Turn 17 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 17, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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alice-legacy-p0087
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 87. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #149 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=dispatcher at=Johannesburg
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Cairo(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:12 yellow:20 black:12 red:21 decks: player=15 infection=45 player-discard: 4 blue, 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Kinshasa→Lagos→Sao Paulo→Madrid→New York→Washington — or 2 action(s): direct flight to New York (spends New York(blue)), then 1 move(s) to Washington — nearer teammate: bob, 4 move(s) vs your 6
Paris: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Khartoum→Cairo→Algiers→Paris — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris — nearer teammate: bob, 2 move(s) vs your 4
Karachi: 3 black⚠ [cluster Delhi–Karachi–Riyadh: 8 cubes — matures to 3s costs 9+ treats] [black supply CRITICAL — 12 left, phase demand up to 13] — 4 move(s): Khartoum→Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Riyadh (spends Riyadh(black)), then 1 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 4
Riyadh: 3 black⚠ [cluster Delhi–Karachi–Riyadh: 8 cubes — matures to 3s costs 9+ treats] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — but flying SPENDS it; walking keeps it to buildStation there) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
Delhi: 2 black [cluster Delhi–Karachi–Riyadh: 8 cubes — matures to 3s costs 9+ treats]
Bogota: 2 yellow — pre-empt (one draw from critical): 4 move(s): Kinshasa→Lagos→Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held alice 3, bob 3, 2 in deck — margin 4 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Riyadh(black): drive bob 1 step(s) to Riyadh → then that pawn treats
Paris(blue): drive bob 2 step(s) to Paris → then that pawn treats
Karachi(black): drive bob 2 step(s) to Karachi → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/4) — give bob your blue cards when you share
yellow: bob collects (3/4) — give bob your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota), bob 1 action(s) (charter flight from Cairo straight to Bogota (spends Cairo(black))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Sao Paulo), bob 1 action(s) (charter flight from Cairo straight to Sao Paulo (spends Cairo(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan), bob 1 action(s) (charter flight from Cairo straight to Milan (spends Cairo(black))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Riyadh (black, 3, imminent): 3 move(s): Khartoum→Cairo→Riyadh — nearer teammate: bob, 1 move(s) vs your 3
Karachi (black, 3, imminent): 4 move(s): Khartoum→Cairo→Baghdad→Karachi — nearer teammate: bob, 2 move(s) vs your 4
Delhi (black, 2): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 3 move(s) vs your 5
Seoul (red, 2): 9 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 7 move(s) vs your 9
station opportunities (stations enable cures and shuttle travel):
you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→1, yellow 5→1)
response reach — team's card-free trip to each city: Riyadh 6→0 (3 cubes), Karachi 7→1 (3 cubes), Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved
you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, yellow 5→3) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck
response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2, Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Advisory window. Joburg wiped clean (I finished the 3-treat grind). The board took a big hit overnight: **EPIDEMIC fired** (infection rate 2→3, deck shrank, reshuffle happened — Joburg had left discard... actually infection=3 means epidemic raised it; the reshuffle re-armed things): Paris@3 blue (new), **Riyadh@3 black** (broke my held-Riyadh card's city), Karachi@3 still up, and a NEW cluster tag: **Delhi–Karachi–Riyadh: 8 cubes** — with "black supply CRITICAL — 12 left, phase demand up to 13".
CRITICAL: black supply crisis warning! Phase demand can exceed supply → deck-out loss risk on BLACK if untreated this round or next. That makes the black corridor URGENT again — for both of us.
Also Seoul crept to 2 red, and New York(blue) entered my hand (7/7 hand, no overflow yet).
Ownership quick-assign in an advisory:
1. **Black corridor = BOTH NOW**: bob is Cairo-side: Riyadh is ONE drive from him (dispatcher reach shows Riyadh drive-bob 1 step!), Karachi 2 steps from him via Baghdad? REACH says: Riyadh(black): drive bob 1 step; Karachi(black): drive bob 2 steps. So bob can smash BOTH stacks as cured-black one-treat wipes THIS ROUND: e.g., drive Riyadh wipe, drive Karachi wipe (2 actions!) — huge. And Delhi@2 next phase.
2. My corridor trip becomes secondary; my lane: southbound prep + red SeouI(2)?? Seoul 9 moves from me vs 7 from bob. Red eradiation still needs Seoul+HCMC. Given distance, keep deferred — red supply 21 not critical. Actually with rate=3 infect phases, singles at 2 might grow... but singleton doctrine holds while supply healthy (red 21).
3. Paris@3 blue = bob-side opportunistically again (he collects blue AND it's the near-adjacent share venue Milan route); singleton-ish? Milan@1 adjacent — mild cluster (Paris+Milan could chain if Milan grows to 3... Milan at 1, low risk short-term).
4. Supply-critical black makes the corridor WIPES the single most urgent actions on the board because they REFUND cubes (treats refund: each wipe returns 3 cubes to supply 12 → 15) — phase demand "up to 13" exceeds supply 12: LOSE CONDITION ON CUBE SHORTAGE if a wave hits without wipes. So message: BOB GO CORRIDOR FIRST (even before Cairo station build — station can wait one round; supply-depletion loss risk cannot).
Wait — his committed action-1 tomorrow was CAIRO STATION BUILD. I should flag the resequencing rationale clearly but respect that he decides: his call list: Riyadh-wipe(1 action incl. move? he's AT Cairo, drive to Riyadh = 1 action, treat = 1 action → stack gone 2 actions total) then Karachi drive+treat = 4 actions total → BOTH bombs gone same turn, supply refunded to 18, Delhi left at 2. Cairo-station slides to next turn. Net versus original plan: station delayed 1 turn (~its benefit intact since cure #3/#4 timing hinges on yellow share anyway), while debt-of-loss on black dissolves entirely.
That's a compelling same-turn emergency patch. Send advisory now with named urgency:
- PRIORITY FLIP (one-round only): corridor BEFORE Cairo-build; both stacks die inside your existing 4-action budget (Riyadh 2 actions, Karachi 2 actions, you're already 1-drive-adjacent); station keeps its slot next round; shield economics: supply CRITICAL loses games instantly while station delay costs tempo only.
- I take JOBURG-CLEAN southbound legs: Khartoum→Lagos→SP/Bogota approach to set collision point; holding yellows/jumps for venue call once your wipe sequence lands.
- Paris@3: matched to you opportunistically en route Milan/Essen leg OR defers per EU tripwire (Milan@1, London@1 — no adjacent-3 geometry today).
- Seoul@2/HCMC@1 reds: deferred singleton-watch mine post-SA (supply 21 healthy).
- OQN stays holstered pending the reshuffle-aftermath window we named (rate now 3 per phase so windows are pricier, but the pile at Riyadh/Karachi flattening changes the calculus — maybe fire it when decks re-arm AFTER these wipes; your window-call stands as rule-owner).
Actually careful: should OQN fire NOW given phase demand warning? OQN skips NEXT infect phase (the draw still happens — epidemic can still fire+reshuffle). With supply critical for black this exact cycle, skipping one infect phase saves ~3 cube placements ≈ demand relief... If his wipes restore supply to 18, demand ≤13 fine even at rate 3. The epidemic (certain within ~5 draws pre-Forecast-was-spent...) — epidemic risk high regardless. The shield reads "worth more right after a reshuffle" — last night WAS likely a reshuffle? Rate 2→3 says epidemic occurred last night (inf rate track advanced). Post-reshuffle re-arm just happened (Paris/Riyadh grew FROM it?). Hmm, those cities were discard-resident, so yes reshuffle likely fired and re-top'd them — hence their new growth. That means RIGHT NOW is exactly the post-reshuffle re-armed moment OQN likes? But OQN skips next phase to save cubes during the crisis round — with bob wiping the two 3-stacks THIS round anyway, the following infect phase poses little threat near-term (rate-3 flips are all harmless-mode cards mostly). Keep holstered per shared ruling unless his wipes slip; state that contingency explicitly: "if your wipes DON'T complete tonight (action shortfall), my OQN fires immediately to spare the unsuppressed phase."
Good decisive package. Send, then stop (advisory only).
text:
Urgent advisory — the overnight epidemic hit rate 3 and created something our playbook must outrun: **a black SUPPLY-CRITICAL clock** (12 cubes left against phase demand up to 13 — unmet demand ends the game outright), plus both my corridor bombs have re-grown stacks **right under bob's feet**. Sending the priority flip with full math.
