Turn 9 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 9, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0046

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

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No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=dispatcher at=Taipei
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Taipei(dispatcher) hand=5 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), event:airlift]  bob@Paris(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)]
supply: blue:12 yellow:19 black:19 red:18   decks: player=31 infection=32   player-discard: 3 blue, 3 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 8 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa — or 4 action(s): go to Jakarta (3 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 4 move(s) vs your 8 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  Madrid: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Manila→San Francisco→Chicago→Toronto→New York→Madrid — or 4 action(s): go to Jakarta (3 move(s)), then charter to Madrid (spends Jakarta(red)) — nearer teammate: bob, 1 move(s) vs your 6 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  Sydney: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here]
  Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Bangkok→Jakarta — or 1 action: direct flight (you hold Jakarta — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here]
  Washington: 2 blue [in infect-discard]
  Essen: 2 blue [in infect-discard]
  Istanbul: 2 black [in infect-discard]
  Paris: 1 blue [in infect-discard]
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Atlanta: 1 blue [in infect-discard]
  Delhi: 1 black [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  Bogota: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Madrid(blue): drive bob 1 step(s) to Madrid → then that pawn treats
  Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 4 move(s) from station Atlanta to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Sydney (red, 2): 2 move(s): Manila→Sydney
  Ho Chi Minh City (red, 2): 2 move(s): Hong Kong→Ho Chi Minh City
  Jakarta (red, 2): 3 move(s): Hong Kong→Bangkok→Jakarta
station opportunities (stations enable cures and shuttle travel):
  you hold Jakarta, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Advisory window (bob active). New state changes:
- My draws gave me: Jakarta(red) card + event:AIRLIFT. Hand=5 [Bogota, Sao Paulo, Milan, Jakarta, airlift].
- Taipei wiped (6 red cubes →... wait supply red 16→18? Let me read: red supply went from 16 to 18 — Taipei's 2 refunded + Seoul+Taipei earlier... anyway red on board now: Sydney 2, Jakarta 2, HCMC 2 = 6 cubes across 3 cities. Eradication: ~3 treats away!
- NEW yellow infections surfaced in infect phase: Johannesburg 1-yellow, Bogota 1-yellow (!!) — Bogota itself got a cube.
- Bob at Paris, mid-see-saw defusal.

Should I message bob anything now?

Key items:
1. I HOLD AN AIRLIFT EVENT — this is huge for the T1/T2 trigger architecture: Airlift can substitute a dispatcher jump ANYWHERE with zero actions, moving bob to Atlanta instantly the moment T2 fires — and it works during MY turn. Also OQN-type shield value: if Madrid/Paris chain imminent, airlift moves ME instantly somewhere. Where's highest value?
   - Best use candidate: T2 fired → airlift bob Atlanta → he cures black same round WITHOUT burning one of my actions or waiting for the jump.
   - Alternative: Kinshasa defuse via "free" teleport of me = still needs my walk for treat... no, airlift moves a pawn to Kinshasa but the treat costs an action anyway; walking there is what's slow — airlift skips exactly that! Airlift me to Kinshasa on my next turn: action-0 event, then treat 3→1... wait Kinshasa has 3 yellow uncured: treats are 3→2→1 (2 actions), leaving 2 actions for something else. Hmm, actually that's a strong Kinshasa answer IF the epidemic threat makes it urgent. But protocol says events are MY choice on my turn; keep for chain emergency per v5 ("OQN/Airlift reserved for chains around live 3-stacks") — v5 already reserves it. So: announce possession + reservation stays, EXCEPT note its new synergy as T2 accelerator.
2. Jakarta(red) card in hand: red post-cure cards ARE legal fuel/eventually-buildable stations. Note: red eradication is 3 wipes away (Sydney/Jakarta/HCMC). Once RED IS ERADICATED, red infect cards do nothing — big milestone approaching.
3. Bogota got infected (1 yellow): fine — set membership unaffected.
4. Signal suggests: station opportunity — buildStation in Jakarta?! Red near-eradication means Asia red zone dies permanently; station need remains blue/yellow/black cure logistics (only ONE station exists globally!). Hmm — the real question: WHERE should the second/third station(s) go? The corridor (bob's Baghdad plan) serves black cure T-architecture + GG-preference. A Jakarta station helps nothing except shuttle reach East Asia (yellow venue SP share?)... South America venue for Sao Paulo share — bob must come TO South America eventually OR I carry Bogota... wait actually for YELLOW: the share requires meeting IN the yellow card's city. My yellows: Bogota, Sao Paulo. Bob's: Lima, Lagos. Bob holds 2 of 4; either (a) I bring Bogota-or-SP physically to bob somewhere (venue = card's city, so meet IN Bogota/SP/Lima/Lagos whichever), then bob takes 4 distinct to a station → cure #3.
   Cleanest: venue BOGOTA — bob's Atlantic route through Africa passes São Paulo... currently bob is in Paris-Europe going toward Essen/Madrid. Africa arc comes after Europe defusal. Lagos(2 yellow, his card) sits mid-Africa-route; venue LAGOS also possible: meet-in-Lagos (his card city — HE doesn't need the share-rule... wait rule: both players stand in the CARD's city. If venue=Lagos and the traded card=Bogota (mine→him): legal, we both stand in Lagos while I hand Bogota). That aligns with bob's natural eastward→Africa drift! I'd fly west once red sweep done: Taipei→...→Lagos walk? Hong Kong→Bangkok→Jakarta(corridor sweep on foot: HCMC/Jakarta/Sydney wipes) then… Manila→San Francisco→Chicago→Atlanta→Miami→Bogota→SaoPaulo→Lagos?? Too many legs. Alternative after-sweep direct flight: burn Jakarta-card directFlight to Jakarta (wipe at the same time)... routes later. Don't over-design now; flag the venue direction (LAGOS likely optimal vs bob's drift; decide when red done).
   
