# Turn 17 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 17](/games/game-02/turns/17.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-02/decisions.jsonl). [Previous turn's calls](/games/game-02/turns/16-calls.md) · [Next turn's calls](/games/game-02/turns/18-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0079 {#d-alice-legacy-p0079} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #165](/games/game-02/turns/17.md#e165) — unique payload candidate; not a proven invocation join - [Event #166](/games/game-02/turns/17.md#e166) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): One Quiet Night has been played; it does not stop epidemic infections. Alice this turn owns Chicago's 3-blue bomb: build Milan station by relocating Buenos Aires, Ops Expert-move to Chicago discarding cured-black Cairo, treat blue twice (3→1), preserving yellow/red cure cards. Bob is already at Bangkok and owns its 3-red bomb next turn: treat red three times to clear it and pay down red supply 15; no walking needed. After those fires, Alice reassesses the Milan/Madrid blue cluster and Bob handles Jakarta/other red threats. Alice protects the nearly complete yellow set and avoids any further yellow burns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=operationsExpert at=Chicago cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@Chicago(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Tokyo(red), Ho Chi Minh City(red)] supply: blue:14 yellow:18 black:21 red:15 decks: player=15 infection=47 player-discard: 2 blue, 6 yellow, 9 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bangkok: 3 red⚠ [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 0 move(s) vs your 4 San Francisco: 3 blue⚠ [blue supply 14 left, 10 on board] — 1 move(s): San Francisco Los Angeles: 2 yellow — pre-empt (one draw from critical): 1 move(s): Los Angeles Khartoum: 2 yellow Taipei: 2 red Jakarta: 2 red [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] Moscow: 2 black Milan: 2 blue — pre-empt (one draw from critical): 2 move(s): Los Angeles→(shuttle)Milan Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): Atlanta Madrid: 2 blue Beijing: 2 red Delhi: 1 black Chicago: 1 blue Buenos Aires: 1 yellow Bogota: 1 yellow === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (4/5) — give bob your blue cards when you share yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 1 move(s), bob 3 move(s); Los Angeles already has the station — cure on the spot bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), bob 1 move(s); then alice to station Beijing +3 move(s) to cure bob hands you Tokyo(red): meet IN Tokyo (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Beijing +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→(shuttle)Delhi→Tehran→Moscow If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Considering movement strategies** I’m thinking through the best move options from Bangkok to nearby cities like Ho Chi Minh City or Jakarta. If I treat Bangkok three times, I can save one action for moving. So, the plan could be to treat Bangkok for its red token and then move to Jakarta. Since Bangkok connects to Jakarta and other major cities, treating first puts me in a good position to tackle clusters. Plus, I have to consider the situation in San Francisco too.**Planning moves and infection risks** I’m thinking about the next moves for Bob and Alice: Bob clears Bangkok and then heads to Jakarta, while Alice moves to Chicago and then San Francisco to clear three blue tokens. I wonder if Bob should hold back on moving to find a better position in Jakarta if necessary. There’s a risk of infection in Jakarta, especially with the rate increasing and potential epidemics looming. I should remain cautious about the infection status in Jakarta after Bob’s turn. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New urgent fire: San Francisco is 3 blue (blue supply 14, 10 cubes on board). Best split now: you’re already at Bangkok, so clear its 3 red this turn (three treatments) and use the spare action to move to Jakarta if useful; I’m at Chicago and can drive to San Francisco next turn and clear blue with 3 treatments. Preserve your cure cards."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Bob is at Bangkok with four actions: treat red there three times to clear the 3-cube bomb; if actions permit, finish by moving to Jakarta (currently 2 red) to stage the next cleanup. Alice is at Chicago and owns the new San Francisco 3-blue city next turn: drive there and clear it with three treatments (blue supply 14, 10 cubes on board), then reassess the local blue cluster. Bob keeps blue 4/5, continues red collection (now 2/5); Alice keeps her 4/5 yellow set and red cards. Reassign immediately if epidemic/outbreak changes targets."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text I advised Bob to clear Bangkok now and stage at Jakarta if possible; I’ll target the new 3-blue San Francisco fire next turn. ``` toolCalls: [] ### alice-legacy-p0081 {#d-alice-legacy-p0081} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #170](/games/game-02/turns/17.md#e170) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #169): Conflict with the pinned fourth action: preview shows San Francisco at 3 blue has about a 27% chance to be hit in my current infect phase, before your turn; One Quiet Night won’t stop this Bob-turn infection. I recommend using my fourth action to Dispatcher-move you Chicago→San Francisco now instead of staging me at Jakarta, so you can treat immediately next turn if it survives/outbreaks. Red pair can wait; do you agree? Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed—please use the fourth action to move me Chicago→San Francisco. I can clear SF immediately next turn if it survives; the 27% hit risk makes that better than staging at Jakarta."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Agreed. I asked Bob to move me to San Francisco so I can treat there next turn. ``` toolCalls: [] ### bob-legacy-p0079 {#d-bob-legacy-p0079} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #167](/games/game-02/turns/17.md#e167) — unique payload candidate; not a proven invocation join - [Event #168](/games/game-02/turns/17.md#e168) — unique payload candidate; not a proven invocation join - [Event #169](/games/game-02/turns/17.md#e169) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #165): New urgent fire: San Francisco is 3 blue (blue supply 14, 10 cubes on board). Best split now: you’re already at Bangkok, so clear its 3 red this turn (three treatments) and use the spare action to move to Jakarta if useful; I’m at Chicago and can drive to San Francisco next turn and clear blue with 3 treatments. Preserve your cure cards. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Bob is at Bangkok with four actions: treat red there three times to clear the 3-cube bomb; if actions permit, finish by moving to Jakarta (currently 2 red) to stage the next cleanup. Alice is at Chicago and owns the new San Francisco 3-blue city next turn: drive there and clear it with three treatments (blue supply 14, 10 cubes on board), then reassess the local blue cluster. Bob keeps blue 4/5, continues red collection (now 2/5); Alice keeps her 4/5 yellow set and red cards. Reassign immediately if epidemic/outbreak changes targets. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Bangkok cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@Chicago(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Tokyo(red), Ho Chi Minh City(red)] supply: blue:14 yellow:18 black:21 red:15 decks: player=15 infection=47 player-discard: 2 blue, 6 yellow, 9 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bangkok: 3 red⚠ [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now San Francisco: 3 blue⚠ [blue supply 14 left, 10 on board] — 3 move(s): Hong Kong→Manila→San Francisco — nearer teammate: alice, 1 move(s) vs your 3 Los Angeles: 2 yellow — pre-empt (one draw from critical): 3 move(s): Kolkata→Delhi→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 3 Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Taipei Jakarta: 2 red [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Jakarta Moscow: 2 black Milan: 2 blue Atlanta: 2 blue Madrid: 2 blue Beijing: 2 red Delhi: 1 black Chicago: 1 blue Buenos Aires: 1 yellow Bogota: 1 yellow === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bangkok(red): bob already at Bangkok → then that pawn treats San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Delhi (2 move(s)) yellow: alice collects (4/5) — give alice your yellow cards when you share red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 3 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 1 move(s), alice 3 move(s); then alice to station Beijing +3 move(s) to cure hand Tokyo(red) to alice: meet IN Tokyo (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Beijing +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~7 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - give Los Angeles to alice — treat red, move alice to Los Angeles, jump bob onto alice, give Los Angeles to alice tempo: 8 action(s) closer to the yellow cure (9 → 1 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases - treat blue at San Francisco — treat red, move alice to San Francisco, jump bob onto alice, treat blue tempo: 3 action(s) closer to the red cure (33 → 30 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "give Los Angeles to alice" → "treat blue at San Francisco": gives up 5 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.0 dominated: "advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you), defusing Bangkok on the way" — tempo 3 vs 3, risk 0.55 vs 0.00 — beaten by "treat blue at San Francisco" dominated: "hand Los Angeles to alice — the yellow handoff without the crossing (1 still needed)" — tempo 8 vs 8, risk 1.09 vs 0.55 — beaten by "give Los Angeles to alice" dominated: "break the Bangkok–Jakarta red cluster at Bangkok" — tempo 0 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "sweep Moscow (black cured, 2 cubes, 1 treat clears all)" — tempo -6 vs 3, risk 1.03 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Los Angeles" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat yellow at Los Angeles" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Bangkok" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Delhi" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Chicago" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Madrid" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go San Francisco" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Milan" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Atlanta" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Beijing" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Mexico City" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat yellow at Los Angeles" — tempo 3 vs 3, risk 0.55 vs 0.00 — beaten by "treat blue at San Francisco" dominated: "treat blue at Chicago" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat red at Jakarta" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "take Mexico City from alice" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Atlanta" — tempo 3 vs 3, risk 0.55 vs 0.00 — beaten by "treat blue at San Francisco" dominated: "treat black at Delhi" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat red at Taipei" — tempo 0 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "give Ho Chi Minh City to alice" — tempo 4 vs 8, risk 0.55 vs 0.55 — beaten by "give Los Angeles to alice" dominated: "jump alice to Bangkok" — tempo -3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Los Angeles" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Taipei" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Jakarta" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Ho Chi Minh City" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Taipei" — tempo 0 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat red at Jakarta" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward San Francisco" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "give Ho Chi Minh City to alice" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Shanghai" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat black at Delhi" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Khartoum" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat red at Taipei" — tempo 0 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Delhi" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Tokyo" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "give Tokyo to alice" — tempo 5 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "build at Tokyo (move Atlanta)" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Chicago" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at San Francisco" — tempo 3 vs 3, risk 0.55 vs 0.00 — beaten by "treat blue at San Francisco" dominated: "give Los Angeles to alice" — tempo 8 vs 8, risk 1.09 vs 0.55 — beaten by "give Los Angeles to alice" dominated: "take Los Angeles from alice" — tempo 5 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Bogota" — tempo -1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Lima" — tempo -1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "take Mexico City from alice" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Milan" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "treat blue at Atlanta" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Madrid" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "treat red at Beijing" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Essen" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go London" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Buenos Aires" — tempo -3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat yellow at Bogota" — tempo -1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Santiago" — tempo -1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "take Lima from alice" — tempo -4 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "give Mexico City to alice" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Buenos Aires" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat yellow at Los Angeles" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Atlanta" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at San Francisco" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Khartoum" — tempo -6 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Chicago" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Khartoum" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Madrid", "St. Petersburg", "Essen", "Los Angeles", "London", "Tokyo", "Ho Chi Minh City" [14] {"tag":"treatDisease","color":"red"} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Clarifying the plan** I want to make sure the ferry to Jakarta is adjacent to my plans, which feels good. I need to consider the risk involved and draw clear boundaries around it. I think I should assess everything carefully and explore options in parallel to ensure I cover all bases. It's all about being thorough and precise to avoid any unexpected issues! ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I’m following the containment split: treat red at Bangkok three times to clear the armed bomb and restore cubes, then use my fourth action to move to Jakarta as staging. Alice owns San Francisco next turn—move there and clear its 3 blue; One Quiet Night can skip her end-turn infect phase, though not my current one."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Bob this turn clears Bangkok's 3 red cubes with three treatments, then moves to Jakarta with his fourth action; retain cure cards. Alice next turn owns San Francisco's 3 blue cubes from Chicago (drive one step, treat three times if unchanged), and plays One Quiet Night before her infect phase if useful. Bob starts from Jakarta to reassess/clear the Bangkok–Jakarta red cluster after Alice's response. Assign any new 3-cube city or supply warning immediately."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}, {"tag": "driveFerry", "to": "Jakarta"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Kolkata"}, {"tag": "driveFerry", "to": "Chennai"}, {"tag": "driveFerry", "to": "Hong Kong"}, {"tag": "driveFerry", "to": "Ho Chi Minh City"}, {"tag": "driveFerry", "to": "Jakarta"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "London"}, {"tag": "directFlight", "to": "Tokyo"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "treatDisease", "color": "red"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}]}, {"index": 1, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Kolkata"}, {"tag": "driveFerry", "to": "Chennai"}, {"tag": "driveFerry", "to": "Hong Kong"}, {"tag": "driveFerry", "to": "Ho Chi Minh City"}, {"tag": "driveFerry", "to": "Jakarta"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "London"}, {"tag": "directFlight", "to": "Tokyo"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "treatDisease", "color": "red"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Kolkata"}, {"tag": "driveFerry", "to": "Chennai"}, {"tag": "driveFerry", "to": "Hong Kong"}, {"tag": "driveFerry", "to": "Ho Chi Minh City"}, {"tag": "driveFerry", "to": "Jakarta"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "London"}, {"tag": "directFlight", "to": "Tokyo"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}]}, {"index": 3, "action": {"tag": "driveFerry", "to": "Jakarta"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Bangkok", "color": "red", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Bangkok", "to": "Jakarta"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "Madrid"}}, {"tag": "dispatcherJump", "count": 2, "example": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, {"tag": "dispatcherMove", "count": 11, "example": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 15, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 3, "undiscardedCount": 47, "perCityHitProbability": 0.06382978723404255, "threats": [{"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Khartoum", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2727272727272727}, {"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2727272727272727}, {"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2727272727272727}, {"city": "Beijing", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2727272727272727}, {"city": "San Francisco", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0.2727272727272727}], "knownTopSegment": {"cities": ["Buenos Aires", "Bogota", "Atlanta", "Madrid", "Paris", "Beijing", "Chennai", "Bangkok", "Milan", "Chicago", "San Francisco"], "unidentified": 0, "size": 11}}, "handLimit": {"viewer": "bob", "currentHandSize": 7, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 2, "attainable": 10, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 6, "attainable": 6, "needed": 5, "curable": true}, {"color": "red", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}]}}}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text **Evaluating strategic moves** I'm considering how to manage the game situation. It looks like Alice might be better positioned to handle the San Francisco outbreak risk. If I have her drive to SF next turn, she could treat the outbreak effectively after drawing. Bob's position in Jakarta might not be as beneficial given this immediate risk. Using Bob’s fourth action to move Alice to SF could maximize her ability to treat the outbreak with fewer moves.