# Turn 9 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 9](/games/game-02/turns/9.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-02/decisions.jsonl). [Previous turn's calls](/games/game-02/turns/8-calls.md) · [Next turn's calls](/games/game-02/turns/10-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0043 {#d-alice-legacy-p0043} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #85](/games/game-02/turns/9.md#e85) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): Black is cured. Alice moves from Delhi to Buenos Aires this turn via shuttle to Madrid, Sao Paulo, then BA, without spending cure cards. Bob on his next turn Dispatcher-jumps onto Alice at Buenos Aires and uses the remaining actions to treat yellow there down from 3, then reassesses the Buenos Aires–Bogota cluster and yellow supply (currently 13, 11 cubes on board). Alice keeps Mexico City/Kinshasa yellow cards for Bob; after BA is cleared, Alice handles remaining cured-black cubes at Delhi/Moscow and other threats. Bob keeps blue/yellow/red collection priorities; reassign any new 3-cube city immediately. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=operationsExpert at=Buenos Aires cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi players: alice@Buenos Aires(operationsExpert) hand=4 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), event:governmentGrant] bob@Bangkok(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Bogota(yellow), Essen(blue), Los Angeles(yellow), Johannesburg(yellow), London(blue)] supply: blue:18 yellow:13 black:20 red:19 decks: player=31 infection=36 player-discard: 2 blue, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Buenos Aires: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 13 left, 11 on board, reshuffle trap] — you are HERE — treat it now Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles — or 2 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 1 move(s) to Los Angeles Bangkok: 2 red [in infect-discard] Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Khartoum — or 2 action(s): direct flight to Kinshasa (spends Kinshasa(yellow)), then 1 move(s) to Khartoum Taipei: 2 red [in infect-discard] Moscow: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota Atlanta: 2 blue [in infect-discard] Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Lagos Delhi: 1 black [in infect-discard] Chicago: 1 blue Chennai: 1 black Jakarta: 1 red Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held nobody, 8 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (4/5) — give bob your blue cards when you share yellow: bob collects (3/5) — give bob your yellow cards when you share red: no cards in any hand yet you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul→Moscow — nearer teammate: bob, 4 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Kinshasa(yellow): yellow margin 7 — burnable; 6 yellow still in deck response reach — team's card-free trip to each city: Kinshasa 3→0, Johannesburg 4→1, Khartoum 3→1 (2 cubes), Lagos 2→1 (2 cubes); board-wide: 4 cities closer, 9 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I’m now in Buenos Aires. Your 4-action line is available exactly: Dispatcher-jump onto me (1 action), then treat yellow three times to clear BA (3→0). This fully defuses the armed bomb and returns three cubes to the pressured yellow supply."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text I’m at Buenos Aires. Bob can jump to me, then use his remaining three actions to clear its yellow cubes. ``` toolCalls: [] ### alice-legacy-p0045 {#d-alice-legacy-p0045} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #92](/games/game-02/turns/9.md#e92) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): Black is cured. Bob owns the current Buenos Aires emergency: Dispatcher-jump onto Alice at BA and treat yellow three times to clear its 3 cubes, preserving cure cards and restoring yellow supply. Then reassess Bogota and the Khartoum–Lagos yellow cluster; assign Alice/Bob by location and any new 3-cube fire immediately. Collectors: Bob retains blue/yellow (4 blue, 3 yellow) and builds red as draws permit; Alice keeps her yellow cards and Government Grant for future cure-station value. Revisit yellow handoff only after urgent fires are covered and with a named hand-limit discard. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=alice role=operationsExpert at=Buenos Aires cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi players: alice@Buenos Aires(operationsExpert) hand=4 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), event:governmentGrant] bob@Buenos Aires(dispatcher) hand=9 [Madrid(blue), St. Petersburg(blue), Bogota(yellow), Essen(blue), Los Angeles(yellow), Johannesburg(yellow), London(blue), Miami(yellow), event:resilientPopulation] supply: blue:18 yellow:16 black:20 red:19 decks: player=29 infection=36 player-discard: 2 blue, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles — or 2 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 1 move(s) to Los Angeles Bangkok: 2 red [in infect-discard] Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Khartoum — or 2 action(s): direct flight to Kinshasa (spends Kinshasa(yellow)), then 1 move(s) to Khartoum Taipei: 2 red [in infect-discard] Moscow: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Miami→Atlanta Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Lagos Delhi: 1 black [in infect-discard] Chicago: 1 blue Chennai: 1 black Jakarta: 1 red Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide resilient population: bob holds it — 3 epidemic(s) still in the 29-card deck, and each one shuffles the ENTIRE infection discard (12 card(s)) back on TOP. Removing one now takes it out of the game permanently; the cities holding cubes, in no order (none outbreaks on a single redraw): Los Angeles (2 cube(s)), Bogota (2 cube(s)), Taipei (2 cube(s)), Moscow (2 cube(s)), Bangkok (2 cube(s)), Lagos (2 cube(s)), Khartoum (2 cube(s)), Milan (2 cube(s)), Atlanta (2 cube(s)), Delhi (1 cube(s)), Madrid (1 cube(s)). Cubes do NOT decide which: the committed chain is a UNION, so deleting one city of an ADJACENT PAIR leaves the other rooting the same chain, while an isolated city of the same size removes its whole contribution. Note it is playable only on their own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw. eradication: black: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held nobody, 8 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (4/5) — give bob your blue cards when you share yellow: bob collects (4/5) — give bob your yellow cards when you share red: no cards in any hand yet you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Los Angeles +1 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Lima(yellow) to bob: meet IN Lima (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Los Angeles +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Kinshasa(yellow) to bob: meet IN Kinshasa (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Madrid +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Kinshasa(yellow): yellow margin 7 — burnable; 5 yellow still in deck response reach — team's card-free trip to each city: Kinshasa 3→0, Johannesburg 4→1, Khartoum 3→1 (2 cubes), Lagos 2→1 (2 cubes); board-wide: 4 cities closer, 9 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Analyzing infection clusters** I’m looking into the event message that mentions "none outbreaks on single redraw." It seems like a future infection in one city could escalate from a level 2 to a level 3. If an adjacent city gets hit, it might create a chain reaction. It’s important to consider how forecasted union clusters matter if both cities are impacted. Currently, there aren’t any level 3 infections; however, a high level 2 cluster could advance with new infections.