Message content (one, compact):
- AIRLIFT ACQUIRED (drawn tonight). Per v5 reservation unchanged BUT upgraded note: if T2 fires, airlift substitutes the dispatcher jump entirely — bob teleports to Atlanta FREE-of-my-actions → black cure lands even faster. T1 GG still instant-cure-at-his-feet wherever.
- RED ERADICATION IN REACH: only Sydney/Jakarta/HCMC remain (6 cubes); my southbound pass = 4 actions (walk HK→HCMC wipe, HK-corridor... exact: drive Hong Kong → drive HCMC [treat] → drive Bangkok? No—HCMC→Jakarta adjacency exists ✓ walk-down wiping each next round. Note overnight risk trivial (red cured & nearly gone).
- Bogota/Johannesburg took 1 yellow each last night — stock law unaffected; Lagos corridor intact.
- Venue preview for yellow #3: I'll propose LAGOS-meet once red eradicated (fits your Africa drift; you hold venue card = single-leg favor). Decide then.
- Continue Madrid finish/Essen mop/corridor decision per your script.

Stop after send.

text:

Airlift just entered my hand — and red eradication is three wipes away. Relaying the two board-shaping facts plus a yellow-venue preview so bob's corridor decision accounts for them.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Two facts for your flank planning: (1) DREW THE AIRLIFT — v5 reservation stands (chain emergencies), but note the new synergy: if T2 fires, AIRLIFT REPLACES THE DISPATCHER JUMP ENTIRELY — free pawn-move to any city on MY turn costs zero of my actions, so black cure lands even faster than the jump path; T1-GG remains instant-cure at your feet regardless. (2) RED ERADICATION IN REACH: only Sydney/Jakarta/HCMC left (6 cubes); my next turns wipe them down the map — once red is ERADICATED all future red cards dead-drop forever. Also: Bogota+Johannesburg took 1 yellow each overnight — harmless to stock laws; corridor untouched. VENUE PREVIEW for yellow cure #3 (decide when you're past Madrid): meet-IN-LAGOS looks optimal — it's YOUR card's city (your leg is zero-share-cost), fits your eastward→Africa drift, and I can arrive by Pacific loop; alternative stays SP/Bogota. Carry on: Madrid finish → Essen mop → corridor-station call. Ping ANY trigger surface instantly."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Message sent. Standing by through bob's turn — next window: southbound sweep (Hong Kong corridor → HCMC wipe), holding Bogota/SP/Milan/Jakarta-card + airlift.

text:

Airlift reserved with its T2-synergy flagged, Lagos venue previewed, red-eradication clock stated. Standing by through bob's Madrid/Essen round; my next window opens the Hong-Kong-corridor sweep toward the final three red stacks.

toolCalls: []

alice-legacy-p0048

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=alice role=dispatcher at=Taipei
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Taipei(dispatcher) hand=5 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), event:airlift]  bob@Madrid(scientist) hand=8 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)]
supply: blue:15 yellow:19 black:16 red:18   decks: player=29 infection=48   player-discard: 3 blue, 3 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ — 8 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa — or 4 action(s): go to Jakarta (3 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 3 move(s) vs your 8 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  Karachi: 3 black⚠ — 4 move(s): Hong Kong→Kolkata→Delhi→Karachi — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  Sydney: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here]
  Jakarta: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 3 move(s): Hong Kong→Bangkok→Jakarta — or 1 action: direct flight (you hold Jakarta — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
  Ho Chi Minh City: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here]
  Washington: 2 blue
  Essen: 2 blue
  Istanbul: 2 black
  Paris: 1 blue
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Atlanta: 1 blue
  Delhi: 1 black
  Johannesburg: 1 yellow
  Bogota: 1 yellow

=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
  black: 1 of 12 burned, held bob 5, 6 in deck — margin 7 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Kinshasa(yellow): drive bob 3 step(s) to Kinshasa → then that pawn treats
  Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (5/4) — no further black card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 4 action(s) (go to Jakarta (3 move(s)), then charter to Sao Paulo (spends Jakarta(red))), bob 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing
  hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 4 action(s) (go to Jakarta (3 move(s)), then charter to Bogota (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing
  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 4 action(s) (go to Jakarta (3 move(s)), then charter to Milan (spends Jakarta(red))), bob 2 move(s); then bob to station Atlanta +3 action(s) (go to Baghdad (2 move(s)), then charter to Atlanta (spends Baghdad(black))) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Jakarta, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Advisory window — bob filed SPLIT v6, asked "veto now or the airlift flies."

Assessment of v6:
1. Madrid 3→0 tonight (his 4 actions) → T2 fires (Paris@1 ✓ + Madrid≤1 ✓). Then MY next turn action-zero = playEvent airlift: bob Madrid→Atlanta (free), then I continue red sweep. His next turn action-1 = discoverCure BLACK #2. Lagos yellow rendezvous behind it. This is excellent and matches my own announcements. NO VETO.

2. Coverage gap flagged: KARACHI 3 black matured. v6 says nothing. Who takes it? Considerations:
   - Red eradication frees me; after my sweep (~3 treats over next turn(s): Sydney/Jakarta/HCMC at 2 each), my Asia lane is clear.
   - Karachi at 3 black, post-black-CURE becomes a one-treat wipe too! Key timing: bob cures black on his NEXT turn (the one after my airlift turn). So by the time I could reach Karachi (4 moves via HK→Kolkata→Delhi→Karachi from Taipei... wait, I'm in Taipei; route Taipei→? Let me see map: Taipei connects Shanghai/Osaka/HK/Manila. To Karachi: HK→Kolkata→Delhi→Karachi = 4 drives from HK, so from Taipei: HK(1)→Kolkata→Delhi→Karachi = 5 moves total. With 4 actions on my sweep turn I could alternatively divert...
   - Simplest owner answer: ME, opportunistically AFTER the final red wipe turn — post-cure-black it's a single treat; and if Karachi ever flips an infect card before then, worst case = outbreak into... neighbors of Karachi: Baghdad/Riyadh/Tehran/Mumbai/Delhi — all black, currently low (Tehran 1, Delhi 1); supply black 16 → absorbable, NOT chain-deep since none are at 3 except Karachi itself. So deferral risk ≈ one self-outbreak max = acceptable for ~2 rounds, same doctrine as Kinshasa deferral (bob's plan already covers the analogous yellow case with OQN-or-pass).
   - Also note: OQN-in-my-hand... no wait — v6 says "alice OQN-or-pass buys corridor time" but I hold AIRLIFT, not OQN. Minor wording slip in his pin; OQN isn't in either hand yet. Not worth churning messages about beyond the coverage fix message... actually I should be precise in THIS reply: my event inventory = AIRLIFT ONLY. The OQN-or-pass clause should read "airlift-reserve released only after cure#2 lands, else pass-turn shield". Hmm — careful: v6 assigns airlift to bob→Atlanta first thing anyway, so reserve language is moot post-execution.

