# Turn 0 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 0](/games/game-03/turns/0.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-03/decisions.jsonl). · [Next turn's calls](/games/game-03/turns/1-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-i1 {#d-alice-i1} Seat: alice. Identity: recorded invocation. Prompt number: 1. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/alice-system.txt) · [Tool schemas](/games/game-03/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `alice-i1`) **Linked accepted events** - [Event #1](/games/game-03/turns/0.md#e1) — exact submission ref - [Event #2](/games/game-03/turns/0.md#e2) — exact submission ref - [Event #3](/games/game-03/turns/0.md#e3) — exact submission ref **Recorded submissions and refusals** - message after #0: {"text": "Taking the CONTAINMENT end of the split: I'll drive Miami→Bogota and treat yellow x2 (3→1 cube), removing the most reachable armed bomb. Not chasing the Johannesburg handoff yet — it's a 6-move-each detour for one card, while Milan/Ho Chi Minh sit at 3. Bob: please cover the Milan or HCMC cluster / keep stacking yellow (you're 2/5) and I'll funnel cards when we converge. My hand is one-of-each (blue/red/black/yellow) so I'm thin on every cure color — flag if you'd rather I pivot to a cure meet."} — {"applied": 1}. Board before: state `0` in [states.jsonl](/games/game-03/states.jsonl) · after: state `0` in [states.jsonl](/games/game-03/states.jsonl) - plan after #1: {"text": "Roles: BOB = yellow collector (2/5, keep all yellow; funnel toward him) + Ops Expert should build a second station near the yellow/Asia side when safe. ALICE = blue/black/red collector but currently one-of-each, so prioritize CONTAINMENT this early phase. Containment owners: Alice defuses Bogota now (→1) and stays in South America as forward position; Bob covers the Milan–blue and HCMC/Manila–red clusters (both stuck at 3, far from me). Rule: never leave an armed 3-cube discard-bomb untreated before an epidemic reshuffle; whoever is closest takes it. Converge hands: meet at a station (Atlanta or new) once one player has 4-5 of a color, then cure. Re-pin as bombs clear or a cure lands."} — {"applied": 2}. Board before: state `0` in [states.jsonl](/games/game-03/states.jsonl) · after: state `0` in [states.jsonl](/games/game-03/states.jsonl) - command after #2: {"action": {"tag": "driveFerry", "to": "Miami"}} — {"applied": 3}. Board before: state `0` in [states.jsonl](/games/game-03/states.jsonl) · after: state `3` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black)] bob@Atlanta(operationsExpert) hand=4 [event:governmentGrant, Lima(yellow), Buenos Aires(yellow), Moscow(black)] supply: blue:18 yellow:21 black:22 red:17 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [in infect-discard] [cluster Ho Chi Minh City–Manila: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Washington→New York→London→Essen→Milan Bogota: 3 yellow⚠ [in infect-discard] — 2 move(s): Miami→Bogota New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Washington→New York Manila: 2 red [in infect-discard] [cluster Ho Chi Minh City–Manila: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→San Francisco→Manila Algiers: 2 black [in infect-discard] Beijing: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): drive alice 2 step(s) to Bogota → then that pawn treats Ho Chi Minh City(red): drive alice 4 step(s) to Ho Chi Minh City → then that pawn treats Milan(blue): drive alice 5 step(s) to Milan → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Johannesburg(yellow) to bob: meet IN Johannesburg (the card's own city) — you 6 move(s), bob 6 move(s); then bob to station Atlanta +6 move(s) to cure bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 6 move(s), bob 6 move(s); then alice to station Atlanta +6 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Johannesburg handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos tempo: 4 action(s) closer to the yellow cure (48 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Ho Chi Minh City, Milan, Bogota): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — drive Miami, drive Bogota, treat yellow, treat yellow tempo: 2 action(s) closer to the yellow cure (48 → 46 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Ho Chi Minh City, Milan): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "advance the yellow cure: move toward the Johann…" → "defuse the armed discard bomb at Bogota": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "break the Ho Chi Minh City–Manila red cluster at Ho Chi Minh City" — tempo -2 vs 2, risk 0.90 vs 0.74 — beaten by "defuse the armed discard bomb at Bogota" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Johannesburg", "San Francisco", "Tokyo", "Tehran" [9] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text Let me think about this carefully. We're the Dispatcher at Atlanta with 4 cards: Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black). Bob is Ops Expert at Atlanta with governmentGrant, Lima(yellow), Buenos Aires(yellow), Moscow(black). Board: 3 cities at 3 cubes: Ho Chi Minh City (red), Milan (blue), Bogota (yellow). 