# Turn 11 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-02/turns/10.md) · [Next turn](/games/game-02/turns/12.md) · [All turns](/games/game-02/turns/index.md) · [Interactive board](/games/game-02/replay.html#event-104) · [Game](/games/game-02/summary.md) Board before the first command: state `103` in [states.jsonl](/games/game-02/states.jsonl). After the last command: state `111` in [states.jsonl](/games/game-02/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #104 · alice · msg {#e104} > Your draw is next and Resilient Population is available free now; use it before drawing (UI says epidemic certain within 3 draws). Avoid deleting just Atlanta or another member of an adjacent hot pair (Chicago–Atlanta, Bangkok–Jakarta, Khartoum–Lagos), since the partner still roots the chain. Prefer an isolated 2-cube city such as Los Angeles, Taipei, or Milan. Then your plan to jump to me at Sao Paulo, drive Lagos, and treat twice fits exactly in 4 actions. [Model call alice-legacy-p0052](/games/game-02/turns/11-calls.md#d-alice-legacy-p0052) — unique payload candidate; not a proven invocation join ### #105 · bob · msg {#e105} > I’ll follow your line: use Resilient Population now on isolated Taipei (rather than an adjacent-pair city), then Dispatcher-jump to you at Sao Paulo, move to Lagos, and treat yellow twice. You can target Khartoum from Sao Paulo next turn after I clear Lagos. [Model call bob-legacy-p0049](/games/game-02/turns/11-calls.md#d-bob-legacy-p0049) — unique payload candidate; not a proven invocation join ### #106 · bob · plan {#e106} > Black is cured and BA/Bogota are handled. Bob this turn plays Resilient Population on isolated Taipei before the certain-near-term epidemic reshuffle, then Dispatcher-jumps to Alice at Sao Paulo, moves to Lagos, and treats yellow twice to clear it. Alice next turn owns Khartoum (Sao Paulo→Lagos→Khartoum, treat yellow twice if unchanged); reassess the yellow supply/cluster and any new 3-cube fires. Bob preserves all four blue and remaining yellow cards, continues blue/yellow collection; assign new fires immediately. [Model call bob-legacy-p0049](/games/game-02/turns/11-calls.md#d-bob-legacy-p0049) — unique payload candidate; not a proven invocation join ### #107 · bob · cmd {#e107} ```json { "tag": "playEvent", "play": { "event": "resilientPopulation", "city": "Taipei" } } ``` Board before: state `103` in [states.jsonl](/games/game-02/states.jsonl) · after: state `107` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0049](/games/game-02/turns/11-calls.md#d-bob-legacy-p0049) — unique payload candidate; not a proven invocation join ### #108 · bob · cmd {#e108} ```json { "tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice" } ``` Board before: state `107` in [states.jsonl](/games/game-02/states.jsonl) · after: state `108` in [states.jsonl](/games/game-02/states.jsonl) ### #109 · bob · cmd {#e109} ```json { "tag": "driveFerry", "to": "Lagos" } ``` Board before: state `108` in [states.jsonl](/games/game-02/states.jsonl) · after: state `109` in [states.jsonl](/games/game-02/states.jsonl) ### #110 · bob · cmd {#e110} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `109` in [states.jsonl](/games/game-02/states.jsonl) · after: state `110` in [states.jsonl](/games/game-02/states.jsonl) ### #111 · bob · cmd {#e111} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `110` in [states.jsonl](/games/game-02/states.jsonl) · after: state `111` in [states.jsonl](/games/game-02/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-02/turns/11-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0052](/games/game-02/turns/11-calls.md#d-alice-legacy-p0052) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#104](/games/game-02/turns/11.md#e104) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0049](/games/game-02/turns/11-calls.md#d-bob-legacy-p0049) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#105](/games/game-02/turns/11.md#e105) (unique payload candidate; not a proven invocation join), [#106](/games/game-02/turns/11.md#e106) (unique payload candidate; not a proven invocation join), [#107](/games/game-02/turns/11.md#e107) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0053](/games/game-02/turns/11-calls.md#d-alice-legacy-p0053) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0054](/games/game-02/turns/11-calls.md#d-alice-legacy-p0054) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0050](/games/game-02/turns/11-calls.md#d-bob-legacy-p0050) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0051](/games/game-02/turns/11-calls.md#d-bob-legacy-p0051) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0052](/games/game-02/turns/11-calls.md#d-bob-legacy-p0052) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0053](/games/game-02/turns/11-calls.md#d-bob-legacy-p0053) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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