So reply content:
- VETO: none. Airlift flies per contract. Action order confirmed verbatim: your Madrid→flat tonight; my next dawn = (a) airlift YOU to Atlanta as action-zero, (b) red sweep continues (Hong Kong corridor southbound: HCMC→Jakarta→Sydney wipes; Jakarta card burns as fuel afterward or post-wipe).
- KARACHA COVERAGE FIX (named, per protocol): owner=ME, post-eradication. Rationale: post-your-black-cure it collapses to ONE treat; pre-cure its splash hits flat black neighbors (no adjacent 3s → no chain potential), so a ≤2-round defer risks at most one self-contained outbreak while keeping my 4-action turns devoted to curing-rate work. If it flips into OUTBREAK before your cure lands anyway, that's my cue to U-turn immediately post-Sydney.
- Precision note: my event tray holds ONLY airlift (OQN wording in pin moot once we execute).
- No new pin needed — his v6 stands + this cover note fills the gap; actually the conflict rule says fold-one-in/say-who/re-pin: my message saying who = valid resolution. Should I re-pin myself? His pin will remain shown to both; adding my pin would REPLACE v6 — rather not replace; message covers it (he can merge). Keep v6 intact + message.

Send message now, then stop (advisory phase, no actions available).

text:

Veto window open — reviewing v6 before it stands. The endgame chain checks out against everything board-derived: T2 genuinely arms tonight (Paris confirmed at 1, Madrid dies to his four actions), the airlift-to-cure conversion is exactly the synergy I flagged, and the Lagos venue survives unchanged. One coverage hole though — **Karachi hit 3 black** unowned. Filing the veto-free confirmation plus the named-owner fix.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "NO VETO — v6 STANDS, airlift flies as contracted: your Madrid→flat tonight; MY next turn = ACTION-ZERO playEvent airlift moving YOUR PAWN TO ATLANTA (free), then red sweep resumes southbound (HCMC/Jakarta/Sydney wipes; Jakarta card post-wipe becomes fuel like Miami did); your following turn opens CURE BLACK #2 at Atlanta. Then Lagos yellow design per pin. ONE COVERAGE FIX — KARACHI(3 black) now assigned: OWNER = ME, effective right after red eradication completes. Logic: (a) once YOUR black cure lands it's a ONE-TREAT wipe like every cured stack — so the cheapest possible visit lands within ~2 rounds of your cure anyway; (b) pre-cure, its splash zone (Baghdad/Riyadh/Tehran/Mumbai/Delhi) has zero adjacent 3s → no chain geometry, worst case one self-contained outbreak that black supply 16 absorbs; (c) my turns meanwhile fund the cure clock. TRIPWIRE: if Karachi outbreaks BEFORE your cure lands, I U-turn straight there instead of Africa drift. Precision note: my event tray holds AIRLIFT ONLY (your OQN clause is moot once it flies — pass-turn remains the only extra shield until another event surfaces). Corridor station stays optional-GG-fallback exactly as pinned. See you at cure #2."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Veto-free confirmation filed with Karachi assigned to me post-eradication, tripwire armed. Standing by — my next action phase opens with the airlift carrying bob to Atlanta for cure #2, then the red sweep resumes.

toolCalls: []

bob-legacy-p0043

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #82): Two facts for your flank planning: (1) DREW THE AIRLIFT — v5 reservation stands (chain emergencies), but note the new synergy: if T2 fires, AIRLIFT REPLACES THE DISPATCHER JUMP ENTIRELY — free pawn-move to any city on MY turn costs zero of my actions, so black cure lands even faster than the jump path; T1-GG remains instant-cure at your feet regardless. (2) RED ERADICATION IN REACH: only Sydney/Jakarta/HCMC left (6 cubes); my next turns wipe them down the map — once red is ERADICATED all future red cards dead-drop forever. Also: Bogota+Johannesburg took 1 yellow each overnight — harmless to stock laws; corridor untouched. VENUE PREVIEW for yellow cure #3 (decide when you're past Madrid): meet-IN-LAGOS looks optimal — it's YOUR card's city (your leg is zero-share-cost), fits your eastward→Africa drift, and I can arrive by Pacific loop; alternative stays SP/Bogota. Carry on: Madrid finish → Essen mop → corridor-station call. Ping ANY trigger surface instantly.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Paris
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Taipei(dispatcher) hand=5 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), event:airlift]  bob@Paris(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)]
supply: blue:12 yellow:19 black:19 red:18   decks: player=31 infection=32   player-discard: 3 blue, 3 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Madrid→Sao Paulo→Lagos→Kinshasa
  Madrid: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 1 move(s): Madrid
  Sydney: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): London→New York→Washington
  Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Essen
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Milan→Istanbul
  Paris: 1 blue [in infect-discard]
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Atlanta: 1 blue [in infect-discard]
  Delhi: 1 black [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  Bogota: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (4 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Sydney (red, 2): 6 move(s): London→New York→Toronto→Chicago→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 6
  Jakarta (red, 2): 7 move(s): London→New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 3 move(s) vs your 7
  Ho Chi Minh City (red, 2): 7 move(s): London→New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 2 move(s) vs your 7

