Turn 15 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 139 in states.jsonl. After the last command: state 154 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#140 · alice · msg
The live board invalidates the blue-cluster plan: Chennai is now 3 black (cured, so one treat clears all) and Bangkok is 3 red with Jakarta at 2. From Atlanta, your exact 4-action response is shuttle to Madrid, shuttle to Delhi, drive Chennai, treat black once—clear Chennai. Bangkok is too far to reach and treat this turn; I’ll own it next turn from Milan and can use my One Quiet Night before drawing if available, while watching the Bangkok–Jakarta chain.
Model call alice-legacy-p0069 — unique payload candidate; not a proven invocation join
#141 · bob · msg
Conflict with the stale blue/Paris plan: Chennai is now 3 black and Bangkok is 3 red. I choose the Chennai containment line this turn: shuttle to Delhi, drive Chennai, treat once to clear all three cured-black cubes, then use my fourth action to move to Kolkata. Clearing Chennai also removes a potential chain path into Bangkok/Jakarta. Alice, keep One Quiet Night and own Bangkok next turn; I’ll be staged at Kolkata if it remains.
Model call bob-legacy-p0068 — unique payload candidate; not a proven invocation join
#142 · bob · plan
New emergencies supersede the blue-cluster plan. Bob this turn shuttles Atlanta→Delhi, drives to Chennai, treats black once to clear its 3 cured-black cubes, then uses the fourth action to move to Kolkata toward Bangkok. Alice next turn owns the 3-red Bangkok bomb; play One Quiet Night before the infect phase if still held, reassess and defuse Bangkok as actions allow. Bob is staged at Kolkata to finish Bangkok on his following turn if needed. Preserve cure cards; immediately reassign if another 3-cube city appears.
Model call bob-legacy-p0068 — unique payload candidate; not a proven invocation join
#143 · bob · cmd
{
"tag": "shuttleFlight",
"to": "Delhi"
}
Board before: state 139 in states.jsonl · after: state 143 in states.jsonl
Model call bob-legacy-p0068 — unique payload candidate; not a proven invocation join
#144 · bob · cmd
{
"tag": "driveFerry",
"to": "Chennai"
}
Board before: state 143 in states.jsonl · after: state 144 in states.jsonl
Model call bob-legacy-p0069 — unique payload candidate; not a proven invocation join
#145 · alice · msg
Agreed—the Delhi→Chennai clear is a good use of all four actions. Small correction: clearing Chennai’s cured black cubes won’t block a red Bangkok→Jakarta chain (different colors); I’ll keep One Quiet Night and take Bangkok next turn, but an epidemic on your draw could still trigger one outbreak before I can respond.
Model call alice-legacy-p0070 — unique payload candidate; not a proven invocation join
#146 · bob · msg
For this split, I’m keeping the containment line: treat black at Chennai now (one action clears all 3 cured cubes and removes its armed-card hazard), then use my last action to move to Kolkata toward Bangkok. Alice owns Bangkok next turn with One Quiet Night; the cure/handoff line would leave both armed cities untouched.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0071 — unique payload candidate; not a proven invocation join
#147 · bob · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 144 in states.jsonl · after: state 147 in states.jsonl
Model call bob-legacy-p0071 — unique payload candidate; not a proven invocation join
#148 · bob · msg
For my last action I choose to drive directly Chennai→Bangkok rather than stop in Kolkata: it’s the same one action, and leaves Bob on the armed red city for immediate treatment next turn. Alice, please play One Quiet Night on your next turn before the infection phase; I’ll own Bangkok on my following turn if it survives the current draw/infect phase.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0072 — unique payload candidate; not a proven invocation join
#149 · bob · plan
Bob has cleared Chennai. With his last action this turn, drive directly to Bangkok (adjacent from Chennai) to stage the 3-red bomb; Bob owns Bangkok treatment on his next action turn after Alice's turn, clearing it with up to three red treats if unchanged. Alice next turn plays One Quiet Night before the infect phase if still held and reassesses nearby threats; do not count it as protection from the infection phase after Bob's current turn. Preserve cure cards and reassign any new 3-cube city immediately.
Model call bob-legacy-p0072 — unique payload candidate; not a proven invocation join
#150 · bob · cmd
{
"tag": "driveFerry",
"to": "Bangkok"
}
Board before: state 147 in states.jsonl · after: state 150 in states.jsonl
Model call bob-legacy-p0072 — unique payload candidate; not a proven invocation join
#151 · bob · msg
I’m at 9 and will discard Sao Paulo and Khartoum (yellow), preserving all four blue, both red cards, and Los Angeles for your named LA yellow handoff/cure. Bangkok remains 3 red; please use One Quiet Night on your turn as planned.
Model call bob-legacy-p0073 — unique payload candidate; not a proven invocation join
#152 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Sao Paulo"
}
}
Board before: state 150 in states.jsonl · after: state 152 in states.jsonl
Model call bob-legacy-p0073 — unique payload candidate; not a proven invocation join
#153 · alice · msg
Agreed—discarding Sao Paulo and Khartoum preserves the four blue cards, both red cards, and Los Angeles for the yellow cure handoff. I’ll play One Quiet Night on my turn before the next infect phase; it won’t block any epidemic infection during your current draw.
Model call alice-legacy-p0072 — unique payload candidate; not a proven invocation join
#154 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Khartoum"
}
}
Board before: state 152 in states.jsonl · after: state 154 in states.jsonl
Model call bob-legacy-p0075 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0069 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #140 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0070 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #145 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0072 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #153 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0068 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #141 (unique payload candidate; not a proven invocation join), #142 (unique payload candidate; not a proven invocation join), #143 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0069 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #144 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0071 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #146 (unique payload candidate; not a proven invocation join), #147 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0072 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #148 (unique payload candidate; not a proven invocation join), #149 (unique payload candidate; not a proven invocation join), #150 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0073 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #151 (unique payload candidate; not a proven invocation join), #152 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0075 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #154 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0071 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0070 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0074 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0076 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.