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "PRIORITY FLIP — ONE ROUND ONLY, veto-or-execute: (1) BLACK CORRIDOR JUMPS AHEAD OF THE CAIRO BUILD TONIGHT. Hard numbers: supply shows CRITICAL 12 vs phase-demand up to 13 — depletion loses us the game INSTANTLY if a wave lands dry, whereas your station's delay costs pure tempo. Your geometry proves out cheaply too: dispatcher-reach lists RIYADH one drive off you, KARACHI two — cured-black wipes make that stack-kill stack-kill = FOUR actions, both bombs flat, supply back to ~15/18 by dawn. Delhi@2 rides next round. Station keeps its slot the following turn — nothing planned downstream breaks except the label 'tomorrow'. (2) MY LANE UPDATED: treating-on-the-spot wipes done for me (Joburg spent my budget honestly) — I now walk north/east THROUGH Khartoum toward Lagos→SA venues (Bogota@2 also sat in tonight's re-infect zone — watch me feed it a glance in transit); yellows stay locked for the collision-design call after your wipes land. (3) NEW 3-STAX OWNERSHIP: PARIS@3-blue = your opportunistic window ONLY (tripwire alive — Milan@1/London@1 mean zero chain geometry today, deferral legal); SEoul@2-red joins my deferred watch (supply red 21, singleton doctrine). (4) OQN CONTINGENCY NAMED: it fires from my hand IMMEDIATELY IF your four wipe-actions slip for any reason — otherwise it stays reserved per our worst-window ruling, since a flattened belt makes any coming phase nearly harmless. Go be a surgeon at Riyadh-Karachi; sync at your sunrise."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning:
Advisory sent: priority flip (corridor before station) with the supply-critical math, my updated southbound lane, new-stack owners, OQN contingency. Standing by for bob's wipe round.
text:
Priority-flip advisory delivered with explicit numbers (12-vs-13 supply math, his 4-action double-wipe geometry, my OQN contingency as the safety net). Standing by — if his wipes land, the corridor's gone and we converge on the yellow collision; if they slip, One Quiet Night fires from my hand immediately.
toolCalls: []
alice-legacy-p0089
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 89. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #156 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=alice role=dispatcher at=Johannesburg
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Karachi(scientist) hand=9 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue), Toronto(blue), Mumbai(black)]
supply: blue:12 yellow:20 black:18 red:21 decks: player=13 infection=45 player-discard: 4 blue, 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Kinshasa→Lagos→Sao Paulo→Madrid→New York→Washington — or 2 action(s): direct flight to New York (spends New York(blue)), then 1 move(s) to Washington
Paris: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Khartoum→Cairo→Algiers→Paris — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Miami→Atlanta — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta
Delhi: 2 black — pre-empt (one draw from critical): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — or 3 action(s): direct flight to Riyadh (spends Riyadh(black)), then 2 move(s) to Delhi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5
Bogota: 2 yellow — pre-empt (one draw from critical): 4 move(s): Kinshasa→Lagos→Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held alice 3, bob 4, 1 in deck — margin 4 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Paris(blue): drive alice 4 step(s) to Paris → then that pawn treats
Washington(blue): drive alice 6 step(s) to Washington → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 2 action(s) (go to Mumbai (1 move(s)), then charter to Atlanta (spends Mumbai(black))) from station Atlanta to discoverCure
yellow: bob collects (3/4) — give bob your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota), bob 2 action(s) (go to Mumbai (1 move(s)), then charter to Bogota (spends Mumbai(black))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Sao Paulo), bob 2 action(s) (go to Mumbai (1 move(s)), then charter to Sao Paulo (spends Mumbai(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 7→1, yellow 7→1)
response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1, Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved
you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 7→5, yellow 7→5) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck
response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2, Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob's surgery landed: black supply refilled to 18 (surplus report visible), both corridor bombs flat, he's standing on Karachi with Delhi adjacent for tomorrow's free finish. He's in the 9→7 discard phase again (drew Toronto-blue and Mumbai-black). His pre-filed auto-dump was Cairo... but now Cairo(black) is actually FUEL-critical: bob is 2 actions from cure-ready at Atlanta — wait no, blue set complete 4/4 ALREADY; yellow needs ONE more (my SP or Bogota).
His discard candidates: Lima/Lagos (yellow set members — protected), SF burned already... his hand: Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue), Toronto(blue), Mumbai(black) = 9 cards. Wait blue is COMPLETE 4/4 held team-wide per signals? "blue: bob has a FULL SET (4/4)" — yes! Blue is done as a set in bob's hand. So bob's hand has: 3 yellows + 5 blues + 1 black = 9.
What to shed: previously named CAIRO as auto-dump, but now brown supply is healthy (18) and Cairo card = a future charter-fuel from wherever he ends up after Karachi/Delhi work (Mumbai-charter listed uses Mumbai(black)). Actually the station build at Cairo still slides to tomorrow → the BUILD doesn't need the card? WAIT — buildStation requires discarding the city card matching your current city UNLESS you're Operations Expert. Bob is Scientist, NOT OE! The Cairo build REQUIRES THE CAIRO CARD! If he burns Cairo in tonight's discard, the planned Cairo-station-build DIES (he'd have to walk elsewhere or draw it back).
CRITICAL ADVICE NEEDED NOW during his discard phase: DO NOT SHED CAIRO — the one-turn-slid Cairo build literally needs that card to pay for itself! Shed a BLUE instead — blue set is COMPLETE 4/4 in hand (SF burned, but held: Madrid+Atlanta+Washington+Toronto = 4 distinct ✓), so ANY of those four blues is dead-set surplus EXCEPT Washington which he explicitly kept as "entry ticket" into the deferred US pile. And Atlanta-blue: he flies IN there eventually? Blue-cure happens at Atlanta/Cairo station where I ALSO need to arrive. Hmm safest shed among blues: TORONTO (no role in any lane; Washington=entry ticket deliberate, Atlanta=our bench/venue, Madrid=in-city share-venue possibility if our Milan-share plan flips venues... though Milan/Essen mine — Madrid might matter if venue shifts). So: TORONTO out.
Also note HIS prior message said sheds = BEIJING+SF executed earlier; tonight's wasn't named in advance beyond 'Cairo dump pre-filed' — the conflict rule says I must override-with-reason rather than let the stale pre-filed name kill the station. That's exactly why sending advice NOW matters — I catch it before he submits.
Second content: deck clock tightened (13 cards, 6 turns); tempo note for post-cure world: once yellow (#3) lands via collision, only blue remains assembled-already → essentially win-in-hand IF we survive the deck. Also flag: my next window route Joburg→Khartoum→(Cairo?) — with belt flat, walking Khartoum→Cairo puts me AT the new station next turn-ish for shuttle/lagos leg toward SA venues. Send concise: DISCARD OVERRIDE WARNING + rationale + confirmations.
text:
**Discard-phase save needed right now** — bob's stale pre-filed "Cairo dumps when overflow hits" would kill the very Cairo station he just slid by one turn: **buildStation requires paying its own city card**, and as Scientist (not Ops Expert) he *needs* Cairo-in-hand to build there tomorrow. Catching it before submission; the correct shed is **Toronto-blue** — his blue set is already complete 4-of-4 without it, Washington stays the deliberately-retained entry ticket, Atlanta/Madrid keep venue roles.
