# Turn 14 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/13.md) · [Next turn](/games/game-03/turns/15.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-108) · [Game](/games/game-03/summary.md) Board before the first command: state `107` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `116` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #108 · bob · msg {#e108} > Situation's tightened: SYDNEY just outbroke (3/8) and infection rate is now 3 — we're in a race, so land the cures. > > 1) PLAY resilientPopulation ON SYDNEY now (free, no action). The infection discard is just 3 cards — Paris(3), Sydney(3), +1 — so the next epidemic reshuffles them straight onto the top and BOTH would outbreak at rate 3. Deleting SYDNEY prevents the red-supply-draining outbreak (red is 13 and uncured; a Sydney+Manila chain hurts us far more than a Paris blue splash, since blue's cured and healthy). Paris is the alternative if you disagree, but Sydney is the one that bleeds us. > > 2) Your WIN is just: stay on the HCMC station, draw 2 red → cure red. You're red 3/5 and already AT the cure site — don't leave far. > > 3) Free actions while you wait: a 1-move Manila (2 red) clear (2 treats → 0, back to HCMC) relieves red supply and breaks Sydney–Manila. Optional — curing red outranks cube-fighting, so only if it's tidy. > > I'm on the Atlanta station, 3/5 black, grinding draws — I cure the instant my 5th lands. Draws just need to cooperate for both of us now. [Model call bob-i59](/games/game-03/turns/14-calls.md#d-bob-i59) — exact submission ref ### #109 · alice · msg {#e109} > Playing resilientPopulation on SYDNEY (kills the red-cluster bomb from the reshuffle; blue Paris is the low-impact alternative). Then clearing Manila 2→0 (restores strained red supply + breaks Sydney–Manila) and returning to the HCMC station to stay cure-ready. FYI: this infect phase (rate 3) can outbreak Algiers/Shanghai/Lagos/Johannesburg (~30% each, all out of my reach) — we may tick to ~4-5/8, but that's survivable and irrelevant next to landing black+red. Keep grinding black at Atlanta. [Model call alice-i56](/games/game-03/turns/14-calls.md#d-alice-i56) — exact submission ref ### #110 · alice · cmd {#e110} ```json { "tag": "playEvent", "play": { "event": "resilientPopulation", "city": "Sydney" } } ``` Board before: state `107` in [states.jsonl](/games/game-03/states.jsonl) · after: state `110` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i56](/games/game-03/turns/14-calls.md#d-alice-i56) — exact submission ref ### #111 · alice · cmd {#e111} ```json { "tag": "driveFerry", "to": "Manila" } ``` Board before: state `110` in [states.jsonl](/games/game-03/states.jsonl) · after: state `111` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i57](/games/game-03/turns/14-calls.md#d-alice-i57) — exact submission ref ### #112 · alice · cmd {#e112} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `111` in [states.jsonl](/games/game-03/states.jsonl) · after: state `112` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i58](/games/game-03/turns/14-calls.md#d-alice-i58) — exact submission ref ### #113 · alice · cmd {#e113} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `112` in [states.jsonl](/games/game-03/states.jsonl) · after: state `113` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i59](/games/game-03/turns/14-calls.md#d-alice-i59) — exact submission ref ### #114 · alice · cmd {#e114} ```json { "tag": "driveFerry", "to": "Ho Chi Minh City" } ``` Board before: state `113` in [states.jsonl](/games/game-03/states.jsonl) · after: state `114` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i60](/games/game-03/turns/14-calls.md#d-alice-i60) — exact submission ref ### #115 · bob · msg {#e115} > Discard: KEEP ALL FOUR RED (Manila/HCMC/Beijing/Seoul — that's your cure set at 4/5) and shed a DEAD YELLOW (Sao Paulo or Miami). Keep the black cards (Algiers/Cairo) if you can — spare insurance. > > You're red 4/5 sitting on the HCMC station → cure RED the instant your 5th red lands; that's the win, don't detour. > > Backup only: I hold Hong Kong(red). If your red draws stall badly, I can charter Atlanta→Hong Kong and hand it to you (meet there, you drive over) to make you 5/5 — but that strands me off-station in Asia, delaying MY black cure, so treat it as a LAST resort, not now. Just draw your 5th. > > I'm at the Atlanta station, still 3/5 black, grinding. Both cures are one good draw away. [Model call bob-i61](/games/game-03/turns/14-calls.md#d-bob-i61) — exact submission ref ### #116 · alice · cmd {#e116} ```json { "tag": "discard", "card": { "kind": "city", "city": "Miami" } } ``` Board before: state `114` in [states.jsonl](/games/game-03/states.jsonl) · after: state `116` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i62](/games/game-03/turns/14-calls.md#d-alice-i62) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/14-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i56](/games/game-03/turns/14-calls.md#d-alice-i56) · alice · recorded invocation · active turn: True · linked events: [#109](/games/game-03/turns/14.md#e109) (exact submission ref), [#110](/games/game-03/turns/14.md#e110) (exact submission ref) - [alice-i57](/games/game-03/turns/14-calls.md#d-alice-i57) · alice · recorded invocation · active turn: True · linked events: [#111](/games/game-03/turns/14.md#e111) (exact submission ref) - [alice-i58](/games/game-03/turns/14-calls.md#d-alice-i58) · alice · recorded invocation · active turn: True · linked events: [#112](/games/game-03/turns/14.md#e112) (exact submission ref) - [alice-i59](/games/game-03/turns/14-calls.md#d-alice-i59) · alice · recorded invocation · active turn: True · linked events: [#113](/games/game-03/turns/14.md#e113) (exact submission ref) - [alice-i60](/games/game-03/turns/14-calls.md#d-alice-i60) · alice · recorded invocation · active turn: True · linked events: [#114](/games/game-03/turns/14.md#e114) (exact submission ref) - [alice-i62](/games/game-03/turns/14-calls.md#d-alice-i62) · alice · recorded invocation · active turn: True · linked events: [#116](/games/game-03/turns/14.md#e116) (exact submission ref) - [bob-i59](/games/game-03/turns/14-calls.md#d-bob-i59) · bob · recorded invocation · active turn: False · linked events: [#108](/games/game-03/turns/14.md#e108) (exact submission ref) - [bob-i61](/games/game-03/turns/14-calls.md#d-bob-i61) · bob · recorded invocation · active turn: False · linked events: [#115](/games/game-03/turns/14.md#e115) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i61](/games/game-03/turns/14-calls.md#d-alice-i61) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i60](/games/game-03/turns/14-calls.md#d-bob-i60) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i62](/games/game-03/turns/14-calls.md#d-bob-i62) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)