3 at 2 cubes: New York (blue), Manila (red), Algiers (black). Cure plan: Blue — I collect (1/5), black — I collect (1/5), red — I collect (1/5), yellow — bob collects (2/5). We have 4 actions. As Dispatcher I can move any pawn. Key issues: Bogota has 3 yellow cubes, in infect discard, 2 moves from Atlanta via Miami. That's reachable by me: drive Miami, drive Bogota, then treat yellow twice (2 cubes removed, but 3 cubes need 3 treats). Actually treat removes 1 cube per action unless color cured. Yellow not cured. So 3 treats needed to clear Bogota fully; but 2 treats leaves 1 cube — no outbreak risk from 3→? Actually at 3 cubes, if it gets infected again it outbreaks. Removing 2 leaves 1 cube, which gives buffer. Alternatively, I'm the Dispatcher — I can move bob! Bob is Ops Expert. Bob could drive to Miami... hmm. Actually, let me think about the biggest threat: Ho Chi Minh City at 3 red and Manila at 2 red are in the same cluster, both in infect discard. Combined 5 cubes. But it's 4 moves away. Wait — important consideration: the armed discard bombs get re-armed after epidemic reshuffle. So defusing them before the reshuffle is valuable but the threat description says treat them before it fires. Let me think about the best use of this turn. Option A (frontier nominee 1): move toward Johannesburg handoff: drive Miami, drive Bogota, drive Sao Paulo, drive Lagos. This gets me 4 moves toward Johannesburg to hand off my yellow card. But that leaves the board burning. And it requires bob to also travel to Johannesburg (6 moves). That's a lot of investment. Hmm, but yellow cure is at 2/5 in bob's hand (Lima, Buenos Aires) plus my Johannesburg = 3/5. Needs 5 cards (bob is not scientist). So still needs 2 more yellow. Option B: defuse Bogota: drive Miami, drive Bogota, treat, treat → removes 2 cubes, leaving 1. Clears the bomb largely. Actually, let me reconsider. As Dispatcher, I can move bob's pawn too. Bob has governmentGrant, Lima(yellow), Buenos Aires(yellow), Moscow(black). Bob is at Atlanta with me. Could I do something clever: Bob needs to collect yellow. Bob at Atlanta. I hold Johannesburg(yellow). Share Knowledge requires both in the city named on the card. So to give bob Johannesburg, we both must be in Johannesburg. That's far. Alternative: I could give bob a card... no, share only works in the card's city. Hmm. Actually the yellow handoff plan requires going to Johannesburg. That's 6 moves each, expensive. Let me think about what's most efficient given the deck clock: ~24 turns left, 4 cures needed, one cure every ~6 turns. That's tight. Curing is the win condition. But outbreaks lose immediately at 8, currently 0. Given 0 outbreaks, we have room on the outbreak clock. The frontier says both lines have ~0.0 expected outbreaks over next 2 phases but the armed bombs cause ~2-3 chained outbreaks after reshuffle unless treated. P(epidemic in window) ~31%. Actually a key insight: epidemics happen when drawing epidemic cards. Player deck 49 cards, epidemics remaining unknown. The reshuffle re-arms bombs. I think the smart play considering the deck clock and cure need: We should be working toward cures while managing fires. Let me reconsider the whole picture. Actually, as Dispatcher, the most powerful thing: I can move pawns around cheaply (driveFerry on any pawn). But bob can also act on his turn. Let me consider red: I hold Tokyo(red) 1/5 red. Red has Ho Chi Minh City at 3, Manila at 2, Beijing 1, Shanghai 1, in infect discard. Red supply 17 (7 cubes on board). Red is a problem but I only have 1 red card. Black: I hold Tehran(black) 1/5. Bob has Moscow(black). The rendezvous suggests bob hands me Moscow in Moscow (6 moves each). Black supply 22 (2 on board — Algiers 2). Black is relatively safe supply-wise. Blue: I hold San Francisco 1/5. Milan at 3 blue, New York 2, Chicago 1 — supply 18. Blue is actually a big problem: 3+2+1 = 6 cubes on board. So multiple threats. We need cures. Being the collector of blue, black, AND red is a lot — I only hold 1 of each. That's not a great cure plan. But we work with what we have. Realistically cures are far off (everyone at 1-2 cards). This early game is about containment and card accumulation. Let me reconsider: what's the single best 4-action line for me this turn? I think defusing Bogota is good because it's the most reachable 3-cube city and it's an armed bomb. But wait — the frontier flags a SPLIT: cure line vs containment. We must call send_message with our pick. Actually, let me reconsider using the Dispatcher's power to move bob toward a cure. Bob collects yellow (2/5). Bob has Lima and Buenos Aires. To cure yellow bob needs 5 yellow. He has 2. If I give him Johannesburg (my yellow), he'd have 3. But handoff needs both in Johannesburg. Alternatively, could bob share a card with me? Bob's Moscow(black) — I collect black. To give me Moscow, we both in Moscow. Far. Hmm, let me think about a more efficient route. Actually, bob is Ops Expert — he can build stations without discarding, and can move station-to-station