# Turn 18 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 18](/games/game-02/turns/18.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-02/decisions.jsonl). [Previous turn's calls](/games/game-02/turns/17-calls.md) · [Next turn's calls](/games/game-02/turns/19-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0086 {#d-alice-legacy-p0086} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 86. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #182](/games/game-02/turns/18.md#e182) — unique payload candidate; not a proven invocation join - [Event #183](/games/game-02/turns/18.md#e183) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "other"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #181): New 3-red Beijing (in the discard) needs an owner. I still recommend you clear SF first from your current position (three blue treats), then use your fourth action to drive to Chicago. Bob can cure his ready 5-blue set next turn at Delhi (Bangkok→Kolkata→Delhi→cure, 3 actions); then you can take Chicago→Atlanta→shuttle Beijing and treat red twice if Beijing remains hot. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Bob this turn treats red at Bangkok three times to clear the 3-cube bomb, then uses his fourth action to Dispatcher-move Alice from Chicago to San Francisco (not to stage Bob at Jakarta). Alice next turn plays One Quiet Night before the infect phase if still held and treats San Francisco's 3 blue cubes as actions allow. Bob afterward owns Jakarta/Bangkok residual red and the blue cluster as needed; preserve cure cards and reassess all threats after draws. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=San Francisco cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@San Francisco(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=7 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue)] supply: blue:10 yellow:18 black:21 red:16 decks: player=13 infection=44 player-discard: 3 blue, 6 yellow, 9 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Los Angeles→(shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) San Francisco: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta–San Francisco: 7 cubes — matures to 3s costs 9+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — you are HERE — treat it now Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): Los Angeles Chicago: 2 blue [cluster Chicago–Atlanta–San Francisco: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chicago Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Manila→Taipei Jakarta: 2 red Moscow: 2 black Milan: 2 blue Atlanta: 2 blue [cluster Chicago–Atlanta–San Francisco: 7 cubes — matures to 3s costs 9+ treats] Madrid: 2 blue Delhi: 1 black Buenos Aires: 1 yellow Bogota: 1 yellow Bangkok: 1 red [in infect-discard] Tokyo: 1 blue Manila: 1 blue === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 2 move(s) from station Delhi to discoverCure yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Los Angeles (1 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Los Angeles (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Beijing +3 move(s) to cure bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 1 move(s), bob 3 move(s); Los Angeles already has the station — cure on the spot ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→(shuttle)Delhi→Tehran→Moscow ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~6 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - build at Ho Chi Minh City (move Atlanta) — treat blue, drive Manila, drive Ho Chi Minh City, build station tempo: 3 action(s) closer to the red cure (40 → 37 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 11 after) to a strained supply - treat blue at Los Angeles — treat blue, drive Los Angeles, treat yellow, treat blue tempo: 2 action(s) closer to the yellow cure (9 → 7 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 12 after) to a strained supply - treat red at Beijing — treat blue, drive Los Angeles, shuttle Beijing, treat red tempo: 1 action(s) closer to the yellow cure (9 → 8 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 1 blue (supply 11 after) to a strained supply - treat red at Beijing — treat blue, build station, shuttle Beijing, treat red tempo: 1 action(s) closer to the yellow cure (9 → 8 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 1 blue (supply 11 after) to a strained supply "treat red at Beijing" and "treat red at Beijing" tie exactly on both axes and clear the same 2 cube(s) — nothing separates them. exchange "build at Ho Chi Minh City" → "treat blue at Los Angeles": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "treat blue at Los Angeles" → "treat red at Beijing": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) exchange "treat red at Beijing" → "treat red at Beijing": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up blue at San Francisco (supply strained: 10 left)" — tempo 0 vs 1, risk 0.31 vs 0.00 — beaten by "treat red at Beijing" dominated: "sweep Moscow (black cured, 2 cubes, 1 treat clears all)" — tempo -3 vs 0, risk 0.81 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo 1 vs 2, risk 0.44 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "go Los Angeles" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Beijing" — tempo 1 vs 2, risk 0.44 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.40 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.79 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.79 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.79 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.79 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Beijing" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Delhi" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Chicago" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.79 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.35 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo -1 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Atlanta (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Beijing" — tempo 1 vs 2, risk 0.44 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Chicago (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Mexico City (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Los Angeles (move Atlanta)" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "toward Khartoum" — tempo -3 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "go Taipei" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat red at Taipei" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Taipei (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Taipei (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Jakarta" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat red at Jakarta" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Jakarta (move Atlanta)" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "go Milan" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Atlanta" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Madrid" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Beijing" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Buenos Aires" — tempo -3 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "go Bogota" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat yellow at Bogota" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Bogota (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat black at Delhi" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat red at Taipei" — tempo -1 vs 0, risk 0.40 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Taipei (move Atlanta)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Milan" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Atlanta" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Madrid" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "build at San Francisco (move Atlanta)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Tokyo" — tempo -2 vs 0, risk 0.35 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Manila" — tempo -2 vs 0, risk 0.35 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Manila (move Atlanta)" — tempo 2 vs 2, risk 0.40 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.40 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat black at Delhi" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.35 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Chicago (move Madrid)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Milan" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Madrid" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Tokyo" — tempo -1 vs 0, risk 0.35 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Tokyo (move Madrid)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Manila" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "build at Manila (move Madrid)" — tempo 2 vs 2, risk 0.40 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Atlanta" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "build at Los Angeles (move Atlanta)" — tempo 2 vs 2, risk 0.40 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 2, risk 0.35 vs 0.35 — beaten by "treat blue at Los Angeles" dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Shanghai (move Atlanta)" — tempo 1 vs 2, risk 0.40 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at San Francisco (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Chicago (move Madrid)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Taipei" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Taipei (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Atlanta (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Beijing" — tempo 1 vs 2, risk 0.44 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat blue at Tokyo" — tempo -1 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Tokyo (move Madrid)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Tokyo (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Manila" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Manila (move Madrid)" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Manila (move Madrid)" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "build at Mexico City (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Shanghai (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Essen (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at London (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Ho