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "⚠ DISCARD OVERRIDE — do NOT execute your pre-filed 'Cairo auto-dump' tonight: (a) buildStation PAYS ITS OWN CITY CARD and you are Scientist-not-OE, so burning Cairo kills the very station you slid one round; slot death is worse than any overflow shuffle. Correct 9→7 shed: TORONTO-BLUE alone suffices (your blue set stands complete 4-of-4 WITHOUT it: Madrid/Atlanta/Washington hold purpose — entry-ticket/Bench/venue-flex respectively; Toronto serves nothing named anywhere). Sunrise receipt otherwise glorious: black ~18, corridor flat, Delhi finish tomorrow confirmed free. (b) DECK-CLOCK REALITY for your endgame ordering: 13 cards/6 turns left means YELLOW CURE IS THE WINNING CLOCK GATE — the moment our collision lands you one yellow, #3 banks and blue is ALREADY ASSEMBLED in your hand (#4 lands same trip if the shuttle geometry allows); plan tonight's moves so the yellow meet cannot slip past turn+2. My walk resumes Joburg→Khartoum northside as scheduled, ETA-at-Cairo-shuttle-zone inside two rounds, venue call stays yours once my position firms."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Catch delivered in time — Cairo card preserved for the station build, Toronto flagged as the correct shed, and the deck-clock reality reframed the endgame: yellow collision is now THE gate (blue already assembled on his side). Standing by for his sunrise report; my walk north opens next window.
toolCalls: []
bob-legacy-p0079
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #150 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #149): PRIORITY FLIP — ONE ROUND ONLY, veto-or-execute: (1) BLACK CORRIDOR JUMPS AHEAD OF THE CAIRO BUILD TONIGHT. Hard numbers: supply shows CRITICAL 12 vs phase-demand up to 13 — depletion loses us the game INSTANTLY if a wave lands dry, whereas your station's delay costs pure tempo. Your geometry proves out cheaply too: dispatcher-reach lists RIYADH one drive off you, KARACHI two — cured-black wipes make that stack-kill stack-kill = FOUR actions, both bombs flat, supply back to ~15/18 by dawn. Delhi@2 rides next round. Station keeps its slot the following turn — nothing planned downstream breaks except the label 'tomorrow'. (2) MY LANE UPDATED: treating-on-the-spot wipes done for me (Joburg spent my budget honestly) — I now walk north/east THROUGH Khartoum toward Lagos→SA venues (Bogota@2 also sat in tonight's re-infect zone — watch me feed it a glance in transit); yellows stay locked for the collision-design call after your wipes land. (3) NEW 3-STAX OWNERSHIP: PARIS@3-blue = your opportunistic window ONLY (tripwire alive — Milan@1/London@1 mean zero chain geometry today, deferral legal); SEoul@2-red joins my deferred watch (supply red 21, singleton doctrine). (4) OQN CONTINGENCY NAMED: it fires from my hand IMMEDIATELY IF your four wipe-actions slip for any reason — otherwise it stays reserved per our worst-window ruling, since a flattened belt makes any coming phase nearly harmless. Go be a surgeon at Riyadh-Karachi; sync at your sunrise.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=Cairo
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Cairo(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:12 yellow:20 black:12 red:21 decks: player=15 infection=45 player-discard: 4 blue, 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 3/4 blue set — burning drops it to 2/4; 2 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 1 action(s): charter flight from Cairo straight to Washington (spends Cairo(black))
Paris: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Algiers→Paris — or 1 action(s): charter flight from Cairo straight to Paris (spends Cairo(black))
Karachi: 3 black⚠ [cluster Delhi–Karachi–Riyadh: 8 cubes — matures to 3s costs 9+ treats] [black supply CRITICAL — 12 left, phase demand up to 13] — 2 move(s): Baghdad→Karachi — or 1 action(s): charter flight from Cairo straight to Karachi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here]
Riyadh: 3 black⚠ [cluster Delhi–Karachi–Riyadh: 8 cubes — matures to 3s costs 9+ treats] — 1 move(s): Riyadh [black CURED: 1 treat clears ALL cubes here]
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
Delhi: 2 black [cluster Delhi–Karachi–Riyadh: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 3 move(s): Baghdad→Tehran→Delhi — or 1 action(s): charter flight from Cairo straight to Delhi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held alice 3, bob 3, 2 in deck — margin 4 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 1 action(s) (charter flight from Cairo straight to Bogota (spends Cairo(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Cairo straight to Sao Paulo (spends Cairo(black))), alice 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Sao Paulo); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Cairo straight to Milan (spends Cairo(black))), alice 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Riyadh (black, 3, imminent): 1 move(s): Riyadh
Karachi (black, 3, imminent): 2 move(s): Baghdad→Karachi
Delhi (black, 2): 3 move(s): Baghdad→Tehran→Delhi
Seoul (red, 2): 7 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
station opportunities (stations enable cures and shuttle travel):
you are AT Cairo holding its card — buildStation NOW (nearest station is 5 moves away; saves ~10 action(s) on remaining cure runs: blue 5→0, yellow 5→0)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1 (3 cubes), Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Washington–Atlanta blue cluster at Washington — charter to Washington, treat blue, treat blue, treat blue
tempo: 4 action(s) closer to the blue cure (15 → 11 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: black CURED — spare
dominated: defuse Karachi (black supply critical) — tempo -3 vs -2, risk 0.65 vs 0.65 — beaten by "defuse Riyadh".
dominated: defuse Riyadh (black supply critical) — tempo -2 vs 4, risk 0.65 vs 0.15 — beaten by "break the Washington–Atlanta blue cluster at Wa…".
dominated: defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — tempo 2 vs 4, risk 0.50 vs 0.15 — beaten by "break the Washington–Atlanta blue cluster at Wa…".
dominated: sweep tour: Riyadh → Karachi (6 cured cube(s), 2 stops) — tempo -3 vs -2, risk 0.65 vs 0.65 — beaten by "defuse Riyadh".
dominated: defuse Riyadh and return to Cairo (round trip, 3 actions) — tempo 0 vs 4, risk 0.65 vs 0.15 — beaten by "break the Washington–Atlanta blue cluster at Wa…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Lagos", "Madrid", "Atlanta", "Kinshasa", "Washington"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[60] {"tag":"buildStation"}
⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
A convergence moment. Let me line up all the constraints and offers:
1. Alice's veto-or-execute packet (event #149) ordered: BLACK CORRIDOR TONIGHT — Riyadh wipe + Karachi wipe (4 actions), station build slides one turn, OQN fires from her hand if my wipes slip.
2. Infection rate jumped to 3 → tonight's infect phase flips THREE cards.
3. Draw-phase preview said: her forecast burial left Washington pHit≈0.25 & Delhi pHit≈0.25 among the top; the system messages now show infectionRate=3 meaning three draws — with rate 2 earlier the same preview: expected outbreak 0.1 if wipes land. Now at rate 3: Riyadh+Karachi wiped = both gone from board; the infect phase can only threaten from remaining discs (Washington/Paris/Atlanta/Delhi...).
4. Her lane moved: she's AT Johannesburg (walked through Khartoum), spent her action budget wiping Joburg BEFORE tonight. So HER hands are empty of spare actions tonight — the OQN-safety-net exists but burns their scarcest event.
5. The frontier's dominant nominee wants charter→Washington (spending Cairo card = kills my station build AND crosses the US-ownership contract).
6. My choice per alice's order + numbers: skip build this turn (she owns that override, cost = pure tempo, no downstream breakage except label 'tomorrow'), execute: drive→Riyadh, treat black (full stack), drive→Karachi?? WAIT — Riyadh and Karachi are NOT adjacent! Map: Riyadh neighbors = Cairo, Baghdad, Karachi. Karachi neighbors = Baghdad, Riyadh, Tehran? Let me recheck map lines:
- "Riyadh: Cairo, Baghdad, Karachi"
- "Karachi: Baghdad, Riyadh, Tehran, Mumbai, Delhi"
YES — Karachi and Riyadh ARE adjacent directly on the base map! ("Riyadh: Cairo, Baghdad, Karachi" / "Karachi: ...Riyadh..."). My earlier path map had them 2 apart via Baghdad but the actual map shows direct adjacency ✓✓✓. That's why alice says "dispatcher-reach lists RIYADH one drive off you [Cairo], KARACHI two" — wait two means Riyadh→Karachi = adjacent (one MORE drive). Hmm her sentence: Riyadh 1 drive, Karachi 2 drives total from Cairo. And in today's threat table: "Karachi: 2 move(s): Baghdad→Karachi"... that's listing a route via Baghdad because I'm IN Cairo — routes recompute. From Riyadh after driving there: drive→Karachi = direct neighbor ✓.
So tonight's sequence (4 actions):
A1 drive Cairo→Riyadh
A2 treat black (Riyadh 3→0, refund 3)
A3 drive Riyadh→Karachi
A4 treat black (Karachi 3→0, refund 3)
Ending position KARACHI = standing next to Delhi(2) for tomorrow's completion + hold any contact.
Supply math: black 12 currently; refunds 6 → 18 available; demand next phases ~4-9 progressively as we keep clearing — out of the critical zone by dawn exactly as she projected (12+6=18).
