# Turn 10 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-02/turns/9.md) · [Next turn](/games/game-02/turns/11.md) · [All turns](/games/game-02/turns/index.md) · [Interactive board](/games/game-02/replay.html#event-95) · [Game](/games/game-02/summary.md) Board before the first command: state `94` in [states.jsonl](/games/game-02/states.jsonl). After the last command: state `103` in [states.jsonl](/games/game-02/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #95 · alice · msg {#e95} > BA is already cleared, so the pinned emergency is complete. I propose free Government Grant at BA (adds the South American station), then move to Bogota and treat yellow twice to clear its 2-cube cluster contributor, finishing by driving to Sao Paulo toward Lagos. Please take the Khartoum–Lagos cluster next turn; yellow supply is still only 16, with those cities at 2 each. [Model call alice-legacy-p0046](/games/game-02/turns/10-calls.md#d-alice-legacy-p0046) — unique payload candidate; not a proven invocation join ### #96 · alice · plan {#e96} > BA’s 3-yellow emergency is cleared; no 3-cube city remains. Alice spends Government Grant free at BA, clears Bogota’s 2 yellow, then positions toward Sao Paulo. Bob owns the Khartoum–Lagos yellow cluster next turn (both 2 cubes), prioritizing containment over the deferred yellow handoff. Bob holds/collects blue (4/5) and yellow (2/5); Alice keeps Mexico City, Lima, and Kinshasa yellow cards for a later handoff when a concrete rendezvous and discard are agreed. Bob builds red from future draws; Alice covers LA’s 2 yellow and cured-black cities after Bogota. Reassess all fires and supplies next turn. [Model call alice-legacy-p0046](/games/game-02/turns/10-calls.md#d-alice-legacy-p0046) — unique payload candidate; not a proven invocation join ### #97 · alice · cmd {#e97} ```json { "tag": "playEvent", "play": { "event": "governmentGrant", "city": "Buenos Aires" } } ``` Board before: state `94` in [states.jsonl](/games/game-02/states.jsonl) · after: state `97` in [states.jsonl](/games/game-02/states.jsonl) [Model call alice-legacy-p0046](/games/game-02/turns/10-calls.md#d-alice-legacy-p0046) — unique payload candidate; not a proven invocation join ### #98 · bob · msg {#e98} > That line looks efficient: free Government Grant at BA, then Bogota and two yellow treats clears its 2 cubes; finish in Sao Paulo. I’ll take the Khartoum–Lagos cluster next turn from BA/Sao Paulo, targeting Lagos first and watching the yellow supply. [Model call bob-legacy-p0047](/games/game-02/turns/10-calls.md#d-bob-legacy-p0047) — unique payload candidate; not a proven invocation join ### #99 · bob · plan {#e99} > Black is cured and Buenos Aires is cleared; the old BA emergency plan is complete. Alice this turn uses free Government Grant to build a BA station, then moves to Bogota and treats yellow twice to clear its 2 cubes, finishing toward Sao Paulo if actions permit. Bob next turn owns the Khartoum–Lagos yellow cluster, starting from BA/Sao Paulo; reach Lagos and clear its two yellow cubes if unchanged, then reassess Khartoum and yellow supply. Bob preserves blue/yellow cards and Alice keeps Mexico City/Kinshasa/Lima until a useful rendezvous; assign any new 3-cube city immediately. [Model call bob-legacy-p0047](/games/game-02/turns/10-calls.md#d-bob-legacy-p0047) — unique payload candidate; not a proven invocation join ### #100 · alice · cmd {#e100} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `97` in [states.jsonl](/games/game-02/states.jsonl) · after: state `100` in [states.jsonl](/games/game-02/states.jsonl) [Model call alice-legacy-p0048](/games/game-02/turns/10-calls.md#d-alice-legacy-p0048) — unique payload candidate; not a proven invocation join ### #101 · alice · cmd {#e101} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `100` in [states.jsonl](/games/game-02/states.jsonl) · after: state `101` in [states.jsonl](/games/game-02/states.jsonl) ### #102 · alice · cmd {#e102} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `101` in [states.jsonl](/games/game-02/states.jsonl) · after: state `102` in [states.jsonl](/games/game-02/states.jsonl) ### #103 · alice · cmd {#e103} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `102` in [states.jsonl](/games/game-02/states.jsonl) · after: state `103` in [states.jsonl](/games/game-02/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-02/turns/10-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0046](/games/game-02/turns/10-calls.md#d-alice-legacy-p0046) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#95](/games/game-02/turns/10.md#e95) (unique payload candidate; not a proven invocation join), [#96](/games/game-02/turns/10.md#e96) (unique payload candidate; not a proven invocation join), [#97](/games/game-02/turns/10.md#e97) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0048](/games/game-02/turns/10-calls.md#d-alice-legacy-p0048) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#100](/games/game-02/turns/10.md#e100) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0047](/games/game-02/turns/10-calls.md#d-bob-legacy-p0047) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#98](/games/game-02/turns/10.md#e98) (unique payload candidate; not a proven invocation join), [#99](/games/game-02/turns/10.md#e99) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0047](/games/game-02/turns/10-calls.md#d-alice-legacy-p0047) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0049](/games/game-02/turns/10-calls.md#d-alice-legacy-p0049) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0050](/games/game-02/turns/10-calls.md#d-alice-legacy-p0050) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0051](/games/game-02/turns/10-calls.md#d-alice-legacy-p0051) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0048](/games/game-02/turns/10-calls.md#d-bob-legacy-p0048) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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