Turn 21 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 21, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0101

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 101. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #210): I’ll follow the urgent containment assignment: shuttle Atlanta→Beijing and treat red three times, clearing its armed 3-cube bomb and returning 3 red cubes to supply. The yellow/red sets are split, so I’ll preserve my Los Angeles and red cards for the planned handoffs after Beijing is safe.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Analyzing game strategy**

I’m thinking about how the dispatcher can move Alice from Milan to Bob, but it’s tricky since they need to be in the same city. If Bob were to go to HCMC using OpsExpert, that won’t work. He could use a direct flight with the Ho Chi Minh City card, but burning it would reduce his red set. It’s also unlikely to share red cards before the deck runs out due to the route. Alice needs two red cards, and with the current deck, drawing two on her next turn has about a 40% chance. If she does, she can cure red at Milan next turn. For the yellow cure, Bob needs to move to LA using a card of his, and then he can cure Alice next turn.**Formulating a strategy**

I’m identifying a strategy here: Bob can spend three actions to hand off a yellow card in LA and then cure on the next turn. Meanwhile, Alice could draw two red cards. But there are seven cards in total; Bob will draw after her, and she might get one or two reds. Alice has three reds and Bob has two, so they still need one more red. 

The probability of Alice drawing both reds is about 1/3. If she doesn’t, there’s one more draw after Bob’s turn. I should advise Bob to prioritize the yellow share setup in LA since Alice can cure it next turn. However, Bob’s plan suggests tackling Beijing first, which could conflict with this more cure-focused approach.**Adjusting cure strategy**

The user wants me to reply only if it’s helpful, so I’ll message with a revised urgency about the cure. I need to be cautious not to instruct Bob directly on how to play; he can take three actions by shuttling to LA, moving Alice from Milan to LA with the dispatcher, and sharing the Los Angeles card. That leaves him with one action, which could set up a shuttle to Beijing for next turn.

However, Bob will draw two cards and risk an infection afterward. Since One Quiet Night has already been played, it won’t help. The risk is that an epidemic could lead to an outbreak in Beijing, especially since it’s already a red city in the infection discard pile with a 25% chance.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Cure clock is now extreme: 7 player cards remain, 2 cures needed, and my yellow set is one card short with your Los Angeles card. Consider superseding the Beijing-first line: shuttle yourself Atlanta→LA, Dispatcher-shuttle me Milan→LA, share Los Angeles to me (3 actions), then shuttle yourself LA→Beijing with the 4th. I can cure yellow at LA next turn; Beijing may risk one outbreak on your current draw, but cure opportunities are scarcer than a single non-chaining outbreak. I’ll draw for red and cure there if I reach 5."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

I urged Bob to set up the Los Angeles yellow handoff now so I can cure yellow next turn; with only seven player cards left and two cures needed, we can’t afford to miss cure opportunities.

toolCalls: []

bob-legacy-p0099

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 99. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Blue is cured. Alice this turn clears cured-blue Chicago, then drives to Atlanta, shuttles to Milan, and clears cured-blue Milan (four actions, no card burn). Bob at Atlanta owns Beijing's 3-red bomb next turn: shuttle to Beijing station and treat red three times to clear if unchanged; reassess other red/Jakarta/Taipei fires. Alice keeps all yellow and red cards (yellow supply margin is 1 card; red cure needs her 3/5 set) and handles any remaining blue cluster after Beijing. Reassign on a new 3-cube city/epidemic.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=dispatcher at=Atlanta
cures: blue:cured yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Milan(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Atlanta(dispatcher) hand=4 [Los Angeles(yellow), Ho Chi Minh City(red), Chicago(blue), Seoul(red)]
supply: blue:17 yellow:15 black:20 red:16   decks: player=7 infection=35   player-discard: 9 blue, 6 yellow, 11 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Madrid: 3 blue⚠ [in infect-discard] — 1 move(s): (shuttle)Madrid [blue CURED: 1 treat clears ALL cubes here]
  Beijing: 3 red⚠ [in infect-discard] — 1 move(s): (shuttle)Beijing
  Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): (shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure)
  Khartoum: 2 yellow
  Taipei: 2 red — pre-empt (one draw from critical): 3 move(s): (shuttle)Beijing→Shanghai→Taipei — or 2 action(s): go to Chicago (1 move(s)), then charter to Taipei (spends Chicago(blue))
  Jakarta: 2 red
  Moscow: 2 black
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota
  Delhi: 1 black
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue
  Paris: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Lagos: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover alice's draw phase, 3 turn(s) from now (that draw is the loss)
eradication: blue: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Madrid(blue): drive alice 1 step(s) to Madrid → then that pawn treats
  Beijing(red): drive alice 1 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice collects (4/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 1 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Madrid (blue, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: (shuttle)Madrid
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 3

