# Turn 8 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-02/turns/7.md) · [Next turn](/games/game-02/turns/9.md) · [All turns](/games/game-02/turns/index.md) · [Interactive board](/games/game-02/replay.html#event-76) · [Game](/games/game-02/summary.md) Board before the first command: state `75` in [states.jsonl](/games/game-02/states.jsonl). After the last command: state `84` in [states.jsonl](/games/game-02/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #76 · alice · msg {#e76} > I’m taking the black cure at Delhi now as agreed; that’s the priority at 5/5. New critical fire: Buenos Aires is back to 3 yellow (yellow supply 13, 11 cubes on board); please take it next turn and watch the Bogota cluster. [Model call alice-legacy-p0038](/games/game-02/turns/8-calls.md#d-alice-legacy-p0038) — unique payload candidate; not a proven invocation join ### #77 · alice · plan {#e77} > Alice discovers black immediately at the Delhi station this turn; all five black cards are committed to that cure. Bob owns the new 3-yellow Buenos Aires bomb next turn (yellow supply 13 / 11 on board), then reassesses the Buenos Aires–Bogota cluster and residual yellow cities. Bob continues blue/yellow/red collection and watches red 2-cube cities; Alice owns the single black cube remaining in Delhi and subsequent black fires after the cure. Reassign if a new 3-cube city or supply warning appears. [Model call alice-legacy-p0038](/games/game-02/turns/8-calls.md#d-alice-legacy-p0038) — unique payload candidate; not a proven invocation join ### #78 · alice · cmd {#e78} ```json { "tag": "discoverCure", "color": "black", "cards": [ "Tehran", "Mumbai", "Delhi", "Moscow", "Istanbul" ] } ``` Board before: state `75` in [states.jsonl](/games/game-02/states.jsonl) · after: state `78` in [states.jsonl](/games/game-02/states.jsonl) [Model call alice-legacy-p0038](/games/game-02/turns/8-calls.md#d-alice-legacy-p0038) — unique payload candidate; not a proven invocation join ### #79 · bob · msg {#e79} > After discovering black (1 action), consider using your remaining 3 actions to shuttle Delhi→Madrid, then drive Madrid→Sao Paulo→Buenos Aires. That gets you to the 3-yellow bomb before the next infect phase; on my next turn I can Dispatcher-jump Bob onto you and spend 3 treats to clear all three. This is faster than my 5-step walk from Bangkok. [Model call bob-legacy-p0037](/games/game-02/turns/8-calls.md#d-bob-legacy-p0037) — unique payload candidate; not a proven invocation join ### #80 · alice · msg {#e80} > Black is cured. I’ll follow your setup: shuttle Delhi→Madrid, then drive via Sao Paulo to Buenos Aires. That positions me for your Dispatcher jump next turn so you can spend all 4 actions clearing the armed 3-yellow city. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0040](/games/game-02/turns/8-calls.md#d-alice-legacy-p0040) — unique payload candidate; not a proven invocation join ### #81 · alice · plan {#e81} > Black is cured. Alice moves from Delhi to Buenos Aires this turn via shuttle to Madrid, Sao Paulo, then BA, without spending cure cards. Bob on his next turn Dispatcher-jumps onto Alice at Buenos Aires and uses the remaining actions to treat yellow there down from 3, then reassesses the Buenos Aires–Bogota cluster and yellow supply (currently 13, 11 cubes on board). Alice keeps Mexico City/Kinshasa yellow cards for Bob; after BA is cleared, Alice handles remaining cured-black cubes at Delhi/Moscow and other threats. Bob keeps blue/yellow/red collection priorities; reassign any new 3-cube city immediately. [Model call alice-legacy-p0040](/games/game-02/turns/8-calls.md#d-alice-legacy-p0040) — unique payload candidate; not a proven invocation join ### #82 · alice · cmd {#e82} ```json { "tag": "shuttleFlight", "to": "Madrid" } ``` Board before: state `78` in [states.jsonl](/games/game-02/states.jsonl) · after: state `82` in [states.jsonl](/games/game-02/states.jsonl) [Model call alice-legacy-p0040](/games/game-02/turns/8-calls.md#d-alice-legacy-p0040) — unique payload candidate; not a proven invocation join ### #83 · alice · cmd {#e83} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `82` in [states.jsonl](/games/game-02/states.jsonl) · after: state `83` in [states.jsonl](/games/game-02/states.jsonl) ### #84 · alice · cmd {#e84} ```json { "tag": "driveFerry", "to": "Buenos Aires" } ``` Board before: state `83` in [states.jsonl](/games/game-02/states.jsonl) · after: state `84` in [states.jsonl](/games/game-02/states.jsonl) [Model call alice-legacy-p0042](/games/game-02/turns/8-calls.md#d-alice-legacy-p0042) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-02/turns/8-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0038](/games/game-02/turns/8-calls.md#d-alice-legacy-p0038) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#76](/games/game-02/turns/8.md#e76) (unique payload candidate; not a proven invocation join), [#77](/games/game-02/turns/8.md#e77) (unique payload candidate; not a proven invocation join), [#78](/games/game-02/turns/8.md#e78) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0040](/games/game-02/turns/8-calls.md#d-alice-legacy-p0040) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#80](/games/game-02/turns/8.md#e80) (unique payload candidate; not a proven invocation join), [#81](/games/game-02/turns/8.md#e81) (unique payload candidate; not a proven invocation join), [#82](/games/game-02/turns/8.md#e82) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0042](/games/game-02/turns/8-calls.md#d-alice-legacy-p0042) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#84](/games/game-02/turns/8.md#e84) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0037](/games/game-02/turns/8-calls.md#d-bob-legacy-p0037) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#79](/games/game-02/turns/8.md#e79) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0039](/games/game-02/turns/8-calls.md#d-alice-legacy-p0039) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0041](/games/game-02/turns/8-calls.md#d-alice-legacy-p0041) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0038](/games/game-02/turns/8-calls.md#d-bob-legacy-p0038) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)