discarding any card. Bob's mobility is good on his own turn. For my turn, I think the best containment + positioning: move toward Bogota and treat it, since it's the closest 3-cube bomb and I'm the one who can reach it (2 moves). That's the "defuse Bogota" line: drive Miami, drive Bogota, treat, treat. But actually — is Bogota even the biggest risk? Let's think: Ho Chi Minh City 3 + Manila 2 = cluster. If HCMC gets infected (4th cube) → outbreak in HCMC, spreading to Hong Kong, Bangkok, Manila, Jakarta. Manila already has 2, plus the outbreak adds 1 = 3. That's a chain risk. But HCMC is 4 moves away. Milan at 3 blue: infected → outbreak to Essen, Paris, Istanbul. Milan is 5 moves away. Bogota at 3 yellow: infected → outbreak to Miami, Mexico City, Lima, Buenos Aires, Sao Paulo. Reachable in 2 moves! So this is the one I can actually defuse this turn. But note: these are safe from outbreaks for now unless an epidemic reshuffles them to top (they're already in the discard). The current infection rate is 2, and the next 2 infect draws come from the infection deck top (not the discard). So the immediate risk is only if an epidemic hits during the draw phase. I think a strong line: drive Miami, drive Bogota, then treat twice (leaving Bogota at 1). That removes the bomb (needs 2 more to outbreak vs 1). Actually leaving 1 cube means a single infection won't outbreak; two would. Wait, treating at Bogota: from 3, treat → 2, treat → 1. Then next turn? I've used 4 actions (2 drive + 2 treat). Bogota at 1. Alternatively drive Miami, drive Bogota, treat, treat — but I could also do drive Miami drive Bogota then... only 2 treats possible = 1 cube left. Good. Or better: I could reach Bogota and treat but there might be cube in Bogota only yellow. Yes 3 yellow. Hmm, but is Bogota worth 4 actions? I only reduce it from 3 to 1. The bomb remains armed at 1 cube? The "armed bomb" language: it triggers outbreak only if it reaches 4. At 1, safe. Actually maybe better: Let me consider the yellow cure line — moving toward Johannesburg. But that's 6 moves one-way and requires bob too. That's a multi-turn slog across the board while HCMC and Milan sit at 3. Seems bad to abandon the board. Let me also reconsider: as Dispatcher I could move bob instead. E.g., bob is Ops Expert who can build a station. But building a station somewhere doesn't immediately help. What about moving bob to treat? Bob could drive to Miami, drive to Bogota, treat... same as me but bob has his own turn. No, better to keep bob free. Given the analysis, I'll take the containment line: move to Bogota, treat twice. But let me reconsider whether treating twice vs. also treating red/blue matters. Bogota is the only 3-cube city I can reach this turn (2 moves). So defuse it. Actually wait — reconsider. The frontier explicitly recommends splitting the decision and calling send_message. Let me send a message and then act. But let me reconsider the cure clock seriously. 24 turns, 4 cures. Each cure needs 5 cards of a color in one hand at a station. We draw 2/turn. Over 24 turns that's 48 cards total across all players = 24 each. To gather 5 of one color in one hand is doable. But there are 4 colors and 4 cures. It's tight but the priority now is establishing who collects what and moving cards. My hand has 4 cards all different colors! That's terrible for curing — I hold 1 blue, 1 red, 1 black, 1 yellow. Bob holds 2 yellow, 1 black, 1 event. So cure-wise: bob is the yellow collector (2 yellow). I have a yellow too (Johannesburg) that should go to bob. But also I'm "assigned" to collect blue, black, red — spreading thin. Honestly, maybe I should pivot: focus on getting cards concentrated. But share knowledge location constraint makes it hard. Let me think about what maximizes value this turn while also thinking multi-turn. Actually as Dispatcher, I have a unique strong move: I can move a pawn onto another pawn's city (dispatcherJump appears in roles but not in the legal menu here). The legal menu here doesn't list dispatcherJump — only dispatcherMove with driveFerry/directFlight. Interesting. dispatcherMove for bob: via driveFerry to Chicago/Miami/Washington, or directFlight to Lima/BuenosAires/Moscow (using bob's cards as fuel presumably? directFlight spends destination card — bob has Lima, Buenos Aires, and Moscow cards. So bob could direct flight to Lima, Buenos Aires, or Moscow). That would move bob using his card fuel. Interesting but maybe wasteful. Actually, I realize a nice play: move bob via directFlight to Lima (using bob's Lima card — but that spends the card, bad for yellow cure). Hmm no. Let me just go with defusing Bogota. But wait — is it better to treat Bogota 3 times? I only get there in 2 moves, leaving 2 actions = 2 treats = leaves 1 cube. Can't fully clear this turn (would need 3 treats + 2 moves = 5 actions). Alternatively, could I reach Bogota faster? From Atlanta: Atlanta→Miami→Bogota = 2 moves. Yes. Is there value in a different target? New York at 2 blue is 2 moves (Washington→New York). But it's at 2, not 3, so less urgent. I'll do: drive Miami, drive