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~3 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - give Seoul to alice — shuttle Beijing, drive Seoul, jump alice onto bob, give Seoul to alice
     tempo: 8 action(s) closer to the red cure (19 → 11 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Madrid): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - treat red at Beijing — shuttle Madrid, treat blue, shuttle Beijing, treat red
     tempo: 2 action(s) closer to the red cure (19 → 17 action(s) to land it) — alice collects; clears 4 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  exchange "give Seoul to alice" → "treat red at Beijing": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 0 committed outbreak(s)
  dominated: "advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you)" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "hand Los Angeles to alice — the yellow handoff without the crossing (1 still needed)" — tempo 5 vs 6, risk 1.41 vs 1.41 — beaten by "give Ho Chi Minh City to alice"
  dominated: "break the Buenos Aires–Bogota yellow cluster at Bogota" — tempo -1 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "sweep Madrid (blue cured, 3 cubes, 1 treat clears all)" — tempo 0 vs 2, risk 0.70 vs 0.70 — beaten by "defuse the armed discard bomb at Beijing"
  dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo 2 vs 2, risk 0.70 vs 0.00 — beaten by "treat red at Beijing"
  dominated: "defuse Beijing and return to Atlanta (round trip, 3 actions)" — tempo 0 vs 2, risk 0.70 vs 0.70 — beaten by "defuse the armed discard bomb at Beijing"
  dominated: "treat yellow at Los Angeles" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Khartoum" — tempo -3 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "give Los Angeles to alice" — tempo 5 vs 6, risk 1.41 vs 1.41 — beaten by "give Ho Chi Minh City to alice"
  dominated: "treat black at Delhi" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "treat blue at Madrid" — tempo 0 vs 2, risk 0.70 vs 0.70 — beaten by "defuse the armed discard bomb at Beijing"
  dominated: "treat red at Beijing" — tempo 2 vs 2, risk 0.70 vs 0.00 — beaten by "treat red at Beijing"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Khartoum" — tempo -3 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "give Los Angeles to alice" — tempo 5 vs 6, risk 1.41 vs 1.41 — beaten by "give Ho Chi Minh City to alice"
  dominated: "treat black at Delhi" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "treat blue at Madrid" — tempo 0 vs 2, risk 0.70 vs 0.70 — beaten by "defuse the armed discard bomb at Beijing"
  dominated: "treat red at Beijing" — tempo 2 vs 2, risk 0.70 vs 0.00 — beaten by "treat red at Beijing"
  dominated: "go Delhi" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Madrid" — tempo 0 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Taipei" — tempo -1 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Los Angeles" — tempo 2 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "toward Jakarta" — tempo -1 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Los Angeles" — tempo -3 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Beijing" — tempo 2 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Mexico City" — tempo -1 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Los Angeles" — tempo -3 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "jump alice to Atlanta" — tempo 0 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Milan" — tempo 0 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat black at Delhi" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Khartoum" — tempo -3 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Taipei" — tempo 2 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Taipei" — tempo 4 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Jakarta" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Jakarta" — tempo 2 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Moscow" — tempo -2 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Moscow" — tempo -2 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Buenos Aires" — tempo -2 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Buenos Aires" — tempo -2 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Bogota" — tempo -1 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Los Angeles" — tempo -5 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Bangkok" — tempo 2 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Bangkok" — tempo 3 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Tokyo" — tempo 2 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Tokyo" — tempo 3 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Manila" — tempo 2 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Manila" — tempo 3 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Paris" — tempo -1 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Paris" — tempo -3 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Chennai" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "toward Delhi" — tempo -4 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Lagos" — tempo -2 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Khartoum" — tempo -2 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Kinshasa" — tempo -3 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Lima" — tempo -1 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Lima" — tempo -2 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Santiago" — tempo -2 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Shanghai" — tempo 3 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "toward Los Angeles" — tempo 3 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Osaka" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Ho Chi Minh City" — tempo 3 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Seoul" — tempo 3 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "toward Delhi" — tempo 3 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "treat blue at Paris" — tempo -1 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat blue at Madrid" — tempo 0 vs 2, risk 0.70 vs 0.70 — beaten by "defuse the armed discard bomb at Beijing"
  dominated: "treat red at Beijing" — tempo 2 vs 2, risk 0.70 vs 0.00 — beaten by "treat red at Beijing"
  dominated: "treat black at Chennai" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "toward Khartoum" — tempo -1 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Delhi" — tempo -5 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Taipei" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "toward Los Angeles" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "toward Khartoum" — tempo -2 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Taipei" — tempo 4 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "toward Jakarta" — tempo 3 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "toward Buenos Aires" — tempo -1 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Delhi" — tempo -5 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Bogota" — tempo -1 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat black at Chennai" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "treat yellow at Khartoum" — tempo -3 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Khartoum" — tempo -4 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Moscow" — tempo -8 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat red at Taipei" — tempo 2 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "treat red at Jakarta" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "treat black at Moscow" — tempo -2 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Moscow" — tempo -1 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Los Angeles" — tempo -5 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Paris" — tempo -6 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat blue at Paris" — tempo -1 vs 0, risk 0.70 vs 0.70 — beaten by "sweep Madrid"
  dominated: "toward Moscow" — tempo -3 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "take Beijing from alice" — tempo 1 vs 2, risk 0.70 vs 0.70 — beaten by "defuse the armed discard bomb at Beijing"
  dominated: "build at Seoul (move Atlanta)" — tempo -8 vs 0, risk 0.70 vs 0.70 — beaten by "sweep Madrid"
  dominated: "take Beijing from alice" — tempo 1 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Ho Chi Minh City" — tempo -2 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "give Beijing to alice" — tempo 4 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "build at Seoul (move Atlanta)" — tempo -8 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat yellow at Buenos Aires" — tempo -2 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat red at Bangkok" — tempo 2 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "treat blue at Tokyo" — tempo 2 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "treat blue at Manila" — tempo 2 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "toward Moscow" — tempo -3 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Khartoum" — tempo -3 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat yellow at Lagos" — tempo -2 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "take Mexico City from alice" — tempo -3 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "take Kinshasa from alice" — tempo -12 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "take Lima from alice" — tempo -7 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "take Santiago from alice" — tempo -10 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "take Shanghai from alice" — tempo 2 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "take Osaka from alice" — tempo -4 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo -5 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Tokyo" — tempo 0 vs 1, risk 1.41 vs 1.41 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "give Ho Chi Minh City to alice" — tempo 6 vs 8, risk 1.41 vs 1.41 — beaten by "give Seoul to alice"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Ho Chi Minh City", "Chicago", "Seoul"
  shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Madrid", "Beijing", "Los Angeles", "Delhi", "Milan"
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Paris"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Istanbul"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
  [27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
  [28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
  [29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Los Angeles"}
  [30] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Delhi"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Analyzing game strategy**

I’m considering the decision from a gameplay perspective, specifically comparing the handoff between yellow and the defuse in Beijing. The clock shows three cures, but now only two are needed in five turns. It looks like Alice has four out of five yellow cards with Bob having a red card. It seems like they might have opportunities to share cures this turn. I should also think about Bob and Alice's current positions to optimize their moves.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I’ll follow the urgent containment assignment: shuttle Atlanta→Beijing and treat red three times, clearing its armed 3-cube bomb and returning 3 red cubes to supply. The yellow/red sets are split, so I’ll preserve my Los Angeles and red cards for the planned handoffs after Beijing is safe."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Blue and black are cured; Alice has cleared the cured-blue Chicago/Milan cubes. Bob this turn owns Beijing's 3-red bomb: shuttle Atlanta→Beijing and treat red three times to clear it. Preserve cure cards (Alice 4/5 yellow and Bob holds the 5th; red cards are split 3+2). After Beijing is safe, reassess epidemic/outbreaks and arrange the fastest legal yellow/red handoff to land cures; reassign any new 3-cube city immediately."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "shuttleFlight", "to": "Beijing"}, {"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "shuttleFlight", "to": "Beijing"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Chicago"}, {"tag": "directFlight", "to": "Seoul"}, {"tag": "shuttleFlight", "to": "Atlanta"}, {"tag": "shuttleFlight", "to": "Madrid"}, {"tag": "shuttleFlight", "to": "Los Angeles"}, {"tag": "shuttleFlight", "to": "Delhi"}, {"tag": "shuttleFlight", "to": "Milan"}, {"tag": "treatDisease", "color": "red"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Paris"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Istanbul"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Delhi"}]}, {"index": 1, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Chicago"}, {"tag": "directFlight", "to": "Seoul"}, {"tag": "shuttleFlight", "to": "Atlanta"}, {"tag": "shuttleFlight", "to": "Madrid"}, {"tag": "shuttleFlight", "to": "Los Angeles"}, {"tag": "shuttleFlight", "to": "Delhi"}, {"tag": "shuttleFlight", "to": "Milan"}, {"tag": "treatDisease", "color": "red"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Paris"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Istanbul"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Delhi"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Chicago"}, {"tag": "directFlight", "to": "Seoul"}, {"tag": "shuttleFlight", "to": "Atlanta"}, {"tag": "shuttleFlight", "to": "Madrid"}, {"tag": "shuttleFlight", "to": "Los Angeles"}, {"tag": "shuttleFlight", "to": "Delhi"}, {"tag": "shuttleFlight", "to": "Milan"}, {"tag": "treatDisease", "color": "red"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Paris"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Istanbul"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Delhi"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Beijing", "color": "red", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Atlanta", "to": "Beijing"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 1, "outbreaksAfter": 1}, "unexplored": [{"tag": "driveFerry", "count": 3, "example": {"tag": "driveFerry", "to": "Chicago"}}, {"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Los Angeles"}}, {"tag": "dispatcherJump", "count": 2, "example": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, {"tag": "dispatcherMove", "count": 15, "example": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Essen"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 7, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.2857142857142857, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 3, "undiscardedCount": 35, "perCityHitProbability": 0.08571428571428572, "threats": [{"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.6}, {"city": "Khartoum", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.6}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.6}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.6}, {"city": "Madrid", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Buenos Aires", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bogota", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Delhi", "Los Angeles", "Moscow", "Khartoum", "Jakarta"], "unidentified": 0, "size": 5}}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "yellow", "discarded": 6, "attainable": 6, "needed": 5, "curable": true}, {"color": "red", "discarded": 5, "attainable": 7, "needed": 5, "curable": true}]}}}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Beijing"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Beijing"}}}