**Considering game strategy** I'm thinking about the situation in San Francisco. If there's an infection card and it outbreaks, Alice's position might not help much. At least she'll have 4 actions next turn for treatments. If Alice moves now, she'll have one extra action available for something else, but it'll also stage red in Jakarta, which Bob can handle later. I wonder if focusing on potential outbreaks is wiser. If SF has an outbreak, it impacts nearby cities like Tokyo, LA, and Chicago. Overall, I'm weighing the efficacy of these actions.**Evaluating outbreak risks** I'm considering the potential chain reaction from a San Francisco outbreak, which could trigger outbreaks in LA and Chicago, each reaching three cubes. The next infection could hit either city, increasing the urgency for early treatment. Bob can't treat SF this turn and can only assign Alice there, but that won't remove any cubes. The risk card suggests SF is among the top 11 cities, with about a 27% chance of drawing those infection cards. This implies an immediate outbreak risk in SF, which we can't address right now.**Considering action strategies** I’m wondering if Alice can be moved by a dispatcher during our actions, but since she’s not a medic, I think the answer is no. “One Quiet Night” is held by Alice, and it’s only playable on her turn, not Bob's. This increases the risk of an outbreak. With our 4 actions, we could treat Bangkok three times and then move Alice to San Francisco, or I could move Bob to Jakarta. I’m trying to figure out which option maximizes our team’s outcome.**Planning action moves** I want to focus on moving her into San Francisco instead of Bob going to Jakarta, since she can use 3 treat actions right away. The red pair can wait a bit. This approach needs Alice's input to respect the rules, and she mentioned that she'll respond during the open action phase. We're set with four planned actions, but haven't started yet. I think I'll send a message now using the tool to confirm our plans. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict with the pinned fourth action: preview shows San Francisco at 3 blue has about a 27% chance to be hit in my current infect phase, before your turn; One Quiet Night won’t stop this Bob-turn infection. I recommend using my fourth action to Dispatcher-move you Chicago→San Francisco now instead of staging me at Jakarta, so you can treat immediately next turn if it survives/outbreaks. Red pair can wait; do you agree?"}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} ``` ### bob-legacy-p0080 {#d-bob-legacy-p0080} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #171](/games/game-02/turns/17.md#e171) — unique payload candidate; not a proven invocation join - [Event #172](/games/game-02/turns/17.md#e172) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "since_line_dropped"} ``` **Recorded input** ```text POOL MESSAGE from alice (event #170): Agreed—please use the fourth action to move me Chicago→San Francisco. I can clear SF immediately next turn if it survives; the 27% hit risk makes that better than staging at Jakarta. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Bob this turn clears Bangkok's 3 red cubes with three treatments, then moves to Jakarta with his fourth action; retain cure cards. Alice next turn owns San Francisco's 3 blue cubes from Chicago (drive one step, treat three times if unchanged), and plays One Quiet Night before her infect phase if useful. Bob starts from Jakarta to reassess/clear the Bangkok–Jakarta red cluster after Alice's response. Assign any new 3-cube city or supply warning immediately. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Bangkok cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@Chicago(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Tokyo(red), Ho Chi Minh City(red)] supply: blue:14 yellow:18 black:21 red:15 decks: player=15 infection=47 player-discard: 2 blue, 6 yellow, 9 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bangkok: 3 red⚠ [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now San Francisco: 3 blue⚠ [blue supply 14 left, 10 on board] — 3 move(s): Hong Kong→Manila→San Francisco — nearer teammate: alice, 1 move(s) vs your 3 Los Angeles: 2 yellow — pre-empt (one draw from critical): 3 move(s): Kolkata→Delhi→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 3 Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Taipei Jakarta: 2 red [cluster Bangkok–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Jakarta Moscow: 2 black Milan: 2 blue Atlanta: 2 blue Madrid: 2 blue Beijing: 2 red Delhi: 1 black Chicago: 1 blue Buenos Aires: 1 yellow Bogota: 1 yellow === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bangkok(red): bob already at Bangkok → then that pawn treats San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Delhi (2 move(s)) yellow: alice collects (4/5) — give alice your yellow cards when you share red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 3 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 1 move(s), alice 3 move(s); then alice to station Beijing +3 move(s) to cure hand Tokyo(red) to alice: meet IN Tokyo (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Beijing +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~7 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - give Los Angeles to alice — treat red, move alice to Los Angeles, jump bob onto alice, give Los Angeles to alice tempo: 8 action(s) closer to the yellow cure (9 → 1 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases - treat blue at San Francisco — treat red, move alice to San Francisco, jump bob onto alice, treat blue tempo: 3 action(s) closer to the red cure (33 → 30 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "give Los Angeles to alice" → "treat blue at San Francisco": gives up 5 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.0 dominated: "advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you), defusing Bangkok on the way" — tempo 3 vs 3, risk 0.55 vs 0.00 — beaten by "treat blue at San Francisco" dominated: "hand Los Angeles to alice — the yellow handoff without the crossing (1 still needed)" — tempo 8 vs 8, risk 1.09 vs 0.55 — beaten by "give Los Angeles to alice" dominated: "break the Bangkok–Jakarta red cluster at Bangkok" — tempo 0 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "sweep Moscow (black cured, 2 cubes, 1 treat clears all)" — tempo -6 vs 3, risk 1.03 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Los Angeles" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat yellow at Los Angeles" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Bangkok" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Delhi" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Chicago" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Madrid" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go San Francisco" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Milan" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Atlanta" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Beijing" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Mexico City" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat yellow at Los Angeles" — tempo 3 vs 3, risk 0.55 vs 0.00 — beaten by "treat blue at San Francisco" dominated: "treat blue at Chicago" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat red at Jakarta" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "take Mexico City from alice" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Atlanta" — tempo 3 vs 3, risk 0.55 vs 0.00 — beaten by "treat blue at San Francisco" dominated: "treat black at Delhi" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat red at Taipei" — tempo 0 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "give Ho Chi Minh City to alice" — tempo 4 vs 8, risk 0.55 vs 0.55 — beaten by "give Los Angeles to alice" dominated: "jump alice to Bangkok" — tempo -3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Los Angeles" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Taipei" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Jakarta" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Ho Chi Minh City" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Taipei" — tempo 0 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat red at Jakarta" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward San Francisco" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "give Ho Chi Minh City to alice" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Shanghai" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat black at Delhi" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Khartoum" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat red at Taipei" — tempo 0 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Delhi" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Tokyo" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "give Tokyo to alice" — tempo 5 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "build at Tokyo (move Atlanta)" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Chicago" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at San Francisco" — tempo 3 vs 3, risk 0.55 vs 0.00 — beaten by "treat blue at San Francisco" dominated: "give Los Angeles to alice" — tempo 8 vs 8, risk 1.09 vs 0.55 — beaten by "give Los Angeles to alice" dominated: "take Los Angeles from alice" — tempo 5 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Bogota" — tempo -1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Lima" — tempo -1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "take Mexico City from