# Turn 1 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/0.md) · [Next turn](/games/game-03/turns/2.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-7) · [Game](/games/game-03/summary.md) Board before the first command: state `6` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `14` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #7 · alice · msg {#e7} > Bob — board read for your turn. We're at 0 outbreaks and infection clock is slow, so don't burn 4-5 moves trekking to HCMC/Milan; red+blue treatments can wait a turn. Two higher-value things: (1) KEEP stacking yellow — you're 2/5 (Lima, Buenos Aires, both South America), that's our fastest cure route. (2) Spend governmentGrant to drop a forward research station in SOUTH AMERICA — Sao Paulo or Bogota (I'm sitting in Bogota). Both your yellow cards AND my blue/red sets (I'm now blue 2/5, red 2/5) can be cashed at a forward hub instead of dragging everyone back to Atlanta. That station is the single best infrastructure buy right now. If you'd rather keep gov-grant, at least move toward the yellow cities. Your call — but skip the long red trek this turn. [Model call alice-i5](/games/game-03/turns/1-calls.md#d-alice-i5) — exact submission ref ### #8 · bob · msg {#e8} > Bob's read for my turn: I'm taking the HCMC 3-red bomb the FREE way — play governmentGrant to build a station AT Ho Chi Minh City (0 actions, 0 cards burned), shuttle Atlanta→HCMC (1 action), then treat red x3 (3 actions) = HCMC 3→0, red supply 17→20, plus a new Asia station. This covers the 3-cube red cluster the pin assigns me AND clears the ⚠ HCMC coverage gap, with zero cards spent. > > On your SA-station idea: I'm deferring it — Atlanta is ALREADY a station, so I can cash my yellow set there whenever I hit 5; I don't need an SA hub for the yellow cure. If you'd rather I build SA instead and leave HCMC, say so now and I'll flip. Otherwise: MILAN (blue 3) is still armed and you're nearer it (4 vs my 5 moves) — can you take Milan next turn? Reply if you veto; else I execute the HCMC clear. [Model call bob-i4](/games/game-03/turns/1-calls.md#d-bob-i4) — exact submission ref ### #9 · bob · cmd {#e9} ```json { "tag": "playEvent", "play": { "event": "governmentGrant", "city": "Ho Chi Minh City" } } ``` Board before: state `6` in [states.jsonl](/games/game-03/states.jsonl) · after: state `9` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i4](/games/game-03/turns/1-calls.md#d-bob-i4) — exact submission ref ### #10 · bob · cmd {#e10} ```json { "tag": "shuttleFlight", "to": "Ho Chi Minh City" } ``` Board before: state `9` in [states.jsonl](/games/game-03/states.jsonl) · after: state `10` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i5](/games/game-03/turns/1-calls.md#d-bob-i5) — exact submission ref ### #11 · bob · cmd {#e11} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `10` in [states.jsonl](/games/game-03/states.jsonl) · after: state `11` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i6](/games/game-03/turns/1-calls.md#d-bob-i6) — exact submission ref ### #12 · alice · msg {#e12} > Approved — execute the HCMC clear exactly as stated. It's strictly better than my SA idea: an Asia station is also MY red-cure hub (all red sits in Asia — Tokyo, Manila, Beijing, Shanghai, Seoul, Hong Kong, Bangkok), so it pays for itself twice. Keep it. > > On Milan: yes, I'll take it. From Bogota it's ~4 moves (Sao Paulo→Madrid→Paris→Milan) so realistically 2 turns (arrive, then treat x3), but the route is worth it — Europe is blue-rich (Milan, Paris, London, Essen, St Petersburg), so heading there ALSO serves my blue collection (I'm blue 2/5: SF, Essen). Europe is my blue cure region anyway. Treat the Milan fire when I land. > > One ask while you're building the Asia station: keep funneling yellow to yourself and, when convenient, we should agree you take BLACK too (you hold Moscow) while I take blue+red — I'm currently spread blue2/red2/black1/yellow1 and can't realistically cure three colors. Let's split 2 colors each. No reply needed — go clear HCMC. [Model call alice-i6](/games/game-03/turns/1-calls.md#d-alice-i6) — exact submission ref ### #13 · bob · cmd {#e13} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `11` in [states.jsonl](/games/game-03/states.jsonl) · after: state `13` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i8](/games/game-03/turns/1-calls.md#d-bob-i8) — exact submission ref ### #14 · bob · cmd {#e14} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `13` in [states.jsonl](/games/game-03/states.jsonl) · after: state `14` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i9](/games/game-03/turns/1-calls.md#d-bob-i9) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/1-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i5](/games/game-03/turns/1-calls.md#d-alice-i5) · alice · recorded invocation · active turn: False · linked events: [#7](/games/game-03/turns/1.md#e7) (exact submission ref) - [alice-i6](/games/game-03/turns/1-calls.md#d-alice-i6) · alice · recorded invocation · active turn: False · linked events: [#12](/games/game-03/turns/1.md#e12) (exact submission ref) - [bob-i4](/games/game-03/turns/1-calls.md#d-bob-i4) · bob · recorded invocation · active turn: True · linked events: [#8](/games/game-03/turns/1.md#e8) (exact submission ref), [#9](/games/game-03/turns/1.md#e9) (exact submission ref) - [bob-i5](/games/game-03/turns/1-calls.md#d-bob-i5) · bob · recorded invocation · active turn: True · linked events: [#10](/games/game-03/turns/1.md#e10) (exact submission ref) - [bob-i6](/games/game-03/turns/1-calls.md#d-bob-i6) · bob · recorded invocation · active turn: True · linked events: [#11](/games/game-03/turns/1.md#e11) (exact submission ref) - [bob-i8](/games/game-03/turns/1-calls.md#d-bob-i8) · bob · recorded invocation · active turn: True · linked events: [#13](/games/game-03/turns/1.md#e13) (exact submission ref) - [bob-i9](/games/game-03/turns/1-calls.md#d-bob-i9) · bob · recorded invocation · active turn: True · linked events: [#14](/games/game-03/turns/1.md#e14) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i7](/games/game-03/turns/1-calls.md#d-alice-i7) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i1](/games/game-03/turns/1-calls.md#d-bob-i1) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i2](/games/game-03/turns/1-calls.md#d-bob-i2) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i3](/games/game-03/turns/1-calls.md#d-bob-i3) · bob · recorded invocation · active turn: True · linked events: none proven - [bob-i7](/games/game-03/turns/1-calls.md#d-bob-i7) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)