bob-legacy-p0100

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 100. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  Blue and black are cured; Alice has cleared the cured-blue Chicago/Milan cubes. Bob this turn owns Beijing's 3-red bomb: shuttle Atlanta→Beijing and treat red three times to clear it. Preserve cure cards (Alice 4/5 yellow and Bob holds the 5th; red cards are split 3+2). After Beijing is safe, reassess epidemic/outbreaks and arrange the fastest legal yellow/red handoff to land cures; reassign any new 3-cube city immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=dispatcher at=Beijing
cures: blue:cured yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Milan(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Beijing(dispatcher) hand=4 [Los Angeles(yellow), Ho Chi Minh City(red), Chicago(blue), Seoul(red)]
supply: blue:17 yellow:15 black:20 red:16   decks: player=7 infection=35   player-discard: 9 blue, 6 yellow, 11 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Madrid: 3 blue⚠ [in infect-discard] — 1 move(s): (shuttle)Madrid [blue CURED: 1 treat clears ALL cubes here]
  Beijing: 3 red⚠ [in infect-discard] — you are HERE — treat it now
  Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): (shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure)
  Khartoum: 2 yellow
  Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Taipei
  Jakarta: 2 red — pre-empt (one draw from critical): 3 move(s): (shuttle)Los Angeles→Sydney→Jakarta
  Moscow: 2 black
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Delhi: 1 black
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue
  Paris: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Lagos: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover alice's draw phase, 3 turn(s) from now (that draw is the loss)
eradication: blue: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Beijing(red): bob already at Beijing → then that pawn treats
  Madrid(blue): drive alice 1 step(s) to Madrid → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice collects (4/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 1 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Madrid (blue, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: (shuttle)Madrid
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 3

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~3 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - give Seoul to alice — drive Seoul, jump alice onto bob, give Seoul to alice
     tempo: 6 action(s) closer to the red cure (17 → 11 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Madrid): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - treat yellow at Los Angeles — treat red, shuttle Los Angeles, treat yellow
     tempo: 1 action(s) closer to the yellow cure (6 → 5 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Madrid): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you), defusing Beijing on the way — treat red, shuttle Los Angeles
     tempo: 1 action(s) closer to the yellow cure (6 → 5 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Madrid): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - sweep Madrid (blue cured, 3 cubes, 1 treat clears all), defusing Beijing on the way — treat red, shuttle Madrid, treat blue
     tempo: 2 action(s) further from the red cure (17 → 19 action(s) to land it) — alice collects; clears 4 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  "treat yellow at Los Angeles" and "advance the yellow cure: move toward the Los An…" tie exactly on both axes; ordered by cubes cleared (2, 1), which neither axis prices.
  exchange "give Seoul to alice" → "treat yellow at Los Angeles": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  exchange "treat yellow at Los Angeles" → "advance the yellow cure: move toward the Los An…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "advance the yellow cure: move toward the Los An…" → "sweep Madrid": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "hand Los Angeles to alice — the yellow handoff without the crossing (1 still needed)" — tempo 5 vs 6, risk 1.41 vs 1.41 — beaten by "give Seoul to alice"
  dominated: "break the Buenos Aires–Bogota yellow cluster at Buenos Aires" — tempo -2 vs 1, risk 1.35 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo 0 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "defuse Madrid and return to Beijing (round trip, 3 actions)" — tempo 0 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Los Angeles" — tempo 1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat yellow at Los Angeles" — tempo 1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Delhi" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Madrid" — tempo -2 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Taipei" — tempo 1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Jakarta" — tempo 1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "jump alice to Beijing" — tempo 2 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Mexico City" — tempo -3 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Atlanta" — tempo -2 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Milan" — tempo -2 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Paris" — tempo -3 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat black at Delhi" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Khartoum" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Taipei" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Chennai" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Khartoum" — tempo -3 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Taipei" — tempo -2 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat red at Taipei" — tempo -2 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Jakarta" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Moscow" — tempo -2 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Khartoum" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Moscow" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat black at Delhi" — tempo -1 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "take Beijing from alice" — tempo -1 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "build at Seoul (move Atlanta)" — tempo -10 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "take Beijing from alice" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Ho Chi Minh City" — tempo -2 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "give Beijing to alice" — tempo 2 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Shanghai" — tempo 1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Seoul" — tempo 1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Bogota" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Bangkok" — tempo 3 vs 5, risk 1.41 vs 1.41 — beaten by "hand Los Angeles to alice — the yellow handoff …"
  dominated: "go Tokyo" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "build at Seoul (move Atlanta)" — tempo -10 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat blue at Paris" — tempo -3 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Bogota" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Bangkok" — tempo -2 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat blue at Tokyo" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Manila" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat black at Chennai" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Lagos" — tempo -2 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Khartoum" — tempo -3 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Kinshasa" — tempo -3 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Lima" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Santiago" — tempo -2 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "take Shanghai from alice" — tempo -3 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Osaka" — tempo -1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Ho Chi Minh City" — tempo 1 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Tokyo" — tempo -2 vs 1, risk 1.41 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Shanghai"}
  [3] {"tag":"driveFerry","to":"Seoul"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Ho Chi Minh City", "Chicago", "Seoul"
  shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Atlanta", "Madrid", "Los Angeles", "Delhi", "Milan"
  [13] {"tag":"treatDisease","color":"red"}
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Paris"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Istanbul"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
  [27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
  [28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
  [29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Los Angeles"}
  [30] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Delhi"}

PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"treatDisease","color":"red"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split decision: I’m choosing containment at Beijing for my remaining actions. The red set is split, so no cure is bankable here this turn; Beijing is an armed 3-red bomb in the discard, and three treatments clear it fully and restore 3 red cubes."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

bob-legacy-p0101

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 101. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  Blue and black are cured; Alice has cleared the cured-blue Chicago/Milan cubes. Bob this turn owns Beijing's 3-red bomb: shuttle Atlanta→Beijing and treat red three times to clear it. Preserve cure cards (Alice 4/5 yellow and Bob holds the 5th; red cards are split 3+2). After Beijing is safe, reassess epidemic/outbreaks and arrange the fastest legal yellow/red handoff to land cures; reassign any new 3-cube city immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=dispatcher at=Beijing
cures: blue:cured yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Milan(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Beijing(dispatcher) hand=4 [Los Angeles(yellow), Ho Chi Minh City(red), Chicago(blue), Seoul(red)]
supply: blue:17 yellow:15 black:20 red:17   decks: player=7 infection=35   player-discard: 9 blue, 6 yellow, 11 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Madrid: 3 blue⚠ [in infect-discard] — 1 move(s): (shuttle)Madrid [blue CURED: 1 treat clears ALL cubes here]
  Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): (shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure)
  Khartoum: 2 yellow
  Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Taipei
  Jakarta: 2 red — pre-empt (one draw from critical): 3 move(s): (shuttle)Los Angeles→Sydney→Jakarta
  Moscow: 2 black
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Delhi: 1 black
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue
  Paris: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Lagos: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover alice's draw phase, 3 turn(s) from now (that draw is the loss)
eradication: blue: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Madrid(blue): drive alice 1 step(s) to Madrid → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice collects (4/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 1 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Madrid (blue, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: (shuttle)Madrid
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 3