alice" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Milan" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "treat blue at Atlanta" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Madrid" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "treat red at Beijing" — tempo 4 vs 8, risk 1.09 vs 1.09 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Essen" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go London" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Buenos Aires" — tempo -3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat yellow at Bogota" — tempo -1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Santiago" — tempo -1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "take Lima from alice" — tempo -4 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "give Mexico City to alice" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Buenos Aires" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat yellow at Los Angeles" — tempo 3 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Atlanta" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at San Francisco" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Khartoum" — tempo -6 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Chicago" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Khartoum" — tempo 1 vs 3, risk 1.09 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Madrid", "St. Petersburg", "Essen", "Los Angeles", "London", "Tokyo", "Ho Chi Minh City" [14] {"tag":"treatDisease","color":"red"} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"} PREVIEWED THIS TURN, still outstanding: 4 of 4 action(s) (next: {"tag":"treatDisease","color":"red"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Planning treatment actions** It looks like I'm working through a plan with several actions: treating a blue card in San Francisco, treating three red ones, moving Alice there, and jumping Bob onto Alice. However, jumping Bob seems unnecessary, so I’ll remove that step. After evaluating risk estimates, I see a potential risk of 0.55. It seems like I need to preview the full action plan to verify our risk assessments and make sure everything aligns properly. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed—I'll replace the spare Jakarta move with a Dispatcher drive of Alice Chicago→San Francisco after clearing Bangkok. You then start at SF next turn to treat the 3 blue cubes, and can play One Quiet Night before your infect phase; Bangkok is cleared first."}, "output": {"sent": true, "note": "You have sent 4 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Bob this turn treats red at Bangkok three times to clear the 3-cube bomb, then uses his fourth action to Dispatcher-move Alice from Chicago to San Francisco (not to stage Bob at Jakarta). Alice next turn plays One Quiet Night before the infect phase if still held and treats San Francisco's 3 blue cubes as actions allow. Bob afterward owns Jakarta/Bangkok residual red and the blue cluster as needed; preserve cure cards and reassess all threats after draws."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 5 of 5 messages available this turn."}} {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Kolkata"}, {"tag": "driveFerry", "to": "Chennai"}, {"tag": "driveFerry", "to": "Hong Kong"}, {"tag": "driveFerry", "to": "Ho Chi Minh City"}, {"tag": "driveFerry", "to": "Jakarta"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "London"}, {"tag": "directFlight", "to": "Tokyo"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "treatDisease", "color": "red"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}]}, {"index": 1, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Kolkata"}, {"tag": "driveFerry", "to": "Chennai"}, {"tag": "driveFerry", "to": "Hong Kong"}, {"tag": "driveFerry", "to": "Ho Chi Minh City"}, {"tag": "driveFerry", "to": "Jakarta"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "London"}, {"tag": "directFlight", "to": "Tokyo"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "treatDisease", "color": "red"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Kolkata"}, {"tag": "driveFerry", "to": "Chennai"}, {"tag": "driveFerry", "to": "Hong Kong"}, {"tag": "driveFerry", "to": "Ho Chi Minh City"}, {"tag": "driveFerry", "to": "Jakarta"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "London"}, {"tag": "directFlight", "to": "Tokyo"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}]}, {"index": 3, "action": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Bangkok", "color": "red", "before": 3, "after": 0}], "moves": [{"player": "alice", "from": "Chicago", "to": "San Francisco"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "driveFerry", "count": 5, "example": {"tag": "driveFerry", "to": "Kolkata"}}, {"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "Madrid"}}, {"tag": "dispatcherJump", "count": 2, "example": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 15, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 3, "undiscardedCount": 47, "perCityHitProbability": 0.06382978723404255, "threats": [{"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Khartoum", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2727272727272727}, {"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2727272727272727}, {"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2727272727272727}, {"city": "Beijing", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2727272727272727}, {"city": "San Francisco", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0.2727272727272727}], "knownTopSegment": {"cities": ["Buenos Aires", "Bogota", "Atlanta", "Madrid", "Paris", "Beijing", "Chennai", "Bangkok", "Milan", "Chicago", "San Francisco"], "unidentified": 0, "size": 11}}, "handLimit": {"viewer": "bob", "currentHandSize": 7, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 2, "attainable": 10, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 6, "attainable": 6, "needed": 5, "curable": true}, {"color": "red", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}]}}}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text **Planning actions** I see there are four actions to take. The first step is to follow the plan, which involves treating red three times. After that, I’ll move Alice to San Francisco. It seems pretty straightforward, so I’ll just prioritize treating red first and then proceed with the next steps. Let’s tackle this sequentially to ensure everything goes smoothly. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### bob-legacy-p0083 {#d-bob-legacy-p0083} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 83. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #176](/games/game-02/turns/17.md#e176) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Bob this turn treats red at Bangkok three times to clear the 3-cube bomb, then uses his fourth action to Dispatcher-move Alice from Chicago to San Francisco (not to stage Bob at Jakarta). Alice next turn plays One Quiet Night before the infect phase if still held and treats San Francisco's 3 blue cubes as actions allow. Bob afterward owns Jakarta/Bangkok residual red and the blue cluster as needed; preserve cure cards and reassess all threats after draws. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=dispatcher at=Bangkok cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@Chicago(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Tokyo(red), Ho Chi Minh City(red)] supply: blue:14 yellow:18 black:21 red:18 decks: player=15 infection=47 player-discard: 2 blue, 6 yellow, 9 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [blue supply 14 left, 10 on board] — 3 move(s): Hong Kong→Manila→San Francisco — nearer teammate: alice, 1 move(s) vs your 3 Los Angeles: 2 yellow — pre-empt (one draw from critical): 3 move(s): Kolkata→Delhi→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 3 Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Taipei Jakarta: 2 red — pre-empt (one draw from critical): 1 move(s): Jakarta Moscow: 2 black Milan: 2 blue — pre-empt (one draw from critical): 3 move(s): Kolkata→Delhi→(shuttle)Milan — nearer teammate: alice, 2 move(s) vs your 3 Atlanta: 2 blue Madrid: 2 blue Beijing: 2 red Delhi: 1 black Chicago: 1 blue Buenos Aires: 1 yellow Bogota: 1 yellow === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Delhi (2 move(s)) yellow: alice collects (4/5) — give alice your yellow cards when you share red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 3 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 1 move(s), alice 3 move(s); then alice to station Beijing +3 move(s) to cure hand Tokyo(red) to alice: meet IN Tokyo (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Beijing +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - go Chicago — jump bob onto alice tempo: 2 action(s) closer to the yellow cure (9 → 7 action(s) to land it) — alice collects | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases dominated: advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you) — tempo 1 vs 2, risk 0.55 vs 0.55 — beaten by "go Chicago". dominated: toward Taipei — tempo 1 vs 2, risk 0.55 vs 0.55 — beaten by "go Chicago". dominated: go Jakarta — tempo 1 vs 2, risk 0.55 vs 0.55 — beaten by "go Chicago". dominated: jump alice to Bangkok — tempo -3 vs 1, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…". dominated: go Ho Chi Minh City — tempo 1 vs 2, risk 0.55 vs 0.55 — beaten by "go Chicago". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Madrid", "St. Petersburg", "Essen", "Los Angeles", "London", "Tokyo", "Ho Chi Minh City" [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"} PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}}} ``` ### bob-legacy-p0084 {#d-bob-legacy-p0084} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 84. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #177](/games/game-02/turns/17.md#e177) — unique payload candidate; not a proven invocation join - [Event #178](/games/game-02/turns/17.md#e178) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Bob this turn treats red at Bangkok three times to clear the 3-cube bomb, then uses his fourth action to Dispatcher-move Alice from Chicago to San Francisco (not to stage Bob at Jakarta). Alice next turn plays One Quiet Night before the infect phase if still held and treats San Francisco's 3 blue cubes as actions allow. Bob afterward owns Jakarta/Bangkok residual red and the blue cluster as needed; preserve cure cards and reassess all threats after draws. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=dispatcher at=Bangkok cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@San Francisco(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=9 [Madrid(blue), St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Tokyo(red), Ho Chi Minh City(red), Milan(blue), Washington(blue)] supply: blue:14 yellow:18 black:21 red:18 decks: player=13 infection=47 player-discard: 2 blue, 6 yellow, 9 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [blue supply 14 left, 10 on board] — 3 move(s): Hong Kong→Manila→San Francisco — nearer teammate: alice, 0 move(s) vs your 3 Los Angeles: 2 yellow — pre-empt (one draw from critical): 3 move(s): Kolkata→Delhi→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Madrid (spends Madrid(blue)), then 1 move(s) to Los Angeles — nearer teammate: alice, 1 move(s) vs your 3 Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Taipei Jakarta: 2 red — pre-empt (one draw from critical): 1 move(s): Jakarta Moscow: 2 black Milan: 2 blue — pre-empt (one draw from critical): 3 move(s): Kolkata→Delhi→(shuttle)Milan — or 1 action: direct flight (you hold Milan) — or 2 action(s): direct flight to Madrid (spends Madrid(blue)), then 1 move(s) to Milan — nearer teammate: alice, 2 move(s) vs your 3 Atlanta: 2 blue Madrid: 2 blue Beijing: 2 red Delhi: 1 black Chicago: 1 blue Buenos Aires: 1 yellow Bogota: 1 yellow === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 6, 4 in deck — margin 5 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): alice already at San Francisco → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (6/5) — station Madrid (1 action(s) (direct flight to Madrid (spends Madrid(blue)))) to discoverCure yellow: alice collects (4/5) — give alice your yellow cards when you share red: alice collects (2/5) — give alice your red cards when you share discard hint: blue: 1 spare — shedding 1 keeps the cure assemblable; safest first: Madrid (blue: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Los Angeles], St. Petersburg (blue: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Moscow], Essen (blue: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable), London (blue: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Madrid], Milan (blue: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Milan], Washington (blue: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable), Tokyo (red: short — 4/5 held team-wide, no spare yet; margin 3, 4/12 burned, alice collects), Ho Chi Minh City (red: short — 4/5 held team-wide, no spare yet; margin 3, 4/12 burned, alice collects), Los Angeles (yellow: 5/5 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: a containment route above flies on this card to reach Los Angeles] share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 2 action(s) (direct flight to Madrid (spends Madrid(blue)), then 1 move(s) to Los Angeles), alice 1 move(s); Los Angeles already has the station — cure on the spot hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Beijing +3 move(s) to cure hand Tokyo(red) to alice: meet IN Tokyo (the card's own city) — you 3 move(s), alice 1 move(s); then alice to station Beijing +2 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}} [1] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}} [2] {"tag":"discard","card":{"kind":"city","city":"Essen"}} [3] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}} [4] {"tag":"discard","card":{"kind":"city","city":"London"}} [5] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}} [6] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}} [7] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [8] {"tag":"discard","card":{"kind":"city","city":"Washington"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Analyzing card strategy** I'm considering needing a second red card, but if two red cards are discarded, I still have a total of six cards. My focus is on curing blue first, since Bob has a full set. Time is of the essence with six draws per player left, and Bob's turn ended before Alice's. He should keep five blue cards and consider discarding a red card that’s less useful, like Tokyo over Ho Chi Minh City. Alice is in San Francisco and wants to respond to the blue situation.**Evaluating card management** I need to consider that the red cure requires one more card, and currently, I have Shanghai while Bob has Tokyo and Ho Chi Minh City. With a total of four red cards held plus four in the deck, maintaining red progress is crucial since there are only six turns left. However, I must discard two cards due to hand limits. Should I discard one spare blue and one red to keep my options open?**Mapping travel routes** I’m considering travel routes: Bangkok to Hong Kong to Taipei to Tokyo. It seems there's no direct connection from Taipei to Tokyo; instead, it might connect through Osaka. So I realize it could be Bangkok -> Hong Kong -> Taipei -> Osaka -> Tokyo, which totals four stops. Alice has a direct flight from San Francisco to Tokyo, making her route shorter than Bob's if he's taking the longer one. What about HCMC? ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Forced to shed two at 9: I’ll discard Madrid (blue spare; leaves my exact 5-card blue set) and Tokyo (keeping Ho Chi Minh City, the easier red rendezvous from Bangkok/SF). I’ll preserve Los Angeles yellow for your cure share."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Madrid"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Madrid"}}}} ``` ### bob-legacy-p0085 {#d-bob-legacy-p0085} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 85. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #179](/games/game-02/turns/17.md#e179) — unique payload candidate; not a proven invocation join - [Event #180](/games/game-02/turns/17.md#e180) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Bob this turn treats red at Bangkok three times to clear the 3-cube bomb, then uses his fourth action to Dispatcher-move Alice from Chicago to San Francisco (not to stage Bob at Jakarta). Alice next turn plays One Quiet Night before the infect phase if still held and treats San Francisco's 3 blue cubes as actions allow. Bob afterward owns Jakarta/Bangkok residual red and the blue cluster as needed; preserve cure cards and reassess all threats after draws. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=dispatcher at=Bangkok cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@San Francisco(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=8 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Tokyo(red), Ho Chi Minh City(red), Milan(blue), Washington(blue)] supply: blue:14 yellow:18 black:21 red:18 decks: player=13 infection=47 player-discard: 3 blue, 6 yellow, 9 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [blue supply 14 left, 10 on board] — 3 move(s): Hong Kong→Manila→San Francisco — nearer teammate: alice, 0 move(s) vs your 3 Los Angeles: 2 yellow — pre-empt (one draw from critical): 3 move(s): Kolkata→Delhi→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 3 Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Taipei Jakarta: 2 red — pre-empt (one draw from critical): 1 move(s): Jakarta Moscow: 2 black Milan: 2 blue — pre-empt (one draw from critical): 3 move(s): Kolkata→Delhi→(shuttle)Milan — or 1 action: direct flight (you hold Milan — your 5/5 blue set — burning drops it to 4/5; 4 blue in deck; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 3 Atlanta: 2 blue Madrid: 2 blue Beijing: 2 red Delhi: 1 black Chicago: 1 blue Buenos Aires: 1 yellow Bogota: 1 yellow === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): alice already at San Francisco → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Delhi (2 move(s)) to discoverCure yellow: alice collects (4/5) — give alice your yellow cards when you share red: alice collects (2/5) — give alice your red cards when you share discard hint: blue: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Tokyo (red: short — 4/5 held team-wide, no spare yet; margin 3, 4/12 burned, alice collects), Ho Chi Minh City (red: short — 4/5 held team-wide, no spare yet; margin 3, 4/12 burned, alice collects), St. Petersburg (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Essen (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), London (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Milan (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Milan], Washington (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Los Angeles (yellow: 5/5 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: a containment route above flies on this card to reach Los Angeles] share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Beijing +3 move(s) to cure hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 3 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot hand Tokyo(red) to alice: meet IN Tokyo (the card's own city) — you 3 move(s), alice 1 move(s); then alice to station Beijing +2 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}} [1] {"tag":"discard","card":{"kind":"city","city":"Essen"}} [2] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}} [3] {"tag":"discard","card":{"kind":"city","city":"London"}} [4] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}} [5] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}} [6] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [7] {"tag":"discard","card":{"kind":"city","city":"Washington"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Forced discard update: after shedding Madrid, I must drop one more card. I’m overriding the earlier “keep both red” advice: discard Tokyo, retain Ho Chi Minh City for the much easier Bangkok↔SF rendezvous, and preserve my exact 5-card blue set (ready to cure at a station). Red remains curable with 3 held plus 4 in deck."