Turn 19 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 19, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0100

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 100. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 7 of your turn(s) ago):
  SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=dispatcher at=Sao Paulo
cures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3
stations: Atlanta
players: alice@Sao Paulo(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), event:oneQuietNight, New York(blue), event:resilientPopulation]  bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:10 yellow:19 black:17 red:19   decks: player=11 infection=39   player-discard: 5 blue, 3 yellow, 11 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Madrid→New York→Washington — or 1 action(s): charter flight from Sao Paulo straight to Washington (spends Sao Paulo(yellow))
  Paris: 3 blue⚠ [in infect-discard] [cluster Paris–Madrid: 5 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 2 move(s): Madrid→Paris — or 1 action(s): charter flight from Sao Paulo straight to Paris (spends Sao Paulo(yellow))
  Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Bogota→Miami→Atlanta — or 1 action(s): charter flight from Sao Paulo straight to Atlanta (spends Sao Paulo(yellow))
  Delhi: 2 black
  Bogota: 2 yellow — pre-empt (one draw from critical): 1 move(s): Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure)
  Madrid: 2 blue [in infect-discard] [cluster Paris–Madrid: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Madrid
  Seoul: 2 red [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard]
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Moscow: 1 black
  Lagos: 1 yellow
  Khartoum: 1 yellow
  Istanbul: 1 black [in infect-discard]
  Sydney: 1 red [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Riyadh: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Paris(blue): drive alice 2 step(s) to Paris → then that pawn treats
  Washington(blue): drive alice 3 step(s) to Washington → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/4) — give bob your blue cards when you share
  yellow: bob collects (3/4) — give bob your yellow cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 0 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Sao Paulo straight to Milan (spends Sao Paulo(yellow))), bob 3 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Delhi (black, 2): 6 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 1 move(s) vs your 6
  Seoul (red, 2): 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 5 move(s) vs your 6
  Ho Chi Minh City (red, 2): 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 4 move(s) vs your 6
station opportunities (stations enable cures and shuttle travel):
  you hold Milan, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 7→3, yellow 7→3) — costs Milan(blue): blue margin 3 — burnable; 1 blue still in deck
      response reach — team's card-free trip to each city: Milan 5→0 (1 cube), Istanbul 5→1 (1 cube), Moscow 6→2 (1 cube), Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved
  you hold Essen, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 7→4, yellow 7→4) — costs Essen(blue): blue margin 3 — burnable; 1 blue still in deck
      response reach — team's card-free trip to each city: Essen 4→0 (1 cube), Milan 5→1 (1 cube), St. Petersburg 5→1 (1 cube), Moscow 6→2 (1 cube); board-wide: 18 cities closer, 46 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob is on the move (his window just opened, 4 actions). The corrected choreography is in his hands from my last pool message: Karachi→Baghdad→Cairo(build)→staging tonight; SP meet next sunrise; I give São Paulo; I walk SP→Bogota; Bogota meet; give; he drives home to Atlanta and banks #3.

Anything useful to send in the advisory? My last message covered everything — the three-collision fix with full choreography. He'll either adopt or ping. Nothing new has happened on my side since that message (I just completed my discards exactly as flagged).

One small thing: Paris+Madrid formed a 5-cube cluster now shown as "Paris–Madrid" mutual pair (Paris 3, Madrid 2). Coverage note still open. But I already assigned/deferred Paris before (opportunistic, no chain geometry — though NOW Madrid@2 adjacent means it HAS chain geometry again!). Hmm — this deserves a flag update: earlier deferral reasoning said "no chain geometry exists today"; now Madrid grew to 2-blue adjacent to Paris@3 → a reshuffle landing Madrid's card would outbreak-chained INTO Paris. So the tripwire "second-EU-3 = whoever nearer" partially armed... but also RP targets list says best target = Paris(3 cubes). And bob holds Resilient Population too? He said earlier "both of us hold one: PARIS — yours flies, mine holsters". So HE suggested I fly mine on Paris. Actually last state I DIDN'T play RP yet (still holding it + OQN). His message #168 proposed: yours(RP)=PARIS flies, mine holsters as shield.

RP plays on MY turn only — can't play right now (his turn). Next turn action-zero I should fire RP-Paris before drawing (the signal explicitly warns: playing after the epidemic isn't an option; use BEFORE draw). That aligns: my turn tomorrow = action-0 playEvent resilientPopulation{city:"Paris"}, then proceed shareGive(SP) when bob arrives, etc.

Worth confirming advisory to bob: "confirmed — RP fires from my hand action-zero at sunrise on PARIS per your call (before my draw phase so the removal precedes any reshuffle); also new cluster math: Madrid hit 2 making Paris⇄Madrid LIVE-adjacent again — your corridor pass-out through Cairo/Europe side touches neither quickly, so RP-removal is the correct permanent answer, not deferral."

That's a genuinely useful update: new adjacency changes risk calculus + confirms RP timing commitment so bob plans around his "mine holsters" half.

Also minor: my earlier coverage assigned Paris "opportunistic-only (no chain geometry)" — board invalidates part of that reasoning (chain geometry now EXISTS via Madrid@2), so honest re-pin/noting required by conflict rule. A short message suffices rather than full re-pin; but conflict rule prefers naming then resolving via reply/fresh pin. Since RP-permanent-removal IS the resolution for Paris specifically, sending the advisory satisfies disclosure. Maybe also pin updated endgame state? A fresh pin consolidating: cures 2✅, choreography v8 (SP/Bogota gives, Atlanta bank), station builds live (Cairo pending tonight, keep Algiers/Milan sites noted post-burn—actually we burned Algiers/Milan-build cards... wait, Algiers card discarded; that kill-site option died with it. Fine — Atlanta+Cairo suffice for remaining two cures).

Pinning an updated compact plan is worthwhile now since standing plan is stale (still describes pre-v6 Pacific charter sequencing, Kinshasa ops etc.) and the next several turns are fully determined convergence moves. Cost: one of five messages — affordable (used 1/5 this turn already? That was LAST turn-count — "sent 1 of 5" was previous turn; new turn resets allowance presumably; anyway fine).

Two calls: send_message (confirmation + Madrid-adjacency flag + RP-timing) AND pin_plan v8 consolidation. Both independent-ish; same block OK? Yes — neither depends on the other's output.

pin_plan text draft:
"SPLIT v8 ENDGAME RUNWAY (supersedes v7 mechanics; cures red✅black✅): GEOGRAPHY LAW — bob=collector BOTH remaining colors; ALL sets assemble IN HIS HAND; shares flow alice→bob always.
TONIGHT(bob): Karachi→Baghdad→CAIRO BUILD (pays own card)→shuttle ATLANTA⇄CAIRO alive.
T+1 (overlap#1 SAO PAULO): alice action-0 playEvent RESILIENT POPULATION→PARIS permanently (board-invalidates old Paris-deferral: Madrid@2 recreated chain geometry); alice shareGive(SAO PAULO)→bob (in-city law satisfied, both feet there).
alice then walks SP→Bogota wiping its live 2-stack en route.
T+2 (overlap#2 BOGOTA): alice shareGive(BOGOTA)→bob = yellow set complete (Lima/Lagos held home legally + SP/Bogota received).
bob exits DRIVING ONLY Bogota→Miami→Atlanta (never flight-fuel a set member) → DISCOVER CURE YELLOW #3 at real stations.
T+3 parallel: alice charts/legs toward blue belt belt (Milan-or-Essen walk carries her second blue into position; New York candidate venue named by bob once cured-side) → BLUE set completes at bob's bench → CURE BLUE #4 → WIN LAW: four cures = instant victory regardless of board.
EVENTS: alice holds OQN only (RP spends T+1); worst-window ruling persists for OQN (post-reshuffle chaos near remaining stacks; NOT casual).
WATCHLIST: Washington3/Atlanta2 blue pile owned-deferred→US-coast sweep whoever transits US-side en route to final cure legs; Seoul2/HCMC2 red deferred watch; Delhi2 black free-pass finish by anyone passing; Kinshasa1/Khartoum1/Lagos1 yellow singletons natural decay post-cure#3.
HAND LAWS unchanged: never burn set members incl. receive-sides; cured-color cards free fuel; overflow order = dead-color singles first, events NEVER discard-casually."
Good. Then stop.