Bogota, treat yellow, treat yellow. That's 4 actions. Ends at Bogota with 1 yellow cube. Hmm, but actually let me reconsider — should the 4th action maybe be something else? After 2 moves + 2 treats Bogota is at 1. Fine. All 4 used. Wait, but should I even go to Bogota, or should I think about it more? Let me reconsider the "0.90 vs 0.74 risk" — the dominated HCMC line. The Bogota line risk shows ~0.0 expected outbreaks in next 2 phases with 2 armed bombs remaining. Good. Let me also consider: does going to Bogota position me well for next turn? From Bogota I could go toward yellow cure (Bogota→Lima→... to meet bob). Actually Bogota is a yellow city! I'm moving toward the yellow region. That's nice — Bogota is in South America near where bob's yellow cards are (Lima, Buenos Aires). But share knowledge needs matching city. Hmm, actually here's a thought: I could later give bob a card only in its city. My yellow card is Johannesburg — far. Not Bogota. OK let me also reconsider: maybe better to use dispatcherMove to reposition bob toward a productive spot, and I do something else. But I think the straightforward containment is best. Let me reconsider once more the cure urgency. The deck clock: 49 cards, 24 player turns. 4 cures needed. If we spend all turns treating, we never cure. But this is turn 1-ish (outbreaks 0, cures none). It's early. Containment now buys safety for the cure phase. Actually, important: the board starts with 3 cities at 3 cubes = the opening doctrine says defuse the three 3-cube cities in first few turns, split between players. Bogota is one of them. So yes, defusing Bogota aligned with opening doctrine. But it says don't chase the same one. Bob is at Atlanta too; I should tell bob to handle Milan or HCMC region while I do Bogota. But those are far for bob too. Let me commit. First send message, then act. Actually I can do both — but the message must go before submit_action. I can call send_message then submit_action. But instructions say if I override teammate, say so. Let me send a brief message announcing Bogota pick, then act. Actually, I should also pin the plan. pin_plan costs a message. Let me send_message with pick, and maybe pin_plan. Both are separate tool calls. Let me do send_message first (required before commit for split decision), then maybe pin, then submit. Wait — the split decision asks me to CALL send_message with my pick before committing. I'll do that. Let me reconsider whether to travel to Bogota or treat 2 cubes. Actually, one more idea: instead of treating twice, treat once (Bogota 3→2) and use the 4th action to... there's nothing better at Bogota. Two treats is best (reduce to 1). Hmm, but actually could I split: treat Bogota to 2 and then position toward something? No, at Bogota treating is the point. Let me also double check: could I do better by not going all the way but moving to Miami (1 move) and treating... no cubes at Miami. Final plan: drive Miami, drive Bogota, treat yellow, treat yellow. Actually, wait. Let me reconsider whether it's better to clear Bogota to 0 over two turns, or to let it be. Leaving at 1 is fine for now. But hold on — let me reconsider the bigger picture. Is Bogota really the best 4-action spend? Let me reconsider "advance the yellow cure" line: drive Miami, drive Bogota, drive Sao Paulo, drive Lagos — ends in Lagos, on the way to Johannesburg. That advances yellow handoff by 4 moves. But bob must also travel to Johannesburg from Atlanta (6 moves). This is a huge investment for one card (Johannesburg yellow). Probably not worth it — bob can get 2 more yellow from draws. Actually the yellow cure needs 5 cards; bob has 2. Getting my Johannesburg requires a big detour. Not worth now. Actually, maybe I'm overthinking the yellow handoff. Better cure strategy: bob keeps drawing yellow, I keep my cards. The handoff can happen when we naturally converge. Alright, containment of Bogota it is. Let me also think: could I instead direct-flight somewhere using a card? I have Johannesburg, San Francisco, Tokyo, Tehran cards. Direct flight to one of those cities (spending that card). E.g., fly to Tehran or San Francisco? No fires there. Not helpful. Let me commit to the ground line. Actually, one more consideration on action economy: The frame says "unless you are a Quarantine Specialist... spend it." I'm Dispatcher, so spend. Bogota line spends all 4. Let me write the message and submit. Message: "I'm taking the Bogota defuse: drive Miami→Bogota, treat yellow x2 (leaves 1). Bob, please handle Milan/Ho Chi Minh region or prep a station/cure — you're not needed in South America yet. I'm also the assigned blue/black/red collector but my hand is one-of-each; suggest bob keeps yellow and we converge later." Keep it short. Then submit actions sequentially? submit_action takes ONE action. I need 4 actions, so 4 separate submit_action calls! Wait, the tool: "Commit YOUR game action for this turn. Pass one action." So each call is one action. Hmm. But it says "the entire game halts until your action arrives." So I submit one action, then presumably get a