# Turn 6 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-01/turns/5.md) · [Next turn](/games/game-01/turns/7.md) · [All turns](/games/game-01/turns/index.md) · [Interactive board](/games/game-01/replay.html#event-58) · [Game](/games/game-01/summary.md) Board before the first command: state `57` in [states.jsonl](/games/game-01/states.jsonl). After the last command: state `66` in [states.jsonl](/games/game-01/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #58 · bob · msg {#e58} > Her script needs no amendment — cure-red fires action-1 as sealed, jump stays held pending my triggers, Manila-flight westbound after. Board deltas (Washington 2-blue, Sydney 2-red) belong to lanes already assigned (my Essen flank / her red-fueled Asia arc). Nothing new from my side warrants a ping — staying silent while alice executes CURE RED. ### #59 · alice · msg {#e59} > SPLIT-CALL RESOLVED per sealed contract — executing "cure red" NOW (frontier nominee; containment nominees belong to your Essen flank per v5). REFINEMENT DECLARED for visibility: after landing Manila on the city-card flight, my remaining drives go THROUGH Ho Chi Minh City — with red cured I wipe its 2-stack in ONE treat en route (Asia ownership stays: ME red-side incl. Seoul next rounds; you blue/Europe flank unchanged; yellows parked Bogota/Miami untouched). Jump triggers T1/T2 remain armed — GG surfacing anywhere = FREE STATION at your feet instantly. CURE RED going live, action-1… [Model call alice-legacy-p0031](/games/game-01/turns/6-calls.md#d-alice-legacy-p0031) — unique payload candidate; not a proven invocation join ### #60 · alice · cmd {#e60} ```json { "tag": "discoverCure", "color": "red", "cards": [ "Hong Kong", "Sydney", "Shanghai", "Manila", "Tokyo" ] } ``` Board before: state `57` in [states.jsonl](/games/game-01/states.jsonl) · after: state `60` in [states.jsonl](/games/game-01/states.jsonl) [Model call alice-legacy-p0031](/games/game-01/turns/6-calls.md#d-alice-legacy-p0031) — unique payload candidate; not a proven invocation join ### #61 · bob · msg {#e61} > Her refinement reads clean and stays inside v5: HCMC through-route with cured-red one-action wipes benefits the shared board without touching my lanes, jump triggers stay armed for me. Cure RED lands on her action-1 — nothing to veto, nothing to add before my Essen-flank window opens. Silent until it's my move. ### #62 · alice · msg {#e62} > Mechanic fix on my announced leg: reds are GONE post-cure (that includes Manila — ref rejected the flight, rightly). Revised and law-compliant: NOT burning Bogota ever; instead — treat Atlanta's 1 blue first (zero-waste), drive Miami, then CHARTER OFF THE MIAMI CARD straight to HO CHI MINH CITY (better target than Manila: its 2-red dies to one cured-treat next turn on my way to Seoul). Miami burn = your dump-law clause, formalized. Bogota stays locked as yellow collateral. Continue Essen flank; T1/T2 armed. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0034](/games/game-01/turns/6-calls.md#d-alice-legacy-p0034) — unique payload candidate; not a proven invocation join ### #63 · alice · cmd {#e63} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `60` in [states.jsonl](/games/game-01/states.jsonl) · after: state `63` in [states.jsonl](/games/game-01/states.jsonl) ### #64 · alice · msg {#e64} > Leg upgrade (same fuel, better target): charter-off-Miami now lands SEOUL, not HCMC — Seoul is the imminent 3-red bomb and post-cure ONE treat erases its whole stack on arrival-turn; HCMC's 2-stack wipes next-next on the southbound pass. Miami burn formalized exactly per your dump law; Bogota stays locked. You continue Essen flank; triggers T1/T2 armed. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0035](/games/game-01/turns/6-calls.md#d-alice-legacy-p0035) — unique payload candidate; not a proven invocation join ### #65 · alice · cmd {#e65} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `63` in [states.jsonl](/games/game-01/states.jsonl) · after: state `65` in [states.jsonl](/games/game-01/states.jsonl) [Model call alice-legacy-p0035](/games/game-01/turns/6-calls.md#d-alice-legacy-p0035) — unique payload candidate; not a proven invocation join ### #66 · alice · cmd {#e66} ```json { "tag": "charterFlight", "to": "Seoul" } ``` Board before: state `65` in [states.jsonl](/games/game-01/states.jsonl) · after: state `66` in [states.jsonl](/games/game-01/states.jsonl) [Model call alice-legacy-p0036](/games/game-01/turns/6-calls.md#d-alice-legacy-p0036) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-01/turns/6-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0031](/games/game-01/turns/6-calls.md#d-alice-legacy-p0031) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#59](/games/game-01/turns/6.md#e59) (unique payload candidate; not a proven invocation join), [#60](/games/game-01/turns/6.md#e60) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0034](/games/game-01/turns/6-calls.md#d-alice-legacy-p0034) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#62](/games/game-01/turns/6.md#e62) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0035](/games/game-01/turns/6-calls.md#d-alice-legacy-p0035) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#64](/games/game-01/turns/6.md#e64) (unique payload candidate; not a proven invocation join), [#65](/games/game-01/turns/6.md#e65) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0036](/games/game-01/turns/6-calls.md#d-alice-legacy-p0036) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#66](/games/game-01/turns/6.md#e66) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0032](/games/game-01/turns/6-calls.md#d-alice-legacy-p0032) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0033](/games/game-01/turns/6-calls.md#d-alice-legacy-p0033) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)