# Turn 13 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-02/turns/12.md) · [Next turn](/games/game-02/turns/14.md) · [All turns](/games/game-02/turns/index.md) · [Interactive board](/games/game-02/replay.html#event-119) · [Game](/games/game-02/summary.md) Board before the first command: state `118` in [states.jsonl](/games/game-02/states.jsonl). After the last command: state `130` in [states.jsonl](/games/game-02/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #119 · alice · msg {#e119} > Conflict: Atlanta has matured to 3 blue and is in the infection discard, with Chicago at 2 (5-cube cluster). This supersedes the Khartoum/Lagos plan. From Lagos you can reach Atlanta in 3 actions (Sao Paulo→Madrid→shuttle Atlanta) and use your 4th action to treat blue once (3→2); please prioritize that now. I’m at Paris and can target Milan next turn; yellow cluster can wait. [Model call alice-legacy-p0059](/games/game-02/turns/13-calls.md#d-alice-legacy-p0059) — unique payload candidate; not a proven invocation join ### #120 · alice · plan {#e120} > Atlanta is the new immediate 3-blue threat (blue supply 14, Chicago at 2; both are in the Chicago–Atlanta cluster). Bob owns Atlanta this turn: from Lagos via Sao Paulo→Madrid→shuttle Atlanta, treat blue once to reduce 3→2; defer Khartoum/Lagos. Alice is at Paris and owns the Milan–Paris blue cluster next turn, starting with Milan (adjacent 2 blue) and reassess Paris. Bob continues blue/yellow collection (blue 4/5, yellow 3/5); Alice keeps yellow cards and does not burn them for travel. Reassign immediately if a new 3-cube city or supply pressure appears. [Model call alice-legacy-p0059](/games/game-02/turns/13-calls.md#d-alice-legacy-p0059) — unique payload candidate; not a proven invocation join ### #121 · bob · msg {#e121} > Conflict with the old Khartoum/Lagos assignment: Atlanta has now reached 3 blue in the discard, with Chicago at 2 and blue supply 14. I choose the containment line and will go Lagos→Sao Paulo→Madrid→shuttle Atlanta, then treat blue once (3→2). Alice, please own Milan (2 blue) from Paris next turn if it remains; the yellow cluster can wait. [Model call bob-legacy-p0057](/games/game-02/turns/13-calls.md#d-bob-legacy-p0057) — unique payload candidate; not a proven invocation join ### #122 · bob · plan {#e122} > New emergency supersedes the Khartoum/Lagos line: Bob this turn owns Atlanta's 3-blue bomb—travel Lagos→Sao Paulo→Madrid, shuttle to Atlanta, treat blue once to reduce 3→2 and pay down blue supply. Alice at Paris owns Milan next turn (move Paris→Milan and treat blue twice if unchanged), while reassessing the Paris/Milan cluster and new threats. Khartoum/Lagos remain 2 yellow each; Bob reassesses/handles them after Atlanta/Chicago. Preserve cure cards and assign any new 3-cube city immediately. [Model call bob-legacy-p0057](/games/game-02/turns/13-calls.md#d-bob-legacy-p0057) — unique payload candidate; not a proven invocation join ### #123 · bob · cmd {#e123} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `118` in [states.jsonl](/games/game-02/states.jsonl) · after: state `123` in [states.jsonl](/games/game-02/states.jsonl) ### #124 · bob · msg {#e124} > I choose the Atlanta containment line over the cure-progress line: Atlanta is the live 3-blue bomb next to Chicago at 2, with only 14 blue supply left. I’m continuing via Madrid→shuttle Atlanta and will treat once to bring Atlanta to 2. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0058](/games/game-02/turns/13-calls.md#d-bob-legacy-p0058) — unique payload candidate; not a proven invocation join ### #125 · bob · cmd {#e125} ```json { "tag": "driveFerry", "to": "Madrid" } ``` Board before: state `123` in [states.jsonl](/games/game-02/states.jsonl) · after: state `125` in [states.jsonl](/games/game-02/states.jsonl) ### #126 · bob · cmd {#e126} ```json { "tag": "shuttleFlight", "to": "Atlanta" } ``` Board before: state `125` in [states.jsonl](/games/game-02/states.jsonl) · after: state `126` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0059](/games/game-02/turns/13-calls.md#d-bob-legacy-p0059) — unique payload candidate; not a proven invocation join ### #127 · bob · cmd {#e127} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `126` in [states.jsonl](/games/game-02/states.jsonl) · after: state `127` in [states.jsonl](/games/game-02/states.jsonl) ### #128 · alice · msg {#e128} > Atlanta is safely reduced to 2. For the forced discard, preserve your 4 blue (no blue cards are in my hand, and you’re 4/5) and keep Tokyo plus the most useful yellow flight fuels; the team has 8 yellow total (you 4, me 4), so shed two yellow rather than break blue. Bogota and Buenos Aires look least urgent among your yellow cards now (1 cube each), while LA/Sao Paulo support nearby hot spots. [Model call alice-legacy-p0061](/games/game-02/turns/13-calls.md#d-alice-legacy-p0061) — unique payload candidate; not a proven invocation join ### #129 · bob · cmd {#e129} ```json { "tag": "discard", "card": { "kind": "city", "city": "Bogota" } } ``` Board before: state `127` in [states.jsonl](/games/game-02/states.jsonl) · after: state `129` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0062](/games/game-02/turns/13-calls.md#d-bob-legacy-p0062) — unique payload candidate; not a proven invocation join ### #130 · bob · cmd {#e130} ```json { "tag": "discard", "card": { "kind": "city", "city": "Buenos Aires" } } ``` Board before: state `129` in [states.jsonl](/games/game-02/states.jsonl) · after: state `130` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0063](/games/game-02/turns/13-calls.md#d-bob-legacy-p0063) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-02/turns/13-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0059](/games/game-02/turns/13-calls.md#d-alice-legacy-p0059) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#119](/games/game-02/turns/13.md#e119) (unique payload candidate; not a proven invocation join), [#120](/games/game-02/turns/13.md#e120) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0061](/games/game-02/turns/13-calls.md#d-alice-legacy-p0061) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#128](/games/game-02/turns/13.md#e128) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0057](/games/game-02/turns/13-calls.md#d-bob-legacy-p0057) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#121](/games/game-02/turns/13.md#e121) (unique payload candidate; not a proven invocation join), [#122](/games/game-02/turns/13.md#e122) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0058](/games/game-02/turns/13-calls.md#d-bob-legacy-p0058) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#124](/games/game-02/turns/13.md#e124) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0059](/games/game-02/turns/13-calls.md#d-bob-legacy-p0059) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#126](/games/game-02/turns/13.md#e126) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0062](/games/game-02/turns/13-calls.md#d-bob-legacy-p0062) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#129](/games/game-02/turns/13.md#e129) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0063](/games/game-02/turns/13-calls.md#d-bob-legacy-p0063) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#130](/games/game-02/turns/13.md#e130) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0060](/games/game-02/turns/13-calls.md#d-alice-legacy-p0060) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0060](/games/game-02/turns/13-calls.md#d-bob-legacy-p0060) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0061](/games/game-02/turns/13-calls.md#d-bob-legacy-p0061) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0064](/games/game-02/turns/13-calls.md#d-bob-legacy-p0064) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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