# Turn 5 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 5](/games/game-01/turns/5.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-01/decisions.jsonl). [Previous turn's calls](/games/game-01/turns/4-calls.md) · [Next turn's calls](/games/game-01/turns/6-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0026 {#d-alice-legacy-p0026} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #46](/games/game-01/turns/5.md#e46) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v4 (supersedes v3 — CURE CONVERGENCE phase): SEQUENCE LOCKED — (R1) alice ferries Jakarta→Sydney→LA→Chicago→Atlanta (all 4, cards untouched); on her DRAW-OVERFLOW the dump law = MIAMI burns first if forced, BOGOTA kept, REDS untouchable pre-cure, never 2 yellows. (R2) atlanta turn: action1 DISCOVER CURE RED ✅ then action2 dispatcherJump BOB onto her city (= teleport Moscow→Atlanta) + 2 free actions (Seoul prep/cleanup, red maintenance). (R3) BOB turn: DISCOVER CURE BLACK ✅ (he holds Chennai/Tehran/Baghdad/Delhi FULL SET, Scientist). Then yellow: halves (bob Lima/Lagos + alice Bogota[/Miami]) meet US-side for share → YCURE; alice walks INTO the shared-card city. BLUE FRONT owned by BOB after Moscow: R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair (blue supply 13, outrank opportunism now). ASIA RED + SEOUL(3) = alice throughout; once RED cures her treats wipe stacks 1-action-per-city. KINSHASA stays deferred until yellow cure (bob one-action wipe en route Africa arc if timing allows). GOVERNMENT GRANT event = instantly FREE-builds a corridor station and shortens R3 anywhere it surfaces — top spend priority ALWAYS. OQN/Airlift reserved for outbreak-chain emergencies around live 3-clusters. Never-burn law unchanged for set members + Bogota. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)] bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)] supply: blue:12 yellow:21 black:17 red:15 decks: player=39 infection=40 player-discard: 2 blue, 1 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 5 cubes — matures to 3s costs 6+ treats] Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5 Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Washington→New York→Madrid Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→London→Paris — nearer teammate: bob, 3 move(s) vs your 4 Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City Taipei: 2 red [in infect-discard] Istanbul: 2 black [in infect-discard] [cluster Moscow–Istanbul: 5 cubes — matures to 3s costs 6+ treats] Sydney: 1 red Jakarta: 1 red Atlanta: 1 blue Washington: 1 blue London: 1 blue Essen: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 1, 9 in deck — margin 6 over the 4 needed yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Moscow(black): bob already at Moscow → then that pawn treats Madrid(blue): drive alice 3 step(s) to Madrid → then that pawn treats Paris(blue): drive bob 3 step(s) to Paris → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (1/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob's turn (advisory, I cannot act). Key board change: Madrid has matured to 3 blue — Madrid+Paris is now a 6-cube adjacent mutual-outbreak pair. That's genuinely dangerous: one blue card in either city chains into BOTH → double outbreak → 2→4/8 in a single draw. Bob's pinned lane: Moscow 3→0 tonight + step St.Petersburg, then Essen/Paris corridor for the blue pair. His current position: Moscow. Plan: treat Moscow ×3 (3 actions), then... 1 action left: step St.Petersburg? Hmm wait — with 4 actions: 3 treats + 1 drive = St.Petersburg. Should I advise anything? The Madrid(3)/Paris(3) pair just armed THIS infect phase after his last draws... actually it matured during his turn's infect phase presumably. The risk: next round's infect phase could flip a Madrid or Paris card → chain double outbreak (both 3s). Bob's route to Paris from Moscow: St.Petersburg→Essen→Paris = 3 drives — that takes him 2 turns. There's real tension: can he reach Paris before the pair detonates? Timing check: he treats Moscow this turn (3 treats + move SP). Next bob-turn: he needs to be able to do something about blue. From SP: drive Essen, drive Paris (2 drives), then 2 treats at Paris — leaves Madrid at 3. Then third bob-turn: walk Paris→Madrid? No — Paris-Madrid aren't adjacent! Adjacency: Madrid neighbors = London, New York, Paris, Sao Paulo, Algiers. Oh wait — Paris IS adjacent to Madrid per the map ("Paris: London, Madrid, Essen, Milan, Algiers" and "Madrid: London, New York, Paris, Sao Paulo, Algiers"). Yes Paris–Madrid adjacent! So SP→Essen→Paris, then Paris→Madrid walks are all short. Fine. But the pair could outbreak before then. Options to mitigate NOW: - One Quiet Night saved exactly for this: skip an entire infect phase. - I'm at Atlanta doing cure+jump next turn; my spare actions were earmarked "Seoul prep/cleanup" but Madrid could use a direct flight... no wait, I discarded Paris AND St.Petersburg — the flight fuel I'd have used! Atlanta nearest fire is Madrid now (3 moves via Washington→NY→Madrid). Dispatcher angle worth flagging: On my R2 turn (cure red, jump bob to me), what if instead of jumping bob to Atlanta, the jump isn't needed?? WAIT — CRITICAL RE-READ of v4: "(R3) BOB turn: DISCOVER CURE BLACK ✅". For bob to discover black he must STAND AT A STATION. He holds the black set. If he does NOT come to Atlanta, he can never cure black until another station exists (GG event or building). The jump brings him to me → Atlanta station → his action phase discovery. Yes jump essential. UNLESS GG surfaces. BUT actually — there's an alternative sequencing worth considering: instead of jumping bob ALL THE WAY to Atlanta (which costs him 6 moves back out to Europe for the blue front!), consider: does anyone else... no, I'm the only station-adjacent collector of nothing relevant; bob's set + bob's presence at any station = black cure. The jump-to-me design was agreed. The cost: bob replays Moscow→Europe (~5 moves) later. Acceptable — cures first. Alternative: GG-event builds corridor station → bob cures black instantly in-corridor without travel. Still event-dependent. Stick with v4. What about Seoul timing? Post-red-cure, on MY R2 turn I have 2 spare actions. Options: (a) prep/cleanup Asia reds? I'd need 3-4 moves to even reach Manila corridor. Cannot finish Seoul before R3; (b) treat Atlanta/Miami area blues/yellows near home; (c) AFTER red cured, treat ANY single-cube red city en route cheaply. Best spare use probably: begin the YELLOW rendezvous transit early? The yellow share needs bob & me same-city; bob lands Atlanta R2-end, his R3 = cure black then he departs toward Europe. Our yellow halves: my Bogota/Miami, his Lima/Lagos. Fastest full-yellow assembly path post-black-cure: both in US already! E.g., I fly/drive to meet him... He'll be heading east though. Cleanest: WHILE we're both station-side R2-R3, do TWO shares (he gives Lima, Lagos to me? no wait — each share transfers ONE card ONE direction: gives = 2 separate share actions different rounds typically (can two shares happen same ROUND across our two turns? YES — shares happen during whosever turn: R2-my-turn 2 spare: shareTake from bob IF we're co-located — he'll BE in Atlanta end-of-my-R2-jump!). OH THIS IS BIG: After I jump bob to Atlanta (R2 action-2), we're CO-LOCATED at Atlanta station. My remaining 2 actions + his R3 4 actions. But researcher-type free-give doesn't exist between us (neither is Researcher); regular share requires matching shared city... WE'RE IN ATLANTA TOGETHER — so ONLY Atlanta cards tradeable normally... EXCEPT: RULE CHECK — standard Share Knowledge: give/take card matching CURRENT SHARED CITY only. So in Atlanta we can only trade "Atlanta" card — nobody holds it. USELESS directly!! Hmm right — that's why the yellow rendezvous was planned as meet-in-the-card-city (Miami/Bogota/Lima/Lagos). Being co-located at Atlanta does NOT let us exchange Lima/Bogota etc. My earlier hope dashed: the R2 co-location doesn't shortcut yellow assembly. (UNLESS researcher — we're Dispatcher/Scientist.) OK so yellow still requires a Miami-or-Bogota-or-Lima/Lagos physical meetup. Most efficient: after curing black (R3), bob collects his remaining yellow legs westward anyway? His lane says Europe/blue. Alternative: bob's R3 cure black as action-4-position flexible... Actually bob could order: arrive Atlanta R2end (my jump) → R3: cure black action-1; actions-2..4 WALK toward Miami (Atlanta→Miami is NOT adjacent — Miami neighbors Atlanta yes!! "Miami: Atlanta, Washington, Mexico City, Bogota") — DRIVE Atlanta→Miami 1 action. End R3 in MIAMI. Meanwhile my R2 spares: dispatch myself toward Miami too? My R2 = cure red(A1) jump-bob(A2) A3 A4 — I could charter/walk toward Miami partially (Charter costs Miami card — BURNING A SACRED YELLOW!? noooo). Drive Atlanta→Miami directly (adjacent!). So R3-mid: bob cures black A1, drives Miami A2, TREATS/other A3-A4. My R3-second-part... wait my turn order: R2=alice(fully before bob R3). Sequence within round: aliceR2(turn) then bobR3(turn): bob lands Atlanta from MY jump during aliceR2... timeline fine. Refined yellow endgame proposal: aliceR2: [1]CURE RED [2]JUMP BOB→ATLANTA [3]driveFerry Miami?? NO WAIT — if I leave Atlanta mid-turn, bob jumps onto my OLD position per plan says "dispatcherJump BOB onto her city" — can dispatcherMove target a MOVING pawn? ToPawn semantics: "move any pawn onto a city containing another pawn"? No wait, that's the OTHER dispatcher rule ("move pawn onto city containing another pawn" = landing rule when target pawn exists elsewhere). Wait re-read role text: "Dispatcher: may move another player's pawn AS IF IT WERE HIS OWN, or move any pawn ONTO A CITY CONTAINING ANOTHER PAWN." Two distinct powers! (a) dispatcherMove(via route type): move someone else's pawn using movement rules AS IF ITS OWN — origin = pawn's own location. (b) dispatcherJump(pawn,toPawn): teleport target pawn ONTO THE CITY CONTAINING toPawn(pawn). For option (a): origin Moscow; bobs own adjacency: St.Petersburg/Istanbul/Tehran/directFlights w/ cards. Not applicable Atlanta if I moved away — correct, (a) uses BOB's position not mine. And (b) requires destination city CONTAINS another pawn i.e., ME. If I'm IN MIAMI when executing (b), bob teleports MOSCOW→MIAMI(!). Ohh even better: skip Atlanta for bob ENTIRELY?? But then BLACK CURE unexecuted: bob in Miami ≠ station. Ugh: black cure NEEDS a station. Stations: Atlanta only. So bob MUST reach Atlanta for the cure regardless. v4 stands: A2 jump bob→me-in-Atlanta... unless GG appears; keep rigid. Simpler final sequence proposal (needs bob veto-check): aliceR2: 1) CURE RED ✅ 2) JUMP bob→Atlanta(me) 3) driveFerry→MIAMI (adjacent!) 4) [spare: e.g., treat ATLANTA's 1 blue? gone already since I left; or prep] — maybe treat nothing meaningful; hold. bobR3: 1) DISCOVER CURE BLACK ✅(at Atlanta) 2) driveFerry→Miami (adjacent) [now co-located w/ ME in Miami] 3) shareTake-from-alice? NO — Miami-location trading allows only Miami-card itself; bob HOLDS Miami?? no he doesn't. useless again!!! ARGH. Yellow trades fundamentally require standing IN Lima/Lagos/Bogota/Miami with matching hand cards: - I hold Bogota+Miami. He holds Lima+Lagos. - Meet-point candidates where ANY transfer works: X = card held by giver matching city we stand in. Bob(giver,Lima,Lagos): we both stand LIMA → bob gives Lima→me(now me 5 yellows?? hand cap!). I collect yellows FOR HIM though — wait WHO should hold complete set? Anyone who then travels to a STATION. Me-at-Lima → fly/walk to Atlanta far! Better: HE keeps giving UP his yellows? Standard plan said converge toward whoever walks into station-nearest path... Recompute best venue: Both of us want minimal total movement post-shares to deliver 4-yellows-holder to Atlanta: Option P (venue MIAMI, I'm giver? no — I'd GIVE Miami/Bogota OUT; recipient=bob who then walks Miami→Atlanta=1, discovering with Miami+?he needs FOUR: received Miami(+Bogota?) + own Lima/Lagos=4 ✓!): I fly DirectFlight→Miami?? spends... AAAARGH direct flight to Miami COSTS THE MIAMI CARD ITSELF. Drive instead: ATLANTA→MIAMI adjacent=1 drive ✓ legal! So aliceR2 A3 drive Miami A4 shareGive(Miami,bob)! bobR3 A1 black-cure, A2 drive Miami?? wait *I* already gave Miami AT Miami — bob receives while standing...NO: shareGive requires BOTH pawns SAME CITY = MIAMI: but bob's at Moscow pre-R3! Order fix: bobR3 A1=CURE-BLACK@ATL, A2=DRIVE→MIAMI (adjacent ✓✓). Only THEN bob&alice co-IN-MIAMI on HIS TURN — his OWN shareGive needs receiver...I'M THERE: bobTAKES? Reversed roles: I possess Bogota(at-Miami-pawn), bob possesses Lima+Lagos(in-hand)+now nothing needed: transfer direction desired = FINAL four-yellows HOLDER ⇒ choose HOLDER=bob(gives-up-nothing? he HOLDS2receives2): needs ME giving 2 via 2 shares BUT each share = 1 ACTION on SOMEONE'S turn(s): Miami-venue transfers possible only for card=Miami(matching venue)! Bogota-transfer requires VENUE=BOGOTA! Fundamental constraint bites AGAIN. SO: venue must equal EVERY transferred card's name?! With multi-card convergence that means MULTIPLE venues/multiple trips: Venue1=MIAMI: I give Miami→bob(his turn or mine-whenever-co-present). Venue2=BOGOTA: bob-travels w/ Lima,Lagos,Miami → I also go Bogota→ he gives Lima+Lagos→?? recipient role flips optimally: holder=me? whichever ends NEAREST a station... Minimal-actions audit suggests: final holder ALICE: receive Lima,Lagos (venue=LIMA? or LAGOS each own visit!!) − individually venue-bound ⇒ bob visiting LimaANDLagos separately while carrying... fine whatever — this IS the 'sort the rendezvous when station-side' conversation bob scheduled; DON'T over-design in-flight. Message-wise tonight: brief ack only? Advisory-turn message budget: I've spoken plenty; new info = MADRID HIT 3 → BLUE PAIR NOW LIVE DOUBLE-OUTBREAK RISK + no OQN in hands yet... Worth ONE urgent ping advising bob to consider One-Quiet-Night-vs-inflict... he holds NO events either (hands listed—no events drawn by EITHER yet! deck contains all 5 somewhere among 39). Recommend bob path-adjust: after Moscow-treats tonight, AIM ST.PETERSBURG→ESSEN NOT straight-Paris?? SP-Essen-London-Paris vs SP-Essen-Paris: map Paris neighbors: London, Madrid, Essen, Milan, Algiers → ESSEN-PARIS ADJACENT ✓ so SP→Essen→Paris=2drives after tonight-step; plausible R-next clearing start. Madrid(3)+Paris(3) mutual: ONE bad reshuffle-ready discard pair... note infection-deck shuffle-trap caveat (they're both INFECT-DISCARD=recently drawn-on-top zone? 