# Turn 11 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/10.md) · [Next turn](/games/game-03/turns/12.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-87) · [Game](/games/game-03/summary.md) Board before the first command: state `86` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `93` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #87 · alice · msg {#e87} > Great draw — I'm now RED 3/5 (Manila+HCMC+Beijing) at Manila, ONE move from the HCMC station. Two more red draws and I cure red there. You: drive Washington→Atlanta NOW so you're on the station and can cure BLACK the instant you draw your 2nd black (you're 3/5, 6 in deck). Both cures could land within ~2 turns → we win the moment both do. > DO NOT detour for Shanghai(3 red)/Lagos/Johannesburg — board cubes are irrelevant once black+red cure; only don't let outbreaks hit 8 first (we're at 2/8). Keep every black; I'll keep every red and dump my dead cards (Algiers/Washington/SaoPaulo/Miami). Go cure black. [Model call alice-i45](/games/game-03/turns/11-calls.md#d-alice-i45) — exact submission ref ### #88 · bob · msg {#e88} > Endgame plan: I hold 3/5 BLACK and draw 2 this turn — I cure black at a station the instant I hit 5. This turn I'll do 2 cheap blue wipes (Atlanta + Miami, both 1-treat wipes, +2 supply) and end at MIAMI, which is exactly 1 drive from the Atlanta station — so next turn I drive Miami→Atlanta + discoverCure = black cure. Same as camping Atlanta but zero wasted actions. (I know you said camp Atlanta — Miami is 1 move off, cure timing identical; flagging so it's not a surprise.) > > We're 2 cures from winning (black mine, red yours at HCMC). Board cubes stop mattering once both land — don't detour for Shanghai/Lagos/Johannesburg. Keep every red; I'll keep every black. Go land your red. [Model call bob-i46](/games/game-03/turns/11-calls.md#d-bob-i46) — exact submission ref ### #89 · bob · cmd {#e89} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `86` in [states.jsonl](/games/game-03/states.jsonl) · after: state `89` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i46](/games/game-03/turns/11-calls.md#d-bob-i46) — exact submission ref ### #90 · alice · msg {#e90} > Bob's Miami-adjacent plan is sound (identical cure timing, no wasted actions) — no correction needed. Staying silent to avoid noise; I'll head to the HCMC station and cure red on my turn. ### #91 · bob · cmd {#e91} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `89` in [states.jsonl](/games/game-03/states.jsonl) · after: state `91` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i48](/games/game-03/turns/11-calls.md#d-bob-i48) — exact submission ref ### #92 · bob · cmd {#e92} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `91` in [states.jsonl](/games/game-03/states.jsonl) · after: state `92` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i49](/games/game-03/turns/11-calls.md#d-bob-i49) — exact submission ref ### #93 · bob · cmd {#e93} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `92` in [states.jsonl](/games/game-03/states.jsonl) · after: state `93` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i50](/games/game-03/turns/11-calls.md#d-bob-i50) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/11-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i45](/games/game-03/turns/11-calls.md#d-alice-i45) · alice · recorded invocation · active turn: False · linked events: [#87](/games/game-03/turns/11.md#e87) (exact submission ref) - [bob-i46](/games/game-03/turns/11-calls.md#d-bob-i46) · bob · recorded invocation · active turn: True · linked events: [#88](/games/game-03/turns/11.md#e88) (exact submission ref), [#89](/games/game-03/turns/11.md#e89) (exact submission ref) - [bob-i48](/games/game-03/turns/11-calls.md#d-bob-i48) · bob · recorded invocation · active turn: True · linked events: [#91](/games/game-03/turns/11.md#e91) (exact submission ref) - [bob-i49](/games/game-03/turns/11-calls.md#d-bob-i49) · bob · recorded invocation · active turn: True · linked events: [#92](/games/game-03/turns/11.md#e92) (exact submission ref) - [bob-i50](/games/game-03/turns/11-calls.md#d-bob-i50) · bob · recorded invocation · active turn: True · linked events: [#93](/games/game-03/turns/11.md#e93) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i46](/games/game-03/turns/11-calls.md#d-alice-i46) · alice · recorded invocation · active turn: False · linked events: none proven - [alice-i47](/games/game-03/turns/11-calls.md#d-alice-i47) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i47](/games/game-03/turns/11-calls.md#d-bob-i47) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)