# Turn 15 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 15](/games/game-03/turns/15.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-03/decisions.jsonl). [Previous turn's calls](/games/game-03/turns/14-calls.md) · [Next turn's calls](/games/game-03/turns/16-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-i63 {#d-alice-i63} Seat: alice. Identity: recorded invocation. Prompt number: 63. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/alice-system.txt) · [Tool schemas](/games/game-03/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `alice-i63`) **Linked accepted events** - [Event #117](/games/game-03/turns/15.md#e117) — exact submission ref **Recorded submissions and refusals** - message after #116: {"text": "Timing's right to PLAY ONE QUIET NIGHT now (free) — its value just flipped positive: ~2.6 → ~1.3 expected outbreaks over the next 2 infect phases. We're at 4/8, rate 3, with 6 three-cube bombs (Algiers/Shanghai/Lagos/Paris/Johannesburg/Sydney), so skipping the next infect phase is real insurance. Play it, then keep grinding black — cure at Atlanta the instant your 5th black lands.\nI'm RED 4/5 on the HCMC station, one red draw from curing. If my draws stall 2+ turns I'll take your HK handoff, but not yet — don't strand yourself off Atlanta. We're both one good draw from winning."} — {"applied": 117}. Board before: state `116` in [states.jsonl](/games/game-03/states.jsonl) · after: state `116` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Ho Chi Minh City cures: blue:cured yellow:cured black:none red:none outbreaks=4/8 infectionRate=3 OUTBROKE since you last saw the board: Lagos (chain members included, in resolution order) stations: Atlanta, Ho Chi Minh City, Toronto players: alice@Ho Chi Minh City(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red)] bob@Atlanta(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), event:oneQuietNight, Milan(blue)] supply: blue:15 yellow:11 black:21 red:15 decks: player=19 infection=42 player-discard: 7 blue, 8 yellow, 2 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ — 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure) — or 3 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers Shanghai: 3 red⚠ — 2 move(s): Hong Kong→Shanghai Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] Paris: 3 blue⚠ [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→London→Paris — or 3 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here] Johannesburg: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ — 2 move(s): Manila→Sydney Bogota: 2 yellow Kinshasa: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Khartoum: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Toronto→New York [blue CURED: 1 treat clears ALL cubes here] Beijing: 1 red Essen: 1 blue London: 1 blue Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide ⚠ FREE EVENTS — the turn owner holds this; it costs NO action: one quiet night: ~2.6 → ~1.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 0%, epidemic certain within 19 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: blue: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed red: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Shanghai(red): drive alice 2 step(s) to Shanghai → then that pawn treats Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats Algiers(black): drive alice 4 step(s) to Algiers → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: bob collects (3/5) — give bob your black cards when you share red: YOU collect (4/5) — keep EVERY red card; nearest station Ho Chi Minh City (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 1 move(s), bob 1 action(s) (charter flight from Atlanta straight to Hong Kong (spends Atlanta(blue))); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers), bob 1 action(s) (charter flight from Atlanta straight to Algiers (spends Atlanta(blue))); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 4 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 3 move(s) to Cairo), bob 1 action(s) (charter flight from Atlanta straight to Cairo (spends Atlanta(blue))); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Paris Lagos (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 5 Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 6 move(s) vs your 7 New York (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Toronto→New York Bogota (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Atlanta→Miami→Bogota — nearer teammate: bob, 2 move(s) vs your 3 St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Essen→St. Petersburg Kinshasa (yellow, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 5 move(s) vs your 6 Khartoum (yellow, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Khartoum — nearer teammate: bob, 5 move(s) vs your 6 If you have useful advice for the active player, CALL the send_message tool. Anything you write as plain text on this frame is ALSO delivered to the pool So if you have nothing useful to add, stop WITHOUT writing anything — do not narrate your silence. A line like "nothing to add, standing by" is delivered to the pool, spends one of your messages, and interrupts the active player mid-turn to tell them nothing. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text Bob's turn. Outbreaks now 4/8 (Lagos outbroke). Infection rate 3. Yellow supply dropping (11). Getting tighter but still survivable (need 8 to lose). Bob is at Atlanta, 3/5 black, grinding draws. He has oneQuietNight. Key: Bob needs 2 more black to cure. I'm red 4/5, need 1 more red (or Bob's HK). What should Bob do this turn? - Keep drawing black → cure when at 5. - oneQuietNight: the guidance now says "~2.6 → ~1.3 expected outbreaks over next 2 infect phases" — so playing it now REDUCES expected outbreaks from 2.6 to 1.3! That's meaningful (we're at 4/8, and could hit more). So Bob SHOULD play oneQuietNight now to skip the next infect phase, halving expected outbreaks and buying a turn. Hmm — earlier the value was ~0, now it's valuable (2.6→1.3). So advise Bob to play it. Actually — oneQuietNight skips the NEXT infect phase (which would be Bob's own turn's infect phase, or... it's played on Bob's turn, skips the next infect phase). Since infection rate 3 and lots of 3-bombs (Algiers, Shanghai, Lagos, Paris, Johannesburg, Sydney), skipping an infect phase avoids a lot of cube placement. Expected outbreaks 2.6→1.3. Worth playing now. Advise Bob to play it. - Bob should also keep drawing black. But he's stuck at 3/5 (drew red/event last time). He's grinding. If he hits 5, cure. Also — should Bob consider getting black from my Algiers/Cairo? Team black 5/5 split (Bob 3, me 2). But funneling is costly. Bob's "grinding draws" might work (5 black in deck). But if he's unlucky, funneling becomes relevant. For now, keep grinding. Let me advise Bob: 1. Play oneQuietNight NOW (free) — it halves expected outbreaks (2.6→1.3) over the next 2 phases; we're at 4/8 and rate 3 with many 3-bombs, so skipping the next infect phase is real insurance. 2. Keep grinding black — cure the instant you hit 5 at Atlanta. 3. I'm red 4/5 at HCMC, one red draw from curing. If my draws stall 2+ turns, we can do the HK handoff (last resort). Don't worry about it now. Also mention: infection rate 3, yellow supply 11 (Lagos/Jo'burg cluster deep). But cubes irrelevant once we cure. Main thing: play oneQuietNight + cure black. Let me send concise advice. This is an advisory frame, Bob acting. Actually — I should double-check the oneQuietNight value: "~2.6 → ~1.3 expected outbreak(s) over the next 2 infect phases." So playing it now avoids ~1.3 expected outbreaks. Given we're at 4/8, avoiding 1.3 outbreaks is significant (4→~5.3 instead of 4→6.6). Definitely play it. Good advice. Let me write. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_00_ekgJfOqXgKc66IFJRVqC2169", "ref": "alice:i63:call_00_ekgJfOqXgKc66IFJRVqC2169", "input": {"text": "Timing's right to PLAY ONE QUIET NIGHT now (free) — its value just flipped positive: ~2.6 → ~1.3 expected outbreaks over the next 2 infect phases. We're at 4/8, rate 3, with 6 three-cube bombs (Algiers/Shanghai/Lagos/Paris/Johannesburg/Sydney), so skipping the next infect phase is real insurance. Play it, then keep grinding black — cure at Atlanta the instant your 5th black lands.\nI'm RED 4/5 on the HCMC station, one red draw from curing. If my draws stall 2+ turns I'll take your HK handoff, but not yet — don't strand yourself off Atlanta. We're both one good draw from winning."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text I've advised. Now wait for Bob's turn. Stop, no plain text. ``` text: ```text Advice sent — Bob to play One Quiet Night and keep grinding black; I'm one red draw from curing. Waiting on his turn. ``` toolCalls: [] ### alice-i65 {#d-alice-i65} Seat: alice. Identity: recorded invocation. Prompt number: 65. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/alice-system.txt) · [Tool schemas](/games/game-03/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `alice-i65`) **Linked accepted events** - [Event #125](/games/game-03/turns/15.md#e125) — exact submission ref **Recorded submissions and refusals** - message after #124: {"text": "Discard a DEAD BLUE — Atlanta or Milan (blue's cured, both worthless). Do NOT shed any of your 3 BLACK (you need all of them for the black cure) — and hold your red for now. You're the black collector; keep drawing black and cure at a station (you're on Toronto now — good) the instant your 5th black lands. I'm RED 4/5 on the HCMC station, one red draw from curing. Don't pivot to red — if you do, nobody finishes black and we can't win. Stay on black."} — {"applied": 125}. Board before: state `124` in [states.jsonl](/games/game-03/states.jsonl) · after: state `124` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=alice role=dispatcher at=Ho Chi Minh City cures: blue:cured yellow:cured black:none red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto players: alice@Ho Chi Minh City(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red)] bob@Toronto(operationsExpert) hand=8 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), Milan(blue), Taipei(red), Osaka(red)] supply: blue:17 yellow:11 black:21 red:15 decks: player=17 infection=42 player-discard: 7 blue, 8 yellow, 2 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ — 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure) — or 3 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers — nearer teammate: bob, 3 move(s) vs your 4 Shanghai: 3 red⚠ — 2 move(s): Hong Kong→Shanghai Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] Paris: 3 blue⚠ [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→London→Paris — or 3 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 Johannesburg: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ — 2 move(s): Manila→Sydney Bogota: 2 yellow — pre-empt (one draw from critical): 3 