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~3 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - jump alice to Beijing — jump alice onto bob
     tempo: 2 action(s) closer to the red cure (17 → 15 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Madrid): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Buenos Aires–Bogota yellow cluster at Buenos Aires — shuttle Madrid, drive Sao Paulo
     tempo: 1 action(s) further from the yellow cure (6 → 7 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Madrid): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Buenos Aires — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - sweep Madrid (blue cured, 3 cubes, 1 treat clears all) — shuttle Madrid, treat blue
     tempo: 2 action(s) further from the red cure (17 → 19 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  exchange "jump alice to Beijing" → "break the Buenos Aires–Bogota yellow cluster at…": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Buenos Aires–Bogota yellow cluster at…" → "sweep Madrid": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you)" — tempo 1 vs 2, risk 0.70 vs 0.70 — beaten by "jump alice to Beijing"
  dominated: "treat yellow at Los Angeles" — tempo 1 vs 2, risk 0.70 vs 0.70 — beaten by "jump alice to Beijing"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 2, risk 0.70 vs 0.70 — beaten by "jump alice to Beijing"
  dominated: "go Delhi" — tempo -1 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat black at Delhi" — tempo -1 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Taipei" — tempo -2 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Jakarta" — tempo -1 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Moscow" — tempo -1 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Madrid" — tempo -2 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "treat red at Beijing" — tempo 0 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Shanghai" — tempo 1 vs 2, risk 0.70 vs 0.70 — beaten by "jump alice to Beijing"
  dominated: "take Beijing from alice" — tempo -1 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Atlanta" — tempo -2 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Seoul" — tempo 1 vs 2, risk 0.70 vs 0.70 — beaten by "jump alice to Beijing"
  dominated: "go Milan" — tempo -2 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Paris" — tempo -3 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Bogota" — tempo -1 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Bangkok" — tempo 1 vs 2, risk 0.70 vs 0.70 — beaten by "jump alice to Beijing"
  dominated: "go Tokyo" — tempo -1 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Chennai" — tempo -1 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Mexico City" — tempo -3 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "build at Seoul (move Atlanta)" — tempo -10 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Shanghai"}
  [3] {"tag":"driveFerry","to":"Seoul"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Ho Chi Minh City", "Chicago", "Seoul"
  shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Atlanta", "Madrid", "Los Angeles", "Delhi", "Milan"
  [13] {"tag":"treatDisease","color":"red"}
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Paris"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Istanbul"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
  [27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
  [28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
  [29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Los Angeles"}
  [30] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Delhi"}

PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"treatDisease","color":"red"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I’m continuing the containment line: two more red treats will clear Beijing completely, remove its armed-discard threat, and return the remaining cubes to supply. Yellow/Red sets are split, so a handoff can wait until this emergency is gone."}, "output": {"sent": true, "note": "You have sent 4 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

bob-legacy-p0103

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 103. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #217): Cure clock is now extreme: 7 player cards remain, 2 cures needed, and my yellow set is one card short with your Los Angeles card. Consider superseding the Beijing-first line: shuttle yourself Atlanta→LA, Dispatcher-shuttle me Milan→LA, share Los Angeles to me (3 actions), then shuttle yourself LA→Beijing with the 4th. I can cure yellow at LA next turn; Beijing may risk one outbreak on your current draw, but cure opportunities are scarcer than a single non-chaining outbreak. I’ll draw for red and cure there if I reach 5.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  Blue and black are cured; Alice has cleared the cured-blue Chicago/Milan cubes. Bob this turn owns Beijing's 3-red bomb: shuttle Atlanta→Beijing and treat red three times to clear it. Preserve cure cards (Alice 4/5 yellow and Bob holds the 5th; red cards are split 3+2). After Beijing is safe, reassess epidemic/outbreaks and arrange the fastest legal yellow/red handoff to land cures; reassign any new 3-cube city immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=dispatcher at=Beijing
cures: blue:cured yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Milan(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Beijing(dispatcher) hand=4 [Los Angeles(yellow), Ho Chi Minh City(red), Chicago(blue), Seoul(red)]
supply: blue:17 yellow:15 black:20 red:18   decks: player=7 infection=35   player-discard: 9 blue, 6 yellow, 11 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Madrid: 3 blue⚠ [in infect-discard] — 1 move(s): (shuttle)Madrid [blue CURED: 1 treat clears ALL cubes here]
  Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): (shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure)
  Khartoum: 2 yellow
  Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Taipei
  Jakarta: 2 red — pre-empt (one draw from critical): 3 move(s): (shuttle)Los Angeles→Sydney→Jakarta
  Moscow: 2 black — pre-empt (one draw from critical): 3 move(s): (shuttle)Delhi→Tehran→Moscow [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Delhi: 1 black
  Beijing: 1 red [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue
  Paris: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Lagos: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover alice's draw phase, 3 turn(s) from now (that draw is the loss)
eradication: blue: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Madrid(blue): drive alice 1 step(s) to Madrid → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice collects (4/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 1 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Madrid (blue, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: (shuttle)Madrid
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 3

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~3 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - jump alice to Beijing — jump alice onto bob
     tempo: 2 action(s) closer to the red cure (17 → 15 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Madrid): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Buenos Aires–Bogota yellow cluster at Buenos Aires — shuttle Madrid
     tempo: 2 action(s) further from the red cure (17 → 19 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Madrid): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Buenos Aires — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "jump alice to Beijing" → "break the Buenos Aires–Bogota yellow cluster at…": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you)" — tempo 1 vs 2, risk 0.70 vs 0.70 — beaten by "jump alice to Beijing"
  dominated: "go Delhi" — tempo -1 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Taipei" — tempo 1 vs 2, risk 0.70 vs 0.70 — beaten by "jump alice to Beijing"
  dominated: "treat red at Beijing" — tempo 0 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Bogota" — tempo -2 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Milan" — tempo -2 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Seoul" — tempo 1 vs 2, risk 0.70 vs 0.70 — beaten by "jump alice to Beijing"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Shanghai"}
  [3] {"tag":"driveFerry","to":"Seoul"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Ho Chi Minh City", "Chicago", "Seoul"
  shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Atlanta", "Madrid", "Los Angeles", "Delhi", "Milan"
  [13] {"tag":"treatDisease","color":"red"}
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Paris"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Istanbul"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
  [27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
  [28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
  [29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Los Angeles"}
  [30] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Delhi"}

PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"red"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Evaluating game strategy**

I’m analyzing the game situation where deck 7 includes 4 yellow and 3 red cards, with no black cards. If I have to share from Bob in LA, I'd lose one red, which is a big blow but still keeps the set viable. I wonder if we need the yellow cure this turn since Alice will be next, and there might only be three player turns left. I’m thinking we need to get all four cures soon, ideally before Alice’s next turn!**Weighing game decisions**

I’m thinking about the situation: Bob has two red cards, and Alice will keep two after discarding one. I might need one red in the next draws, so I’m considering my options. Should I use my final action to send Bob to LA to prepare the yellow cure instead of clearing the last red cube in Beijing? There’s a risk of an outbreak if an epidemic hits, but Alice thinks staging the cure is worth the risk of one outbreak. It might be time to adjust our strategy for the cure!**Clarifying game strategy**

I’m facing a conflict with my previous plan, which was for Bob to clear Beijing three times, but now it’s just one cube left. I need to focus on getting the cure pipeline moving urgently. It seems I should send a message to clarify things before committing to the next move, and I might ask Alice to confirm her discard plan for sharing the yellow cards. I’ll also need to find out which red card she can discard when we share.**Analyzing game strategy**

I see that the user is discussing a game strategy involving discarding a red card, which leaves 4 red cards and 2 in the deck, still making it curable. So Alice can draw 2 at the end and potentially get another red card to cure next turn. After that cure, Alice will be in Los Angeles, and it seems Bob might rejoin next turn. Alice still has actions and drawing abilities to consider. This all sounds like a thoughtful play!**Executing actions efficiently**