Chi Minh City (move Madrid)" — tempo 3 vs 3, risk 0.88 vs 0.40 — beaten by "build at Ho Chi Minh City" dominated: "build at Washington (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Los Angeles (move Atlanta)" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "build at Los Angeles (move Atlanta)" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Los Angeles (move Atlanta)" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "go Bangkok" — tempo -3 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat red at Bangkok" — tempo -3 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Bangkok (move Atlanta)" — tempo 3 vs 3, risk 0.88 vs 0.40 — beaten by "build at Ho Chi Minh City" dominated: "go Tokyo" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat blue at Tokyo" — tempo -2 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Shanghai (move Atlanta)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Beijing" — tempo 1 vs 2, risk 0.44 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Shanghai (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Manila" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat blue at Manila" — tempo -2 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "treat red at Taipei" — tempo -1 vs 0, risk 0.83 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Taipei (move Atlanta)" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Manila (move Atlanta)" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 3 vs 3, risk 0.83 vs 0.40 — beaten by "build at Ho Chi Minh City" dominated: "build at Manila (move Atlanta)" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.88 vs 0.83 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.83 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Taipei" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Taipei (move Madrid)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat red at Beijing" — tempo 1 vs 2, risk 0.44 vs 0.40 — beaten by "treat yellow at Los Angeles" dominated: "build at Ho Chi Minh City (move Madrid)" — tempo 3 vs 3, risk 0.88 vs 0.40 — beaten by "build at Ho Chi Minh City" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.83 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Mexico City" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Lima" — tempo -2 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Lima (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Santiago" — tempo -4 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "go Shanghai" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Shanghai (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go St. Petersburg" — tempo -3 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "go Essen" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Essen (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go London" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at London (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Ho Chi Minh City" — tempo -4 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 3 vs 3, risk 0.88 vs 0.40 — beaten by "build at Ho Chi Minh City" dominated: "go Washington" — tempo -1 vs 0, risk 0.88 vs 0.31 — beaten by "shore up blue at San Francisco" dominated: "build at Washington (move Atlanta)" — tempo 1 vs 1, risk 0.88 vs 0.44 — beaten by "defuse the armed discard bomb at Beijing" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Tokyo", "Manila", "Los Angeles", "Chicago" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Kinshasa", "Lima", "Santiago", "Shanghai", "Beijing" (buildStation costs NO card — Operations Expert builds free) buildStation — 6 options; build {"tag":"buildStation","relocateFrom":} relocateFrom: "Atlanta", "Madrid", "Beijing", "Los Angeles", "Delhi", "Milan" [18] {"tag":"treatDisease","color":"blue"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1 (San Francisco), 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Evaluating actions in the game** I’m considering the game strategy with active players, Alice and Bob. I see Alice is at San Francisco with blue resources, while Bob is in Bangkok. Bob is suggesting taking actions to handle San Francisco using treatments, which seems logical. I need to decide the response without resources to move. Clearing San Francisco makes sense for resource management, returning cubes to supply and setting up for future turns. Moving to Chicago could be the next step.**Prioritizing game strategy** I'm assessing the game scenario with Bob in Bangkok and the need to respond to the red threat in Beijing. Bob could reach Beijing via several routes, but I need to consider using a direct flight card. However, trading that card would decrease my supply. It’s also concerning that San Francisco has a possible infection risk due to supply levels. I must figure out whether to focus on clearing Beijing or stabilizing San Francisco, as both pose significant risks.**Evaluating responses to the epidemic** I'm thinking about how an epidemic could impact our player draw and the infection spread. Since "One Quiet Night" has already been played, it doesn't block the epidemic from hitting us. If I treat all three infections in San Francisco, that could help preserve my blue resources, but Beijing still poses a threat. On the other hand, treating Beijing clears red supply while leaving San Francisco vulnerable, which is risky for our blue stock. The supply situation is critical, with a limited amount left.**Analyzing game state** I'm reflecting on the user's current game state. It seems Bob has a full set with the card stock blue and holding five blue cards. Bob's hand includes cities like Madrid, St. Petersburg, Essen, Los Angeles, London, Tokyo, and Ho Chi Minh City, which totals to seven cards. I wonder where the fifth blue card is—maybe "Washington"? But his hand list indicates that it's not included. It's a bit confusing!**Analyzing outbreak strategy** I'm considering an outbreak in Chicago that's likely to cause problems. It appears that the outbreak happens once, and while the supply is impacted, the total net cubes don’t increase on the board. When the city outbreaks, it’s essential to manage infections as well as increase supplies. I realize I need to clear San Francisco to prevent further outbreaks. I have a solid plan involving treating the infection and using my actions effectively with Bob to manage cures, ensuring we're prepared for the next challenges.**Evaluating outbreak risks** I’m assessing the situation with Beijing, where a red bomb can be paused for a turn despite some outbreak risks. If an epidemic hits, it could trigger a chain reaction to Shanghai or Seoul, but there aren’t any red cubes in those cities at the moment. It looks like Beijing is safe for now as the threat is manageable. I should focus on restoring the blue cube supply and curing blue. Also, I need to send messages about new conflicts and plan Bob's response carefully—actions are still pending for this turn!**Updating game strategy** Curing blue now seems like a good idea! I think I should let the team know that the next turn will involve curing blue, and afterward, I could take over Beijing. Since One Quiet Night has already been played, here's my plan: Alice clears San Francisco, Bob cures blue, and then Alice addresses Beijing while Bob deals with the red residual. However, I need to update this plan since the current hand signals a definite change. I'll make sure to send and pin the new plan as before. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New emergencies supersede the Bangkok-only line: San Francisco is 3 blue with blue supply 10/14 on board; Beijing is 3 red in the discard. I’ll spend 3 treatments clearing SF (restore 3 blue), then use my fourth action to move to Chicago. Bob, please use your full blue set to cure blue at Delhi next turn (Bangkok→Kolkata→Delhi→cure); Beijing can be handled after that, as one outbreak there has no immediate red chain."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "One Quiet Night is already gone. Alice at San Francisco owns the new 3-blue emergency this turn: treat blue three times to clear it and restore supply (10 left, 14 on board), then use remaining action to move to Chicago for the connected blue cluster. Bob owns the ready 5/5 blue cure next turn: from Bangkok go via Kolkata to Delhi station and discover blue if still possible; then reassess Beijing's 3-red bomb. Alice owns Beijing after the cure if still at 3, while Bob owns the Bangkok–Jakarta red cluster. Preserve all remaining yellow/red cards (yellow has only 1 spare before cure becomes impossible) and assign any new 3-cube threat immediately."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text **Planning game strategy** I'm thinking about my plan to treat the blue thrice and drive to Chicago. I'll break it down into four main actions. Maybe I can do it for free since there are no events scheduled. I want to assess the risk; does the player have a good chance of drawing an epidemic card? With two epidemics and a deck size of 13, the probability is around 28%. After clearing San Francisco and looking at Beijing, the bomb risk seems manageable. That gives me a good preview! ``` text: "" toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "blue"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "driveFerry", "to": "Chicago"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Tokyo\", \"Manila\", \"Los Angeles\", \"Chicago\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Mexico City\", \"Kinshasa\", \"Lima\", \"Santiago\", \"Shanghai\", \"Beijing\"\n buildStation — 6 options; build {\"tag\":\"buildStation\",\"relocateFrom\":}\n relocateFrom: \"Atlanta\", \"Madrid\", \"Beijing\", \"Los Angeles\", \"Delhi\", \"Milan\"\n {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 1, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Tokyo\", \"Manila\", \"Los Angeles\", \"Chicago\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Mexico City\", \"Kinshasa\", \"Lima\", \"Santiago\", \"Shanghai\", \"Beijing\"\n buildStation — 6 options; build {\"tag\":\"buildStation\",\"relocateFrom\":}\n relocateFrom: \"Atlanta\", \"Madrid\", \"Beijing\", \"Los Angeles\", \"Delhi\", \"Milan\"\n {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 2, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Tokyo\", \"Manila\", \"Los