# Turn 15 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 15](/games/game-01/turns/15.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-01/decisions.jsonl). [Previous turn's calls](/games/game-01/turns/14-calls.md) · [Next turn's calls](/games/game-01/turns/16-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0077 {#d-alice-legacy-p0077} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 77. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #132](/games/game-01/turns/15.md#e132) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Kinshasa cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight] bob@Essen(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:14 yellow:18 black:13 red:22 decks: player=19 infection=36 player-discard: 3 blue, 3 yellow, 8 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] [blue supply 14 left, 10 on board, reshuffle trap] — 5 move(s): Lagos→Sao Paulo→Madrid→New York→Washington — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Washington — nearer teammate: bob, 3 move(s) vs your 5 Istanbul: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3 Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Khartoum→Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Riyadh (spends Riyadh(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] Johannesburg: 2 yellow — pre-empt (one draw from critical): 1 move(s): Johannesburg Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Istanbul(black): drive bob 2 step(s) to Istanbul → then that pawn treats Washington(blue): drive bob 3 step(s) to Washington → then that pawn treats Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (3/4) — give bob your blue cards when you share yellow: bob collects (3/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Essen), bob 0 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan), bob 1 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Istanbul (black, 3, imminent): 3 move(s): Khartoum→Cairo→Istanbul — nearer teammate: bob, 2 move(s) vs your 3 Karachi (black, 3, imminent): 4 move(s): Khartoum→Cairo→Baghdad→Karachi Delhi (black, 2): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 4 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (3 cubes), Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2, Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Advisory window — bob is moving. New developments to triage: 1. **Istanbul matured to 3 black** — the last black 3-stack (my board missed it at the time of my resequence). Bob is closer (2 moves via Essen-flank; me 3+ moves away via Khartoum→Cairo→Istanbul... wait my route: Kinshasa→Khartoum→Cairo→Istanbul = 3 drives). Bob: Essen→StPetersburg→Moscow? No: Istanbul connects Milan, St. Petersburg, Algiers, Cairo, Moscow, Baghdad. From Essen: drive→StP→Istanbul = 2 moves. He's the natural owner NOW, though he's scheduled southbound Miami→Bogota→SP for the yellow meets. 2. **Atlanta hit 2 blue + Washington 3** — Washington–Atlanta cluster 5 cubes. That's bob's home bench city stacking blue pressure right where he needs to land for cures #3/#4. If Atlanta hits 3 during his bench stay → outbreak risk at station-side. Someone should eventually clear Atlanta/Washington blues post-cures (cured-blue treats trivial). 3. My sweep unchanged: Karachi corridor via Riyadh key next turns. Should I message? The shift that matters for BOB's routing decision: Istanbul@3 grew INSIDE his current EU window before his southbound jump. If he folds a quick Istanbul detour into tonight/tomorrow (he's already adjacent-ish), it kills the last live bomb while preserving supply — but it delays his southbound meets by ~2 actions. Since ALL cure assembly is blocked only on collision scheduling (my SA arrival timing), a 1-2 action delay is cheap IF I'm still in Africa when he lands SP. I should flag: Istanbul@3 = his call-window; recommend folding the grind TONIGHT-tomorrow pre-southbound since he's already there — geometry favors him hugely (2 moves vs my 3+, and my hands are full with Karachi corridor). Also flag Atlanta@2 + Washington@3 pair: post-cure trivial wipes, but note one of us must schedule it before outbreaks climb further — with 9 draw-turns left and cures imminent, whoever holds coast legs post-yellow sweeps takes it (me likely, since bob benches at Atlanta afterward — actually bob can treat ATLANTA's own stack between cure actions if budget allows; spare-action note sent earlier covers this pattern). Send compact advice now; then stop. ``` text: ```text Advisory ping warranted — two fresh stacks sit inside lanes we're about to commit pawns through: **Istanbul matured to 3 black** (the last true black bomb), and **Washington/Atlanta** just formed a 5-cube blue cluster around bob's eventual bench city. Flagging both with owners so the southbound schedule doesn't walk past them blind. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Two new stacks inside our committed lanes, owners proposed: (1) ISTANBUL@3-black = YOURS IN-WINDOW — you're 2 drives off it RIGHT NOW before jumping the Atlantic; folding its grind into the EU tail this round costs ~2 actions (cured-color wipes refunding black supply) and deletes the last live black bomb without delaying the yellow meets meaningfully — deferral forces ME up-corridor later (3+ moves away mid-Karachi-work) or risks a reshuffle-window outbreak on deck-card #4 clockwise of your Essen perch. Call it veto-if-wrong; I proceed on 'bob folds it' assumption unless you ping otherwise. (2) WASHINGTON@3 + ATLANTA@2 blue cluster = DEFERRED-BUT-NAMED — worst-case one self-contained outbreak absorbs into supply 14, and cured-blue wipes there are one-treat affairs; rule stands that whoever runs a US coast leg after yellow-sweeps sweeps both en route; flagged so neither bench arrival is surprised by an armed pile at the station city itself. Karachi corridor proceeds mine as contracted tonight (Riyadh-key mobilization). Ledger quiet otherwise; events still double-holstered per your worst-window-only ruling."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Istanbul@3 offered to bob's EU window (2 drives away, before his southbound jump), Washington/Atlanta named deferred with a US-coast sweep rule attached. Standing by — next window opens my Riyadh-keyed Karachi corridor grind. ``` toolCalls: [] ### bob-legacy-p0069 {#d-bob-legacy-p0069} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 69. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #133](/games/game-01/turns/15.md#e133) — unique payload candidate; not a proven invocation join - [Event #134](/games/game-01/turns/15.md#e134) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #132): Two new stacks inside our committed lanes, owners proposed: (1) ISTANBUL@3-black = YOURS IN-WINDOW — you're 2 drives off it RIGHT NOW before jumping the Atlantic; folding its grind into the EU tail this round costs ~2 actions (cured-color wipes refunding black supply) and deletes the last live black bomb without delaying the yellow meets meaningfully — deferral forces ME up-corridor later (3+ moves away mid-Karachi-work) or risks a reshuffle-window outbreak on deck-card #4 clockwise of your Essen perch. Call it veto-if-wrong; I proceed on 'bob folds it' assumption unless you ping otherwise. (2) WASHINGTON@3 + ATLANTA@2 blue cluster = DEFERRED-BUT-NAMED — worst-case one self-contained outbreak absorbs into supply 14, and cured-blue wipes there are one-treat affairs; rule stands that whoever runs a US coast leg after yellow-sweeps sweeps both en route; flagged so neither bench arrival is surprised by an armed pile at the station city itself. Karachi corridor proceeds mine as contracted tonight (Riyadh-key mobilization). Ledger quiet otherwise; events still double-holstered per your worst-window-only ruling. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Essen cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight] bob@Essen(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:14 yellow:18 black:13 red:22 decks: player=19 infection=36 player-discard: 3 blue, 3 yellow, 8 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] [blue supply 14 left, 10 on board, reshuffle trap] — 3 move(s): London→New York→Washington Istanbul: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 2 move(s): Milan→Istanbul [black CURED: 1 treat clears ALL cubes here] Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): London→New York→Washington→Atlanta — or 1 action: direct flight (you hold Atlanta — your 3/4 blue set — burning drops it to 2/4; 4 blue in deck, 2 held elsewhere; spend it only if this beats the cure) Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi [black CURED: 1 treat clears ALL cubes here] Johannesburg: 2 yellow Bogota: 2 yellow [in infect-discard] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Essen(blue): meet IN Essen (the card's own city) — you 0 move(s), alice 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Essen); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 move(s), alice 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Istanbul (black, 3, imminent): 2 move(s): Milan→Istanbul Karachi (black, 3, imminent): 4 move(s): Milan→Istanbul→Baghdad→Karachi Delhi (black, 2): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi station opportunities (stations enable cures and shuttle travel): you hold Cairo, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Washington–Atlanta blue cluster at Washington — drive London, drive New York, drive Washington, treat blue tempo: 3 action(s) closer to the yellow cure (13 → 10 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Istanbul): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires dominated: shore up black at Karachi (supply strained: 13 left) — tempo -5 vs 3, risk 1.41 vs 0.70 — beaten by "break the Washington–Atlanta blue cluster at Wa…". dominated: sweep Istanbul (black cured, 3 cubes, 1 treat clears all) — tempo -1 vs 3, risk 0.70 vs 0.70 — beaten by "break the Washington–Atlanta blue cluster at Wa…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "London", "Paris", "Milan", "St. Petersburg" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Lima", "Lagos", "San Francisco", "Cairo", "Madrid", "Atlanta", "Kinshasa" ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice proposed: (1) Istanbul@3-black = mine in-window — she proceeds on 'bob folds it' assumption unless I ping otherwise; ~2 actions from my Essen perch (Milan→Istanbul 2 drives + 1 treat = actually 3 actions... wait "2 drives off it RIGHT NOW" — Essen→Milan→Istanbul = 2 drives, then treat = 3 actions total; she said "costs ~2 actions". Hmm, cured-black wipe is ONE action per city. Milan has 1 blue, not black. So grind = drive Milan (1) + drive Istanbul (2) + treat black Istanbul→0 (3). That's 3 actions. Then remaining 1 action: step back toward Milan/Paris. The frontier nominates Washington–Atlanta cluster grind instead (drive London→NY→Washington+treat). But alice's explicit naming says Istanbul=mine in-window with veto-if-wrong. The dominance listing says Washington plan dominates Istanbul sweep on tempo (-1 vs 3). But tempo there measured to yellow cure via walking; the real currency now is meeting schedule. Key conflict per CONFLICT RULE: teammate's concrete request + board read against it → call it out by name if deviating. Options: (a) Accept alice's Istanbul fold: 3 actions (Milan, Istanbul-treat), 1 spare. Result: last black bomb dead, me parked Milan-side; next turn Atlantic jump (directFlight? costs card... charter costs current-city card: Milan! That kills her shareable Milan blue!). Careful: after grinding, my exit needs air travel WITHOUT burning cure cards. From Istanbul/Milan, no charter fuel except city-matching. Milan exit would burn MILAN(blue) = forbidden (her handoff copy is HER Milan; MY Milans don't exist... actually the blue set cards are uniquely named — each city card exists once in deck: which hands hold Milan(blue)? ALICE holds Milan. My Madrid+SF+Atlanta. So Milan not in my hand ✓ burning impossible. Cairo IS my chartered fuel candidate for later etc.) Wait, direct flights available from legal menu: "Lima, Lagos, SF, Cairo, Madrid, Atlanta, Kinshasa" — those correspond to cards IN MY HAND (destination-card = my copies): Lima/Lagos/SF/Cairo/Madrid/Atlanta/Kinshasa. Direct flight to Miami or New York isn't listed because I lack those cards ✓ consistent. (b) Take frontier's Washington nomination: violates her Istanbul assumption silently-ish → protocol demands ping-first; also Washington@3 will outbreak within reshuffle window anyway and cured-blue treats are one-action for whoever hits US coast eventually. Weighing: Alice explicitly assumed 'bob folds Istanbul'. Honoring teammate requests when they're good = coordination doctrine. Istanbul at 3 sits in infect-discard → reshuffle re-arm trap exactly as she said. It's 3 actions of mine that don't delay meets meaningfully (my southbound was Madison...no—Miami→Bogota→SP; from Essen anyway the Atlantic crossing needs a flight card = MADRID (my only US-reachable southbound fuel... Madrid is NOT US; my southbound path actually was fly-with-SF-to-West-Coast? Earlier design: 'southbound Miami→Bogota→SP' assumed driving Madrid→Sao Paulo legs — today's threat shows route Madrid→Sao Paulo adjacency ✓ Sao Paulo connects Madrid! So ground route EU→SAfrica...Madrid→Sao Paulo exists without any burned card ✓). So tonight: spend 3 on Istanbul fold, then START southbound drive toward Madrid? Essen→Paris (drive) would head west-north; better spare: Milan? If I treat-grind tonight (Essen→Milan→Istanbul→treat), spare #4 = drive back? Leaving pawn in Istanbul = far off-path. Alternative composition preserving v7 southbound: Actions: (1) drive Paris? no. Actually keep simple per her ask + announce. Better: commit 3 actions exactly as she priced ('~2' optimistic), turn ends in ISTANBUL-flat; NEXT TURN start true southbound: Istanbul→(charter? none) → drive Istanbul→Moscow?? wrong direction. Ground from Istanbul westward: Istanbul→Milan→Essen→... to Madrid = many steps. OR use CAIRO fuel smartly: from Istanbul next round direct-flight CAIRO (spends Cairo, fine—dead black currency, my auto-dump declared!) then DRIVE Cairo→Khartoum→Lagos→SP?? Lagos-SaoPaulo adjacent ✓✓ = Africa→SA bridge EXISTS: Cairo-fly gets me INTO the corridor heading SP-ward passing LAGOS (1y)/Kinshasa-zero... That's actually an elegant refund loop: burn-dead-Cairo (already earmarked dump) AS TRAVEL FUEL toward SA meets while alice corridor-sweeps behind me on Riyadh-key. And Bogota side similar later (Bogota sits NW-of-SA; my yellow-half Lima also matches venue). So accepting her fold integrates cleanly: Tonight: Milan, Istanbul, treat-Istanbul(3 stacks gone: wait treat once = full clear since black cured ✓ 1 action!), spare → begin westward (Milan-back? Paris). Positioning best for tomorrow's Cairo-jump: any city works (flight spends MY card list). Keep spare in ISTANBUL post-wipe? Then tomorrow direct-flight-from-anywhere? Direct flight uses destination card — moving FROM Istanbul requires... standard movement FROM anywhere TO card-city. Cairo jump works from Istanbul ✓. So spare action can even END the turn there safely? But Infect phase tonight hits Istanbul card → city at 0 cubes gets fresh 1 — acceptable singleton reseed vs cluster. Decision: ACCEPT fold (3 actions), spare = hold position (end turn in flat Istanbul re-seeded at worst 0→1). Ping SHORT confirm so her assumption prints on record (she asked veto-if-wrong; silence per pool-message rule means proceed-assumption stands but our convention prefers explicit acks on ownership assignments — brief ping). Execute sequentially: driveFerry Milan → driveFerry Istanbul → treatDisease black → endActions(pass implicit? use endActions) — endActions allowed & signals deliberate finish. ``` text: ```text Alice's ownership map lands squarely inside my window and the geometry pays double: folding Istanbul now (adjacent pair Milan→Istanbul, one-treat wipe since black's cured) deletes the **last live black bomb** before tonight's reshuffle-window flip, and even strands me perfectly positioned — tomorrow's already-earmarked dead-Cairo card becomes my free-travel bridge from this exact perch straight into the Cairo→Khartoum→Lagos→**Sao Paulo** approach toward the yellow meet, spending the doomed card as motion instead of dumping it. Washington–Atlanta stays on her deferred-but-named doctrine (US-coast sweep en route later); frontier's counter-nominee loses to the explicit team assignment. Confirming the fold on record, then executing: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "ISTANBUL FOLD CONFIRMED — executing YOUR assumption verbatim tonight (Milan→Istanbul→one-treat wipe; black bombs = ZERO on board afterward). Your '~2 actions' estimate ran 3 by my count (two drives + one wiped treat) — noted honestly, still inside budget, nothing else gave up. Bonus topology spotted in exchange: my stranded-in-Istanbul position converts perfectly into tomorrow's planned CAIRO-card jump → Khartoum→Lagos→Sao Paulo ground run into your yellow-meet window — the doomed card finally earns its burn as pure motion, exactly as disclosed doctrine wants. Washington–Atlanta pile stays yours-deferred/named; second-EU tripwire stays armed. Good call handing me the window."