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Tokyo"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Tokyo"}}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0080 {#d-alice-legacy-p0080} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #167): I’m following the containment split: treat red at Bangkok three times to clear the armed bomb and restore cubes, then use my fourth action to move to Jakarta as staging. Alice owns San Francisco next turn—move there and clear its 3 blue; One Quiet Night can skip her end-turn infect phase, though not my current one. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Agreed. I’ll clear San Francisco next turn and use One Quiet Night before my infect phase. ``` toolCalls: [] ### alice-legacy-p0082 {#d-alice-legacy-p0082} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 82. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #171): Agreed—I'll replace the spare Jakarta move with a Dispatcher drive of Alice Chicago→San Francisco after clearing Bangkok. You then start at SF next turn to treat the 3 blue cubes, and can play One Quiet Night before your infect phase; Bangkok is cleared first. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Understood. I’ll treat San Francisco next turn and play One Quiet Night before the infect phase. ``` toolCalls: [] ### alice-legacy-p0083 {#d-alice-legacy-p0083} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 83. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): Bob this turn treats red at Bangkok three times to clear the 3-cube bomb, then uses his fourth action to Dispatcher-move Alice from Chicago to San Francisco (not to stage Bob at Jakarta). Alice next turn plays One Quiet Night before the infect phase if still held and treats San Francisco's 3 blue cubes as actions allow. Bob afterward owns Jakarta/Bangkok residual red and the blue cluster as needed; preserve cure cards and reassess all threats after draws. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=alice role=operationsExpert at=San Francisco cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@San Francisco(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=9 [Madrid(blue), St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Tokyo(red), Ho Chi Minh City(red), Milan(blue), Washington(blue)] supply: blue:14 yellow:18 black:21 red:18 decks: player=13 infection=47 player-discard: 2 blue, 6 yellow, 9 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [blue supply 14 left, 10 on board] — you are HERE — treat it now Los Angeles: 2 yellow — pre-empt (one draw from critical): 1 move(s): Los Angeles Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Manila→Taipei Jakarta: 2 red Moscow: 2 black Milan: 2 blue — pre-empt (one draw from critical): 2 move(s): Los Angeles→(shuttle)Milan Atlanta: 2 blue — pre-empt (one draw from critical): 2 move(s): Los Angeles→(shuttle)Atlanta Madrid: 2 blue Beijing: 2 red Delhi: 1 black Chicago: 1 blue Buenos Aires: 1 yellow Bogota: 1 yellow === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 6, 4 in deck — margin 5 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (6/5) — no further blue card can advance this cure (every card face is unique); bob is 1 action(s) (direct flight to Madrid (spends Madrid(blue))) from station Madrid to discoverCure yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Los Angeles (1 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Los Angeles (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 1 move(s), bob 2 action(s) (direct flight to Madrid (spends Madrid(blue)), then 1 move(s) to Los Angeles); Los Angeles already has the station — cure on the spot bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Beijing +3 move(s) to cure bob hands you Tokyo(red): meet IN Tokyo (the card's own city) — you 1 move(s), bob 3 move(s); then alice to station Beijing +2 move(s) to cure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0084 {#d-alice-legacy-p0084} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 84. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #177): Forced to shed two at 9: I’ll discard Madrid (blue spare; leaves my exact 5-card blue set) and Tokyo (keeping Ho Chi Minh City, the easier red rendezvous from Bangkok/SF). I’ll preserve Los Angeles yellow for your cure share. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0085 {#d-alice-legacy-p0085} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 85. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Bob this turn treats red at Bangkok three times to clear the 3-cube bomb, then uses his fourth action to Dispatcher-move Alice from Chicago to San Francisco (not to stage Bob at Jakarta). Alice next turn plays One Quiet Night before the infect phase if still held and treats San Francisco's 3 blue cubes as actions allow. Bob afterward owns Jakarta/Bangkok residual red and the blue cluster as needed; preserve cure cards and reassess all threats after draws. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=San Francisco cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=3 OUTBROKE since you last saw the board: San Francisco (chain members included, in resolution order) stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@San Francisco(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=7 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue)] supply: blue:10 yellow:18 black:21 red:16 decks: player=13 infection=44 player-discard: 3 blue, 6 yellow, 9 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Los Angeles→(shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) San Francisco: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta–San Francisco: 7 cubes — matures to 3s costs 9+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — you are HERE — treat it now Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): Los Angeles Chicago: 2 blue [cluster Chicago–Atlanta–San Francisco: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chicago Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Manila→Taipei Jakarta: 2 red Moscow: 2 black Milan: 2 blue Atlanta: 2 blue [cluster Chicago–Atlanta–San Francisco: 7 cubes — matures to 3s costs 9+ treats] Madrid: 2 blue Delhi: 1 black Buenos Aires: 1 yellow Bogota: 1 yellow Bangkok: 1 red [in infect-discard] Tokyo: 1 blue Manila: 1 blue === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 2 move(s) from station Delhi to discoverCure yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Los Angeles (1 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Los Angeles (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Beijing +3 move(s) to cure bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 1 move(s), bob 3 move(s); Los Angeles already has the station — cure on the spot ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→(shuttle)Delhi→Tehran→Moscow ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~6 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - build at Ho Chi Minh City (move Atlanta) — treat blue, drive Manila, drive Ho Chi Minh City, build station tempo: 3 action(s) closer to the red cure (40 → 37 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 11 after) to a strained supply - treat blue at Los Angeles — treat blue, drive Los Angeles, treat yellow, treat blue tempo: 2 action(s) closer to the yellow cure (9 → 7 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 12 after) to a strained supply - treat red at Beijing — treat blue, drive Los Angeles, shuttle Beijing, treat red tempo: 1 action(s) closer to the yellow cure (9 → 8 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 1 blue (supply 11 after) to a strained supply - treat red at Beijing — treat blue, build station, shuttle Beijing, treat red tempo: 1 action(s) closer to the yellow cure (9 → 8 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 1 blue (supply 11 after) to a strained supply "treat red at Beijing" and "treat red at Beijing" tie exactly on both axes and clear the same 2 cube(s) — nothing separates them. exchange "build at Ho Chi Minh City" → "treat blue at Los Angeles": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "treat blue at Los Angeles" → "treat red at Beijing": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) exchange "treat red at Beijing" → "treat red at Beijing": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up blue at San Francisco (supply strained: 10 left)" — tempo 0 vs 1, risk 0.31 vs 0.00 — beaten by "treat red at Beijing" dominated: "sweep Moscow (black cured, 2 cubes, 1 treat clears all)" — tempo -3 vs 0, risk 0.81 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo 1 vs 2, risk 0.44 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "go Los Angeles" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Beijing" — tempo 1 vs 2, risk 0.44 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.40 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.79 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.79 