The preview I ran last window (build-first version) is obsolete; must I preview THIS alternative before executing? The rules push previewing rival plans when choice isn't forced. Choice here IS forced-ish by the explicit teammate directive + supply-critical emergency; still, the guideline favors verifying combinatorial families never exercised. My two candidate kinds tonight: treat-line vs charter-nominee already priced by frontier as dominant-but-rejected (it spends Cairo card, breaking the twice-committed station + alice's ownership contract + doesn't address black criticality which is the ACTUAL instant-loss clock). The Riyadh-Karachi sweep appeared in previous frontier lists repeatedly ("sweep tour: Riyadh→Karachi (6 cured cubes, 2 stops)") so its mechanics are familiar/priced in spirit; the only new step vs previews I've run is drive-Riyadh+treat which mirrors legs I've executed many times (adjacent drive + cured-treat). One quick preview to verify exact 4-action fit + confirm adjacency Riyadh→Karachi is cheap insurance given the WRONG adjacency assumption would strand me mid-corridor at phase-flip with action lost. YES — preview once, then execute. It's the kind of mechanical-fact check the tool exists for, and it also returns the fresh draw-risk after the wipes (informative for whether OQN should fire).
Also worth noting: alice asked in her message header about my "sunrise sync"; and my obligation to respond: she wrote a full priority flip expecting execution ("veto-or-execute"); silence after complying-as-ordered is fine — I'll send one tight receipt either right before actions (better: ONE message acknowledging + naming the beats, matching my habit of receipts-before-execution... but message budget fine at 0 used). Actually since everything converges with her order and I have nothing NEW to advise beyond confirming compliance + the one wrinkle (rate jumped to 3 → triple-draw phase tonight; OQN stay-holstered decision now belongs to her window AFTER my wipes: with both stacks flat, phase risk drops sharply — OQN almost certainly saves → say so explicitly so she doesn't burn it reflexively).
Wait — one more check: after A2 (Riyadh wiped) the threat table tags clear up for Riyadh; after A4 Karachi wiped too. Delhi(2) remains the corridor remnant — one drive off Karachi (via Tehran? No: "Delhi: 3 move(s): Baghdad→Tehran→Delhi"... hmm Delhi neighbors per map: "Delhi: Tehran, Karachi, Mumbai, Kolkata, Chennai" — KARACHI IS A DELHI NEIGHBOR (direct!). Threat table says "Karachi: 2 move(s): Baghdad→Karachi" route-from-Cairo again. From Karachi standing there: Delhi = DIRECT ADJACENT ✓. So tomorrow: one drive + one cured-treat ends the entire black complex. Zero detours.)
Hand: still 7 = exact cap. No overflow tonight (no draw until after A4 — phew, sheds wait until post-phase anyway; dealing with it NEXT turn start (awaitingDiscard presumably) or as the overflow rule directs then).
Execute: send receipt-message → preview → four submits sequentially with mini-verbal checkpoints. The preview output between actions won't change anything critical — I'll lean on the pre-commitment result for legality and just watch each prompt's state echo for anomalies.
Receipt message content: comply-with-flip receipt; note rate=3 triple-draw tonight makes both wipes more valuable not less (three cards hitting while stacks flat = harmless); OQN guidance = likely don't-fire once belt flattens (save for genuine reshuffle aftermath); Paris remains my opportunistic tag-on ONLY if a future dawn has true slack (it sits inside my old patrol geometry); no coverage conflict left: US pile = hers-deferred with my Washington-ticket intact-and-deliberate.
Then preview plan [drive Riyadh, treat black, drive Karachi, treat black] confirming end-state delta + turnComplete risk for tonight's triple-phase.
text:
Alice's priority-flip arrives with two of my commitments in tension — the twice-promised Cairo build vs the black-supply emergency she just quantified (12 vs 13-demand, and the infection rate ticked to **3**, tripling tonight's draw). Her override logic wins cleanly: depletion is an instant-loss clock, the build costs only tempo, and the whole point of filing plans in advance is precisely so a teammate CAN reprioritize one turn without hidden breakage. Also, rechecking the static map confirms **Riyadh–Karachi are directly adjacent** ("Riyadh: Cairo, Baghdad, Karachi"), so the double-wipe fits tonight's four actions *exactly*.
Receipt first (with the OQN save-or-burn guidance her contingency clause needs), then mechanical verification of the corridor sweep before committing:
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "FLIP ACCEPTED — EXECUTING CORRIDOR SURGERY TONIGHT VERBATIM: Cairo→Riyadh(wipe,black refunded+3)→Karachi(adjacent per raw map: Riyadh: Cairo,Baghdad,KARACHI ✓)→wipe(+3) — black supply lands ~18 at dawn, both bombs flat BEFORE your triple-draw phase hits (rate=3 verified in my state; flat streets make a 3-card phase nearly harmless, which feeds your own point). CAIRO BUILD SLIDES ONE TURN per your call — slot preserved, downstream geometry untouched. DELHI FINISHES TOMORROW FREE: it's DIRECTLY adjacent to where I'll be standing on Karachi (map: Delhi: …KARACHI… ✓) — one drive + one wipe ends the entire complex. OQN GUIDANCE: DON'T BURN IT UNLESS A WIPE SLIPS — with the belt flattened, saved shield > near-zero residual risk; reserve stays reserved. PARIS@3 stays deferral-legal (no chain geometry) — I tag it opportunistically only if a future dawn has true slack inside my old EU patrol. US WASHINGTON/ATLANTA pile: yours-deferred stands; my Washington card remains a deliberately-retained entry ticket, not an accident. Sync at my sunrise — expect the surplus report."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Riyadh"}, {"tag": "treatDisease", "color": "black"}, {"tag": "driveFerry", "to": "Karachi"}, {"tag": "treatDisease", "color": "black"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Riyadh"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n {\"tag\":\"driveFerry\",\"to\":\"Cairo\"}\n {\"tag\":\"driveFerry\",\"to\":\"Baghdad\"}\n {\"tag\":\"driveFerry\",\"to\":\"Karachi\"}\n directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Lima\", \"Lagos\", \"Cairo\", \"Madrid\", \"Atlanta\", \"Kinshasa\", \"Washington\"\n {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 1, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n {\"tag\":\"driveFerry\",\"to\":\"Cairo\"}\n {\"tag\":\"driveFerry\",\"to\":\"Baghdad\"}\n {\"tag\":\"driveFerry\",\"to\":\"Karachi\"}\n directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Lima\", \"Lagos\", \"Cairo\", \"Madrid\", \"Atlanta\", \"Kinshasa\", \"Washington\""}, {"index": 2, "action": {"tag": "driveFerry", "to": "Karachi"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"Baghdad\", \"Riyadh\", \"Tehran\", \"Mumbai\", \"Delhi\"\n directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Lima\", \"Lagos\", \"Cairo\", \"Madrid\", \"Atlanta\", \"Kinshasa\", \"Washington\"\n {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 3, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Karachi", "color": "black", "before": 3, "after": 0}, {"city": "Riyadh", "color": "black", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Cairo", "to": "Karachi"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 3, "outbreaksAfter": 3}, "unexplored": [{"tag": "directFlight", "count": 6, "example": {"tag": "directFlight", "to": "Lima"}}, {"tag": "charterFlight", "count": 47, "example": {"tag": "charterFlight", "to": "San Francisco"}}, {"tag": "buildStation", "count": 1, "example": {"tag": "buildStation"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 15, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 3, "undiscardedCount": 45, "perCityHitProbability": 0.06666666666666667, "threats": [{"city": "Washington", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0.25}, {"city": "Paris", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.25}, {"city": "Delhi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.25}, {"city": "Bogota", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.25}, {"city": "Seoul", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Madrid", "Ho Chi Minh City", "Essen", "Washington", "Sydney", "Delhi", "Bogota", "Moscow", "Kinshasa", "Atlanta", "Johannesburg"], "unidentified": 1, "size": 12}}, "handLimit": {"viewer": "bob", "currentHandSize": 7, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 4, "attainable": 8, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 3, "attainable": 9, "needed": 4, "curable": true}]}}}}
bob-legacy-p0080
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #152 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": false, "reason": "since_line_dropped"}
Recorded input
POOL MESSAGE from alice (event #151): Corridor surgery accepted with the Delhi-adjacency bonus verified — his reserve-shield guidance matches mine, Paris deferral stays legal, and the surplus report lands at sunrise. Nothing to add; next window I walk north through Khartoum toward the Lagos→São Paulo collision geometry.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=Cairo
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Cairo(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:12 yellow:20 black:12 red:21 decks: player=15 infection=45 player-discard: 4 blue, 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 3/4 blue set — burning drops it to 2/4; 2 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 1 action(s): charter flight from Cairo straight to Washington (spends Cairo(black))
Paris: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Algiers→Paris — or 1 action(s): charter flight from Cairo straight to Paris (spends Cairo(black))
Karachi: 3 black⚠ [cluster Delhi–Karachi–Riyadh: 8 cubes — matures to 3s costs 9+ treats] [black supply CRITICAL — 12 left, phase demand up to 13] — 2 move(s): Baghdad→Karachi — or 1 action(s): charter flight from Cairo straight to Karachi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here]
Riyadh: 3 black⚠ [cluster Delhi–Karachi–Riyadh: 8 cubes — matures to 3s costs 9+ treats] — 1 move(s): Riyadh [black CURED: 1 treat clears ALL cubes here]
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
Delhi: 2 black [cluster Delhi–Karachi–Riyadh: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 3 move(s): Baghdad→Tehran→Delhi — or 1 action(s): charter flight from Cairo straight to Delhi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held alice 3, bob 3, 2 in deck — margin 4 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 1 action(s) (charter flight from Cairo straight to Bogota (spends Cairo(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Cairo straight to Sao Paulo (spends Cairo(black))), alice 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Sao Paulo); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Cairo straight to Milan (spends Cairo(black))), alice 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Riyadh (black, 3, imminent): 1 move(s): Riyadh
Karachi (black, 3, imminent): 2 move(s): Baghdad→Karachi
Delhi (black, 2): 3 move(s): Baghdad→Tehran→Delhi
Seoul (red, 2): 7 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
station opportunities (stations enable cures and shuttle travel):
you are AT Cairo holding its card — buildStation NOW (nearest station is 5 moves away; saves ~10 action(s) on remaining cure runs: blue 5→0, yellow 5→0)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1 (3 cubes), Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Washington–Atlanta blue cluster at Washington — charter to Washington, treat blue, treat blue, treat blue
tempo: 4 action(s) closer to the blue cure (15 → 11 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: black CURED — spare
dominated: defuse Karachi (black supply critical) — tempo -3 vs -2, risk 0.65 vs 0.65 — beaten by "defuse Riyadh".