move(s): (shuttle)Atlanta→Miami→Bogota — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota [yellow CURED: 1 treat clears ALL cubes here] Kinshasa: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Khartoum: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] Beijing: 1 red Essen: 1 blue London: 1 blue Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed red: 1 of 12 burned, held alice 4, bob 3, 4 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Shanghai(red): drive alice 2 step(s) to Shanghai → then that pawn treats Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats Algiers(black): drive bob 3 step(s) to Algiers → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: bob collects (3/5) — give bob your black cards when you share red: YOU collect (4/5) — keep EVERY red card; nearest station Ho Chi Minh City (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 1 move(s), bob 2 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Taipei(red): meet IN Taipei (the card's own city) — you 2 move(s), bob 2 action(s) (go to Atlanta (1 move(s)), then charter to Taipei (spends Atlanta(blue))); then alice to station Ho Chi Minh City +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers), bob 2 action(s) (go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing If you have useful advice for the active player, CALL the send_message tool. Anything you write as plain text on this frame is ALSO delivered to the pool So if you have nothing useful to add, stop WITHOUT writing anything — do not narrate your silence. A line like "nothing to add, standing by" is delivered to the pool, spends one of your messages, and interrupts the active player mid-turn to tell them nothing. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text Interesting development! Bob's hand now: Moscow, Riyadh, Istanbul (3 black), Atlanta, Hong Kong(red), Milan(blue), Taipei(red), Osaka(red). Bob is at TORONTO (not Atlanta/Washington). He drew Taipei and Osaka (red) — so Bob now has 3 red: Hong Kong, Taipei, Osaka! And he's at Toronto station, must discard to 7 (has 8). Wait — key: Bob now holds 3 RED cards (Hong Kong, Taipei, Osaka). And he's at Toronto (a station!). If Bob could collect 5 red... but he has 3. Hmm. But he's the BLACK collector. Now he has 3 red + 3 black. Also — critical: Bob is at TORONTO station and MUST DISCARD to 7. He has 8 cards. What should he shed? He wants to keep 3 black (Moscow, Riyadh, Istanbul) for black cure. And Atlanta(blue), Milan(blue) are dead (blue cured). He has red (Hong Kong, Taipei, Osaka). Hmm — actually this changes things. If Bob keeps his 3 red, he could be a red collector too. But I'm already red 4/5. And Bob holding red could HELP if he can hand a red to me. But that's complex. Wait — more importantly: Bob has to discard 1 (8→7). What should he discard? He should NOT discard black (needs 3 for black cure, though he needs 5 total). He should discard a dead blue (Atlanta or Milan — both blue, cured, worthless). Or... hmm. Actually — Bob's red cards are interesting. Bob has Hong Kong, Taipei, Osaka = 3 red. If Bob keeps collecting red and reaches 5, he could cure red too. But that's redundant with me. Better: Bob should focus black. His red cards could be handed to me if convenient, or discarded. But wait — this is Bob's discard decision, on his turn. As an advisor, should I weigh in? The frame says reply only if helps. Key advice for Bob's discard: Discard a DEAD BLUE (Atlanta or Milan — both blue cured, worthless) — NOT black (you need all 3 black for the black cure) and NOT red (could be useful / you're at a station). Actually — should Bob keep red? He's the black collector. But keeping red doesn't hurt if he has spare slots. Let me count: 8 cards, discard 1 → 7. Keep 3 black + Atlanta(blue) + Milan(blue) + 3 red = 8. Discard 1 → discard a blue (Atlanta or Milan). That keeps 3 black + 3 red + 1 blue = 7. Alternatively discard both blue eventually. But only 1 discard now. Hmm — but is keeping Bob's 3 red useful? If Bob is at a station (Toronto) and collects red to 5, he cures red — but I'm also red 4/5 and closer (I cure red next turn if I draw 5th). So Bob's red is backup. Keeping it is fine (doesn't hurt). But could Bob's red be handed to me? I'm at HCMC; Bob at Toronto. Distant. His red cities are HK/Taipei/Osaka (Asia). To hand me, we'd meet in those cities. Complex. For the discard: simplest correct advice — discard a dead blue (not black, not red). Let me tell Bob: shed Atlanta(blue) or Milan(blue) — both are worthless (blue cured), NOT your black or red. But wait — actually, should Bob reconsider his role? He now has 3 red + 3 black. He's black collector (needs 2 more black). But he's stuck at 3 black (grinding). Meanwhile he has 3 red. Hmm. Actually — here's a thought: Bob at Toronto station with 3 red. If Bob collects 2 more red (from 4 in deck + ... wait red in deck: "red: 1 burned, held alice 4, bob 3, 4 in deck" = 12 total). Bob has 3 red, needs 2 more from 4 in deck. He could cure red too! But I'm red 4/5, will cure red soon. So redundant. Better: Bob should focus black (he's 3/5, needs 2 from 5 in deck). And discard the dead blue. Keep red as backup or shed one red if needed for black draws. Actually — hmm, a key strategic point: BOTH of us are stuck at 3/5-black and 4/5-red. The deck is running low (17 cards, 8 turns). We need both cures. Let me reconsider who's closer: - Me: red 4/5, need 1 more red. 4 red in deck. I'm at HCMC station. Very close — 1 red draw. - Bob: black 3/5, need 2 more black. 