I find the current situation compelling, especially regarding yellow as a cure. I need to send a message and re-pin it. The user is facing a split decision, so I'll go ahead and send the message. It seems like I can do a parallel send and pin action without needing a preview. It’s interesting that the shuttleFlight costs an action but doesn't use up the card. So, I’ll proceed with submitting those actions.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict with the Beijing-first pin: Beijing is down to 1 red, while the cure clock is 7 player cards for 2 cures and yellow can be completed next turn. I choose the cure-pipeline line and will shuttle Beijing→LA now; Alice can shuttle from Milan to LA, take my Los Angeles card, discard one non-yellow at cap, and cure yellow. We accept the small Beijing risk over missing a cure opportunity."}, "output": {"sent": true, "note": "You have sent 5 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Blue and black are cured; Beijing has only 1 red cube now, so the old Beijing emergency is no longer top priority. Bob this turn shuttles to Los Angeles to stage the yellow handoff. Alice next turn shuttles Milan→Los Angeles, takes Bob's Los Angeles yellow card, discards a non-yellow card to stay within hand limit, and discovers yellow at the station. Preserve red cards as able; after yellow, Alice/Bob coordinate the fastest red rendezvous and cure with the remaining deck clock (only 7 player cards). Reassess Beijing and all 2/3-cube fires after draws."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 5 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Los Angeles"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Los Angeles"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0102

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 102. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  Blue and black are cured; Alice has cleared the cured-blue Chicago/Milan cubes. Bob this turn owns Beijing's 3-red bomb: shuttle Atlanta→Beijing and treat red three times to clear it. Preserve cure cards (Alice 4/5 yellow and Bob holds the 5th; red cards are split 3+2). After Beijing is safe, reassess epidemic/outbreaks and arrange the fastest legal yellow/red handoff to land cures; reassign any new 3-cube city immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Khartoum (3 yellow), Moscow (3 black), Madrid (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=operationsExpert at=Milan
cures: blue:cured yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Milan(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Los Angeles(dispatcher) hand=6 [Los Angeles(yellow), Ho Chi Minh City(red), Chicago(blue), Seoul(red), Hong Kong(red), Toronto(blue)]
supply: blue:17 yellow:13 black:19 red:18   decks: player=5 infection=32   player-discard: 9 blue, 6 yellow, 11 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Los Angeles: 1 blue, 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] — 1 move(s): (shuttle)Los Angeles — nearer teammate: bob, 0 move(s) vs your 1
  Khartoum: 3 yellow⚠ [in infect-discard] — 3 move(s): Istanbul→Cairo→Khartoum
  Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here]
  Madrid: 3 blue⚠ [in infect-discard] — 1 move(s): (shuttle)Madrid [blue CURED: 1 treat clears ALL cubes here]
  Taipei: 2 red — pre-empt (one draw from critical): 3 move(s): (shuttle)Beijing→Shanghai→Taipei
  Jakarta: 2 red
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Delhi: 1 black
  Beijing: 1 red [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue
  Paris: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Lagos: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover YOUR OWN draw phase, 2 turn(s) from now (that draw is the loss)
eradication: blue: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 3, 1 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Milan (0 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Milan (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 1 move(s), bob 0 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Madrid (blue, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: (shuttle)Madrid
  Moscow (black, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Istanbul→Moscow

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~2 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - build at Hong Kong (move Atlanta) — shuttle Beijing, drive Shanghai, drive Hong Kong, build station
     tempo: 6 action(s) closer to the red cure (17 → 11 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Madrid, Khartoum, Los Angeles, Moscow): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - take Los Angeles from bob — shuttle Los Angeles, treat yellow, treat blue, take Los Angeles from bob
     tempo: 4 action(s) closer to the yellow cure (5 → 1 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Madrid, Khartoum, Moscow): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - cure yellow at Los Angeles — shuttle Los Angeles, treat yellow, take Los Angeles from bob, CURE yellow
     tempo: 4 action(s) closer to the yellow cure (5 → 1 action(s) to land it) — you hold the full set; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Madrid, Khartoum, Moscow): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - treat blue at Madrid — shuttle Los Angeles, treat yellow, shuttle Madrid, treat blue
     tempo: no cure progress — nearest is yellow, 5 action(s) to land it — you collect; clears 4 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Khartoum, Moscow): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  "take Los Angeles from bob" and "cure yellow at Los Angeles" tie exactly on both axes; ordered by cubes cleared (2, 1), which neither axis prices.
  exchange "build at Hong Kong" → "take Los Angeles from bob": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 3 committed outbreak(s)
  exchange "take Los Angeles from bob" → "cure yellow at Los Angeles": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "cure yellow at Los Angeles" → "treat blue at Madrid": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
  dominated: "take the yellow card at Los Angeles and CURE yellow at Los Angeles — this turn" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "shore up yellow at Los Angeles (supply strained: 13 left)" — tempo 1 vs 4, risk 2.85 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "break the Buenos Aires–Bogota yellow cluster at Buenos Aires" — tempo -4 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "sweep Madrid (blue cured, 3 cubes, 1 treat clears all)" — tempo 0 vs 1, risk 2.85 vs 2.85 — beaten by "shore up yellow at Los Angeles"
  dominated: "defuse Los Angeles and return to Milan (round trip, 3 actions)" — tempo 0 vs 1, risk 2.85 vs 2.85 — beaten by "shore up yellow at Los Angeles"
  dominated: "go Los Angeles" — tempo 1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 4, risk 2.85 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "treat black at Delhi" — tempo 1 vs 4, risk 2.85 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "treat red at Beijing" — tempo 2 vs 4, risk 2.85 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "build at Mexico City (move Atlanta)" — tempo 0 vs 1, risk 2.85 vs 2.85 — beaten by "shore up yellow at Los Angeles"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "take Los Angeles from bob" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "give Los Angeles to bob" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "cure yellow at Los Angeles" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "treat black at Delhi" — tempo 1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat blue at Madrid" — tempo 0 vs 1, risk 2.85 vs 2.85 — beaten by "shore up yellow at Los Angeles"
  dominated: "treat red at Beijing" — tempo 2 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Mexico City (move Atlanta)" — tempo 0 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "take Los Angeles from bob" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "give Los Angeles to bob" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "take Los Angeles from bob" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "treat black at Delhi" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "treat blue at Madrid" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "treat red at Beijing" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "build at Mexico City (move Atlanta)" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "go Delhi" — tempo 1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat black at Delhi" — tempo 1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat blue at Madrid" — tempo 0 vs 1, risk 2.85 vs 2.85 — beaten by "shore up yellow at Los Angeles"
  dominated: "treat red at Beijing" — tempo 2 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat black at Chennai" — tempo -1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Chennai (move Atlanta)" — tempo 1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Khartoum" — tempo -6 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat yellow at Khartoum" — tempo -6 vs 1, risk 2.85 vs 2.85 — beaten by "shore up yellow at Los Angeles"
  dominated: "build at Khartoum (move Atlanta)" — tempo 0 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Taipei" — tempo -4 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat red at Taipei" — tempo -4 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Taipei (move Atlanta)" — tempo 3 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Jakarta" — tempo -1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat red at Jakarta" — tempo -1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Jakarta (move Atlanta)" — tempo 3 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Moscow" — tempo -4 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat black at Moscow" — tempo -4 vs 1, risk 2.85 vs 2.85 — beaten by "shore up yellow at Los Angeles"
  dominated: "build at Moscow (move Atlanta)" — tempo 0 vs 1, risk 2.85 vs 2.85 — beaten by "shore up yellow at Los Angeles"
  dominated: "build at Moscow (move Atlanta)" — tempo 0 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Madrid" — tempo 0 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat red at Beijing" — tempo 2 vs 4, risk 2.85 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "treat blue at Paris" — tempo -2 vs 1, risk 2.85 vs 2.85 — beaten by "shore up yellow at Los Angeles"
  dominated: "build at Paris (move Atlanta)" — tempo 0 vs 1, risk 2.85 vs 2.85 — beaten by "shore up yellow at Los Angeles"
  dominated: "go Beijing" — tempo 2 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat red at Beijing" — tempo 2 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Shanghai (move Atlanta)" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "build at Seoul (move Atlanta)" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "go Buenos Aires" — tempo -4 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Buenos Aires (move Atlanta)" — tempo 0 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Bogota" — tempo -3 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat yellow at Bogota" — tempo -3 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Bogota (move Atlanta)" — tempo 0 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Bangkok" — tempo -4 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat red at Bangkok" — tempo -4 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Bangkok (move Atlanta)" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "go Tokyo" — tempo -3 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat blue at Tokyo" — tempo -3 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Tokyo (move Atlanta)" — tempo 2 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Manila" — tempo -3 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat blue at Manila" — tempo -3 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Manila (move Atlanta)" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "go Paris" — tempo -2 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat blue at Paris" — tempo -2 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Paris (move Atlanta)" — tempo 0 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Paris (move Atlanta)" — tempo 0 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat yellow at Los Angeles" — tempo 1 vs 4, risk 2.85 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "take Los Angeles from bob" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "treat black at Delhi" — tempo 1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat red at Beijing" — tempo 2 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Madrid (move Atlanta)" — tempo 0 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Chennai" — tempo -1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat black at Chennai" — tempo -1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Chennai (move Atlanta)" — tempo 1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Chennai (move Atlanta)" — tempo 1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Lagos" — tempo -4 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "treat yellow at Lagos" — tempo -4 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Lagos (move Atlanta)" — tempo 0 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Mexico City" — tempo -1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Mexico City (move Atlanta)" — tempo 0 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Kinshasa" — tempo -6 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Lima" — tempo -3 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Lima (move Atlanta)" — tempo 0 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Santiago" — tempo -5 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Shanghai" — tempo 2 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Shanghai (move Atlanta)" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "go Osaka" — tempo -2 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Ho Chi Minh City" — tempo -5 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Seoul" — tempo 2 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "build at Seoul (move Atlanta)" — tempo 4 vs 4, risk 3.80 vs 2.85 — beaten by "take Los Angeles from bob"
  dominated: "go Hong Kong" — tempo 1 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"
  dominated: "go Atlanta" — tempo 0 vs 4, risk 3.80 vs 3.80 — beaten by "take the yellow card at Los Angeles and CURE ye…"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Essen"}
  [3] {"tag":"driveFerry","to":"Paris"}
  [4] {"tag":"driveFerry","to":"Istanbul"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Mexico City", "Kinshasa", "Lima", "Santiago", "Shanghai", "Beijing", "Osaka"
  shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Atlanta", "Madrid", "Beijing", "Los Angeles", "Delhi"
  operationsExpertMove — 329 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
      by pairing one line's discard with any to listed on that same line:
      discard "Mexico City" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Kinshasa" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Lima" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Santiago" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Shanghai" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Beijing" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Osaka" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