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Milan"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Milan"}}} ``` ### bob-legacy-p0071 {#d-bob-legacy-p0071} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 71. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #136](/games/game-01/turns/15.md#e136) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #135): Istanbul fold executing with honest action-math on record, Cairo-card earning its burn as motion into the São Paulo run — lanes all accounted. Nothing to add before my window opens the Riyadh-keyed Karachi corridor grind. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Milan cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight] bob@Milan(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:14 yellow:18 black:13 red:22 decks: player=19 infection=36 player-discard: 3 blue, 3 yellow, 8 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] [blue supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Essen→London→New York→Washington — or 3 action(s): go to Cairo (2 move(s)), then charter to Washington (spends Cairo(black)) Istanbul: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 1 move(s): Istanbul [black CURED: 1 treat clears ALL cubes here] Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Istanbul→Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Istanbul→Moscow→Tehran→Delhi — or 3 action(s): go to Cairo (2 move(s)), then charter to Delhi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here] Johannesburg: 2 yellow — pre-empt (one draw from critical): 4 move(s): Istanbul→Cairo→Khartoum→Johannesburg — or 3 action(s): go to Cairo (2 move(s)), then charter to Johannesburg (spends Cairo(black)) — nearer teammate: alice, 1 move(s) vs your 4 Bogota: 2 yellow [in infect-discard] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black)))) yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Milan(blue): meet IN Milan (the card's own city) — you 0 move(s), alice 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Essen(blue): meet IN Essen (the card's own city) — you 1 move(s), alice 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Essen); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Istanbul (black, 3, imminent): 1 move(s): Istanbul Karachi (black, 3, imminent): 3 move(s): Istanbul→Baghdad→Karachi Delhi (black, 2): 4 move(s): Istanbul→Moscow→Tehran→Delhi station opportunities (stations enable cures and shuttle travel): you hold Cairo, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 5→2, yellow 5→2) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~9 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Washington–Atlanta blue cluster at Washington — drive Istanbul, drive Cairo, charter to Washington tempo: 4 action(s) closer to the yellow cure (14 → 10 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Washington, Istanbul): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: black CURED — spare - defuse Istanbul and return to Milan (round trip, 3 actions) — drive Istanbul, treat black, drive Milan tempo: no cure progress — nearest is blue, 13 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "break the Washington–Atlanta blue cluster at Wa…" → "defuse Istanbul and return to Milan": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "shore up black at Karachi (supply strained: 13 left)" — tempo -4 vs -1, risk 1.17 vs 0.70 — beaten by "sweep Istanbul" dominated: "sweep Istanbul (black cured, 3 cubes, 1 treat clears all)" — tempo -1 vs 0, risk 0.70 vs 0.70 — beaten by "defuse Istanbul and return to Milan" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Essen"} [3] {"tag":"driveFerry","to":"Paris"} [4] {"tag":"driveFerry","to":"Istanbul"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Lima", "Lagos", "San Francisco", "Cairo", "Madrid", "Atlanta", "Kinshasa" [12] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm in Milan with 3 actions left. The fold assignment: Istanbul is 1 drive away, then one-treat wipe (black cured → clears all 3 cubes). That's 2 actions, leaving 1 spare. Options for the spare action: drive back toward Europe (Paris/Milan... wait I AM in Milan; after Istanbul wipe I'm IN Istanbul). Spare = drive Istanbul→Cairo? Yes — Cairo is adjacent to Istanbul. That pre-positions me on the Cairo tile for tomorrow's charter/flight decisions. OR spend spare driving to Baghdad (adjacent)? Baghdad currently 0 cubes? Not listed in threats — likely 0. Cairo likewise 0. Positioning: Cairo gives options (charter home-to-Atlanta via card later if needed, or Khartoum/Lagos walk southward). But wait — is chartering with Cairo(card) still the plan tomorrow, meaning I'd STAND in Cairo and spend it as CURRENT-city card flying anywhere — most flexible from Cairo tile itself! Tomorrow's goal: reach Sao Paulo meet zone when alice's schedule opens. Options from Cairo tile next turn: charter flight spending Cairo → fly ANYWHERE incl. São Paulo directly! That's 1 action to arrive SP-side whenever ready. Tonight ending IN CAIRO sets that up perfectly: actions tonight = Milan→Istanbul (drive), treat black (wipe), Istanbul→Cairo (drive). End standing on Cairo with hand of [Lima,Lagos,SF,Madrid,Atlanta,Kinshasa] at 6 cards +2 draws=8→discard 1 (CAIRO gone after use... no wait, I'd have spent Cairo AS THE CHARTER TOMORROW, so discard tonight would be Cairo anyway per disclosure!). Hmm — but discarding Cairo TONIGHT kills tomorrow's charter option. Alternative: end tonight in Istanbul; tomorrow morning draw 2 (hand 5→7 fine), then drive Istanbul→Cairo (action 1) and keep all options open one more round. Same reachable geometry one turn later; no premature burn. The frontier's third nominee warned of "defuse and return" round trips being tempo-waste — but my variant doesn't return; it ADVANCES along the corridor (Milan→Istanbul→wipe→[next turn]→Cairo→sweep Karachi belt if needed → Khartoum→Lagos southbound ground run while alice wraps corridor work; shares converge SA-side). Wait — should tonight instead be Milan→Istanbul→treat→drive BAGHDAD? Standing on Baghdad puts me adjacent-to-Karachi(3)/Tehran for east-corridor relief supporting alice's corridor contract; but alice OWNS Karachi-corridor; my lane is yellow-meet-southbound. Overlap redundancy — skip; Cairo direction IS the southbound lane AND keeps charter flexibility alive without burning anything early. Sequence now (3 actions): driveFerry Istanbul → treatDisease black (wipes 3→0) → hold position? Then remaining 1 action: drive toward Cairo starts advancing my lane. Let me commit exactly that trio; the last drive depends on the treat resolving first (no point moving if treat somehow unavailable — it will be). Also file the confirmation ping to alice re her "assumption proceeding" — done earlier message already covered executing her assumption verbatim + honest action-math amendment (3 not 2). Her event #135 acknowledged receipts; nothing further needed this prompt before actions? My earlier msg already stated the honest 3-action correction and the Cairo-card-as-motion topology. So just execute: 3 sequential submit_actions. ``` text: ```text Executing the confirmed Istanbul fold with its disclosed 3-action honest count: drive onto the bomb, one-treat wipe (black cured — full stack gone), then advance the surviving action down-corridor toward Cairo where tomorrow's charter/ground-run topology lives. Each step depends on the previous landing, so sequentially — leg one: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Istanbul"}}} ``` ### bob-legacy-p0074 {#d-bob-legacy-p0074} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 74. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #139](/games/game-01/turns/15.md#e139) — unique payload candidate; not a proven invocation join - [Event #140](/games/game-01/turns/15.md#e140) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=scientist at=Cairo cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight] bob@Cairo(scientist) hand=9 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue), Beijing(red)] supply: blue:14 yellow:18 black:16 red:22 decks: player=17 infection=36 player-discard: 3 blue, 3 yellow, 8 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] [blue supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 4/4 blue set — burning drops it to 3/4; 3 blue in deck, 2 held elsewhere; spend it only if this beats the cure) — or 1 action(s): charter flight from Cairo straight to Washington (spends Cairo(black)) Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Baghdad→Karachi — or 1 action(s): charter flight from Cairo straight to Karachi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Baghdad→Tehran→Delhi — or 1 action(s): charter flight from Cairo straight to Delhi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here] Johannesburg: 2 yellow — pre-empt (one draw from critical): 2 move(s): Khartoum→Johannesburg — or 1 action(s): charter flight from Cairo straight to Johannesburg (spends Cairo(black)) — nearer teammate: alice, 1 move(s) vs your 2 Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→Sao Paulo→Bogota — or 1 action(s): charter flight from Cairo straight to Bogota (spends Cairo(black)) — nearer teammate: alice, 3 move(s) vs your 4 Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (4/4) — station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black)))) to discoverCure yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black)))) discard hint: blue: 2 spare — shedding 2 keeps the cure assemblable; yellow: 1 spare — shedding 1 keeps the cure assemblable; safest first: Cairo (black CURED — worthless, discard freely), Beijing (red CURED — worthless, discard freely), San Francisco (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), Madrid (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), Atlanta (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), Washington (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), Lima (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Lagos (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Kinshasa (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable) (avoid Cairo — buildable station site(s) near you) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 1 action(s) (charter flight from Cairo straight to Bogota (spends Cairo(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Cairo straight to Sao Paulo (spends Cairo(black))), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you are AT Cairo holding its card — buildStation NOW (nearest station is 5 moves away; saves ~10 action(s) on remaining cure runs: blue 5→0, yellow 5→0) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Lima"}} [1] {"tag":"discard","card":{"kind":"city","city":"Lagos"}} [2] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} [3] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [4] {"tag":"discard","card":{"kind":"city","city":"Madrid"}} [5] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} [6] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}} [7] {"tag":"discard","card":{"kind":"city","city":"Washington"}} [8] {"tag":"discard","card":{"kind":"city","city":"Beijing"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Situation: awaitingDiscard phase for bob, hand=9 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue), Beijing(red)], must discard to 7 → shed 2. Pre-named auto-dump: CAIRO (dead black) and BEIJING (dead red — just drawn). The discard hint ranks: Cairo (black CURED — worthless, discard freely), Beijing (red CURED — worthless, discard freely) as safest first. BUT there's a critical note: "(avoid Cairo — buildable station site(s) near you)". Oh! The state reveals a HUGE opportunity I must weigh before discarding: "station opportunities: you are AT Cairo holding its card — buildStation NOW (nearest station is 5 moves away; saves ~10 action(s) on remaining cure runs: blue 5→0, yellow 5→0)". Building a research station AT Cairo costs the Cairo card. That saves ~8-10 actions on remaining cure runs. And this discard phase is exactly when Cairo's fate gets decided. If I discard Cairo, it goes to player-discard — WAIT, discarded city cards go to the PLAYER DISCARD pile which reshuffles into the player deck eventually! Cairo would come BACK through draws later. Discarding ≠ destroying permanently (that's only true for cards spent in flights/cures... no wait — flight-spent cards go to DISCARD too; all spent/discarded city cards return via player-deck reshuffles when the deck runs out. The "burned cards NEVER return" language in CARD STOCK refers to... hmm, actually the system said "burned cards NEVER return — every hand-limit discard and every flight spends one". So in THIS game's rules-as-shown, discarding/spending = gone forever. Earlier conversations treated discards as recoverable ("recycles on deck reshuffle anyway" for Khartoum at one point)... Actually alice said Khartoum "recycles on deck reshuffle" but then later the system's card-stock says burned NEVER return, treating every spend/discard as a burn. Inconsistent, but the SYSTEM SIGNALS say "burned cards NEVER return" with margins computed that way. So treat discards as permanent burns per current signals.) So choosing to buildStation AT Cairo NOW would require holding Cairo in hand until my action phase next turn?? NO — wait: it's AWAITING-DISCARD phase now; after discards resolve I draw... hmm, actually order: my discard resolves the overflow NOW, then presumably turn ends / draws happen? No — the sequence: during MY action phase earlier this game-round I took actions ending at Cairo, THEN drew 2 (Washington+Beijing landing me at 9) triggering the discard. After I discard to 7, the draw phase completes and infect runs, then alice acts. My NEXT action phase comes next round. So if I want buildStation at Cairo, I need Cairo IN HAND next action phase while standing here, then spend an action building. Keeping Cairo means NOT discarding it now. Then next turn I burn an ACTION on buildStation instead of motion. Weigh: station at Cairo "saves ~10 action(s) on remaining cure runs" (blue 5→0 means from Cairo, reaching Atlanta needs zero... let me parse: "saves ~10 action(s) on remaining cure runs: blue 5→0, yellow 5→0" — with a Cairo station, cure discovery could happen AT CAIRO rather than traveling to Atlanta: blue run = 5 actions saved, yellow = 5 = ~10 total). HUGE. Especially since my whole design has me racing back across the Atlantic twice. But wait — what does my endgame actually need? - Yellow cure (#3): need ONE yellow share from alice (Bogota or SP), then discover at A STATION. If CAIRO HAS A STATION: alice can charter herself... no, SHE holds Bogota+SP; she could fly to meet ME somewhere, OR give yellow to me anywhere we stand together, then I cure AT CAIRO without going to Atlanta at all!! That changes everything: e.g., I charter (spend dead-blue or whatever) to Sao Paulo meet her who arrived there post-Kinshasa work (she's @Kinshasa now — near Khartoum/Lagos chain toward SP legitimately!), I receive ONE yellow at SP/Bogota/Lagos-side wherever, walk/ride to CAIRO station, discover YELLOW. Similarly BLUE cure #4: alice gives me Milan-or-Essen blue when our paths cross — even remotely: she can direct-flight-spending-Milan-card... hmm she'd need same-city. Blue share options: she flies Milan-venue (spend Essen? no—direct flight TO Milan spends Milan, the very card being shared!). Her routes listed: "alice hands you Essen(blue): you charter from Cairo...(1 action: charter flight from Cairo straight to Essen spends Cairo-black), alice 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Essen)" — so SHE travels toward the venue sacrificing HER SET HALF!? Direct-flight-to-Essen spends ESSEN? No—"direct flight to Milan (spends Milan(blue))" burns Milan to REACH Essen where she shares Essen. Burn one, deliver one. With margin, viable-ish. With a CAIRO STATION: - Yellow: her SA corridor work puts her within reach of SP/Bogota venues naturally post-Kinshasa (she's literally standing in Kinshasa with SP flight options). I charter to venue (Cairo card still available as THE charter fuel — exactly the planned burn), take yellow, return Cairo path: Bogota↔Cairo distance ~ chartered legs: from venue, direct-flight-charter back? Charter = current-city card spent flying ANYWHERE: at Bogota I'd hold... no Bogota card was JUST GIVEN to me — receiving makes me hold it; leaving Bogota by CHARTER spends BOGOTA (a set member!) — bad unless cured already. Alternative: walk Bogota→Miami→NY→London→Madrid→Algiers→Cairo?? long. Hmm. OR: once yellow cure is discovered AT Cairo... the point of having ALL FOUR yellows gathered = I present 4 at a station = CURE. Both cures could fire AT CAIRO STATION without ever touching Atlanta again! Endgame redesign around Cairo station: 1. TONIGHT (discard phase): keep Cairo, dump Beijing + Washington?? Wait Washington(blue) — hint says blues have "2 spare" (six held team-wide: alice 2 (Milan,Essen), bob 4 incl new ones, need 4 → shedding up to 2 keeps 4-distinct alive among remaining six). BUT never-burn law: Washington is arguably a set member while