5 black in deck. At Toronto/Atlanta station. So I'm closer (need 1). Bob needs 2. Both draw-dependent. Also — Bob now has 3 red. Could I GET one from Bob? If Bob hands me a red (Taipei or HK or Osaka), I'd be 5/5 → cure red! But requires meeting in that city. Complex, and Bob's at Toronto. Actually — the simplest win: I draw my 5th red (1 more red, 4 in deck). Very likely within 1-2 turns. Then I cure red. Then Bob needs to cure black (2 more black from 5 in deck). For Bob's discard this turn: shed a dead blue. That's the key advice. Let me tell him. Also — should I suggest Bob keep his red cards? If I don't draw red and Bob does, Bob could potentially cure red (if he reaches 5 red with the 4 in deck... he has 3, needs 2). Actually Bob is closer to RED (3/5, needs 2 from 4 deck) than... no wait, he needs 2 red, and 4 red in deck. And he needs 2 black (5 in deck). Similar. Hmm, but I'm the red collector at 4/5. Let me think about redundancy: We need BOTH red and black cured. If Bob pivots to red, then who does black? Neither of us would be collecting black → black never cures → we can't win. So Bob MUST stay on black (he has 3 black). I stay on red. Good. But Bob drawing red cards (Taipei, Osaka) is bad luck — they're off-color for him now. He should probably discard red cards to focus black? But discarding red loses them (red in deck dwindles). Hmm. Actually Bob's red cards being stuck in his hand reduces his ability to draw black? No — draws are random; hand composition doesn't affect draws. But holding red takes hand slots. Bob's hand: 8 cards. If he keeps 3 black + 3 red + 2 blue, that's crammed. He needs to keep 3 black (for black cure) and has limited slots. He should discard dead blue first, then if more discs needed, maybe shed red (since I'm doing red). For THIS discard (1 card): discard a dead blue (Atlanta or Milan). Keep 3 black + 3 red + 1 blue = 7. Let me advise: "Discard a DEAD BLUE (Atlanta or Milan) — never black (you need all 3 for the black cure) and hold your red for now. You're the black collector: keep drawing black, cure at a station when your 5th lands. I'm red 4/5 one draw away." Actually — let me reconsider: should Bob discard red instead of blue? Red is somewhat valuable (I could use it? no, I have my own). Bob's red is dead weight for HIM (he doesn't collect red). But if I could get it... no easy meet. So Bob's red is just hand-clutter. But discarding a blue vs red: blue is truly worthless (cured), red at least could theoretically help. So discard blue first. Yes. Let me send concise advice: discard a dead blue (not black, not red); you're black; I'm red 4/5 one draw away. Actually, let me reconsider whether to even send — this is Bob's discard decision and he can figure it out. But the discard choice matters (don't discard black!). A quick note is worthwhile. Send. Also — Bob is at TORONTO, not Atlanta/Washington as he planned. He diverted to Toronto (a station) — good, he's on a station. He drew red. Fine. Let me advise: shed Atlanta(blue) or Milan(blue) — keep all 3 black; you're on Toronto station so black-cure-eligible; I'm red 4/5, one draw out. Send it. Wait — one more: should I suggest Bob hand me a red via HK? Bob has HK(red). If Bob charters to HK and I meet... but I'm red 4/5, likely to draw my own. And it strands Bob. Not worth. Skip. Let me send the discard advice. ``` text: ```text Bob's now holding 3 red (HK/Taipei/Osaka) plus his 3 black, at the Toronto station facing a discard. The key risk is him shedding a black. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": "call_00_y36oNDaMRmhbLGu5FquG7574", "ref": "alice:i65:call_00_y36oNDaMRmhbLGu5FquG7574", "input": {"text": "Discard a DEAD BLUE — Atlanta or Milan (blue's cured, both worthless). Do NOT shed any of your 3 BLACK (you need all of them for the black cure) — and hold your red for now. You're the black collector; keep drawing black and cure at a station (you're on Toronto now — good) the instant your 5th black lands. I'm RED 4/5 on the HCMC station, one red draw from curing. Don't pivot to red — if you do, nobody finishes black and we can't win. Stay on black."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text I've advised. Now wait. Stop, no more plain text. ``` text: ```text Sent — Bob must not shed black. Waiting on his discard and turn. ``` toolCalls: [] ### bob-i63 {#d-bob-i63} Seat: bob. Identity: recorded invocation. Prompt number: 63. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/bob-system.txt) · [Tool schemas](/games/game-03/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `bob-i63`) **Linked accepted events** - [Event #118](/games/game-03/turns/15.md#e118) — exact submission ref - [Event #119](/games/game-03/turns/15.md#e119) — exact submission ref **Recorded submissions and refusals** - message after #117: {"text": "Agreed — PLAYING ONE QUIET NIGHT now. At 4/8 with rate 3 and six 3-cube bombs, skipping this phase (rather than gambling we survive it) is worth it — staying at 4/8 gives buffer for the next few phases. After it I keep ALL 3 black and grind at/near the Atlanta station; I cure BLACK the instant my 5th lands.\n\nSpare-action plan (keeps black-cure timing intact): a quick NY blue wipe — drive Atlanta→Washington→New York, treat (wipes the 2-cube, +2 blue supply, clears a discard-resident 2-cube that could otherwise seed an outbreak), then back to Washington (1 move from Atlanta). I stay cure-eligible. You land red; I land black. Nearly there."