⚠ SINCE YOUR LAST MESSAGE: 3 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Analyzing card discards**

I see that we can discard city cards but need to keep all 4 yellow and 3 red cards to cure. It looks like we're in a tricky spot since we only have one cured black card in hand. Discarding 2 cure cards seems impossible without going below the allowed sets. With the player deck holding 7 cards, drawing two would push us to 9, exceeding the hand limit of 7. If we have to discard, curing yellow or red becomes mathematically impossible unless our deck has replacements.**Evaluating card play strategy**

I'm reviewing the current status of the red deck. It shows yellow6 burned, with Alice holding 4 and Bob 1, leading to a total of 6 in the deck. After burning red cards, we'll have to discard two, allowing for the red team to hold three cards total, which could help in curing them later. However, we can't afford to lose too many red cards, as preserving them while keeping an eye on non-yellow cards is crucial. The situation is risky but potentially manageable.**Planning card strategy**

I’m thinking through the current options. We can’t directly fly to LA since it’s not in our hand, and events aren’t playable right now. We have 7 cards in total: 4 yellow and 3 red. We need to discard two red cards to keep a balance, which leaves us with 5 total cards, making a red cure still viable. If we focus on curing yellow this turn, it requires sharing cards, so we need Bob's help later. To execute this plan, I might consider minimizing our hand while ensuring we don’t sacrifice too many crucial cards.**Assessing travel options**

I'm considering using a red card as travel fuel for a direct flight, which would leave me with 5 cards after the action. If I draw 2 more cards, that brings my total to 7 without any forced discards. So the red deck would drop to 6 after spending a card, leaving it still curable. From Milan, since I don’t have a city card, the Ops expert can discard one city card to fly anywhere, creating a potential movement strategy.**Considering game strategy**

I’m analyzing Alice's possible moves: she can cure yellow and then potentially red if she draws a fifth red card. If she has a set, she can cure red at the LA station. Bob’s current draw and Alice’s next could provide four cards, leaving seven in the deck.

With two reds in the deck, there’s about a 29% chance of drawing both red cards in the next four turns. It’s crucial for Alice and Bob to strategically manage their cards to increase their winning probability.**Analyzing card strategy**

I'm figuring out the card situation: if we don’t discard Shanghai, Alice holds 2 red cards, Bob holds 2, making a total of 4. But actually, Alice has 3 red cards. The current state shows that Alice’s cards are Shanghai, Beijing, and Osaka, while Bob has HCMC and Seoul.

After Bob's latest turn, there are two cards left in the deck. If Alice discards Shanghai, that changes the dynamics. I realize the totals aren’t quite adding up—it's essential to keep a close eye on red cards held versus burned ones. After discarding, strategy might require Alice to force a discard next turn.**Reviewing hand management**

I'm assessing the card strategy. It seems that keeping all 4 yellow cards is critical, along with 2 red cards—like Beijing and potentially another drawn card. If I have a hand size of 8 after burning 2 cards and discarding 1, it could work.

I need to make sure I’m balancing what I hold without overextending myself. The key will be in deciding what to discard wisely while maximizing the utility of the cards I keep!**Analyzing turn sequence in gameplay**

I'm looking at the deck clock and noting that player deck 7 has three draws left and needs two cures. Alice is in her action phase and will draw two cards at the end, moving to deck 5. Then, Bob draws two, leaving him with three. After Alice's next turn, she can cure yellow after Bob shares, while Bob might somehow meet red on his next turn.**Planning actions in the game**

I'm working through the actions for an operations expert player who can build a station at HCMC without a card. The strategy involves building the station as one action next turn and discovering red as another action. In the next turn after, Bob shares the red card, giving Alice four actions: building the HCMC station and curing red. This creates a tactical plan over two turns, involving movement and treatment in critical locations.**Evaluating card strategy**

I've got a situation with the cards in hand: I've got four yellow and three red. I need to decide on two cards to discard after a draw. If red is available, that could change things since every city is a cure card. The team's totals are Alice with four, Bob with one regarding red cards. I need to be careful with the discards, especially since OPE discarding could complicate curing.**Optimizing card discards**

I’m thinking through the card situation for Alice and Bob. Alice starts with four yellow and receives one shared card, bringing her to five yellow. If she discards a yellow to move, she risks losing the ability for a complete yellow cure. She could cure yellow first, then move to HCMC. However, she needs to manage her red cards carefully for future cures and deal with discards. She needs to discard two cards, focusing on the colors in hand.**Considering discard options**

I’m evaluating Alice's discard strategy. If she discards two red cards, she'd have one red left along with Bob's two, and potentially two more from the deck, which adds up to five. But she wouldn't be able to complete the red cure unless she draws another red later. On the other hand, if she discards a yellow card, she'd risk losing the possibility of completing the yellow set unless she draws one in the future. It’s a tricky balance!**Evaluating actions in Milan**