the blue collection isn't finished... margin math SAYS safe: 6 held ≥4 even minus2. Yet prudence: keep exactly 4 known-set blues for CERTAINTY? We have SIX: SF/Madrid/Atlanta/Washington/mine... wait mine: SF/Madrid/Atlanta/Washington = 4 + alice's Milan/Essen = 6 total. Any 4 distinct complete a set IF they're distinct cities (yes, all different faces are unique city names; any four distinct blue city cards = valid cure ingredients... well, color matches by COLOR not name — yes any 4 blues!). So burning Washington is genuinely harmless at stock level 6. Even burning TWO of mine leaves 4. But keeping belt-and-suspenders, burning Beijing(dead)+one-of-the-blue-extras or better BEIJING + WASHINGTON? Second shed candidates ranked: hint's safest-first beyond deads lists SF/Madrid/Atlanta/Washington each fine. STRATEGIC pick though: which blue EXTRA to keep vs burn doesn't matter symmetrically... except VENUE/GEOGRAPHY: if blue share#4 lands somewhere US-side ("whoever runs US coast leg sweeps"), having ATLANTA card lets ME fly INTO Atlanta later for freeish access... meh,Atlanta reachable with stations everywhere anyway. Keep it simple & follow system ranking minus Cairo: SHED = BEIJING(dead) + WASHINGTON? or BEIJING + MADRID? Madrid sits in EU where alice transits — meh. Let me think about WHICH blue I'd rather sacrifice among SF/Madrid/Atlanta/Wash: The four-share requirement just needs ANY four afterward. Keeping the pair most useful as FUEL later: Madrid (EU corridor of both of us) and/or SF (Pacific) matter as charter fuels in flights; Atlanta might be kept so I can direct-fly-INTO-station-Atlanta cheaply if needed (destination-card direct flight!). Actually DIRECT FLIGHT uses DESTINATION'S card: holding Washington lets me fly straight INTO Washington later for the deferred US cluster sweep — handy for whoever handles it! Similarly Atlanta card = free entry into cure-central later. THAT favors keeping Washington+Atlanta (entry tickets into blue-bomb country & station hub respectively) and shedding SF+Madrid as fuel-useless extras?? But Pacific/Atlantic crossing potential SF↔(US-hub)? meh — charter-anywhere beats direct-entry only when current city card spare. Decision: sheds = **BEIJING** + **SAN FRANCISCO**. Rationale: kills both dead colors' last stragglers (Beijing) plus one guaranteed-safe blue (SF margin-proof: leaves me Madrid/Atlanta/Washington =3 of MINE + alice 2 =5≥4 ✓ with margin still 1 over for safety, hint explicitly certifies "San Francisco: 2 spare ... shedding keeps the cure assemblable"). Alternative leaving-Washington unburned aligns BOTH with entry-ticket logic AND alice's named US-sweep en-route design (flying into Washington cheaply later for its wipe!). YES: Beijing + San Francisco out; keep Washington expressly as the future direct-flight ENTRY ticket into the deferred US bomb district. That also preserves enough deck-drawable margin (hint certified). CRITICAL: announce the STATION-BUILD PLAN loudly BEFORE alice's window locks anything: "keeping CAIRO deliberately → NEXT TURN action-1: BUILD STATION AT CAIRO (flagged by system as ~10-action saver across remaining cure runs) — Alice: design your endgame against a THIRD STATION emerging at Cairo (Africa crossroads): your yellow hand-off lands within ONE hop of my bench thereafter; WA DC/Atlanta piles remain yours-deferred; my cure circuits shorten massively." Also state share mechanics update: yellow hand-off venue preference becomes wherever SHE conveniently stands Southward; I cross via charter spending CAIRO itself (the final motion-burn as previously disclosed). Then submits: two discards. Message FIRST (priority channel usage: her window opens right after my discards!). ``` text: ```text Board just dealt the biggest strategic fork of the endgame: standing ON Cairo holding its card, with the system flagging that **building the third research station here saves ~10 cure-run actions** — reshaping how both remaining cures land. That mandates KEEPING Cairo through tonight's forced double-shed (Beijing + San Francisco out: both hint-certified safe — leaves me 3 blues + her 2 = five, above the bar, preserving Washington specifically as the future direct-flight entry ticket into the deferred US bomb zone she named). Shouting the rearchitecture to alice before her window opens, then executing the sheds: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "ENDGAME PATCH — READ BEFORE YOUR WINDOW: (1) I'm KEEPING CAIRO this discard; my next-turn ACTION-1 = BUILD STATION AT CAIRO (system-certified ~10-action saver across both remaining cure runs: Africa crossroads means your yellow hand-off + my bench land within minutes of each other — NOBODY touches Atlanta again except maybe the US sweep). (2) Sheds = BEIJING (dead red) + SAN FRANCISCO (certified spare; retains Washington ON PURPOSE as my future direct-flight ENTRY ticket into your deferred WASHINGTON(3)/ATLANTA(2) district whenever the US sweep fires — flying in on a held card, no burner). (3) YOUR ROLES UNCHANGED: Karachi-corridor grind continues; your yellow half waits for our collision point — with Cairo-station live, EITHER venue (SP or Bogota-adjacent whichever your map-leg prefers) works because my charter returns me home in one leg off YOUR transfer, cure #3 possible AT CAIRO, cure #4 the same way once your blue arrives. (4) Forecast/OQN shields stay worst-window-only per your ruling. Confirm the third-station commitment in your next packet so nobody plans against old geometry."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Beijing"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Beijing"}}}} ``` ### bob-legacy-p0075 {#d-bob-legacy-p0075} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 75. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #141](/games/game-01/turns/15.md#e141) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=scientist at=Cairo cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight] bob@Cairo(scientist) hand=8 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)] supply: blue:14 yellow:18 black:16 red:22 decks: player=17 infection=36 player-discard: 3 blue, 3 yellow, 8 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] [blue supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 4/4 blue set — burning drops it to 3/4; 3 blue in deck, 2 held elsewhere; spend it only if this beats the cure) — or 1 action(s): charter flight from Cairo straight to Washington (spends Cairo(black)) Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Baghdad→Karachi — or 1 action(s): charter flight from Cairo straight to Karachi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Baghdad→Tehran→Delhi — or 1 action(s): charter flight from Cairo straight to Delhi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here] Johannesburg: 2 yellow — pre-empt (one draw from critical): 2 move(s): Khartoum→Johannesburg — or 1 action(s): charter flight from Cairo straight to Johannesburg (spends Cairo(black)) — nearer teammate: alice, 1 move(s) vs your 2 Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→Sao Paulo→Bogota — or 1 action(s): charter flight from Cairo straight to Bogota (spends Cairo(black)) — nearer teammate: alice, 3 move(s) vs your 4 Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (4/4) — station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black)))) to discoverCure yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black)))) discard hint: blue: 2 spare — shedding 2 keeps the cure assemblable; yellow: 1 spare — shedding 1 keeps the cure assemblable; safest first: Cairo (black CURED — worthless, discard freely), San Francisco (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), Madrid (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), Atlanta (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), Washington (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), Lima (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Lagos (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Kinshasa (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable) (avoid Cairo — buildable station site(s) near you) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 1 action(s) (charter flight from Cairo straight to Bogota (spends Cairo(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Cairo straight to Sao Paulo (spends Cairo(black))), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you are AT Cairo holding its card — buildStation NOW (nearest station is 5 moves away; saves ~10 action(s) on remaining cure runs: blue 5→0, yellow 5→0) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Lima"}} [1] {"tag":"discard","card":{"kind":"city","city":"Lagos"}} [2] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} [3] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [4] {"tag":"discard","card":{"kind":"city","city":"Madrid"}} [5] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} [6] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}} [7] {"tag":"discard","card":{"kind":"city","city":"Washington"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Second shed: San Francisco as pre-announced to alice in the endgame patch message (Beijing + San Francisco named). Execute. ``` text: ```text Shed #2 = San Francisco, exactly as broadcast in my endgame packet (Beijing+SF named there; Washington deliberately retained as the future US-district entry ticket): ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "San Francisco"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "San Francisco"}}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0078 {#d-alice-legacy-p0078} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 78. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #133): ISTANBUL FOLD CONFIRMED — executing YOUR assumption verbatim tonight (Milan→Istanbul→one-treat wipe; black bombs = ZERO on board afterward). Your '~2 actions' estimate ran 3 by my count (two drives + one wiped treat) — noted honestly, still inside budget, nothing else gave up. Bonus topology spotted in exchange: my stranded-in-Istanbul position converts perfectly into tomorrow's planned CAIRO-card jump → Khartoum→Lagos→Sao Paulo ground run into your yellow-meet window — the doomed card finally earns its burn as pure motion, exactly as disclosed doctrine wants. Washington–Atlanta pile stays yours-deferred/named; second-EU tripwire stays armed. Good call handing me the window. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob confirmed the Istanbul fold (3 actions, within budget — my 2-action estimate was off by one drive, he corrected honestly), spotted the Cairo-jump topology for his SA run, and everything else stands. "Reply via send_message only if it helps; otherwise continue or stop." His correction of my estimate: acknowledge briefly? The protocol values honest math corrections. A one-line receipt is cheap and keeps the ledgers aligned, but honestly nothing needs ME to act on it — he's already flying the corrected plan. My next window opens the Riyadh-keyed Karachi grind. I'd say stay silent; last message offered no request and the fold is executing regardless. Stop. ``` text: ```text Istanbul fold executing with honest action-math on record, Cairo-card earning its burn as motion into the São Paulo run — lanes all accounted. Nothing to add before my window opens the Riyadh-keyed Karachi corridor grind. ``` toolCalls: [] ### alice-legacy-p0079 {#d-alice-legacy-p0079} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=alice role=dispatcher at=Kinshasa cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight] bob@Cairo(scientist) hand=9 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue), Beijing(red)] supply: blue:14 yellow:18 black:16 red:22 decks: player=17 infection=36 player-discard: 3 blue, 3 yellow, 8 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] [blue supply 14 left, 10 on board, reshuffle trap] — 5 move(s): Lagos→Sao Paulo→Madrid→New York→Washington — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Washington — nearer teammate: bob, 4 move(s) vs your 5 Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Khartoum→Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Riyadh (spends Riyadh(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 4 Atlanta: 2 blue [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Lagos→Sao Paulo→Bogota→Miami→Atlanta — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] Johannesburg: 2 yellow — pre-empt (one draw from critical): 1 move(s): Johannesburg Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Karachi(black): drive bob 2 step(s) to Karachi → then that pawn treats Washington(blue): drive bob 4 step(s) to Washington → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) from station Atlanta to discoverCure yellow: bob collects (3/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota), bob 1 action(s) (charter flight from Cairo straight to Bogota (spends Cairo(black))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 1 action(s) (charter flight from Cairo straight to Sao Paulo (spends Cairo(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→1, yellow 5→1) response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (3 cubes), Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, yellow 5→3) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2, Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0080 {#d-alice-legacy-p0080} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #139): ENDGAME PATCH — READ BEFORE YOUR WINDOW: (1) I'm KEEPING CAIRO this discard; my next-turn ACTION-1 = BUILD STATION AT CAIRO (system-certified ~10-action saver across both remaining cure runs: Africa crossroads means your yellow hand-off + my bench land within minutes of each other — NOBODY touches Atlanta again except maybe the US sweep). (2) Sheds = BEIJING (dead red) + SAN FRANCISCO (certified spare; retains Washington ON PURPOSE as my future direct-flight ENTRY ticket into your deferred WASHINGTON(3)/ATLANTA(2) district whenever the US sweep fires — flying in on a held card, no burner). (3) YOUR ROLES UNCHANGED: Karachi-corridor grind continues; your yellow half waits for our collision point — with Cairo-station live, EITHER venue (SP or Bogota-adjacent whichever your map-leg prefers) works because my charter returns me home in one leg off YOUR transfer, cure #3 possible AT CAIRO, cure #4 the same way once your blue arrives. (4) Forecast/OQN shields stay worst-window-only per your ruling. Confirm the third-station commitment in your next packet so nobody plans against old geometry. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0081 {#d-alice-legacy-p0081} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Johannesburg (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Kinshasa cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight] bob@Cairo(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)] supply: blue:13 yellow:17 black:16 red:22 decks: player=17 infection=34 player-discard: 4 blue, 3 yellow, 8 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Lagos→Sao Paulo→Madrid→New York→Washington — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Washington — nearer teammate: bob, 4 move(s) vs your 5 Johannesburg: 3 yellow⚠ [in infect-discard] — 1 move(s): Johannesburg Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Khartoum→Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Riyadh (spends Riyadh(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 4 Paris: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Lagos→Sao Paulo→Madrid→Paris — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris — nearer teammate: bob, 2 move(s) vs your 4 Atlanta: 2 blue [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.1 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 80%, epidemic certain within 5 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held alice 2, bob 3, 3 in deck — margin 4 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Johannesburg(yellow): drive alice 1 step(s) to Johannesburg → then that pawn treats Karachi(black): drive bob 2 step(s) to Karachi → then that pawn treats Washington(blue): drive bob 4 step(s) to Washington → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (3/4) — give bob your blue cards when you share yellow: bob collects (3/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota), bob 1 action(s) (charter flight from Cairo straight to Bogota (spends Cairo(black))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 1 action(s) (charter flight from Cairo straight to Sao Paulo (spends Cairo(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan), bob 1 action(s) (charter flight from Cairo straight to Milan (spends Cairo(black))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 4 move(s): Khartoum→Cairo→Baghdad→Karachi — nearer teammate: bob, 2 move(s) vs your 4 Delhi (black, 2): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 3 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→1, yellow 5→1) response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (3 cubes), Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, yellow 5→3) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2, Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~8 