response with next state? Actually as an agent I call submit_action multiple times in sequence. But the multi-tool instructions: independent calls can be batched, dependent cannot. Each action depends on prior. But I can probably submit them one at a time, awaiting each result. Actually, re-reading: submit_action commits one action. I need to do 4. I'll call them sequentially. But the harness — do I get to keep calling? Yes, "you may take up to 4 actions." Each submit returns updated legal menu presumably. Hmm, but the prompt says "you MUST finish by CALLING submit_action." It might be fine to just do one and the turn continues? Let me just do the sequence: I'll call submit_action 4 times. But there's risk the game advances turn after... no, 4 actions per turn. Let me be careful and do them one at a time, checking. Actually to be efficient, I'll send message first, then start with driveFerry Miami, wait for response. Let me reconsider: Actually maybe I should call preview_plan first to verify? The tool says preview plan that burns cards or leaves actions unspent. My plan doesn't burn cards and uses all 4 actions, so preview less critical. But it could reveal the draw-phase risk. Given time, I'll skip heavy preview and just act, but the plan is 4 actions — I could preview the whole plan. Let me preview to be safe about outbreak risk and confirm legality. Actually it's cheap and informative. Let me do preview_plan with the 4 actions. Let me call send_message and preview_plan in parallel (independent). Then act. Actually send_message and preview both fine in parallel. Let me do that. Plan array: [{driveFerry Miami},{driveFerry Bogota},{treatDisease yellow},{treatDisease yellow}] Wait after driving to Bogota, is treat legal? Yes cubes there. Let me do it. ``` text: ```text I'll lock in my read before committing: Bogota is the only 3-cube bomb I can actually reach this turn (2 moves), and it's a yellow card I care about anyway for the cure pipeline. Let me announce it and sanity-check the line. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": "call_00_VTFSncRNQuZsD1JpJh7F2770", "ref": "alice:i1:call_00_VTFSncRNQuZsD1JpJh7F2770", "input": {"text": "Taking the CONTAINMENT end of the split: I'll drive Miami→Bogota and treat yellow x2 (3→1 cube), removing the most reachable armed bomb. Not chasing the Johannesburg handoff yet — it's a 6-move-each detour for one card, while Milan/Ho Chi Minh sit at 3. Bob: please cover the Milan or HCMC cluster / keep stacking yellow (you're 2/5) and I'll funnel cards when we converge. My hand is one-of-each (blue/red/black/yellow) so I'm thin on every cure color — flag if you'd rather I pivot to a cure meet."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "preview_plan", "toolCallId": "call_01_BSpvGUXePJwnZIeGfSPK4174", "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "treatDisease", "color": "yellow"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Miami"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "directFlight", "to": "Johannesburg"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Tokyo"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Moscow"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Bogota"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Lima"}, {"tag": "driveFerry", "to": "Buenos Aires"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "directFlight", "to": "Johannesburg"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Tokyo"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Moscow"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Lima"}, {"tag": "driveFerry", "to": "Buenos Aires"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "directFlight", "to": "Johannesburg"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Tokyo"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Moscow"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Bogota", "color": "yellow", "before": 3, "after": 1}], "moves": [{"player": "alice", "from": "Atlanta", "to": "Bogota"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Johannesburg"}}, {"tag": "dispatcherMove", "count": 6, "example": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 49, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.15384615384615385, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 39, "perCityHitProbability": 0.05128205128205128, "threats": [{"city": "Ho Chi Minh City", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "New York", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Manila", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Algiers", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}} ``` Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text The preview confirms: Bogota 3→1, no cards burned, all 4 actions used, no outbreak risk from current infections (all pHit=0 because those cities aren't in the top 2 of the fresh infect deck — wait, pHit 0 for all threats means the top 2 infection cards aren't any of the threat cities; good). Epidemic chance 15% this draw. Plan is solid. Let me execute the 4 actions sequentially. Actually, I should