text:

Bob's convergence night just opened — one confirmation matters enough to send *and* the standing pin is stale enough to replace: **Madrid crept to 2**, recreating the exact Paris↔Madrid chain geometry that voided my earlier "Paris deferral is legal" logic, which locks Resilient-Population-Paris as a must-fire from my hand at next sunrise (before the draw — permanent deletion needs no reshuffle cooperation). Consolidating the corrected endgame choreography into the shared plan so every following move executes against one geometry.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "CONFIRMED-BOTH-HALVES + BOARD INVALIDATION FLAG: your 'yours-fly-on-Paris / mine-holsters' split ACCEPTS, with upgraded urgency — MADRID JUST HIT @2, restoring the Paris⇄Madrid live-chain geometry that made my old Paris-deferral legal. Resolution locked: MY RP FIRES ACTION-ZERO at next sunrise ON PARIS (permanently deletes the 3-stack's card BEFORE my draw — epidemic-proof, not merely delayed), your copy remains the #4-window shield as you ruled. Rest of corrected choreography (collector-direction, in-city law, drive-home exit) stands unamended from my collision-fix packet — SP/Bogota overlaps feed YOUR hand; you DRIVE Bogota→Miami→Atlanta to bank #3 at the real bench; my Milan-or-Essen walk feeds #4 after. Tonight your single task = Karachi→Baghdad→CAIRO-BUILD slot restored, staging southern. Pin refreshed to v8 runway so nobody plans against the old map."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "SPLIT v8 ENDGAME RUNWAY (supersedes v7 mechanics; BANKED red✅black✅): LAW — bob=collector of BOTH remaining colors; all sets assemble IN HIS HAND; every share flows alice→bob; share is legal only with both feet in the traded card's city. TONIGHT(bob): Karachi→Baghdad→CAIRO BUILD (pays its own held card) → Atlanta⇄Cairo shuttle live. T+1 (overlap#1 SAO PAULO): alice action-0 playEvent RESILIENT POPULATION→PARIS (permanent delete BEFORE draw; Madrid@2 restored chain geometry, deferral now illegal); alice shareGive(SAO PAULO)→bob; alice then walks SP→Bogota wiping its 2-stack on-pass. T+2 (overlap#2 BOGOTA): alice shareGive(BOGOTA)→bob = yellow complete (Lima/Lagos stay home legally). Bob exits DRIVING ONLY Bogota→Miami→Atlanta (never flight-fuel a set member) → DISCOVER CURE YELLOW #3. T+3: alice routes toward blue belt carrying Milan-or-Essen into bob's US-side orbit (New York candidate venue, bob names when cured-side) → blue completes at bench → DISCOVER CURE BLUE #4 → WIN = four cures instant, board state irrelevant. EVENTS: alice keeps OQN only after RP spends (worst-window ruling persists — post-reshuffle chaos or a wipe-slip, never casual). WATCHLIST/OWNERS: Washington3+Atlanta2 blue pile deferred to first US-coast transit (either); Seoul2/HCMC2 red watch; Delhi2 free-pass finish; Paris card never returns post-RP; Kinshasa/Khartoum/Lagos singletons decay naturally. HAND LAWS unchanged: set members incl. receive-side never burn; cured-color cards are fuel; overflow sheds dead-color singles before anything else."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

Step 3 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

v8 runway pinned, RP-Paris committed for sunrise, bob's corridor night confirmed. Standing by through his Cairo build — next window opens the São Paulo overlap with the permanent deletion firing first.

toolCalls: []

alice-legacy-p0101

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 101. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #174): NIGHT-LINE REPLAYED AGAINST YOUR GEOMETRY — ANSWER: DRIVE BAGHDAD→CAIRO→BUILD-AT-CAIRO, park clean (4th action consciously benched like your Chicago precedent; the jump makes my resting tile irrelevant, and stray wandering buys nothing legal). ⚡JUMP PRE-AUTHORIZED HERE AND NOW: you may dispatcherJump my pawn to your standing tile ANY TIME next window, permission granted, zero further sync needed — that resolves the 'both feet in SP' leg FREE with no card burns. SPLIT-CALL FILED (formality): rejecting BOTH frontier nominees on contract grounds — charter-to-SP-burns-Cairo kills tomorrow's station slot; Washington-entry crosses your ownership law + burns the entry ticket. Containment riders deferred by doctrine stand (Delhi/Seoul/HCMC all cured-color cosmetics in flattened belts; my RP copy reserved as #4 shield exactly per your ruling; Paris deletion = yours action-zero, Madrid-refill noted and covered by that deletion). Error-ledger entry filed for the record: TWO inversions (share direction + phantom-SP-station) caught by you before they burned a met turn — the never-fly-a-yellow set-member law gets promoted to ABSOLUTE in my playbook. Flying at sunrise; stage expects your shadow on arrival.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob's message: he'll drive Baghdad→Cairo→build at Cairo (wait — "DRIVE BAGHDAD→CAIRO"? He's AT Karachi; Baghdad first... his line says drive Baghdad→Cairo, implying Karachi→Baghdad action-0, then build, then 4th benched). Fine. KEY: **dispatcherJump PRE-AUTHORIZED**: I may jump HIS pawn to my standing tile any time next window — that resolves the "both feet in SP" overlap FREE, no card burns, no waiting for his arrival!

This is a game-changer for tempo: T+1 I can (a) playEvent RP→Paris [action-0], (b) dispatcherJump bob's pawn FROM Cairo(ish) TO São Paulo onto my tile [action-1], (c) shareGive SP→bob [action-2]. Then HE still gets his own turn afterwards: with feet already in SP, his next-turn options include... hmm, actually the meet collapses: if I jump him to SP during MY turn, the yellow overlap completes instantly — I give SP to him; then on HIS OWN next turn he can drive SP→Bogota; and overlapping ME at Bogota next round lets me hand Bogota too. The clock compresses ~a full round vs walking.

But wait — think about whether jumping him is optimal vs him staying corridor-side: after landing in SP on my jump, his hand: Lima/Lagos/Cairo(spent!)/Madrid/Atlanta/Kinshasa/Washington. He'd cure via Atlanta — needs DRIVING there from Bogota post-meet#2 (4 drives) or shuttle? No station between SA and Atlanta except none... he walks 4 from Bogota. Whatever — same as planned.

RP timing detail: the deletion must precede MY next draw — it will (action-zero at sunrise).

Nothing needs replying?? His pre-auth + split-call rejections all match my geometry. The one nuance worth transmitting: tomorrow's exact action queue from me = RP(action-0) → jump-bob-to-SP(action-1) → giveSP(action-2), and ask him NOT to also walk toward SP tonight beyond Cairo-build parking clean (already stated). Also confirm 4th action bench precedent understood.

