# Turn 12 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/11.md) · [Next turn](/games/game-03/turns/13.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-94) · [Game](/games/game-03/summary.md) Board before the first command: state `93` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `101` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #94 · bob · msg {#e94} > Your turn: get to HCMC station (1 move from Manila: Manila→Ho Chi Minh City) and HOARD red there — you're 3/5, two draws from curing, and HCMC is your cure site. Dump SaoPaulo/Miami/Washington freely (fuel). If you're still sitting on Manila(3 red), a single treat (3→2) is cheap outbreak insurance before you leave, but reaching HCMC matters more. > > Heads-up: I'm STUCK at 3/5 black too — I drew a red + an event this turn instead of black. So both cures are just draw-luck now; keep the deck moving, we have ~12 turns, plenty. > > One useful swing: I now hold Hong Kong(red), and it's 1 move from Manila. If you happen to be AT Hong Kong on a turn, I can charter over and hand it to you (→ you're 4/5 red). Only worth it if you're passing through — don't detour far for it. Otherwise I'll dump it as fuel if my hand gets tight. > > Bombs: Shanghai/Manila (red 3), Lagos/Johannesburg (yellow 3). We're 2/8 and should win on cures before they cascade — don't cross oceans to treat them. Go land red. [Model call bob-i51](/games/game-03/turns/12-calls.md#d-bob-i51) — exact submission ref ### #95 · alice · msg {#e95} > Clearing Manila to 0 (3 idle treats on a recurring bomb) and moving onto the HCMC station. I'm red 3/5 and drawing again this turn — I expect to CURE RED at HCMC within 1-2 turns. Put everything into landing BLACK (you're 3/5; keep drawing, cure at Atlanta). Both cures = win. No detours for bombs — we're at 2/8 with cushion and cube counts stop mattering once both cure. [Model call alice-i48](/games/game-03/turns/12-calls.md#d-alice-i48) — exact submission ref ### #96 · alice · cmd {#e96} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `93` in [states.jsonl](/games/game-03/states.jsonl) · after: state `96` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i48](/games/game-03/turns/12-calls.md#d-alice-i48) — exact submission ref ### #97 · alice · cmd {#e97} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `96` in [states.jsonl](/games/game-03/states.jsonl) · after: state `97` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i49](/games/game-03/turns/12-calls.md#d-alice-i49) — exact submission ref ### #98 · alice · cmd {#e98} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `97` in [states.jsonl](/games/game-03/states.jsonl) · after: state `98` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i50](/games/game-03/turns/12-calls.md#d-alice-i50) — exact submission ref ### #99 · alice · cmd {#e99} ```json { "tag": "driveFerry", "to": "Ho Chi Minh City" } ``` Board before: state `98` in [states.jsonl](/games/game-03/states.jsonl) · after: state `99` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i51](/games/game-03/turns/12-calls.md#d-alice-i51) — exact submission ref ### #100 · alice · cmd {#e100} ```json { "tag": "discard", "card": { "kind": "city", "city": "Washington" } } ``` Board before: state `99` in [states.jsonl](/games/game-03/states.jsonl) · after: state `100` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i52](/games/game-03/turns/12-calls.md#d-alice-i52) — exact submission ref ### #101 · alice · cmd {#e101} ```json { "tag": "discard", "card": { "kind": "city", "city": "Paris" } } ``` Board before: state `100` in [states.jsonl](/games/game-03/states.jsonl) · after: state `101` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i53](/games/game-03/turns/12-calls.md#d-alice-i53) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/12-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i48](/games/game-03/turns/12-calls.md#d-alice-i48) · alice · recorded invocation · active turn: True · linked events: [#95](/games/game-03/turns/12.md#e95) (exact submission ref), [#96](/games/game-03/turns/12.md#e96) (exact submission ref) - [alice-i49](/games/game-03/turns/12-calls.md#d-alice-i49) · alice · recorded invocation · active turn: True · linked events: [#97](/games/game-03/turns/12.md#e97) (exact submission ref) - [alice-i50](/games/game-03/turns/12-calls.md#d-alice-i50) · alice · recorded invocation · active turn: True · linked events: [#98](/games/game-03/turns/12.md#e98) (exact submission ref) - [alice-i51](/games/game-03/turns/12-calls.md#d-alice-i51) · alice · recorded invocation · active turn: True · linked events: [#99](/games/game-03/turns/12.md#e99) (exact submission ref) - [alice-i52](/games/game-03/turns/12-calls.md#d-alice-i52) · alice · recorded invocation · active turn: True · linked events: [#100](/games/game-03/turns/12.md#e100) (exact submission ref) - [alice-i53](/games/game-03/turns/12-calls.md#d-alice-i53) · alice · recorded invocation · active turn: True · linked events: [#101](/games/game-03/turns/12.md#e101) (exact submission ref) - [bob-i51](/games/game-03/turns/12-calls.md#d-bob-i51) · bob · recorded invocation · active turn: False · linked events: [#94](/games/game-03/turns/12.md#e94) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-i52](/games/game-03/turns/12-calls.md#d-bob-i52) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i53](/games/game-03/turns/12-calls.md#d-bob-i53) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i54](/games/game-03/turns/12-calls.md#d-bob-i54) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)