# Turn 7 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-02/turns/6.md) · [Next turn](/games/game-02/turns/8.md) · [All turns](/games/game-02/turns/index.md) · [Interactive board](/games/game-02/replay.html#event-64) · [Game](/games/game-02/summary.md) Board before the first command: state `63` in [states.jsonl](/games/game-02/states.jsonl). After the last command: state `75` in [states.jsonl](/games/game-02/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #64 · bob · msg {#e64} > Conflict with the stale pin: Bangkok is now 3 red and in the infect discard, while the old plan doesn’t cover it. I propose handling it now by jumping Bob onto you at Delhi, moving Bob via Kolkata to Bangkok, and treating red once (3→2); you stay at Delhi and cure black next turn. Can you confirm you’ll take the black cure immediately on your next turn? [Model call bob-legacy-p0029](/games/game-02/turns/7-calls.md#d-bob-legacy-p0029) — unique payload candidate; not a proven invocation join ### #65 · bob · plan {#e65} > Updated emergency assignment: Bob owns the new 3-red Bangkok bomb on this turn—keep Alice at Delhi, dispatcher-jump Bob onto her, drive Bob via Kolkata to Bangkok, treat red once (reduce 3 to 2; retain cure cards). Alice stays at the Delhi station with her full black set and discovers black immediately on her next turn before moving. After that, reassess Delhi/Los Angeles and new fires; Bob owns the Buenos Aires–Bogota yellow cluster and continues blue/yellow/red collection, while Alice owns black and handles nearby fires after curing. [Model call bob-legacy-p0029](/games/game-02/turns/7-calls.md#d-bob-legacy-p0029) — unique payload candidate; not a proven invocation join ### #66 · alice · msg {#e66} > Confirmed: I’m at the Delhi station with 5/5 black cards and will discover the black cure immediately next turn. Your dispatcher route to Bangkok and one red treatment is a good containment action this turn; please reassess Buenos Aires–Bogota afterward. [Model call alice-legacy-p0035](/games/game-02/turns/7-calls.md#d-alice-legacy-p0035) — unique payload candidate; not a proven invocation join ### #67 · alice · plan {#e67} > Alice holds a full 5/5 black set at the Delhi station and discovers black immediately on her next turn; keep all black cards until then. Bob (Dispatcher) owns Bangkok on his current turn: jump to Alice at Delhi, move via Kolkata to Bangkok, treat red once to reduce 3→2; then reassess the board. Bob continues collecting blue/yellow and should build a red set as draws permit. After the black cure, Alice reassesses the remaining 1 black in Delhi and any new threats; Bob owns the Buenos Aires–Bogota yellow cluster and residual Lagos/Los Angeles yellow fires after Bangkok. Reassign immediately if any new city reaches 3 or a supply warning appears. [Model call alice-legacy-p0035](/games/game-02/turns/7-calls.md#d-alice-legacy-p0035) — unique payload candidate; not a proven invocation join ### #68 · bob · cmd {#e68} ```json { "tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice" } ``` Board before: state `63` in [states.jsonl](/games/game-02/states.jsonl) · after: state `68` in [states.jsonl](/games/game-02/states.jsonl) ### #69 · bob · cmd {#e69} ```json { "tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Kolkata" } ``` Board before: state `68` in [states.jsonl](/games/game-02/states.jsonl) · after: state `69` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0031](/games/game-02/turns/7-calls.md#d-bob-legacy-p0031) — unique payload candidate; not a proven invocation join ### #70 · bob · cmd {#e70} ```json { "tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Bangkok" } ``` Board before: state `69` in [states.jsonl](/games/game-02/states.jsonl) · after: state `70` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0032](/games/game-02/turns/7-calls.md#d-bob-legacy-p0032) — unique payload candidate; not a proven invocation join ### #71 · bob · msg {#e71} > At Bangkok now; I choose the containment line for my last action and will treat red (3→2), removing its immediate outbreak threshold. Alice confirmed she’ll cure black at Delhi next turn; afterward I’ll reassess the Buenos Aires–Bogota cluster. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0033](/games/game-02/turns/7-calls.md#d-bob-legacy-p0033) — unique payload candidate; not a proven invocation join ### #72 · bob · cmd {#e72} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `70` in [states.jsonl](/games/game-02/states.jsonl) · after: state `72` in [states.jsonl](/games/game-02/states.jsonl) ### #73 · bob · msg {#e73} > Bangkok is down to 2 red. My draw put me at 9 cards, so I’ll discard Karachi (it’s the spare black card; your exact 5-card set stays intact) and Sydney (red has no other cards held; 8 remain in deck), preserving all blue/yellow progress. Please cure black at Delhi next turn as agreed. [Model call bob-legacy-p0034](/games/game-02/turns/7-calls.md#d-bob-legacy-p0034) — unique payload candidate; not a proven invocation join ### #74 · bob · cmd {#e74} ```json { "tag": "discard", "card": { "kind": "city", "city": "Karachi" } } ``` Board before: state `72` in [states.jsonl](/games/game-02/states.jsonl) · after: state `74` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0034](/games/game-02/turns/7-calls.md#d-bob-legacy-p0034) — unique payload candidate; not a proven invocation join ### #75 · bob · cmd {#e75} ```json { "tag": "discard", "card": { "kind": "city", "city": "Sydney" } } ``` Board before: state `74` in [states.jsonl](/games/game-02/states.jsonl) · after: state `75` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0035](/games/game-02/turns/7-calls.md#d-bob-legacy-p0035) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-02/turns/7-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0035](/games/game-02/turns/7-calls.md#d-alice-legacy-p0035) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#66](/games/game-02/turns/7.md#e66) (unique payload candidate; not a proven invocation join), [#67](/games/game-02/turns/7.md#e67) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0029](/games/game-02/turns/7-calls.md#d-bob-legacy-p0029) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#64](/games/game-02/turns/7.md#e64) (unique payload candidate; not a proven invocation join), [#65](/games/game-02/turns/7.md#e65) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0031](/games/game-02/turns/7-calls.md#d-bob-legacy-p0031) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#69](/games/game-02/turns/7.md#e69) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0032](/games/game-02/turns/7-calls.md#d-bob-legacy-p0032) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#70](/games/game-02/turns/7.md#e70) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0033](/games/game-02/turns/7-calls.md#d-bob-legacy-p0033) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#71](/games/game-02/turns/7.md#e71) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0034](/games/game-02/turns/7-calls.md#d-bob-legacy-p0034) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#73](/games/game-02/turns/7.md#e73) (unique payload candidate; not a proven invocation join), [#74](/games/game-02/turns/7.md#e74) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0035](/games/game-02/turns/7-calls.md#d-bob-legacy-p0035) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#75](/games/game-02/turns/7.md#e75) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0036](/games/game-02/turns/7-calls.md#d-alice-legacy-p0036) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0037](/games/game-02/turns/7-calls.md#d-alice-legacy-p0037) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0030](/games/game-02/turns/7-calls.md#d-bob-legacy-p0030) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0036](/games/game-02/turns/7-calls.md#d-bob-legacy-p0036) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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