# Turn 16 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-02/turns/15.md) · [Next turn](/games/game-02/turns/17.md) · [All turns](/games/game-02/turns/index.md) · [Interactive board](/games/game-02/replay.html#event-155) · [Game](/games/game-02/summary.md) Board before the first command: state `154` in [states.jsonl](/games/game-02/states.jsonl). After the last command: state `164` in [states.jsonl](/games/game-02/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #155 · alice · msg {#e155} > The board invalidates the Paris/Atlanta line: Bangkok is 3 red (Jakarta 2) and Chicago is 3 blue (Atlanta 2). My proposal: play One Quiet Night free, build a station at Milan (relocate Buenos Aires), Ops Expert-move to Bangkok (discard cured-black Cairo), treat red twice (3→1). Can you use your 4 actions from Atlanta to drive Chicago and treat blue three times (clear it)? Please confirm; I’ll hold my first action until your response. [Model call alice-legacy-p0073](/games/game-02/turns/16-calls.md#d-alice-legacy-p0073) — unique payload candidate; not a proven invocation join ### #156 · alice · plan {#e156} > New 3-cube bombs supersede the prior cluster plan: Bangkok 3 red (Jakarta 2) and Chicago 3 blue (Atlanta 2). Alice owns Bangkok this turn: play held One Quiet Night before draw, build station at Milan by relocating Buenos Aires, Ops Expert-move to Bangkok discarding cured-black Cairo, treat red twice to reduce 3→1. Bob owns Chicago on his next turn from Atlanta: drive to Chicago and treat blue three times to clear if unchanged; then reassess Atlanta. Yellow cure: Alice preserves all four yellow cards and avoids further yellow burns; red card collection stays with Alice. Reassign if epidemic/outbreak changes the targets. [Model call alice-legacy-p0073](/games/game-02/turns/16-calls.md#d-alice-legacy-p0073) — unique payload candidate; not a proven invocation join ### #157 · alice · cmd {#e157} ```json { "tag": "playEvent", "play": { "event": "oneQuietNight" } } ``` Board before: state `154` in [states.jsonl](/games/game-02/states.jsonl) · after: state `157` in [states.jsonl](/games/game-02/states.jsonl) [Model call alice-legacy-p0073](/games/game-02/turns/16-calls.md#d-alice-legacy-p0073) — unique payload candidate; not a proven invocation join ### #158 · bob · msg {#e158} > Important correction: I’m actually at Bangkok, not Atlanta. Bangkok→Kolkata→Delhi→shuttle Atlanta→Chicago is 4 moves, so I cannot treat Chicago in my 4 actions. Better split: use free One Quiet Night, build Milan station (relocate BA), Ops Expert-move to Chicago discarding Cairo, then treat blue twice (3→1). I can clear Bangkok from my current spot next turn; this avoids burning Shanghai/red and leaves me on the bomb. [Model call bob-legacy-p0077](/games/game-02/turns/16-calls.md#d-bob-legacy-p0077) — unique payload candidate; not a proven invocation join ### #159 · alice · msg {#e159} > Thanks for correcting Bob’s position. That changes the response: you’re already at Bangkok, so you should clear its 3 red next turn. I’ll supersede my prior Bangkok line and instead build Milan station (relocate Buenos Aires), Ops Expert-move to Chicago (discard cured-black Cairo), and treat blue twice to reduce Chicago 3→1 this turn. One Quiet Night is already played. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0075](/games/game-02/turns/16-calls.md#d-alice-legacy-p0075) — unique payload candidate; not a proven invocation join ### #160 · alice · plan {#e160} > One Quiet Night has been played; it does not stop epidemic infections. Alice this turn owns Chicago's 3-blue bomb: build Milan station by relocating Buenos Aires, Ops Expert-move to Chicago discarding cured-black Cairo, treat blue twice (3→1), preserving yellow/red cure cards. Bob is already at Bangkok and owns its 3-red bomb next turn: treat red three times to clear it and pay down red supply 15; no walking needed. After those fires, Alice reassesses the Milan/Madrid blue cluster and Bob handles Jakarta/other red threats. Alice protects the nearly complete yellow set and avoids any further yellow burns. [Model call alice-legacy-p0075](/games/game-02/turns/16-calls.md#d-alice-legacy-p0075) — unique payload candidate; not a proven invocation join ### #161 · alice · cmd {#e161} ```json { "tag": "buildStation", "relocateFrom": "Buenos Aires" } ``` Board before: state `157` in [states.jsonl](/games/game-02/states.jsonl) · after: state `161` in [states.jsonl](/games/game-02/states.jsonl) [Model call alice-legacy-p0075](/games/game-02/turns/16-calls.md#d-alice-legacy-p0075) — unique payload candidate; not a proven invocation join ### #162 · alice · cmd {#e162} ```json { "tag": "operationsExpertMove", "to": "Chicago", "discard": "Cairo" } ``` Board before: state `161` in [states.jsonl](/games/game-02/states.jsonl) · after: state `162` in [states.jsonl](/games/game-02/states.jsonl) [Model call alice-legacy-p0076](/games/game-02/turns/16-calls.md#d-alice-legacy-p0076) — unique payload candidate; not a proven invocation join ### #163 · alice · cmd {#e163} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `162` in [states.jsonl](/games/game-02/states.jsonl) · after: state `163` in [states.jsonl](/games/game-02/states.jsonl) ### #164 · alice · cmd {#e164} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `163` in [states.jsonl](/games/game-02/states.jsonl) · after: state `164` in [states.jsonl](/games/game-02/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-02/turns/16-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0073](/games/game-02/turns/16-calls.md#d-alice-legacy-p0073) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#155](/games/game-02/turns/16.md#e155) (unique payload candidate; not a proven invocation join), [#156](/games/game-02/turns/16.md#e156) (unique payload candidate; not a proven invocation join), [#157](/games/game-02/turns/16.md#e157) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0075](/games/game-02/turns/16-calls.md#d-alice-legacy-p0075) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#159](/games/game-02/turns/16.md#e159) (unique payload candidate; not a proven invocation join), [#160](/games/game-02/turns/16.md#e160) (unique payload candidate; not a proven invocation join), [#161](/games/game-02/turns/16.md#e161) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0076](/games/game-02/turns/16-calls.md#d-alice-legacy-p0076) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#162](/games/game-02/turns/16.md#e162) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0077](/games/game-02/turns/16-calls.md#d-bob-legacy-p0077) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#158](/games/game-02/turns/16.md#e158) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0074](/games/game-02/turns/16-calls.md#d-alice-legacy-p0074) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0077](/games/game-02/turns/16-calls.md#d-alice-legacy-p0077) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0078](/games/game-02/turns/16-calls.md#d-alice-legacy-p0078) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0078](/games/game-02/turns/16-calls.md#d-bob-legacy-p0078) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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