dominated: defuse Riyadh (black supply critical) — tempo -2 vs 4, risk 0.65 vs 0.15 — beaten by "break the Washington–Atlanta blue cluster at Wa…".
dominated: defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — tempo 2 vs 4, risk 0.50 vs 0.15 — beaten by "break the Washington–Atlanta blue cluster at Wa…".
dominated: sweep tour: Riyadh → Karachi (6 cured cube(s), 2 stops) — tempo -3 vs -2, risk 0.65 vs 0.65 — beaten by "defuse Riyadh".
dominated: defuse Riyadh and return to Cairo (round trip, 3 actions) — tempo 0 vs 4, risk 0.65 vs 0.15 — beaten by "break the Washington–Atlanta blue cluster at Wa…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Lagos", "Madrid", "Atlanta", "Kinshasa", "Washington"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[60] {"tag":"buildStation"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Executing the pre-verified corridor sweep (previewed two turns ago, all four legs legal, deltas exact, build unexplored in that run but deliberately deferred per alice's accepted flip). Sequential actions:
1. driveFerry Riyadh
2. treatDisease black (+3 supply)
3. driveFerry Karachi
4. treatDisease black (+3 supply)
Each depends on the previous. Submitting leg 1 now.
text:
Corridor surgery leg one — riding the pre-verified four-action line into Riyadh:
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Riyadh"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Riyadh"}}}
bob-legacy-p0082
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 82. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #154 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=scientist at=Riyadh
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Riyadh(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:12 yellow:20 black:15 red:21 decks: player=15 infection=45 player-discard: 4 blue, 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Cairo→Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 3/4 blue set — burning drops it to 2/4; 2 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 2 action(s): go to Cairo (1 move(s)), then charter to Washington (spends Cairo(black))
Paris: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Cairo→Algiers→Paris — or 2 action(s): go to Cairo (1 move(s)), then charter to Paris (spends Cairo(black))
Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Karachi [black CURED: 1 treat clears ALL cubes here]
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
Delhi: 2 black [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Karachi→Delhi [black CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow — pre-empt (one draw from critical): 5 move(s): Cairo→Algiers→Madrid→Sao Paulo→Bogota — or 2 action(s): go to Cairo (1 move(s)), then charter to Bogota (spends Cairo(black)) — nearer teammate: alice, 4 move(s) vs your 5
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held alice 3, bob 3, 2 in deck — margin 4 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Bogota (spends Cairo(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Sao Paulo (spends Cairo(black))), alice 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Sao Paulo); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Milan (spends Cairo(black))), alice 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Karachi (black, 3, imminent): 1 move(s): Karachi
Delhi (black, 2): 2 move(s): Karachi→Delhi
Seoul (red, 2): 6 move(s): Karachi→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
station opportunities (stations enable cures and shuttle travel):
you hold Cairo, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 6→1, yellow 6→1)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~7 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up blue at Washington (supply strained: 12 left) — drive Cairo, charter to Washington
tempo: 6 action(s) closer to the blue cure (17 → 11 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
burns: black CURED — spare
- defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — drive Cairo, charter to Paris
tempo: 4 action(s) closer to the blue cure (17 → 13 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Paris — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
burns: black CURED — spare
exchange "shore up blue at Washington" → "defuse the armed discard bomb at Paris": gives up 2 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.5
dominated: "break the Delhi–Karachi black cluster at Karachi" — tempo -1 vs 6, risk 0.65 vs 0.44 — beaten by "shore up blue at Washington"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Cairo"}
[3] {"tag":"driveFerry","to":"Baghdad"}
[4] {"tag":"driveFerry","to":"Karachi"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Lagos", "Cairo", "Madrid", "Atlanta", "Kinshasa", "Washington"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Karachi leg of the corridor surgery:
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Karachi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Karachi"}}}
bob-legacy-p0085
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 85. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #157 — unique payload candidate; not a proven invocation join
- Event #158 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #156): ⚠ DISCARD OVERRIDE — do NOT execute your pre-filed 'Cairo auto-dump' tonight: (a) buildStation PAYS ITS OWN CITY CARD and you are Scientist-not-OE, so burning Cairo kills the very station you slid one round; slot death is worse than any overflow shuffle. Correct 9→7 shed: TORONTO-BLUE alone suffices (your blue set stands complete 4-of-4 WITHOUT it: Madrid/Atlanta/Washington hold purpose — entry-ticket/Bench/venue-flex respectively; Toronto serves nothing named anywhere). Sunrise receipt otherwise glorious: black ~18, corridor flat, Delhi finish tomorrow confirmed free. (b) DECK-CLOCK REALITY for your endgame ordering: 13 cards/6 turns left means YELLOW CURE IS THE WINNING CLOCK GATE — the moment our collision lands you one yellow, #3 banks and blue is ALREADY ASSEMBLED in your hand (#4 lands same trip if the shuttle geometry allows); plan tonight's moves so the yellow meet cannot slip past turn+2. My walk resumes Joburg→Khartoum northside as scheduled, ETA-at-Cairo-shuttle-zone inside two rounds, venue call stays yours once my position firms.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=scientist at=Karachi
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Karachi(scientist) hand=9 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue), Toronto(blue), Mumbai(black)]
supply: blue:12 yellow:20 black:18 red:21 decks: player=13 infection=45 player-discard: 4 blue, 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Baghdad→Istanbul→Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 4/4 blue set — burning drops it to 3/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 2 action(s): go to Mumbai (1 move(s)), then charter to Washington (spends Mumbai(black))
Paris: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Baghdad→Istanbul→Milan→Paris — or 2 action(s): go to Mumbai (1 move(s)), then charter to Paris (spends Mumbai(black))
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
Delhi: 2 black — pre-empt (one draw from critical): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow — pre-empt (one draw from critical): 6 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo→Bogota — or 2 action(s): go to Mumbai (1 move(s)), then charter to Bogota (spends Mumbai(black)) — nearer teammate: alice, 4 move(s) vs your 6
Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul — or 2 action(s): go to Mumbai (1 move(s)), then charter to Seoul (spends Mumbai(black)) [red CURED: 1 treat clears ALL cubes here]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held alice 3, bob 4, 1 in deck — margin 4 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (4/4) — station Atlanta (2 action(s) (go to Mumbai (1 move(s)), then charter to Atlanta (spends Mumbai(black)))) to discoverCure
yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (go to Mumbai (1 move(s)), then charter to Atlanta (spends Mumbai(black))))
discard hint: blue: 3 spare — shedding 3 keeps the cure assemblable; yellow: 1 spare — shedding 1 keeps the cure assemblable; safest first: Cairo (black CURED — worthless, discard freely), Mumbai (black CURED — worthless, discard freely), Madrid (blue: 3 spare of 7 held team-wide, need 4 — shedding keeps the cure assemblable), Atlanta (blue: 3 spare of 7 held team-wide, need 4 — shedding keeps the cure assemblable), Washington (blue: 3 spare of 7 held team-wide, need 4 — shedding keeps the cure assemblable), Toronto (blue: 3 spare of 7 held team-wide, need 4 — shedding keeps the cure assemblable), Lima (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Lagos (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Kinshasa (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable) (avoid Cairo, Mumbai — buildable station site(s) near you)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 action(s) (go to Mumbai (1 move(s)), then charter to Bogota (spends Mumbai(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Mumbai (1 move(s)), then charter to Sao Paulo (spends Mumbai(black))), alice 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Sao Paulo); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Cairo, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 7→2, yellow 7→2)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
you hold Mumbai, 1 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 7→1, yellow 7→1)
response reach — team's card-free trip to each city: Mumbai 6→0, Karachi 7→1, Delhi 6→1 (2 cubes), Tehran 7→2 (1 cube); board-wide: 19 cities closer, 55 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Washington"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Alice's override with a crucial catch: "do NOT execute your pre-filed Cairo auto-dump tonight: (a) buildStation PAYS ITS OWN CITY CARD and you are Scientist-not-OE, so burning Cairo kills the very station you slid one round... Correct 9→7 shed: TORONTO-BLUE alone suffices."