Honestly everything's aligned; a short ack suffices — or silence. The action-microsequence for tomorrow differs slightly from v8 pin text ("T+1 both feet land IN SP" by walking vs now jump-instant) — small upgrade worth one quick relay since the pin text says the meet happens when *I* walk out etc. Also useful: confirm to him that I'll execute RP+jump+give in a single window so his next actions can be pure cure-path. Yes — send short ack with the compressed sequence, then stop.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "PRE-AUTH RECEIVED + COMPRESSION NOTICE: your jump-permission upgrades tomorrow further — exact queue once my window opens: ACTION-ZERO Resilient-Population→PARIS (deletes before draw), ACTION-ONE dispatcherJump YOUR PAWN Cairo→São Paulo onto my tile (uses your grant, zero burns), ACTION-TWO shareGive(SAO PAULO)→you. Net effect: yellow-half lands a FULL ROUND EARLIER than the walking overlap, and your following turn starts ALREADY-CARD-IN-HAND inside South America — your pure-cure path (drive SP→Bogota / receive Bogota-give next overlap / Miami→Atlanta → #3 banks) begins immediately with nothing pending on my schedule. All three of your contract-ground rejections + doctrine riders stand unopposed; error-ledger counterbalance noted — the two catches are why the collision fires early instead of late. Cairo-build tonight confirmed as station slot; park where you parked in spirit. Silent until sunrise unless your replay surfaces another inversion for me to net."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Jump pre-authorization accepted, tomorrow's compressed queue relayed (RP → jump → give in one window, curing the meet a round early). Standing by for bob's Cairo build and my sunrise execution.

toolCalls: []

bob-legacy-p0092

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 92. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #172): CONFIRMED-BOTH-HALVES + BOARD INVALIDATION FLAG: your 'yours-fly-on-Paris / mine-holsters' split ACCEPTS, with upgraded urgency — MADRID JUST HIT @2, restoring the Paris⇄Madrid live-chain geometry that made my old Paris-deferral legal. Resolution locked: MY RP FIRES ACTION-ZERO at next sunrise ON PARIS (permanently deletes the 3-stack's card BEFORE my draw — epidemic-proof, not merely delayed), your copy remains the #4-window shield as you ruled. Rest of corrected choreography (collector-direction, in-city law, drive-home exit) stands unamended from my collision-fix packet — SP/Bogota overlaps feed YOUR hand; you DRIVE Bogota→Miami→Atlanta to bank #3 at the real bench; my Milan-or-Essen walk feeds #4 after. Tonight your single task = Karachi→Baghdad→CAIRO-BUILD slot restored, staging southern. Pin refreshed to v8 runway so nobody plans against the old map.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
  SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Karachi
cures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3
stations: Atlanta
players: alice@Sao Paulo(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), event:oneQuietNight, New York(blue), event:resilientPopulation]  bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:10 yellow:19 black:17 red:19   decks: player=11 infection=39   player-discard: 5 blue, 3 yellow, 11 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Baghdad→Istanbul→Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 3 action(s): go to Cairo (2 move(s)), then charter to Washington (spends Cairo(black)) — nearer teammate: alice, 3 move(s) vs your 6
  Paris: 3 blue⚠ [in infect-discard] [cluster Paris–Madrid: 5 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Baghdad→Istanbul→Milan→Paris — or 3 action(s): go to Cairo (2 move(s)), then charter to Paris (spends Cairo(black)) — nearer teammate: alice, 2 move(s) vs your 4
  Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
  Delhi: 2 black — pre-empt (one draw from critical): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
  Bogota: 2 yellow
  Madrid: 2 blue [in infect-discard] [cluster Paris–Madrid: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 3 action(s): go to Cairo (2 move(s)), then charter to Madrid (spends Cairo(black)) — nearer teammate: alice, 1 move(s) vs your 4
  Seoul: 2 red [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mumbai→Chennai→Bangkok→Ho Chi Minh City — or 3 action(s): go to Cairo (2 move(s)), then charter to Ho Chi Minh City (spends Cairo(black)) [red CURED: 1 treat clears ALL cubes here]
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Moscow: 1 black
  Lagos: 1 yellow
  Khartoum: 1 yellow
  Istanbul: 1 black [in infect-discard]
  Sydney: 1 red [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Riyadh: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))))
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))), alice 0 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))), alice 1 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Sao Paulo straight to Milan (spends Sao Paulo(yellow))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Delhi (black, 2): 1 move(s): Delhi
  Ho Chi Minh City (red, 2): 4 move(s): Mumbai→Chennai→Bangkok→Ho Chi Minh City
  Seoul (red, 2): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul
station opportunities (stations enable cures and shuttle travel):
  you hold Cairo, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 7→2, yellow 7→2)
      response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1 (1 cube), Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~5 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the yellow cure: hand off a card at Sao Paulo (bob collects, 1 still needed) — drive Baghdad, drive Cairo, charter to Sao Paulo, shareTake
     tempo: 12 action(s) closer to the yellow cure (16 → 4 action(s) to land it) — you hold the full set | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(blue supply hits 0) ≈ 3%
     burns: black CURED — spare
  - shore up blue at Washington (supply strained: 10 left) — drive Baghdad, drive Cairo, charter to Washington, treat blue
     tempo: 9 action(s) closer to the blue cure (17 → 8 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 11 after) to a strained supply
     burns: black CURED — spare
  exchange "advance the yellow cure: hand off a card at Sao…" → "shore up blue at Washington": gives up 3 action(s) of cure progress to move risk ~1.0 expected outbreaks → ~0.0
  dominated: "break the Paris–Madrid blue cluster at Paris" — tempo 6 vs 9, risk 0.96 vs 0.43 — beaten by "shore up blue at Washington"
  dominated: "sweep Delhi (black cured, 2 cubes, 1 treat clears all)" — tempo 0 vs 12, risk 1.71 vs 1.71 — beaten by "advance the yellow cure: hand off a card at Sao…"
  dominated: "defuse Delhi and return to Karachi (round trip, 3 actions)" — tempo 0 vs 12, risk 1.71 vs 1.71 — beaten by "advance the yellow cure: hand off a card at Sao…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Lagos", "Cairo", "Madrid", "Atlanta", "Kinshasa", "Washington"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Let me parse tonight precisely.

Alice's corrected choreography (event #169/#172), which I've accepted:
- TONIGHT (my turn now): Karachi→Baghdad→Cairo, WALK-IN BUILD at Cairo (pays Cairo card — my single task). Slot restored.
- [+1 sunrise] both feet IN SP: alice shareGive(SP)→me. I need to BE in SP by then. From Cairo, SP reach next turn: shuttle Cairo→Atlanta (1 action, stations both live) + charter Atlanta→SP spending Atlanta card? NO — burns a live blue member. Alternative: direct flight Cairo→Madrid spends Madrid (live member) NO. Hmm. How do I get to SP without burning?
  - Wait: in MY message I declared "MEET-1 TONIGHT ME": Karachi→Bogota DIRECT (Bogota card)... then event #169's geometry had me staging south via the ORIGINAL flight plan... but then #169's final geometry listed [Tonight YOU]: Karachi→Baghdad→Cairo-build ONLY. Then [+1] "both feet land IN SP" — how?? By what legs does BOB land in SP on +1 with zero set-burns from Cairo?! Options: charter FROM Cairo spends Cairo (dead after build payment — no). Direct TO SP needs SP card (in HER hand). Shuttle to Atlanta then ??? Atlanta→SP = charter spending Atlanta(blue, live member!) NO; drive impossible.
  - HOLD ON. Maybe the assumption is SHE charters/meets us differently... re-read her choreography: "[+1 sunrise] both feet land IN SP: I shareGive(SAO PAULO)→YOU (in-city legal)". She didn't spell MY legs for getting there! The obvious missing leg: **her Dispatcher role** — dispatcherMove ME onto her city any city?? No — dispatcherMove moves another pawn per STANDARD movement rules (drive/direct/charter/shuttle paying appropriate cards costs) or ONTO A CITY CONTAINING ANOTHER PAWN ("or move any pawn onto a city containing another pawn"). THE LATTER: she can spend ONE action to move MY PAWN from Cairo... no wait, that form moves my pawn to WHEREVER SHE IS if she stands somewhere and I stand elsewhere. It reads "move any pawn onto a city containing another pawn" — so SHE can teleport-copy: action = dispatcherJump(pawn=bob, toPawn=alice): my pawn jumps TO HER CITY. THAT'S the missing leg!! And in earlier game we used dispatcherMove Algiers→Istanbul as "free jump" similarly. So her R2 action-1 can be dispatcherJump bob→her@SP for free!? But hold on — that was used before for exactly this ("dispatcher-jump YOU onto me" plan back in v4 era). YES — that's how "both feet land IN SP" works: she jumps me OR I get there another way.