**Evaluating game strategy** I can't play now, but the game can be held one more turn if the player discards two city cards. They'll still have seven cards (one event and six cities) and can play the event on their next turn before drawing. Doing that would still lead to needing to discard two cards afterwards. Keeping the event might protect against an epidemic, but it can only be played during the action phase. It seems like a reasonable strategy!**Evaluating card strategy** I'm thinking about whether to discard two cards to keep four out of five sets. Bob can discard some city cards, needing one of each to cure. He has four blue, four yellow, and a hand limit of seven, so he should keep at least four blue. To complete the blue set, he needs one more card, but for yellow, he can discard two since Alice has yellow cards. This could simplify things for his next turn.**Deciding card discards** I'm considering whether Bob should discard two yellow city cards that might be the least useful. He needs four out of five yellow, but Alice has three. Since rendezvous actions cost hand limits and location, it could be beneficial to discard the lowest-priority yellow cards while keeping his blue set near curing. If he does discard two yellow, he'll still have a viable yellow cure. I’m thinking Los Angeles and Johannesburg might be the ones to drop.**Evaluating card usefulness** I’m thinking about which yellow cards Bob owns that might pose threats. He has two in LA, but not in Bangkok, and Johannesburg is uninfected. It seems discarding a less critical yellow card like Johannesburg or Miami might be smart. However, while Bogota has two cubes and could be useful for flights, I'm questioning if it’s essential to keep it to contain the Bogota cluster. The LA card could help with flights, but Miami might be less beneficial for the Buenos Aires route.**Considering card strategy** I’m thinking about how to discard two yellow cards that seem safer, like Miami and Johannesburg, which both have zero cubes. The priority should be preserving potentially useful cards like Bogota and Los Angeles for future flights to threats. Bob can fly to Los Angeles with his card, and Bogota offers another route. Overall, I’ll recommend he discards Miami and Johannesburg, while noting he’s drawn some new cards as well. Let's clarify this! ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Given you’re at 9 during forced discard, I’d keep all 4 blue (you’re 4/5 and I hold no blue) plus Resilient Population for your next action phase; shed two yellow instead, since I hold three yellow and the team still has enough for the set. Of your yellow cards, Johannesburg and Miami look least useful to current cube response (retain Bogota/Los Angeles). Resilient Population can’t be played during this discard phase, but play it before your next draw if an infection-discard bomb is still present."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text I advised Bob to keep his four blue cards and Resilient Population, and discard two lower-priority yellow cards. ``` toolCalls: [] ### bob-legacy-p0039 {#d-bob-legacy-p0039} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 39. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #86](/games/game-02/turns/9.md#e86) — unique payload candidate; not a proven invocation join - [Event #87](/games/game-02/turns/9.md#e87) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #85): I’m now in Buenos Aires. Your 4-action line is available exactly: Dispatcher-jump onto me (1 action), then treat yellow three times to clear BA (3→0). This fully defuses the armed bomb and returns three cubes to the pressured yellow supply. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Black is cured. Alice moves from Delhi to Buenos Aires this turn via shuttle to Madrid, Sao Paulo, then BA, without spending cure cards. Bob on his next turn Dispatcher-jumps onto Alice at Buenos Aires and uses the remaining actions to treat yellow there down from 3, then reassesses the Buenos Aires–Bogota cluster and yellow supply (currently 13, 11 cubes on board). Alice keeps Mexico City/Kinshasa yellow cards for Bob; after BA is cleared, Alice handles remaining cured-black cubes at Delhi/Moscow and other threats. Bob keeps blue/yellow/red collection priorities; reassign any new 3-cube city immediately. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Bangkok cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi players: alice@Buenos Aires(operationsExpert) hand=4 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), event:governmentGrant] bob@Bangkok(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Bogota(yellow), Essen(blue), Los Angeles(yellow), Johannesburg(yellow), London(blue)] supply: blue:18 yellow:13 black:20 red:19 decks: player=31 infection=36 player-discard: 2 blue, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Buenos Aires: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Kolkata→Delhi→(shuttle)Madrid→Sao Paulo→Buenos Aires — nearer teammate: alice, 0 move(s) vs your 5 Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Kolkata→Delhi→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 3/5 yellow set — burning drops it to 2/5; 6 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Taipei: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Taipei Moscow: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Kolkata→Delhi→(shuttle)Atlanta Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Delhi: 1 black [in infect-discard] Chicago: 1 blue Chennai: 1 black Jakarta: 1 red Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held nobody, 8 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Buenos Aires(yellow): alice already at Buenos Aires → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Delhi (2 move(s)) — or 1 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)) (your 3/5 yellow set — burning drops it to 2/5; 6 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Delhi (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 4/5 blue set — burning drops it to 3/5; 6 blue in deck; spend it only if this beats the cure) red: no cards in any hand yet ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~15 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - take Mexico City from alice — move alice to Bogota, move alice to Mexico City, jump bob onto alice, take Mexico City from alice tempo: 15 action(s) closer to the yellow cure (22 → 7 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Buenos Aires): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires - treat yellow at Bogota — jump bob onto alice, treat yellow, drive Bogota, treat yellow tempo: 7 action(s) closer to the yellow cure (22 → 15 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "take Mexico City from alice" → "treat yellow at Bogota": gives up 8 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "break the Buenos Aires–Bogota yellow cluster at Buenos Aires" — tempo 5 vs 7, risk 0.00 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "break the Khartoum–Lagos yellow cluster at Lagos" — tempo 4 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "sweep Moscow (black cured, 2 cubes, 1 treat clears all)" — tempo 0 vs 5, risk 0.60 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "go Buenos Aires" — tempo 5 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "build at Bogota" — tempo 2 vs 5, risk 0.00 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "go Bogota" — tempo 9 vs 12, risk 0.66 vs 0.66 — beaten by "go Mexico City" dominated: "toward Bangkok" — tempo 6 vs 7, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "go Mexico City" — tempo 12 vs 15, risk 0.66 vs 0.66 — beaten by "take Mexico City from alice" dominated: "go Lima" — tempo 11 vs 12, risk 0.66 vs 0.66 — beaten by "go Mexico City" dominated: "go Madrid" — tempo 6 vs 7, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "go Lagos" — tempo 4 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "treat yellow at Bogota" — tempo 9 vs 12, risk 0.66 vs 0.66 — beaten by "go Mexico City" dominated: "give Bogota to alice" — tempo 6 vs 7, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "build at Bogota" — tempo 2 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "toward Atlanta" — tempo 9 vs 12, risk 0.66 vs 0.66 — beaten by "go Mexico City" dominated: "go Los Angeles" — tempo 8 vs 9, risk 0.66 vs 0.66 — beaten by "go Bogota" dominated: "treat yellow at Los Angeles" — tempo 8 vs 9, risk 0.66 vs 0.66 — beaten by "go Bogota" dominated: "treat red at Bangkok" — tempo 0 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "treat yellow at Buenos Aires" — tempo 5 vs 7, risk 0.00 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "treat black at Chennai" — tempo 3 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "treat red at Jakarta" — tempo 2 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "treat yellow at Bogota" — tempo 9 vs 12, risk 0.66 vs 0.66 — beaten by "go Mexico City" dominated: "give Bogota to alice" — tempo 6 vs 7, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "build at Bogota" — tempo 2 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "treat black at Delhi" — tempo 6 vs 7, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "treat red at Taipei" — tempo 0 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "jump alice to Bangkok" — tempo -5 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "go Delhi" — tempo 6 vs 7, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "toward Buenos Aires" — tempo 1 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "go Chennai" — tempo 3 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "toward Taipei" — tempo -5 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "go Jakarta" — tempo 2 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "treat black at Chennai" — tempo 3 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "go Taipei" — tempo 0 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "treat red at Jakarta" — tempo 2 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "treat black at Delhi" — tempo 6 vs 7, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "go Atlanta" — tempo 6 vs 7, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "toward Khartoum" — tempo 1 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "toward Khartoum" — tempo 1 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "treat red at Taipei" — tempo 0 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "toward Los Angeles" — tempo 2 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "go Beijing" — tempo 6 vs 7, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "go Chicago" — tempo 8 vs 9, risk 0.66 vs 0.66 — beaten by "go Bogota" dominated: "take Lima from alice" — tempo 14 vs 15, risk 0.66 vs 0.66 — beaten by "take Mexico City from alice" dominated: "give Bogota to alice" — tempo 6 vs 7, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "build at Bogota" — tempo 2 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "take Bogota from alice" — tempo 9 vs 12, risk 0.66 vs 0.66 — beaten by "go Mexico City" dominated: "treat yellow at Buenos Aires" — tempo 5 vs 7, risk 0.00 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "treat black at Delhi" — tempo 6 vs 7, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "treat red at Jakarta" — tempo 2 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "toward Khartoum" — tempo 1 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "go Khartoum" — tempo 2 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "toward Buenos Aires" — tempo 1 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "toward Chicago" — tempo -3 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "treat yellow at Buenos Aires" — tempo 5 vs 7, risk 0.00 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "toward Milan" — tempo 3 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "treat blue at Atlanta" — tempo 6 vs 7, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "treat blue at Madrid" — tempo 6 vs 7, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "go Kinshasa" — tempo 3 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "toward Essen" — tempo 3 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "toward Johannesburg" — tempo 1 vs 5, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Madrid", "St. Petersburg", "Bogota", "Essen", "Los Angeles", "Johannesburg", "London" [14] {"tag":"treatDisease","color":"red"} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bogota"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Sao Paulo"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Considering treatment strategies** I'm weighing different strategies for treating Buenos Aires (BA) and Bogota. If I treat BA first from 3 to 2 and then again from 2 to 1, I might manage the infection better. However, treating both cities once keeps the total number of cubes the same while affecting their statuses. It's a balance: treating BA twice could be more resilient against outbreaks, but I need to consider the connections between the cities and infection risks.**Analyzing treatment risks** I'm considering the risks of treatment in Buenos Aires and Bogota during potential infections. If both cities are hit simultaneously, an outbreak occurs in BA if it’s already at 2, but Bogota can handle a hit at 2 without an outbreak. Treating each city once leads to BA at 2 and Bogota at 1, which poses more risk than safely bringing BA down to 1. The strategy of treating BA first and then Bogota seems safer, likely preventing an outbreak in the following phases.**Analyzing infection containment strategies** I’m looking at how if one infection card hits after a reshuffle, it adds one to an empty city, which is a good thing. Using actions to jump onto Alice and treat the yellow city three times seems effective. That's a solid containment line that uses all 4 actions. However, I need to preview and compare risks, as the strategy of treating at Bogota clears some cubes but leaves others. I'll consider the next steps and potential discards too.**Planning for containment strategy** If I get the red cards, even after sharing yellow with Alice, I still need to consider that the next draw may be about a 57% chance of an epidemic. If an epidemic occurs, it leads to infections, so I have to think about the exact risks and preview my actions first. The current plan suggests treating at BA once and then reassessing, but clearing all three at BA might be an even better option. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "The live frontier pits the Mexico City yellow handoff against containment. I choose containment: Dispatcher-jump Bob onto you at Buenos Aires, then treat yellow three times to clear BA completely (3→0) and return 3 cubes to the pressured yellow supply. I’ll defer the handoff; the yellow cure still needs cards and this is an immediate armed bomb."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Black is cured. Bob owns the current Buenos Aires emergency: Dispatcher-jump onto Alice at BA and treat yellow three times to clear its 3 cubes, preserving cure cards and restoring yellow supply. Then reassess Bogota and the Khartoum–Lagos yellow cluster; assign Alice/Bob by location and any new 3-cube fire immediately. Collectors: Bob retains blue/yellow (4 blue, 3 yellow) and builds red as draws permit; Alice keeps her yellow cards and Government Grant for future cure-station value. Revisit yellow handoff only after urgent fires are covered and with a named hand-limit discard."