She's absolutely right — my own auto-dump plan would have destroyed the station build I'm one turn from executing. I never flagged that interaction; her role-perm catch saved the slot. Toronto is the right single shed.
Note new draws: Toronto(blue) + Mumbai(black) came in overnight (I walked in at 7 — now at 9). Mumbai is also a station-candidate card per the hint but Cairo is THE confirmed slot. Shed = Toronto alone (9→8? wait, 9→7 means TWO sheds needed!). Hold on: hand=9, limit 7 → must discard to 7 = TWO cards. Alice says "TORONTO-BLUE ALONE SUFFICES"?? That's only one shed. Let me recheck: she wrote "Correct 9→7 shed: TORONTO-BLUE alone suffices". Hmm, 9→7 requires two discards. Unless... wait, maybe she's wrong on the count again? She made an arithmetic slip once before ("your own law mis-reads under count").
Legal menu has 9 options and I must get to 7 → two discards this phase. Candidates: dead currency = Cairo(black)-BUT-NEEDED-for-build... WAIT — actually can I check something crucial: if buildStation pays Cairo's card NEXT turn (action-1), then the card will be SPENT INTO THE BUILD anyway — it's not "kept" as inventory; its ongoing value exists ONLY until the build consumes it. So holding Cairo for exactly one more turn then paying it into the build is correct — after the build fires, Cairo-card becomes dead weight overflow fuel forever. Similarly Mumbai(black): dead cured-black currency UNLESS Mumbai-station ever gets built (it won't — Cairo committed). So Mumbai IS legitimately dumpable. And one blue among Madrid/Atlanta/Washington/Toronto? Alice says Toronto serves nothing named; Washington = US entry ticket; Atlanta = bench venue; Madrid = venue-flex share... Actually the blue set is FULLY ASSEMBLED already in MY HAND (Madrid+Atlanta+Washington+Toronto = 4/4 blues!) plus alice holds 3 more blues. Wait: my blue holdings: Madrid, Atlanta, Washington, Toronto = FOUR = complete set IN-HAND! The moment I stand at ANY STATION, cure #4 BLUE can fire! Cairo-station next turn + I hold 4/4 blue = CURE #4 next turn (turn 1 of my turn: walk Cairo(1 drive)→buildStation(action2)?? no order: action-1 buildStation, action-2 discoverCure BLUE (4 in hand incl. Toronto), actions 3-4 spare!! Yellow needs alice's give (Bogota or SP).
So actually shedding ONE of my four blues is safe BECAUSE alice holds THREE more blues (her: Milan/Essen/New York!). Her total pool = mine minus 1 + her 3 ≥ 4 always. Toronto-shed: fine even under 4-in-hand math (3 remain + her 3 = assembly anywhere via share or her bench run). Her counsel stands. Second shed: MUMBAI (dead black, no competing claim, hint-listed safest-first alongside Cairo-but-Cairo-reserved-for-build-payment).
Wait — should second be Cairo instead of keeping? No: keep for build payment. Mumbai dump ✓. Also note hint lists "avoid Cairo, Mumbai — buildable station site(s)" but geometry committed to Cairo; Mumbai's 12-action-saving option loses to timeline (one slot each round; yellow gate first).
Deck clock: 13 cards/6 turns left with rate-3 phases & 1 epidemic still live. URGENT-ENDGAME CONFIRMED: yellow meet must land by turn+2 — alice walking Khartoum-northside through Cairo zone inside two rounds; my next turns: (T1) Cairo build + CURE #4 BLUE at it immediately (action-1 build, action-2 bluecure!) then spares = start westbound drive Baghdad… toward Atlantic; (T2) arrive collision, take her Bogota-or-SP give → (T3?) hmm — after blue cure banks, remaining run = YELLOW: need 4 yellows together at a station: me Lima/Lagos/Kinshasa + one-of-hers ⇒ transfer fires wherever we cross (she carries BOTH hers); then discovery AT CAIRO-STATION (my return leg) or at Atlanta via her shuttle-side... simplest: post-share I charter/direct back Cairo & cure at the NEW station (2 moves off corridor top). Timeline ~T+3 vs deck-death T+6 — window holds IF no epidemic catastrophe: OQN remains hers for the actual reshuffle aftermath ✓ two-belt-flat board keeps chains damped.
Tonight: two sheds (Mumbai + Toronto), message the T1 recipe change (build+CURE BLUE SAME TURN — huge), yellow-gate ack. Then done (discard phase ends turn).
Message content (short): correction accepted-Cairo-saved-by-your-rolecatch; sheds=TORONTO+MUMBAI(this one dumps freely—dead black, no slot competition since Cairo owns THE build); HUGE news folded in: my four blues already assembled in-hand(Madrid/Atlanta/Washington/Toronto pre-shed…) careful: after Toronto-shed I have Madrid/Atlanta/Washington=3 blues + any give later OR alice bench-carries hers... BUT BLUE CURE CAN STILL FIRE TOMORROW: at Cairo-station with MY 3 + ...no — Scientist needs 4 TOTAL DISCARDED at once; 3-in-hand insufficient UNLESS alice hands one of hers during some crossing... She's Africa-bound away from me. Alternative tomorrow: CURE #4 WAITS A ROUND; she holds Milan/Essen/NY; when yellow meet lands, bundle HER BLUES' give too?? Simpler final plan shape: at the SA/Africa collision, she gives BOGOTA(yellow) FIRST → I hold 4 yellows → she ALSO gives ONE BLUE whenever same-city adjacency permits (Bogota↔SaoPaulo↔... eh her NY-blue could give at ANY co-located instant). Keep it flexible: collision round delivers yellow-completion (+blue-give opportunistic same-place); cures bank on my return-to-Cairo legs (#3 then #4 possibly consecutive rounds). State THAT arc; don't overlock venues beyond "call firms when she parks".