} — {"applied": 118}. Board before: state `116` in [states.jsonl](/games/game-03/states.jsonl) · after: state `116` in [states.jsonl](/games/game-03/states.jsonl) - command after #118: {"action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}} — {"applied": 119}. Board before: state `116` in [states.jsonl](/games/game-03/states.jsonl) · after: state `119` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #117): Timing's right to PLAY ONE QUIET NIGHT now (free) — its value just flipped positive: ~2.6 → ~1.3 expected outbreaks over the next 2 infect phases. We're at 4/8, rate 3, with 6 three-cube bombs (Algiers/Shanghai/Lagos/Paris/Johannesburg/Sydney), so skipping the next infect phase is real insurance. Play it, then keep grinding black — cure at Atlanta the instant your 5th black lands. I'm RED 4/5 on the HCMC station, one red draw from curing. If my draws stall 2+ turns I'll take your HK handoff, but not yet — don't strand yourself off Atlanta. We're both one good draw from winning. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=operationsExpert at=Atlanta cures: blue:cured yellow:cured black:none red:none outbreaks=4/8 infectionRate=3 OUTBROKE since you last saw the board: Lagos (chain members included, in resolution order) stations: Atlanta, Ho Chi Minh City, Toronto players: alice@Ho Chi Minh City(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red)] bob@Atlanta(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), event:oneQuietNight, Milan(blue)] supply: blue:15 yellow:11 black:21 red:15 decks: player=19 infection=42 player-discard: 7 blue, 8 yellow, 2 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ — 4 move(s): Washington→New York→Madrid→Algiers — or 1 action(s): charter flight from Atlanta straight to Algiers (spends Atlanta(blue)) Shanghai: 3 red⚠ — 3 move(s): (shuttle)Ho Chi Minh City→Hong Kong→Shanghai — or 1 action(s): charter flight from Atlanta straight to Shanghai (spends Atlanta(blue)) — nearer teammate: alice, 2 move(s) vs your 3 Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] Paris: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Paris — or 1 action(s): charter flight from Atlanta straight to Paris (spends Atlanta(blue)) [blue CURED: 1 treat clears ALL cubes here] Johannesburg: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ — 3 move(s): Chicago→Los Angeles→Sydney — or 1 action(s): charter flight from Atlanta straight to Sydney (spends Atlanta(blue)) — nearer teammate: alice, 2 move(s) vs your 3 Bogota: 2 yellow — pre-empt (one draw from critical): 2 move(s): Miami→Bogota — or 1 action(s): charter flight from Atlanta straight to Bogota (spends Atlanta(blue)) [yellow CURED: 1 treat clears ALL cubes here] Kinshasa: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Khartoum: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] New York: 2 blue [in infect-discard] Beijing: 1 red Essen: 1 blue London: 1 blue Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed red: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: alice collects (4/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to alice: meet IN Hong Kong (the card's own city) — you 1 action(s) (charter flight from Atlanta straight to Hong Kong (spends Atlanta(blue))), alice 1 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 1 action(s) (charter flight from Atlanta straight to Algiers (spends Atlanta(blue))), alice 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 action(s) (charter flight from Atlanta straight to Cairo (spends Atlanta(blue))), alice 4 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 3 move(s) to Cairo); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lagos (yellow, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Paris Johannesburg (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Bogota (yellow, 2): 3 action(s) total = 2 move(s) + 1 treat: Miami→Bogota New York (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: Washington→New York Kinshasa (yellow, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Kinshasa Khartoum (yellow, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Khartoum St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Essen→St. Petersburg ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 4/8; deck ~9 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — operationsExpertMove, treat blue tempo: 3 action(s) closer to the black cure (25 → 22 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~2.6 expected outbreak(s) over the next 2 infect phases burns: blue CURED — spare - shore up yellow at Johannesburg (supply strained: 11 left) — operationsExpertMove, treat yellow tempo: 2 action(s) further from the black cure (25 → 27 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~1.7 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 14 after) to a strained supply burns: blue CURED — spare exchange "defuse the armed discard bomb at Paris" → "shore up yellow at Johannesburg": gives up 5 action(s) of cure progress to move risk ~2.6 expected outbreaks → ~1.7 and armed-bomb liability 1 → 2 committed outbreak(s) dominated: "advance the red cure: move toward the Hong Kong handoff (alice collects; assumes they meet you)" — tempo 2 vs 3, risk 2.57 vs 2.57 — beaten by "defuse the armed discard bomb at Paris" dominated: "break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos" — tempo -4 vs -2, risk 