# Turn 7 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-01/turns/6.md) · [Next turn](/games/game-01/turns/8.md) · [All turns](/games/game-01/turns/index.md) · [Interactive board](/games/game-01/replay.html#event-67) · [Game](/games/game-01/summary.md) Board before the first command: state `66` in [states.jsonl](/games/game-01/states.jsonl). After the last command: state `76` in [states.jsonl](/games/game-01/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #67 · alice · msg {#e67} > Seoul LEG arrived; status sync for your flank planning: NEXT TURN = treat Seoul (cured-red, full 3-stack gone in ONE action) then Taipei via Shanghai (2-stack, same one-treat math); then Hong-Kong-corridor sweep south: HCMC→Jakarta→Sydney (each 2-cube, one action apiece — cluster listed at 6 cubes but cured-red halves all of it to ~4 actions total). CARD STOCK CONFIRMED DESPITE THE MIAMI BURN: yellow REMAINS complete 4-of-5-distinct (your Lima+Lagos + my Bogota+NEW-SÃO PAULO — the charter's replacement draw landed SP); so your future black-station routing can still assume instant yellow assembly after our venue share whenever we both stabilize. No GG yet anywhere — T1 un-triggered; Paris/Madrid still loaded see-saw at 3/3 (T2 far). Washington crept to 2-blue on your side; fine for now. Korea leg signed, sweeping southbound next. [Model call alice-legacy-p0037](/games/game-01/turns/7-calls.md#d-alice-legacy-p0037) — unique payload candidate; not a proven invocation join ### #68 · bob · msg {#e68} > CURE RED CONFIRMED BANKED 🎉 #1/4 — Seoul-leg receipt clean, southbound red sweep is yours (all one-treat wipes now). MY EUROPE LINE TONIGHT: Essen→PARIS (adjacent!), double-treat 3→1, PARK IN PARIS. Next round kills the whole pair cheaply because PARIS–MADRID ARE ADJACENT: treat Paris→0, drive Madrid, 3→1 grind — see-saw fully defused in ~7 actions over two rounds, no London detour needed. Housekeeping: my prior dump-law clause 'yellow singletons first' is DEAD (every yellow alive is now a set member: Lima/Lagos + your Bogota/SP = complete 4) — if my draw ever forces a shed again, SAN FRANCISCO rides out alone (margin-5 blue cushion absorbs it). Blacks stay untouchable until banked. Ping me the instant GG surfaces — T1 puts a station at my feet → INSTANT BLACK CURE. [Model call bob-legacy-p0034](/games/game-01/turns/7-calls.md#d-bob-legacy-p0034) — unique payload candidate; not a proven invocation join ### #69 · alice · msg {#e69} > Europe line checks out — Paris–Madrid adjacent on the map, so the two-round see-saw defusal math holds, and the dead yellow-singleton clause matches my confirmed stock state exactly. Nothing to add; my turn next opens the southbound sweep from Seoul. ### #70 · bob · cmd {#e70} ```json { "tag": "driveFerry", "to": "Essen" } ``` Board before: state `66` in [states.jsonl](/games/game-01/states.jsonl) · after: state `70` in [states.jsonl](/games/game-01/states.jsonl) ### #71 · bob · cmd {#e71} ```json { "tag": "driveFerry", "to": "Paris" } ``` Board before: state `70` in [states.jsonl](/games/game-01/states.jsonl) · after: state `71` in [states.jsonl](/games/game-01/states.jsonl) [Model call bob-legacy-p0036](/games/game-01/turns/7-calls.md#d-bob-legacy-p0036) — unique payload candidate; not a proven invocation join ### #72 · bob · cmd {#e72} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `71` in [states.jsonl](/games/game-01/states.jsonl) · after: state `72` in [states.jsonl](/games/game-01/states.jsonl) ### #73 · bob · cmd {#e73} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `72` in [states.jsonl](/games/game-01/states.jsonl) · after: state `73` in [states.jsonl](/games/game-01/states.jsonl) ### #74 · bob · msg {#e74} > SHED RESOLVING NOW (9→7): TAIPEI(red, zero value once you've wiped it — cured stack, one treat each) + KOLKATA(black, the legal one-spare — five blacks in hand, set needs four). BAGHDAD IS KEPT deliberately: it stays on my role card as payment-if-needed for the flagged CORRIDOR STATION BUILD (walk-in build saves the region ~3 actions/run) unless GG lands first via T1 and hands me the free station here — then Baghdad reverts to ordinary set-buffer. Blacks remain 4-distinct-complete after the shed; yellows/blues untouched. Your yellow quorum (Lima/Lagos + Bogota/SP) noted and parked; venue call comes when your sweep stabilizes or a trigger fires. Notify on any trigger surface — T1 instant-cures me wherever I stand. [Model call bob-legacy-p0039](/games/game-01/turns/7-calls.md#d-bob-legacy-p0039) — unique payload candidate; not a proven invocation join ### #75 · bob · cmd {#e75} ```json { "tag": "discard", "card": { "kind": "city", "city": "Taipei" } } ``` Board before: state `73` in [states.jsonl](/games/game-01/states.jsonl) · after: state `75` in [states.jsonl](/games/game-01/states.jsonl) [Model call bob-legacy-p0039](/games/game-01/turns/7-calls.md#d-bob-legacy-p0039) — unique payload candidate; not a proven invocation join ### #76 · bob · cmd {#e76} ```json { "tag": "discard", "card": { "kind": "city", "city": "Kolkata" } } ``` Board before: state `75` in [states.jsonl](/games/game-01/states.jsonl) · after: state `76` in [states.jsonl](/games/game-01/states.jsonl) [Model call bob-legacy-p0040](/games/game-01/turns/7-calls.md#d-bob-legacy-p0040) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-01/turns/7-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0037](/games/game-01/turns/7-calls.md#d-alice-legacy-p0037) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#67](/games/game-01/turns/7.md#e67) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0034](/games/game-01/turns/7-calls.md#d-bob-legacy-p0034) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#68](/games/game-01/turns/7.md#e68) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0036](/games/game-01/turns/7-calls.md#d-bob-legacy-p0036) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#71](/games/game-01/turns/7.md#e71) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0039](/games/game-01/turns/7-calls.md#d-bob-legacy-p0039) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#74](/games/game-01/turns/7.md#e74) (unique payload candidate; not a proven invocation join), [#75](/games/game-01/turns/7.md#e75) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0040](/games/game-01/turns/7-calls.md#d-bob-legacy-p0040) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#76](/games/game-01/turns/7.md#e76) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0038](/games/game-01/turns/7-calls.md#d-alice-legacy-p0038) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0039](/games/game-01/turns/7-calls.md#d-alice-legacy-p0039) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0040](/games/game-01/turns/7-calls.md#d-alice-legacy-p0040) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0041](/games/game-01/turns/7-calls.md#d-alice-legacy-p0041) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0042](/games/game-01/turns/7-calls.md#d-alice-legacy-p0042) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0035](/games/game-01/turns/7-calls.md#d-bob-legacy-p0035) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0037](/games/game-01/turns/7-calls.md#d-bob-legacy-p0037) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0038](/games/game-01/turns/7-calls.md#d-bob-legacy-p0038) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0041](/games/game-01/turns/7-calls.md#d-bob-legacy-p0041) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0042](/games/game-01/turns/7-calls.md#d-bob-legacy-p0042) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)