Final answer shape: send_message (corr+sheds+arc) + submit discard#1 Mumbai + submit discard#2 Toronto. Sequential pairs.
text:
Her role-law catch saves the entire station plan — burning Cairo's card WOULD have vaporized the build it was meant to pay for, and I'd filed the overflow dump without ever checking that interaction against a non-OE builder. Correction accepted without hesitation. Two factual notes before executing her ruled shed count: her "Toronto alone" reads one short of the 9→7 cap (**two** sheds owed — she's had exactly this counterbug once before), so **Mumbai rides out beside Toronto**: certified dead cured-black currency with zero slot competition now that Cairo permanently owns the third-station commitment, which also means my blue hand (Madrid/Atlanta/Washington post-shed) stays a give-away from complete while hers holds three more. Big endgame upside folds into tomorrow: **the moment Cairo station stands, my in-hand blues can fire cure #4 right there** — reporting the arc so her northside walk aims accordingly:
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "OVERRIDE ACCEPTED WITH RECEIPTS — your role-law catch rescued the station slot itself; filing honestly: my 'Cairo auto-dump' was drafted BEFORE the build became real and I never re-checked the pay-with-own-card rule against it. 🔧 COUNT PATCH ON YOUR RULING (same counterbug family you caught on me once): 9→7 = TWO sheds, not one — executing TORONTO (your named pick, serves nothing) + MUMBAI (dead cured-black, zero claims left since Cairo permanently owns the third-station build). Hand lands Lima/Lagos/Cairo(build-payment)/Madrid/Atlanta/Washington/Kinshasa — WASHINGTON ENTRY-TICKET PRESERVED, all set members intact. 🚀 ENDGAME UPSIDE FOR YOUR WALK-TARGETING: with blues 3-of-4 in my hand + your New York/Milan/Essen trio, THE COLLISION ROUND CAN TRIPLE-DIP — your Bogota-or-SP give completes yellow AND any same-instant blue give completes blue; my return-to-Cairo legs then bank #3 and #4 BACK-TO-BACK AT THE NEW STATION. Deck clock says your ETA-at-Cairo-zone timing is everything: aim it like a rendezvous orbit, call the venue when you park, I hold position ready to receive."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Mumbai"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Mumbai"}}}}
bob-legacy-p0086
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 86. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #159 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=scientist at=Karachi
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Karachi(scientist) hand=8 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue), Toronto(blue)]
supply: blue:12 yellow:20 black:18 red:21 decks: player=13 infection=45 player-discard: 4 blue, 3 yellow, 9 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Baghdad→Istanbul→Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 4/4 blue set — burning drops it to 3/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 3 action(s): go to Cairo (2 move(s)), then charter to Washington (spends Cairo(black))
Paris: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Baghdad→Istanbul→Milan→Paris — or 3 action(s): go to Cairo (2 move(s)), then charter to Paris (spends Cairo(black))
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
Delhi: 2 black — pre-empt (one draw from critical): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow — pre-empt (one draw from critical): 6 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo→Bogota — or 3 action(s): go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black)) — nearer teammate: alice, 4 move(s) vs your 6
Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul — or 3 action(s): go to Cairo (2 move(s)), then charter to Seoul (spends Cairo(black)) [red CURED: 1 treat clears ALL cubes here]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held alice 3, bob 4, 1 in deck — margin 4 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (4/4) — station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black)))) to discoverCure
yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))))
discard hint: blue: 3 spare — shedding 3 keeps the cure assemblable; yellow: 1 spare — shedding 1 keeps the cure assemblable; safest first: Cairo (black CURED — worthless, discard freely), Madrid (blue: 3 spare of 7 held team-wide, need 4 — shedding keeps the cure assemblable), Atlanta (blue: 3 spare of 7 held team-wide, need 4 — shedding keeps the cure assemblable), Washington (blue: 3 spare of 7 held team-wide, need 4 — shedding keeps the cure assemblable), Toronto (blue: 3 spare of 7 held team-wide, need 4 — shedding keeps the cure assemblable), Lima (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Lagos (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Kinshasa (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable) (avoid Cairo — buildable station site(s) near you)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))), alice 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Sao Paulo); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Cairo, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 7→2, yellow 7→2)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Washington"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Toronto"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Toronto"}}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0088
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #150): FLIP ACCEPTED — EXECUTING CORRIDOR SURGERY TONIGHT VERBATIM: Cairo→Riyadh(wipe,black refunded+3)→Karachi(adjacent per raw map: Riyadh: Cairo,Baghdad,KARACHI ✓)→wipe(+3) — black supply lands ~18 at dawn, both bombs flat BEFORE your triple-draw phase hits (rate=3 verified in my state; flat streets make a 3-card phase nearly harmless, which feeds your own point). CAIRO BUILD SLIDES ONE TURN per your call — slot preserved, downstream geometry untouched. DELHI FINISHES TOMORROW FREE: it's DIRECTLY adjacent to where I'll be standing on Karachi (map: Delhi: …KARACHI… ✓) — one drive + one wipe ends the entire complex. OQN GUIDANCE: DON'T BURN IT UNLESS A WIPE SLIPS — with the belt flattened, saved shield > near-zero residual risk; reserve stays reserved. PARIS@3 stays deferral-legal (no chain geometry) — I tag it opportunistically only if a future dawn has true slack inside my old EU patrol. US WASHINGTON/ATLANTA pile: yours-deferred stands; my Washington card remains a deliberately-retained entry ticket, not an accident. Sync at my sunrise — expect the surplus report.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Corridor surgery accepted with the Delhi-adjacency bonus verified — his reserve-shield guidance matches mine, Paris deferral stays legal, and the surplus report lands at sunrise. Nothing to add; next window I walk north through Khartoum toward the Lagos→São Paulo collision geometry.
toolCalls: []
alice-legacy-p0090
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 90. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #157): OVERRIDE ACCEPTED WITH RECEIPTS — your role-law catch rescued the station slot itself; filing honestly: my 'Cairo auto-dump' was drafted BEFORE the build became real and I never re-checked the pay-with-own-card rule against it. 🔧 COUNT PATCH ON YOUR RULING (same counterbug family you caught on me once): 9→7 = TWO sheds, not one — executing TORONTO (your named pick, serves nothing) + MUMBAI (dead cured-black, zero claims left since Cairo permanently owns the third-station build). Hand lands Lima/Lagos/Cairo(build-payment)/Madrid/Atlanta/Washington/Kinshasa — WASHINGTON ENTRY-TICKET PRESERVED, all set members intact. 🚀 ENDGAME UPSIDE FOR YOUR WALK-TARGETING: with blues 3-of-4 in my hand + your New York/Milan/Essen trio, THE COLLISION ROUND CAN TRIPLE-DIP — your Bogota-or-SP give completes yellow AND any same-instant blue give completes blue; my return-to-Cairo legs then bank #3 and #4 BACK-TO-BACK AT THE NEW STATION. Deck clock says your ETA-at-Cairo-zone timing is everything: aim it like a rendezvous orbit, call the venue when you park, I hold position ready to receive.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0091
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 91. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Johannesburg
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:11 yellow:19 black:18 red:20 decks: player=13 infection=42 player-discard: 5 blue, 3 yellow, 9 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Kinshasa→Lagos→Sao Paulo→Madrid→New York→Washington — or 2 action(s): direct flight to New York (spends New York(blue)), then 1 move(s) to Washington
Paris: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Khartoum→Cairo→Algiers→Paris — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Miami→Atlanta — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta
Delhi: 2 black — pre-empt (one draw from critical): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — or 3 action(s): direct flight to Riyadh (spends Riyadh(black)), then 2 move(s) to Delhi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5
Bogota: 2 yellow — pre-empt (one draw from critical): 4 move(s): Kinshasa→Lagos→Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
Sydney: 1 red [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Essen: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.7 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 25%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Paris(blue): drive alice 4 step(s) to Paris → then that pawn treats
Washington(blue): drive alice 6 step(s) to Washington → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/4) — give bob your blue cards when you share
yellow: bob collects (3/4) — give bob your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Sao Paulo), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan), bob 3 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Delhi (black, 2): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 1 move(s) vs your 5
Seoul (red, 2): 9 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 5 move(s) vs your 9
station opportunities (stations enable cures and shuttle travel):
you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 7→1, yellow 7→1)
response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1, Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved
you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 7→5, yellow 7→5) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck
response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2 (1 cube), Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~6 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the blue cure: move toward the Milan handoff (bob collects; assumes they meet you) — fly Bogota, drive Sao Paulo, charter to Milan
tempo: 4 action(s) closer to the blue cure (18 → 14 action(s) to land it) — bob collects | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: yellow margin 5 — burnable; 4 yellow still in deck; yellow margin 5 — burnable; 4 yellow still in deck
- defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — fly Milan, drive Paris, treat blue, treat blue
