# Turn 1 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-02/turns/0.md) · [Next turn](/games/game-02/turns/2.md) · [All turns](/games/game-02/turns/index.md) · [Interactive board](/games/game-02/replay.html#event-8) · [Game](/games/game-02/summary.md) Board before the first command: state `7` in [states.jsonl](/games/game-02/states.jsonl). After the last command: state `16` in [states.jsonl](/games/game-02/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #8 · alice · msg {#e8} > Madrid reduced to 2 blue. On your turn, Buenos Aires is the fastest 3-cube bomb (Atlanta→Miami→Bogota→Buenos Aires, then treat with 4 actions); Beijing is 5 moves and red supply only 17, so use dispatcher positioning if it buys the Beijing response. I hold the airlift event, usable on my next turn only. [Model call alice-legacy-p0006](/games/game-02/turns/1-calls.md#d-alice-legacy-p0006) — unique payload candidate; not a proven invocation join ### #9 · bob · msg {#e9} > I’m taking the verified 4-action Atlanta→Miami→Bogota→Buenos Aires + treat line, reducing BA from 3 to 2 without spending cure cards. Beijing remains the armed red threat (supply 17); my 5-move route can’t cover both this turn. Alice’s held Airlift is ideal to reach Beijing next turn. [Model call bob-legacy-p0004](/games/game-02/turns/1-calls.md#d-bob-legacy-p0004) — unique payload candidate; not a proven invocation join ### #10 · bob · plan {#e10} > This turn Bob defuses Buenos Aires (Atlanta→Miami→Bogota→Buenos Aires, treat yellow), then resumes collecting blue/yellow/red toward cures; retain cure cards. Alice owns black collection and retains black cards. On Alice's next turn, use held Airlift to put a pawn at Beijing and treat red there before it can re-arm/outbreak; if Airlift cannot be used, reassess/dispatch toward Beijing immediately. Alice continues to own Madrid and other Europe threats; split any new 3-cube city by nearest safe responder. Meet in San Francisco only when Alice's blue card transfer has worthwhile cure value and hot cities are covered. [Model call bob-legacy-p0004](/games/game-02/turns/1-calls.md#d-bob-legacy-p0004) — unique payload candidate; not a proven invocation join ### #11 · bob · cmd {#e11} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `7` in [states.jsonl](/games/game-02/states.jsonl) · after: state `11` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0004](/games/game-02/turns/1-calls.md#d-bob-legacy-p0004) — unique payload candidate; not a proven invocation join ### #12 · alice · msg {#e12} > Agreed. I’ll use my Airlift on my next turn to place myself at Beijing and treat red; please handle Buenos Aires now and keep your cure cards intact. [Model call alice-legacy-p0007](/games/game-02/turns/1-calls.md#d-alice-legacy-p0007) — unique payload candidate; not a proven invocation join ### #13 · bob · cmd {#e13} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `11` in [states.jsonl](/games/game-02/states.jsonl) · after: state `13` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0006](/games/game-02/turns/1-calls.md#d-bob-legacy-p0006) — unique payload candidate; not a proven invocation join ### #14 · bob · msg {#e14} > I choose the Buenos Aires containment line, consistent with our pinned plan and your request: one move plus one treat reduces its armed yellow bomb from 3 to 2. The rival cure-line options leave both BA and Beijing armed; Beijing is assigned to your Airlift next turn. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0007](/games/game-02/turns/1-calls.md#d-bob-legacy-p0007) — unique payload candidate; not a proven invocation join ### #15 · bob · cmd {#e15} ```json { "tag": "driveFerry", "to": "Buenos Aires" } ``` Board before: state `13` in [states.jsonl](/games/game-02/states.jsonl) · after: state `15` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0007](/games/game-02/turns/1-calls.md#d-bob-legacy-p0007) — unique payload candidate; not a proven invocation join ### #16 · bob · cmd {#e16} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `15` in [states.jsonl](/games/game-02/states.jsonl) · after: state `16` in [states.jsonl](/games/game-02/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-02/turns/1-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0006](/games/game-02/turns/1-calls.md#d-alice-legacy-p0006) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#8](/games/game-02/turns/1.md#e8) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0007](/games/game-02/turns/1-calls.md#d-alice-legacy-p0007) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#12](/games/game-02/turns/1.md#e12) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0004](/games/game-02/turns/1-calls.md#d-bob-legacy-p0004) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#9](/games/game-02/turns/1.md#e9) (unique payload candidate; not a proven invocation join), [#10](/games/game-02/turns/1.md#e10) (unique payload candidate; not a proven invocation join), [#11](/games/game-02/turns/1.md#e11) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0006](/games/game-02/turns/1-calls.md#d-bob-legacy-p0006) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#13](/games/game-02/turns/1.md#e13) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0007](/games/game-02/turns/1-calls.md#d-bob-legacy-p0007) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#14](/games/game-02/turns/1.md#e14) (unique payload candidate; not a proven invocation join), [#15](/games/game-02/turns/1.md#e15) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0008](/games/game-02/turns/1-calls.md#d-alice-legacy-p0008) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0009](/games/game-02/turns/1-calls.md#d-alice-legacy-p0009) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0005](/games/game-02/turns/1-calls.md#d-bob-legacy-p0005) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0008](/games/game-02/turns/1-calls.md#d-bob-legacy-p0008) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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