# Turn 12 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-02/turns/11.md) · [Next turn](/games/game-02/turns/13.md) · [All turns](/games/game-02/turns/index.md) · [Interactive board](/games/game-02/replay.html#event-112) · [Game](/games/game-02/summary.md) Board before the first command: state `111` in [states.jsonl](/games/game-02/states.jsonl). After the last command: state `118` in [states.jsonl](/games/game-02/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #112 · bob · msg {#e112} > Conflict with the pinned Khartoum assignment: Paris is now 3 blue with blue supply 14, adjacent to Milan at 2 (5-cube cluster), and Paris is in the infection discard. I recommend you supersede Khartoum this turn: Sao Paulo→Madrid→Paris, treat blue twice (3→1); I’ll own Khartoum/Lagos next turn from Lagos. This preserves my four blue cards and handles the new armed fire. [Model call bob-legacy-p0054](/games/game-02/turns/12-calls.md#d-bob-legacy-p0054) — unique payload candidate; not a proven invocation join ### #113 · alice · msg {#e113} > Agree with the live conflict: Paris is a new 3-blue armed bomb with blue supply 14 and a 2-cube Milan cluster. I’m superseding my Khartoum assignment and will go Sao Paulo→Madrid→Paris, treating blue twice (3→1) without burning any cards; you own Khartoum/Lagos next turn. [Model call alice-legacy-p0055](/games/game-02/turns/12-calls.md#d-alice-legacy-p0055) — unique payload candidate; not a proven invocation join ### #114 · alice · plan {#e114} > Paris is the new immediate emergency: Alice handles it this turn from Sao Paulo via Madrid, treating blue twice to reduce 3→1 and pay down blue supply 14; preserve all cure cards. Bob owns Khartoum/Lagos next turn (2 yellow each) from Lagos; reassess yellow supply and nearby cluster. Bob keeps blue 4/5 and yellow 3/5; Alice retains three yellow cards until a useful handoff. After Paris, Alice reassesses the Milan–Paris cluster and other fires. Reassign on new 3-cube city/supply warning. [Model call alice-legacy-p0055](/games/game-02/turns/12-calls.md#d-alice-legacy-p0055) — unique payload candidate; not a proven invocation join ### #115 · alice · cmd {#e115} ```json { "tag": "driveFerry", "to": "Madrid" } ``` Board before: state `111` in [states.jsonl](/games/game-02/states.jsonl) · after: state `115` in [states.jsonl](/games/game-02/states.jsonl) ### #116 · alice · cmd {#e116} ```json { "tag": "driveFerry", "to": "Paris" } ``` Board before: state `115` in [states.jsonl](/games/game-02/states.jsonl) · after: state `116` in [states.jsonl](/games/game-02/states.jsonl) [Model call alice-legacy-p0056](/games/game-02/turns/12-calls.md#d-alice-legacy-p0056) — unique payload candidate; not a proven invocation join ### #117 · alice · cmd {#e117} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `116` in [states.jsonl](/games/game-02/states.jsonl) · after: state `117` in [states.jsonl](/games/game-02/states.jsonl) ### #118 · alice · cmd {#e118} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `117` in [states.jsonl](/games/game-02/states.jsonl) · after: state `118` in [states.jsonl](/games/game-02/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-02/turns/12-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0055](/games/game-02/turns/12-calls.md#d-alice-legacy-p0055) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#113](/games/game-02/turns/12.md#e113) (unique payload candidate; not a proven invocation join), [#114](/games/game-02/turns/12.md#e114) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0056](/games/game-02/turns/12-calls.md#d-alice-legacy-p0056) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#116](/games/game-02/turns/12.md#e116) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0054](/games/game-02/turns/12-calls.md#d-bob-legacy-p0054) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#112](/games/game-02/turns/12.md#e112) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0057](/games/game-02/turns/12-calls.md#d-alice-legacy-p0057) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0058](/games/game-02/turns/12-calls.md#d-alice-legacy-p0058) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0055](/games/game-02/turns/12-calls.md#d-bob-legacy-p0055) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0056](/games/game-02/turns/12-calls.md#d-bob-legacy-p0056) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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