# Turn 0 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Next turn](/games/game-03/turns/1.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-1) · [Game](/games/game-03/summary.md) Board before the first command: state `0` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `6` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #1 · alice · msg {#e1} > Taking the CONTAINMENT end of the split: I'll drive Miami→Bogota and treat yellow x2 (3→1 cube), removing the most reachable armed bomb. Not chasing the Johannesburg handoff yet — it's a 6-move-each detour for one card, while Milan/Ho Chi Minh sit at 3. Bob: please cover the Milan or HCMC cluster / keep stacking yellow (you're 2/5) and I'll funnel cards when we converge. My hand is one-of-each (blue/red/black/yellow) so I'm thin on every cure color — flag if you'd rather I pivot to a cure meet. [Model call alice-i1](/games/game-03/turns/0-calls.md#d-alice-i1) — exact submission ref ### #2 · alice · plan {#e2} > Roles: BOB = yellow collector (2/5, keep all yellow; funnel toward him) + Ops Expert should build a second station near the yellow/Asia side when safe. ALICE = blue/black/red collector but currently one-of-each, so prioritize CONTAINMENT this early phase. Containment owners: Alice defuses Bogota now (→1) and stays in South America as forward position; Bob covers the Milan–blue and HCMC/Manila–red clusters (both stuck at 3, far from me). Rule: never leave an armed 3-cube discard-bomb untreated before an epidemic reshuffle; whoever is closest takes it. Converge hands: meet at a station (Atlanta or new) once one player has 4-5 of a color, then cure. Re-pin as bombs clear or a cure lands. [Model call alice-i1](/games/game-03/turns/0-calls.md#d-alice-i1) — exact submission ref ### #3 · alice · cmd {#e3} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `0` in [states.jsonl](/games/game-03/states.jsonl) · after: state `3` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i1](/games/game-03/turns/0-calls.md#d-alice-i1) — exact submission ref ### #4 · alice · cmd {#e4} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `3` in [states.jsonl](/games/game-03/states.jsonl) · after: state `4` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i2](/games/game-03/turns/0-calls.md#d-alice-i2) — exact submission ref ### #5 · alice · cmd {#e5} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `4` in [states.jsonl](/games/game-03/states.jsonl) · after: state `5` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i3](/games/game-03/turns/0-calls.md#d-alice-i3) — exact submission ref ### #6 · alice · cmd {#e6} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `5` in [states.jsonl](/games/game-03/states.jsonl) · after: state `6` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i4](/games/game-03/turns/0-calls.md#d-alice-i4) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/0-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i1](/games/game-03/turns/0-calls.md#d-alice-i1) · alice · recorded invocation · active turn: True · linked events: [#1](/games/game-03/turns/0.md#e1) (exact submission ref), [#2](/games/game-03/turns/0.md#e2) (exact submission ref), [#3](/games/game-03/turns/0.md#e3) (exact submission ref) - [alice-i2](/games/game-03/turns/0-calls.md#d-alice-i2) · alice · recorded invocation · active turn: True · linked events: [#4](/games/game-03/turns/0.md#e4) (exact submission ref) - [alice-i3](/games/game-03/turns/0-calls.md#d-alice-i3) · alice · recorded invocation · active turn: True · linked events: [#5](/games/game-03/turns/0.md#e5) (exact submission ref) - [alice-i4](/games/game-03/turns/0-calls.md#d-alice-i4) · alice · recorded invocation · active turn: True · linked events: [#6](/games/game-03/turns/0.md#e6) (exact submission ref) --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)