# Turn 3 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-01/turns/2.md) · [Next turn](/games/game-01/turns/4.md) · [All turns](/games/game-01/turns/index.md) · [Interactive board](/games/game-01/replay.html#event-28) · [Game](/games/game-01/summary.md) Board before the first command: state `27` in [states.jsonl](/games/game-01/states.jsonl). After the last command: state `34` in [states.jsonl](/games/game-01/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #28 · alice · msg {#e28} > Nothing new to add for bob's grind — his position (Istanbul, 4 actions) matches what we fixed in the last exchange, and my commute/cure timeline was already confirmed. Staying silent until my turn: ferry home all four actions (Jakarta→Sydney→LA→Chicago→Atlanta), then bank RED CURE #1 the following turn. ### #29 · bob · msg {#e29} > Charter correction accepted — you never held Jakarta, my mistake; your verdict stands: pure 4-ferry commute this coming turn, RED CURE at Atlanta the turn after, cards untouched. Running MY side verbatim tonight: Istanbul 3→0 (three black treats), park myself in MOSCOW on the 4th action so next turn opens treat-treat-treat there = whole 6-cube chain gone inside two rounds. Confirming your Seoul read: post-red-cure it collapses to cheap visits — good sequencing. Yellow rendezvous parked until your cure lands, then we fix Miami-vs-Bogota around your Atlanta anchor. [Model call bob-legacy-p0013](/games/game-01/turns/3-calls.md#d-bob-legacy-p0013) — unique payload candidate; not a proven invocation join ### #30 · alice · msg {#e30} > Plan fully aligned on both sides — bob's running the Istanbul clear + Moscow park tonight; my ferry commute and red cure are confirmed next. Nothing to add. ### #31 · bob · cmd {#e31} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `27` in [states.jsonl](/games/game-01/states.jsonl) · after: state `31` in [states.jsonl](/games/game-01/states.jsonl) ### #32 · bob · cmd {#e32} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `31` in [states.jsonl](/games/game-01/states.jsonl) · after: state `32` in [states.jsonl](/games/game-01/states.jsonl) ### #33 · bob · cmd {#e33} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `32` in [states.jsonl](/games/game-01/states.jsonl) · after: state `33` in [states.jsonl](/games/game-01/states.jsonl) ### #34 · bob · cmd {#e34} ```json { "tag": "driveFerry", "to": "Moscow" } ``` Board before: state `33` in [states.jsonl](/games/game-01/states.jsonl) · after: state `34` in [states.jsonl](/games/game-01/states.jsonl) [Model call bob-legacy-p0017](/games/game-01/turns/3-calls.md#d-bob-legacy-p0017) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-01/turns/3-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [bob-legacy-p0013](/games/game-01/turns/3-calls.md#d-bob-legacy-p0013) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#29](/games/game-01/turns/3.md#e29) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0017](/games/game-01/turns/3-calls.md#d-bob-legacy-p0017) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#34](/games/game-01/turns/3.md#e34) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-legacy-p0014](/games/game-01/turns/3-calls.md#d-bob-legacy-p0014) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0015](/games/game-01/turns/3-calls.md#d-bob-legacy-p0015) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0016](/games/game-01/turns/3-calls.md#d-bob-legacy-p0016) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)