# Turn 0 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Next turn](/games/game-02/turns/1.md) · [All turns](/games/game-02/turns/index.md) · [Interactive board](/games/game-02/replay.html#event-1) · [Game](/games/game-02/summary.md) Board before the first command: state `0` in [states.jsonl](/games/game-02/states.jsonl). After the last command: state `7` in [states.jsonl](/games/game-02/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #1 · alice · msg {#e1} > I favor defusing Madrid's 3-blue armed bomb this turn via Washington→New York→Madrid, then treat. This removes one of the epidemic-rearmed chain threats without spending cure cards; please cover Buenos Aires/Beijing and continue cure collection. [Model call alice-legacy-p0001](/games/game-02/turns/0-calls.md#d-alice-legacy-p0001) — unique payload candidate; not a proven invocation join ### #2 · alice · plan {#e2} > Bob is the collector for blue/yellow/red; Alice retains black cards and collects black, with cures at Atlanta unless a nearer station is built. Alice handles the western/European armed bomb Madrid when reachable; Bob/Dispatcher covers the distant Beijing red and Buenos Aires yellow threats, splitting targets rather than doubling. Reassess each turn and prioritize any supply warning/3-cube cluster; rendezvous San Francisco for Alice's San Francisco blue card if bob's blue set is ready to receive. [Model call alice-legacy-p0001](/games/game-02/turns/0-calls.md#d-alice-legacy-p0001) — unique payload candidate; not a proven invocation join ### #3 · bob · msg {#e3} > Agree: Madrid is the best immediate target. With your 4 actions, Washington→New York→Madrid + one treat removes it from 3 to 2 without burning a cure card. Clearing all 3 via OE move would cost a valuable card; save your black cure cards and the San Francisco handoff if possible. Buenos Aires/Beijing remain urgent for my next turn. [Model call bob-legacy-p0002](/games/game-02/turns/0-calls.md#d-bob-legacy-p0002) — unique payload candidate; not a proven invocation join ### #4 · alice · cmd {#e4} ```json { "tag": "driveFerry", "to": "Washington" } ``` Board before: state `0` in [states.jsonl](/games/game-02/states.jsonl) · after: state `4` in [states.jsonl](/games/game-02/states.jsonl) [Model call alice-legacy-p0002](/games/game-02/turns/0-calls.md#d-alice-legacy-p0002) — unique payload candidate; not a proven invocation join ### #5 · alice · cmd {#e5} ```json { "tag": "driveFerry", "to": "New York" } ``` Board before: state `4` in [states.jsonl](/games/game-02/states.jsonl) · after: state `5` in [states.jsonl](/games/game-02/states.jsonl) [Model call alice-legacy-p0003](/games/game-02/turns/0-calls.md#d-alice-legacy-p0003) — unique payload candidate; not a proven invocation join ### #6 · alice · cmd {#e6} ```json { "tag": "driveFerry", "to": "Madrid" } ``` Board before: state `5` in [states.jsonl](/games/game-02/states.jsonl) · after: state `6` in [states.jsonl](/games/game-02/states.jsonl) ### #7 · alice · cmd {#e7} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `6` in [states.jsonl](/games/game-02/states.jsonl) · after: state `7` in [states.jsonl](/games/game-02/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-02/turns/0-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0001](/games/game-02/turns/0-calls.md#d-alice-legacy-p0001) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#1](/games/game-02/turns/0.md#e1) (unique payload candidate; not a proven invocation join), [#2](/games/game-02/turns/0.md#e2) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0002](/games/game-02/turns/0-calls.md#d-alice-legacy-p0002) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#4](/games/game-02/turns/0.md#e4) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0003](/games/game-02/turns/0-calls.md#d-alice-legacy-p0003) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#5](/games/game-02/turns/0.md#e5) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0002](/games/game-02/turns/0-calls.md#d-bob-legacy-p0002) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#3](/games/game-02/turns/0.md#e3) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0004](/games/game-02/turns/0-calls.md#d-alice-legacy-p0004) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0005](/games/game-02/turns/0-calls.md#d-alice-legacy-p0005) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0001](/games/game-02/turns/0-calls.md#d-bob-legacy-p0001) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0003](/games/game-02/turns/0-calls.md#d-bob-legacy-p0003) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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