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the Milan handoff (bob collects; assumes they meet you) — drive Lagos, drive Sao Paulo, charter to Milan tempo: 4 action(s) closer to the blue cure (15 → 11 action(s) to land it) — bob collects | risk after: ~0.1 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Washington, Johannesburg): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: yellow margin 5 — burnable; 4 yellow still in deck - break the Delhi–Karachi black cluster at Karachi — fly Riyadh, drive Karachi, treat black tempo: 1 action(s) closer to the blue cure (15 → 14 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Washington, Johannesburg): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: black CURED — spare - defuse Johannesburg and return to Kinshasa (round trip, 3 actions) — drive Johannesburg, treat yellow, drive Kinshasa tempo: no cure progress — nearest is yellow, 14 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~0.1 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "advance the blue cure: move toward the Milan ha…" → "break the Delhi–Karachi black cluster at Karachi": gives up 3 action(s) of cure progress to move risk ~0.1 expected outbreaks → ~0.0 exchange "break the Delhi–Karachi black cluster at Karachi" → "defuse Johannesburg and return to Kinshasa": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.1 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "break the Washington–Atlanta blue cluster at Washington" — tempo -1 vs 0, risk 1.02 vs 1.02 — beaten by "defuse Johannesburg and return to Kinshasa" dominated: "defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 1.02 vs 1.02 — beaten by "defuse Johannesburg and return to Kinshasa" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Lagos"} [3] {"tag":"driveFerry","to":"Johannesburg"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Bogota", "Sao Paulo", "Milan", "Essen", "Riyadh" [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Khartoum"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Washington"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"} [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"} [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"} [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"} [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"} [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"} [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"} [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"} [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"} [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"} [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"} [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"} [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"} [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"} [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"} [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"} [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"} [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"} [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"} [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"} [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"} [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"} [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"} [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"} [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"} [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"} [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"} [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"} [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"} [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"} [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"} [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"} (playEvent costs NO action — you may play one AND still take all your actions) [70] {"tag":"playEvent","play":{"event":"forecast","order":["Jakarta","Taipei","Karachi","Lagos","Beijing","Shanghai"]}} (playEvent costs NO action — you may play one AND still take all your actions) [71] {"tag":"playEvent","play":{"event":"oneQuietNight"}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Jakarta → Taipei → Karachi (3) → Lagos (1) → Beijing → Shanghai (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0070 {#d-bob-legacy-p0070} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 70. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Milan cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight] bob@Milan(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:14 yellow:18 black:13 red:22 decks: player=19 infection=36 player-discard: 3 blue, 3 yellow, 8 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] [blue supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Essen→London→New York→Washington — or 3 action(s): go to Cairo (2 move(s)), then charter to Washington (spends Cairo(black)) Istanbul: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 1 move(s): Istanbul [black CURED: 1 treat clears ALL cubes here] Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Istanbul→Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Istanbul→Moscow→Tehran→Delhi — or 3 action(s): go to Cairo (2 move(s)), then charter to Delhi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here] Johannesburg: 2 yellow — pre-empt (one draw from critical): 4 move(s): Istanbul→Cairo→Khartoum→Johannesburg — or 3 action(s): go to Cairo (2 move(s)), then charter to Johannesburg (spends Cairo(black)) — nearer teammate: alice, 1 move(s) vs your 4 Bogota: 2 yellow [in infect-discard] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black)))) yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Milan(blue): meet IN Milan (the card's own city) — you 0 move(s), alice 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Essen(blue): meet IN Essen (the card's own city) — you 1 move(s), alice 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Essen); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Istanbul (black, 3, imminent): 1 move(s): Istanbul Karachi (black, 3, imminent): 3 move(s): Istanbul→Baghdad→Karachi Delhi (black, 2): 4 move(s): Istanbul→Moscow→Tehran→Delhi station opportunities (stations enable cures and shuttle travel): you hold Cairo, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 5→2, yellow 5→2) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~9 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Washington–Atlanta blue cluster at Washington — drive Istanbul, drive Cairo, charter to Washington tempo: 4 action(s) closer to the yellow cure (14 → 10 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Washington, Istanbul): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: black CURED — spare - defuse Istanbul and return to Milan (round trip, 3 actions) — drive Istanbul, treat black, drive Milan tempo: no cure progress — nearest is blue, 13 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "break the Washington–Atlanta blue cluster at Wa…" → "defuse Istanbul and return to Milan": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "shore up black at Karachi (supply strained: 13 left)" — tempo -4 vs -1, risk 1.17 vs 0.70 — beaten by "sweep Istanbul" dominated: "sweep Istanbul (black cured, 3 cubes, 1 treat clears all)" — tempo -1 vs 0, risk 0.70 vs 0.70 — beaten by "defuse Istanbul and return to Milan" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Essen"} [3] {"tag":"driveFerry","to":"Paris"} [4] {"tag":"driveFerry","to":"Istanbul"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Lima", "Lagos", "San Francisco", "Cairo", "Madrid", "Atlanta", "Kinshasa" [12] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0072 {#d-bob-legacy-p0072} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 72. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=scientist at=Istanbul cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight] bob@Istanbul(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:14 yellow:18 black:13 red:22 decks: player=19 infection=36 player-discard: 3 blue, 3 yellow, 8 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] [blue supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Algiers→Madrid→New York→Washington — or 2 action(s): go to Cairo (1 move(s)), then charter to Washington (spends Cairo(black)) Istanbul: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here] Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Moscow→Tehran→Delhi — or 2 action(s): go to Cairo (1 move(s)), then charter to Delhi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here] Johannesburg: 2 yellow — pre-empt (one draw from critical): 3 move(s): Cairo→Khartoum→Johannesburg — or 2 action(s): go to Cairo (1 move(s)), then charter to Johannesburg (spends Cairo(black)) — nearer teammate: alice, 1 move(s) vs your 3 Bogota: 2 yellow [in infect-discard] Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black)))) yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 move(s), alice 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Bogota (spends Cairo(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Sao Paulo (spends Cairo(black))), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Istanbul (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Karachi (black, 3, imminent): 2 move(s): Baghdad→Karachi Delhi (black, 2): 3 move(s): Moscow→Tehran→Delhi station opportunities (stations enable cures and shuttle travel): you hold Cairo, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→1, yellow 5→1) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~9 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Washington–Atlanta blue cluster at Washington — drive Cairo, charter to Washington tempo: 4 action(s) closer to the yellow cure (14 → 10 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Washington, Istanbul): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: black CURED — spare - sweep Istanbul (black cured, 3 cubes, 1 treat clears all) — treat black tempo: no cure progress — nearest is blue, 14 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "break the Washington–Atlanta blue cluster at Wa…" → "sweep Istanbul": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "shore up black at Karachi (supply strained: 13 left)" — tempo -4 vs 0, risk 1.17 vs 0.70 — beaten by "sweep Istanbul" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Lima", "Lagos", "San Francisco", "Cairo", "Madrid", "Atlanta", "Kinshasa" [15] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Standing on the bomb as promised — one treat clears the whole cured-black stack and refunds three cubes to supply: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### bob-legacy-p0073 {#d-bob-legacy-p0073} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 73. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=scientist at=Istanbul cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kinshasa(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:forecast, event:oneQuietNight] bob@Istanbul(scientist) hand=7 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow)] supply: blue:14 yellow:18 black:16 red:22 decks: player=19 infection=36 player-discard: 3 blue, 3 yellow, 8 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Washington: 3 blue⚠ [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] [blue supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Algiers→Madrid→New York→Washington — or 2 action(s): go to Cairo (1 move(s)), then charter to Washington (spends Cairo(black)) Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here] Atlanta: 2 blue [in infect-discard] [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Moscow→Tehran→Delhi — or 2 action(s): go to Cairo (1 move(s)), then charter to Delhi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here] Johannesburg: 2 yellow — pre-empt (one draw from critical): 3 move(s): Cairo→Khartoum→Johannesburg — or 2 action(s): go to Cairo (1 move(s)), then charter to Johannesburg (spends Cairo(black)) — nearer teammate: alice, 1 move(s) vs your 3 Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→Sao Paulo→Bogota — or 2 action(s): go to Cairo (1 move(s)), then charter to Bogota (spends Cairo(black)) — nearer teammate: alice, 3 move(s) vs your 4 Paris: 1 blue London: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Madrid: 1 blue [in infect-discard] Seoul: 1 red [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Moscow: 1 black [in infect-discard] Lagos: 1 yellow Khartoum: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black)))) yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 move(s), alice 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Bogota (spends Cairo(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Sao Paulo (spends Cairo(black))), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Karachi (black, 3, imminent): 2 move(s): Baghdad→Karachi Delhi (black, 2): 3 move(s): Moscow→Tehran→Delhi station opportunities (stations enable cures and shuttle travel): you hold Cairo, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→1, yellow 5→1) response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~9 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Washington–Atlanta blue cluster at Washington — drive Algiers tempo: 2 action(s) closer to the yellow cure (14 → 12 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Delhi–Karachi black cluster at Karachi — drive Baghdad tempo: 2 action(s) further from the blue cure (14 → 16 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Washington–Atlanta blue cluster at Wa…" → "break the Delhi–Karachi black cluster at Karachi": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Lima", "Lagos", "San Francisco", "Cairo", "Madrid", "Atlanta", "Kinshasa" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Istanbul is now flat (3 black wiped). One action left this turn. The board: - Karachi(3, Delhi–Karachi cluster 5 cubes) — 2 moves away (Baghdad→Karachi), alice owns corridor but she's Kinshasa-side; her Riyadh-keyed grind starts her next turn(s). - Washington–Atlanta blue cluster — deferred-but-named to whoever runs US coast leg. - Johannesburg(2y) — one draw from critical; alice nearer (1 move). - My southbound plan for tomorrow: Cairo-card jump into SP/Bogota ground run for the yellow meet. One action left. Options: a) Drive Algiers (frontier nominee: westward toward Washington leg) — moves me toward US/blue pile; but my announced line was SOUTHBOUND via Cairo→Khartoum→Lagos→SP using Cairo card as motion... actually wait, direct flight Cairo SPENDS the card. My disclosed conversion idea: "the doomed Cairo card finally earns its burn as pure motion" — i.e., spend Cairo(black) as a DIRECT FLIGHT fuel (direct flight to X spends X's card when you fly TO X — spending Cairo requires flying TO Cairo!). Hmm — careful: DIRECT FLIGHT spends the DESTINATION's card and flies you TO that city. To "burn" the Cairo card as motion I must fly TO CAIRO with it. Then from Cairo I walk Khartoum→Lagos etc. That matches "Cairo-card as motion": directFlight Cairo = I land in Cairo, card gone. From there ground-south. But alternatively from Istanbul: drive Cairo (adjacent) lands me in Cairo WITHOUT burning the card! Look at map: Istanbul connects to Cairo. Direct neighbors listed: "Milan, St. Petersburg, Algiers, Cairo, Moscow, Baghdad" — yes driveFerry to Cairo is legal and FREE. That keeps Cairo card in hand as future charter fuel FROM elsewhere? No wait — Cairo card spent only when flying TO Cairo or chartering while STANDING IN Cairo. If I'm standing IN Cairo, charter = spend current-city card = Cairo. So holding Cairo while walking in lets me keep it as a LATER charter anywhere option (2 actions saved vs walks). Hmm — but then the plan said burn it... Actually keeping options is fine; decide tonight's last move: drive CAIRO — puts me on the Africa door exactly per southbound script, zero cost, keeps card holed-up-as-charter-option. Or drive BAGHDAD toward Karachi corridor (alice-owned; unnecessary). Frontier nominees both start movement legs of 2+ action plans I can't complete tonight (1 left): Algiers-path (toward Washington — deferred-not-mine tonight) or Baghdad (toward Karachi corridor — alice's lane). My call: DRIVE CAIRO — canonical pre-position on the southbound route (tomorrow: treat/clean nothing needed in Cairo; Khartoum→Lagos→SP walk or charter decisions then), matching everything announced ("southbound through Madrid toward SA meeting geometry" evolved into Istanbul-fold + Cairo bridge). It spends nothing, positions optimally, doesn't trespass ownerships. Execute driveFerry → Cairo. Then turn ends; draws come. ``` text: ```text Last action tonight rides the topology exactly as filed: driving (free, adjacent) into **Cairo** — landing on the Africa gateway where the yellow-run geometry lives, keeping the doomed card holstered until its best-motion moment rather than wasting it on arrival. No ownerships crossed (Washington/US = hers-deferred, Karachi corridor = hers-keyed); both frontier nominees chased lanes whose owners are already engaged. Leg: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)