# Turn 9 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-02/turns/8.md) · [Next turn](/games/game-02/turns/10.md) · [All turns](/games/game-02/turns/index.md) · [Interactive board](/games/game-02/replay.html#event-85) · [Game](/games/game-02/summary.md) Board before the first command: state `84` in [states.jsonl](/games/game-02/states.jsonl). After the last command: state `94` in [states.jsonl](/games/game-02/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #85 · alice · msg {#e85} > I’m now in Buenos Aires. Your 4-action line is available exactly: Dispatcher-jump onto me (1 action), then treat yellow three times to clear BA (3→0). This fully defuses the armed bomb and returns three cubes to the pressured yellow supply. [Model call alice-legacy-p0043](/games/game-02/turns/9-calls.md#d-alice-legacy-p0043) — unique payload candidate; not a proven invocation join ### #86 · bob · msg {#e86} > The live frontier pits the Mexico City yellow handoff against containment. I choose containment: Dispatcher-jump Bob onto you at Buenos Aires, then treat yellow three times to clear BA completely (3→0) and return 3 cubes to the pressured yellow supply. I’ll defer the handoff; the yellow cure still needs cards and this is an immediate armed bomb. [Model call bob-legacy-p0039](/games/game-02/turns/9-calls.md#d-bob-legacy-p0039) — unique payload candidate; not a proven invocation join ### #87 · bob · plan {#e87} > Black is cured. Bob owns the current Buenos Aires emergency: Dispatcher-jump onto Alice at BA and treat yellow three times to clear its 3 cubes, preserving cure cards and restoring yellow supply. Then reassess Bogota and the Khartoum–Lagos yellow cluster; assign Alice/Bob by location and any new 3-cube fire immediately. Collectors: Bob retains blue/yellow (4 blue, 3 yellow) and builds red as draws permit; Alice keeps her yellow cards and Government Grant for future cure-station value. Revisit yellow handoff only after urgent fires are covered and with a named hand-limit discard. [Model call bob-legacy-p0039](/games/game-02/turns/9-calls.md#d-bob-legacy-p0039) — unique payload candidate; not a proven invocation join ### #88 · bob · cmd {#e88} ```json { "tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice" } ``` Board before: state `84` in [states.jsonl](/games/game-02/states.jsonl) · after: state `88` in [states.jsonl](/games/game-02/states.jsonl) ### #89 · bob · cmd {#e89} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `88` in [states.jsonl](/games/game-02/states.jsonl) · after: state `89` in [states.jsonl](/games/game-02/states.jsonl) ### #90 · bob · cmd {#e90} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `89` in [states.jsonl](/games/game-02/states.jsonl) · after: state `90` in [states.jsonl](/games/game-02/states.jsonl) ### #91 · bob · cmd {#e91} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `90` in [states.jsonl](/games/game-02/states.jsonl) · after: state `91` in [states.jsonl](/games/game-02/states.jsonl) ### #92 · alice · msg {#e92} > Given you’re at 9 during forced discard, I’d keep all 4 blue (you’re 4/5 and I hold no blue) plus Resilient Population for your next action phase; shed two yellow instead, since I hold three yellow and the team still has enough for the set. Of your yellow cards, Johannesburg and Miami look least useful to current cube response (retain Bogota/Los Angeles). Resilient Population can’t be played during this discard phase, but play it before your next draw if an infection-discard bomb is still present. [Model call alice-legacy-p0045](/games/game-02/turns/9-calls.md#d-alice-legacy-p0045) — unique payload candidate; not a proven invocation join ### #93 · bob · cmd {#e93} ```json { "tag": "discard", "card": { "kind": "city", "city": "Johannesburg" } } ``` Board before: state `91` in [states.jsonl](/games/game-02/states.jsonl) · after: state `93` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0044](/games/game-02/turns/9-calls.md#d-bob-legacy-p0044) — unique payload candidate; not a proven invocation join ### #94 · bob · cmd {#e94} ```json { "tag": "discard", "card": { "kind": "city", "city": "Miami" } } ``` Board before: state `93` in [states.jsonl](/games/game-02/states.jsonl) · after: state `94` in [states.jsonl](/games/game-02/states.jsonl) [Model call bob-legacy-p0045](/games/game-02/turns/9-calls.md#d-bob-legacy-p0045) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-02/turns/9-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0043](/games/game-02/turns/9-calls.md#d-alice-legacy-p0043) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#85](/games/game-02/turns/9.md#e85) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0045](/games/game-02/turns/9-calls.md#d-alice-legacy-p0045) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#92](/games/game-02/turns/9.md#e92) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0039](/games/game-02/turns/9-calls.md#d-bob-legacy-p0039) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#86](/games/game-02/turns/9.md#e86) (unique payload candidate; not a proven invocation join), [#87](/games/game-02/turns/9.md#e87) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0044](/games/game-02/turns/9-calls.md#d-bob-legacy-p0044) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#93](/games/game-02/turns/9.md#e93) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0045](/games/game-02/turns/9-calls.md#d-bob-legacy-p0045) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#94](/games/game-02/turns/9.md#e94) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0044](/games/game-02/turns/9-calls.md#d-alice-legacy-p0044) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0040](/games/game-02/turns/9-calls.md#d-bob-legacy-p0040) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0041](/games/game-02/turns/9-calls.md#d-bob-legacy-p0041) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0042](/games/game-02/turns/9-calls.md#d-bob-legacy-p0042) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0043](/games/game-02/turns/9-calls.md#d-bob-legacy-p0043) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0046](/games/game-02/turns/9-calls.md#d-bob-legacy-p0046) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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