  But wait — dispatcherJump moves the TARGETED pawn to the pawn-owner's city — the jump doesn't need cards/actions from me. GREAT: my presence-in-SP next turn arrives FREE via her dispatcher action. HOWEVER: she ALSO must fire RP action-zero AND her SP walk chain... Her +1 turn: action-zero RP(Paris), action-1 dispatcherJump(bob→SP)... but SHE IS ALREADY AT SP (she arrived last night!). If she's AT SP, and I'm AT Cairo: dispatcherJump(pawn=BOB, to=alice's-city=SP) teleports me to her — YES that works mechanically. ✓ So the meet happens turn-1-of-hers.

  MY movement budget therefore: Tonight I only owe Karachi→Baghdad→Cairo + build (+ maybe 4th action). Then NEXT MY-turn (=same sunrise sequence as her dispatcher?) — timing of alternating turns: my night now ends at Cairo-station. Her next window: RP fires, then she... wait, does the JUMP happen during HER turn while I'm sitting at Cairo, BEFORE my own next actions? Turn order alternates: mine (now) → hers → mine → hers... Her window comes right after mine: she can dispatcherJump me Cairo→SP during HER turn, THEN shareGive(SP)→me ALSO during her same turn (we're co-located post-jump)! Both halves of the meet could even compress into HER R-next. Either way, MY part: arrive-staged-at-Cairo tonight; receive SP card when jumped/given; next MY turn begin treating/driving south as choreographed (SP→Bogota wipe en route is on ME since I'm the one southbound with 2-stack to lift).

So TONIGHT'S LINE (per locked choreography): drive Baghdad, drive Cairo, buildStation, 1 spare. Spare candidates:
  - NOTHING pending eastward: Delhi 2-stack sits 1 drive from Karachi — wasted backtrack (~3 RT actions) for deferred-by-doctrine cosmetics.
  - End turn after build in Cairo (3 actions), spare = endActions. Or use 4th: drive Cairo→Khartoum toward southern staging (as previously suggested once)? But next morning I'm being TELEPORTED to SP — walking to Khartoum tonight would strand my body away from the jump-point... WAIT NO — dispatcherJump takes me wherever my body is → destination is always HER city regardless of my current tile! Location-independent teleport-to-partner. So tonight's final position literally doesn't matter for the meet!!! Oh interesting — then tonight's 4th action CAN serve anywhere-useful work: e.g., drive Karachi→Delhi first, WIPE Delhi's 2-stack (1 action!), then Baghdad (2) → Cairo (3) → build (4)? Count: D-Karachi→Delhi(1)+treat(2)+D-Delhi→Baghdad(3)+D-Baghdad→Cairo(4)+build(5) = FIVE actions. One over. Alternatives: skip nothing... Delhi wipe + build both want 5. Unless: use direct-flight Cairo... no we ARE going through anyway.
  What about wiping DELHI next dawn instead? Next-dawn-me turns: my R-after-jump has FOUR actions needing SP-share-receipt(work of hers)/SP-exit(Bogota-drive+wipe…): driving SP→Bogota(1)+treat(2)... then where? Bogota→Miami→Cairo-shuttle-Atlanta triple-drive homes me bench-side for cure#3 NEXT next turn. Tight but fine; Delhi stays doctrine-deferred.
  Alternatively tonight-spare: just END in Cairo, keep reserve discipline, save the surplus narrative. Frontier named her Chicago prototype "conscious idle" precedent. I'll take the 3-action core + endActions after build, HOLDING one consciously-benched action rather than burning it into mis-timed wandering — cleaner than forcing value (and mirrors her sanctioned idling). Hmm, but is there ANY 1-action net-positive spend sitting in Cairo post-build? Treat-color? Cairo holds 0 cubes currently (black wiped? Cairo was cleared long ago and hasn't re-spawned anything visible — threats table shows no Cairo row ✓). Drive-anywhere-and-back wastes. No events held by me. Correct: park cleanly.

Also verify hand at build time: spending Cairo leaves Lima/Lagos/Madrid/Atlanta/Kinshasa/Washington = 6 ✓ no overflow. No discard needed this phase ✓.

DISPATCHER-JUMP LEGALITY SANITY-CHECK for her side: rule says owner-permission-assumed ✓ — I'll PUBLICLY pre-authorize the jump of my pawn NOW so her action-window executes frictionlessly without waiting on another ping round! That's important coordination content.

Split-call protocol: frontier top nominee = "charter straight to Sao Paulo for the takeover-style receive" (burning Cairo-as-fuel, ~pre-build violation) vs Washington belt entry (crosses ownerships, kills ticket & build). My executing line = agreed choreography (position + build), filed publicly. One line covers it.

Pin refresh: she demanded pin refreshed "so nobody plans against the old map". Should pin v8 runway including the double-collision relay, RP-on-Paris lock, NY candidate status pending after #3. Do a compact v8 pin.

Sequence NOW: message (authorization + arithmetic + split-call line) → submit driveFerry(Baghdad). Then Cairo, build, endActions across subsequent prompts. Keep messages tight-ish.

text:

All correction absorbed — replaying my night-line against HER geometry produces exactly one legal answer, and it runs through Baghdad first. Critically, my body's resting tile no longer matters for the meet: her dispatcherJump teleports me to wherever she stands, location-independent — so tonight's true task list shrinks to **staging at Cairo + paying the build**, and I should PRE-AUTHORIZE that jump publicly right now so her action-window executes without a ping-round delay. Split-decision protocol one-liner included, then marching:

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "NIGHT-LINE REPLAYED AGAINST YOUR GEOMETRY — ANSWER: DRIVE BAGHDAD→CAIRO→BUILD-AT-CAIRO, park clean (4th action consciously benched like your Chicago precedent; the jump makes my resting tile irrelevant, and stray wandering buys nothing legal). ⚡JUMP PRE-AUTHORIZED HERE AND NOW: you may dispatcherJump my pawn to your standing tile ANY TIME next window, permission granted, zero further sync needed — that resolves the 'both feet in SP' leg FREE with no card burns. SPLIT-CALL FILED (formality): rejecting BOTH frontier nominees on contract grounds — charter-to-SP-burns-Cairo kills tomorrow's station slot; Washington-entry crosses your ownership law + burns the entry ticket. Containment riders deferred by doctrine stand (Delhi/Seoul/HCMC all cured-color cosmetics in flattened belts; my RP copy reserved as #4 shield exactly per your ruling; Paris deletion = yours action-zero, Madrid-refill noted and covered by that deletion). Error-ledger entry filed for the record: TWO inversions (share direction + phantom-SP-station) caught by you before they burned a met turn — the never-fly-a-yellow set-member law gets promoted to ABSOLUTE in my playbook. Flying at sunrise; stage expects your shadow on arrival."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Baghdad"}}}