reconsider whether leaving Bogota at 1 is best or if I have a better use. Preview shows it's clean. Proceed. Let me also pin the plan for multi-turn coordination. Let me pin after or before. I'll pin now with a concise multi-turn intent, then execute actions. Actually pin_plan is separate; I'll do it. But careful: pin replaces previous. It's fine. Let me pin and then start executing. Actually let me just execute first action, then continue. I'll pin in parallel with first action? Pin doesn't depend on action. But keep it simple: do pin + first action together? submit_action is the game action; pin is message. They're independent. I'll batch pin with the first drive. Actually to be safe about turn flow, let me just issue actions sequentially. I'll include pin now. First action: driveFerry Miami. ``` text: ```text Preview confirms the line: Bogota 3→1, no cards burned, all 4 actions used, 0 outbreaks and no current infect threat against any 3-cube city (all pHit 0). Locking it in. ``` toolCalls: ```json {"tool": "pin_plan", "toolCallId": "call_00_ihFBSGEVWU6Y44mWg5Gx8077", "ref": "alice:i1:call_00_ihFBSGEVWU6Y44mWg5Gx8077", "input": {"text": "Roles: BOB = yellow collector (2/5, keep all yellow; funnel toward him) + Ops Expert should build a second station near the yellow/Asia side when safe. ALICE = blue/black/red collector but currently one-of-each, so prioritize CONTAINMENT this early phase. Containment owners: Alice defuses Bogota now (→1) and stays in South America as forward position; Bob covers the Milan–blue and HCMC/Manila–red clusters (both stuck at 3, far from me). Rule: never leave an armed 3-cube discard-bomb untreated before an epidemic reshuffle; whoever is closest takes it. Converge hands: meet at a station (Atlanta or new) once one player has 4-5 of a color, then cure. Re-pin as bombs clear or a cure lands."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": "call_01_zUThbpf6h8Y6YRLELLLd6028", "ref": "alice:i1:call_01_zUThbpf6h8Y6YRLELLLd6028", "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}} ``` ### alice-i2 {#d-alice-i2} Seat: alice. Identity: recorded invocation. Prompt number: 2. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/alice-system.txt) · [Tool schemas](/games/game-03/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `alice-i2`) **Linked accepted events** - [Event #4](/games/game-03/turns/0.md#e4) — exact submission ref **Recorded submissions and refusals** - command after #3: {"action": {"tag": "driveFerry", "to": "Bogota"}} — {"applied": 4}. Board before: state `3` in [states.jsonl](/games/game-03/states.jsonl) · after: state `4` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Roles: BOB = yellow collector (2/5, keep all yellow; funnel toward him) + Ops Expert should build a second station near the yellow/Asia side when safe. ALICE = blue/black/red collector but currently one-of-each, so prioritize CONTAINMENT this early phase. Containment owners: Alice defuses Bogota now (→1) and stays in South America as forward position; Bob covers the Milan–blue and HCMC/Manila–red clusters (both stuck at 3, far from me). Rule: never leave an armed 3-cube discard-bomb untreated before an epidemic reshuffle; whoever is closest takes it. Converge hands: meet at a station (Atlanta or new) once one player has 4-5 of a color, then cure. Re-pin as bombs clear or a cure lands. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Miami cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Miami(dispatcher) hand=4 [Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black)] bob@Atlanta(operationsExpert) hand=4 [event:governmentGrant, Lima(yellow), Buenos Aires(yellow), Moscow(black)] supply: blue:18 yellow:21 black:22 red:17 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [in infect-discard] [cluster Ho Chi Minh City–Manila: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 4 move(s) vs your 5 Milan: 3 blue⚠ [in infect-discard] — 5 move(s): Washington→New York→London→Essen→Milan Bogota: 3 yellow⚠ [in infect-discard] — 1 move(s): Bogota New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Washington→New York Manila: 2 red [in infect-discard] [cluster Ho Chi Minh City–Manila: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Atlanta→Chicago→San Francisco→Manila — nearer teammate: bob, 3 move(s) vs your 4 Algiers: 2 black [in infect-discard] Beijing: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): drive alice 1 step(s) to Bogota → then that pawn treats Ho Chi Minh City(red): drive bob 4 step(s) to Ho Chi Minh City → then that pawn treats Milan(blue): drive alice 5 step(s) to Milan → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (1 move(s)) yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (1 move(s)) red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Johannesburg(yellow) to bob: meet IN Johannesburg (the card's own city) — you 5 move(s), bob 6 move(s); then bob to station Atlanta +6 move(s) to cure bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 6 move(s), bob 6 move(s); then alice to station Atlanta +6 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Johannesburg