I’m considering our actions at Milan station and how we can shuttle LA supply. We can treat the yellow supply, but we need to be strategic about the epidemic—80% chance in the next 5 draws. With OneQuietNight already passed, we can't prevent infections, but we need to focus on the cure pipeline. I’m calculating that we may need two cures within two turns, specifically targeting yellow and red. I see we need one more red card for balance.

text: ""

toolCalls: []

alice-legacy-p0103

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 103. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": false, "reason": "since_line_dropped"}

Recorded input

NUDGE — your turn ended WITHOUT a submit_action tool call, so nothing
happened and the entire game is halted waiting on you. Plain text is not
an action. CALL submit_action now with one action from your legal menu
(use get_state if you need to re-read it). Do not send any more messages.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Determining state needs**

I need to submit an action based on the user's request to stop sending messages. It seems I might need to use the "get_state" tool to check the current legal status. By calling this tool, I can understand the exact state of our conversation or system and respond appropriately. It’s essential to ensure I follow the user's preference while gathering the necessary information.

text: ""

toolCalls:

{"tool": "get_state", "toolCallId": null, "ref": null, "input": {}, "output": {"view": {"you": "alice", "config": {"epidemicCount": 4, "handVisibility": "open", "rolePool": ["dispatcher", "operationsExpert"]}, "phase": {"tag": "playerActions", "remaining": 4}, "currentPlayerIndex": 0, "players": [{"id": "alice", "role": "operationsExpert", "location": "Milan", "hand": {"visibility": "self", "cards": [{"kind": "city", "city": "Mexico City"}, {"kind": "city", "city": "Kinshasa"}, {"kind": "city", "city": "Lima"}, {"kind": "city", "city": "Santiago"}, {"kind": "city", "city": "Shanghai"}, {"kind": "city", "city": "Beijing"}, {"kind": "city", "city": "Osaka"}]}}, {"id": "bob", "role": "dispatcher", "location": "Los Angeles", "hand": {"visibility": "open", "cards": [{"kind": "city", "city": "Los Angeles"}, {"kind": "city", "city": "Ho Chi Minh City"}, {"kind": "city", "city": "Chicago"}, {"kind": "city", "city": "Seoul"}, {"kind": "city", "city": "Hong Kong"}, {"kind": "city", "city": "Toronto"}]}}], "infection": {"Los Angeles": {"yellow": 3, "blue": 1}, "Delhi": {"black": 1}, "Khartoum": {"yellow": 3}, "Taipei": {"red": 2}, "Jakarta": {"red": 2}, "Moscow": {"black": 3}, "Madrid": {"blue": 3}, "Beijing": {"red": 1}, "Buenos Aires": {"yellow": 2}, "Bogota": {"yellow": 2}, "Bangkok": {"red": 1}, "Tokyo": {"blue": 1}, "Manila": {"blue": 1}, "Paris": {"blue": 1}, "Chennai": {"black": 1}, "Lagos": {"yellow": 1}}, "stations": ["Atlanta", "Madrid", "Beijing", "Los Angeles", "Delhi", "Milan"], "supply": {"blue": 17, "yellow": 13, "black": 19, "red": 18}, "cures": {"blue": "cured", "yellow": "none", "black": "cured", "red": "none"}, "infectionRate": 3, "outbreaks": 1, "playerDiscard": [{"kind": "event", "event": "airlift"}, {"kind": "event", "event": "forecast"}, {"kind": "city", "city": "Paris"}, {"kind": "city", "city": "Bangkok"}, {"kind": "city", "city": "Jakarta"}, {"kind": "city", "city": "San Francisco"}, {"kind": "city", "city": "Taipei"}, {"kind": "city", "city": 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"operationsExpertMove", "to": "Hong Kong", "discard": "Shanghai"}, {"tag": "operationsExpertMove", "to": "Bangkok", "discard": "Shanghai"}, {"tag": "operationsExpertMove", "to": "Ho Chi Minh City", "discard": "Shanghai"}, {"tag": "operationsExpertMove", "to": "Manila", "discard": "Shanghai"}, {"tag": "operationsExpertMove", "to": "Jakarta", "discard": "Shanghai"}, {"tag": "operationsExpertMove", "to": "Sydney", "discard": "Shanghai"}, {"tag": "operationsExpertMove", "to": "San Francisco", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Chicago", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Toronto", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Atlanta", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Washington", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "New York", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "London", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Madrid", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Paris", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Essen", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "St. Petersburg", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Los Angeles", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Mexico City", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Miami", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Bogota", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Lima", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Santiago", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Buenos Aires", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Sao Paulo", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Lagos", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Kinshasa", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Johannesburg", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Khartoum", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Algiers", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Cairo", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Istanbul", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Moscow", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Tehran", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Baghdad", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Riyadh", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Karachi", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Mumbai", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Delhi", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Kolkata", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Chennai", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Beijing", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Shanghai", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Seoul", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Tokyo", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Osaka", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Taipei", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Hong Kong", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Bangkok", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Ho Chi Minh City", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Manila", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Jakarta", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "Sydney", "discard": "Beijing"}, {"tag": "operationsExpertMove", "to": "San Francisco", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Chicago", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Toronto", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Atlanta", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Washington", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "New York", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "London", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Madrid", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Paris", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Essen", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "St. Petersburg", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Los Angeles", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Mexico City", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Miami", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Bogota", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Lima", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Santiago", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Buenos Aires", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Sao Paulo", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Lagos", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Kinshasa", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Johannesburg", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Khartoum", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Algiers", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Cairo", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Istanbul", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Moscow", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Tehran", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Baghdad", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Riyadh", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Karachi", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Mumbai", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Delhi", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Kolkata", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Chennai", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Beijing", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Shanghai", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Seoul", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Tokyo", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Osaka", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Taipei", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Hong Kong", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Bangkok", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Ho Chi Minh City", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Manila", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Jakarta", "discard": "Osaka"}, {"tag": "operationsExpertMove", "to": "Sydney", "discard": "Osaka"}]}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

**Analyzing card discard strategy**

I need to discard 2 cards from my hand of 9, which includes 4 yellow and 3 red cure cards. The other cards are surplus blue and black. The safest options for discard are the Atlanta blue card and the Riyadh black card, which have been cured. My goal is to preserve all the cure cards while complying with the forced discard rule. I'll discard Atlanta first, followed by Riyadh. This seems like the best approach!

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Atlanta"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Atlanta"}}}}

bob-legacy-p0102

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 102. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  Blue and black are cured; Alice has cleared the cured-blue Chicago/Milan cubes. Bob this turn owns Beijing's 3-red bomb: shuttle Atlanta→Beijing and treat red three times to clear it. Preserve cure cards (Alice 4/5 yellow and Bob holds the 5th; red cards are split 3+2). After Beijing is safe, reassess epidemic/outbreaks and arrange the fastest legal yellow/red handoff to land cures; reassign any new 3-cube city immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Madrid (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=dispatcher at=Beijing
cures: blue:cured yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Milan(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Beijing(dispatcher) hand=4 [Los Angeles(yellow), Ho Chi Minh City(red), Chicago(blue), Seoul(red)]
supply: blue:17 yellow:15 black:20 red:18   decks: player=7 infection=35   player-discard: 9 blue, 6 yellow, 11 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Madrid: 3 blue⚠ [in infect-discard] — 1 move(s): (shuttle)Madrid [blue CURED: 1 treat clears ALL cubes here]
  Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): (shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure)
  Khartoum: 2 yellow
  Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Taipei
  Jakarta: 2 red — pre-empt (one draw from critical): 3 move(s): (shuttle)Los Angeles→Sydney→Jakarta
  Moscow: 2 black — pre-empt (one draw from critical): 3 move(s): (shuttle)Delhi→Tehran→Moscow [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Delhi: 1 black
  Beijing: 1 red [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue
  Paris: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Lagos: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover alice's draw phase, 3 turn(s) from now (that draw is the loss)
eradication: blue: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Madrid(blue): drive alice 1 step(s) to Madrid → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice collects (4/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 1 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Madrid (blue, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: (shuttle)Madrid
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 3