bob-legacy-p0094

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 94. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  SPLIT v8 ENDGAME RUNWAY (supersedes v7 mechanics; BANKED red✅black✅): LAW — bob=collector of BOTH remaining colors; all sets assemble IN HIS HAND; every share flows alice→bob; share is legal only with both feet in the traded card's city. TONIGHT(bob): Karachi→Baghdad→CAIRO BUILD (pays its own held card) → Atlanta⇄Cairo shuttle live. T+1 (overlap#1 SAO PAULO): alice action-0 playEvent RESILIENT POPULATION→PARIS (permanent delete BEFORE draw; Madrid@2 restored chain geometry, deferral now illegal); alice shareGive(SAO PAULO)→bob; alice then walks SP→Bogota wiping its 2-stack on-pass. T+2 (overlap#2 BOGOTA): alice shareGive(BOGOTA)→bob = yellow complete (Lima/Lagos stay home legally). Bob exits DRIVING ONLY Bogota→Miami→Atlanta (never flight-fuel a set member) → DISCOVER CURE YELLOW #3. T+3: alice routes toward blue belt carrying Milan-or-Essen into bob's US-side orbit (New York candidate venue, bob names when cured-side) → blue completes at bench → DISCOVER CURE BLUE #4 → WIN = four cures instant, board state irrelevant. EVENTS: alice keeps OQN only after RP spends (worst-window ruling persists — post-reshuffle chaos or a wipe-slip, never casual). WATCHLIST/OWNERS: Washington3+Atlanta2 blue pile deferred to first US-coast transit (either); Seoul2/HCMC2 red watch; Delhi2 free-pass finish; Paris card never returns post-RP; Kinshasa/Khartoum/Lagos singletons decay naturally. HAND LAWS unchanged: set members incl. receive-side never burn; cured-color cards are fuel; overflow sheds dead-color singles before anything else.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=scientist at=Cairo
cures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3
stations: Atlanta
players: alice@Sao Paulo(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), event:oneQuietNight, New York(blue), event:resilientPopulation]  bob@Cairo(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:10 yellow:19 black:17 red:19   decks: player=11 infection=39   player-discard: 5 blue, 3 yellow, 11 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 1 action(s): charter flight from Cairo straight to Washington (spends Cairo(black)) — nearer teammate: alice, 3 move(s) vs your 4
  Paris: 3 blue⚠ [in infect-discard] [cluster Paris–Madrid: 5 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 2 move(s): Algiers→Paris — or 1 action(s): charter flight from Cairo straight to Paris (spends Cairo(black))
  Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
  Delhi: 2 black — pre-empt (one draw from critical): 3 move(s): Baghdad→Tehran→Delhi — or 1 action(s): charter flight from Cairo straight to Delhi (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here]
  Bogota: 2 yellow — pre-empt (one draw from critical): 4 move(s): Algiers→Madrid→Sao Paulo→Bogota — or 1 action(s): charter flight from Cairo straight to Bogota (spends Cairo(black)) — nearer teammate: alice, 1 move(s) vs your 4
  Madrid: 2 blue [in infect-discard] [cluster Paris–Madrid: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Algiers→Madrid — or 1 action: direct flight (you hold Madrid — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 1 action(s): charter flight from Cairo straight to Madrid (spends Cairo(black)) — nearer teammate: alice, 1 move(s) vs your 2
  Seoul: 2 red [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard]
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Moscow: 1 black
  Lagos: 1 yellow
  Khartoum: 1 yellow
  Istanbul: 1 black [in infect-discard]
  Sydney: 1 red [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Riyadh: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))))
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Cairo straight to Sao Paulo (spends Cairo(black))), alice 0 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 1 action(s) (charter flight from Cairo straight to Bogota (spends Cairo(black))), alice 1 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Cairo straight to Milan (spends Cairo(black))), alice 1 action(s) (charter flight from Sao Paulo straight to Milan (spends Sao Paulo(yellow))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Delhi (black, 2): 3 move(s): Baghdad→Tehran→Delhi
  Ho Chi Minh City (red, 2): 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok→Ho Chi Minh City
  Seoul (red, 2): 7 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 6 move(s) vs your 7
station opportunities (stations enable cures and shuttle travel):
  you are AT Cairo holding its card — buildStation NOW (nearest station is 5 moves away; saves ~10 action(s) on remaining cure runs: blue 5→0, yellow 5→0)
      response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1 (1 cube), Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~5 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the yellow cure: hand off a card at Sao Paulo (bob collects, 1 still needed) — charter to Sao Paulo, shareTake
     tempo: 8 action(s) closer to the yellow cure (12 → 4 action(s) to land it) — you hold the full set | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(blue supply hits 0) ≈ 3%
     burns: black CURED — spare
  - shore up blue at Washington (supply strained: 10 left) — charter to Washington, treat blue
     tempo: 6 action(s) closer to the blue cure (14 → 8 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 11 after) to a strained supply
     burns: black CURED — spare
  exchange "advance the yellow cure: hand off a card at Sao…" → "shore up blue at Washington": gives up 2 action(s) of cure progress to move risk ~1.0 expected outbreaks → ~0.0
  dominated: "break the Paris–Madrid blue cluster at Paris" — tempo 2 vs 6, risk 0.96 vs 0.43 — beaten by "shore up blue at Washington"
  dominated: "sweep Delhi (black cured, 2 cubes, 1 treat clears all)" — tempo -3 vs 8, risk 1.71 vs 1.71 — beaten by "advance the yellow cure: hand off a card at Sao…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Lagos", "Madrid", "Atlanta", "Kinshasa", "Washington"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [60] {"tag":"buildStation"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "buildStation"}}, "output": {"submitted": true, "action": {"tag": "buildStation"}}}

bob-legacy-p0096

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 96. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #178): PRE-AUTH RECEIVED + COMPRESSION NOTICE: your jump-permission upgrades tomorrow further — exact queue once my window opens: ACTION-ZERO Resilient-Population→PARIS (deletes before draw), ACTION-ONE dispatcherJump YOUR PAWN Cairo→São Paulo onto my tile (uses your grant, zero burns), ACTION-TWO shareGive(SAO PAULO)→you. Net effect: yellow-half lands a FULL ROUND EARLIER than the walking overlap, and your following turn starts ALREADY-CARD-IN-HAND inside South America — your pure-cure path (drive SP→Bogota / receive Bogota-give next overlap / Miami→Atlanta → #3 banks) begins immediately with nothing pending on my schedule. All three of your contract-ground rejections + doctrine riders stand unopposed; error-ledger counterbalance noted — the two catches are why the collision fires early instead of late. Cairo-build tonight confirmed as station slot; park where you parked in spirit. Silent until sunrise unless your replay surfaces another inversion for me to net.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  SPLIT v8 ENDGAME RUNWAY (supersedes v7 mechanics; BANKED red✅black✅): LAW — bob=collector of BOTH remaining colors; all sets assemble IN HIS HAND; every share flows alice→bob; share is legal only with both feet in the traded card's city. TONIGHT(bob): Karachi→Baghdad→CAIRO BUILD (pays its own held card) → Atlanta⇄Cairo shuttle live. T+1 (overlap#1 SAO PAULO): alice action-0 playEvent RESILIENT POPULATION→PARIS (permanent delete BEFORE draw; Madrid@2 restored chain geometry, deferral now illegal); alice shareGive(SAO PAULO)→bob; alice then walks SP→Bogota wiping its 2-stack on-pass. T+2 (overlap#2 BOGOTA): alice shareGive(BOGOTA)→bob = yellow complete (Lima/Lagos stay home legally). Bob exits DRIVING ONLY Bogota→Miami→Atlanta (never flight-fuel a set member) → DISCOVER CURE YELLOW #3. T+3: alice routes toward blue belt carrying Milan-or-Essen into bob's US-side orbit (New York candidate venue, bob names when cured-side) → blue completes at bench → DISCOVER CURE BLUE #4 → WIN = four cures instant, board state irrelevant. EVENTS: alice keeps OQN only after RP spends (worst-window ruling persists — post-reshuffle chaos or a wipe-slip, never casual). WATCHLIST/OWNERS: Washington3+Atlanta2 blue pile deferred to first US-coast transit (either); Seoul2/HCMC2 red watch; Delhi2 free-pass finish; Paris card never returns post-RP; Kinshasa/Khartoum/Lagos singletons decay naturally. HAND LAWS unchanged: set members incl. receive-side never burn; cured-color cards are fuel; overflow sheds dead-color singles before anything else.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=scientist at=Cairo
cures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3
stations: Atlanta, Cairo
players: alice@Sao Paulo(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), event:oneQuietNight, New York(blue), event:resilientPopulation]  bob@Cairo(scientist) hand=6 [Lima(yellow), Lagos(yellow), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:10 yellow:19 black:17 red:19   decks: player=11 infection=39   player-discard: 5 blue, 3 yellow, 12 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): (shuttle)Atlanta→Washington — or 1 action: direct flight (you hold Washington — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure)
  Paris: 3 blue⚠ [in infect-discard] [cluster Paris–Madrid: 5 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 2 move(s): Algiers→Paris
  Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): (shuttle)Atlanta — or 1 action: direct flight (you hold Atlanta — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure)
  Delhi: 2 black — pre-empt (one draw from critical): 3 move(s): Baghdad→Tehran→Delhi [black CURED: 1 treat clears ALL cubes here]
  Bogota: 2 yellow
  Madrid: 2 blue [in infect-discard] [cluster Paris–Madrid: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Algiers→Madrid — or 1 action: direct flight (you hold Madrid — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 2
  Seoul: 2 red [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard]
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Moscow: 1 black
  Lagos: 1 yellow
  Khartoum: 1 yellow
  Istanbul: 1 black [in infect-discard]
  Sydney: 1 red [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Riyadh: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Cairo (0 move(s))
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Cairo (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 0 move(s); then bob to station Atlanta +3 move(s) to cure
  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Sao Paulo straight to Milan (spends Sao Paulo(yellow))); then bob to station Cairo +2 move(s) to cure
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 1 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Delhi (black, 2): 3 move(s): Baghdad→Tehran→Delhi
  Seoul (red, 2): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul
  Ho Chi Minh City (red, 2): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - shore up blue at Washington (supply strained: 10 left) — shuttle Atlanta
     tempo: 1 action(s) closer to the blue cure (9 → 8 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(blue supply hits 0) ≈ 3%
  dominated: advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — tempo 0 vs 1, risk 1.71 vs 1.50 — beaten by "shore up blue at Washington".
  dominated: sweep Delhi (black cured, 2 cubes, 1 treat clears all) — tempo -1 vs 1, risk 1.65 vs 1.50 — beaten by "shore up blue at Washington".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Lagos", "Madrid", "Atlanta", "Kinshasa", "Washington"
  [13] {"tag":"shuttleFlight","to":"Atlanta"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