handoff (bob collects; assumes they meet you) — drive Bogota, drive Sao Paulo, drive Lagos tempo: 3 action(s) closer to the yellow cure (47 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Ho Chi Minh City, Milan, Bogota): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — drive Bogota, treat yellow, treat yellow tempo: 1 action(s) closer to the yellow cure (47 → 46 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Ho Chi Minh City, Milan): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "advance the yellow cure: move toward the Johann…" → "defuse the armed discard bomb at Bogota": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "break the Ho Chi Minh City–Manila red cluster at Ho Chi Minh City" — tempo -1 vs 1, risk 0.90 vs 0.74 — beaten by "defuse the armed discard bomb at Bogota" dominated: "defuse Bogota and return to Miami (round trip, 3 actions)" — tempo 0 vs 1, risk 0.74 vs 0.74 — beaten by "defuse the armed discard bomb at Bogota" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Johannesburg", "San Francisco", "Tokyo", "Tehran" [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"driveFerry","to":"Bogota"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text I'm at Miami, 3 actions left. Continue: drive Bogota, treat, treat. Let me execute. But there's a plan coverage warning about HCMC (3 red) not being assigned. I already said Bob covers HCMC/Manila. The pin did mention Bob covers HCMC/Manila cluster. So fine. Let me submit driveFerry Bogota. ``` text: ```text Continuing the confirmed line — drive to Bogota, then treat twice. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_00_3yAYlRZr9A587n6BeTZy4385", "ref": "alice:i2:call_00_3yAYlRZr9A587n6BeTZy4385", "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}} ``` ### alice-i3 {#d-alice-i3} Seat: alice. Identity: recorded invocation. Prompt number: 3. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/alice-system.txt) · [Tool schemas](/games/game-03/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `alice-i3`) **Linked accepted events** - [Event #5](/games/game-03/turns/0.md#e5) — exact submission ref **Recorded submissions and refusals** - command after #4: {"action": {"tag": "treatDisease", "color": "yellow"}} — {"applied": 5}. Board before: state `4` in [states.jsonl](/games/game-03/states.jsonl) · after: state `5` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Roles: BOB = yellow collector (2/5, keep all yellow; funnel toward him) + Ops Expert should build a second station near the yellow/Asia side when safe. ALICE = blue/black/red collector but currently one-of-each, so prioritize CONTAINMENT this early phase. Containment owners: Alice defuses Bogota now (→1) and stays in South America as forward position; Bob covers the Milan–blue and HCMC/Manila–red clusters (both stuck at 3, far from me). Rule: never leave an armed 3-cube discard-bomb untreated before an epidemic reshuffle; whoever is closest takes it. Converge hands: meet at a station (Atlanta or new) once one player has 4-5 of a color, then cure. Re-pin as bombs clear or a cure lands. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Bogota cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Bogota(dispatcher) hand=4 [Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black)] bob@Atlanta(operationsExpert) hand=4 [event:governmentGrant, Lima(yellow), Buenos Aires(yellow), Moscow(black)] supply: blue:18 yellow:21 black:22 red:17 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [in infect-discard] [cluster Ho Chi Minh City–Manila: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 4 move(s) vs your 5 Milan: 3 blue⚠ [in infect-discard] — 4 move(s): Sao Paulo→Madrid→Paris→Milan Bogota: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Washington→New York — nearer teammate: bob, 2 move(s) vs your 3 Manila: 2 red [in infect-discard] [cluster Ho Chi Minh City–Manila: 5 cubes — matures to 3s costs 6+ treats] Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→Algiers Beijing: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): alice already at Bogota → then that pawn treats Ho Chi Minh City(red): drive bob 4 step(s) to Ho Chi Minh City → then that pawn treats Milan(blue): drive alice 4 step(s) to Milan → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 move(s)) red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Johannesburg(yellow) to bob: meet IN Johannesburg (the card's own city) — you 4 move(s), bob 6 move(s); then bob to station Atlanta +6 move(s) to cure bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 5 move(s), bob 6 move(s); then alice to station Atlanta +6 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Johannesburg handoff (bob collects; assumes they meet you) — drive Sao Paulo, drive Lagos tempo: 2 action(s) closer to the yellow cure (46 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Ho Chi Minh City, Milan, Bogota): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — treat yellow, treat yellow tempo: no cure progress — nearest is yellow, 46 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Ho