'in infect-discard' tag on both rows ⇒ armed bombs under epidemic-reshuffle). Suggest: PRIORITIZE MADRID-clear-FIRST from north (Madrid reachable WashingtonNY?? bob-side: Essen→London→Madrid or SP→Essen→London→Madrid... hmm his coords: treat-order preference = hit WHICHEVER-half FIRST doesn't defuse mutualness: BOTH must drop below 3 ideally same-visit-chain. His Essen-base then 1-drive-each pattern works.) Decision: send ONE tight advisory (blue-pair live double-risk + Essen-staging suggestion + confirm R2/R3 kill-line schedule unchanged + yellow-sorting parked until post-black-cure station-side chat per his own plan). ``` text: ```text Advisory window — one development changes bob's immediate calculus enough to warrant a ping: **Madrid just matured to 3 blue**. Madrid+Paris are adjacent mutual-outbreak partners at 3 cubes each — a single blue card in either city now chains BOTH for a double outbreak (2→4/8 in one stroke), and both sit tagged as infect-discard bombs. My old escape fuel (Paris/St.Petersburg cards) is burned, so no direct-flight shortcuts exist anymore. Sending tactical advice, then stopping. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "ALERT for your Europe arc: MADRID hit 3 — the blue pair is now LIVE mutual-outbreak (adjacent 3s; one card either city = double outbreak). Tonight unchanged: Moscow 3 treats + step. SUGGESTION on staging: land ESSEN tomorrow-night rather than rushing Paris — from Essen you're ONE drive from EITHER Paris or Madrid, letting you sequence both clears back-to-back as your action budget allows instead of tip-toeing a loaded see-saw. Blue is supply-watch color (12 left); treat-first, no detours. RED kill-line UNCHANGED: my next turn = CURE RED + jump-you-to-Atlanta(station), your following turn = CURE BLACK. Yellow sorting stays parked until we're both station-side per your own plan — one wrinkle to think about meanwhile: share rules bind us to stand IN each traded card's named city, so Lima/Lagos/Bogota/Miami each demand its own venue; cheapest convergence design beats instinct here. Neither of us holds events yet — if OQN surfaces anywhere near either of us, it buys your Europe arc a full quarantine night. Execute."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Advice sent. Now stop — bob's turn continues. My R2 next: CURE RED (action 1), JUMP BOB→Atlanta (action 2), then decide spares. Standing by. ``` text: ```text Standing by — my cure turn is up next with the sequence locked: **Discover Cure Red** → jump bob in from Moscow → two spares to spend on cleanup or early yellow positioning, depending on what his turn leaves on the board. ``` toolCalls: [] ### alice-legacy-p0028 {#d-alice-legacy-p0028} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #53](/games/game-01/turns/5.md#e53) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)] bob@St. Petersburg(scientist) hand=9 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue), San Francisco(blue), Buenos Aires(yellow)] supply: blue:12 yellow:21 black:20 red:15 decks: player=37 infection=40 player-discard: 2 blue, 1 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — or 2 action(s): go to Miami (1 move(s)), then charter to Kinshasa (spends Miami(yellow)) — nearer teammate: bob, 4 move(s) vs your 5 Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — or 2 action(s): go to Miami (1 move(s)), then charter to Seoul (spends Miami(yellow)) Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Washington→New York→Madrid — or 2 action(s): go to Miami (1 move(s)), then charter to Madrid (spends Miami(yellow)) Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→London→Paris — or 2 action(s): go to Miami (1 move(s)), then charter to Paris (spends Miami(yellow)) — nearer teammate: bob, 2 move(s) vs your 4 Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City — or 2 action(s): go to Miami (1 move(s)), then charter to Ho Chi Minh City (spends Miami(yellow)) Taipei: 2 red [in infect-discard] Istanbul: 2 black [in infect-discard] Sydney: 1 red Jakarta: 1 red Atlanta: 1 blue Washington: 1 blue London: 1 blue Essen: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed yellow: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Paris(blue): drive bob 2 step(s) to Paris → then that pawn treats Madrid(blue): drive alice 3 step(s) to Madrid → then that pawn treats Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (3/4) — give bob your yellow cards when you share black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 5 move(s) from station Atlanta to discoverCure red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 1 move(s), bob 5 move(s); then bob to station Atlanta +1 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 move(s), bob 5 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text The state has moved substantially while bob was executing: 1. Bob wiped Moscow 3→0 (black supply jumped 18→20) and advanced to **St. Petersburg**. His hand is now NINE cards: he drew TWO MORE blues (San Francisco!) and Buenos Aires(yellow). He's in awaitingDiscard at 9, must drop to 7 — TWO discards. 2. Blue team holdings: bob now holds Chicago(blue), San Francisco(blue) = 2/4 blue + 8 in deck. 3. Yellow: bob holds Lima/Lagos/Buenos Aires = 3/4; I hold Bogota/Miami = 2 more... wait: "yellow held alice 2, bob 3" — that's 5 yellows held total?? Lima+Lagos+Buenos Aires (bob) + Bogota+Miami (alice) = 5 of the 6 unburned. Team yellow needs only 4! There's REDUNDANCY now: bob alone has 3/4 yellows; he's ONE yellow from completing it HIMSELF. And Buenos Aires is a third singleton... Wait, this changes everything about the yellow endgame: if bob draws ONE more yellow (or takes one share), yellow completes. Actually with 5 team-held and only 4 needed per color, any single yellow card reaching whoever stands at a station completes yellow. Even simpler: bob is 1 yellow away personally. And on his discard NOW: forced order says "yellow singletons first, Chicago last" — he'd toss... he has THREE yellow singles (Lima? no wait Lima/Lagos are set-law members for the yellow cure plan). New dump law (his words): "least-bad forced order: yellow singletons before Chicago-blue." So he dumps Buenos Aires(? or one of Lima/Lagos?) and keeps Chicago/SF blues + black set + two yellows. His SPLIT-CALL VETO REQUEST: don't teleport him R2; T1 = Government Grant free-station where he stands; T2 = Paris&Madrid ≤1 → jump restores. "Your read back = contract sealed." He asked for a read-back to seal. The followup message asks me to reply only if useful. A contract-seal IS requested explicitly ("Your read back = contract sealed"). I should reply with the seal + tactical notes. But careful: send_message budget. This is exactly the case worth a message. My read on the split-call itself: - Accepting the hold-the-jump: his reasoning is sound (teleporting him away strands Europe's mutual pair with nobody near it; the round-trip would burn his only... well now his San Francisco blue — note he has TWO blues now, so round-trip could use SF as return fuel rather than Chicago). - BUT the trigger set deserves scrutiny. T1 (Government Grant): yes, grants station where he stands, black cure same round. Agreed. - T2 (Paris&Madrid both ≤1): hmm — by the time BOTH blue cities are cleared to ≤1, the entire blue emergency is already handled by HIS OWN hands. The jump then serves ONLY the black cure. Fine as fallback. - What about MY backup suggestion now: with black set holstered and me sitting ON the Atlanta station, there's another path bob didn't price: **I can dispatcherMove BOB'S PAWN step-by-step via driveFerry legs? No — driveFerry moves 1 city/action from his position; StP→Essen etc. Same cost as him walking. No help.** - Actually here's a REAL new option the board just opened: bob holding TWO blues means if bob walks INTO the blue fire anyway (Essen flank), and the blue pair gets cleared, blue cards become available to move toward... still collector=bob. Fine. Seoul: still 3 red, I'm Atlanta-side R2. Seoul route: my spares R2 = directFlight... to Seoul requires flying TO Seoul (spends Seoul red card — I don't hold it, it's in infect deck) or charter (spends current-city card — I'm IN Atlanta, that's not in my hand either... wait do I hold Atlanta? NO — never drew it. Charter = spend CURRENT-CITY card; I don't have Atlanta in hand → no charter from Atlanta!). Seoul-prep options from Atlanta: SF-based: Manila(SF)... I hold Manila(red)! Route: directFlight MANILA (spends Manila = one of my five reds — POST-CURE legal per v5: "reds-now-burnable-post-cure"), then Manila→HK or Manila→Taipei→Shanghai→Seoul (Manila neighbors Taipei & HK & HCMC; Seoul via HK/Shanghai: Manila→Hong Kong→Shanghai→Seoul = 3 drives; or Manila→San Francisco→Tokyo→Seoul = 3 drives). Total ≈ action1 cure, action2 flight-to-Manila, actions3-4 drives → arrive Taipei/HK side tonight, Seoul treats next turn start. Hmm but wait: burning Manila BEFORE the cure fires breaks the set — NO: post-cure it burns fine. Order within turn: cure FIRST (uses all 5), then Manila spent on the flight — legal and non-colliding since cure already banked. Good: R2 = cure(1) + fly Manila(2) + drive HK(3)... but HOLD-THE-JUMP v5 says spares = "her call". But ALSO the triggers: if GG surfaces we re-plan. And v5 was drafted before bob's double-blue draw; the pair might also get OQN relief. Wait — actually reconsider: is jumping to Asia myself optimal vs staying US-side for the YELLOW ENDGAME? Yellow is now ONE card from completion (bob 3/4 personal / 5 team-held). The completion venue will be wherever the 4th yellow materializes and who holds it: if BOB draws it himself on his turns, HE cures at a station — nearest Atlantic = Atlanta (if I'm there) — rendezvous trivial, OR GG/second-station matters enormously. My Miami/Bogota are then PURE SPARES (only needed if misfortune eats one of bob's three — recall dump law makes him shed a yellow singleton on THIS discard!). If he sheds Buenos Aires, then bob=Lima/Lagos + deck-Buenos-Aires possibility... team still 4/5-min held plus 6 undrawn. Yellow's exact shape depends on his discard choice RIGHT NOW. His stated order "yellow singletons first" — he'll drop ONE yellow (keeping the best two for himself? he must keep exactly which?). For the yellow cure ANY 4 distinct yellows work — since team needs 4 and holds 5, whichever he sheds leaves exactly 4 held IF it's... no: he has 3, I have 2; total 5; if he sheds any one → team holds exactly 4 distinct = STILL COMPLETE (Lima/Lagos/X or whatever + my Bogota/Miami). Great: yellow stays bankable regardless which he drops. As long as he does NOT burn the black set or blues... his own law covers it. So my reply should: SEAL the split-call contract (veto-free acceptance), endorse his discard order with the confirmation that any shedded yellow keeps team-yellow complete at exactly-4-held (so he can choose freely — prefer shedding the LONELIEST-i.e.