# Turn 21 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-02/turns/20.md) · [Next turn](/games/game-02/turns/22.md) · [All turns](/games/game-02/turns/index.md) · [Interactive board](/games/game-02/replay.html#event-210) · [Game](/games/game-02/summary.md) Board before the first command: state `209` in [states.jsonl](/games/game-02/states.jsonl). After the last command: state `219` in [states.jsonl](/games/game-02/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #210 · bob · msg {#e210} > I’ll follow the urgent containment assignment: shuttle Atlanta→Beijing and treat red three times, clearing its armed 3-cube bomb and returning 3 red cubes to supply. The yellow/red sets are split, so I’ll preserve my Los Angeles and red cards for the planned handoffs after Beijing is safe. [Model call bob-legacy-p0099](/games/game-02/turns/21-calls.md#d-bob-legacy-p0099) — unique payload candidate; not a proven invocation join ### #211 · bob · plan {#e211} > Blue and black are cured; Alice has cleared the cured-blue Chicago/Milan cubes. Bob this turn owns Beijing's 3-red bomb: shuttle Atlanta→Beijing and treat red three times to clear it. Preserve cure cards (Alice 4/5 yellow and Bob holds the 5th; red cards are split 3+2). After Beijing is safe, reassess epidemic/outbreaks and arrange the fastest legal yellow/red handoff to land cures; reassign any new 3-cube city immediately. [Model call bob-legacy-p0099](/games/game-02/turns/21-calls.md#d-bob-legacy-p0099) — unique payload candidate; not a proven invocation join ### #212 · bob · cmd {#e212} ```json { "tag": "shuttleFlight", "to": "Beijing" } ``` Board before: state `209` in [states.jsonl](/games/game-02/states.jsonl) · after: state `212` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0099](/games/game-02/turns/21-calls.md#d-bob-legacy-p0099) — unique payload candidate; not a proven invocation join ### #213 · bob · msg {#e213} > Split decision: I’m choosing containment at Beijing for my remaining actions. The red set is split, so no cure is bankable here this turn; Beijing is an armed 3-red bomb in the discard, and three treatments clear it fully and restore 3 red cubes. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0100](/games/game-02/turns/21-calls.md#d-bob-legacy-p0100) — unique payload candidate; not a proven invocation join ### #214 · bob · cmd {#e214} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `212` in [states.jsonl](/games/game-02/states.jsonl) · after: state `214` in [states.jsonl](/games/game-02/states.jsonl) ### #215 · bob · msg {#e215} > I’m continuing the containment line: two more red treats will clear Beijing completely, remove its armed-discard threat, and return the remaining cubes to supply. Yellow/Red sets are split, so a handoff can wait until this emergency is gone. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0101](/games/game-02/turns/21-calls.md#d-bob-legacy-p0101) — unique payload candidate; not a proven invocation join ### #216 · bob · cmd {#e216} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `214` in [states.jsonl](/games/game-02/states.jsonl) · after: state `216` in [states.jsonl](/games/game-02/states.jsonl) ### #217 · alice · msg {#e217} > Cure clock is now extreme: 7 player cards remain, 2 cures needed, and my yellow set is one card short with your Los Angeles card. Consider superseding the Beijing-first line: shuttle yourself Atlanta→LA, Dispatcher-shuttle me Milan→LA, share Los Angeles to me (3 actions), then shuttle yourself LA→Beijing with the 4th. I can cure yellow at LA next turn; Beijing may risk one outbreak on your current draw, but cure opportunities are scarcer than a single non-chaining outbreak. I’ll draw for red and cure there if I reach 5. [Model call alice-legacy-p0101](/games/game-02/turns/21-calls.md#d-alice-legacy-p0101) — unique payload candidate; not a proven invocation join ### #218 · bob · msg {#e218} > Conflict with the Beijing-first pin: Beijing is down to 1 red, while the cure clock is 7 player cards for 2 cures and yellow can be completed next turn. I choose the cure-pipeline line and will shuttle Beijing→LA now; Alice can shuttle from Milan to LA, take my Los Angeles card, discard one non-yellow at cap, and cure yellow. We accept the small Beijing risk over missing a cure opportunity. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0103](/games/game-02/turns/21-calls.md#d-bob-legacy-p0103) — unique payload candidate; not a proven invocation join ### #219 · bob · cmd {#e219} ```json { "tag": "shuttleFlight", "to": "Los Angeles" } ``` Board before: state `216` in [states.jsonl](/games/game-02/states.jsonl) · after: state `219` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0103](/games/game-02/turns/21-calls.md#d-bob-legacy-p0103) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-02/turns/21-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0101](/games/game-02/turns/21-calls.md#d-alice-legacy-p0101) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#217](/games/game-02/turns/21.md#e217) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0099](/games/game-02/turns/21-calls.md#d-bob-legacy-p0099) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#210](/games/game-02/turns/21.md#e210) (unique payload candidate; not a proven invocation join), [#211](/games/game-02/turns/21.md#e211) (unique payload candidate; not a proven invocation join), [#212](/games/game-02/turns/21.md#e212) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0100](/games/game-02/turns/21-calls.md#d-bob-legacy-p0100) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#213](/games/game-02/turns/21.md#e213) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0101](/games/game-02/turns/21-calls.md#d-bob-legacy-p0101) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#215](/games/game-02/turns/21.md#e215) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0103](/games/game-02/turns/21-calls.md#d-bob-legacy-p0103) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#218](/games/game-02/turns/21.md#e218) (unique payload candidate; not a proven invocation join), [#219](/games/game-02/turns/21.md#e219) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0102](/games/game-02/turns/21-calls.md#d-alice-legacy-p0102) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0103](/games/game-02/turns/21-calls.md#d-alice-legacy-p0103) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0102](/games/game-02/turns/21-calls.md#d-bob-legacy-p0102) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0104](/games/game-02/turns/21-calls.md#d-bob-legacy-p0104) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0105](/games/game-02/turns/21-calls.md#d-bob-legacy-p0105) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0106](/games/game-02/turns/21-calls.md#d-bob-legacy-p0106) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)