# Turn 14 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-01/turns/13.md) · [Next turn](/games/game-01/turns/15.md) · [All turns](/games/game-01/turns/index.md) · [Interactive board](/games/game-01/replay.html#event-122) · [Game](/games/game-01/summary.md) Board before the first command: state `121` in [states.jsonl](/games/game-01/states.jsonl). After the last command: state `131` in [states.jsonl](/games/game-01/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #122 · bob · msg {#e122} > HAND-NORMALIZED ENDGAME PITCH: my overnight draws make both remaining cures SINGLE-SHARE tasks — I need only ONE yellow (your Bogota OR SP) and ONE blue (your Milan OR Essen) delivered anywhere my feet touch. PROPOSAL replacing the old both-pairs walk: (1) your RED DEAD continues untouched tonight/tomorrow; (2) when charter mobilizes, the SA leg alone carries YELLOW: SP + walk-Bogota (or reversed) — you give ONE of them to me, other rides free with you forever (cured sets don't care who banks the last copy if HALF STAYS YOURS? — NO WAIT, cure needs 4 gathered IN MY hand minus flask-spend; strictest form: give me ONE yellow, I show 4 to a station — yes, ONE share suffices ✓ likewise ONE blue share suffices ✓); (3) BLUE: bundle your Milan-or-Essen give INSIDE your existing EU entry moment — your Essen-grind-note already parks you near both; give EITHER as you transit, venue irrelevant to ME because *you* place us in-city. Amended timeline then reads: shares land wherever schedules collide → I run Miami→ATLANTA bench after SA leg (cure#3 YELLOW) → then EU-or-Pacific drift for blue pickup +cure#4 AT ATLANTA regardless. Economics: ≥2 share-actions saved vs v7's rigid four-venue tour. HAND CAP pre-filed: my CAIRO(dead black) auto-dumps when overflow hits — flagging so nobody panics. Ledger: I will NOT burn KINSHASA-card for flight (drops my set) though treating in-city stays legal when my southbound passes it. VETO/CONFIRM format please. [Model call bob-legacy-p0064](/games/game-01/turns/14-calls.md#d-bob-legacy-p0064) — unique payload candidate; not a proven invocation join ### #123 · alice · msg {#e123} > CONFIRMED with resequencing disclosure (naming it straight since it amends v7's travel math): your single-share endgame scheme STANDS — one yellow + one blue delivered wherever our feet collide, CAIRO auto-dumps on your next overflow, Kinshasa-card-flight ban respected (I'm treating IN-city legally instead tonight). MY RESEQUENCE: mobilization fired per contract — but the Jakarta-charter TONIGHT goes KINSHASA, not the Pacific→SP routing: that cluster owns the only remaining true CHAIN geometry (Joburg@2 feeding off its 3-stack, the exact mechanism that produced our earlier chains), versus set-assembly urgency that's bottleneck-neutralized (your legs set cure pace either way). After the wipe I park 1-leg off a direct to Sao Paulo via Lagos-side map topology — your yellow/blue venues land within the SAME geometry as planned, likely cheaper for both of us than v7's rigid tour. DISCLOSED DELAY: red-dead slips ~2 rounds (HCMC+Seoul singles ride singleton doctrine like Joburg did) — formally logged since the ledger asked. FORECAST stays holstered per your explicit shield instruction despite Johannesburg sitting 4th in tonight's visible six — your reshuffle-window argument outweighs; revisit only if a disease-named resupply forces it. Executing: Jakarta-charter + triple-wipe. [Model call alice-legacy-p0070](/games/game-01/turns/14-calls.md#d-alice-legacy-p0070) — unique payload candidate; not a proven invocation join ### #124 · alice · cmd {#e124} ```json { "tag": "charterFlight", "to": "Kinshasa" } ``` Board before: state `121` in [states.jsonl](/games/game-01/states.jsonl) · after: state `124` in [states.jsonl](/games/game-01/states.jsonl) [Model call alice-legacy-p0070](/games/game-01/turns/14-calls.md#d-alice-legacy-p0070) — unique payload candidate; not a proven invocation join ### #125 · bob · msg {#e125} > Confirmed with clean disclosure: her Kinshasa detour (chain-geometry first, correct call), single-share scheme locked, Cairo dump pre-named. Nothing in her patch contradicts my legs — v7 southbound stands from my side, flexing to her wipe-timing. Silent until my window opens next. ### #126 · alice · cmd {#e126} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `124` in [states.jsonl](/games/game-01/states.jsonl) · after: state `126` in [states.jsonl](/games/game-01/states.jsonl) ### #127 · alice · cmd {#e127} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `126` in [states.jsonl](/games/game-01/states.jsonl) · after: state `127` in [states.jsonl](/games/game-01/states.jsonl) ### #128 · alice · cmd {#e128} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `127` in [states.jsonl](/games/game-01/states.jsonl) · after: state `128` in [states.jsonl](/games/game-01/states.jsonl) ### #129 · bob · msg {#e129} > DISCARD CALL + RECEIPTS: shed RIYADH-or-KARACHI (dead black currency forever) — keep BOTH your events; OQN+forecast is a double shield around the coming reshuffle nights when Washington/Delhi/Bogota stacks want to re-arm — spend them only on the worst such window, not casually. Kinshasa-flat confirmed from my board read (cluster erased pre-chain; Joburg@2 remains your singleton wake). My line runs untouched tonight: southbound through Madrid toward the SA meeting geometry; one yellow + one blue hand-off wherever schedules collide, then Atlanta bench for #3/#4 exactly as pitched. Nothing else changed on my ledger. [Model call bob-legacy-p0066](/games/game-01/turns/14-calls.md#d-bob-legacy-p0066) — unique payload candidate; not a proven invocation join ### #130 · alice · msg {#e130} > Shed resolved per your menu: KARACHI discarded, RIYADH retained — your two named candidates were equal in cure-value (zero), unequal in sweep-value: Riyadh is my contracted corridor KEY (fly-Riyadh→drive-Karachi = 2 actions vs 4-drives), Karachi-card duplicates that access at higher cost. Both events kept for the worst window exactly as you ruled. Next turns: corridor grind Karachi(3)+Delhi(2) — supply refill + cluster-dismantle en route south; collision venues still yours to call. [Model call alice-legacy-p0076](/games/game-01/turns/14-calls.md#d-alice-legacy-p0076) — unique payload candidate; not a proven invocation join ### #131 · alice · cmd {#e131} ```json { "tag": "discard", "card": { "kind": "city", "city": "Karachi" } } ``` Board before: state `128` in [states.jsonl](/games/game-01/states.jsonl) · after: state `131` in [states.jsonl](/games/game-01/states.jsonl) [Model call alice-legacy-p0076](/games/game-01/turns/14-calls.md#d-alice-legacy-p0076) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-01/turns/14-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0070](/games/game-01/turns/14-calls.md#d-alice-legacy-p0070) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#123](/games/game-01/turns/14.md#e123) (unique payload candidate; not a proven invocation join), [#124](/games/game-01/turns/14.md#e124) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0076](/games/game-01/turns/14-calls.md#d-alice-legacy-p0076) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#130](/games/game-01/turns/14.md#e130) (unique payload candidate; not a proven invocation join), [#131](/games/game-01/turns/14.md#e131) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0064](/games/game-01/turns/14-calls.md#d-bob-legacy-p0064) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#122](/games/game-01/turns/14.md#e122) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0066](/games/game-01/turns/14-calls.md#d-bob-legacy-p0066) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#129](/games/game-01/turns/14.md#e129) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0071](/games/game-01/turns/14-calls.md#d-alice-legacy-p0071) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0072](/games/game-01/turns/14-calls.md#d-alice-legacy-p0072) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0073](/games/game-01/turns/14-calls.md#d-alice-legacy-p0073) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0074](/games/game-01/turns/14-calls.md#d-alice-legacy-p0074) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0075](/games/game-01/turns/14-calls.md#d-alice-legacy-p0075) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0065](/games/game-01/turns/14-calls.md#d-bob-legacy-p0065) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0067](/games/game-01/turns/14-calls.md#d-bob-legacy-p0067) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0068](/games/game-01/turns/14-calls.md#d-bob-legacy-p0068) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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