Angeles\", \"Chicago\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Mexico City\", \"Kinshasa\", \"Lima\", \"Santiago\", \"Shanghai\", \"Beijing\"\n buildStation — 6 options; build {\"tag\":\"buildStation\",\"relocateFrom\":}\n relocateFrom: \"Atlanta\", \"Madrid\", \"Beijing\", \"Los Angeles\", \"Delhi\", \"Milan\""}, {"index": 3, "action": {"tag": "driveFerry", "to": "Chicago"}, "legalAfter": []}], "diff": {"cubes": [{"city": "San Francisco", "color": "blue", "before": 3, "after": 0}], "moves": [{"player": "alice", "from": "San Francisco", "to": "Chicago"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 1, "outbreaksAfter": 1}, "unexplored": [{"tag": "directFlight", "count": 6, "example": {"tag": "directFlight", "to": "Mexico City"}}, {"tag": "buildStation", "count": 6, "example": {"tag": "buildStation", "relocateFrom": "Atlanta"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 13, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.08333333333333337, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 3, "undiscardedCount": 44, "perCityHitProbability": 0.06818181818181818, "threats": [{"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Chicago", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.375}, {"city": "Khartoum", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.375}, {"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.375}, {"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.375}, {"city": "Beijing", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Buenos Aires", "Bogota", "Atlanta", "Madrid", "Paris", "Chennai", "Milan", "Chicago"], "unidentified": 0, "size": 8}}, "handLimit": {"viewer": "alice", "currentHandSize": 6, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 3, "attainable": 9, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 6, "attainable": 6, "needed": 5, "curable": true}, {"color": "red", "discarded": 5, "attainable": 7, "needed": 5, "curable": true}]}}}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: ```text **Clarifying the game plan** I’m realizing there are three cures still needed and six turns to go, with the blue cure being crucial right now. Bob's upcoming turn will definitely focus on the blue cure, which is good. Let’s execute the rest of the plan: treat blue twice. Currently, I have four actions allocated. I need to remember that we already completed one action: building a station and moving to OPE. So, there are two actions left to treat blue in Chicago, not San Francisco.**Clarifying the plan** I need to be fully clear about the expected actions. The plan included treating twice, resulting in a total of four actions: station1, move1, and two treats. However, I counted three actions: station1, move1, and one treat, leaving one action for the second treatment. This means I've reduced two units from three to one. So, the final action should be to treat blue once. Alright, I’ll use that plan. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### alice-legacy-p0087 {#d-alice-legacy-p0087} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 87. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #185](/games/game-02/turns/18.md#e185) — unique payload candidate; not a proven invocation join - [Event #186](/games/game-02/turns/18.md#e186) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): One Quiet Night is already gone. Alice at San Francisco owns the new 3-blue emergency this turn: treat blue three times to clear it and restore supply (10 left, 14 on board), then use remaining action to move to Chicago for the connected blue cluster. Bob owns the ready 5/5 blue cure next turn: from Bangkok go via Kolkata to Delhi station and discover blue if still possible; then reassess Beijing's 3-red bomb. Alice owns Beijing after the cure if still at 3, while Bob owns the Bangkok–Jakarta red cluster. Preserve all remaining yellow/red cards (yellow has only 1 spare before cure becomes impossible) and assign any new 3-cube threat immediately. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=operationsExpert at=San Francisco cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@San Francisco(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=7 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue)] supply: blue:11 yellow:18 black:21 red:16 decks: player=13 infection=44 player-discard: 3 blue, 6 yellow, 9 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Los Angeles→(shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): Los Angeles Chicago: 2 blue [cluster Chicago–Atlanta–San Francisco: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 1 move(s): Chicago Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Manila→Taipei Jakarta: 2 red Moscow: 2 black Milan: 2 blue Atlanta: 2 blue [cluster Chicago–Atlanta–San Francisco: 6 cubes — matures to 3s costs 9+ treats] Madrid: 2 blue San Francisco: 2 blue [in infect-discard] [cluster Chicago–Atlanta–San Francisco: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Delhi: 1 black Buenos Aires: 1 yellow Bogota: 1 yellow Bangkok: 1 red [in infect-discard] Tokyo: 1 blue Manila: 1 blue supply: blue supply 11 left, 13 on board (no 3-cube blue city yet) === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 2 move(s) from station Delhi to discoverCure yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Los Angeles (1 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Los Angeles (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Beijing +3 move(s) to cure bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 1 move(s), bob 3 move(s); Los Angeles already has the station — cure on the spot ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→(shuttle)Delhi→Tehran→Moscow ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~6 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - build at Ho Chi Minh City (move Atlanta) — drive Manila, drive Ho Chi Minh City, build station tempo: 3 action(s) closer to the red cure (40 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - treat blue at Los Angeles — treat blue, drive Los Angeles, treat blue tempo: 2 action(s) closer to the yellow cure (9 → 7 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Los Angeles, shuttle Beijing, treat red tempo: 1 action(s) closer to the yellow cure (9 → 8 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - treat red at Beijing — build station, shuttle Beijing, treat red tempo: 1 action(s) closer to the yellow cure (9 → 8 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "defuse the armed discard bomb at Beijing" and "treat red at Beijing" tie exactly on both axes and clear the same 1 cube(s) — nothing separates them. exchange "build at Ho Chi Minh City" → "treat blue at Los Angeles": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "treat blue at Los Angeles" → "defuse the armed discard bomb at Beijing": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) exchange "defuse the armed discard bomb at Beijing" → "treat red at Beijing": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Chicago–Atlanta–San Francisco blue cluster at San Francisco" — tempo 0 vs 1, risk 0.40 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "sweep Moscow (black cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 1, risk 0.38 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Los Angeles" — tempo 2 vs 2, risk 0.44 vs 0.42 — beaten by "treat blue at Los Angeles" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.44 vs 0.42 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.42 vs 0.40 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.42 vs 0.40 — beaten by "treat blue at Los Angeles" dominated: "go Delhi" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Chicago" — tempo -1 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.42 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 1, risk 0.42 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "toward Khartoum" — tempo -1 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "go Taipei" — tempo -1 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "treat red at Taipei" — tempo -1 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "build at Taipei (move Atlanta)" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Jakarta" — tempo -2 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "go Milan" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.42 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Atlanta" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.42 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Madrid" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.42 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Beijing" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "toward Buenos Aires" — tempo -2 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.42 vs 0.40 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.40 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 1, risk 0.42 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at San Francisco (move Atlanta)" — tempo 1 vs 1, risk 0.42 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Tokyo" — tempo -2 vs 0, risk 0.40 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 1, risk 0.42 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Manila" — tempo -2 vs 0, risk 0.40 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "build at Manila (move Atlanta)" — tempo 2 vs 2, risk 0.42 vs 0.40 — beaten by "treat blue at Los Angeles" dominated: "build at San Francisco (move Atlanta)" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 0.44 vs 0.42 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 0.42 vs 0.40 — beaten by "treat blue at Los Angeles" dominated: "treat black at Delhi" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Chicago" — tempo -1 vs 0, risk 0.42 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "build at Chicago (move Madrid)" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Milan" — tempo 1 vs 1, risk 0.42 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 0.42 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Tokyo" — tempo -1 vs 0, risk 0.42 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "build at Tokyo (move Madrid)" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "treat blue at Manila" — tempo 1 vs 1, risk 0.42 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Manila (move Madrid)" — tempo 2 vs 2, risk 0.44 vs 0.42 — beaten by "treat blue at Los Angeles" dominated: "treat blue at Atlanta" — tempo 1 vs 1, risk 0.42 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Los Angeles (move Atlanta)" — tempo 2 vs 2, risk 0.44 vs 0.42 — beaten by "treat blue at Los Angeles" dominated: "go Bangkok" — tempo -3 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "go Tokyo" — tempo -2 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "treat blue at Tokyo" — tempo -2 vs 0, risk 0.42 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 1, risk 0.42 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Manila" — tempo -2 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "treat blue at Manila" — tempo -2 vs 0, risk 0.42 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "build at Manila (move Atlanta)" — tempo 2 vs 2, risk 0.42 vs 0.40 — beaten by "treat blue at Los Angeles" dominated: "build at Manila (move Atlanta)" — tempo 2 vs 2, risk 0.44 vs 0.42 — beaten by "treat blue at Los Angeles" dominated: "go Mexico City" — tempo -2 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Lima" — tempo -2 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "go Shanghai" — tempo -1 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "build at Shanghai (move Atlanta)" — tempo 1 vs 1, risk 0.44 vs 0.00 — beaten by "defuse the armed discard bomb at Beijing" dominated: "toward St. Petersburg" — tempo -1 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "go London" — tempo -1 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "go Ho Chi Minh City" — tempo -4 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" dominated: "go Washington" — tempo -1 vs 0, risk 0.44 vs 0.40 — beaten by "break the Chicago–Atlanta–San Francisco blue cl…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Tokyo", "Manila", "Los Angeles", "Chicago" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Kinshasa", "Lima", "Santiago", "Shanghai", "Beijing" (buildStation costs NO card — Operations Expert builds free) buildStation — 6 options; build {"tag":"buildStation","relocateFrom":} relocateFrom: "Atlanta", "Madrid", "Beijing", "Los Angeles", "Delhi", "Milan" [18] {"tag":"treatDisease","color":"blue"} PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"treatDisease","color":"blue"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "get_state", "toolCallId": null, "ref": null, "input": {}, "output": {"view": {"you": "alice", "config": {"epidemicCount": 4, "handVisibility": "open", "rolePool": ["dispatcher", "operationsExpert"]}, "phase": {"tag": "playerActions", "remaining": 3}, "currentPlayerIndex": 0, "players": [{"id": "alice", "role": "operationsExpert", "location": "San Francisco", "hand": {"visibility": "self", "cards": [{"kind": "city", "city": "Mexico City"}, {"kind": "city", "city": "Kinshasa"}, {"kind": "city", "city": "Lima"}, {"kind": "city", "city": "Santiago"}, {"kind": "city", "city": "Shanghai"}, {"kind": "city", "city": "Beijing"}]}}, {"id": "bob", "role": "dispatcher", "location": "Bangkok", "hand": {"visibility": "open", "cards": [{"kind": "city", "city": "St. Petersburg"}, {"kind": "city", "city": "Essen"}, {"kind": "city", "city": "Los Angeles"}, {"kind": "city", "city": "London"}, {"kind": "city", "city": "Ho Chi Minh City"}, {"kind": "city", "city": "Milan"}, {"kind": "city", "city": "Washington"}]}}], "infection": {"Los Angeles": {"yellow": 2, "blue": 1}, "Delhi": {"black": 1}, "Chicago": {"blue": 2}, "Khartoum": {"yellow": 2}, "Taipei": {"red": 2}, "Jakarta": {"red": 2}, "Moscow": {"black": 2}, "Milan": {"blue": 2}, "Atlanta": {"blue": 2}, "Madrid": {"blue": 2}, "Beijing": {"red": 3}, "Buenos Aires": {"yellow": 1}, "Bogota": {"yellow": 1}, "San Francisco": {"blue": 2}, "Bangkok": {"red": 1}, "Tokyo": {"blue": 1}, "Manila": {"blue": 1}}, "stations": ["Atlanta", "Madrid", "Beijing", "Los Angeles", "Delhi", "Milan"], "supply": {"blue": 11, "yellow": 18, "black": 21, "red": 16}, "cures": {"blue": "none", "yellow": "none", "black": "cured", "red": "none"}, "infectionRate": 3, "outbreaks": 1, "playerDiscard": [{"kind": "event", "event": "airlift"}, {"kind": "event", "event": "forecast"}, {"kind": "city", "city": "Paris"}, {"kind": "city", "city": "Bangkok"}, {"kind": "city", "city": "Jakarta"}, {"kind": "city", "city": "San Francisco"}, {"kind": "city", "city": "Taipei"}, {"kind": "city", "city": "Karachi"}, {"kind": "city", "city": "Sydney"}, {"kind": "city", "city": "Tehran"}, {"kind": "city", "city": "Mumbai"}, {"kind": "city", "city": "Delhi"}, {"kind": "city", "city": "Moscow"}, {"kind": "city", "city": "Istanbul"}, {"kind": "city", "city": "Johannesburg"}, {"kind": "city", "city": "Miami"}, {"kind": "event", "event": "governmentGrant"}, {"kind": "event", "event": "resilientPopulation"}, {"kind": "city", "city": "Bogota"}, {"kind": "city", "city": "Buenos Aires"}, {"kind": "city", "city": "Algiers"}, {"kind": "city", "city": "Kolkata"}, {"kind": "city", "city": "Sao Paulo"}, {"kind": "city", "city": "Khartoum"}, {"kind": "event", "event": "oneQuietNight"}, {"kind": "city", "city": "Cairo"}, {"kind": "city", "city": "Madrid"}, {"kind": "city", "city": "Tokyo"}], "infectionDiscard": ["Bangkok", "San Francisco", "Beijing"], "playerDeckCount": 13, "infectionDeckCount": 44, "skipNextInfect": false, "removedEvents": [], "removedInfectionCards": ["Taipei"], "lastTransition": {"epidemics": [], "outbreaks": ["San Francisco"]}}, "yourLegalActions": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "directFlight", "to": "Kinshasa"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Santiago"}, {"tag": "directFlight", "to": "Shanghai"}, {"tag": "directFlight", "to": "Beijing"}, {"tag": "buildStation", "relocateFrom": "Atlanta"}, {"tag": "buildStation", "relocateFrom": "Madrid"}, {"tag": "buildStation", "relocateFrom": "Beijing"}, {"tag": "buildStation", "relocateFrom": "Los Angeles"}, {"tag": "buildStation", "relocateFrom": "Delhi"}, {"tag": "buildStation", "relocateFrom": "Milan"}, {"tag": "treatDisease", "color": "blue"}]}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text **Evaluating cure strategy** I’m considering whether to prioritize getting the cure ready as soon as possible, especially for blue. With only 13 cards in play and needing three cures in six turns, we have to focus on curing. Bob can handle the blue cure while also addressing Beijing, accepting a small outbreak risk. If Beijing becomes infected, there's a chance of outbreaks in nearby areas. So, it makes sense for Bob to cure blue first, while Alice can clear San Francisco and prepare to move to Chicago. We should coordinate our actions effectively.**Coordinating actions** So, Bob's latest message #181 has some recommendations, but we haven't sent our response yet. That's actually good because we can get feedback from Bob before committing to our first action. I think it makes sense to send our response and pin it at the same time. This way, we can keep everything moving forward efficiently while also ensuring we're on the same page with Bob's advice. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed on the split. I’m at SF with 2 blue remaining and 3 actions: treat blue twice to clear it, then use the last action to drive to Chicago. You can cure your blue set next turn at Delhi (Bangkok→Kolkata→Delhi), then use your fourth action to shuttle Beijing; that leaves you positioned to clear its 3 red on the following turn. One epidemic could still trigger a single Beijing outbreak before then, but the blue cure is urgent."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Alice at San Francisco clears its remaining 2 blue cubes with two treats this turn, then drives to Chicago to stage the blue cluster. Bob at Bangkok holds a full blue set: next turn travel Bangkok→Kolkata→Delhi station, discover blue, then shuttle Beijing with the spare action if the red 3-cube city remains; on his following turn clear Beijing red (3 cubes) as actions allow. Alice owns the Chicago–Atlanta cluster after SF, Bob owns Beijing after the blue cure; reassess after any epidemic/outbreak. Preserve Alice's four yellow and two red cards (supply margins are thin) and Bob's red/yellow cards."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 4 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "blue"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "driveFerry", "to": "Chicago"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Tokyo\", \"Manila\", \"Los Angeles\", \"Chicago\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Mexico City\", \"Kinshasa\", \"Lima\", \"Santiago\", \"Shanghai\", \"Beijing\"\n buildStation — 6 options; build {\"tag\":\"buildStation\",\"relocateFrom\":}\n relocateFrom: \"Atlanta\", \"Madrid\", \"Beijing\", \"Los Angeles\", \"Delhi\", \"Milan\"\n {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 1, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Tokyo\", \"Manila\", \"Los Angeles\", \"Chicago\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Mexico City\", \"Kinshasa\", \"Lima\", \"Santiago\", \"Shanghai\", \"Beijing\"\n buildStation — 6 options; build {\"tag\":\"buildStation\",\"relocateFrom\":}\n relocateFrom: \"Atlanta\", \"Madrid\", \"Beijing\", \"Los Angeles\", \"Delhi\", \"Milan\""}, {"index": 2, "action": {"tag": "driveFerry", "to": "Chicago"}, "legalAfter": []}], "diff": {"cubes": [{"city": "San Francisco", "color": "blue", "before": 2, "after": 0}], "moves": [{"player": "alice", "from": "San Francisco", "to": "Chicago"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 3, "actionsAfter": 0, "outbreaksBefore": 1, "outbreaksAfter": 1}, "unexplored": [{"tag": "directFlight", "count": 6, "example": {"tag": "directFlight", "to": "Mexico City"}}, {"tag": "buildStation", "count": 6, "example": {"tag": "buildStation", "relocateFrom": "Atlanta"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 13, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.08333333333333337, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 3, "undiscardedCount": 44, "perCityHitProbability": 0.06818181818181818, "threats": [{"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Chicago", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.375}, {"city": "Khartoum", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.375}, {"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.375}, {"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.375}, {"city": "Beijing", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Buenos Aires", "Bogota", "Atlanta", "Madrid", "Paris", "Chennai", "Milan", "Chicago"], "unidentified": 0, "size": 8}}, "handLimit": {"viewer": "alice", "currentHandSize": 6, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 3, "attainable": 9, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 6, "attainable": 6, "needed": 5, "curable": true}, {"color": "red", "discarded": 5, "attainable": 7, "needed": 5, "curable": true}]}}}} ``` Step 4 · {"synthetic": false, "servedModel": null} reasoning: ```text **Evaluating strategy in game** I'm looking at the game situation where if we infect after drawing a card, Chicago hits a risk of .375, but that's contingent on blue2 moving to to3 without an outbreak. I'm considering Atlanta2's risk too, also at .375. I’ve noted that after treating SF, I have 11 blue supplies left, which is promising. With one action remaining after two treatments, I can treat again and then drive to Chicago. So, I’ll commit to the first treatment. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### alice-legacy-p0089 {#d-alice-legacy-p0089} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 89. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #189](/games/game-02/turns/18.md#e189) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Alice at San Francisco clears its remaining 2 blue cubes with two treats this turn, then drives to Chicago to stage the blue cluster. Bob at Bangkok holds a full blue set: next turn travel Bangkok→Kolkata→Delhi station, discover blue, then shuttle Beijing with the spare action if the red 3-cube city remains; on his following turn clear Beijing red (3 cubes) as actions allow. Alice owns the Chicago–Atlanta cluster after SF, Bob owns Beijing after the blue cure; reassess after any epidemic/outbreak. Preserve Alice's four yellow and two red cards (supply margins are thin) and Bob's red/yellow cards. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=operationsExpert at=San Francisco cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@San Francisco(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=7 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue)] supply: blue:13 yellow:18 black:21 red:16 decks: player=13 infection=44 player-discard: 3 blue, 6 yellow, 9 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Los Angeles→(shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): Los Angeles Chicago: 2 blue [cluster Chicago–Atlanta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Chicago Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Manila→Taipei Jakarta: 2 red Moscow: 2 black Milan: 2 blue — pre-empt (one draw from critical): 2 move(s): Los Angeles→(shuttle)Milan Atlanta: 2 blue [cluster Chicago–Atlanta: 4 cubes — matures to 3s costs 6+ treats] Madrid: 2 blue Delhi: 1 black Buenos Aires: 1 yellow Bogota: 1 yellow Bangkok: 1 red [in infect-discard] Tokyo: 1 blue Manila: 1 blue supply: blue supply 13 left, 11 on board (no 3-cube blue city yet) === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 2 move(s) from station Delhi to discoverCure yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Los Angeles (1 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Los Angeles (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Beijing +3 move(s) to cure bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 1 move(s), bob 3 move(s); Los Angeles already has the station — cure on the spot ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→(shuttle)Delhi→Tehran→Moscow ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - sweep Moscow (black cured, 2 cubes, 1 treat clears all) — drive Los Angeles tempo: 2 action(s) closer to the yellow cure (9 → 7 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: break the Chicago–Atlanta blue cluster at Chicago — tempo -1 vs 2, risk 0.38 vs 0.38 — beaten by "sweep Moscow". dominated: toward Taipei — tempo -2 vs -1, risk 0.44 vs 0.38 — beaten by "break the Chicago–Atlanta blue cluster at Chica…". dominated: go Tokyo — tempo -2 vs -1, risk 0.44 vs 0.38 — beaten by "break the Chicago–Atlanta blue cluster at Chica…". dominated: build at San Francisco (move Atlanta) — tempo 1 vs 2, risk 0.44 vs 0.38 — beaten by "sweep Moscow". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Tokyo", "Manila", "Los Angeles", "Chicago" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Kinshasa", "Lima", "Santiago", "Shanghai", "Beijing" (buildStation costs NO card — Operations Expert builds free) buildStation — 6 options; build {"tag":"buildStation","relocateFrom":} relocateFrom: "Atlanta", "Madrid", "Beijing", "Los Angeles", "Delhi", "Milan" PREVIEWED THIS TURN, still outstanding: 1 of 2 action(s) (next: {"tag":"driveFerry","to":"Chicago"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Evaluating travel routes** I see that we have one action left, which is to drive to Chicago. But there seems to be a mix-up with an earlier mention of sweeping Moscow by driving to LA. The first action should really be about driving to LA, right? According to our previous plan, we should drive to Chicago after treating blue in San Francisco, so I need to make sure there’s no conflict with that. It makes sense to move to Chicago after SF, so I’ll submit that. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}} ``` ### alice-legacy-p0090 {#d-alice-legacy-p0090} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 90. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #190](/games/game-02/turns/18.md#e190) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Alice at San Francisco clears its remaining 2 blue cubes with two treats this turn, then drives to Chicago to stage the blue cluster. Bob at Bangkok holds a full blue set: next turn travel Bangkok→Kolkata→Delhi station, discover blue, then shuttle Beijing with the spare action if the red 3-cube city remains; on his following turn clear Beijing red (3 cubes) as actions allow. Alice owns the Chicago–Atlanta cluster after SF, Bob owns Beijing after the blue cure; reassess after any epidemic/outbreak. Preserve Alice's four yellow and two red cards (supply margins are thin) and Bob's red/yellow cards. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=operationsExpert at=Chicago cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@Chicago(operationsExpert) hand=8 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red), Chennai(black)] bob@Bangkok(dispatcher) hand=7 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue)] supply: blue:13 yellow:18 black:21 red:16 decks: player=11 infection=44 player-discard: 3 blue, 6 yellow, 9 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Los Angeles→(shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 3/5 red set — burning drops it to 2/5; 3 red in deck, 1 held elsewhere; spend it only if this beats the cure) Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): Los Angeles Chicago: 2 blue [cluster Chicago–Atlanta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): you are HERE — treat it now Khartoum: 2 yellow Taipei: 2 red Jakarta: 2 red Moscow: 2 black Milan: 2 blue — pre-empt (one draw from critical): 2 move(s): Los Angeles→(shuttle)Milan Atlanta: 2 blue [cluster Chicago–Atlanta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Atlanta Madrid: 2 blue Delhi: 1 black Buenos Aires: 1 yellow Bogota: 1 yellow Bangkok: 1 red [in infect-discard] Tokyo: 1 blue Manila: 1 blue supply: blue supply 13 left, 11 on board (no 3-cube blue city yet) === SIGNALS === deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover bob's draw phase, 5 turn(s) from now (that draw is the loss) eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 2 move(s) from station Delhi to discoverCure yellow: YOU collect (4/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s)) red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s)) discard hint: yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Chennai (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Khartoum], Shanghai (red: short — 4/5 held team-wide, no spare yet; margin 2, 5/12 burned, alice collects), Beijing (red: short — 4/5 held team-wide, no spare yet; margin 2, 5/12 burned, alice collects) [claimed: a containment route above flies on this card to reach Beijing], Osaka (red: short — 4/5 held team-wide, no spare yet; margin 2, 5/12 burned, alice collects), Mexico City (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Kinshasa (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Lima (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 1 move(s), bob 3 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), bob 1 move(s); then alice to station Delhi +2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Delhi) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}} [1] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}} [2] {"tag":"discard","card":{"kind":"city","city":"Lima"}} [3] {"tag":"discard","card":{"kind":"city","city":"Santiago"}} [4] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}} [5] {"tag":"discard","card":{"kind":"city","city":"Beijing"}} [6] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [7] {"tag":"discard","card":{"kind":"city","city":"Chennai"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Chennai"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Chennai"}}}} ``` ### bob-legacy-p0086 {#d-bob-legacy-p0086} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 86. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #181](/games/game-02/turns/18.md#e181) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Bob this turn treats red at Bangkok three times to clear the 3-cube bomb, then uses his fourth action to Dispatcher-move Alice from Chicago to San Francisco (not to stage Bob at Jakarta). Alice next turn plays One Quiet Night before the infect phase if still held and treats San Francisco's 3 blue cubes as actions allow. Bob afterward owns Jakarta/Bangkok residual red and the blue cluster as needed; preserve cure cards and reassess all threats after draws. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=dispatcher at=Bangkok cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=3 OUTBROKE since you last saw the board: San Francisco (chain members included, in resolution order) stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@San Francisco(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=7 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue)] supply: blue:10 yellow:18 black:21 red:16 decks: player=13 infection=44 player-discard: 3 blue, 6 yellow, 9 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] — 3 move(s): Kolkata→Delhi→(shuttle)Beijing — nearer teammate: alice, 2 move(s) vs your 3 San Francisco: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta–San Francisco: 7 cubes — matures to 3s costs 9+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 3 move(s): Hong Kong→Manila→San Francisco — nearer teammate: alice, 0 move(s) vs your 3 Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 3 move(s): Kolkata→Delhi→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 3 Chicago: 2 blue [cluster Chicago–Atlanta–San Francisco: 7 cubes — matures to 3s costs 9+ treats] Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Taipei Jakarta: 2 red — pre-empt (one draw from critical): 1 move(s): Jakarta Moscow: 2 black Milan: 2 blue Atlanta: 2 blue [cluster Chicago–Atlanta–San Francisco: 7 cubes — matures to 3s costs 9+ treats] Madrid: 2 blue Delhi: 1 black Buenos Aires: 1 yellow Bogota: 1 yellow Bangkok: 1 red [in infect-discard] Tokyo: 1 blue Manila: 1 blue === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): alice already at San Francisco → then that pawn treats Beijing(red): drive alice 2 step(s) to Beijing → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Delhi (2 move(s)) to discoverCure yellow: alice collects (4/5) — give alice your yellow cards when you share red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Beijing +3 move(s) to cure hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 3 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Planning Bob's Moves** I’m considering the best route for Bob in the game. He can alert and assign Beijing to his next turn after curing at a station. From Bangkok, he can drive to Kolkata and then Delhi, where he can cure and discover blue. I'll need to remember he holds five blue cards after discarding Madrid, leaving him one action to treat blue in Delhi. There's an urgent situation with a red cube in Beijing and Alice can treat blue in SF before heading over.**Analyzing card strategy** I'm considering a card strategy with Alice and Bob. It seems Alice holds red cards in hand, which could affect the game. Bob has just one card in Ho Chi Minh after discarding. Burning Beijing reduces the red card set, which could be strategic. From San Francisco, Alice could take a direct flight to Beijing using her Beijing card. That would allow her to treat red twice and possibly include blue in her actions.**Analyzing actions in the game** I’m thinking through the situation. Can I shuttle to Beijing from the station? I could treat the red infection for a third time to clear it entirely, but I have limited actions left. I need to consider whether the epidemic card will affect me in Beijing or if I should focus on SF3 instead. I should be cautious about Bob's position; he’s closer to Beijing from Bangkok, so that could impact our strategy!**Evaluating station relocation** I’m thinking about the operations expert setting up a station with relocation, but that costs an action. If the station in San Francisco can help with curing blue, it raises the question of whether Bob can arrive there. However, I need to consider the station's limits. It's interesting how all these pieces connect! Ultimately, it seems that the logistics might become tricky if the station has capacity issues. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New 3-red Beijing (in the discard) needs an owner. I still recommend you clear SF first from your current position (three blue treats), then use your fourth action to drive to Chicago. Bob can cure his ready 5-blue set next turn at Delhi (Bangkok→Kolkata→Delhi→cure, 3 actions); then you can take Chicago→Atlanta→shuttle Beijing and treat red twice if Beijing remains hot."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text I flagged Beijing’s new 3-red threat and suggested Alice clear San Francisco now, then move toward Chicago. Bob can cure blue at Delhi next turn; Alice can then handle Beijing. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0088 {#d-alice-legacy-p0088} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Alice at San Francisco clears its remaining 2 blue cubes with two treats this turn, then drives to Chicago to stage the blue cluster. Bob at Bangkok holds a full blue set: next turn travel Bangkok→Kolkata→Delhi station, discover blue, then shuttle Beijing with the spare action if the red 3-cube city remains; on his following turn clear Beijing red (3 cubes) as actions allow. Alice owns the Chicago–Atlanta cluster after SF, Bob owns Beijing after the blue cure; reassess after any epidemic/outbreak. Preserve Alice's four yellow and two red cards (supply margins are thin) and Bob's red/yellow cards. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=operationsExpert at=San Francisco cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@San Francisco(operationsExpert) hand=6 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red)] bob@Bangkok(dispatcher) hand=7 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue)] supply: blue:12 yellow:18 black:21 red:16 decks: player=13 infection=44 player-discard: 3 blue, 6 yellow, 9 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Los Angeles→(shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): Los Angeles Chicago: 2 blue [cluster Chicago–Atlanta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Chicago Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Manila→Taipei Jakarta: 2 red Moscow: 2 black Milan: 2 blue — pre-empt (one draw from critical): 2 move(s): Los Angeles→(shuttle)Milan Atlanta: 2 blue [cluster Chicago–Atlanta: 4 cubes — matures to 3s costs 6+ treats] Madrid: 2 blue Delhi: 1 black Buenos Aires: 1 yellow Bogota: 1 yellow San Francisco: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Tokyo: 1 blue Manila: 1 blue supply: blue supply 12 left, 12 on board (no 3-cube blue city yet) === SIGNALS === deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 2 move(s) from station Delhi to discoverCure yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Los Angeles (1 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Los Angeles (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Beijing +3 move(s) to cure bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 1 move(s), bob 3 move(s); Los Angeles already has the station — cure on the spot ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→(shuttle)Delhi→Tehran→Moscow ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~6 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - treat yellow at Los Angeles — drive Los Angeles, treat yellow tempo: 2 action(s) closer to the yellow cure (9 → 7 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - go Los Angeles — drive Los Angeles tempo: 2 action(s) closer to the yellow cure (9 → 7 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - build at Manila (move Atlanta) — drive Manila, build station tempo: 2 action(s) closer to the red cure (40 → 38 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Los Angeles, shuttle Beijing tempo: 1 action(s) closer to the yellow cure (9 → 8 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Beijing — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "treat yellow at Los Angeles", "go Los Angeles", "build at Manila" tie exactly on both axes; ordered by cubes cleared (1, 0, 0), which neither axis prices. exchange "treat yellow at Los Angeles" → "go Los Angeles": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 exchange "go Los Angeles" → "build at Manila": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 exchange "build at Manila" → "defuse the armed discard bomb at Beijing": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Chicago–Atlanta blue cluster at Chicago" — tempo -1 vs 1, risk 0.44 vs 0.38 — beaten by "sweep Moscow" dominated: "sweep Moscow (black cured, 2 cubes, 1 treat clears all)" — tempo 1 vs 1, risk 0.38 vs 0.29 — beaten by "defuse the armed discard bomb at Beijing" dominated: "go Chicago" — tempo -1 vs 1, risk 0.44 vs 0.38 — beaten by "sweep Moscow" dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 1, risk 0.44 vs 0.38 — beaten by "sweep Moscow" dominated: "toward Khartoum" — tempo 1 vs 1, risk 0.44 vs 0.38 — beaten by "sweep Moscow" dominated: "go Taipei" — tempo -1 vs 1, risk 0.44 vs 0.38 — beaten by "sweep Moscow" dominated: "toward Jakarta" — tempo -4 vs -1, risk 0.44 vs 0.44 — beaten by "break the Chicago–Atlanta blue cluster at Chica…" dominated: "go Milan" — tempo 1 vs 1, risk 0.44 vs 0.38 — beaten by "sweep Moscow" dominated: "go Atlanta" — tempo 1 vs 1, risk 0.44 vs 0.38 — beaten by "sweep Moscow" dominated: "toward Buenos Aires" — tempo -2 vs -1, risk 0.44 vs 0.44 — beaten by "break the Chicago–Atlanta blue cluster at Chica…" dominated: "treat blue at San Francisco" — tempo 0 vs 1, risk 0.44 vs 0.38 — beaten by "sweep Moscow" dominated: "build at San Francisco (move Atlanta)" — tempo 1 vs 1, risk 0.44 vs 0.38 — beaten by "sweep Moscow" dominated: "build at San Francisco (move Atlanta)" — tempo 1 vs 1, risk 0.44 vs 0.38 — beaten by "sweep Moscow" dominated: "toward Bangkok" — tempo -3 vs -1, risk 0.44 vs 0.44 — beaten by "break the Chicago–Atlanta blue cluster at Chica…" dominated: "go Tokyo" — tempo -2 vs -1, risk 0.44 vs 0.44 — beaten by "break the Chicago–Atlanta blue cluster at Chica…" dominated: "treat blue at Tokyo" — tempo -2 vs -1, risk 0.44 vs 0.44 — beaten by "break the Chicago–Atlanta blue cluster at Chica…" dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 1, risk 0.44 vs 0.38 — beaten by "sweep Moscow" dominated: "go Manila" — tempo -2 vs -1, risk 0.44 vs 0.44 — beaten by "break the Chicago–Atlanta blue cluster at Chica…" dominated: "treat blue at Manila" — tempo -2 vs -1, risk 0.44 vs 0.44 — beaten by "break the Chicago–Atlanta blue cluster at Chica…" dominated: "go Shanghai" — tempo -1 vs 1, risk 0.44 vs 0.38 — beaten by "sweep Moscow" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Tokyo", "Manila", "Los Angeles", "Chicago" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Kinshasa", "Lima", "Santiago", "Shanghai", "Beijing" (buildStation costs NO card — Operations Expert builds free) buildStation — 6 options; build {"tag":"buildStation","relocateFrom":} relocateFrom: "Atlanta", "Madrid", "Beijing", "Los Angeles", "Delhi", "Milan" [18] {"tag":"treatDisease","color":"blue"} PREVIEWED THIS TURN, still outstanding: 2 of 3 action(s) (next: {"tag":"treatDisease","color":"blue"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "get_state", "toolCallId": null, "ref": null, "input": {}, "output": {"view": {"you": "alice", "config": {"epidemicCount": 4, "handVisibility": "open", "rolePool": ["dispatcher", "operationsExpert"]}, "phase": {"tag": "playerActions", "remaining": 2}, "currentPlayerIndex": 0, "players": [{"id": "alice", "role": "operationsExpert", "location": "San Francisco", "hand": {"visibility": "self", "cards": [{"kind": "city", "city": "Mexico City"}, {"kind": "city", "city": "Kinshasa"}, {"kind": "city", "city": "Lima"}, {"kind": "city", "city": "Santiago"}, {"kind": "city", "city": "Shanghai"}, {"kind": "city", "city": "Beijing"}]}}, {"id": "bob", "role": "dispatcher", "location": "Bangkok", "hand": {"visibility": "open", "cards": [{"kind": "city", "city": "St. Petersburg"}, {"kind": "city", "city": "Essen"}, {"kind": "city", "city": "Los Angeles"}, {"kind": "city", "city": "London"}, {"kind": "city", "city": "Ho Chi Minh City"}, {"kind": "city", "city": "Milan"}, {"kind": "city", "city": "Washington"}]}}], "infection": {"Los Angeles": {"yellow": 2, "blue": 1}, "Delhi": {"black": 1}, "Chicago": {"blue": 2}, "Khartoum": {"yellow": 2}, "Taipei": {"red": 2}, "Jakarta": {"red": 2}, "Moscow": {"black": 2}, "Milan": {"blue": 2}, "Atlanta": {"blue": 2}, "Madrid": {"blue": 2}, "Beijing": {"red": 3}, "Buenos Aires": {"yellow": 1}, "Bogota": {"yellow": 1}, "San Francisco": {"blue": 1}, "Bangkok": {"red": 1}, "Tokyo": {"blue": 1}, "Manila": {"blue": 1}}, "stations": ["Atlanta", "Madrid", "Beijing", "Los Angeles", "Delhi", "Milan"], "supply": {"blue": 12, "yellow": 18, "black": 21, "red": 16}, "cures": {"blue": "none", "yellow": "none", "black": "cured", "red": "none"}, "infectionRate": 3, "outbreaks": 1, "playerDiscard": [{"kind": "event", "event": "airlift"}, {"kind": "event", "event": "forecast"}, {"kind": "city", "city": "Paris"}, {"kind": "city", "city": "Bangkok"}, {"kind": "city", "city": "Jakarta"}, {"kind": "city", "city": "San Francisco"}, {"kind": "city", "city": "Taipei"}, {"kind": "city", "city": "Karachi"}, {"kind": "city", "city": "Sydney"}, {"kind": "city", "city": "Tehran"}, {"kind": "city", "city": "Mumbai"}, {"kind": "city", "city": "Delhi"}, {"kind": "city", "city": "Moscow"}, {"kind": "city", "city": "Istanbul"}, {"kind": "city", "city": "Johannesburg"}, {"kind": "city", "city": "Miami"}, {"kind": "event", "event": "governmentGrant"}, {"kind": "event", "event": "resilientPopulation"}, {"kind": "city", "city": "Bogota"}, {"kind": "city", "city": "Buenos Aires"}, {"kind": "city", "city": "Algiers"}, {"kind": "city", "city": "Kolkata"}, {"kind": "city", "city": "Sao Paulo"}, {"kind": "city", "city": "Khartoum"}, {"kind": "event", "event": "oneQuietNight"}, {"kind": "city", "city": "Cairo"}, {"kind": "city", "city": "Madrid"}, {"kind": "city", "city": "Tokyo"}], "infectionDiscard": ["Bangkok", "San Francisco", "Beijing"], "playerDeckCount": 13, "infectionDeckCount": 44, "skipNextInfect": false, "removedEvents": [], "removedInfectionCards": ["Taipei"], "lastTransition": {"epidemics": [], "outbreaks": ["San Francisco"]}}, "yourLegalActions": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "directFlight", "to": "Kinshasa"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Santiago"}, {"tag": "directFlight", "to": "Shanghai"}, {"tag": "directFlight", "to": "Beijing"}, {"tag": "buildStation", "relocateFrom": "Atlanta"}, {"tag": "buildStation", "relocateFrom": "Madrid"}, {"tag": "buildStation", "relocateFrom": "Beijing"}, {"tag": "buildStation", "relocateFrom": "Los Angeles"}, {"tag": "buildStation", "relocateFrom": "Delhi"}, {"tag": "buildStation", "relocateFrom": "Milan"}, {"tag": "treatDisease", "color": "blue"}]}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "blue"}, {"tag": "driveFerry", "to": "Chicago"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Tokyo\", \"Manila\", \"Los Angeles\", \"Chicago\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Mexico City\", \"Kinshasa\", \"Lima\", \"Santiago\", \"Shanghai\", \"Beijing\"\n buildStation — 6 options; build {\"tag\":\"buildStation\",\"relocateFrom\":}\n relocateFrom: \"Atlanta\", \"Madrid\", \"Beijing\", \"Los Angeles\", \"Delhi\", \"Milan\""}, {"index": 1, "action": {"tag": "driveFerry", "to": "Chicago"}, "legalAfter": []}], "diff": {"cubes": [{"city": "San Francisco", "color": "blue", "before": 1, "after": 0}], "moves": [{"player": "alice", "from": "San Francisco", "to": "Chicago"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 2, "actionsAfter": 0, "outbreaksBefore": 1, "outbreaksAfter": 1}, "unexplored": [{"tag": "directFlight", "count": 6, "example": {"tag": "directFlight", "to": "Mexico City"}}, {"tag": "buildStation", "count": 6, "example": {"tag": "buildStation", "relocateFrom": "Atlanta"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 13, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.08333333333333337, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 3, "undiscardedCount": 44, "perCityHitProbability": 0.06818181818181818, "threats": [{"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Chicago", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.375}, {"city": "Khartoum", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.375}, {"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.375}, {"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.375}, {"city": "Beijing", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Buenos Aires", "Bogota", "Atlanta", "Madrid", "Paris", "Chennai", "Milan", "Chicago"], "unidentified": 0, "size": 8}}, "handLimit": {"viewer": "alice", "currentHandSize": 6, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 3, "attainable": 9, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 6, "attainable": 6, "needed": 5, "curable": true}, {"color": "red", "discarded": 5, "attainable": 7, "needed": 5, "curable": true}]}}}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### bob-legacy-p0087 {#d-bob-legacy-p0087} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 87. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #182): New emergencies supersede the Bangkok-only line: San Francisco is 3 blue with blue supply 10/14 on board; Beijing is 3 red in the discard. I’ll spend 3 treatments clearing SF (restore 3 blue), then use my fourth action to move to Chicago. Bob, please use your full blue set to cure blue at Delhi next turn (Bangkok→Kolkata→Delhi→cure); Beijing can be handled after that, as one outbreak there has no immediate red chain. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text No further message needed; Alice will clear San Francisco, and I’ll cure blue at Delhi next turn. ``` toolCalls: [] ### bob-legacy-p0088 {#d-bob-legacy-p0088} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): Alice at San Francisco clears its remaining 2 blue cubes with two treats this turn, then drives to Chicago to stage the blue cluster. Bob at Bangkok holds a full blue set: next turn travel Bangkok→Kolkata→Delhi station, discover blue, then shuttle Beijing with the spare action if the red 3-cube city remains; on his following turn clear Beijing red (3 cubes) as actions allow. Alice owns the Chicago–Atlanta cluster after SF, Bob owns Beijing after the blue cure; reassess after any epidemic/outbreak. Preserve Alice's four yellow and two red cards (supply margins are thin) and Bob's red/yellow cards. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=dispatcher at=Bangkok cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@Chicago(operationsExpert) hand=8 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red), Chennai(black)] bob@Bangkok(dispatcher) hand=7 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue)] supply: blue:13 yellow:18 black:21 red:16 decks: player=11 infection=44 player-discard: 3 blue, 6 yellow, 9 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] — 3 move(s): Kolkata→Delhi→(shuttle)Beijing — nearer teammate: alice, 2 move(s) vs your 3 Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 3 move(s): Kolkata→Delhi→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 3 Chicago: 2 blue [cluster Chicago–Atlanta: 4 cubes — matures to 3s costs 6+ treats] Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Taipei Jakarta: 2 red — pre-empt (one draw from critical): 1 move(s): Jakarta Moscow: 2 black Milan: 2 blue — pre-empt (one draw from critical): 3 move(s): Kolkata→Delhi→(shuttle)Milan — or 1 action: direct flight (you hold Milan — your 5/5 blue set — burning drops it to 4/5; 4 blue in deck; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 3 Atlanta: 2 blue [cluster Chicago–Atlanta: 4 cubes — matures to 3s costs 6+ treats] Madrid: 2 blue Delhi: 1 black Buenos Aires: 1 yellow Bogota: 1 yellow Bangkok: 1 red [in infect-discard] Tokyo: 1 blue Manila: 1 blue supply: blue supply 13 left, 11 on board (no 3-cube blue city yet) === SIGNALS === deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover YOUR OWN draw phase, 5 turn(s) from now (that draw is the loss) eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Beijing(red): drive alice 2 step(s) to Beijing → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Delhi (2 move(s)) to discoverCure yellow: alice collects (4/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 3 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 1 move(s), alice 3 move(s); then alice to station Delhi +2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Delhi) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0089 {#d-bob-legacy-p0089} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 89. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Alice at San Francisco clears its remaining 2 blue cubes with two treats this turn, then drives to Chicago to stage the blue cluster. Bob at Bangkok holds a full blue set: next turn travel Bangkok→Kolkata→Delhi station, discover blue, then shuttle Beijing with the spare action if the red 3-cube city remains; on his following turn clear Beijing red (3 cubes) as actions allow. Alice owns the Chicago–Atlanta cluster after SF, Bob owns Beijing after the blue cure; reassess after any epidemic/outbreak. Preserve Alice's four yellow and two red cards (supply margins are thin) and Bob's red/yellow cards. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Milan (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Bangkok cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan players: alice@Chicago(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)] bob@Bangkok(dispatcher) hand=7 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue)] supply: blue:11 yellow:17 black:21 red:16 decks: player=11 infection=41 player-discard: 3 blue, 6 yellow, 10 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Milan: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Kolkata→Delhi→(shuttle)Milan — or 1 action: direct flight (you hold Milan — your 5/5 blue set — burning drops it to 4/5; 4 blue in deck; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 3 Atlanta: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Kolkata→Delhi→(shuttle)Atlanta — nearer teammate: alice, 1 move(s) vs your 3 Beijing: 3 red⚠ [in infect-discard] — 3 move(s): Kolkata→Delhi→(shuttle)Beijing — nearer teammate: alice, 2 move(s) vs your 3 Los Angeles: 1 blue, 2 yellow Chicago: 2 blue [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] Khartoum: 2 yellow Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Taipei Jakarta: 2 red — pre-empt (one draw from critical): 1 move(s): Jakarta Moscow: 2 black Madrid: 2 blue Bogota: 2 yellow [in infect-discard] Delhi: 1 black Buenos Aires: 1 yellow Bangkok: 1 red [in infect-discard] Tokyo: 1 blue Manila: 1 blue === SIGNALS === deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover alice's draw phase, 5 turn(s) from now (that draw is the loss) eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Atlanta(blue): drive alice 1 step(s) to Atlanta → then that pawn treats Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats Beijing(red): drive alice 2 step(s) to Beijing → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Delhi (2 move(s)) to discoverCure yellow: alice collects (4/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 3 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~5 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - give Los Angeles to alice — move alice to Los Angeles, jump bob onto alice, CURE blue, give Los Angeles to alice tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Atlanta, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires - cure blue at Atlanta, defusing Atlanta on the way — jump bob onto alice, drive Atlanta, treat blue, CURE blue tempo: lands a cure THIS TURN; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 12 after) to a strained supply - break the Chicago–Atlanta blue cluster at Atlanta — jump bob onto alice, drive Atlanta, treat blue, treat blue tempo: 2 action(s) closer to the blue cure (3 → 1 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply - treat blue at Atlanta — jump bob onto alice, treat blue, drive Atlanta, treat blue tempo: 2 action(s) closer to the blue cure (3 → 1 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply "break the Chicago–Atlanta blue cluster at Atlan…" and "treat blue at Atlanta" tie exactly on both axes and clear the same 2 cube(s) — nothing separates them. exchange "give Los Angeles to alice" → "cure blue at Atlanta, defusing Atlanta on the w…": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) exchange "cure blue at Atlanta, defusing Atlanta on the w…" → "break the Chicago–Atlanta blue cluster at Atlan…": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Chicago–Atlanta blue cluster at Atlan…" → "treat blue at Atlanta": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "cure blue at Delhi" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you)" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "hand Los Angeles to alice — the yellow handoff without the crossing (1 still needed)" — tempo 8 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "shore up blue at Milan (supply strained: 11 left)" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "sweep Moscow (black cured, 2 cubes, 1 treat clears all)" — tempo -4 vs 103, risk 1.50 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat yellow at Los Angeles" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "cure blue at Los Angeles" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "cure blue at Los Angeles" — tempo 103 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Delhi" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Chicago" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Madrid" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "toward Taipei" — tempo 4 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "toward Jakarta" — tempo 4 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Milan" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Atlanta" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Beijing" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Mexico City" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat black at Delhi" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "cure blue at Delhi" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "toward Khartoum" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "toward Taipei" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "toward Jakarta" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Chicago" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat yellow at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.52 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "cure blue at Los Angeles" — tempo 103 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Manila" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Bogota" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Tokyo" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Lima" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Washington" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "take Mexico City from alice" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "toward Khartoum" — tempo -4 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Taipei" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat red at Taipei" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Shanghai" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "toward Jakarta" — tempo -3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Osaka" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Jakarta" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat red at Jakarta" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Chicago" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat red at Jakarta" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "toward Khartoum" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "jump alice to Bangkok" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Ho Chi Minh City" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat red at Bangkok" — tempo 0 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "toward Buenos Aires" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Madrid" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat red at Beijing" — tempo 2 vs 103, risk 1.04 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Buenos Aires" — tempo -5 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat yellow at Bogota" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat yellow at Los Angeles" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "cure blue at Los Angeles" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat black at Delhi" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Chicago" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat red at Taipei" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Atlanta" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Manila" — tempo 1 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "give Los Angeles to alice" — tempo 8 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "take Mexico City from alice" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "cure blue at Ho Chi Minh City" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "give Ho Chi Minh City to alice" — tempo 5 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "give Ho Chi Minh City to alice" — tempo 5 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Manila" — tempo 1 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "cure blue at Ho Chi Minh City" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "give Los Angeles to alice" — tempo 8 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "give Los Angeles to alice" — tempo 8 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Essen" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go London" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "go Santiago" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "take Lima from alice" — tempo -4 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "give Mexico City to alice" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "give Washington to alice" — tempo -2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "build at Washington (move Atlanta)" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Tokyo" — tempo 1 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "toward Kinshasa" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "take Shanghai from alice" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat yellow at Los Angeles" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat black at Delhi" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Chicago" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Milan" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Madrid" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat red at Beijing" — tempo 2 vs 103, risk 1.04 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Manila" — tempo 1 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" dominated: "treat blue at Atlanta" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 7 options; build {"tag":"directFlight","to":} to: "St. Petersburg", "Essen", "Los Angeles", "London", "Ho Chi Minh City", "Milan", "Washington" [14] {"tag":"treatDisease","color":"red"} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"} [28] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"} ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)