# Turn 2 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-02/turns/1.md) · [Next turn](/games/game-02/turns/3.md) · [All turns](/games/game-02/turns/index.md) · [Interactive board](/games/game-02/replay.html#event-17) · [Game](/games/game-02/summary.md) Board before the first command: state `16` in [states.jsonl](/games/game-02/states.jsonl). After the last command: state `22` in [states.jsonl](/games/game-02/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #17 · bob · msg {#e17} > Update: Buenos Aires is now down to 2 yellow; Beijing remains the only 3-cube city, red supply 17. Your Airlift from Madrid to Beijing is the right play; if feasible, spend 3 treat actions to clear all 3 red cubes (not eradication, but leaves it safe even if the epidemic-bottom infection hits it for 3). [Model call bob-legacy-p0009](/games/game-02/turns/2-calls.md#d-bob-legacy-p0009) — unique payload candidate; not a proven invocation join ### #18 · alice · cmd {#e18} ```json { "tag": "buildStation" } ``` Board before: state `16` in [states.jsonl](/games/game-02/states.jsonl) · after: state `18` in [states.jsonl](/games/game-02/states.jsonl) ### #19 · alice · cmd {#e19} ```json { "tag": "playEvent", "play": { "event": "airlift", "pawn": "alice", "to": "Beijing" } } ``` Board before: state `18` in [states.jsonl](/games/game-02/states.jsonl) · after: state `19` in [states.jsonl](/games/game-02/states.jsonl) [Model call alice-legacy-p0010](/games/game-02/turns/2-calls.md#d-alice-legacy-p0010) — unique payload candidate; not a proven invocation join ### #20 · alice · cmd {#e20} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `19` in [states.jsonl](/games/game-02/states.jsonl) · after: state `20` in [states.jsonl](/games/game-02/states.jsonl) ### #21 · alice · cmd {#e21} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `20` in [states.jsonl](/games/game-02/states.jsonl) · after: state `21` in [states.jsonl](/games/game-02/states.jsonl) ### #22 · alice · cmd {#e22} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `21` in [states.jsonl](/games/game-02/states.jsonl) · after: state `22` in [states.jsonl](/games/game-02/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-02/turns/2-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0010](/games/game-02/turns/2-calls.md#d-alice-legacy-p0010) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#19](/games/game-02/turns/2.md#e19) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0009](/games/game-02/turns/2-calls.md#d-bob-legacy-p0009) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#17](/games/game-02/turns/2.md#e17) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0011](/games/game-02/turns/2-calls.md#d-alice-legacy-p0011) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0012](/games/game-02/turns/2-calls.md#d-alice-legacy-p0012) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0013](/games/game-02/turns/2-calls.md#d-alice-legacy-p0013) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0010](/games/game-02/turns/2-calls.md#d-bob-legacy-p0010) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)