Chi Minh City, Milan): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "advance the yellow cure: move toward the Johann…" → "defuse the armed discard bomb at Bogota": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "break the Ho Chi Minh City–Manila red cluster at Ho Chi Minh City" — tempo -1 vs 0, risk 0.90 vs 0.74 — beaten by "defuse the armed discard bomb at Bogota" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Johannesburg", "San Francisco", "Tokyo", "Tehran" [11] {"tag":"treatDisease","color":"yellow"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"treatDisease","color":"yellow"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text Now treat yellow twice at Bogota. Execute. ``` text: ```text At Bogota. Treating twice to knock it from 3 to 1. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_00_CEX0foK1gsiBrkmYGi6I1525", "ref": "alice:i3:call_00_CEX0foK1gsiBrkmYGi6I1525", "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### alice-i4 {#d-alice-i4} Seat: alice. Identity: recorded invocation. Prompt number: 4. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/alice-system.txt) · [Tool schemas](/games/game-03/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `alice-i4`) **Linked accepted events** - [Event #6](/games/game-03/turns/0.md#e6) — exact submission ref **Recorded submissions and refusals** - command after #5: {"action": {"tag": "treatDisease", "color": "yellow"}} — {"applied": 6}. Board before: state `5` in [states.jsonl](/games/game-03/states.jsonl) · after: state `6` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Roles: BOB = yellow collector (2/5, keep all yellow; funnel toward him) + Ops Expert should build a second station near the yellow/Asia side when safe. ALICE = blue/black/red collector but currently one-of-each, so prioritize CONTAINMENT this early phase. Containment owners: Alice defuses Bogota now (→1) and stays in South America as forward position; Bob covers the Milan–blue and HCMC/Manila–red clusters (both stuck at 3, far from me). Rule: never leave an armed 3-cube discard-bomb untreated before an epidemic reshuffle; whoever is closest takes it. Converge hands: meet at a station (Atlanta or new) once one player has 4-5 of a color, then cure. Re-pin as bombs clear or a cure lands. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Bogota cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Bogota(dispatcher) hand=4 [Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black)] bob@Atlanta(operationsExpert) hand=4 [event:governmentGrant, Lima(yellow), Buenos Aires(yellow), Moscow(black)] supply: blue:18 yellow:22 black:22 red:17 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [in infect-discard] [cluster Ho Chi Minh City–Manila: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 4 move(s) vs your 5 Milan: 3 blue⚠ [in infect-discard] — 4 move(s): Sao Paulo→Madrid→Paris→Milan Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Washington→New York — nearer teammate: bob, 2 move(s) vs your 3 Manila: 2 red [in infect-discard] [cluster Ho Chi Minh City–Manila: 5 cubes — matures to 3s costs 6+ treats] Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→Algiers Beijing: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Ho Chi Minh City(red): drive bob 4 step(s) to Ho Chi Minh City → then that pawn treats Milan(blue): drive alice 4 step(s) to Milan → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 move(s)) red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Johannesburg(yellow) to bob: meet IN Johannesburg (the card's own city) — you 4 move(s), bob 6 move(s); then bob to station Atlanta +6 move(s) to cure bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 5 move(s), bob 6 move(s); then alice to station Atlanta +6 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Johannesburg handoff (bob collects; assumes they meet you) — drive Sao Paulo tempo: 1 action(s) closer to the yellow cure (46 → 45 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Ho Chi Minh City, Milan): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Ho Chi Minh City–Manila red cluster at Ho Chi Minh City — drive Mexico City tempo: 1 action(s) further from the yellow cure (46 → 47 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Ho Chi Minh City, Milan): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Ho Chi Minh City — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the yellow cure: move toward the Johann…" → "break the Ho Chi Minh City–Manila red cluster a…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Johannesburg", "San Francisco", "Tokyo", "Tehran" [11] {"tag":"treatDisease","color":"yellow"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"yellow"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text Last action. Treat Bogota again → 1 cube. Then draw phase. Good. ``` text: ```text Last action — second treat, leaving Bogota at 1. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_00_VIMicbfphUKbgqb4qdGl2279", "ref": "alice:i4:call_00_VIMicbfphUKbgqb4qdGl2279", "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)