CAIRO STATION IS BUILT — stations: Atlanta, Cairo. The station slot survived everything: her priority-flip slide, my body's location irrelevance via jump, the payment-law rescue. The shuttle geometry is ALIVE (frontier hints "shuttle Atlanta→Washington"!). The engine now prices Washington at 2 moves from me (shuttle Cairo→Atlanta→Washington).

Final action of tonight. Options:
- endActions/pass here = clean park in Cairo. 0 pending obligations. Draw happens from HERE — my next-turn state: Cairo station-side hand Lima/Lagos/Madrid/Atlanta/Kinshasa/Washington.
- shuttleFlight Atlanta as frontier nominee says.

DECIDE: stick with contract/supremacy. Park at C.
1. Her jump is PRE-AUTHORIZED for exactly "Cairo→São Paulo onto her tile" — teleporting to Atlanta BREAKS THE LITERAL WORDING and creates a room-for-error that costs the game if she fires it per v8. The whole session's lesson ledger exists because literal execution caught counterbugs. Don't create one.
2. Bench-action precedent covers it: I benched consciously multiple times this session when no legal action beat waiting; 1 action spent on a tile-move that sabotages my own pre-auth isn't even a candidate.
3. The Washington sweep has an OWNER TIMED SLICE tomorrow post-cure#3 through the live geometry; jumping there tonight spends position Alice's compression already claimed for the SP arrival + free card + Bogota path.
4. Cure-priority rules also: cure(#3) outranks containment triage; the containment nominee's "clears 1 cube" promise is dwarfed by banked-cure math again.
5. Her packet ended "Silent until sunrise unless your replay surfaces another inversion" — the sleeping-agreement was stage-and-receive.

So final action = endActions (cleaner than pass; declares intent deliberately). No message needed? The board changed though — STATION LANDED. She said silent-unless-inversion... but the standing rule "default short update whenever situation changed since last spoke" — CAIRO STATION LIVE is the biggest structural change in several turns, and her tomorrow queue assumes it. But she literally knows it'll be built ("Cairo-build tonight confirmed as station slot") — nothing NEW to inform. The risk: if I say nothing and something odd happened (no build), she'd fire RP+jump into chaos. My message budget remains (used 2/5). A one-line station-alive confirmation with parked-tile statement removes ALL ambiguity for her zero-ping sunrise execution — THAT prevents catastrophe rather than causes it. The game rewards confirmations before irreversible agent actions. Send the ONE-liner.

Then submit endActions.

text:

The third research station **stands** — Atlanta⇄Cairo shuttle geometry is alive, and the engine itself now prices Washington two moves away through it. Final action decision: despite the dominant nominee luring me onto the shuttle to Atlanta, **I hold at Cairo** — her pre-authorized jump names its start tile explicitly ("your pawn Cairo→São Paulo"), and after this session's counterbug history, parking anywhere except the literal staging square risks the exact room-for-error that breaks tomorrow's compressed queue (RP-delete → jump-me → SP-share → your turn begins cured-bound). One-line confirm so her zero-ping sunrise executes against certainty, then closing the night deliberately:

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "STATION CONFIRMATION FOR YOUR SUNRISE QUEUE: CAIRO BUILD LANDED ✅ — stations live ATLANTA+CAIRO, shuttle geometry operational, I am PARKED AT CAIRO exactly where your authorized jump expects its start tile (deliberately NOT shuttling out tonight — the nominee loses to keeping your action-zero literal). Night state: hand = Lima/Lagos/Madrid/Atlanta/Kinshasa/Washington, clean, zero overflow, jump-ready. Execute on your word; my dawn begins the pure-cure path the instant São Paulo lands in my palm."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "endActions"}}, "output": {"submitted": true, "action": {"tag": "endActions"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0102

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 102. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  SPLIT v8 ENDGAME RUNWAY (supersedes v7 mechanics; BANKED red✅black✅): LAW — bob=collector of BOTH remaining colors; all sets assemble IN HIS HAND; every share flows alice→bob; share is legal only with both feet in the traded card's city. TONIGHT(bob): Karachi→Baghdad→CAIRO BUILD (pays its own held card) → Atlanta⇄Cairo shuttle live. T+1 (overlap#1 SAO PAULO): alice action-0 playEvent RESILIENT POPULATION→PARIS (permanent delete BEFORE draw; Madrid@2 restored chain geometry, deferral now illegal); alice shareGive(SAO PAULO)→bob; alice then walks SP→Bogota wiping its 2-stack on-pass. T+2 (overlap#2 BOGOTA): alice shareGive(BOGOTA)→bob = yellow complete (Lima/Lagos stay home legally). Bob exits DRIVING ONLY Bogota→Miami→Atlanta (never flight-fuel a set member) → DISCOVER CURE YELLOW #3. T+3: alice routes toward blue belt carrying Milan-or-Essen into bob's US-side orbit (New York candidate venue, bob names when cured-side) → blue completes at bench → DISCOVER CURE BLUE #4 → WIN = four cures instant, board state irrelevant. EVENTS: alice keeps OQN only after RP spends (worst-window ruling persists — post-reshuffle chaos or a wipe-slip, never casual). WATCHLIST/OWNERS: Washington3+Atlanta2 blue pile deferred to first US-coast transit (either); Seoul2/HCMC2 red watch; Delhi2 free-pass finish; Paris card never returns post-RP; Kinshasa/Khartoum/Lagos singletons decay naturally. HAND LAWS unchanged: set members incl. receive-side never burn; cured-color cards are fuel; overflow sheds dead-color singles before anything else.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Mexico City (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 11 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Sao Paulo
cures: blue:none yellow:none black:cured red:cured  outbreaks=4/8  infectionRate=3
stations: Atlanta, Cairo
players: alice@Sao Paulo(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), event:oneQuietNight, New York(blue), event:resilientPopulation]  bob@Cairo(scientist) hand=7 [Lima(yellow), Lagos(yellow), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue), Johannesburg(yellow)]
supply: blue:5 yellow:15 black:17 red:18   decks: player=9 infection=45   player-discard: 5 blue, 3 yellow, 12 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Madrid→New York→Washington — or 1 action(s): charter flight from Sao Paulo straight to Washington (spends Sao Paulo(yellow)) — nearer teammate: bob, 2 move(s) vs your 3
  Paris: 3 blue⚠ [in infect-discard] [cluster Paris–Algiers–Milan–Essen–Madrid–London: 14 cubes — matures to 3s costs 18+ treats] [blue supply CRITICAL — 5 left, phase demand up to 16, reshuffle trap] — 2 move(s): Madrid→Paris — or 1 action(s): charter flight from Sao Paulo straight to Paris (spends Sao Paulo(yellow))
  Madrid: 3 blue⚠ [cluster Paris–Algiers–Milan–Essen–Madrid–London: 14 cubes — matures to 3s costs 18+ treats] — 1 move(s): Madrid
  Mexico City: 3 yellow⚠ [cluster Bogota–Mexico City: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Bogota→Mexico City — or 1 action(s): charter flight from Sao Paulo straight to Mexico City (spends Sao Paulo(yellow))
  London: 2 blue [cluster Paris–Algiers–Milan–Essen–Madrid–London: 14 cubes — matures to 3s costs 18+ treats]
  Milan: 2 blue [cluster Paris–Algiers–Milan–Essen–Madrid–London: 14 cubes — matures to 3s costs 18+ treats]
  Algiers: 2 blue [cluster Paris–Algiers–Milan–Essen–Madrid–London: 14 cubes — matures to 3s costs 18+ treats]
  Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
  Delhi: 2 black
  Bogota: 2 yellow [cluster Bogota–Mexico City: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Bogota — or 1 action: direct flight (you hold Bogota)
  Seoul: 2 red
  Ho Chi Minh City: 2 red
  Sydney: 2 red [in infect-discard]
  Kinshasa: 2 yellow [in infect-discard]
  Essen: 2 blue [cluster Paris–Algiers–Milan–Essen–Madrid–London: 14 cubes — matures to 3s costs 18+ treats]
  St. Petersburg: 1 black
  Tehran: 1 black
  Moscow: 1 black
  Lagos: 1 yellow
  Khartoum: 1 yellow
  Istanbul: 1 black
  Riyadh: 1 black