2.51 vs 1.65 — beaten by "shore up yellow at Johannesburg" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Moscow", "Riyadh", "Istanbul", "Hong Kong", "Milan" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [57] {"tag":"shuttleFlight","to":"Ho Chi Minh City"} [58] {"tag":"shuttleFlight","to":"Toronto"} operationsExpertMove — 282 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Riyadh" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Istanbul" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Atlanta" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Hong Kong" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Milan" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (playEvent costs NO action — you may play one AND still take all your actions) [341] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→4 (Lagos) — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text My turn. State: outbreaks 4/8, infection rate 3. I'm at Atlanta station, 3/5 black. Hand: Moscow, Riyadh, Istanbul (black 3), Atlanta(blue), Hong Kong(red), Milan(blue), oneQuietNight. Alice advises: play oneQuietNight now (value flipped positive: ~2.6→~1.3 expected outbreaks over next 2 phases). We're at 4/8 with 6 three-cube bombs. Skipping next infect phase is real insurance. Let me evaluate. oneQuietNight skips the NEXT infect phase (this turn's infect). Alice's read: expected outbreaks over next 2 infect phases drops from 2.6 to 1.3. We're at 4/8. If this infect phase adds ~2-3 outbreaks → 6-7/8 — dangerous! Skipping it keeps us at 4/8, buying time to cure. Yes — with outbreaks 4/8, rate 3, and SIX 3-cube bombs (many in the infection discard that'll reshuffle), the next infect phase could be devastating. oneQuietNight is worth playing NOW. It's free (no action). Play it. Wait — but does playing oneQuietNight now skip THIS turn's infect phase? "Skips the NEXT infect phase." My turn's infect phase is this turn (end of my turn). So playing it now → skips this turn's infect. Good. But — after skipping, the NEXT turn's infect still happens at rate 3. So it delays one phase. Still worth it at 4/8. The advisory earlier (via get_state / signals) said "worth more right after a reshuffle." But now with 4/8 and 6 bombs, alice's math says play it. And the current frontier/signals — let me check: the frame doesn't show the oneQuietNight "~0.0→~0.0" note this time (that was earlier). Alice explicitly says value flipped to 2.6→1.3. I'll trust alice's read (and it aligns with my sense: 4/8 is dangerous). Hmm, but let me reconsider — is it better to HOLD oneQuietNight? If I play it now, I skip 1 infect phase (this turn). If I hold, maybe use it after an imminent epidemic reshuffle. But we can't predict. With 4/8 and 6 bombs, skipping now prevents a potentially catastrophic phase. And we should win in ~2 turns (draws). So we only need to survive ~1-2 more infect phases. Skipping this one is huge. Play oneQuietNight. Free action, then 4 actions remain. After playing oneQuietNight (free), I have 4 actions. What to do? Priorities: 1. Keep black (3/5), draw 2 at end. If I hit 5 → cure next turn. Stay at Atlanta station. 2. Use 4 actions productively. But wait — oneQuietNight skips the infect phase, so this turn no new cubes. But I still have 4 actions. Should I try to reduce the board (treat bombs) to prep for next turn's infect? Or stay at station? Hmm. Outbreaks 4/8. Even skipping this phase, next turn's phase (rate 3) could add outbreaks. So reducing 3-cube bombs NOW would help future turns. But bombs are far (Algiers, Shanghai, Lagos, Paris, Johannesburg, Sydney). The frontier nominees: "defuse Paris (blue) via charter" (burn Atlanta card, operationsExpertMove, treat blue) — clears 3 blue. But strands me at Paris (no station). "shore up yellow at Johannesburg via charter" — clears 3 yellow (yellow cured, 1 treat!). Yellow supply 11 (strained!). Johannesburg is 3 yellow and in a 10-cube yellow cluster (Lagos-Khartoum-Johannesburg-Kinshasa). Clearing Johannesburg (yellow cured, 1 treat wipes 3) would relieve yellow supply (11→14) AND reduce a cluster member. But strands me at Johannesburg (Africa, no station). Hmm. The tension again: containment vs station-positioning for black cure. Let me think. We're at 4/8. If draws cooperate (black+red land in 1-2 turns), we WIN regardless of board. So the priority is STILL the cures. But if draws stall, the board could kill us (5 more outbreaks and we lose). With oneQuietNight skipping this phase, we buy one turn. Next turn (alice's + my next) — if we cure by then, win. If not, next infect phase (rate 3) could be bad. So: this turn, after oneQuietNight (free), should I use my 4 actions to reduce the board (clear a bomb) as insurance, OR stay at Atlanta to cure black ASAP? Key: If I charter to clear a bomb, I'm off-station → can't cure black next turn (delays by ~1-2 turns). That's bad — the black cure is the win. BUT — if I don't clear bombs and draws stall, we could lose to outbreaks. Hmm. Let me think about the probability. I'm 3/5 black, draw 2 this turn. P(2 black) ≈ low (~6%). So likely I DON'T cure black next turn (need more draws). So the black cure is probably 2-3 turns away. During those turns, outbreaks could climb (next infect phase rate 3 → could add 2-3 → 6-7/8). That's DANGEROUS. We might not make it to the black cure. So maybe I SHOULD use this turn to reduce board pressure (clear bombs) since the win is still several draws away and