) — tempo 1 vs 1, risk 0.57 vs 0.33 — beaten by "break the Delhi–Karachi black cluster at Karachi". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Lagos"} [3] {"tag":"driveFerry","to":"Johannesburg"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Essen", "Riyadh" [10] {"tag":"treatDisease","color":"yellow"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Milan"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} (playEvent costs NO action — you may play one AND still take all your actions) [24] {"tag":"playEvent","play":{"event":"forecast","order":["Istanbul","Atlanta","Paris","Johannesburg","Jakarta","Taipei"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Istanbul (2) → Atlanta (1) → Paris (1) → Johannesburg (2) → Jakarta → Taipei (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text One action left this turn. Kinshasa is now at 1 (cluster chain geometry dead — Joburg splash can no longer outbreak it). Final action candidates: 1. treatDisease yellow again → Kinshasa 1→0. Erases the last Kinshasa cube entirely. One action, in-city, guaranteed (no rejection risk). Supply refund +1. 2. driveFerry Johannesburg → move toward the 2-stack Joburg; no treat possible with last action. Without a treat, arriving dry. 3. driveFerry Khartoum etc. Option 1 is clearly correct: one more treat, Kinshasa fully clean tonight. Johannesburg@2 remains tomorrow's singleton-deferred item (its only neighbor being 1-cube Kinshasa post-wipe = zero chain geometry). That completes my announced "triple wipe" partially (2 of 3) and leaves me positioned EXACTLY between Johannesburg(2) and Bogota-corridor for next turn's flexibility. Submit treatDisease yellow. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### alice-legacy-p0075 {#d-alice-legacy-p0075} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 75. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Kinshasa cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=8 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight, Karachi(black)] bob@Essen(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:15 yellow:18 black:14 red:22 decks: player=19 infection=38 player-discard: 3 blue, 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] — 5 move(s): Lagos→Sao Paulo→Madrid→New York→Washington — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Washington — nearer teammate: bob, 3 move(s) vs your 5 Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board] — 4 move(s): Khartoum→Cairo→Baghdad→Karachi — or 1 action: direct flight (you hold Karachi — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): direct flight to Riyadh (spends Riyadh(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black — pre-empt (one draw from critical): 3 move(s): Khartoum→Cairo→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3 Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] Johannesburg: 2 yellow — pre-empt (one draw from critical): 1 move(s): Johannesburg Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Washington(blue): drive bob 3 step(s) to Washington → then that pawn treats Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (3/4) — give bob your blue cards when you share yellow: bob collects (3/4) — give bob your yellow cards when you share discard hint: safest first: Riyadh (black CURED — worthless, discard freely), Karachi (black CURED — worthless, discard freely), Bogota (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Sao Paulo (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Milan (blue: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Essen (blue: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), forecast (event: reorder the top 6 infection cards — worth most right AFTER an epidemic reshuffle), oneQuietNight (event: skip the next infect phase entirely) (avoid Riyadh — buildable station site(s) near you) you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Essen), bob 0 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan), bob 1 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (3 cubes), Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2, Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [1] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}} [2] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [3] {"tag":"discard","card":{"kind":"city","city":"Essen"}} [4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [5] {"tag":"discard","card":{"kind":"event","event":"forecast"}} [6] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}} [7] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0065 {#d-bob-legacy-p0065} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 65. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #123): CONFIRMED with resequencing disclosure (naming it straight since it amends v7's travel math): your single-share endgame scheme STANDS — one yellow + one blue delivered wherever our feet collide, CAIRO auto-dumps on your next overflow, Kinshasa-card-flight ban respected (I'm treating IN-city legally instead tonight). MY RESEQUENCE: mobilization fired per contract — but the Jakarta-charter TONIGHT goes KINSHASA, not the Pacific→SP routing: that cluster owns the only remaining true CHAIN geometry (Joburg@2 feeding off its 3-stack, the exact mechanism that produced our earlier chains), versus set-assembly urgency that's bottleneck-neutralized (your legs set cure pace either way). After the wipe I park 1-leg off a direct to Sao Paulo via Lagos-side map topology — your yellow/blue venues land within the SAME geometry as planned, likely cheaper for both of us than v7's rigid tour. DISCLOSED DELAY: red-dead slips ~2 rounds (HCMC+Seoul singles ride singleton doctrine like Joburg did) — formally logged since the ledger asked. FORECAST stays holstered per your explicit shield instruction despite Johannesburg sitting 4th in tonight's visible six — your reshuffle-window argument outweighs; revisit only if a disease-named resupply forces it. Executing: Jakarta-charter + triple-wipe. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Confirmed with clean disclosure: her Kinshasa detour (chain-geometry first, correct call), single-share scheme locked, Cairo dump pre-named. Nothing in her patch contradicts my legs — v7 southbound stands from my side, flexing to her wipe-timing. Silent until my window opens next. ``` toolCalls: [] ### bob-legacy-p0067 {#d-bob-legacy-p0067} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 67. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #130): Shed resolved per your menu: KARACHI discarded, RIYADH retained — your two named candidates were equal in cure-value (zero), unequal in sweep-value: Riyadh is my contracted corridor KEY (fly-Riyadh→drive-Karachi = 2 actions vs 4-drives), Karachi-card duplicates that access at higher cost. Both events kept for the worst window exactly as you ruled. Next turns: corridor grind Karachi(3)+Delhi(2) — supply refill + cluster-dismantle en route south; collision venues still yours to call. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0068 {#d-bob-legacy-p0068} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 68. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Essen cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight] bob@Essen(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:14 yellow:18 black:13 red:22 decks: player=19 infection=36 player-discard: 3 blue, 3 yellow, 8 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] [blue supply 14 left, 10 on board, reshuffle trap] — 3 move(s): London→New York→Washington Istanbul: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 2 move(s): Milan→Istanbul [black CURED: 1 treat clears ALL cubes here] Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): London→New York→Washington→Atlanta — or 1 action: direct flight (you hold Atlanta — your 3/4 blue set — burning drops it to 2/4; 4 blue in deck, 2 held elsewhere; spend it only if this beats the cure) Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi [black CURED: 1 treat clears ALL cubes here] Johannesburg: 2 yellow Bogota: 2 yellow [in infect-discard] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Essen(blue): meet IN Essen (the card's own city) — you 0 move(s), alice 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Essen); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 move(s), alice 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Istanbul (black, 3, imminent): 2 move(s): Milan→Istanbul Karachi (black, 3, imminent): 4 move(s): Milan→Istanbul→Baghdad→Karachi Delhi (black, 2): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi station opportunities (stations enable cures and shuttle travel): you hold Cairo, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Washington–Atlanta blue cluster at Washington — drive London, drive New York, drive Washington, treat blue tempo: 3 action(s) closer to the yellow cure (13 → 10 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Istanbul): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires dominated: shore up black at Karachi (supply strained: 13 left) — tempo -5 vs 3, risk 1.41 vs 0.70 — beaten by "break the Washington–Atlanta blue cluster at Wa…". dominated: sweep Istanbul (black cured, 3 cubes, 1 treat clears all) — tempo -1 vs 3, risk 0.70 vs 0.70 — beaten by "break the Washington–Atlanta blue cluster at Wa…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "London", "Paris", "Milan", "St. Petersburg" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Lima", "Lagos", "San Francisco", "Cairo", "Madrid", "Atlanta", "Kinshasa" ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. 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