# Turn 10 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/9.md) · [Next turn](/games/game-03/turns/11.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-79) · [Game](/games/game-03/summary.md) Board before the first command: state `78` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `86` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #79 · bob · msg {#e79} > Status: I'm BLACK — I now hold THREE (Moscow+Riyadh+Istanbul), need just 2 more draws → cure at the Atlanta station. Don't spend any moves on black. > > RED is our 4th cure and it's about DRAWING 4 more red for you — draws happen anywhere, so don't over-travel. Two strong uses of your DEAD cards this turn (both spend cards you're dumping anyway, never cure them): > (a) WIN PATH — reach a cure station cheaply: direct-flight to Washington OR Miami (spend that dead card), drive to Atlanta = at a station in 2 actions, then hoard RED there and cure when you hit 5. > (b) CONTAINMENT — fly to Sao Paulo (spend Sao Paulo yellow), drive Sao Paulo→Lagos, treat Lagos (yellow CURED → wipes all 3) = clears the imminent Lagos 3-bomb in 3 actions; 4th action drive Lagos→Kinshasa toward Johannesburg. > > My lean: do (b) now (kills an imminent 3-bomb for a card you'd dump), THEN head to a station and hoard red. I'll charter-clear Johannesburg with my Atlanta card if it's still hot. Keep Manila(red) — it's your seed. [Model call bob-i43](/games/game-03/turns/10-calls.md#d-bob-i43) — exact submission ref ### #80 · bob · plan {#e80} > BLUE + YELLOW cured (2/4). Need BLACK + RED. BOB = BLACK solo: holds Moscow+Riyadh+Istanbul (3/5), draws 2 more, cures at a station (Atlanta/Toronto) — NO funnelling needed. ALICE = RED solo: holds Manila (1/5); needs 4 more RED draws + a station to cure — get to a station cheaply (fly a dead card → Atlanta) rather than trekking to Asia; hoard red. Yellow bombs LAGOS + JOHANNESBURG (3 each; yellow CURED so 1 treat wipes all) are imminent — clear cheaply: Alice flies Sao Paulo→Lagos (dead-card flight) to wipe Lagos; Bob charters with the Atlanta card to wipe a yellow bomb. Manila (red 3, uncured) = treat-drip only, don't over-invest. DEAD cards to dump as flight fuel, never cure: Sao Paulo, Miami (yellow), Washington (blue), and Bob's Atlanta will be fuel once used. Re-pin as black/red land. [Model call bob-i43](/games/game-03/turns/10-calls.md#d-bob-i43) — exact submission ref ### #81 · alice · msg {#e81} > Prevented the likely Manila outbreak: flew to Asia, drove to Manila, and treated it 3→2 — so even the ~66% draw this phase can't outbreak (we stay 2/8). I'm now 1 move from the HCMC station and will base there to hoard RED. Burned my dead Kolkata(black) as flight fuel — 6 black still in the deck for your solo run, so black is unaffected. YOU: land BLACK at Atlanta = cure #3; RED is the last. Lagos/Johannesburg (3 yellow) are a 1-treat wipe each (cured color) if you pass — but don't detour for them. [Model call alice-i41](/games/game-03/turns/10-calls.md#d-alice-i41) — exact submission ref ### #82 · alice · plan {#e82} > ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. [Model call alice-i41](/games/game-03/turns/10-calls.md#d-alice-i41) — exact submission ref ### #83 · alice · cmd {#e83} ```json { "tag": "directFlight", "to": "Kolkata" } ``` Board before: state `78` in [states.jsonl](/games/game-03/states.jsonl) · after: state `83` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i41](/games/game-03/turns/10-calls.md#d-alice-i41) — exact submission ref ### #84 · alice · cmd {#e84} ```json { "tag": "driveFerry", "to": "Hong Kong" } ``` Board before: state `83` in [states.jsonl](/games/game-03/states.jsonl) · after: state `84` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i42](/games/game-03/turns/10-calls.md#d-alice-i42) — exact submission ref ### #85 · alice · cmd {#e85} ```json { "tag": "driveFerry", "to": "Manila" } ``` Board before: state `84` in [states.jsonl](/games/game-03/states.jsonl) · after: state `85` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i43](/games/game-03/turns/10-calls.md#d-alice-i43) — exact submission ref ### #86 · alice · cmd {#e86} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `85` in [states.jsonl](/games/game-03/states.jsonl) · after: state `86` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i44](/games/game-03/turns/10-calls.md#d-alice-i44) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/10-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i41](/games/game-03/turns/10-calls.md#d-alice-i41) · alice · recorded invocation · active turn: True · linked events: [#81](/games/game-03/turns/10.md#e81) (exact submission ref), [#82](/games/game-03/turns/10.md#e82) (exact submission ref), [#83](/games/game-03/turns/10.md#e83) (exact submission ref) - [alice-i42](/games/game-03/turns/10-calls.md#d-alice-i42) · alice · recorded invocation · active turn: True · linked events: [#84](/games/game-03/turns/10.md#e84) (exact submission ref) - [alice-i43](/games/game-03/turns/10-calls.md#d-alice-i43) · alice · recorded invocation · active turn: True · linked events: [#85](/games/game-03/turns/10.md#e85) (exact submission ref) - [alice-i44](/games/game-03/turns/10-calls.md#d-alice-i44) · alice · recorded invocation · active turn: True · linked events: [#86](/games/game-03/turns/10.md#e86) (exact submission ref) - [bob-i43](/games/game-03/turns/10-calls.md#d-bob-i43) · bob · recorded invocation · active turn: False · linked events: [#79](/games/game-03/turns/10.md#e79) (exact submission ref), [#80](/games/game-03/turns/10.md#e80) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-i44](/games/game-03/turns/10-calls.md#d-bob-i44) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i45](/games/game-03/turns/10-calls.md#d-bob-i45) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)