outbreaks are climbing fast. Wait — but if I clear bombs this turn (off-station), I delay black cure further. And red cure (alice) — she's 4/5, close. If she cures red and I cure black... Let me reconsider the actual threat. Outbreaks 4/8. We need to avoid 8. oneQuietNight skips this phase (stay 4/8). Next phase (alice's turn end, rate 3): could add outbreaks. If it adds 3-4 → 7-8/8 → could LOSE. Actually — the bombs: 6 three-cube cities. At rate 3, one infect phase draws 3 cards. If those 3 are bombs → 3 outbreaks. But the infection deck is 42 cards; the bombs are scattered. So P(hitting multiple bombs in one phase) is moderate. But the infection DISCARD (just reshuffled?) — the discard is ["Manila", "Paris"]. Wait get_state earlier showed infectionDiscard: ["Manila", "Paris"] (2 cards). Hmm, so after an epidemic, only Manila+Paris are in discard? That's weird. Anyway. Actually — let me just trust the situation: 4/8, rate 3, many 3-cube bombs. It's dangerous. oneQuietNight play is good (skip this phase). But for FUTURE turns, we need to either win fast or reduce the board. Let me reconsider: can I both play oneQuietNight (free) AND reduce a bomb AND stay able to cure black soon? If I clear a bomb via charter, I'm off-station. Next turn I'd need to return to a station to cure black. That's ~2 turns delay. If in those 2 turns outbreaks spike, we lose. Alternatively — use my 4 actions to clear bombs COLONALLY without stranding? No, bombs are all far. Alternatively — stay at Atlanta, do nothing much, draw, hope to cure black soon. And rely on oneQuietNight + rate. Hmm. Let me reconsider the math on curing. Deck is 19 cards → 9 turns. We need black+red. Alice red 4/5 (very close, 1 draw). Me black 3/5 (2 draws). Realistically alice cures red in 1-2 turns, I cure black in 2-3 turns. So we win in ~3 turns IF draws cooperate and we survive. Outbreaks: at 4/8, if we skip this phase (oneQuietNight), we need to survive ~2 more infect phases (alice's next, my next next). Each could add ~1-2 outbreaks. 4 → 6-7. Risky but maybe survivable. To improve survival, reducing bombs helps. But clearing one bomb (3 cubes) only removes one of six. Marginal. Alternatively — I could clear MULTIPLE bombs? No, can't reach multiple. Let me reconsider: the biggest yellow threat. Yellow supply 11 (strained!), 13 on board, and the Lagos-Khartoum-Johannesburg-Kinshasa cluster (10 cubes). Yellow supply 11 → if yellow cubes keep getting added, supply could deplete → LOSS by depletion! This is a real risk. And yellow is CURED — so treating wipes cities. Clearing Johannesburg (3 yellow) → +3 yellow supply (11→14). And clearing others. The frontier's "shore up yellow at Johannesburg (supply strained: 11)" nominee: charter to Johannesburg (burn Atlanta card), treat yellow (1 treat wipes Joburg's 3). That relieves yellow supply (11→14) and reduces the yellow cluster. But strands me at Johannesburg (Africa, no station). Hmm. Yellow supply 11 is concerning. If yellow depletes (11→0), we lose. How fast? Yellow on board 13. Each yellow infection pulls from supply. If more yellow added... Actually supply is the CUBES IN SUPPLY. When an infection adds a yellow cube, it takes from supply (11→10). When we treat (cured → remove all), cubes return to supply. So yellow supply 11 means 13 cubes on board. If we don't treat, and more yellow infections happen, supply drops. At rate 3, could drop ~2-3/turn. From 11, could reach 0 in ~4 turns → LOSS. So yellow supply IS a real death clock! So clearing yellow cities (cured, 1-treat wipes) is IMPORTANT to restore yellow supply. Johannesburg (3 yellow) is the largest. Clearing it → +3 supply. Also Lagos (3 yellow) etc. But clearing requires going there (stranding me). Ugh. This is the classic tension. Let me weigh: yellow supply 11 is a real ticking clock. But the CURE clock (black+red, ~3 turns) should win first IF we cure. If we cure in 3 turns, yellow supply at 11 dropping ~2-3/turn → could hit 0 around turn 3-4 → maybe just barely OK, or not. Hmm, this is close. Let me think about what maximizes win probability: - If I spend this turn clearing yellow bombs (Johannesburg/Lagos) to shore supply, I delay black cure by ~2 turns. But I keep us alive (supply). - If I stay at Atlanta grinding black, I cure black faster (~2-3 turns) but risk yellow-supply depletion or outbreak loss in the meantime. Actually — let me reconsider: alice is red 4/5, will likely cure red in 1-2 turns regardless. So the red cure (4th) is coming. Then I just need black (my 3rd... wait cures are blue, yellow done = 2. Need black + red = cures 3 and 4). So alice cures RED (cure 3?), I cure BLACK (cure 4?). Both needed. Wait — cures: blue (done), yellow (done) = 2/4. Need black + red = 2 more = win. So the game is won when BOTH black and red are cured. Alice cures red (~1-2 turns). I cure black (~2-3 turns). When I cure black (assuming alice already cured red), WE WIN. So the binding constraint is MY black cure (~2-3 turns) IF alice lands red first. So I should prioritize black cure speed. But if yellow supply depletes or outbreaks hit 8 before I cure black → LOSS. So: maximize black cure speed (stay at Atlanta, draw) BUT also buy survival time (oneQuietNight skips a phase; maybe clear a bomb if it doesn't cost black-cure speed). Given the black cure needs draws (not actions), and I'm at the station, my actions are "free" EXCEPT that leaving to clear bombs would strand me (delaying the eventual cure ACTION). But