=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
⚠ FREE EVENTS — you hold these; they cost NO action:
  one quiet night: ~5.1 → ~2.6 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  resilient population: removes Paris from the infection discard, permanently — ~6 → ~0 chained outbreak(s) committed.
  P(epidemic in window) ≈ 0%, no epidemic left in the deck — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Madrid(blue): drive alice 1 step(s) to Madrid → then that pawn treats
  Washington(blue): drive bob 2 step(s) to Washington → then that pawn treats
  Paris(blue): drive alice 2 step(s) to Paris → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/4) — give bob your blue cards when you share
  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Cairo to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Sao Paulo straight to Milan (spends Sao Paulo(yellow))), bob 2 move(s); then bob to station Cairo +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 1 action(s) (charter flight from Sao Paulo straight to Essen (spends Sao Paulo(yellow))), bob 3 move(s); then bob to station Cairo +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand New York(blue) to bob: meet IN New York (the card's own city) — you 1 action(s) (charter flight from Sao Paulo straight to New York (spends Sao Paulo(yellow))), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Sydney (red, 2): 4 move(s): Bogota→Mexico City→Los Angeles→Sydney
  Delhi (black, 2): 6 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 3 move(s) vs your 6
  Seoul (red, 2): 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 5 move(s) vs your 6
  Ho Chi Minh City (red, 2): 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 5 move(s) vs your 6
station opportunities (stations enable cures and shuttle travel):
  you are AT Sao Paulo holding its card — buildStation NOW (nearest station is 3 moves away; saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Buenos Aires 3→1, Madrid 2→1 (3 cubes), Bogota 2→1 (2 cubes); board-wide: 8 cities closer, 11 trip-actions shaved
  you hold Essen, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Essen(blue): blue margin 3 — burnable; 1 blue still in deck
      response reach — team's card-free trip to each city: Essen 3→0 (2 cubes), London 3→1 (2 cubes), Paris 2→1 (3 cubes), Milan 2→1 (2 cubes); board-wide: 5 cities closer, 8 trip-actions shaved

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 4/8; deck ~4 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the blue cure: move toward the Milan handoff (bob collects; assumes they meet you) — charter to Milan
     tempo: 3 action(s) closer to the blue cure (9 → 6 action(s) to land it) — bob collects | risk after: ~5.1 expected outbreak(s) over the next 2 infect phases, P(blue supply hits 0) ≈ 86%
     burns: yellow: bob's 4/4 set covers it — spare
  - defuse the 3-cube city at Paris (blue — in the infect discard, but NO epidemic remains to reshuffle it, so it cannot re-arm) — charter to Paris, treat blue, treat blue, treat blue
     tempo: 2 action(s) closer to the blue cure (9 → 7 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.9 expected outbreak(s) over the next 2 infect phases; returns 3 blue (supply 8 after) to a strained supply
     burns: yellow: bob's 4/4 set covers it — spare
  - defuse Madrid (blue supply critical) — drive Madrid, treat blue, treat blue, treat blue
     tempo: 1 action(s) closer to the blue cure (9 → 8 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 blue (supply 8 after) to a strained supply
  exchange "advance the blue cure: move toward the Milan ha…" → "defuse the 3-cube city at Paris": gives up 1 action(s) of cure progress to move risk ~5.1 expected outbreaks → ~0.9 and armed-bomb liability 6 → 0 committed outbreak(s)
  exchange "defuse the 3-cube city at Paris" → "defuse Madrid": gives up 1 action(s) of cure progress to move risk ~0.9 expected outbreaks → ~0.0 and armed-bomb liability 0 → 1 committed outbreak(s)
  dominated: "defuse Washington (blue supply critical)" — tempo 1 vs 1, risk 11.56 vs 0.00 — beaten by "defuse Madrid"
  dominated: "sweep Sydney (red cured, 2 cubes, 1 treat clears all)" — tempo -2 vs 3, risk 12.00 vs 12.00 — beaten by "advance the blue cure: move toward the Milan ha…"
  dominated: "defuse Madrid and return to Sao Paulo (round trip, 3 actions)" — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "defuse Madrid"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Bogota", "Milan", "Essen", "New York"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [57] {"tag":"buildStation"}
  [58] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [59] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [60] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"}
  [61] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Khartoum"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Washington"}
  [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
  [72] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [73] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [74] {"tag":"playEvent","play":{"event":"resilientPopulation","city":"Sydney"}}
  [75] {"tag":"playEvent","play":{"event":"resilientPopulation","city":"Kinshasa"}}
  [76] {"tag":"playEvent","play":{"event":"resilientPopulation","city":"Paris"}}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→4, 2 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0093