-Buenos Aires, keeping Lima/Lagos which are set-law originals), flag my R2-spare plan (Manila flight east via HK toward Seoul — post-cure red-burn enabled; ask nothing), confirm triggers standing (T1 grant-in-corridor instant-cure, T2 pair≤1 jump-restored), note my yellows stay parked as the spare cushion + yellow cure venue resolves next time we're co-located/station-side. Also alert: deck clock now 18 turns; outbreaks still 2/8. Paris/Madrid STILL 3/3 untouched — his Essen-flank comes next night; blue supply 12 knife-edge confirmed. And bob@StP with 9 → must fire TWO discards; order: yellow singleton(s? he can shed ONE yellow + ??? his 9→7 needs TWO shedds: law says yellow singles first THEN what? Next candidates: he holds NO non-set... everything left protected by laws EXCEPT blues (SF/Chicago margin 6, collector-himself, least bad among remaining) and 2nd yellow single. So TWO yellows get shed?? That would leave team yellow = Lima-or-Lagos + my 2 = exactly 3 held... NOT complete anymore!! ⚠ CRITICAL CATCH: if bob sheds TWO yellows, team-held yellows drop to 3/4 — losing the completed-state cushion and making yellow draw-dependent again! Let me recount his hand: Chennai, Tehran, Baghdad, Delhi (black set ×4, LOCKED); Chicago, San Francisco (blues); Lima, Lagos, Buenos Aires (yellows). Total 9. Shedding 2 with law "yellow singletons before Chicago": candidate order = Buenos Aires first (newest/unprotected?), then... a second yellow? That kills completeness. ALTERNATIVE right order: shedBuenosAires + ONE BLUE (Chicago or SF — blue margin deep, he collects blues anyway, SF doubly expendable-ish)... His own written law says "yellow singletons before Chicago-blue" = BuenosAires then Chicago?? Leaving SF-blue + blacks + Lima/Lagos = 7. Team yellow after: mine 2 + his Lima/Lagos = 4/4 COMPLETE ✓. Then blues: 1 held (SF) + 8 deck — fine for far-lane collection. OK so precise instruction: shed BUENOS AIRES + CHICAGO per your own order (keeps: blacks×4, SF, Lima, Lagos). Result state: yellow STILL complete 4/4-with-mine ✓✓, blues 1-held+8-deck margin intact ✓, black safe ✓. Confirm that reading back so the mechanic doesn't accidentally torch Lima instead. One more check — SHARE RULE on yellow endgame: whoever cures needs to stand at station with all four DISTINCT yellows in THEIR hand. With completeness split alice(2)/bob(2), convergence venue question remains. If bob sheds nothing further, simplest: at some future co-location he shares ONE yellow... only in matching-city though! e.g., meet IN BOGOTA (I give Bogota to bob) → bob=5 yellows incl. surplus; then bob stations ANYWHERE → cures. Atlanta-meeting alternative: I can't hand Bogota in Atlanta. Right — parked as designed until triggers resolve. No change. Now write the reply — concise contract-seal with the two precision catches (keep-any-two-yellows note, exact shed pair B.A.+Chicago, T1/T2 acknowledged, R2 = cure + Manila-east Seoul-lane declared as my spare plan, warnings: no charter-from-Atlanta (no Atlanta card in hand — important for him to know my mobility truth), deck-clock 18, pair still live 3/3). ``` text: ```text Advisory window, and this one warrants a reply — bob asked for a read-back to seal the split-call, and I've caught a precision issue in the forced-discard arithmetic that could silently break our yellow-completed cushion if executed carelessly. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "CONTRACT SEALED — hold-the-jump accepted, triggers stand: T1 Government Grant = FREE STATION where you stand → you cure BLACK same round, teleport never spent; T2 Paris&Madrid both ≤1 → jump restored to me. Moscow wipe noted (black supply 20 ✓). PRECISION CATCH on your pending 9→7 discard (execute carefully, your own law mis-reads under count): shedding TWO yellows would collapse team yellow from 4-of-5-held down to 3-held and RE-BREAK a currently COMPLETE yellow. Correct pair to shed = BUENOS AIRES + CHICAGO (any-yellow-shed excepted only Lima/Lagos? no: ANY shed leaves bob-Lima/Lagos/my-Bogota/Miami = exactly 4 distinct = still complete; blues you collect yourself from margin-6 stock, SF kept as your Europe fuel/return-trip leg). Locked target endstate for your hand: blacks×4 holstered, SF-blue, Lima, Lagos. R2 DECLARATION for your planning: cure-red fires action-1, NO jump (per sealed call), then I fly out on MANILA(cured-red fuel, legal post-cure) toward the Seoul lane via Hong Kong corridor — FYI I hold NO Atlanta card so no charter exists FROM Atlanta; every leg of mine is ferry/direct-fuel. Yellows parked as cushion; venue design deferred until a trigger or shared table resolves it. Deck clock 18 turns, outbreaks calm at 2/8, Madrid⇄Paris still loaded see-saw — your Essen flank remains the play. Execute tonight, ping on any trigger surface."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Contract sealed with the discard arithmetic corrected — stopping here until my R2 turn (cure-red + Manila sortie), watching for either trigger to resurface. ``` toolCalls: [] ### bob-legacy-p0023 {#d-bob-legacy-p0023} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #47](/games/game-01/turns/5.md#e47) — unique payload candidate; not a proven invocation join - [Event #48](/games/game-01/turns/5.md#e48) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #46): ALERT for your Europe arc: MADRID hit 3 — the blue pair is now LIVE mutual-outbreak (adjacent 3s; one card either city = double outbreak). Tonight unchanged: Moscow 3 treats + step. SUGGESTION on staging: land ESSEN tomorrow-night rather than rushing Paris — from Essen you're ONE drive from EITHER Paris or Madrid, letting you sequence both clears back-to-back as your action budget allows instead of tip-toeing a loaded see-saw. Blue is supply-watch color (12 left); treat-first, no detours. RED kill-line UNCHANGED: my next turn = CURE RED + jump-you-to-Atlanta(station), your following turn = CURE BLACK. Yellow sorting stays parked until we're both station-side per your own plan — one wrinkle to think about meanwhile: share rules bind us to stand IN each traded card's named city, so Lima/Lagos/Bogota/Miami each demand its own venue; cheapest convergence design beats instinct here. Neither of us holds events yet — if OQN surfaces anywhere near either of us, it buys your Europe arc a full quarantine night. Execute. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v4 (supersedes v3 — CURE CONVERGENCE phase): SEQUENCE LOCKED — (R1) alice ferries Jakarta→Sydney→LA→Chicago→Atlanta (all 4, cards untouched); on her DRAW-OVERFLOW the dump law = MIAMI burns first if forced, BOGOTA kept, REDS untouchable pre-cure, never 2 yellows. (R2) atlanta turn: action1 DISCOVER CURE RED ✅ then action2 dispatcherJump BOB onto her city (= teleport Moscow→Atlanta) + 2 free actions (Seoul prep/cleanup, red maintenance). (R3) BOB turn: DISCOVER CURE BLACK ✅ (he holds Chennai/Tehran/Baghdad/Delhi FULL SET, Scientist). Then yellow: halves (bob Lima/Lagos + alice Bogota[/Miami]) meet US-side for share → YCURE; alice walks INTO the shared-card city. BLUE FRONT owned by BOB after Moscow: R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair (blue supply 13, outrank opportunism now). ASIA RED + SEOUL(3) = alice throughout; once RED cures her treats wipe stacks 1-action-per-city. KINSHASA stays deferred until yellow cure (bob one-action wipe en route Africa arc if timing allows). GOVERNMENT GRANT event = instantly FREE-builds a corridor station and shortens R3 anywhere it surfaces — top spend priority ALWAYS. OQN/Airlift reserved for outbreak-chain emergencies around live 3-clusters. Never-burn law unchanged for set members + Bogota. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Moscow cures: blue:none yellow:none black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)] bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)] supply: blue:12 yellow:21 black:17 red:15 decks: player=39 infection=40 player-discard: 2 blue, 1 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa Seoul: 3 red⚠ [in infect-discard] Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Istanbul→Algiers→Madrid Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): St. Petersburg→Essen→Paris Ho Chi Minh City: 2 red [in infect-discard] Taipei: 2 red [in infect-discard] Istanbul: 2 black [in infect-discard] [cluster Moscow–Istanbul: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul Sydney: 1 red Jakarta: 1 red Atlanta: 1 blue Washington: 1 blue London: 1 blue Essen: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 1, 9 in deck — margin 6 over the 4 needed yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (6 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~19 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - head to Atlanta to cure black — drive St. Petersburg, drive Essen, drive London, drive New York tempo: 10 action(s) closer to the yellow cure (27 → 17 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Seoul, Kinshasa, Paris, Moscow, Madrid): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - shore up blue at Madrid (supply strained: 12 left) — drive Istanbul, drive Algiers, drive Madrid, treat blue tempo: 9 action(s) closer to the yellow cure (27 → 18 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "head to Atlanta to cure black" → "shore up blue at Madrid": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s) dominated: "break the Moscow–Istanbul black cluster at Moscow" — tempo 0 vs 9, risk 0.46 vs 0.41 — beaten by "shore up blue at Madrid" dominated: "defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle)" — tempo 6 vs 9, risk 0.41 vs 0.41 — beaten by "shore up blue at Madrid" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"St. Petersburg"} [3] {"tag":"driveFerry","to":"Istanbul"} [4] {"tag":"driveFerry","to":"Tehran"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "Chicago" [12] {"tag":"treatDisease","color":"black"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Let me parse the situation carefully. Current state: - I'm bob at Moscow, 4 actions. Hand: Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue). Note: black set COMPLETE (Chennai/Tehran/Baghdad/Delhi). I also hold Lima/Lagos (yellow halves) and Chicago(blue). - alice at Atlanta, hand 7: HK/Sydney/Shanghai/Manila/Tokyo (red 5/5) + Bogota/Miami (yellow). Red cure ready at Atlanta — her next turn action-1 = discoverCure red, action-2 = dispatcherJump me Moscow→Atlanta. - outbreak count jumped 2/8... still 2/8 shown? "outbreaks=2/8" yes. - Black supply dropped 18→17; blue 13→12. Moscow: 3 black ⚠ [in infect-discard]. Istanbul now 2 black again?? Wait — "Istanbul: 2 black" and cluster "Moscow–Istanbul: 5 cubes". Istanbul got re-infected to 2 (it had 1 after my clear; infect phase added one). The board: Madrid hit 3 blue, Paris 3 blue → mutual pair LIVE (adjacent, both in infect-discard, blue supply 12). Seoul 3 red, Kinshasa 3 yellow. My planned lane per v4: tonight Moscow 3→0 + step St.Petersburg; then Essen staging; clear Paris/Madrid pair. Meanwhile R2 = alice cures red + jumps me to Atlanta; R3 = me cure black at Atlanta. CRITICAL CONFLICT CHECK: v4 sequencing says my next-turn movement plan ends with alice's jump TELEPORTING ME from wherever-I-am to Atlanta for the black cure. That's key: my Europe arc placement only matters for ONE round of treating before the teleport fetches me. Wait no — look at sequence: R1 (NOW): alice ferried home already done (she's at Atlanta with 7 cards). Actually she IS at Atlanta now and it's MY turn (R1-bob side). My turn NOW: Moscow treats + step. THEN alice's turn (R2): cure red + jump me to Atlanta. THEN my turn (R3): cure BLACK at Atlanta. So any Europe work I do now = exactly THIS turn plus possibly nothing else, because alice immediately teleports me away! The pinned v4 said "R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair". But WAIT — that was written when I assumed I'd have a Europe arc over multiple rounds BEFORE converging for the cure. But no: the jump happens on alice's VERY NEXT TURN (R2), which comes right after this turn. So "step St.Petersburg toward Europe" buys ZERO useful positioning — I get yanked to Atlanta before I could walk anywhere else. The step's only value would be if the Europe pair needs ONE intervening night of work... which the teleport kills. Hold on — actually is the teleport mandatory R2? Alternative: DON'T jump me immediately; let me run the Europe arc first, THEN alice pulls me later. Trade-off analysis: Option A (per pin): Tonight treat Moscow ×3 + step St.Petersburg (4th). Alice R2: cure red + jump me to Atlanta (2 spare actions hers). Me R3: cure black at Atlanta. Cost: Europe blue pair untreated during those rounds; live Madrid(3)+Paris(3) adjacent both sitting through ≥1-2 more infect phases each → risk of double-outbreak chain (each fires splash into the other + London/Essen/Algiers etc.). Blue supply 12/24. An epidemic reshuffle re-arms Paris/Madrid/Moscow-adjacent/etc cards — frontier says ~5 chained outbreaks committed over coming infect phases if we don't treat. That's catastrophic toward loss (5 more outbreaks = 7/8+ → death zone). Option B (frontier containment nominee variant): Tonight drive Istanbul→Algiers→Madrid route (3 moves) + treat Madrid→2. Moscow stays 3. But Moscow 3 [in infect-discard] can fire splashing Istanbul(2!) → chain outbreak. Bad too — swapping one bomb for another. And delay of cure-red/black... Hmm wait, actually why must curing happen so fast? Deck clock: 19 turns, need 2 more cures minimum (black+yellow are basically banked card-wise; blue last). Winning requires 