# Turn 16 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-01/turns/15.md) · [Next turn](/games/game-01/turns/17.md) · [All turns](/games/game-01/turns/index.md) · [Interactive board](/games/game-01/replay.html#event-142) · [Game](/games/game-01/summary.md) Board before the first command: state `141` in [states.jsonl](/games/game-01/states.jsonl). After the last command: state `148` in [states.jsonl](/games/game-01/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #142 · bob · msg {#e142} > JOHANNESBURG(@3)=YOURS-ADJACENT (you're 1 drive off it at Kinshasa) — TIMING URGENTNESS FLAG: the event-panel math says an EPIDEMIC IS NEAR-CERTAIN WITHIN ~5 DRAWS, and Joburg sits IN the infect discard — wipe its 3-stack THIS CORRIDOR ROUND (one cured-yellow treat), BEFORE the reshuffle re-tops its card, or we eat outbreak #4 splashing Khartoum/Lagos/Kinshasa while both your events sit holstered. Sequencing suggestion inside your existing lane: Joburg-wipe first → THEN Karachi grind → then forecast+OQN ride whatever new top emerges (their worst-window ruling now has a name-and-date attached). My side unchanged: action-1 tomorrow = CAIRO STATION BUILD per my filed patch — awaiting your confirm flag so nobody plans against old geometry. [Model call bob-legacy-p0076](/games/game-01/turns/16-calls.md#d-bob-legacy-p0076) — unique payload candidate; not a proven invocation join ### #143 · alice · msg {#e143} > THIRD-STATION COMMITMENT CONFIRMED — Cairo build goes off action-1 your next turn unopposed; all cure-runs henceforth route through Atlanta+Cairo shuttle geometry. MY WINDOW EXECUTING BOTH SHIELDS-AND-SWEETS per your urgency flag: (a) FORECAST FIRES RIGHT NOW — you ruled events fly on a named worst-window; a visible Karachi@3-stack sitting in the infection top-three inside an ~80% epidemic window is that window with a face — burying it under five safer cards strips its guarantee; (b) JOHANNESBURG FLAT-TONIGHT — precision note: yellow is NOT yet cured so it costs my whole action budget (drive + 3 treats), not one — accepted gladly because outbreak #4 splashing Kinshasa/Khartoum would cost far more than one idle round; Joburg leaves board-clean, Kinshasa/Khartoum stand as watchable singletons. OQN REMAINS HOLSTERED for the actual reshuffle aftermath — that's the deeper chaos it was saved for. Karachi corridor then routes VIA YOUR CITY next round since your Cairo perch sits 2 drives off its stack — your US-entry Washington card and corridor timing may both fire same trip; sync after your station build lands. [Model call alice-legacy-p0082](/games/game-01/turns/16-calls.md#d-alice-legacy-p0082) — unique payload candidate; not a proven invocation join ### #144 · alice · cmd {#e144} ```json { "tag": "playEvent", "play": { "event": "forecast", "order": [ "Jakarta", "Taipei", "Lagos", "Beijing", "Shanghai", "Karachi" ] } } ``` Board before: state `141` in [states.jsonl](/games/game-01/states.jsonl) · after: state `144` in [states.jsonl](/games/game-01/states.jsonl) [Model call alice-legacy-p0082](/games/game-01/turns/16-calls.md#d-alice-legacy-p0082) — unique payload candidate; not a proven invocation join ### #145 · alice · cmd {#e145} ```json { "tag": "driveFerry", "to": "Johannesburg" } ``` Board before: state `144` in [states.jsonl](/games/game-01/states.jsonl) · after: state `145` in [states.jsonl](/games/game-01/states.jsonl) [Model call alice-legacy-p0083](/games/game-01/turns/16-calls.md#d-alice-legacy-p0083) — unique payload candidate; not a proven invocation join ### #146 · alice · cmd {#e146} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `145` in [states.jsonl](/games/game-01/states.jsonl) · after: state `146` in [states.jsonl](/games/game-01/states.jsonl) ### #147 · alice · cmd {#e147} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `146` in [states.jsonl](/games/game-01/states.jsonl) · after: state `147` in [states.jsonl](/games/game-01/states.jsonl) ### #148 · alice · cmd {#e148} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `147` in [states.jsonl](/games/game-01/states.jsonl) · after: state `148` in [states.jsonl](/games/game-01/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-01/turns/16-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0082](/games/game-01/turns/16-calls.md#d-alice-legacy-p0082) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#143](/games/game-01/turns/16.md#e143) (unique payload candidate; not a proven invocation join), [#144](/games/game-01/turns/16.md#e144) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0083](/games/game-01/turns/16-calls.md#d-alice-legacy-p0083) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#145](/games/game-01/turns/16.md#e145) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0076](/games/game-01/turns/16-calls.md#d-bob-legacy-p0076) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#142](/games/game-01/turns/16.md#e142) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0084](/games/game-01/turns/16-calls.md#d-alice-legacy-p0084) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0085](/games/game-01/turns/16-calls.md#d-alice-legacy-p0085) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0086](/games/game-01/turns/16-calls.md#d-alice-legacy-p0086) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0077](/games/game-01/turns/16-calls.md#d-bob-legacy-p0077) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0078](/games/game-01/turns/16-calls.md#d-bob-legacy-p0078) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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