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - head to Atlanta to cure black — drive London, drive New York, drive Washington, drive Atlanta
     tempo: 4 action(s) closer to the yellow cure (27 → 23 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Madrid): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up blue at Madrid (supply strained: 12 left) — drive Madrid, treat blue, treat blue, treat blue
     tempo: 3 action(s) closer to the yellow cure (27 → 24 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "head to Atlanta to cure black" → "shore up blue at Madrid": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  dominated: "break the Sydney–Jakarta–Ho Chi Minh City red cluster at Sydney" — tempo 3 vs 3, risk 1.22 vs 0.64 — beaten by "shore up blue at Madrid"
  dominated: "defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle)" — tempo -1 vs 3, risk 1.10 vs 0.64 — beaten by "shore up blue at Madrid"
  dominated: "defuse Madrid and return to Paris (round trip, 3 actions)" — tempo 0 vs 3, risk 0.64 vs 0.64 — beaten by "shore up blue at Madrid"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "Madrid", "Essen", "Milan", "Algiers"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "San Francisco"
  [14] {"tag":"treatDisease","color":"blue"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

My turn again. State:
- Bob @Paris, 4 actions, hand: Chennai, Lima, Tehran, Lagos, Baghdad, Delhi (black×5), San Francisco(blue). 
- Cures: red:cured only. Black 4/4 in hand + Baghdad spare... wait card stock says black held bob 4? "black: 1 of 12 burned, held bob 4, 7 in deck" — held bob 4?? My hand shows FIVE blacks: Chennai/Lima? no — Chennai(black), Tehran(black), Baghdad(black), Delhi(black) = 4 blacks. Lima and Lagos are yellows. Yes exactly 4 blacks. Good.
- Threats: Madrid(3) the last of the blue pair; Kinshasa(3) yellow; Paris at 1 now.
- Alice @Taipei with Airlift event, Jakarta(red) card in hand, sweeping to eradicate red last 6 cubes (Sydney/Jakarta/HCMC).
- Frontier split decision: cure-commute to Atlanta (drive London→NY→Washington→Atlanta = arrive with ZERO treats this turn, cure next turn) vs Madrid full defuse (1+3=4 actions → pair DONE: Paris already 1! Wait Paris is at 1 cube from my double treat — so after Madrid 3→0 tonight, T2 TRIGGER FIRES (Paris&Madrid ≤1 each)! That's huge.

CRITICAL REALIZATION: If I spend all 4 on Madrid→0: endstate = Paris 1, Madrid 0... wait but I'm IN Paris currently with 0 actions spent; plan: drive Madrid, treat ×3 = Madrid 0. End turn standing IN MADRID with board showing both ≤1 → **T2 ARMED**. Then alice's next turn plays AIRLIFT on me → free move me to any city → Atlanta! But wait — airlift moves a pawn, it's an event SHE can play on HER turn. She declared that synergy herself: if T2 fires, airlift replaces dispatcher jump, black cure lands even faster.

So sequence: my turn: drive Madrid, treat×3 (Madrid 0) → endActions → her turn: playEvent airlift pawn=bob to=Atlanta → then she takes her normal actions eradicating red → MY next turn opens AT ATLANTA with action-1 discoverCure BLACK ✅ (#2 banked!) — while also she's near finishing red eradication. Then venue yellow share.

vs the alternative cure line: commute 4 drives arrive Atlanta empty-handed, cure NEXT my-turn anyway. Same cure landing time (my next-next turn either way?) Let's compare timelines:

Option A (Madrid full defuse): 
- My tonight: Madrid done, standing in Madrid. T2 armed for ALICE'S TURN (she plays Airlift → me →Atlanta free).
- Her turn: airlift me to Atlanta + her red sweep actions (Taipei→? she's at Taipei; Sydney/Jakarta/HCMC wipes).
- My next turn: OPEN ON ATLANTA → discoverCure BLACK immediately = action-1. Cure #2 lands one round after tonight!

Option B (commute): 
- Tonight: London→NY→Washington→Atlanta, arrive no action left for cure.
- Her turn: normal sweep; jump trigger never fires (T2 not armed since Madrid still 3); no airlift spent unless she improvises.
- My next turn: action-1 discoverCure BLACK. Same landing round!
Difference: B leaves Madrid(3)+Kinshasa(3) bombs intact through her infect phase AND mine; A kills Madrid bomb entirely THIS ROUND and banks T2/airlift synergy for the same-speed cure. Option A strictly better: same cure timing, removes ~8-cube exposure (the whole Madrid–Paris residual + future re-infect cycles into Paris which sits at 1).

Also note the frontier labels P(epidemic window)=57% now — deck thinning, epidemic(s) coming: A reduces committed outbreak liability 2→1.

Preview-check Option A mechanically (does treating leave Paris≤1 & Madrid 0 = T2?), also maybe price the transit/cure hybrid e.g., drive Madrid, treat×3 (that IS option A; 4 actions exact). Also alternative: drive Madrid, treat, treat, then drive BACK Paris? No — pointless; park Madrid, air-lift handles relocation.

Also consider: keep 1 action + charter? Charter spends current-city card = Paris(not held). Direct flight spends SF or blacks/burn law — banned except emergencies. No.

Split-decision protocol: message first with pick + reason, then preview verify, then execute. The airlift-T2 sequence needs alice confirmation — send_message covers it; pin update replaces the trigger priority ordering (T2 restored via airlift). Do pin too.

Then execute: driveFerry Madrid → treat blue ×3 sequentially as turns come back.

