# Turn 19 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-01/turns/18.md) · [Next turn](/games/game-01/turns/20.md) · [All turns](/games/game-01/turns/index.md) · [Interactive board](/games/game-01/replay.html#event-172) · [Game](/games/game-01/summary.md) Board before the first command: state `171` in [states.jsonl](/games/game-01/states.jsonl). After the last command: state `180` in [states.jsonl](/games/game-01/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #172 · alice · msg {#e172} > CONFIRMED-BOTH-HALVES + BOARD INVALIDATION FLAG: your 'yours-fly-on-Paris / mine-holsters' split ACCEPTS, with upgraded urgency — MADRID JUST HIT @2, restoring the Paris⇄Madrid live-chain geometry that made my old Paris-deferral legal. Resolution locked: MY RP FIRES ACTION-ZERO at next sunrise ON PARIS (permanently deletes the 3-stack's card BEFORE my draw — epidemic-proof, not merely delayed), your copy remains the #4-window shield as you ruled. Rest of corrected choreography (collector-direction, in-city law, drive-home exit) stands unamended from my collision-fix packet — SP/Bogota overlaps feed YOUR hand; you DRIVE Bogota→Miami→Atlanta to bank #3 at the real bench; my Milan-or-Essen walk feeds #4 after. Tonight your single task = Karachi→Baghdad→CAIRO-BUILD slot restored, staging southern. Pin refreshed to v8 runway so nobody plans against the old map. [Model call alice-legacy-p0100](/games/game-01/turns/19-calls.md#d-alice-legacy-p0100) — unique payload candidate; not a proven invocation join ### #173 · alice · plan {#e173} > SPLIT v8 ENDGAME RUNWAY (supersedes v7 mechanics; BANKED red✅black✅): LAW — bob=collector of BOTH remaining colors; all sets assemble IN HIS HAND; every share flows alice→bob; share is legal only with both feet in the traded card's city. TONIGHT(bob): Karachi→Baghdad→CAIRO BUILD (pays its own held card) → Atlanta⇄Cairo shuttle live. T+1 (overlap#1 SAO PAULO): alice action-0 playEvent RESILIENT POPULATION→PARIS (permanent delete BEFORE draw; Madrid@2 restored chain geometry, deferral now illegal); alice shareGive(SAO PAULO)→bob; alice then walks SP→Bogota wiping its 2-stack on-pass. T+2 (overlap#2 BOGOTA): alice shareGive(BOGOTA)→bob = yellow complete (Lima/Lagos stay home legally). Bob exits DRIVING ONLY Bogota→Miami→Atlanta (never flight-fuel a set member) → DISCOVER CURE YELLOW #3. T+3: alice routes toward blue belt carrying Milan-or-Essen into bob's US-side orbit (New York candidate venue, bob names when cured-side) → blue completes at bench → DISCOVER CURE BLUE #4 → WIN = four cures instant, board state irrelevant. EVENTS: alice keeps OQN only after RP spends (worst-window ruling persists — post-reshuffle chaos or a wipe-slip, never casual). WATCHLIST/OWNERS: Washington3+Atlanta2 blue pile deferred to first US-coast transit (either); Seoul2/HCMC2 red watch; Delhi2 free-pass finish; Paris card never returns post-RP; Kinshasa/Khartoum/Lagos singletons decay naturally. HAND LAWS unchanged: set members incl. receive-side never burn; cured-color cards are fuel; overflow sheds dead-color singles before anything else. [Model call alice-legacy-p0100](/games/game-01/turns/19-calls.md#d-alice-legacy-p0100) — unique payload candidate; not a proven invocation join ### #174 · bob · msg {#e174} > NIGHT-LINE REPLAYED AGAINST YOUR GEOMETRY — ANSWER: DRIVE BAGHDAD→CAIRO→BUILD-AT-CAIRO, park clean (4th action consciously benched like your Chicago precedent; the jump makes my resting tile irrelevant, and stray wandering buys nothing legal). ⚡JUMP PRE-AUTHORIZED HERE AND NOW: you may dispatcherJump my pawn to your standing tile ANY TIME next window, permission granted, zero further sync needed — that resolves the 'both feet in SP' leg FREE with no card burns. SPLIT-CALL FILED (formality): rejecting BOTH frontier nominees on contract grounds — charter-to-SP-burns-Cairo kills tomorrow's station slot; Washington-entry crosses your ownership law + burns the entry ticket. Containment riders deferred by doctrine stand (Delhi/Seoul/HCMC all cured-color cosmetics in flattened belts; my RP copy reserved as #4 shield exactly per your ruling; Paris deletion = yours action-zero, Madrid-refill noted and covered by that deletion). Error-ledger entry filed for the record: TWO inversions (share direction + phantom-SP-station) caught by you before they burned a met turn — the never-fly-a-yellow set-member law gets promoted to ABSOLUTE in my playbook. Flying at sunrise; stage expects your shadow on arrival. [Model call bob-legacy-p0092](/games/game-01/turns/19-calls.md#d-bob-legacy-p0092) — unique payload candidate; not a proven invocation join ### #175 · bob · cmd {#e175} ```json { "tag": "driveFerry", "to": "Baghdad" } ``` Board before: state `171` in [states.jsonl](/games/game-01/states.jsonl) · after: state `175` in [states.jsonl](/games/game-01/states.jsonl) [Model call bob-legacy-p0092](/games/game-01/turns/19-calls.md#d-bob-legacy-p0092) — unique payload candidate; not a proven invocation join ### #176 · bob · cmd {#e176} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `175` in [states.jsonl](/games/game-01/states.jsonl) · after: state `176` in [states.jsonl](/games/game-01/states.jsonl) ### #177 · bob · cmd {#e177} ```json { "tag": "buildStation" } ``` Board before: state `176` in [states.jsonl](/games/game-01/states.jsonl) · after: state `177` in [states.jsonl](/games/game-01/states.jsonl) [Model call bob-legacy-p0094](/games/game-01/turns/19-calls.md#d-bob-legacy-p0094) — unique payload candidate; not a proven invocation join ### #178 · alice · msg {#e178} > PRE-AUTH RECEIVED + COMPRESSION NOTICE: your jump-permission upgrades tomorrow further — exact queue once my window opens: ACTION-ZERO Resilient-Population→PARIS (deletes before draw), ACTION-ONE dispatcherJump YOUR PAWN Cairo→São Paulo onto my tile (uses your grant, zero burns), ACTION-TWO shareGive(SAO PAULO)→you. Net effect: yellow-half lands a FULL ROUND EARLIER than the walking overlap, and your following turn starts ALREADY-CARD-IN-HAND inside South America — your pure-cure path (drive SP→Bogota / receive Bogota-give next overlap / Miami→Atlanta → #3 banks) begins immediately with nothing pending on my schedule. All three of your contract-ground rejections + doctrine riders stand unopposed; error-ledger counterbalance noted — the two catches are why the collision fires early instead of late. Cairo-build tonight confirmed as station slot; park where you parked in spirit. Silent until sunrise unless your replay surfaces another inversion for me to net. [Model call alice-legacy-p0101](/games/game-01/turns/19-calls.md#d-alice-legacy-p0101) — unique payload candidate; not a proven invocation join ### #179 · bob · msg {#e179} > STATION CONFIRMATION FOR YOUR SUNRISE QUEUE: CAIRO BUILD LANDED ✅ — stations live ATLANTA+CAIRO, shuttle geometry operational, I am PARKED AT CAIRO exactly where your authorized jump expects its start tile (deliberately NOT shuttling out tonight — the nominee loses to keeping your action-zero literal). Night state: hand = Lima/Lagos/Madrid/Atlanta/Kinshasa/Washington, clean, zero overflow, jump-ready. Execute on your word; my dawn begins the pure-cure path the instant São Paulo lands in my palm. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0096](/games/game-01/turns/19-calls.md#d-bob-legacy-p0096) — unique payload candidate; not a proven invocation join ### #180 · bob · cmd {#e180} ```json { "tag": "endActions" } ``` Board before: state `177` in [states.jsonl](/games/game-01/states.jsonl) · after: state `180` in [states.jsonl](/games/game-01/states.jsonl) [Model call bob-legacy-p0096](/games/game-01/turns/19-calls.md#d-bob-legacy-p0096) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-01/turns/19-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0100](/games/game-01/turns/19-calls.md#d-alice-legacy-p0100) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#172](/games/game-01/turns/19.md#e172) (unique payload candidate; not a proven invocation join), [#173](/games/game-01/turns/19.md#e173) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0101](/games/game-01/turns/19-calls.md#d-alice-legacy-p0101) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#178](/games/game-01/turns/19.md#e178) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0092](/games/game-01/turns/19-calls.md#d-bob-legacy-p0092) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#174](/games/game-01/turns/19.md#e174) (unique payload candidate; not a proven invocation join), [#175](/games/game-01/turns/19.md#e175) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0094](/games/game-01/turns/19-calls.md#d-bob-legacy-p0094) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#177](/games/game-01/turns/19.md#e177) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0096](/games/game-01/turns/19-calls.md#d-bob-legacy-p0096) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#179](/games/game-01/turns/19.md#e179) (unique payload candidate; not a proven invocation join), [#180](/games/game-01/turns/19.md#e180) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0102](/games/game-01/turns/19-calls.md#d-alice-legacy-p0102) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0093](/games/game-01/turns/19-calls.md#d-bob-legacy-p0093) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0095](/games/game-01/turns/19-calls.md#d-bob-legacy-p0095) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)