4 cures; drawing forever isn't needed once cures land. The real enemy: OUTBREAKS (at 2/8) and cube supply drain. Current supplies: blue 12, black 17, red 15, yellow 21. Blue supply 12 with 12 cubes on board and growing via Paris/Madrid/New spikes — blue depletion clock ticking (if blue loses ~more than its 12 remaining pool, LOSS via empty supply!). Paris/Madrid add blue cubes fast; an uncontrolled double-outbreak there adds ~4-8 more instantly. Treating blue early also matters for SUPPLY, not just chains. Now — KEY INSIGHT about action economy: What does MY presence in Europe accomplish vs the cure timeline? Plan shape C (re-sequence — THE REORDERING I should consider): Tonight: Moscow ×3 treats (defuse closest bomb; the knownTopSegment showed Moscow/other discard cities cycling near top) + 4th action STEP St.Petersburg (toward Essen staging — pointless per A-analysis since teleport yanks me)... OR instead use 4th action differently. Wait — actually reconsider whether the R2 jump is optimal. Alice gets 4 actions R2: cure red (1) + dispatcher jump me to Atlanta (1) + 2 spare. Her spares: she could dispatcherMove ME via "via" movements (not just jump-to-pawn)... but my pawn's flight fuel: dispatcher can spend HER cards for directFlight on my pawn? Dispatcher rule: move another pawn as if it were her own — including discarding cards for direct/charter flights using HER hand. She holds no blues though (bogota/miami/red-set). Her 2 spares could e.g. walk/drive things locally (Atlanta 1 blue → treat? If red cured by then she auto-wipes red stacks whenever visiting... Atlanta has blue though). Alternatively LATER jump: what if black cure does NOT require me at Atlanta for several more rounds? Curing black earns WIN progress but doesn't slow outbreaks directly. However: THE DECK AND EPIDEMIC PRESSURE argue curing earlier = fewer deck draws needed later... deck clock fine at 19 turns. The REAL hazard is chained outbreaks meanwhile. Frontier's own numbers: "head to Atlanta to cure black" line risks ~0 next window BUT commits ~5 chained outbreaks over the following ~5 infect phases (all bombs re-arm post-epidemic-reshuffle). The containment line cuts liability 5→4 (one cube). NEITHER addresses the fundamental: FIVE armed bombs (Seoul3r, Kinshasa3y, Paris3b, Moscow3k, Madrid3b) all sitting in/atop the infection-discard deck facing a reshuffle-everywhere reality. What CAN two players do in ~3 rounds? Each round = 8 team actions total minus commute overhead. Clearing a 3-stack costs 3 treats (or 1 if cured color). Realistic: defuse Moscow+Madrid (this turn mine covers both-partially?) hmm. MY BEST SINGLE-TURN LINE right now given constraints: Actions available: treat Moscow×3 (spend 3, kills bomb #1 fully — Moscow leaves threat table entirely except re-infection) + 1 leftover. Leftover options: (a) step St.Petersburg (useless — teleport yanks me) (b) drive TOWARD Europe even faster? Moscow→St.Petersburg is the only east-west neighbor. Tehran direction leads Asia/Africa — wrong war. (c) Direct flight somewhere useful spending a NON-set card: I hold Delhi(black)+Chennai(black)+Baghdad(black) = SET MEMBERS (never burn!). Hmm wait — DELHI: is it in my black set? Set = Chennai/Tehran/Baghdad/Delhi (the four blacks in hand). Yes ALL THREE of those blacks are set members. Non-set spendable cards: Lima(yellow)? — yellow half, never burn. Lagos(yellow) — never burn. Chicago(blue) — BLUE CURABLE stock (bob collects blue: keep EVERY blue per assignment)! Strictly: directFlight Chicago → flies me TO Chicago. Not Europe. And burns a scarce blue (pool: 9 undrawn + 1 held; margin 6). NO. So leftover action = St.Petersburg step or pass/endActions. St.Petersburg: adjacent to Essen. Could pre-position for... nothing — teleport takes me. UNLESS alice DOESN'T take the teleport and instead we defer R3-cure-black by some rounds while I grind Europe from St.Petersburg/Essen flank. Is deferring black-cure smart? Black cure doesn't fight blue bombs. If deferred, my turns do Europe clearing directly WITHOUT teleport interruptions: e.g., R3-me: drive Essen, treat Essen(?1 blue currently)... then Paris(3), Algiers→Madrid(3): full pair ~2 turns of pure walking+treats (Paris via Essen drive +3 treats; back to Algiers 2 drives + Madrid 3 treats). Meanwhile MY black-cure debt lingers (fine, deck-safe), and Alice handles Asia-red (Seoul 3 — treatable at 3 actions before RED cure exists; after RED cure lands her Seoul visit wipes in 1!). Also cure-red ALREADY landed R2 regardless (she'll do action-1 cure red before deciding) — good. Compare outcomes: Route A (teleport-immediate): black cured R3 ✅✅ (huge win-progress!), but during R1–R3 nobody touches Paris/Madrid/Seoul/Kinshasa except Alice's 2 spare R2 actions (she might start Seoul? From Atlanta she can't reach Seoul in 2 spare actions... she'd more likely treat Atlanta blue 1→0 local). Europe left loaded for ≥2 full rounds = high double-outbreak risk (Paris+Madrid adjacency, likely in top reshuffle region given discard history). Probability very real that we eat 1-2 chained outbreaks (~blue supply −6ish, marker → 3-4/8). Route B (defer cure, hold Europe front): no black cure yet (it's safe in my hand, ONLY station-access gates it — and hey, GOVERNMENT GRANT event: if IT surfaces into either hand R2/R3 draw, build FREE STATION in the corridor and I CURE BLACK FROM EUROPE without teleporting AT ALL!). Meanwhile I chain-defuse the two worst live bombs starting now-ish. But tonight is spent on Moscow regardless (closest, correct first move either way). Then Europe arc proceeds with my NEXT turn instead of a teleport — placing me ~Essen R3-night... wait timing: alice's R2 happens BETWEEN my R1(now) and my R3. So B = tonight Moscow+StPetersburg-step; alice R2: cure red + skips jumping me (uses 3 spares on Seoul-bound flights? From Atlanta with reds post-cure... her reds become burnable AFTER cure lands!! Post-cure, HK/Sydney/Shanghai/Manila/Tokyo reds are dead weight — PERFECT FLIGHT FUEL! Tokyo charter/direct flights throw her across the map for free!). Whoa — that's a big strategic unlock: post-cure, alice's entire red quintet becomes her personal air force. She can airlift-class travel to Seoul(3red→ wipe in visits 1-action-each post-cure red... wait Seoul is RED: with red CURED, her Medic-less treat = 3 separate actions, hmm no — cured ≠ eradicated; treats remove 1/action unless Medic. Post-cure treats still cost 1 action/cube EXCEPT the cure's passive benefit none for non-Medic. Correction: treating Seoul(3 red) post-cure still costs 3 actions. The "wipe" fantasy only applies with Medic role. BUT red supply relief & outbreak-chain immunity aren't automatic either... Curly: cure reduces... in base Pandemic, cured colors still spread and outbreak unless ERADICATED. So Seoul still dangerous post-red-cure! Ugh. Anyway.) Decision axis really is: tele-port-me-now-for-black-cure vs let-me-run-Europe-arc + reverse commute later (or GG station shortcut). Consider ALSO: after my R3-black-cure under Route A, where am I? At Atlanta. Then R4 me: who fights Europe pair? Alice (post-cure-red, burning spare reds as flight fuel to reach Madrid/Paris ≈1 direct flight w/ Manila?? No — Manila direct-flights to MANILA. Sydney card → Sydney. Houston… For EUROPE she holds no European cards; she'd charter with... a red! Charter flight = spend CURRENT-CITY card (any city incl red post-cure). But she'd be at Atlanta holding ATLANTA? No — she holds no Atlanta card... Charter requires current-city card in HAND. She lacks Atlanta card. So her jump options from Atlanta without charters: walks south (Miami 2 moves) or spends red direct-flights to Asia. So Europe-after-my-teleport falls to... ME again flying back out with MY Chicago-blue card (burn 1 blue: direct TO Chicago, then 3 drives Chicago→SF→... no that's west coast! Chicago→Toronto→NY→London→Essen = 4 drives from Chicago;Chicago→Mexico City→Bogota... south. To PARIS: Chicago→Toronto→New York→London→Paris drives = 4) — i.e., Route A round-trips me BACK to Europe costing my single held blue + ~5 turns transit, while Route B keeps me there NOW with zero airfare. Route B strictly better for the blue war; its price = black cure delayed ~3-4 rounds. Is that price acceptable against deck-clock 19 and outbreak-pressure? Black set sits 100% safe in my hand regardless of delay (hand limit fine: 7 max — I'm exactly at 7 now with Chicago; if draws push me to overflow... my non-set cards: Lima/Lagos(yellow halves NEVER burn)/Chicago(blue never burn—assigned collector). All 7 are protected under our laws → overflow would force burning something sacred. Careful: if I end ≥7 pre-draw... limit check occurs on DRAW: hand 7 → drawing 2 = 9 → MUST DISCARD 2 to 7. Ouch!! Cards that must go: NONE legal by our laws (every card sacred)! THIS IS A CRISIS-IN-WAITING under Route B: within 1-2 turns I'm forced to burn something precious. Route A avoids: I fly/spend... hmm same problem! Any route: my hand bloats 7 → must shed. EXCEPT spending as flight fuel counts (direct/charter burns = intended value-for-value). That's the sanctioned venting path: cure cards count DOWN when discarded-at-station for a cure!! DISCOVER CURE removes exactly the 4 blacks from my hand → -4 instantly frees 4 slots!!! That's why curing SOON also protects hands. Similarly alice's discovery frees her five. So hand-pressure alone pushes toward EARLY cures; board-bombs push toward Europe; supply pushes blue-treating; win-count pushes cures. Both routes eventually tour everything; choose ORDER maximizing compound value: REVISED SEQUENCE PROPOSAL (SPLIT v5): - TONIGHT (my R1): treat Moscow ×3 + step ST.PETERSBURG (parks me on Europe doorstep; the "useless" step BECOMES the hinge for Route-B, and if alice overrules to A, one action lost, zero disaster). - Alice R2: CURE RED action-1 (non-negotiable, banks #1). THEN DECISION: hold my teleport in reserve — do NOT jump me yet IF she agrees v5; spend remaining 3: dispatch myself? no — SHE can also prep her Asia redeploy: probably 2x drive toward Miami/Bogota corridor share design + local treat. Actually best her-spare: JACKSONVILLE-no... Keep simple: she declares. - My R3 (v5-Europe leg): drive Essen(1) + begin pair ops (Essen maybe has 1 blue to treat en route...) then Paris 3treats next night etc. With black-cure still holstered. - Teleport trigger condition (v5 law): alice jumps me ONCE EITHER (i) GOVERNMENT GRANT surfaces → she grants FREE STATION at... wait GG builds ANYWHERE: grant IRKUTSK-analogue = grant a EUROPEAN station near me!!! E.g., GG → build station ESSEN/PARIS-alongside-me → I discoverCure BLACK IN EUROPE SAME ROUND, no teleport at all, jump unused!! GG-trigger = wherever *I* stand or can reach, not always Atlanta corridor. Or (ii) Europe pair defused (both ≤1) → teleport-trip Atlanta, cure black, return-leg via my blue/chicago/whatever remains. - Yellow assembly meanwhile rides whatever geography we're in (Lima/Lagos MY side both usable when passing Africa/SA arcs; Bogota/Miami hers). Hand-discipline guardrail v5: my 7-slot saturation — mitigated by: black cure firing relatively soon via trigger (frees 4 slots), OR if overflow imminent accept sacrificing CHICAGO blue ONLY as last resort?? No — blue collector keeps blue... sacrifice-order law v5 for MY forced dumps: honestly if forced, the least-bad = one yellow singleton? Yellow complete-as-team 4/4 held across two players; losing one singleton breaks team-completeness equally as Miami would... team yellow = my{Lagos,Lima}+her{Bogota,Miami}: ANY loss breaks 4-of-4 unless replaced from 7-in-deck (probabilistic replacement possible unlike Miami-single-irreplaceable claim earlier? All yellow singles: burned pool Khartoum already; Miami/Bogota/Lima/Lagos each unique too! Same status). So symmetric; note it, avoid needing it. And GLOBAL twist from state: blue on-board = 12 cubes vs supply 12 — exact knife-edge; every new blue cube = borrowed against loss-condition. Defusing Paris+Madrid returns up to 6 to pool. Urgency justified. Also flag SINCE-YOUR-LAST-MESSAGE notice: new 3-cube city I hadn't reported = MADRID(3). Covered above (alice already reported it herself event#46 — likely satisfies). FRONTIER COMPLIANCE: It DEMANDS send_message call before commit ("silent choice here is how chains get missed") — I WILL message with pick+reason and invite veto, exactly like a split-decision protocol. My pick formally = neither raw nominee but v5-hybrid anchored on... hmm hybrid isn't listed; the two nominees: cure-commute(Atlanta line: StP→Essen→London→NY — interestingly that ENDS past-StP anyway! Its legs ARE St.Petersburg,Essen,...: so tonight's 4 drives = StP,Essen,London,NY leaving ME closer-to-Atlanta-positioned WITH my legs... versus my v5 = StP-only-with-treats-first. Compare directly!) Nominee-A detail: StP,Esen,London,NY drives (4 moves, zero treats) → next turn I'm NY→walk into Atlanta-adjacent-ish (NY→Washington→Atlanta 2) or alice teleports me NY-ward save. While Moscow rots 3-cube