tempo: 2 action(s) closer to the blue cure (18 → 16 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases; returns 2 blue (supply 13 after) to a strained supply
burns: blue margin 3 — burnable; 1 blue still in deck
- shore up blue at Washington (supply strained: 11 left) — fly New York, drive Washington, treat blue, treat blue
tempo: no cure progress — nearest is blue, 18 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
burns: blue margin 3 — burnable; 1 blue still in deck
exchange "advance the blue cure: move toward the Milan ha…" → "defuse the armed discard bomb at Paris": gives up 2 action(s) of cure progress to move risk ~0.7 expected outbreaks → ~0.7 and armed-bomb liability 1 → 0 committed outbreak(s)
exchange "defuse the armed discard bomb at Paris" → "shore up blue at Washington": gives up 2 action(s) of cure progress to move risk ~0.7 expected outbreaks → ~0.0 and armed-bomb liability 0 → 1 committed outbreak(s)
dominated: "sweep Delhi (black cured, 2 cubes, 1 treat clears all)" — tempo -3 vs 4, risk 1.02 vs 1.02 — beaten by "advance the blue cure: move toward the Milan ha…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Kinshasa"}
[3] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Bogota", "Sao Paulo", "Milan", "Essen", "Riyadh", "New York"
[10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Washington"}
(playEvent costs NO action — you may play one AND still take all your actions)
[24] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0081
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=scientist at=Riyadh
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Riyadh(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:12 yellow:20 black:12 red:21 decks: player=15 infection=45 player-discard: 4 blue, 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Cairo→Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 3/4 blue set — burning drops it to 2/4; 2 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 2 action(s): go to Cairo (1 move(s)), then charter to Washington (spends Cairo(black))
Paris: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Cairo→Algiers→Paris — or 2 action(s): go to Cairo (1 move(s)), then charter to Paris (spends Cairo(black))
Karachi: 3 black⚠ [cluster Delhi–Karachi–Riyadh: 8 cubes — matures to 3s costs 9+ treats] [black supply CRITICAL — 12 left, phase demand up to 13] — 1 move(s): Karachi [black CURED: 1 treat clears ALL cubes here]
Riyadh: 3 black⚠ [cluster Delhi–Karachi–Riyadh: 8 cubes — matures to 3s costs 9+ treats] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
Delhi: 2 black [cluster Delhi–Karachi–Riyadh: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 2 move(s): Karachi→Delhi [black CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held alice 3, bob 3, 2 in deck — margin 4 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Bogota (spends Cairo(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Sao Paulo (spends Cairo(black))), alice 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Sao Paulo); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Milan (spends Cairo(black))), alice 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Riyadh (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
Karachi (black, 3, imminent): 1 move(s): Karachi
Delhi (black, 2): 2 move(s): Karachi→Delhi
Seoul (red, 2): 6 move(s): Karachi→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
station opportunities (stations enable cures and shuttle travel):
you hold Cairo, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 6→1, yellow 6→1)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1 (3 cubes), Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Washington–Atlanta blue cluster at Washington — drive Cairo, charter to Washington, treat blue
tempo: 6 action(s) closer to the blue cure (17 → 11 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: black CURED — spare
dominated: defuse Karachi (black supply critical), defusing Riyadh on the way — tempo -1 vs 0, risk 0.65 vs 0.65 — beaten by "defuse Riyadh".
dominated: defuse Riyadh (black supply critical) — tempo 0 vs 6, risk 0.65 vs 0.15 — beaten by "break the Washington–Atlanta blue cluster at Wa…".
dominated: defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — tempo 4 vs 6, risk 0.50 vs 0.15 — beaten by "break the Washington–Atlanta blue cluster at Wa…".
dominated: defuse Karachi and return to Riyadh (round trip, 3 actions) — tempo 0 vs 6, risk 0.65 vs 0.15 — beaten by "break the Washington–Atlanta blue cluster at Wa…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Cairo"}
[3] {"tag":"driveFerry","to":"Baghdad"}
[4] {"tag":"driveFerry","to":"Karachi"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Lagos", "Cairo", "Madrid", "Atlanta", "Kinshasa", "Washington"
[12] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Treating Riyadh — full cured-black stack lifts, +3 cubes refunded to the critical supply:
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
bob-legacy-p0083
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 83. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=scientist at=Karachi
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:12 yellow:20 black:15 red:21 decks: player=15 infection=45 player-discard: 4 blue, 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Baghdad→Istanbul→Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 3/4 blue set — burning drops it to 2/4; 2 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 3 action(s): go to Cairo (2 move(s)), then charter to Washington (spends Cairo(black))
Paris: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Baghdad→Istanbul→Milan→Paris — or 3 action(s): go to Cairo (2 move(s)), then charter to Paris (spends Cairo(black))
Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
Delhi: 2 black [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow
Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul — or 3 action(s): go to Cairo (2 move(s)), then charter to Seoul (spends Cairo(black)) [red CURED: 1 treat clears ALL cubes here]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held alice 3, bob 3, 2 in deck — margin 4 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))), alice 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Sao Paulo); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Milan(blue): meet IN Milan (the card's own city) — you 3 move(s), alice 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Karachi (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
Delhi (black, 2): 1 move(s): Delhi
Seoul (red, 2): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul
station opportunities (stations enable cures and shuttle travel):
you hold Cairo, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 7→2, yellow 7→2)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up blue at Washington (supply strained: 12 left) — drive Baghdad
tempo: 2 action(s) closer to the blue cure (18 → 16 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: break the Delhi–Karachi black cluster at Karachi — tempo 0 vs 2, risk 0.65 vs 0.44 — beaten by "shore up blue at Washington".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Lagos", "Cairo", "Madrid", "Atlanta", "Kinshasa", "Washington"
[14] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Final action of the surgery — wiping Karachi's cured-black stack flat (+3 supply refund), landing the corridor in exactly one round as contracted:
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
bob-legacy-p0084
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 84. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=scientist at=Karachi
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Karachi(scientist) hand=9 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue), Toronto(blue), Mumbai(black)]
supply: blue:12 yellow:20 black:18 red:21 decks: player=13 infection=45 player-discard: 4 blue, 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Baghdad→Istanbul→Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 4/4 blue set — burning drops it to 3/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 2 action(s): go to Mumbai (1 move(s)), then charter to Washington (spends Mumbai(black))
Paris: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Baghdad→Istanbul→Milan→Paris — or 2 action(s): go to Mumbai (1 move(s)), then charter to Paris (spends Mumbai(black))
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
Delhi: 2 black — pre-empt (one draw from critical): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow — pre-empt (one draw from critical): 6 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo→Bogota — or 2 action(s): go to Mumbai (1 move(s)), then charter to Bogota (spends Mumbai(black)) — nearer teammate: alice, 4 move(s) vs your 6
Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul — or 2 action(s): go to Mumbai (1 move(s)), then charter to Seoul (spends Mumbai(black)) [red CURED: 1 treat clears ALL cubes here]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held alice 3, bob 4, 1 in deck — margin 4 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (4/4) — station Atlanta (2 action(s) (go to Mumbai (1 move(s)), then charter to Atlanta (spends Mumbai(black)))) to discoverCure
yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (go to Mumbai (1 move(s)), then charter to Atlanta (spends Mumbai(black))))
discard hint: blue: 3 spare — shedding 3 keeps the cure assemblable; yellow: 1 spare — shedding 1 keeps the cure assemblable; safest first: Cairo (black CURED — worthless, discard freely), Mumbai (black CURED — worthless, discard freely), Madrid (blue: 3 spare of 7 held team-wide, need 4 — shedding keeps the cure assemblable), Atlanta (blue: 3 spare of 7 held team-wide, need 4 — shedding keeps the cure assemblable), Washington (blue: 3 spare of 7 held team-wide, need 4 — shedding keeps the cure assemblable), Toronto (blue: 3 spare of 7 held team-wide, need 4 — shedding keeps the cure assemblable), Lima (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Lagos (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Kinshasa (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable) (avoid Cairo, Mumbai — buildable station site(s) near you)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 action(s) (go to Mumbai (1 move(s)), then charter to Bogota (spends Mumbai(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Mumbai (1 move(s)), then charter to Sao Paulo (spends Mumbai(black))), alice 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Sao Paulo); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Cairo, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 7→2, yellow 7→2)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
you hold Mumbai, 1 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 7→1, yellow 7→1)
response reach — team's card-free trip to each city: Mumbai 6→0, Karachi 7→1, Delhi 6→1 (2 cubes), Tehran 7→2 (1 cube); board-wide: 19 cities closer, 55 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Washington"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.