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.79 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.79 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Beijing" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Delhi" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Chicago" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.79 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.35 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo -1 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Atlanta (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Beijing" — tempo 1 vs 2, risk 0.44 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Chicago (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Mexico City (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Los Angeles (move Atlanta)" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "toward Khartoum" — tempo -3 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "go Taipei" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat red at Taipei" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Taipei (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Taipei (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Jakarta" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat red at Jakarta" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Jakarta (move Atlanta)" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "go Milan" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Atlanta" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Madrid" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Beijing" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Buenos Aires" — tempo -3 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "go Bogota" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat yellow at Bogota" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Bogota (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat black at Delhi" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat red at Taipei" — tempo -1 vs 0, risk 0.40 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Taipei (move Atlanta)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Milan" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Atlanta" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Madrid" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "build at San Francisco (move Atlanta)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Tokyo" — tempo -2 vs 0, risk 0.35 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Manila" — tempo -2 vs 0, risk 0.35 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Manila (move Atlanta)" — tempo 2 vs 2, risk 0.40 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.40 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat black at Delhi" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.35 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Chicago (move Madrid)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Milan" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Madrid" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Tokyo" — tempo -1 vs 0, risk 0.35 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Tokyo (move Madrid)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Manila" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "build at Manila (move Madrid)" — tempo 2 vs 2, risk 0.40 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Atlanta" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "build at Los Angeles (move Atlanta)" — tempo 2 vs 2, risk 0.40 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Shanghai (move Atlanta)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at San Francisco (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Chicago (move Madrid)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Taipei" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Taipei (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Atlanta (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Beijing" — tempo 1 vs 2, risk 0.44 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Tokyo" — tempo -1 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Tokyo (move Madrid)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Tokyo (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Manila" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Manila (move Madrid)" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Manila (move Madrid)" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "build at Mexico City (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Shanghai (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Essen (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at London (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Ho Chi Minh City (move Madrid)" — tempo 3 vs 3, risk 0.88 vs 0.40 — beaten by "build at Ho Chi Minh City" dominated: "build at Washington (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Los Angeles (move Atlanta)" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "build at Los Angeles (move Atlanta)" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Los Angeles (move Atlanta)" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "go Bangkok" — tempo -3 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat red at Bangkok" — tempo -3 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Bangkok (move Atlanta)" — tempo 3 vs 3, risk 0.88 vs 0.40 — beaten by "build at Ho Chi Minh City" dominated: "go Tokyo" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat blue at Tokyo" — tempo -2 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Shanghai (move Atlanta)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Beijing" — tempo 1 vs 2, risk 0.44 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Shanghai (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Manila" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat blue at Manila" — tempo -2 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat red at Taipei" — tempo -1 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Taipei (move Atlanta)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Manila (move Atlanta)" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 3 vs 3, risk 0.83 vs 0.40 — beaten by "build at Ho Chi Minh City" dominated: "build at Manila (move Atlanta)" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Taipei" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Taipei (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Beijing" — tempo 1 vs 2, risk 0.44 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Ho Chi Minh City (move Madrid)" — tempo 3 vs 3, risk 0.88 vs 0.40 — beaten by "build at Ho Chi Minh City" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Mexico City" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Lima" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Lima (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Santiago" — tempo -4 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "go Shanghai" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Shanghai (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go St. Petersburg" — tempo -3 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "go Essen" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Essen (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go London" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at London (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Ho Chi Minh City" — tempo -4 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 3 vs 3, risk 0.88 vs 0.40 — beaten by "build at Ho Chi Minh City" dominated: "go Washington" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Washington (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Tokyo", "Manila", "Los Angeles", "Chicago" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Kinshasa", "Lima", "Santiago", "Shanghai", "Beijing" (buildStation costs NO card — Operations Expert builds free) buildStation — 6 options; build {"tag":"buildStation","relocateFrom":} relocateFrom: "Atlanta", "Madrid", "Beijing", "Los Angeles", "Delhi", "Milan" [18] {"tag":"treatDisease","color":"blue"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1 (San Francisco), 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0081 {#d-bob-legacy-p0081} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Bob this turn treats red at Bangkok three times to clear the 3-cube bomb, then uses his fourth action to Dispatcher-move Alice from Chicago to San Francisco (not to stage Bob at Jakarta). Alice next turn plays One Quiet Night before the infect phase if still held and treats San Francisco's 3 blue cubes as actions allow. Bob afterward owns Jakarta/Bangkok residual red and the blue cluster as needed; preserve cure cards and reassess all threats after draws. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=dispatcher at=Bangkok cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@Chicago(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Tokyo(red), Ho Chi Minh City(red)] supply: blue:14 yellow:18 black:21 red:16 decks: player=15 infection=47 player-discard: 2 blue, 6 yellow, 9 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [blue supply 14 left, 10 on board] — 3 move(s): Hong Kong→Manila→San Francisco — nearer teammate: alice, 1 move(s) vs your 3 Los Angeles: 2 yellow — pre-empt (one draw from critical): 3 move(s): Kolkata→Delhi→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 3 Bangkok: 2 red [cluster Bangkok–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): you are HERE — treat it now Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Taipei Jakarta: 2 red [cluster Bangkok–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Jakarta Moscow: 2 black Milan: 2 blue Atlanta: 2 blue Madrid: 2 blue Beijing: 2 red Delhi: 1 black Chicago: 1 blue Buenos Aires: 1 yellow Bogota: 1 yellow === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Delhi (2 move(s)) yellow: alice collects (4/5) — give alice your yellow cards when you share red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 3 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 1 move(s), alice 3 move(s); then alice to station Beijing +3 move(s) to cure hand Tokyo(red) to alice: meet IN Tokyo (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Beijing +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~7 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - hand Los Angeles to alice — the yellow handoff without the crossing (1 still needed) — move alice to Los Angeles, jump bob onto alice, give Los Angeles to alice tempo: 8 action(s) closer to the yellow cure (9 → 1 action(s) to land it) — alice collects | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases - treat blue at San Francisco — move alice to San Francisco, jump bob onto alice, treat blue tempo: 3 action(s) closer to the red cure (33 → 30 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "hand Los Angeles to alice — the yellow handoff …" → "treat blue at San Francisco": gives up 5 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.0 dominated: "advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you)" — tempo 3 vs 8, risk 0.55 vs 0.55 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "break the Bangkok–Jakarta red cluster at Bangkok" — tempo 0 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "sweep Moscow (black cured, 2 cubes, 1 treat clears all)" — tempo 1 vs 3, risk 0.49 vs 0.00 — beaten by "treat blue at San Francisco" dominated: "treat yellow at Los Angeles" — tempo 3 vs 8, risk 0.55 vs 0.55 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "treat blue at Chicago" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat red at Jakarta" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "jump alice to Bangkok" — tempo -3 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Delhi" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Los Angeles" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Taipei" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Jakarta" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Ho Chi Minh City" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Taipei" — tempo 0 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat red at Jakarta" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward San Francisco" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Shanghai" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Tokyo" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Chicago" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go San Francisco" — tempo 3 vs 8, risk 0.55 vs 0.55 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Mexico City" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Milan" — tempo 4 vs 8, risk 0.55 vs 0.55 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Atlanta" — tempo 3 vs 8, risk 0.55 vs 0.55 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Madrid" — tempo 4 vs 8, risk 0.55 vs 0.55 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Beijing" — tempo 4 vs 8, risk 0.55 vs 0.55 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "go Bogota" — tempo -1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Lima" — tempo -1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "take Mexico City from alice" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Atlanta" — tempo 3 vs 8, risk 0.55 vs 0.55 — beaten by "hand Los Angeles to alice — the yellow handoff …" dominated: "treat black at Delhi" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Chicago" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat red at Taipei" — tempo 0 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Los Angeles" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Delhi" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "give Ho Chi Minh City to alice" — tempo 4 vs 8, risk 0.55 vs 0.55 — beaten by "hand Los Angeles to alice — the yellow handoff …" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Madrid", "St. Petersburg", "Essen", "Los Angeles", "London", "Tokyo", "Ho Chi Minh City" [14] {"tag":"treatDisease","color":"red"} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"} PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"treatDisease","color":"red"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I’m following the containment side of the split: finish the three Bangkok red treatments to clear the 3-cube bomb, then use the last action to move you to San Francisco. The blue fire stays assigned to you next turn."}, "output": {"sent": true, "note": "You have sent 5 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### bob-legacy-p0082 {#d-bob-legacy-p0082} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 82. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Bob this turn treats red at Bangkok three times to clear the 3-cube bomb, then uses his fourth action to Dispatcher-move Alice from Chicago to San Francisco (not to stage Bob at Jakarta). Alice next turn plays One Quiet Night before the infect phase if still held and treats San Francisco's 3 blue cubes as actions allow. Bob afterward owns Jakarta/Bangkok residual red and the blue cluster as needed; preserve cure cards and reassess all threats after draws. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=dispatcher at=Bangkok cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@Chicago(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Tokyo(red), Ho Chi Minh City(red)] supply: blue:14 yellow:18 black:21 red:17 decks: player=15 infection=47 player-discard: 2 blue, 6 yellow, 9 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [blue supply 14 left, 10 on board] — 3 move(s): Hong Kong→Manila→San Francisco — nearer teammate: alice, 1 move(s) vs your 3 Los Angeles: 2 yellow — pre-empt (one draw from critical): 3 move(s): Kolkata→Delhi→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 3 Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Taipei Jakarta: 2 red — pre-empt (one draw from critical): 1 move(s): Jakarta Moscow: 2 black Milan: 2 blue — pre-empt (one draw from critical): 3 move(s): Kolkata→Delhi→(shuttle)Milan — nearer teammate: alice, 2 move(s) vs your 3 Atlanta: 2 blue Madrid: 2 blue Beijing: 2 red Bangkok: 1 red Delhi: 1 black Chicago: 1 blue Buenos Aires: 1 yellow Bogota: 1 yellow === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Delhi (2 move(s)) yellow: alice collects (4/5) — give alice your yellow cards when you share red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 3 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 1 move(s), alice 3 move(s); then alice to station Beijing +3 move(s) to cure hand Tokyo(red) to alice: meet IN Tokyo (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Beijing +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~7 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you) — jump bob onto alice, drive Los Angeles tempo: 3 action(s) closer to the yellow cure (9 → 6 action(s) to land it) — alice collects | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases - go San Francisco — move alice to San Francisco, jump bob onto alice tempo: 3 action(s) closer to the red cure (33 → 30 action(s) to land it) — alice collects | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases - go Atlanta — move alice to Atlanta, jump bob onto alice tempo: 3 action(s) closer to the yellow cure (9 → 6 action(s) to land it) — alice collects | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases - sweep Moscow (black cured, 2 cubes, 1 treat clears all) — drive Kolkata, drive Delhi tempo: 2 action(s) closer to the blue cure (19 → 17 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "advance the yellow cure: move toward the Los An…", "go San Francisco", "go Atlanta" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "advance the yellow cure: move toward the Los An…" → "go San Francisco": gives up nothing on tempo to move risk ~0.5 expected outbreaks → ~0.5 exchange "go San Francisco" → "go Atlanta": gives up nothing on tempo to move risk ~0.5 expected outbreaks → ~0.5 exchange "go Atlanta" → "sweep Moscow": gives up 1 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.5 dominated: "treat red at Bangkok" — tempo 0 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "jump alice to Bangkok" — tempo -3 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Los Angeles" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "toward Taipei" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Jakarta" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Ho Chi Minh City" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Mexico City" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Chicago" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat blue at Chicago" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Taipei" — tempo 0 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "treat red at Jakarta" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "go Shanghai" — tempo 1 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 3, risk 0.55 vs 0.55 — beaten by "advance the yellow cure: move toward the Los An…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Madrid", "St. Petersburg", "Essen", "Los Angeles", "London", "Tokyo", "Ho Chi Minh City" [14] {"tag":"treatDisease","color":"red"} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"} PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"treatDisease","color":"red"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)