Preview plan: [drive Madrid, treat, treat, treat] — expect Madrid 3→0, boundary turnComplete, check what fires afterward — actually T2 evaluation happens on the LIVE board; sandbox just reports delta. Preview confirms legality + resulting cubes.

text:

The see-saw's final answer is hiding in the threat table: **Paris already sits at 1** — so ONE more turn of Madrid work (drive + triple-treat) ends the entire blue pair, and it arms **T2 tonight**, which synergizes exactly as alice flagged: her AIRLIFT teleports me to Atlanta on *her* turn for free, so my next turn OPENS on the station curing black — same landing speed as the commute nominee, minus leaving two armed bombs (Madrid 3 / Kinshasa 3) burning through a 57%-epidemic window. Split-decision protocol — filing the pick, verifying, updating the pin:

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "SPLIT-CALL FILED — PICKING CONTAINMENT NOMINEE, and here's why it secretly WINS the cure race too: Paris is ALREADY at 1 (my last night's double-treat), so tonight Madrid 3→0 = FULL PAIR DEAD = **T2 FIRES TONIGHT**. Your own synergy closes the loop: your next turn, PLAY THE AIRLIFT ON ME → Atlanta costs you zero actions; my following turn opens action-1 DISCOVER CURE BLACK ✅#2 — identical landing speed to my walking the Atlantic, but we ALSO delete the Madrid bomb + its re-infection cycle into Paris through a 57% epidemic-risk window. Sequence contract: TONIGHT me: Madrid→flat (4 actions, park there). YOUR TURN: (a) airlift ME to Atlanta FIRST THING — yes spend it, it converts directly into cure #2 by next dawn — then sweep red per your eradication plan (Jakarta card now redundant fuel post-wipe). MY NEXT: BLACK CURE lands, I'm station-side for the LAGOS yellow rendezvous design right behind it. Veto now or the airlift flies."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Madrid"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "treatDisease", "color": "blue"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Madrid"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"London\", \"New York\", \"Paris\", \"Sao Paulo\", \"Algiers\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"San Francisco\"\n  {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 1, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"London\", \"New York\", \"Paris\", \"Sao Paulo\", \"Algiers\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"San Francisco\"\n  {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 2, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"London\", \"New York\", \"Paris\", \"Sao Paulo\", \"Algiers\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"San Francisco\"\n  {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 3, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Madrid", "color": "blue", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Paris", "to": "Madrid"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 2, "outbreaksAfter": 2}, "unexplored": [{"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "Chennai"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 3, "deckSize": 31, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.2857142857142857, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 32, "perCityHitProbability": 0.0625, "threats": [{"city": "Sydney", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Ho Chi Minh City", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Washington", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Essen", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Istanbul", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 7, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 3, "attainable": 9, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 3, "attainable": 9, "needed": 4, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 4, "curable": true}]}}}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Preview confirms: Madrid 3→0, standing in Madrid, legal throughout, 0 waste, only Kinshasa(3) remains as a live 3-cube bomb after tonight (chain-free). Notably: no epidemicOutbreakCandidates over the draw window either. Hand would exceed on next draw but that's post-turn; the yellow-share at Lagos will consume slots; will handle when visible.

Executing action 1: drive Madrid. Then treats ×3 as turns return.

text:

Preview confirms the kill: Madrid → flat tonight, me parked in Madrid, and the only surviving 3-cube bomb on the whole board becomes Kinshasa — which the Lagos rendezvous run sweeps right through once cure #2 lands. Executing the chain, leg 1:

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Madrid"}}}

bob-legacy-p0048

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #89): NO VETO — v6 STANDS, airlift flies as contracted: your Madrid→flat tonight; MY next turn = ACTION-ZERO playEvent airlift moving YOUR PAWN TO ATLANTA (free), then red sweep resumes southbound (HCMC/Jakarta/Sydney wipes; Jakarta card post-wipe becomes fuel like Miami did); your following turn opens CURE BLACK #2 at Atlanta. Then Lagos yellow design per pin. ONE COVERAGE FIX — KARACHI(3 black) now assigned: OWNER = ME, effective right after red eradication completes. Logic: (a) once YOUR black cure lands it's a ONE-TREAT wipe like every cured stack — so the cheapest possible visit lands within ~2 rounds of your cure anyway; (b) pre-cure, its splash zone (Baghdad/Riyadh/Tehran/Mumbai/Delhi) has zero adjacent 3s → no chain geometry, worst case one self-contained outbreak that black supply 16 absorbs; (c) my turns meanwhile fund the cure clock. TRIPWIRE: if Karachi outbreaks BEFORE your cure lands, I U-turn straight there instead of Africa drift. Precision note: my event tray holds AIRLIFT ONLY (your OQN clause is moot once it flies — pass-turn remains the only extra shield until another event surfaces). Corridor station stays optional-GG-fallback exactly as pinned. See you at cure #2.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=scientist at=Madrid
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Taipei(dispatcher) hand=5 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), event:airlift]  bob@Madrid(scientist) hand=8 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)]
supply: blue:15 yellow:19 black:16 red:18   decks: player=29 infection=48   player-discard: 3 blue, 3 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ — 3 move(s): Sao Paulo→Lagos→Kinshasa
  Karachi: 3 black⚠ — 4 move(s): Algiers→Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Tehran (spends Tehran(black)), then 1 move(s) to Karachi
  Sydney: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Jakarta: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Ho Chi Minh City: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Washington: 2 blue — pre-empt (one draw from critical): 2 move(s): New York→Washington
  Essen: 2 blue — pre-empt (one draw from critical): 2 move(s): London→Essen
  Istanbul: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Istanbul
  Paris: 1 blue
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Atlanta: 1 blue
  Delhi: 1 black
  Johannesburg: 1 yellow
  Bogota: 1 yellow

=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
  black: 1 of 12 burned, held bob 5, 6 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s))
  black: YOU have a FULL SET (5/4) — station Atlanta (3 move(s)) to discoverCure
  discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); black: 1 spare — shedding 1 keeps the cure assemblable; safest first: Chennai (black: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Tehran (black: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Baghdad (black: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Delhi (black: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Moscow (black: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), San Francisco (blue: short — 2/4 held team-wide, no spare yet; effective margin 5 (held 2+7 drawable), 3/12 burned, bob collects), Lima (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Lagos (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it) (avoid Baghdad, Moscow — buildable station site(s) near you)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 1 move(s), alice 4 action(s) (go to Jakarta (3 move(s)), then charter to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 move(s), alice 4 action(s) (go to Jakarta (3 move(s)), then charter to Bogota (spends Jakarta(red))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing
  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 move(s), alice 4 action(s) (go to Jakarta (3 move(s)), then charter to Milan (spends Jakarta(red))); then bob to station Atlanta +3 action(s) (go to Baghdad (2 move(s)), then charter to Atlanta (spends Baghdad(black))) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Baghdad, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1 (1 cube), Karachi 7→1 (3 cubes), Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved
  you hold Moscow, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Moscow 6→0, Tehran 7→1 (1 cube), Karachi 7→2 (3 cubes), St. Petersburg 5→1 (1 cube); board-wide: 20 cities closer, 60 trip-actions shaved

