# Turn 4 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-02/turns/3.md) · [Next turn](/games/game-02/turns/5.md) · [All turns](/games/game-02/turns/index.md) · [Interactive board](/games/game-02/replay.html#event-34) · [Game](/games/game-02/summary.md) Board before the first command: state `33` in [states.jsonl](/games/game-02/states.jsonl). After the last command: state `41` in [states.jsonl](/games/game-02/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #34 · alice · msg {#e34} > The board changed sharply: Los Angeles and Lagos are now 3 yellow (14 supply, 10 cubes on board), and Delhi is 3 black; this conflicts with the pinned Madrid/Beijing plan. My read: I should build Beijing station, Ops Expert-move to Los Angeles (discard Paris rather than black/Mexico City), and treat yellow twice; you’re closest to Lagos and should take it next turn. Can you cover Lagos rather than Madrid? Delhi remains 3, but I’ll retain its card for black cure. [Model call alice-legacy-p0017](/games/game-02/turns/4-calls.md#d-alice-legacy-p0017) — unique payload candidate; not a proven invocation join ### #35 · alice · plan {#e35} > Collectors: Bob keeps/collects blue, yellow, red; Alice keeps all black cards (currently 3/5) and aims to cure black at the new Beijing station. Containment assignments: Alice handles Los Angeles this turn (Ops Expert move, reduce yellow) while preserving black/Mexico City; Bob handles Lagos next turn (nearest responder, yellow supply is pressured at 14 with 10 cubes on board). Alice owns Delhi after LA if still 3 black, without discarding Delhi; Bob reassesses Madrid, Buenos Aires, and other 2-cube cities after Lagos. Do not move Alice off Beijing before she builds the Beijing station; defer Mexico City handoff until an imminent cure/share is worthwhile. Update owners immediately if a new 3-cube city appears or supply becomes critical. [Model call alice-legacy-p0017](/games/game-02/turns/4-calls.md#d-alice-legacy-p0017) — unique payload candidate; not a proven invocation join ### #36 · alice · cmd {#e36} ```json { "tag": "playEvent", "play": { "event": "forecast", "order": [ "Bogota", "Taipei", "Moscow", "Madrid", "Bangkok", "Lagos" ] } } ``` Board before: state `33` in [states.jsonl](/games/game-02/states.jsonl) · after: state `36` in [states.jsonl](/games/game-02/states.jsonl) [Model call alice-legacy-p0017](/games/game-02/turns/4-calls.md#d-alice-legacy-p0017) — unique payload candidate; not a proven invocation join ### #37 · alice · cmd {#e37} ```json { "tag": "buildStation" } ``` Board before: state `36` in [states.jsonl](/games/game-02/states.jsonl) · after: state `37` in [states.jsonl](/games/game-02/states.jsonl) ### #38 · bob · msg {#e38} > Yes—I’ll take Lagos next turn from Madrid via Sao Paulo, then treat yellow; I won’t spend Bogota/blue cure cards. Your LA plan pays down the tagged yellow supply this round. Delhi at 3 black is still a separate armed threat; after LA, please reassess who can clear Delhi promptly (without discarding its black card) before the next reshuffle. [Model call bob-legacy-p0018](/games/game-02/turns/4-calls.md#d-bob-legacy-p0018) — unique payload candidate; not a proven invocation join ### #39 · alice · cmd {#e39} ```json { "tag": "operationsExpertMove", "to": "Los Angeles", "discard": "Paris" } ``` Board before: state `37` in [states.jsonl](/games/game-02/states.jsonl) · after: state `39` in [states.jsonl](/games/game-02/states.jsonl) [Model call alice-legacy-p0020](/games/game-02/turns/4-calls.md#d-alice-legacy-p0020) — unique payload candidate; not a proven invocation join ### #40 · alice · cmd {#e40} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `39` in [states.jsonl](/games/game-02/states.jsonl) · after: state `40` in [states.jsonl](/games/game-02/states.jsonl) ### #41 · alice · cmd {#e41} ```json { "tag": "buildStation" } ``` Board before: state `40` in [states.jsonl](/games/game-02/states.jsonl) · after: state `41` in [states.jsonl](/games/game-02/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-02/turns/4-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0017](/games/game-02/turns/4-calls.md#d-alice-legacy-p0017) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#34](/games/game-02/turns/4.md#e34) (unique payload candidate; not a proven invocation join), [#35](/games/game-02/turns/4.md#e35) (unique payload candidate; not a proven invocation join), [#36](/games/game-02/turns/4.md#e36) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0020](/games/game-02/turns/4-calls.md#d-alice-legacy-p0020) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#39](/games/game-02/turns/4.md#e39) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0018](/games/game-02/turns/4-calls.md#d-bob-legacy-p0018) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#38](/games/game-02/turns/4.md#e38) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0018](/games/game-02/turns/4-calls.md#d-alice-legacy-p0018) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0019](/games/game-02/turns/4-calls.md#d-alice-legacy-p0019) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0021](/games/game-02/turns/4-calls.md#d-alice-legacy-p0021) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0022](/games/game-02/turns/4-calls.md#d-alice-legacy-p0022) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0019](/games/game-02/turns/4-calls.md#d-bob-legacy-p0019) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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