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~3 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - jump alice to Beijing — jump alice onto bob
     tempo: 2 action(s) closer to the red cure (17 → 15 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Madrid): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Buenos Aires–Bogota yellow cluster at Buenos Aires — shuttle Madrid
     tempo: 2 action(s) further from the red cure (17 → 19 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Madrid): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Buenos Aires — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "jump alice to Beijing" → "break the Buenos Aires–Bogota yellow cluster at…": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you)" — tempo 1 vs 2, risk 0.70 vs 0.70 — beaten by "jump alice to Beijing"
  dominated: "go Delhi" — tempo -1 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Taipei" — tempo 1 vs 2, risk 0.70 vs 0.70 — beaten by "jump alice to Beijing"
  dominated: "treat red at Beijing" — tempo 0 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Bogota" — tempo -2 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Milan" — tempo -2 vs 1, risk 0.70 vs 0.70 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "go Seoul" — tempo 1 vs 2, risk 0.70 vs 0.70 — beaten by "jump alice to Beijing"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Shanghai"}
  [3] {"tag":"driveFerry","to":"Seoul"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Ho Chi Minh City", "Chicago", "Seoul"
  shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Atlanta", "Madrid", "Los Angeles", "Delhi", "Milan"
  [13] {"tag":"treatDisease","color":"red"}
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Paris"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Istanbul"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
  [27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
  [28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
  [29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Los Angeles"}
  [30] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Delhi"}

PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"red"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0104

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 104. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  Blue and black are cured; Alice has cleared the cured-blue Chicago/Milan cubes. Bob this turn owns Beijing's 3-red bomb: shuttle Atlanta→Beijing and treat red three times to clear it. Preserve cure cards (Alice 4/5 yellow and Bob holds the 5th; red cards are split 3+2). After Beijing is safe, reassess epidemic/outbreaks and arrange the fastest legal yellow/red handoff to land cures; reassign any new 3-cube city immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Khartoum (3 yellow), Moscow (3 black), Madrid (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=dispatcher at=Los Angeles
cures: blue:cured yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Milan(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Los Angeles(dispatcher) hand=6 [Los Angeles(yellow), Ho Chi Minh City(red), Chicago(blue), Seoul(red), Hong Kong(red), Toronto(blue)]
supply: blue:17 yellow:13 black:19 red:18   decks: player=5 infection=32   player-discard: 9 blue, 6 yellow, 11 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Los Angeles: 1 blue, 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] — you are HERE — treat it now
  Khartoum: 3 yellow⚠ [in infect-discard] — 4 move(s): (shuttle)Madrid→Sao Paulo→Lagos→Khartoum — or 2 action(s): go to Chicago (1 move(s)), then charter to Khartoum (spends Chicago(blue)) — nearer teammate: alice, 3 move(s) vs your 4
  Moscow: 3 black⚠ [in infect-discard] — 3 move(s): (shuttle)Delhi→Tehran→Moscow — or 2 action(s): go to Chicago (1 move(s)), then charter to Moscow (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
  Madrid: 3 blue⚠ [in infect-discard] — 1 move(s): (shuttle)Madrid [blue CURED: 1 treat clears ALL cubes here]
  Taipei: 2 red
  Jakarta: 2 red — pre-empt (one draw from critical): 2 move(s): Sydney→Jakarta
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Delhi: 1 black
  Beijing: 1 red [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue
  Paris: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Lagos: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover alice's draw phase, 2 turn(s) from now (that draw is the loss)
eradication: blue: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 3, 1 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Los Angeles(yellow): bob already at Los Angeles → then that pawn treats
  Madrid(blue): drive alice 1 step(s) to Madrid → then that pawn treats
  Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice collects (4/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 0 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Madrid (blue, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: (shuttle)Madrid
  Moscow (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 3

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Planning for the game strategy**

I need to focus on curing yellow now, since red will require a player draw and rendezvous in a couple of turns. The user suggests taking a cure opportunity whenever possible, which sounds smart—it's definitely better than waiting. I should share the LA yellow card first and then go for the yellow cure. Also, am I right in thinking there are 4 red cards in play? I'll confirm that to keep everything organized!

text:

I shuttled to Los Angeles to set up Alice’s yellow-card handoff and cure at the station.

toolCalls: []

bob-legacy-p0105

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 105. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #220): Cure clock is critical: only 5 player cards left and 2 cures needed. I’ll shuttle to LA, take your Los Angeles yellow, cure yellow at the station, and clear its 3 cubes this turn. After my draw, if I’m at 4/5 red, can you Dispatcher-move me LA→San Francisco→Manila→Ho Chi Minh City and share HCMC red (3 moves + share) next turn? I can build a station there and cure red immediately; if my draw completes red, I’ll cure at LA instead. Beijing is the fallback containment owner if red can’t land.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0106

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 106. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned this turn):
  Alice uses this turn's 4 actions at Los Angeles: shuttle Milan→LA, take Bob's Los Angeles yellow card, discover yellow at the LA station, treat yellow to clear LA's 3 cubes. This lands cure 3. Bob next turn: if Alice's draw leaves her at 4/5 red, Dispatcher-move her LA→San Francisco→Manila→Ho Chi Minh City and share his HCMC red card so she has a full red set; Alice builds a station there and cures red on her turn. If Alice draws enough red to complete the set, cure red directly at LA instead. If red cure cannot be completed, Bob owns Beijing's 3-red bomb next turn; Alice owns Madrid/Moscow cured-color cleanup and reassesses Khartoum. Preserve all yellow/red cards except the planned HCMC transfer; with five player cards left, cure opportunities are immediate priorities.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=bob role=dispatcher at=Los Angeles
cures: blue:cured yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Los Angeles(operationsExpert) hand=8 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red), Los Angeles(yellow)]  bob@Los Angeles(dispatcher) hand=5 [Ho Chi Minh City(red), Chicago(blue), Seoul(red), Hong Kong(red), Toronto(blue)]
supply: blue:17 yellow:13 black:19 red:18   decks: player=5 infection=32   player-discard: 9 blue, 6 yellow, 11 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Los Angeles: 1 blue, 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap] — you are HERE — treat it now
  Khartoum: 3 yellow⚠ [in infect-discard] — 4 move(s): (shuttle)Madrid→Sao Paulo→Lagos→Khartoum — or 2 action(s): go to Chicago (1 move(s)), then charter to Khartoum (spends Chicago(blue))
  Moscow: 3 black⚠ [in infect-discard] — 3 move(s): (shuttle)Delhi→Tehran→Moscow — or 2 action(s): go to Chicago (1 move(s)), then charter to Moscow (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here]
  Madrid: 3 blue⚠ [in infect-discard] — 1 move(s): (shuttle)Madrid [blue CURED: 1 treat clears ALL cubes here]
  Taipei: 2 red
  Jakarta: 2 red — pre-empt (one draw from critical): 2 move(s): Sydney→Jakarta
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Delhi: 1 black
  Beijing: 1 red [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue
  Paris: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Lagos: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover alice's draw phase, 2 turn(s) from now (that draw is the loss)
eradication: blue: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 3, 1 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Los Angeles(yellow): alice already at Los Angeles → then that pawn treats
  Madrid(blue): drive alice 1 step(s) to Madrid → then that pawn treats
  Moscow(black): drive alice 3 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Los Angeles to discoverCure
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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