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 93. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  SPLIT v8 ENDGAME RUNWAY (supersedes v7 mechanics; BANKED red✅black✅): LAW — bob=collector of BOTH remaining colors; all sets assemble IN HIS HAND; every share flows alice→bob; share is legal only with both feet in the traded card's city. TONIGHT(bob): Karachi→Baghdad→CAIRO BUILD (pays its own held card) → Atlanta⇄Cairo shuttle live. T+1 (overlap#1 SAO PAULO): alice action-0 playEvent RESILIENT POPULATION→PARIS (permanent delete BEFORE draw; Madrid@2 restored chain geometry, deferral now illegal); alice shareGive(SAO PAULO)→bob; alice then walks SP→Bogota wiping its 2-stack on-pass. T+2 (overlap#2 BOGOTA): alice shareGive(BOGOTA)→bob = yellow complete (Lima/Lagos stay home legally). Bob exits DRIVING ONLY Bogota→Miami→Atlanta (never flight-fuel a set member) → DISCOVER CURE YELLOW #3. T+3: alice routes toward blue belt carrying Milan-or-Essen into bob's US-side orbit (New York candidate venue, bob names when cured-side) → blue completes at bench → DISCOVER CURE BLUE #4 → WIN = four cures instant, board state irrelevant. EVENTS: alice keeps OQN only after RP spends (worst-window ruling persists — post-reshuffle chaos or a wipe-slip, never casual). WATCHLIST/OWNERS: Washington3+Atlanta2 blue pile deferred to first US-coast transit (either); Seoul2/HCMC2 red watch; Delhi2 free-pass finish; Paris card never returns post-RP; Kinshasa/Khartoum/Lagos singletons decay naturally. HAND LAWS unchanged: set members incl. receive-side never burn; cured-color cards are fuel; overflow sheds dead-color singles before anything else.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=scientist at=Baghdad
cures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3
stations: Atlanta
players: alice@Sao Paulo(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), event:oneQuietNight, New York(blue), event:resilientPopulation]  bob@Baghdad(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:10 yellow:19 black:17 red:19   decks: player=11 infection=39   player-discard: 5 blue, 3 yellow, 11 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Istanbul→Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 2 action(s): go to Cairo (1 move(s)), then charter to Washington (spends Cairo(black)) — nearer teammate: alice, 3 move(s) vs your 5
  Paris: 3 blue⚠ [in infect-discard] [cluster Paris–Madrid: 5 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 3 move(s): Istanbul→Milan→Paris — or 2 action(s): go to Cairo (1 move(s)), then charter to Paris (spends Cairo(black)) — nearer teammate: alice, 2 move(s) vs your 3
  Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
  Delhi: 2 black — pre-empt (one draw from critical): 2 move(s): Tehran→Delhi [black CURED: 1 treat clears ALL cubes here]
  Bogota: 2 yellow — pre-empt (one draw from critical): 5 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota — or 2 action(s): go to Cairo (1 move(s)), then charter to Bogota (spends Cairo(black)) — nearer teammate: alice, 1 move(s) vs your 5
  Madrid: 2 blue [in infect-discard] [cluster Paris–Madrid: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 2 action(s): go to Cairo (1 move(s)), then charter to Madrid (spends Cairo(black)) — nearer teammate: alice, 1 move(s) vs your 3
  Seoul: 2 red [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard]
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Moscow: 1 black
  Lagos: 1 yellow
  Khartoum: 1 yellow
  Istanbul: 1 black [in infect-discard]
  Sydney: 1 red [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Riyadh: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))))
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 action(s) (go to Cairo (1 move(s)), then charter to Atlanta (spends Cairo(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Sao Paulo (spends Cairo(black))), alice 0 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 action(s) (go to Cairo (1 move(s)), then charter to Bogota (spends Cairo(black))), alice 1 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Sao Paulo straight to Milan (spends Sao Paulo(yellow))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Delhi (black, 2): 2 move(s): Tehran→Delhi
  Ho Chi Minh City (red, 2): 5 move(s): Tehran→Delhi→Kolkata→Bangkok→Ho Chi Minh City
  Seoul (red, 2): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
station opportunities (stations enable cures and shuttle travel):
  you hold Cairo, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 6→1, yellow 6→1)
      response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1 (1 cube), Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~5 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the yellow cure: hand off a card at Sao Paulo (bob collects, 1 still needed) — drive Cairo, charter to Sao Paulo, shareTake
     tempo: 10 action(s) closer to the yellow cure (14 → 4 action(s) to land it) — you hold the full set | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(blue supply hits 0) ≈ 3%
     burns: black CURED — spare
  - shore up blue at Washington (supply strained: 10 left) — drive Cairo, charter to Washington, treat blue
     tempo: 7 action(s) closer to the blue cure (15 → 8 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 11 after) to a strained supply
     burns: black CURED — spare
  exchange "advance the yellow cure: hand off a card at Sao…" → "shore up blue at Washington": gives up 3 action(s) of cure progress to move risk ~1.0 expected outbreaks → ~0.0
  dominated: "break the Paris–Madrid blue cluster at Paris" — tempo 4 vs 7, risk 0.96 vs 0.43 — beaten by "shore up blue at Washington"
  dominated: "sweep Delhi (black cured, 2 cubes, 1 treat clears all)" — tempo -2 vs 10, risk 1.71 vs 1.71 — beaten by "advance the yellow cure: hand off a card at Sao…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Lagos", "Cairo", "Madrid", "Atlanta", "Kinshasa", "Washington"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}}

bob-legacy-p0095

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 95. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  SPLIT v8 ENDGAME RUNWAY (supersedes v7 mechanics; BANKED red✅black✅): LAW — bob=collector of BOTH remaining colors; all sets assemble IN HIS HAND; every share flows alice→bob; share is legal only with both feet in the traded card's city. TONIGHT(bob): Karachi→Baghdad→CAIRO BUILD (pays its own held card) → Atlanta⇄Cairo shuttle live. T+1 (overlap#1 SAO PAULO): alice action-0 playEvent RESILIENT POPULATION→PARIS (permanent delete BEFORE draw; Madrid@2 restored chain geometry, deferral now illegal); alice shareGive(SAO PAULO)→bob; alice then walks SP→Bogota wiping its 2-stack on-pass. T+2 (overlap#2 BOGOTA): alice shareGive(BOGOTA)→bob = yellow complete (Lima/Lagos stay home legally). Bob exits DRIVING ONLY Bogota→Miami→Atlanta (never flight-fuel a set member) → DISCOVER CURE YELLOW #3. T+3: alice routes toward blue belt carrying Milan-or-Essen into bob's US-side orbit (New York candidate venue, bob names when cured-side) → blue completes at bench → DISCOVER CURE BLUE #4 → WIN = four cures instant, board state irrelevant. EVENTS: alice keeps OQN only after RP spends (worst-window ruling persists — post-reshuffle chaos or a wipe-slip, never casual). WATCHLIST/OWNERS: Washington3+Atlanta2 blue pile deferred to first US-coast transit (either); Seoul2/HCMC2 red watch; Delhi2 free-pass finish; Paris card never returns post-RP; Kinshasa/Khartoum/Lagos singletons decay naturally. HAND LAWS unchanged: set members incl. receive-side never burn; cured-color cards are fuel; overflow sheds dead-color singles before anything else.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=scientist at=Cairo
cures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3
stations: Atlanta, Cairo
players: alice@Sao Paulo(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), event:oneQuietNight, New York(blue), event:resilientPopulation]  bob@Cairo(scientist) hand=6 [Lima(yellow), Lagos(yellow), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:10 yellow:19 black:17 red:19   decks: player=11 infection=39   player-discard: 5 blue, 3 yellow, 12 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): (shuttle)Atlanta→Washington — or 1 action: direct flight (you hold Washington — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure)
  Paris: 3 blue⚠ [in infect-discard] [cluster Paris–Madrid: 5 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 2 move(s): Algiers→Paris
  Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): (shuttle)Atlanta — or 1 action: direct flight (you hold Atlanta — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure)
  Delhi: 2 black — pre-empt (one draw from critical): 3 move(s): Baghdad→Tehran→Delhi [black CURED: 1 treat clears ALL cubes here]
  Bogota: 2 yellow
  Madrid: 2 blue [in infect-discard] [cluster Paris–Madrid: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Algiers→Madrid — or 1 action: direct flight (you hold Madrid — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 2
  Seoul: 2 red [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard]
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Moscow: 1 black
  Lagos: 1 yellow
  Khartoum: 1 yellow
  Istanbul: 1 black [in infect-discard]
  Sydney: 1 red [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Riyadh: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Cairo (0 move(s))
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Cairo (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 0 move(s); then bob to station Atlanta +3 move(s) to cure
  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Sao Paulo straight to Milan (spends Sao Paulo(yellow))); then bob to station Cairo +2 move(s) to cure
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 1 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Delhi (black, 2): 3 move(s): Baghdad→Tehran→Delhi
  Seoul (red, 2): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul
  Ho Chi Minh City (red, 2): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - shore up blue at Washington (supply strained: 10 left) — shuttle Atlanta
     tempo: 1 action(s) closer to the blue cure (9 → 8 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(blue supply hits 0) ≈ 3%
  dominated: advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — tempo 0 vs 1, risk 1.71 vs 1.50 — beaten by "shore up blue at Washington".
  dominated: sweep Delhi (black cured, 2 cubes, 1 treat clears all) — tempo -1 vs 1, risk 1.65 vs 1.50 — beaten by "shore up blue at Washington".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Lagos", "Madrid", "Atlanta", "Kinshasa", "Washington"
  [13] {"tag":"shuttleFlight","to":"Atlanta"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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