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Chennai"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Awaiting discard: 8/7 → shed one. I drew Moscow(black). The system's discard hint: black has 1 spare of 5 held — shedding 1 keeps cure assemblable. Safest first list: Chennai, Tehran, Baghdad, Delhi, Moscow (all black equal-ranked as spares) with note "avoid Baghdad, Moscow — buildable station site(s) near you". So among black spares, prefer shedding Chennai or Delhi or Tehran over Baghdad/Moscow.

Which to shed: Chennai vs Delhi vs Tehran? All are far Asia cards irrelevant to my Europe/Africa arc and to alice's lanes... except:
- Tehran is a neighbor of Karachi (alice's new assignment; her U-turn tripwire could benefit from... no, she doesn't hold/share it).
- The corridor station option sites flagged are Baghdad AND Moscow now ("avoid Baghdad, Moscow — buildable station site(s)"). Station-build plan post-cure #2: GG still unfired; if GG never lands, after curing black I might build at Baghdad (paying it) en route Lagos? Hmm — Lagos rendezvous design comes next. Actually once black cure lands, the black set members become expendable fuel EXCEPT they also no longer matter for any cure (black will be done). After cure #2 banked, all five blacks become ordinary currency again. But that's AFTER.

For NOW (pre-cure), the shed must keep 4-of-5 distinct blacks: shedding any ONE of the five blacks keeps the set complete. Which spare hurts least?
- Tehran: noted as flight route near Karachi ("2 actions: direct flight Tehran(spends Tehran-black)+1 move Karachi") — but I'm not going there (alice owns Karachi).
- Delhi/Mumbai arc: alice-side.
- Chennai: pure asia-east card.
- Baghdad + Moscow: station-site candidates (both flagged by the engine).

Between Chennai/Delhi/Tehran: pick CHENNAI for symmetric reasons with last round (Kolkata went out for lane irrelevance; Chennai equally east-Asia-irrelevant). Fine — Moscow(black) NOT shed (station candidate kept alive per engine hint + my own Baghdad build fallback), SF/yellows untouched (SF = blue collector asset; yellows complete-set members).

This was pre-covered in my v6/R-pins? The bob-forced dump law said yellow singletons first (dead), Chicago/SF last etc. Last two sheds precedent: Taipei/Kolkata then now this — I already messaged the standing rationale pattern; do I need another message? Protocol says update when situation changed. New situation: (a) I drew Moscow(black) → 5th black arrived, cure set STILL 4-distinct-complete after a single shed; (b) Karachi(3) surfaced with alice's OWN coverage fix message assigning herself owner+tripwire — announced BY HER, so the "new 3-cube city" coverage flag is satisfied publicly; my message would just confirm Chennai-out/Moscow-kept. Also T1 note: GG still unseen; when black cures (next-next turn), any later GG auto-targets remaining runs.

Send brief confirm: "Shedding CHENNAI (the legal black spare); MOSCOW deliberately KEPT alongside Baghdad as live station-site candidates pre-cure; your Karachi ownership+tripwire accepted into the book (my corridor carries St.P/Tehran sweeps only opportunistically). Airlift contract locked." Then submit discard Chennai.

text:

Second consecutive natural black draw (Moscow) puts me at 8/7 — shedding **Chennai**: the legal one-spare among five blacks, keeping the cure set 4-distinct-complete while deliberately holding BOTH engine-flagged station candidates (Baghdad + Moscow) until cure #2 resolves which geometry matters. Alice's self-assigned Karachi fix was announced on the pool, so the coverage hole is publicly closed; confirming my bookkeeping side briefly, then discarding:

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "DISCARD RESOLVING: CHENNAI out (legal 1-spare of my five blacks — set stays 4-distinct-complete). MOSCOW+DELHI+TEHRAN stay holstered WITH Baghdad — after cure #2 banks, every surviving black becomes ordinary currency, and if GG never surfaces I can still pay Moscow-or-Baghdad into a corridor station to accelerate blue/yellow runs from the EU/Africa side. KARACHI COVERAGE ACKNOWLEDGED (yours, tripwire + post-cure one-wipe logic accepted) — that closes the new-bomb book cleanly; nothing about my airlift-cure chain changes: fly me to Atlanta action-zero, cure #2 opens my next turn, then we execute LAGOS for yellow #3. See you at the teleport."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Chennai"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Chennai"}}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0047

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #83): SPLIT-CALL FILED — PICKING CONTAINMENT NOMINEE, and here's why it secretly WINS the cure race too: Paris is ALREADY at 1 (my last night's double-treat), so tonight Madrid 3→0 = FULL PAIR DEAD = **T2 FIRES TONIGHT**. Your own synergy closes the loop: your next turn, PLAY THE AIRLIFT ON ME → Atlanta costs you zero actions; my following turn opens action-1 DISCOVER CURE BLACK ✅#2 — identical landing speed to my walking the Atlantic, but we ALSO delete the Madrid bomb + its re-infection cycle into Paris through a 57% epidemic-risk window. Sequence contract: TONIGHT me: Madrid→flat (4 actions, park there). YOUR TURN: (a) airlift ME to Atlanta FIRST THING — yes spend it, it converts directly into cure #2 by next dawn — then sweep red per your eradication plan (Jakarta card now redundant fuel post-wipe). MY NEXT: BLACK CURE lands, I'm station-side for the LAGOS yellow rendezvous design right behind it. Veto now or the airlift flies.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0049