ALL THROUGH tonight+tomorrow infects (~high fire chance given discard-adjacency) +Europe untouched until R4+. If instead I treat Moscow first (kills the hottest nearest bomb NOW — it's in infect-discard adjacent-top region) then walk Europe-ish directions gradually with the option-value preserved... Moscow-first clearly dominates nominee-A's blind sprint tonight (treat×3 > 3 extra west-moves that the teleport/deck render redundant; and NY-drives achieve nothing before alice acts anyway). Nominee-B (Madrid sprint): sacrifices Moscow exposure + delays everything; preview math from earlier rounds consistently favored surgical stack-clears over transits-toward. My v5 beats both: SAME tonight-prefix as best practice (clear Moscow fully) + positional hedge (StP) + amended long-range contract with alice (hold-jump / GG-corridor triggers). This is a genuine improvement-line satisfying "extend it or beat it". For CONFIRMATORY preview per tool-ethic (≥2 rival kinds compared — done heavily prior turns; today the treatment-vs-transit distinction already priced by frontier nominees themselves; and previews of "treat×3+drive" trivial composition verified twice already this game (identical skeleton executed twice with previews) — composing again mechanically? Cheap insurance & rules literalism favors running one quick preview on THE ACTUAL NEW SUFFIX (treat×3, drive StP) to confirm legality-order (treats consume 3; final drive legal; boundary intact; risk readout fresh for THIS board state incl. Moscow pHit via discard-cycle). Yes do it — one rival suffices? Instruction says compare ≥two rival plans OF DIFFERENT KINDS before settling "when the choice is not forced." Choice here materially contested → preview BOTH v5-tonight AND strongest-rival (nominee-A exact legs) for mechanical deltas. Two calls, then message, maybe pin v5 pending her veto — pin AFTER she confirms? Conflict-rule: partner proposed alternate staging (Essen-landing suggestion herself earlier which MATCHES my tonight-line partially — she said "land ESSEN tomorrow-night"... tomorrow-night means my next turn, which under pure-v4 is stolen by teleport. So v5 directly supersedes part of v4 → she must ratify via reply; pin v5 NOW with triggers as DRAFT-standing (pins replace pins freely; she sees it instantly) and message = short rationale + veto-request. Good.) Also decide: keep pledge for HIS overflow future noted — don't clutter. Compose message (concise, veto-inviting): "Madrid-3 acknowledged [also satisfies coverage shout]. FRONTIER SPLIT — MY PICK: hybrid over both nominees. Tonight I kill MOSCOW flat (treat×3 — closest bomb, sitting in discard-cycle) + 1 drive St.Petersburg = Europe doorstep, NOT onward sprint. REQUEST: HOLD my teleport R2 — don't jump me yet; you still bank CURE-RED action-1; spares: Seoul-prep/or your yellow-shape calls. Logic: teleporting me to Atlanta steals my whole Europe presence & round-trips me back costing my only Chicago-blue; holding-jump lets me grind Paris/Madrid from StP with treats while black stays 100% banked in hand (deck cannot touch it). TRIGGERS that restore the jump immediately: (1) GOVERNMENT GRANT surfaces → I GG-build a FREE STATION RIGHT WHERE I STAND in Europe → cure BLACK same/next action, teleport never spent; (2) Paris&Madrid both ≤1 → jump me to Atlanta, cure black, redeploy. RISK ACCEPTED: black-cure slips ~2-3 rounds behind R3 schedule; outbreaks-current 2/8 with 5 armed bombs is precisely WHY treatments outrank commuting tonight. VETO NOW if you disagree — otherwise v5 stands." Pin v5 text summarizing: roles/laws carried + new sequence + triggers + dump-order for MY future overflow (order: Chicago blue→Lagos→Lima→then empty-safe... actually define MY dump order law: Chicago(blue, collector-keep!!) conflicts... simplest: "bob overflow = treat as emergency → priority telegram to trade/spend-as-fuel immediately; if absolutely forced mid-turn: Chicago burns LAST, yellow singletons first (replacement-odds equal team-side, margin 7-in-deck)". Eh keep brief. Then submit_action treatDisease black. Double-check tonight legality: Moscow has 3 black ✓ treat ok; repeats ✓; StP drive from Moscow ✓ (adjacent). Hand-size after turn: unchanged 7 (no draws mid-actions) ✓. Events none. Go. ``` text: ```text The frontier flags a genuine team-split: cure-commute vs containment — and the arrival of Madrid(3) turned the pair into a live see-saw. Before committing anything, mechanically pricing my actual hybrid line against nominee-A's bare commute (nominee-B's Madrid detour was already outshone structurally), because the choice between them shapes alice's R2 script: ``` toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "black"}, {"tag": "treatDisease", "color": "black"}, {"tag": "treatDisease", "color": "black"}, {"tag": "driveFerry", "to": "St. Petersburg"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n {\"tag\":\"driveFerry\",\"to\":\"St. Petersburg\"}\n {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n {\"tag\":\"driveFerry\",\"to\":\"Tehran\"}\n directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"Chicago\"\n {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 1, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n {\"tag\":\"driveFerry\",\"to\":\"St. Petersburg\"}\n {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n {\"tag\":\"driveFerry\",\"to\":\"Tehran\"}\n directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"Chicago\"\n {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 2, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n {\"tag\":\"driveFerry\",\"to\":\"St. Petersburg\"}\n {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n {\"tag\":\"driveFerry\",\"to\":\"Tehran\"}\n directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"Chicago\""}, {"index": 3, "action": {"tag": "driveFerry", "to": "St. Petersburg"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Moscow", "color": "black", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Moscow", "to": "St. Petersburg"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 2, "outbreaksAfter": 2}, "unexplored": [{"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "Chennai"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 3, "deckSize": 39, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 40, "perCityHitProbability": 0.05, "threats": [{"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Seoul", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Ho Chi Minh City", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Madrid", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Paris"], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Paris", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Madrid"], "pHit": 0}, {"city": "Istanbul", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Sydney", "Jakarta", "Atlanta", "Washington"], "unidentified": 0, "size": 4}}, "handLimit": {"viewer": "bob", "currentHandSize": 7, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 2, "attainable": 10, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 1, "attainable": 11, "needed": 4, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}]}}}} {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "St. Petersburg"}, {"tag": "driveFerry", "to": "Essen"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "New York"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "St. Petersburg"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n {\"tag\":\"driveFerry\",\"to\":\"Essen\"}\n {\"tag\":\"driveFerry\",\"to\":\"Moscow\"}\n {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"Chicago\"\n {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 1, "action": {"tag": "driveFerry", "to": "Essen"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"London\", \"Paris\", \"Milan\", \"St. Petersburg\"\n directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"Chicago\"\n {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 2, "action": {"tag": "driveFerry", "to": "London"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"New York\", \"Essen\", \"Paris\", \"Madrid\"\n directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"Chicago\"\n {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 3, "action": {"tag": "driveFerry", "to": "New York"}, "legalAfter": []}], "diff": {"cubes": [], "moves": [{"player": "bob", "from": "Moscow", "to": "New York"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 2, "outbreaksAfter": 2}, "unexplored": [{"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "Chennai"}}, {"tag": "treatDisease", "count": 1, "example": {"tag": "treatDisease", "color": "black"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 3, "deckSize": 39, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 40, "perCityHitProbability": 0.05, "threats": [{"city": "Moscow", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Seoul", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Ho Chi Minh City", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Madrid", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Paris"], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Paris", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Madrid"], "pHit": 0}, {"city": "Istanbul", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Sydney", "Jakarta", "Atlanta", "Washington"], "unidentified": 0, "size": 4}}, "handLimit": {"viewer": "bob", "currentHandSize": 7, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 2, "attainable": 10, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 1, "attainable": 11, "needed": 4, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}]}}}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Preview deltas: - v5 line: Moscow 3→0, me→St.Petersburg. Both Paris and Madrid would-outbreak chains show chainInto each other (pHit 0 for tonight's 2 infect draws — good odds either way this specific window; top segment now = Sydney/Jakarta/Atlanta/Washington — clean, no bombs atop!). - Commute line: zero cubes removed, Moscow stays 3 (threat retains "wouldOutbreak:true" flagged), all bombs intact; I end NY. Both previews confirm my hand hits overflow on draw next turn under EITHER route (wouldExceed: true at 7+2) — no differentiator, but flags the coming forced-dump crisis which CURE-BLACK itself resolves beautifully (−4 slots). Note that in the message. Now execute the split-decision protocol: message with pick + reason + veto request, pin v5 draft, then treat#1. The knownTopSegment showing no armed city on top this window means tonight is actually a great low-noise turn to bank position for the arc — supports holding-jump plan. ``` text: ```text Previews return a clean verdict: - **Hybrid (treat ×3 → St.Petersburg):** Moscow wiped flat; residual window shows **zero bombs atop tonight's infect draw** (top segment is just Sydney/Jakarta/Atlanta/Washington); both previews also expose that my hand overflows on ANY next draw under every route — which only the black cure itself resolves (frees 4 slots), reinforcing early-cure-over-never. - **Bare commute:** clears nothing, leaves Moscow 3 still flagged `wouldOutbreak`, and strands me across the Atlantic from where the fires actually are. Split-decision protocol honored — messaging alice before committing: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "SPLIT-CALL FILED — MY PICK beats both frontier nominees & amends v4/v5-shaped sequence (VETO NOW or it stands): TONIGHT I wipe MOSCOW 3→0 + step St.Petersburg (Europe doorstep, treats >> transit; preview confirms no bomb sits atop tonight's infect window). ASKING YOU TO HOLD THE TELEPORT on your R2: cure-red still fires action-1 (bank #1 ✅), but DON'T jump me to Atlanta yet — jumping steals my entire Europe presence and forces an expensive round-trip later burning my only blue. Black set stays 100% safe holstered in my hand; deck cannot touch it. TWO TRIGGERS restore the jump instantly: (1) GOVERNMENT GRANT surfaces anywhere → you grant a FREE STATION RIGHT WHERE I STAND (StP/Essen/Paris corridor) → I cure BLACK in Europe same round, teleport never spent; (2) Paris&Madrid BOTH ≤1 cube → jump me Atlanta-side, cure black, redeploy out with remaining actions. Your R2 spares then go Seoul-prep/yellow-shaping as you see fit. ⚠ Also honest flag: my NEXT draw forces a dump (7/7, everything in hand protected by law) — least-bad forced order per new dump-law: yellow singletons before Chicago-blue. Your read back = contract sealed."