# Turn 9 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-01/turns/8.md) · [Next turn](/games/game-01/turns/10.md) · [All turns](/games/game-01/turns/index.md) · [Interactive board](/games/game-01/replay.html#event-82) · [Game](/games/game-01/summary.md) Board before the first command: state `81` in [states.jsonl](/games/game-01/states.jsonl). After the last command: state `91` in [states.jsonl](/games/game-01/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #82 · alice · msg {#e82} > Two facts for your flank planning: (1) DREW THE AIRLIFT — v5 reservation stands (chain emergencies), but note the new synergy: if T2 fires, AIRLIFT REPLACES THE DISPATCHER JUMP ENTIRELY — free pawn-move to any city on MY turn costs zero of my actions, so black cure lands even faster than the jump path; T1-GG remains instant-cure at your feet regardless. (2) RED ERADICATION IN REACH: only Sydney/Jakarta/HCMC left (6 cubes); my next turns wipe them down the map — once red is ERADICATED all future red cards dead-drop forever. Also: Bogota+Johannesburg took 1 yellow each overnight — harmless to stock laws; corridor untouched. VENUE PREVIEW for yellow cure #3 (decide when you're past Madrid): meet-IN-LAGOS looks optimal — it's YOUR card's city (your leg is zero-share-cost), fits your eastward→Africa drift, and I can arrive by Pacific loop; alternative stays SP/Bogota. Carry on: Madrid finish → Essen mop → corridor-station call. Ping ANY trigger surface instantly. [Model call alice-legacy-p0046](/games/game-01/turns/9-calls.md#d-alice-legacy-p0046) — unique payload candidate; not a proven invocation join ### #83 · bob · msg {#e83} > SPLIT-CALL FILED — PICKING CONTAINMENT NOMINEE, and here's why it secretly WINS the cure race too: Paris is ALREADY at 1 (my last night's double-treat), so tonight Madrid 3→0 = FULL PAIR DEAD = **T2 FIRES TONIGHT**. Your own synergy closes the loop: your next turn, PLAY THE AIRLIFT ON ME → Atlanta costs you zero actions; my following turn opens action-1 DISCOVER CURE BLACK ✅#2 — identical landing speed to my walking the Atlantic, but we ALSO delete the Madrid bomb + its re-infection cycle into Paris through a 57% epidemic-risk window. Sequence contract: TONIGHT me: Madrid→flat (4 actions, park there). YOUR TURN: (a) airlift ME to Atlanta FIRST THING — yes spend it, it converts directly into cure #2 by next dawn — then sweep red per your eradication plan (Jakarta card now redundant fuel post-wipe). MY NEXT: BLACK CURE lands, I'm station-side for the LAGOS yellow rendezvous design right behind it. Veto now or the airlift flies. [Model call bob-legacy-p0043](/games/game-01/turns/9-calls.md#d-bob-legacy-p0043) — unique payload candidate; not a proven invocation join ### #84 · bob · plan {#e84} > SPLIT v6 (supersedes v5 — ENDGAME CHAIN): TONIGHT bob drives+treats MADRID 3→0 → pair dead (Paris@1) → T2 ARMED. ALICE's next turn ACTION-ZERO = playEvent AIRLIFT (her event) moving BOB to ATLANTA (free action cost) → then her red sweep continues (Sydney/Jakarta/HCMC eradicate — Jakarta card = post-wipe fuel). BOB's next turn = action-1 DISCOVER CURE BLACK (holds Chennai/Tehran/Baghdad/Delhi 4/4, Scientist) = CURE #2 BANKED. THEN CURE #3 YELLOW via LAGOS rendezvous (bob holds Lagos card — zero-share-cost venue; alice arrives Pacific loop, bob drifts east/Africa after curing; transfer in-Lagos the moment both stand there; sets complete 4/4 instantly). BLUE collector=bob keeps SF(+7 deck margin) no burns; never-burn intact for set members. KINSHASA(3y) = solo-bomb watch: if epidemic reshuffle looms before yellow cure, alice OQN-or-pass buys bob the corridor time; once red eradicates her east flank frees toward Africa if needed. STATION build at Baghdad still optional ONLY if GG never surfaces (T1 dead when cure #2 lands — GG thereafter auto-targets yellow/blue runs instead). Outbreaks 2/8, 15-turn clock: cures #2,#3 land inside 3 rounds. [Model call bob-legacy-p0043](/games/game-01/turns/9-calls.md#d-bob-legacy-p0043) — unique payload candidate; not a proven invocation join ### #85 · bob · cmd {#e85} ```json { "tag": "driveFerry", "to": "Madrid" } ``` Board before: state `81` in [states.jsonl](/games/game-01/states.jsonl) · after: state `85` in [states.jsonl](/games/game-01/states.jsonl) ### #86 · bob · cmd {#e86} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `85` in [states.jsonl](/games/game-01/states.jsonl) · after: state `86` in [states.jsonl](/games/game-01/states.jsonl) ### #87 · bob · cmd {#e87} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `86` in [states.jsonl](/games/game-01/states.jsonl) · after: state `87` in [states.jsonl](/games/game-01/states.jsonl) ### #88 · bob · cmd {#e88} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `87` in [states.jsonl](/games/game-01/states.jsonl) · after: state `88` in [states.jsonl](/games/game-01/states.jsonl) ### #89 · alice · msg {#e89} > NO VETO — v6 STANDS, airlift flies as contracted: your Madrid→flat tonight; MY next turn = ACTION-ZERO playEvent airlift moving YOUR PAWN TO ATLANTA (free), then red sweep resumes southbound (HCMC/Jakarta/Sydney wipes; Jakarta card post-wipe becomes fuel like Miami did); your following turn opens CURE BLACK #2 at Atlanta. Then Lagos yellow design per pin. ONE COVERAGE FIX — KARACHI(3 black) now assigned: OWNER = ME, effective right after red eradication completes. Logic: (a) once YOUR black cure lands it's a ONE-TREAT wipe like every cured stack — so the cheapest possible visit lands within ~2 rounds of your cure anyway; (b) pre-cure, its splash zone (Baghdad/Riyadh/Tehran/Mumbai/Delhi) has zero adjacent 3s → no chain geometry, worst case one self-contained outbreak that black supply 16 absorbs; (c) my turns meanwhile fund the cure clock. TRIPWIRE: if Karachi outbreaks BEFORE your cure lands, I U-turn straight there instead of Africa drift. Precision note: my event tray holds AIRLIFT ONLY (your OQN clause is moot once it flies — pass-turn remains the only extra shield until another event surfaces). Corridor station stays optional-GG-fallback exactly as pinned. See you at cure #2. [Model call alice-legacy-p0048](/games/game-01/turns/9-calls.md#d-alice-legacy-p0048) — unique payload candidate; not a proven invocation join ### #90 · bob · msg {#e90} > DISCARD RESOLVING: CHENNAI out (legal 1-spare of my five blacks — set stays 4-distinct-complete). MOSCOW+DELHI+TEHRAN stay holstered WITH Baghdad — after cure #2 banks, every surviving black becomes ordinary currency, and if GG never surfaces I can still pay Moscow-or-Baghdad into a corridor station to accelerate blue/yellow runs from the EU/Africa side. KARACHI COVERAGE ACKNOWLEDGED (yours, tripwire + post-cure one-wipe logic accepted) — that closes the new-bomb book cleanly; nothing about my airlift-cure chain changes: fly me to Atlanta action-zero, cure #2 opens my next turn, then we execute LAGOS for yellow #3. See you at the teleport. [Model call bob-legacy-p0048](/games/game-01/turns/9-calls.md#d-bob-legacy-p0048) — unique payload candidate; not a proven invocation join ### #91 · bob · cmd {#e91} ```json { "tag": "discard", "card": { "kind": "city", "city": "Chennai" } } ``` Board before: state `88` in [states.jsonl](/games/game-01/states.jsonl) · after: state `91` in [states.jsonl](/games/game-01/states.jsonl) [Model call bob-legacy-p0048](/games/game-01/turns/9-calls.md#d-bob-legacy-p0048) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-01/turns/9-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0046](/games/game-01/turns/9-calls.md#d-alice-legacy-p0046) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#82](/games/game-01/turns/9.md#e82) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0048](/games/game-01/turns/9-calls.md#d-alice-legacy-p0048) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#89](/games/game-01/turns/9.md#e89) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0043](/games/game-01/turns/9-calls.md#d-bob-legacy-p0043) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#83](/games/game-01/turns/9.md#e83) (unique payload candidate; not a proven invocation join), [#84](/games/game-01/turns/9.md#e84) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0048](/games/game-01/turns/9-calls.md#d-bob-legacy-p0048) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#90](/games/game-01/turns/9.md#e90) (unique payload candidate; not a proven invocation join), [#91](/games/game-01/turns/9.md#e91) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0047](/games/game-01/turns/9-calls.md#d-alice-legacy-p0047) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0049](/games/game-01/turns/9-calls.md#d-alice-legacy-p0049) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0050](/games/game-01/turns/9-calls.md#d-alice-legacy-p0050) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0044](/games/game-01/turns/9-calls.md#d-bob-legacy-p0044) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0045](/games/game-01/turns/9-calls.md#d-bob-legacy-p0045) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0046](/games/game-01/turns/9-calls.md#d-bob-legacy-p0046) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0047](/games/game-01/turns/9-calls.md#d-bob-legacy-p0047) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)