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #90): DISCARD RESOLVING: CHENNAI out (legal 1-spare of my five blacks — set stays 4-distinct-complete). MOSCOW+DELHI+TEHRAN stay holstered WITH Baghdad — after cure #2 banks, every surviving black becomes ordinary currency, and if GG never surfaces I can still pay Moscow-or-Baghdad into a corridor station to accelerate blue/yellow runs from the EU/Africa side. KARACHI COVERAGE ACKNOWLEDGED (yours, tripwire + post-cure one-wipe logic accepted) — that closes the new-bomb book cleanly; nothing about my airlift-cure chain changes: fly me to Atlanta action-zero, cure #2 opens my next turn, then we execute LAGOS for yellow #3. See you at the teleport.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0050

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Taipei
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Taipei(dispatcher) hand=5 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), event:airlift]  bob@Madrid(scientist) hand=7 [Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)]
supply: blue:14 yellow:19 black:16 red:17   decks: player=29 infection=46   player-discard: 3 blue, 3 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ — 8 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa — or 4 action(s): go to Jakarta (3 move(s)), then charter to Kinshasa (spends Jakarta(red)) — nearer teammate: bob, 3 move(s) vs your 8 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  Karachi: 3 black⚠ — 4 move(s): Hong Kong→Kolkata→Delhi→Karachi — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  Sydney: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here]
  Jakarta: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 3 move(s): Hong Kong→Bangkok→Jakarta — or 1 action: direct flight (you hold Jakarta — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]
  Ho Chi Minh City: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here]
  Washington: 2 blue
  Essen: 2 blue
  Istanbul: 2 black
  Paris: 1 blue
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Atlanta: 1 blue
  Delhi: 1 black
  Johannesburg: 1 yellow
  Bogota: 1 yellow
  Madrid: 1 blue [in infect-discard]
  Seoul: 1 red [in infect-discard]
  supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)

=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
  black: 2 of 12 burned, held bob 4, 6 in deck — margin 6 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Kinshasa(yellow): drive bob 3 step(s) to Kinshasa → then that pawn treats
  Karachi(black): drive alice 4 step(s) to Karachi → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Sydney (red, 2): 2 move(s): Manila→Sydney
  Ho Chi Minh City (red, 2): 2 move(s): Hong Kong→Ho Chi Minh City
  Jakarta (red, 2): 3 move(s): Hong Kong→Bangkok→Jakarta
station opportunities (stations enable cures and shuttle travel):
  you hold Jakarta, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Jakarta 4→0 (2 cubes), Chennai 5→1, Bangkok 5→1, Mumbai 6→2; board-wide: 18 cities closer, 48 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Hong Kong, drive Bangkok, drive Jakarta, charter to Bogota
     tempo: 10 action(s) closer to the yellow cure (24 → 14 action(s) to land it) — bob collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases
     burns: red CURED — spare
  dominated: break the Sydney–Jakarta–Ho Chi Minh City red cluster at Sydney — tempo 4 vs 10, risk 0.27 vs 0.27 — beaten by "advance the yellow cure: move toward the Bogota…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Osaka", "Hong Kong", "Manila"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Bogota", "Sao Paulo", "Milan", "Jakarta"
  [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(airlift) — 40 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
      by pairing one line's pawn with any to listed on that same line:
      pawn "alice" → to: "Atlanta", "Madrid", "Sydney", "Kinshasa", "Jakarta", "Ho Chi Minh City", "Washington", "Paris", "London", "Essen", "Milan", "Algiers", "St. Petersburg", "Istanbul", "Tehran", "Delhi", "Johannesburg", "Bogota", "Karachi", "Seoul"
      pawn "bob" → to: "Atlanta", "Taipei", "Sydney", "Kinshasa", "Jakarta", "Ho Chi Minh City", "Washington", "Paris", "London", "Essen", "Milan", "Algiers", "St. Petersburg", "Istanbul", "Tehran", "Delhi", "Johannesburg", "Bogota", "Karachi", "Seoul"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0044

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=scientist at=Madrid
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Taipei(dispatcher) hand=5 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), event:airlift]  bob@Madrid(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)]
supply: blue:12 yellow:19 black:19 red:18   decks: player=31 infection=32   player-discard: 3 blue, 3 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 3 move(s): Sao Paulo→Lagos→Kinshasa
  Madrid: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — you are HERE — treat it now
  Sydney: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→Washington
  Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): London→Essen
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Algiers→Istanbul
  Paris: 1 blue [in infect-discard]
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Atlanta: 1 blue [in infect-discard]
  Delhi: 1 black [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  Bogota: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (3 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (3 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 5
  Jakarta (red, 2): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 3 move(s) vs your 6
  Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 2 move(s) vs your 6

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - head to Atlanta to cure black — drive New York, drive Washington, drive Atlanta
     tempo: 3 action(s) closer to the black cure (4 → 1 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Madrid): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Sydney–Jakarta–Ho Chi Minh City red cluster at Sydney — drive New York, drive Toronto, drive Chicago
     tempo: 2 action(s) closer to the black cure (4 → 2 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Madrid): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Sydney — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - shore up blue at Madrid (supply strained: 12 left) — treat blue, treat blue, treat blue
     tempo: no cure progress — nearest is black, 4 action(s) to land it — you hold the full set; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "head to Atlanta to cure black" → "break the Sydney–Jakarta–Ho Chi Minh City red c…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Sydney–Jakarta–Ho Chi Minh City red c…" → "shore up blue at Madrid": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  dominated: "defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle)" — tempo -2 vs 0, risk 1.10 vs 0.64 — beaten by "shore up blue at Madrid"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "San Francisco"
  [14] {"tag":"treatDisease","color":"blue"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Mid-turn in the pre-verified v6 line: treat Madrid blue three times. The frontier re-offers "head to Atlanta" (3 drives) — but that abandons the sealed v6 chain whose airlift-jump synergy makes it strictly slower AND leaves Madrid armed. Already filed with alice last turn (split-call protocol satisfied); she has veto window via pool. Treats now.

text:

Treating Madrid per the sealed v6 chain — the cure-race alternative (walk to Atlanta) is outpaced by alice's airlift jump and strands a loaded bomb behind us; split-call was filed pre-commitment with her veto window open. Treat #1 of 3:

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

bob-legacy-p0045

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=scientist at=Madrid
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Taipei(dispatcher) hand=5 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), event:airlift]  bob@Madrid(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)]
supply: blue:13 yellow:19 black:19 red:18   decks: player=31 infection=32   player-discard: 3 blue, 3 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 3 move(s): Sao Paulo→Lagos→Kinshasa
  Sydney: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→Washington
  Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): London→Essen
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Algiers→Istanbul
  Paris: 1 blue [in infect-discard]
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Atlanta: 1 blue [in infect-discard]
  Delhi: 1 black [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  Bogota: 1 yellow [in infect-discard]
  supply: blue supply 13 left, 11 on board (no 3-cube blue city yet)

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (3 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (3 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 5
  Jakarta (red, 2): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 3 move(s) vs your 6
  Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 2 move(s) vs your 6

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - head to Atlanta to cure black — drive New York, drive Washington
     tempo: 2 action(s) closer to the black cure (4 → 2 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Sydney–Jakarta–Ho Chi Minh City red cluster at Sydney — drive New York, drive Toronto
     tempo: 1 action(s) closer to the black cure (4 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Sydney — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Lagos
     tempo: 1 action(s) further from the yellow cure (24 → 25 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Kinshasa — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "head to Atlanta to cure black" → "break the Sydney–Jakarta–Ho Chi Minh City red c…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Sydney–Jakarta–Ho Chi Minh City red c…" → "defuse the armed discard bomb at Kinshasa": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "San Francisco"
  [14] {"tag":"treatDisease","color":"blue"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Continuing the sealed Madrid wipe — treat #2 (split-call on this exact chain was already filed with alice at v6; no revision since):

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

bob-legacy-p0046

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=scientist at=Madrid
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Taipei(dispatcher) hand=5 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), event:airlift]  bob@Madrid(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)]
supply: blue:14 yellow:19 black:19 red:18   decks: player=31 infection=32   player-discard: 3 blue, 3 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 3 move(s): Sao Paulo→Lagos→Kinshasa
  Sydney: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 5
  Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→Washington
  Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): London→Essen
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Algiers→Istanbul
  Madrid: 1 blue [in infect-discard]
  Paris: 1 blue [in infect-discard]
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Atlanta: 1 blue [in infect-discard]
  Delhi: 1 black [in infect-discard]
  Johannesburg: 1 yellow [in infect-discard]
  Bogota: 1 yellow [in infect-discard]
  supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (3 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (3 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 5
  Jakarta (red, 2): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 3 move(s) vs your 6
  Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 2 move(s) vs your 6

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo
     tempo: 2 action(s) closer to the yellow cure (24 → 22 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Kinshasa — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: head to Atlanta to cure black — tempo 1 vs 2, risk 0.64 vs 0.46 — beaten by "defuse the armed discard bomb at Kinshasa".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "San Francisco"
  [14] {"tag":"treatDisease","color":"blue"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

1 action left. Finish Madrid 3→0: treatDisease blue (#3). That leaves no movement this turn — fine; next turn the airlift puts me in Atlanta anyway (alice's turn intervenes). Staying in Madrid vs stepping toward Sao Paulo/Lagos: after Madrid hits 0, moving Sao Paulo would only help if I were walking to Lagos rendezvous — but airlift path supersedes that (T2 route = Atlanta). So final action: treat.

text:

Final treat flattens Madrid — blue pair extinguished, **T2 fires**, and alice's airlift takes over my travel bill on her turn:

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

bob-legacy-p0047

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Karachi (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=scientist at=Madrid
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Taipei(dispatcher) hand=5 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), event:airlift]  bob@Madrid(scientist) hand=8 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue), Moscow(black)]
supply: blue:15 yellow:19 black:16 red:18   decks: player=29 infection=48   player-discard: 3 blue, 3 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ — 3 move(s): Sao Paulo→Lagos→Kinshasa
  Karachi: 3 black⚠ — 4 move(s): Algiers→Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Tehran (spends Tehran(black)), then 1 move(s) to Karachi
  Sydney: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Jakarta: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Ho Chi Minh City: 2 red [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Washington: 2 blue — pre-empt (one draw from critical): 2 move(s): New York→Washington
  Essen: 2 blue — pre-empt (one draw from critical): 2 move(s): London→Essen
  Istanbul: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Istanbul
  Paris: 1 blue
  London: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Atlanta: 1 blue
  Delhi: 1 black
  Johannesburg: 1 yellow
  Bogota: 1 yellow

=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: red: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
  black: 1 of 12 burned, held bob 5, 6 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s))
  black: YOU have a FULL SET (5/4) — station Atlanta (3 move(s)) to discoverCure
  discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); black: 1 spare — shedding 1 keeps the cure assemblable; safest first: Chennai (black: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Tehran (black: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Baghdad (black: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Delhi (black: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Moscow (black: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), San Francisco (blue: short — 2/4 held team-wide, no spare yet; effective margin 5 (held 2+7 drawable), 3/12 burned, bob collects), Lima (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Lagos (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it) (avoid Baghdad, Moscow — buildable station site(s) near you)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 1 move(s), alice 4 action(s) (go to Jakarta (3 move(s)), then charter to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 move(s), alice 4 action(s) (go to Jakarta (3 move(s)), then charter to Bogota (spends Jakarta(red))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing
  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 move(s), alice 4 action(s) (go to Jakarta (3 move(s)), then charter to Milan (spends Jakarta(red))); then bob to station Atlanta +3 action(s) (go to Baghdad (2 move(s)), then charter to Atlanta (spends Baghdad(black))) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Baghdad, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1 (1 cube), Karachi 7→1 (3 cubes), Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved
  you hold Moscow, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Moscow 6→0, Tehran 7→1 (1 cube), Karachi 7→2 (3 cubes), St. Petersburg 5→1 (1 cube); board-wide: 20 cities closer, 60 trip-actions shaved

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Chennai"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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