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "treatDisease", "color": "yellow"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "Johannesburg"}, {"tag": "directFlight", "to": "London"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Sao Paulo"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}]}, {"index": 1, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "Johannesburg"}, {"tag": "directFlight", "to": "London"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Sao Paulo"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "Johannesburg"}, {"tag": "directFlight", "to": "London"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Sao Paulo"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Buenos Aires", "color": "yellow", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Bangkok", "to": "Buenos Aires"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "driveFerry", "count": 5, "example": {"tag": "driveFerry", "to": "Kolkata"}}, {"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "Madrid"}}, {"tag": "dispatcherMove", "count": 5, "example": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Bogota"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 3, "deckSize": 31, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.2857142857142857, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 36, "perCityHitProbability": 0.05555555555555555, "threats": [{"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bangkok", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Khartoum", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bogota", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Lagos", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Beijing", "Chicago", "Chennai", "Jakarta"], "unidentified": 0, "size": 4}}, "handLimit": {"viewer": "bob", "currentHandSize": 7, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 2, "attainable": 10, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}]}}}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}} ``` ### bob-legacy-p0044 {#d-bob-legacy-p0044} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #93](/games/game-02/turns/9.md#e93) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #92): Given you’re at 9 during forced discard, I’d keep all 4 blue (you’re 4/5 and I hold no blue) plus Resilient Population for your next action phase; shed two yellow instead, since I hold three yellow and the team still has enough for the set. Of your yellow cards, Johannesburg and Miami look least useful to current cube response (retain Bogota/Los Angeles). Resilient Population can’t be played during this discard phase, but play it before your next draw if an infection-discard bomb is still present. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Black is cured. Bob owns the current Buenos Aires emergency: Dispatcher-jump onto Alice at BA and treat yellow three times to clear its 3 cubes, preserving cure cards and restoring yellow supply. Then reassess Bogota and the Khartoum–Lagos yellow cluster; assign Alice/Bob by location and any new 3-cube fire immediately. Collectors: Bob retains blue/yellow (4 blue, 3 yellow) and builds red as draws permit; Alice keeps her yellow cards and Government Grant for future cure-station value. Revisit yellow handoff only after urgent fires are covered and with a named hand-limit discard. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=dispatcher at=Buenos Aires cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi players: alice@Buenos Aires(operationsExpert) hand=4 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), event:governmentGrant] bob@Buenos Aires(dispatcher) hand=9 [Madrid(blue), St. Petersburg(blue), Bogota(yellow), Essen(blue), Los Angeles(yellow), Johannesburg(yellow), London(blue), Miami(yellow), event:resilientPopulation] supply: blue:18 yellow:16 black:20 red:19 decks: player=29 infection=36 player-discard: 2 blue, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 4/5 yellow set — burning drops it to 3/5; 5 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Bangkok: 2 red [in infect-discard] Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Khartoum Taipei: 2 red [in infect-discard] Moscow: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota — or 1 action: direct flight (you hold Bogota — your 4/5 yellow set — burning drops it to 3/5; 5 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Miami→Atlanta Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Lagos Delhi: 1 black [in infect-discard] Chicago: 1 blue Chennai: 1 black Jakarta: 1 red Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide resilient population: YOU hold it — 3 epidemic(s) still in the 29-card deck, and each one shuffles the ENTIRE infection discard (12 card(s)) back on TOP. Removing one now takes it out of the game permanently; the cities holding cubes, in no order (none outbreaks on a single redraw): Los Angeles (2 cube(s)), Bogota (2 cube(s)), Taipei (2 cube(s)), Moscow (2 cube(s)), Bangkok (2 cube(s)), Lagos (2 cube(s)), Khartoum (2 cube(s)), Milan (2 cube(s)), Atlanta (2 cube(s)), Delhi (1 cube(s)), Madrid (1 cube(s)). Cubes do NOT decide which: the committed chain is a UNION, so deleting one city of an ADJACENT PAIR leaves the other rooting the same chain, while an isolated city of the same size removes its whole contribution. Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw. eradication: black: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held nobody, 8 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)) (your 4/5 yellow set — burning drops it to 3/5; 5 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (4/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 4/5 blue set — burning drops it to 3/5; 6 blue in deck; spend it only if this beats the cure) red: no cards in any hand yet discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); yellow: 2 spare — shedding 2 keeps the cure assemblable; safest first: Bogota (yellow: 2 spare from YOUR 4 (7 held team-wide, need 5) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Bogota], Los Angeles (yellow: 2 spare from YOUR 4 (7 held team-wide, need 5) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Los Angeles], Johannesburg (yellow: 2 spare from YOUR 4 (7 held team-wide, need 5) — shedding keeps the cure assemblable), Miami (yellow: 2 spare from YOUR 4 (7 held team-wide, need 5) — shedding keeps the cure assemblable), Madrid (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects) [claimed: your yellow cure route above flies on this card], St. Petersburg (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Essen (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), London (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), resilientPopulation (event: delete a city from the infection discard so a reshuffle can never return it) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Los Angeles +1 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Lima(yellow): meet IN Lima (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Los Angeles +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Madrid +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}} [1] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}} [2] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [3] {"tag":"discard","card":{"kind":"city","city":"Essen"}} [4] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}} [5] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}} [6] {"tag":"discard","card":{"kind":"city","city":"London"}} [7] {"tag":"discard","card":{"kind":"city","city":"Miami"}} [8] {"tag":"discard","card":{"kind":"event","event":"resilientPopulation"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Considering game strategy** I think using an event before the next draw is a smart move since it’s a free action. Now, which target should I remove? I'm trying to isolate a city whose card can trigger a chain reaction. Right now, the infection deck has 36 cards left, with 12 discarded and 3 epidemics remaining. I need to keep in mind that the next epidemic will reshuffle the discard pile back to the top. I'm considering connections between cities like Bogota, Buenos Aires, Sao Paulo, Lima, Mexico, and Miami. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Johannesburg"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Johannesburg"}}}} ``` ### bob-legacy-p0045 {#d-bob-legacy-p0045} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** - [Event #94](/games/game-02/turns/9.md#e94) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Black is cured. Bob owns the current Buenos Aires emergency: Dispatcher-jump onto Alice at BA and treat yellow three times to clear its 3 cubes, preserving cure cards and restoring yellow supply. Then reassess Bogota and the Khartoum–Lagos yellow cluster; assign Alice/Bob by location and any new 3-cube fire immediately. Collectors: Bob retains blue/yellow (4 blue, 3 yellow) and builds red as draws permit; Alice keeps her yellow cards and Government Grant for future cure-station value. Revisit yellow handoff only after urgent fires are covered and with a named hand-limit discard. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=dispatcher at=Buenos Aires cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi players: alice@Buenos Aires(operationsExpert) hand=4 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), event:governmentGrant] bob@Buenos Aires(dispatcher) hand=8 [Madrid(blue), St. Petersburg(blue), Bogota(yellow), Essen(blue), Los Angeles(yellow), London(blue), Miami(yellow), event:resilientPopulation] supply: blue:18 yellow:16 black:20 red:19 decks: player=29 infection=36 player-discard: 2 blue, 1 yellow, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 3/5 yellow set — burning drops it to 2/5; 5 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Bangkok: 2 red [in infect-discard] Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Khartoum Taipei: 2 red [in infect-discard] Moscow: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota — or 1 action: direct flight (you hold Bogota — your 3/5 yellow set — burning drops it to 2/5; 5 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Miami→Atlanta Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Lagos Delhi: 1 black [in infect-discard] Chicago: 1 blue Chennai: 1 black Jakarta: 1 red Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide resilient population: YOU hold it — 3 epidemic(s) still in the 29-card deck, and each one shuffles the ENTIRE infection discard (12 card(s)) back on TOP. Removing one now takes it out of the game permanently; the cities holding cubes, in no order (none outbreaks on a single redraw): Los Angeles (2 cube(s)), Bogota (2 cube(s)), Taipei (2 cube(s)), Moscow (2 cube(s)), Bangkok (2 cube(s)), Lagos (2 cube(s)), Khartoum (2 cube(s)), Milan (2 cube(s)), Atlanta (2 cube(s)), Delhi (1 cube(s)), Madrid (1 cube(s)). Cubes do NOT decide which: the committed chain is a UNION, so deleting one city of an ADJACENT PAIR leaves the other rooting the same chain, while an isolated city of the same size removes its whole contribution. Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw. eradication: black: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed yellow: 1 of 12 burned, held alice 3, bob 3, 5 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held nobody, 8 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)) (your 3/5 yellow set — burning drops it to 2/5; 5 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 4/5 blue set — burning drops it to 3/5; 6 blue in deck; spend it only if this beats the cure) red: no cards in any hand yet discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); yellow: 1 spare — shedding 1 keeps the cure assemblable; safest first: Bogota (yellow: 1 spare from YOUR 3 (6 held team-wide, need 5) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Bogota], Los Angeles (yellow: 1 spare from YOUR 3 (6 held team-wide, need 5) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Los Angeles], Miami (yellow: 1 spare from YOUR 3 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Madrid (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects) [claimed: your yellow cure route above flies on this card], St. Petersburg (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Essen (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), London (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), resilientPopulation (event: delete a city from the infection discard so a reshuffle can never return it) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Los Angeles +1 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing alice hands you Lima(yellow): meet IN Lima (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Los Angeles +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Madrid +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}} [1] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}} [2] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [3] {"tag":"discard","card":{"kind":"city","city":"Essen"}} [4] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}} [5] {"tag":"discard","card":{"kind":"city","city":"London"}} [6] {"tag":"discard","card":{"kind":"city","city":"Miami"}} [7] {"tag":"discard","card":{"kind":"event","event":"resilientPopulation"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Evaluating game turns** I need to determine if I can play before the draw if there are still discarded cards available. If an epidemic reshuffle occurs and the discard is emptied, then the event becomes worthless. But if the epidemic happens before Bob's next turn, it could be wasted. It seems I can't play during this forced discard phase, and since players alternate turns, I should just discard Miami. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Miami"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Miami"}}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0044 {#d-alice-legacy-p0044} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/alice-system.txt) · [Tool schemas](/games/game-02/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #86): The live frontier pits the Mexico City yellow handoff against containment. I choose containment: Dispatcher-jump Bob onto you at Buenos Aires, then treat yellow three times to clear BA completely (3→0) and return 3 cubes to the pressured yellow supply. I’ll defer the handoff; the yellow cure still needs cards and this is an immediate armed bomb. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Agreed. Clearing Buenos Aires is the right priority; we can revisit the yellow handoff afterward. ``` toolCalls: [] ### bob-legacy-p0040 {#d-bob-legacy-p0040} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 40. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Black is cured. Bob owns the current Buenos Aires emergency: Dispatcher-jump onto Alice at BA and treat yellow three times to clear its 3 cubes, preserving cure cards and restoring yellow supply. Then reassess Bogota and the Khartoum–Lagos yellow cluster; assign Alice/Bob by location and any new 3-cube fire immediately. Collectors: Bob retains blue/yellow (4 blue, 3 yellow) and builds red as draws permit; Alice keeps her yellow cards and Government Grant for future cure-station value. Revisit yellow handoff only after urgent fires are covered and with a named hand-limit discard. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=dispatcher at=Buenos Aires cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi players: alice@Buenos Aires(operationsExpert) hand=4 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), event:governmentGrant] bob@Buenos Aires(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Bogota(yellow), Essen(blue), Los Angeles(yellow), Johannesburg(yellow), London(blue)] supply: blue:18 yellow:13 black:20 red:19 decks: player=31 infection=36 player-discard: 2 blue, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Buenos Aires: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 13 left, 11 on board, reshuffle trap] — you are HERE — treat it now Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 3/5 yellow set — burning drops it to 2/5; 6 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Bangkok: 2 red [in infect-discard] Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Khartoum Taipei: 2 red [in infect-discard] Moscow: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota — or 1 action: direct flight (you hold Bogota — your 3/5 yellow set — burning drops it to 2/5; 6 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Atlanta: 2 blue [in infect-discard] Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Lagos Delhi: 1 black [in infect-discard] Chicago: 1 blue Chennai: 1 black Jakarta: 1 red Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held nobody, 8 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Buenos Aires(yellow): alice already at Buenos Aires → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)) (your 3/5 yellow set — burning drops it to 2/5; 6 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 4/5 blue set — burning drops it to 3/5; 6 blue in deck; spend it only if this beats the cure) red: no cards in any hand yet ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul→Moscow ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~15 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - go Mexico City — drive Bogota, drive Mexico City tempo: 4 action(s) closer to the yellow cure (17 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Buenos Aires): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires - toward Atlanta — move alice to Bogota, drive Bogota, drive Miami tempo: 4 action(s) closer to the yellow cure (17 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Buenos Aires): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires - treat yellow at Bogota — treat yellow, drive Bogota, treat yellow tempo: 2 action(s) closer to the yellow cure (17 → 15 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - build at Bogota — treat yellow, drive Bogota, build station tempo: 2 action(s) closer to the blue cure (19 → 17 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "go Mexico City" and "toward Atlanta" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. "treat yellow at Bogota" and "build at Bogota" tie exactly on both axes; ordered by cubes cleared (2, 1), which neither axis prices. exchange "go Mexico City" → "toward Atlanta": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 exchange "toward Atlanta" → "treat yellow at Bogota": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) exchange "treat yellow at Bogota" → "build at Bogota": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Buenos Aires–Bogota yellow cluster at Buenos Aires" — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "break the Khartoum–Lagos yellow cluster at Lagos" — tempo -1 vs 0, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "sweep Moscow (black cured, 2 cubes, 1 treat clears all)" — tempo 1 vs 2, risk 0.60 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "move alice to Bogota" — tempo 2 vs 2, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "go Bogota" — tempo 2 vs 2, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "toward Bangkok" — tempo 1 vs 1, risk 0.66 vs 0.60 — beaten by "sweep Moscow" dominated: "go Lima" — tempo 3 vs 4, risk 0.66 vs 0.66 — beaten by "go Mexico City" dominated: "go Madrid" — tempo 2 vs 2, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "go Lagos" — tempo -1 vs 0, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "treat yellow at Bogota" — tempo 2 vs 2, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "give Bogota to alice" — tempo 1 vs 1, risk 0.66 vs 0.60 — beaten by "sweep Moscow" dominated: "build at Bogota" — tempo 2 vs 2, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "go Los Angeles" — tempo 3 vs 4, risk 0.66 vs 0.66 — beaten by "go Mexico City" dominated: "toward Bangkok" — tempo 2 vs 2, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "go Chicago" — tempo 2 vs 2, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "go Khartoum" — tempo -1 vs 0, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "toward Taipei" — tempo 2 vs 2, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "toward Milan" — tempo 1 vs 1, risk 0.66 vs 0.60 — beaten by "sweep Moscow" dominated: "build at Bogota" — tempo 2 vs 2, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "go Atlanta" — tempo 2 vs 2, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "treat blue at Madrid" — tempo 2 vs 2, risk 0.66 vs 0.00 — beaten by "treat yellow at Bogota" dominated: "go Kinshasa" — tempo -1 vs 0, risk 0.66 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…" dominated: "toward St. Petersburg" — tempo 1 vs 1, risk 0.66 vs 0.60 — beaten by "sweep Moscow" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Bogota"} [3] {"tag":"driveFerry","to":"Sao Paulo"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Madrid", "St. Petersburg", "Bogota", "Essen", "Los Angeles", "Johannesburg", "London" [11] {"tag":"treatDisease","color":"yellow"} [12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bogota"} [13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Sao Paulo"} [14] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"} PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"treatDisease","color":"yellow"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Following the action plan** I realize there are three actions left and that BA is currently at 3. I’ll need to follow the plan clearly to address the next steps. Specifically, I have to submit the yellow treatment at BA. It’s important to keep everything organized and straightforward to ensure success. Let’s keep track of progress as I move forward. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0041 {#d-bob-legacy-p0041} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 41. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Black is cured. Bob owns the current Buenos Aires emergency: Dispatcher-jump onto Alice at BA and treat yellow three times to clear its 3 cubes, preserving cure cards and restoring yellow supply. Then reassess Bogota and the Khartoum–Lagos yellow cluster; assign Alice/Bob by location and any new 3-cube fire immediately. Collectors: Bob retains blue/yellow (4 blue, 3 yellow) and builds red as draws permit; Alice keeps her yellow cards and Government Grant for future cure-station value. Revisit yellow handoff only after urgent fires are covered and with a named hand-limit discard. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=dispatcher at=Buenos Aires cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi players: alice@Buenos Aires(operationsExpert) hand=4 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), event:governmentGrant] bob@Buenos Aires(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Bogota(yellow), Essen(blue), Los Angeles(yellow), Johannesburg(yellow), London(blue)] supply: blue:18 yellow:14 black:20 red:19 decks: player=31 infection=36 player-discard: 2 blue, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 3/5 yellow set — burning drops it to 2/5; 6 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Bangkok: 2 red [in infect-discard] Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Khartoum Taipei: 2 red [in infect-discard] Moscow: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota — or 1 action: direct flight (you hold Bogota — your 3/5 yellow set — burning drops it to 2/5; 6 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Atlanta: 2 blue [in infect-discard] Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Lagos Delhi: 1 black [in infect-discard] Chicago: 1 blue Chennai: 1 black Jakarta: 1 red Madrid: 1 blue [in infect-discard] supply: yellow supply 14 left, 10 on board (no 3-cube yellow city yet) === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held nobody, 8 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)) (your 3/5 yellow set — burning drops it to 2/5; 6 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 4/5 blue set — burning drops it to 3/5; 6 blue in deck; spend it only if this beats the cure) red: no cards in any hand yet ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul→Moscow ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - toward Los Angeles — drive Bogota, drive Mexico City tempo: 4 action(s) closer to the yellow cure (17 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Buenos Aires–Bogota yellow cluster at Buenos Aires — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "sweep Moscow". dominated: break the Khartoum–Lagos yellow cluster at Lagos — tempo -1 vs 0, risk 0.00 vs 0.00 — beaten by "break the Buenos Aires–Bogota yellow cluster at…". dominated: sweep Moscow (black cured, 2 cubes, 1 treat clears all) — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "toward Bangkok". dominated: move alice to Bogota — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "toward Bangkok". dominated: go Bogota — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "toward Bangkok". dominated: toward Bangkok — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "toward Los Angeles". dominated: treat yellow at Bogota — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "toward Bangkok". dominated: build at Bogota — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "toward Bangkok". dominated: toward Atlanta — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "toward Bangkok". dominated: go Lima — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "toward Los Angeles". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Bogota"} [3] {"tag":"driveFerry","to":"Sao Paulo"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Madrid", "St. Petersburg", "Bogota", "Essen", "Los Angeles", "Johannesburg", "London" [11] {"tag":"treatDisease","color":"yellow"} [12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bogota"} [13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Sao Paulo"} [14] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"} PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"treatDisease","color":"yellow"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Processing city actions** My plan from before was to use 3 treats, but it looks like I currently have 2 actions left. Each treat recovers one cube, so with a supply of yellow at 14 now, I can utilize them effectively. I need to submit the treat to clear and align everything in the city. I have to make sure I'm following the exact plan, and I'm ready to proceed accordingly with the remaining 2 actions. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0042 {#d-bob-legacy-p0042} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 42. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Black is cured. Bob owns the current Buenos Aires emergency: Dispatcher-jump onto Alice at BA and treat yellow three times to clear its 3 cubes, preserving cure cards and restoring yellow supply. Then reassess Bogota and the Khartoum–Lagos yellow cluster; assign Alice/Bob by location and any new 3-cube fire immediately. Collectors: Bob retains blue/yellow (4 blue, 3 yellow) and builds red as draws permit; Alice keeps her yellow cards and Government Grant for future cure-station value. Revisit yellow handoff only after urgent fires are covered and with a named hand-limit discard. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=dispatcher at=Buenos Aires cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi players: alice@Buenos Aires(operationsExpert) hand=4 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), event:governmentGrant] bob@Buenos Aires(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Bogota(yellow), Essen(blue), Los Angeles(yellow), Johannesburg(yellow), London(blue)] supply: blue:18 yellow:15 black:20 red:19 decks: player=31 infection=36 player-discard: 2 blue, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 3/5 yellow set — burning drops it to 2/5; 6 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Bangkok: 2 red [in infect-discard] Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Khartoum Taipei: 2 red [in infect-discard] Moscow: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota — or 1 action: direct flight (you hold Bogota — your 3/5 yellow set — burning drops it to 2/5; 6 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Miami→Atlanta Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Lagos Buenos Aires: 1 yellow [in infect-discard] Delhi: 1 black [in infect-discard] Chicago: 1 blue Chennai: 1 black Jakarta: 1 red Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held nobody, 8 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)) (your 3/5 yellow set — burning drops it to 2/5; 6 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 4/5 blue set — burning drops it to 3/5; 6 blue in deck; spend it only if this beats the cure) red: no cards in any hand yet ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul→Moscow ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~15 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - move alice to Bogota — move alice to Bogota tempo: 2 action(s) closer to the yellow cure (17 → 15 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - toward Los Angeles — drive Bogota tempo: 2 action(s) closer to the yellow cure (17 → 15 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "move alice to Bogota" and "toward Los Angeles" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "move alice to Bogota" → "toward Los Angeles": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Khartoum–Lagos yellow cluster at Lagos" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "move alice to Bogota" dominated: "treat yellow at Buenos Aires" — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Bogota"} [3] {"tag":"driveFerry","to":"Sao Paulo"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Madrid", "St. Petersburg", "Bogota", "Essen", "Los Angeles", "Johannesburg", "London" [11] {"tag":"treatDisease","color":"yellow"} [12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bogota"} [13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Sao Paulo"} [14] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"} PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"yellow"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Executing the plan** Okay, there's just one action left! We've got BA down to 1, so I should spend the last action to treat yellow. That will clear the remaining cube and recover the supply, leaving the cluster at Bogota 2. This is going according to the plan for clearing BA. Alright, now I’m ready to submit the treat! Let's make this happen! ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0043 {#d-bob-legacy-p0043} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Black is cured. Bob owns the current Buenos Aires emergency: Dispatcher-jump onto Alice at BA and treat yellow three times to clear its 3 cubes, preserving cure cards and restoring yellow supply. Then reassess Bogota and the Khartoum–Lagos yellow cluster; assign Alice/Bob by location and any new 3-cube fire immediately. Collectors: Bob retains blue/yellow (4 blue, 3 yellow) and builds red as draws permit; Alice keeps her yellow cards and Government Grant for future cure-station value. Revisit yellow handoff only after urgent fires are covered and with a named hand-limit discard. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=dispatcher at=Buenos Aires cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi players: alice@Buenos Aires(operationsExpert) hand=4 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), event:governmentGrant] bob@Buenos Aires(dispatcher) hand=9 [Madrid(blue), St. Petersburg(blue), Bogota(yellow), Essen(blue), Los Angeles(yellow), Johannesburg(yellow), London(blue), Miami(yellow), event:resilientPopulation] supply: blue:18 yellow:16 black:20 red:19 decks: player=29 infection=36 player-discard: 2 blue, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 4/5 yellow set — burning drops it to 3/5; 5 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Bangkok: 2 red [in infect-discard] Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Khartoum Taipei: 2 red [in infect-discard] Moscow: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota — or 1 action: direct flight (you hold Bogota — your 4/5 yellow set — burning drops it to 3/5; 5 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Miami→Atlanta Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Lagos Delhi: 1 black [in infect-discard] Chicago: 1 blue Chennai: 1 black Jakarta: 1 red Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide resilient population: YOU hold it — 3 epidemic(s) still in the 29-card deck, and each one shuffles the ENTIRE infection discard (12 card(s)) back on TOP. Removing one now takes it out of the game permanently; the cities holding cubes, in no order (none outbreaks on a single redraw): Los Angeles (2 cube(s)), Bogota (2 cube(s)), Taipei (2 cube(s)), Moscow (2 cube(s)), Bangkok (2 cube(s)), Lagos (2 cube(s)), Khartoum (2 cube(s)), Milan (2 cube(s)), Atlanta (2 cube(s)), Delhi (1 cube(s)), Madrid (1 cube(s)). Cubes do NOT decide which: the committed chain is a UNION, so deleting one city of an ADJACENT PAIR leaves the other rooting the same chain, while an isolated city of the same size removes its whole contribution. Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw. eradication: black: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held nobody, 8 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)) (your 4/5 yellow set — burning drops it to 3/5; 5 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (4/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 4/5 blue set — burning drops it to 3/5; 6 blue in deck; spend it only if this beats the cure) red: no cards in any hand yet discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); yellow: 2 spare — shedding 2 keeps the cure assemblable; safest first: Bogota (yellow: 2 spare from YOUR 4 (7 held team-wide, need 5) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Bogota], Los Angeles (yellow: 2 spare from YOUR 4 (7 held team-wide, need 5) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Los Angeles], Johannesburg (yellow: 2 spare from YOUR 4 (7 held team-wide, need 5) — shedding keeps the cure assemblable), Miami (yellow: 2 spare from YOUR 4 (7 held team-wide, need 5) — shedding keeps the cure assemblable), Madrid (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects) [claimed: your yellow cure route above flies on this card], St. Petersburg (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Essen (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), London (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), resilientPopulation (event: delete a city from the infection discard so a reshuffle can never return it) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Los Angeles +1 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Lima(yellow): meet IN Lima (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Los Angeles +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Madrid +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}} [1] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}} [2] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [3] {"tag":"discard","card":{"kind":"city","city":"Essen"}} [4] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}} [5] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}} [6] {"tag":"discard","card":{"kind":"city","city":"London"}} [7] {"tag":"discard","card":{"kind":"city","city":"Miami"}} [8] {"tag":"discard","card":{"kind":"event","event":"resilientPopulation"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0046 {#d-bob-legacy-p0046} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-02/harness/bob-system.txt) · [Tool schemas](/games/game-02/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-02/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Black is cured. Bob owns the current Buenos Aires emergency: Dispatcher-jump onto Alice at BA and treat yellow three times to clear its 3 cubes, preserving cure cards and restoring yellow supply. Then reassess Bogota and the Khartoum–Lagos yellow cluster; assign Alice/Bob by location and any new 3-cube fire immediately. Collectors: Bob retains blue/yellow (4 blue, 3 yellow) and builds red as draws permit; Alice keeps her yellow cards and Government Grant for future cure-station value. Revisit yellow handoff only after urgent fires are covered and with a named hand-limit discard. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=dispatcher at=Buenos Aires cures: blue:none yellow:none black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi players: alice@Buenos Aires(operationsExpert) hand=4 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), event:governmentGrant] bob@Buenos Aires(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Bogota(yellow), Essen(blue), Los Angeles(yellow), London(blue), event:resilientPopulation] supply: blue:18 yellow:16 black:19 red:18 decks: player=29 infection=34 player-discard: 2 blue, 2 yellow, 6 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 2/5 yellow set — burning drops it to 1/5; 5 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Bangkok: 2 red [in infect-discard] [cluster Bangkok–Jakarta: 4 cubes — matures to 3s costs 6+ treats] Chennai: 2 black [in infect-discard] Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Khartoum Taipei: 2 red [in infect-discard] Jakarta: 2 red [in infect-discard] [cluster Bangkok–Jakarta: 4 cubes — matures to 3s costs 6+ treats] Moscow: 2 black [in infect-discard] Milan: 2 blue [in infect-discard] Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 5 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Miami→Atlanta Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Lagos Delhi: 1 black [in infect-discard] Chicago: 1 blue Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed yellow: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held nobody, 8 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)) (your 2/5 yellow set — burning drops it to 1/5; 5 yellow in deck, 3 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 4/5 blue set — burning drops it to 3/5; 6 blue in deck; spend it only if this beats the cure) red: no cards in any hand yet share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Los Angeles +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing alice hands you Lima(yellow): meet IN Lima (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Los Angeles +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Madrid +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Chennai (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→(shuttle)Delhi→Chennai Moscow (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul→Moscow If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)