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### bob-legacy-p0026 {#d-bob-legacy-p0026} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #52](/games/game-01/turns/5.md#e52) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=scientist at=Moscow cures: blue:none yellow:none black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)] bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)] supply: blue:12 yellow:21 black:20 red:15 decks: player=39 infection=40 player-discard: 2 blue, 1 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa Seoul: 3 red⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 6 Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Istanbul→Algiers→Madrid Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): St. Petersburg→Essen→Paris Ho Chi Minh City: 2 red [in infect-discard] Taipei: 2 red [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul Sydney: 1 red Jakarta: 1 red Atlanta: 1 blue Washington: 1 blue London: 1 blue Essen: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 1, 9 in deck — margin 6 over the 4 needed yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (6 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - shore up blue at Madrid (supply strained: 12 left) — drive Istanbul tempo: 3 action(s) closer to the yellow cure (27 → 24 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Madrid — worth ~11 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: head to Atlanta to cure black — tempo 2 vs 3, risk 0.46 vs 0.21 — beaten by "shore up blue at Madrid". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"St. Petersburg"} [3] {"tag":"driveFerry","to":"Istanbul"} [4] {"tag":"driveFerry","to":"Tehran"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "Chicago" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Final action: drive St. Petersburg as planned and previewed (hybrid line verified two turns ago; last treat landed → Moscow 0, black supply at 20). ``` text: ```text Moscow is at zero. Final action per the verified hybrid: step into St. Petersburg — Europe flank secured for the Essen→Paris/Madrid grind next turn. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "St. Petersburg"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "St. Petersburg"}}} ``` ### bob-legacy-p0028 {#d-bob-legacy-p0028} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #54](/games/game-01/turns/5.md#e54) — unique payload candidate; not a proven invocation join - [Event #55](/games/game-01/turns/5.md#e55) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #53): CONTRACT SEALED — hold-the-jump accepted, triggers stand: T1 Government Grant = FREE STATION where you stand → you cure BLACK same round, teleport never spent; T2 Paris&Madrid both ≤1 → jump restored to me. Moscow wipe noted (black supply 20 ✓). PRECISION CATCH on your pending 9→7 discard (execute carefully, your own law mis-reads under count): shedding TWO yellows would collapse team yellow from 4-of-5-held down to 3-held and RE-BREAK a currently COMPLETE yellow. Correct pair to shed = BUENOS AIRES + CHICAGO (any-yellow-shed excepted only Lima/Lagos? no: ANY shed leaves bob-Lima/Lagos/my-Bogota/Miami = exactly 4 distinct = still complete; blues you collect yourself from margin-6 stock, SF kept as your Europe fuel/return-trip leg). Locked target endstate for your hand: blacks×4 holstered, SF-blue, Lima, Lagos. R2 DECLARATION for your planning: cure-red fires action-1, NO jump (per sealed call), then I fly out on MANILA(cured-red fuel, legal post-cure) toward the Seoul lane via Hong Kong corridor — FYI I hold NO Atlanta card so no charter exists FROM Atlanta; every leg of mine is ferry/direct-fuel. Yellows parked as cushion; venue design deferred until a trigger or shared table resolves it. Deck clock 18 turns, outbreaks calm at 2/8, Madrid⇄Paris still loaded see-saw — your Essen flank remains the play. Execute tonight, ping on any trigger surface. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=scientist at=St. Petersburg cures: blue:none yellow:none black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)] bob@St. Petersburg(scientist) hand=9 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue), San Francisco(blue), Buenos Aires(yellow)] supply: blue:12 yellow:21 black:20 red:15 decks: player=37 infection=40 player-discard: 2 blue, 1 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa Seoul: 3 red⚠ [in infect-discard] — 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 7 Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Essen→London→Madrid Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Essen→Paris Ho Chi Minh City: 2 red [in infect-discard] Taipei: 2 red [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul Sydney: 1 red Jakarta: 1 red Atlanta: 1 blue Washington: 1 blue London: 1 blue Essen: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed yellow: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) black: YOU have a FULL SET (4/4) — station Atlanta (5 move(s)) to discoverCure red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); yellow: 1 spare — shedding 1 keeps the cure assemblable; safest first: Lima (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Lagos (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Buenos Aires (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Chicago (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), San Francisco (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), Chennai (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Tehran (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Baghdad (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Delhi (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 5 move(s), alice 1 move(s); then bob to station Atlanta +1 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Chennai"}} [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}} [2] {"tag":"discard","card":{"kind":"city","city":"Tehran"}} [3] {"tag":"discard","card":{"kind":"city","city":"Lagos"}} [4] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} [5] {"tag":"discard","card":{"kind":"city","city":"Delhi"}} [6] {"tag":"discard","card":{"kind":"city","city":"Chicago"}} [7] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} [8] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text It's the awaitingDiscard phase — bob has 9 cards, must discard to 7, so TWO discards. My hand: Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue), San Francisco(blue), Buenos Aires(yellow). Alice's message (event #53) gave a precise locked ruling: shed **Buenos Aires + Chicago**, keep blacks×4 + SF-blue + Lima + Lagos as target endstate. Her reasoning: - Shedding yellows: any yellow shed is safe team-wide? Wait — let me recheck her math: "ANY shed leaves bob-Lima/Lagos/my-Bogota/Miami = exactly 4 distinct = still complete" — hold on. If I shed ONE yellow (either Lima or Lagos or BA), remaining mine+bob: if I keep Lima+Lagos and she holds Bogota+Miami → 4 distinct ✓ complete. If I shed LIMA (keeping Lagos + Buenos Aires): then held = my Lagos + BA + her Bogota/Miami = 4 distinct ✓ also complete! Actually any single yellow shed keeps ≥4 distinct because there are currently FIVE yellow singles held team-wide: Lima, Lagos, BA (mine) + Bogota, Miami (hers). Any one shed → 4 distinct remain → complete. Two sheds → 3 distinct → broken (unless both mine and... no, still 3). So exactly ONE yellow may burn, max. - Blues: I'm blue collector at 2/4 (Chicago+SF). Margin 6 in deck (8 in deck, need 2 more of 4 — fine). She says blues are mine to self-collect from margin; SF kept as Europe fuel... but she says shed CHICAGO among the pair. So: shed BA(yellow) + Chicago(blue), keep SF. Endstate: blacks×4 + SF + Lima + Lagos = 7 ✓. Cross-check against MY pinned dump law (v5): "BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last." Hmm — that said yellow singletons first, Chicago last. But that law was written when I assumed overflow would be 1 card with arbitrary draws; now it's TWO cards and alice's precision catch supersedes with reasoning: only ONE yellow may go (the second would break completeness... wait no — v5's law "yellow singletons first" was written when the second dump candidate would have been something else; under a 2-card forced shed, shedding BOTH BA and a set-yellow like Lima breaks it to... let me recount: current yellow singles team-wide: Lima, Lagos, BA, Bogota, Miami = 5. Need 4. One shed → 4 ✓. Her plan: BA + Chicago = exactly one yellow gone, 4 remain ✓, and Chicago-blue goes to deck margin (blues 8 in deck, deep margin) rather than a hand slot. The signals panel hint says "yellow: 1 spare — safest first: Lima / Lagos / Buenos Aires". The HINT ranks Lima first, but alice's custody design says Lima/Lagos are MY half of the intended US venue-assembly with her Bogota/Miami — keeping the pair balanced toward the rendezvous. All three choices are equivalent for cure-completeness; alice named BA. Alice's call is informed, recent, and matches her Miami-cushion note ("Yellows parked as cushion"). Also functionally: which yellow to burn doesn't affect distance much since all three are Americas/Africa yellow cities; venue TBD. Accept her ruling exactly: discard Buenos Aires then Chicago. Order within the two discards shouldn't matter mechanically (both required to reach 7), phase allows two discard actions sequentially. Also, should I send a message acknowledging? The conflict rule: my pinned law said "CHICAGO last" which technically conflicts with shedding CHICAGO now. Per protocol I already have her explicit override WITH reason ("any-yellow-shed... blues you collect yourself from margin"; endstate locked). To keep the record clean I'll send a tiny confirmation message citing acceptance — it changes nothing on board but keeps contract hygiene, since our messages have been functioning as amendment logs. Cheap and useful: confirms the exact two-shed so she sees execution match intent. Actually — the instruction says default to sending when situation changed; here a silent correct execution might suffice, but last time (Jakarta error) precision mattered. A one-liner receipt protects against her mis-tracking. Send short ack, then submit discards. No preview needed/possible? It IS my action phase (awaitingDiscard — hmm, is preview available during discard phase? preview_plan takes actions incl. discard tags; earlier this game my first-ever interaction was an 'awaitingDiscard' prompt where I submitted [discard]. Preview might be usable but it's unnecessary: discarding exactly two named cards is forced and terminal; strategy fully settled via alice's ruling + prior previews. Skip preview (both rivals identical anyway). Submit: discard Buenos Aires, then Chicago. Sequential calls (each submission re-renders state). ``` text: ```text Awaiting-discard phase: 9→7, two sheds forced. Alice's precision ruling stands up to arithmetic — five yellow singles exist team-wide (my Lima/Lagos/BA + her Bogota/Miami), so exactly ONE yellow can burn without breaking completeness, and Chicago costs margin-only blue stock while SF stays as my Europe fuel. My pinned line ("Chicago last") is hereby amended by her message per protocol — acknowledging by name, not silently: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "DISCARD EXECUTING AS RULED: BUENOS AIRES + CHICAGO out, keeping your locked endstate (blacks×4 holstered / SF-blue Europe fuel / Lima+Lagos yellow half). Your 5-singles math checked — one yellow burn keeps 4 distinct alive; Chicago rides the margin-6 blue deck instead of a hand slot. My old pinned 'Chicago-last' clause is superseded BY THIS MESSAGE per conflict protocol. Ping stands: T1/T2 triggers live; Essen flank next."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Buenos Aires"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Buenos Aires"}}}} ``` ### bob-legacy-p0030 {#d-bob-legacy-p0030} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** - [Event #57](/games/game-01/turns/5.md#e57) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #56): No correction needed — the discard lands exactly on the sealed endstate. Staying silent; next word from me is my R2 turn: **Discover Cure Red**, then out on Manila toward the Seoul corridor, jump held pending your triggers. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=scientist at=St. Petersburg cures: blue:none yellow:none black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)] bob@St. Petersburg(scientist) hand=8 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue), San Francisco(blue)] supply: blue:12 yellow:21 black:20 red:15 decks: player=37 infection=40 player-discard: 2 blue, 2 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa Seoul: 3 red⚠ [in infect-discard] — 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 7 Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Essen→London→Madrid Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Essen→Paris Ho Chi Minh City: 2 red [in infect-discard] Taipei: 2 red [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul Sydney: 1 red Jakarta: 1 red Atlanta: 1 blue Washington: 1 blue London: 1 blue Essen: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed yellow: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) black: YOU have a FULL SET (4/4) — station Atlanta (5 move(s)) to discoverCure red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure discard hint: blue/yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Chicago (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), San Francisco (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), Chennai (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Tehran (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Baghdad (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Delhi (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Lima (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Lagos (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it) Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Chennai"}} [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}} [2] {"tag":"discard","card":{"kind":"city","city":"Tehran"}} [3] {"tag":"discard","card":{"kind":"city","city":"Lagos"}} [4] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} [5] {"tag":"discard","card":{"kind":"city","city":"Delhi"}} [6] {"tag":"discard","card":{"kind":"city","city":"Chicago"}} [7] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Second discard of the forced 9→7. Chicago was already ruled out — the sealed endstate keeps SF, and Chicago was the first shed. But wait: I already discarded Buenos Aires and Chicago... no. I discarded ONLY Buenos Aires so far (hand shows 8 now: Chennai, Lima, Tehran, Lagos, Baghdad, Delhi, Chicago, San Francisco). The second shed remains. The sealed endstate hand: blacks×4, SF-blue, Lima+Lagos = that's only SEVEN cards (4 black + SF + Lima + Lagos). And the current 8-card hand is exactly that PLUS Chicago(blue). So shedding CHICAGO lands the endstate exactly. ✓ The discard hint panel now says every card is "no spare" from a team lens (yellow 4/4 complete held, black 4/4 complete) — but Chicago remains the least-bad because blue has margin 6 with 8 in deck + my other blue (SF) kept for fuel; black/yellow sheds would break currently-complete sets regardless of drawbacks (the hint itself ranks all six set members as "breaks a cure that could be banked"). Shedding SF vs Chicago: same "no spare" tag; but alice's ruling explicitly named Chicago to go and kept SF as Europe fuel. Also symmetric-ish, but her call stands unless my read contradicts — it doesn't: if anything there's one operational nuance: Chicago is an Atlantic US card (near Atlanta/New York) while SF is Pacific (LA/Sydney/Tokyo bridge). Either works as future flight fuel; Alice's rationale pinned SF as MY corridor→westbound leg. Fine. No message needed (already confirmed last turn; re-shouting would burn talk). Submit the Chicago discard. ``` text: ```text Second shed per the sealed endstate: **Chicago** out (the exactly-ruled pair), leaving blacks×4 + SF-blue + Lima/Lagos at 7/7. No further message needed — this was pre-confirmed with alice event-by-event. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Chicago"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Chicago"}}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0027 {#d-alice-legacy-p0027} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #47): SPLIT-CALL FILED — MY PICK beats both frontier nominees & amends v4/v5-shaped sequence (VETO NOW or it stands): TONIGHT I wipe MOSCOW 3→0 + step St.Petersburg (Europe doorstep, treats >> transit; preview confirms no bomb sits atop tonight's infect window). ASKING YOU TO HOLD THE TELEPORT on your R2: cure-red still fires action-1 (bank #1 ✅), but DON'T jump me to Atlanta yet — jumping steals my entire Europe presence and forces an expensive round-trip later burning my only blue. Black set stays 100% safe holstered in my hand; deck cannot touch it. TWO TRIGGERS restore the jump instantly: (1) GOVERNMENT GRANT surfaces anywhere → you grant a FREE STATION RIGHT WHERE I STAND (StP/Essen/Paris corridor) → I cure BLACK in Europe same round, teleport never spent; (2) Paris&Madrid BOTH ≤1 cube → jump me Atlanta-side, cure black, redeploy out with remaining actions. Your R2 spares then go Seoul-prep/yellow-shaping as you see fit. ⚠ Also honest flag: my NEXT draw forces a dump (7/7, everything in hand protected by law) — least-bad forced order per new dump-law: yellow singletons before Chicago-blue. Your read back = contract sealed. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0029 {#d-alice-legacy-p0029} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #54): DISCARD EXECUTING AS RULED: BUENOS AIRES + CHICAGO out, keeping your locked endstate (blacks×4 holstered / SF-blue Europe fuel / Lima+Lagos yellow half). Your 5-singles math checked — one yellow burn keeps 4 distinct alive; Chicago rides the margin-6 blue deck instead of a hand slot. My old pinned 'Chicago-last' clause is superseded BY THIS MESSAGE per conflict protocol. Ping stands: T1/T2 triggers live; Essen flank next. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob confirms executing the discard as ruled (Buenos Aires + Chicago out, keeping the locked endstate). Nothing to correct — he followed through exactly, and his message supersedes his old pinned Chicago-last clause properly per conflict protocol. Anything new since I last spoke? No — same state of coordination: T1/T2 triggers live, Essen flank next, my R2 = cure red + Manila sortie. His confirmation doesn't change my plan. Per bob's own "reply only if it helps" and my nothing-new protocol: stay silent. ``` text: ```text No correction needed — the discard lands exactly on the sealed endstate. Staying silent; next word from me is my R2 turn: **Discover Cure Red**, then out on Manila toward the Seoul corridor, jump held pending your triggers. ``` toolCalls: [] ### alice-legacy-p0030 {#d-alice-legacy-p0030} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/alice-system.txt) · [Tool schemas](/games/game-01/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)] bob@St. Petersburg(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)] supply: blue:11 yellow:21 black:20 red:14 decks: player=37 infection=38 player-discard: 3 blue, 2 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5 Seoul: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Washington→New York→Madrid Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→London→Paris — nearer teammate: bob, 2 move(s) vs your 4 Sydney: 2 red [in infect-discard] Ho Chi Minh City: 2 red [in infect-discard] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington Taipei: 2 red [in infect-discard] Istanbul: 2 black [in infect-discard] Jakarta: 1 red Atlanta: 1 blue London: 1 blue Essen: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 1, 8 in deck — margin 5 over the 4 needed yellow: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 6 over the 4 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Paris(blue): drive bob 2 step(s) to Paris → then that pawn treats Madrid(blue): drive alice 3 step(s) to Madrid → then that pawn treats Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (1/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 5 move(s) from station Atlanta to discoverCure red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~18 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - cure red at Atlanta — CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - shore up blue at Washington (supply strained: 11 left) — drive Washington, treat blue, treat blue tempo: 1 action(s) further from the red cure (1 → 2 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply - break the Madrid–Paris blue cluster at Madrid — drive Washington, drive New York, drive Madrid, treat blue tempo: 2 action(s) further from the yellow cure (25 → 27 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Seoul, Kinshasa, Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 12 after) to a strained supply exchange "cure red at Atlanta" → "shore up blue at Washington": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 exchange "shore up blue at Washington" → "break the Madrid–Paris blue cluster at Madrid": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 3 committed outbreak(s) dominated: "advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you)" — tempo 2 vs 101, risk 1.31 vs 1.31 — beaten by "cure red at Atlanta" dominated: "defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle)" — tempo -4 vs -2, risk 1.06 vs 0.87 — beaten by "break the Madrid–Paris blue cluster at Madrid" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Hong Kong", "Sydney", "Shanghai", "Bogota", "Miami", "Manila", "Tokyo" [12] {"tag":"treatDisease","color":"blue"} [13] {"tag":"discoverCure","color":"red","cards":["Hong Kong","Sydney","Shanghai","Manila","Tokyo"]} [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Moscow"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0024 {#d-bob-legacy-p0024} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Moscow cures: blue:none yellow:none black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)] bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)] supply: blue:12 yellow:21 black:18 red:15 decks: player=39 infection=40 player-discard: 2 blue, 1 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa Seoul: 3 red⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 6 Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Istanbul→Algiers→Madrid Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): St. Petersburg→Essen→Paris Moscow: 2 black [in infect-discard] [cluster Moscow–Istanbul: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Ho Chi Minh City: 2 red [in infect-discard] Taipei: 2 red [in infect-discard] Istanbul: 2 black [in infect-discard] [cluster Moscow–Istanbul: 4 cubes — matures to 3s costs 6+ treats] Sydney: 1 red Jakarta: 1 red Atlanta: 1 blue Washington: 1 blue London: 1 blue Essen: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 1, 9 in deck — margin 6 over the 4 needed yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (6 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - shore up blue at Madrid (supply strained: 12 left) — drive Istanbul, drive Algiers, drive Madrid tempo: 9 action(s) closer to the yellow cure (27 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Madrid — worth ~11 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: head to Atlanta to cure black — tempo 8 vs 9, risk 0.46 vs 0.21 — beaten by "shore up blue at Madrid". dominated: break the Moscow–Istanbul black cluster at Moscow — tempo 0 vs 8, risk 0.46 vs 0.46 — beaten by "head to Atlanta to cure black". dominated: defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — tempo 6 vs 9, risk 0.21 vs 0.21 — beaten by "shore up blue at Madrid". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"St. Petersburg"} [3] {"tag":"driveFerry","to":"Istanbul"} [4] {"tag":"driveFerry","to":"Tehran"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "Chicago" [12] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Mid-line: Moscow 2→1, then 1, then St.Petersburg. Continue verified plan. ``` text: ```text Continuing the filed hybrid line — treat #2: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### bob-legacy-p0025 {#d-bob-legacy-p0025} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=scientist at=Moscow cures: blue:none yellow:none black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)] bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)] supply: blue:12 yellow:21 black:19 red:15 decks: player=39 infection=40 player-discard: 2 blue, 1 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa Seoul: 3 red⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 6 Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Istanbul→Algiers→Madrid Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): St. Petersburg→Essen→Paris Ho Chi Minh City: 2 red [in infect-discard] Taipei: 2 red [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul Sydney: 1 red Moscow: 1 black [in infect-discard] Jakarta: 1 red Atlanta: 1 blue Washington: 1 blue London: 1 blue Essen: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 1, 9 in deck — margin 6 over the 4 needed yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (6 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - shore up blue at Madrid (supply strained: 12 left) — drive Istanbul, drive Algiers tempo: 6 action(s) closer to the yellow cure (27 → 21 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Madrid — worth ~11 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: head to Atlanta to cure black — tempo 5 vs 6, risk 0.46 vs 0.21 — beaten by "shore up blue at Madrid". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"St. Petersburg"} [3] {"tag":"driveFerry","to":"Istanbul"} [4] {"tag":"driveFerry","to":"Tehran"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "Chicago" [12] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Treat #3 — Moscow 1→0. Then final action: drive St. Petersburg. ``` text: ```text Moscow flat-lining: treat #3 completes the 3→0 wipe, then I step onto St. Petersburg to open the Europe blue arc. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### bob-legacy-p0027 {#d-bob-legacy-p0027} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=scientist at=St. Petersburg cures: blue:none yellow:none black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)] bob@St. Petersburg(scientist) hand=9 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue), San Francisco(blue), Buenos Aires(yellow)] supply: blue:12 yellow:21 black:20 red:15 decks: player=37 infection=40 player-discard: 2 blue, 1 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa Seoul: 3 red⚠ [in infect-discard] — 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 7 Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Essen→London→Madrid Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Essen→Paris Ho Chi Minh City: 2 red [in infect-discard] Taipei: 2 red [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul Sydney: 1 red Jakarta: 1 red Atlanta: 1 blue Washington: 1 blue London: 1 blue Essen: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed yellow: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) black: YOU have a FULL SET (4/4) — station Atlanta (5 move(s)) to discoverCure red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); yellow: 1 spare — shedding 1 keeps the cure assemblable; safest first: Lima (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Lagos (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Buenos Aires (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Chicago (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), San Francisco (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), Chennai (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Tehran (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Baghdad (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Delhi (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 5 move(s), alice 1 move(s); then bob to station Atlanta +1 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Chennai"}} [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}} [2] {"tag":"discard","card":{"kind":"city","city":"Tehran"}} [3] {"tag":"discard","card":{"kind":"city","city":"Lagos"}} [4] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} [5] {"tag":"discard","card":{"kind":"city","city":"Delhi"}} [6] {"tag":"discard","card":{"kind":"city","city":"Chicago"}} [7] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} [8] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0029 {#d-bob-legacy-p0029} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=scientist at=St. Petersburg cures: blue:none yellow:none black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)] bob@St. Petersburg(scientist) hand=8 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue), San Francisco(blue)] supply: blue:12 yellow:21 black:20 red:15 decks: player=37 infection=40 player-discard: 2 blue, 2 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa Seoul: 3 red⚠ [in infect-discard] — 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 7 Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Essen→London→Madrid Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Essen→Paris Ho Chi Minh City: 2 red [in infect-discard] Taipei: 2 red [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul Sydney: 1 red Jakarta: 1 red Atlanta: 1 blue Washington: 1 blue London: 1 blue Essen: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed yellow: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) black: YOU have a FULL SET (4/4) — station Atlanta (5 move(s)) to discoverCure red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure discard hint: blue/yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Chicago (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), San Francisco (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), Chennai (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Tehran (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Baghdad (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Delhi (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Lima (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Lagos (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it) Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Chennai"}} [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}} [2] {"tag":"discard","card":{"kind":"city","city":"Tehran"}} [3] {"tag":"discard","card":{"kind":"city","city":"Lagos"}} [4] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} [5] {"tag":"discard","card":{"kind":"city","city":"Delhi"}} [6] {"tag":"discard","card":{"kind":"city","city":"Chicago"}} [7] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0031 {#d-bob-legacy-p0031} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=scientist at=St. Petersburg cures: blue:none yellow:none black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)] bob@St. Petersburg(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)] supply: blue:11 yellow:21 black:20 red:14 decks: player=37 infection=38 player-discard: 3 blue, 2 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa Seoul: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 7 Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Essen→London→Madrid Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Essen→Paris Sydney: 2 red [in infect-discard] Ho Chi Minh City: 2 red [in infect-discard] Washington: 2 blue [in infect-discard] Taipei: 2 red [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul Jakarta: 1 red Atlanta: 1 blue London: 1 blue Essen: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 1, 8 in deck — margin 5 over the 4 needed yellow: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) black: YOU have a FULL SET (4/4) — station Atlanta (5 move(s)) to discoverCure red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice is now in her R2 action phase (4 actions): cure red first, then fly out on Manila toward Seoul corridor, jump held. Board update: Washington crept to 2 blue, Sydney back to 2 red. Blue supply 11, red 14. Anything critical to tell alice before/during her turn? Her script: action1 = discoverCure RED at Atlanta (station present). That's locked and confirmed multiple times. Then fly Manila→... toward Seoul via Hong Kong corridor. Seoul is 3-red — with red cured she treats it down cheaply later (1 action per cube until eradicated... actually post-cure treats remove all cubes of that color? NO WAIT: treatDisease removes ALL cubes of a cured color in one action for ANY player. The Medic auto-removes; others need an action but one action clears the whole stack once cured. So Seoul 3 → single treat action wipes it. Good.) One consideration worth messaging? She knows her script already; the only NEW info on this prompt from my perspective is nothing material for her current phase beyond what's pinned/confirmed. Washington 2-blue grows on MY front eventually (blue collection mine). No veto needed. Stay silent? The default rule: send update when situation changed since last spoke. From my side, nothing new since my last message (discard confirmation). Alice's own R2 declaration covers everything. Silent stop. ``` text: ```text Her script needs no amendment — cure-red fires action-1 as sealed, jump stays held pending my triggers, Manila-flight westbound after. Board deltas (Washington 2-blue, Sydney 2-red) belong to lanes already assigned (my Essen flank / her red-fueled Asia arc). Nothing new from my side warrants a ping — staying silent while alice executes CURE RED. ``` toolCalls: [] ### bob-legacy-p0032 {#d-bob-legacy-p0032} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #59): SPLIT-CALL RESOLVED per sealed contract — executing "cure red" NOW (frontier nominee; containment nominees belong to your Essen flank per v5). REFINEMENT DECLARED for visibility: after landing Manila on the city-card flight, my remaining drives go THROUGH Ho Chi Minh City — with red cured I wipe its 2-stack in ONE treat en route (Asia ownership stays: ME red-side incl. Seoul next rounds; you blue/Europe flank unchanged; yellows parked Bogota/Miami untouched). Jump triggers T1/T2 remain armed — GG surfacing anywhere = FREE STATION at your feet instantly. CURE RED going live, action-1… Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice's R2: cure red (action 1), then fly out on Manila toward Seoul corridor via HCMC, treating HCMC en route with cured-red one-treat wipes. This matches the pinned plan exactly. My next turn follows: Essen flank. She'll cure red this round — meaning at my NEXT turn start, "cures: red:done" will appear. Also — WAIT. Critical mechanic re-check I flagged way back: does CURED RED change MY Istanbul/StP black situation? No — different colors; only alice's treats get full-wipes on RED stacks. But here's a subtle new thing: after red is cured, when her infect phase hits Sydney/Jakarta/HCMC/etc., cubes still PLACE unless eradicated. Fine. Anything for me to add? Her route choice Manila→HCMC→(Bangkok/Kolkata→Delhi?) is hers. One consideration: Seoul 3-red — her next-next turn target presumably. Red-cured treats make Seoul 3-stack a ONE-action wipe on arrival. Good. Nothing needs correcting or adding from me. Per guidance, stay silent. My next window opens after her turn + draws + infect phase; then: drive St.P→Essen → begin blue pair grind with triggers armed. ``` text: ```text Her refinement reads clean and stays inside v5: HCMC through-route with cured-red one-action wipes benefits the shared board without touching my lanes, jump triggers stay armed for me. Cure RED lands on her action-1 — nothing to veto, nothing to add before my Essen-flank window opens. Silent until it's my move. ``` toolCalls: [] ### bob-legacy-p0033 {#d-bob-legacy-p0033} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-01/harness/bob-system.txt) · [Tool schemas](/games/game-01/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-01/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=St. Petersburg cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Seoul(dispatcher) hand=3 [Bogota(yellow), Sao Paulo(yellow), Milan(blue)] bob@St. Petersburg(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)] supply: blue:11 yellow:21 black:20 red:13 decks: player=35 infection=36 player-discard: 3 blue, 3 yellow, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa Seoul: 3 red⚠ [in infect-discard] [red supply 13 left, 11 on board, reshuffle trap] — 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 0 move(s) vs your 7 Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Essen→London→Madrid Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Essen→Paris Sydney: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Washington: 2 blue [in infect-discard] Taipei: 2 red [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul London: 1 blue Essen: 1 blue Milan: 1 blue Algiers: 1 blue St. Petersburg: 1 black Tehran: 1 black Atlanta: 1 blue [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: red: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) black: YOU have a FULL SET (4/4) — station Atlanta (5 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Seoul (red, 3, imminent): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 0 move(s) vs your 7 Jakarta (red, 2): 5 move(s): Moscow→Tehran→Delhi→Chennai→Jakarta — nearer teammate: alice, 4 move(s) vs your 5 Sydney (red, 2): 6 move(s): Moscow→Tehran→Delhi→Chennai→Jakarta→Sydney — nearer teammate: alice, 4 move(s) vs your 6 Ho Chi Minh City (red, 2): 6 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 6 Taipei (red, 2): 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Taipei — nearer teammate: alice, 2 move(s) vs your 6 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~17 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - defuse the armed discard bomb at Madrid (blue — fires on the next epidemic reshuffle) — drive Essen, drive London, drive Madrid, treat blue tempo: 8 action(s) closer to the yellow cure (32 → 24 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Seoul, Kinshasa, Paris): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 12 after) to a strained supply - shore up blue at Paris (supply strained: 11 left) — drive Essen, drive Paris, treat blue, treat blue tempo: 5 action(s) closer to the yellow cure (32 → 27 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Seoul, Kinshasa, Madrid): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply exchange "defuse the armed discard bomb at Madrid" → "shore up blue at Paris": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "head to Atlanta to cure black" — tempo 8 vs 8, risk 1.83 vs 1.24 — beaten by "defuse the armed discard bomb at Madrid" dominated: "break the Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta" — tempo -2 vs 5, risk 1.77 vs 1.22 — beaten by "shore up blue at Paris" dominated: "sweep Seoul (red cured, 3 cubes, 1 treat clears all)" — tempo -3 vs 5, risk 1.65 vs 1.22 — beaten by "shore up blue at Paris" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Essen"} [3] {"tag":"driveFerry","to":"Moscow"} [4] {"tag":"driveFerry","to":"Istanbul"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "San Francisco" [12] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)