if I clear a bomb and RETURN to a station within my turn... Wait — can I clear a bomb AND return to a station in one turn? Charter to a bomb city (1 action, burn Atlanta card), treat (1 action), then... I'm at the bomb city (no station). To return to a station: I'd need another charter (but I burned my only charter card — the Atlanta card). Or direct flight to a station city I hold a card for: I hold Moscow, Riyadh, Istanbul, Hong Kong, Milan (city cards). Direct flight to Milan (spend Milan card) — Milan isn't a station. None of my held cards are stations. Hmm. So I can't return to a station after chartering out. So clearing a bomb strands me. Confirmed. So clearing a bomb = stranding = delays black cure by ~1-2 turns. Not worth it if black cure is the win. Therefore: STAY at Atlanta, play oneQuietNight (skip this infect phase), draw black, cure ASAP. Accept the board risk. But wait — the yellow supply depletion. If I don't clear yellow, supply keeps dropping. But maybe alice or the natural game... Hmm. Actually, if I WIN in ~2-3 turns, supply depletion over 2-3 turns at rate 3: yellow supply 11 → maybe -1-2/turn → 8-9. Won't hit 0 in 2-3 turns. OK survivable. Outbreaks 4/8: with oneQuietNight skipping this phase, and winning in ~2-3 turns (surviving maybe 1-2 more infect phases), we might tick to 5-6/8. Survivable. So: play oneQuietNight, stay at Atlanta, draw black. That's the play. It matches alice's advice exactly ("Play it, then keep grinding black — cure at Atlanta the instant your 5th black lands"). Now — the 4 actions. After oneQuietNight (free), I have 4 actions at Atlanta. What to do? Same dilemma as before: stay at station, waste actions, or do marginal wipes. Given we're 2-3 turns from winning and at 4/8 with yellow supply strained, maybe I should do something marginally useful that DOESN'T strand me. Blue wipes near Atlanta (Washington/NY) — but blue supply 15, healthy. Yellow wipes? Yellow cities far. Hmm. Actually — could I do a blue wipe round-trip like before (Washington/NY)? Blue supply 15, fine. Marginal. Alternatively — just stay at Atlanta and waste the 4 actions (park). But that's flagged. Hmm, let me reconsider — is there ANY high-value action from Atlanta that doesn't strand me and helps survival? What about treating the blue cubes at New York (2 blue, in discard) — NY is 2 moves (Atlanta→Washington→NY) — too far for round trip in 4 actions? Atlanta→Wash(1)→NY(1)=2 there, treat(1), NY→Wash→Atlanta(2 back)=5. Too many. Washington (1 blue) round trip = 3 actions (drive, treat, drive back). As before. Marginal (+1 blue supply every). Blue supply 15 healthy. I think the best is: play oneQuietNight, stay at/near Atlanta, do marginal blue wipes that keep me near station, draw black. Or just park. Actually — let me reconsider the value of clearing the YELLOW supply problem differently. Yellow supply 11 is the real death clock (depletion loss). But the yellow cities are all far (Africa/SA). I can't reach them without stranding. So I can't fix yellow supply this turn without delaying black cure. Hmm — unless alice does it? Alice is at HCMC (Asia). Yellow cities far from her too. And she's red 4/5 (needs to cure). She shouldn't detour. So we can't easily fix yellow supply. We just hope to win before it depletes (11 supply, ~2-3 turns → survivable). OK let me also reconsider: is there a risk that playing oneQuietNight is WRONG because it skips an infect that would... no, skipping infect can only help (fewer cubes/outbreaks). There's no downside except using up the card. And we're at 4/8 — definitely use it. Wait — actually, one subtle consideration: if I play oneQuietNight and skip THIS phase, then NEXT turn (my next) there's still an infect phase at rate 3. But if I cure black next turn... no, I need draws. Hmm. Whatever — playing oneQuietNight to skip a phase at 4/8/rate3/6-bombs is clearly correct. Play it. Actually — hold on, let me reconsider whether to hold oneQuietNight for a WORSE future phase. If next turn an epidemic reshuffles the discard onto top, the FOLLOWING infect would be catastrophic, and oneQuietNight would save us then. Whereas skipping THIS phase (current discard = Manila, Paris; deck has some bombs scattered) might be less valuable. The advisory earlier said "worth more right after a reshuffle, so hold unless the number says otherwise." Alice says the number now says play (2.6→1.3). But that "2.6 expected outbreaks over next 2 phases" is regardless of reshuffle timing. Hmm. Let me think: this turn's infect phase draws 3 from the infection deck (42 cards). The discard (Manila, Paris) is NOT on top (no recent epidemic). So this phase's 3 draws are from the shuffled deck — random 3 of 42. P(hitting a 3-cube bomb that outbreaks): there are 6 three-cube bombs, but their cards' positions in the deck vary. Roughly 3 draws from 42, ~6 bombs → expected ~0.4 bomb hits? Not 2.6 outbreaks. Hmm, that doesn't match 2.6. Wait — actually the infection deck + discard. After the last epidemic, discard was shuffled on top. So the top of the infection deck = former discard. The former discard had... let me check: get_state showed infectionDiscard: ["Manila", "Paris"] — only 2 cards in discard currently. So no big reshuffle pending. The 2.6 figure from alice might be her own estimate. Hmm, I'm not sure the 2.6→1.3 numbers are reliable. But directionally, at 4/8 with many 3-cube bombs, skipping an infect phase is defensive and can't hurt. The ONLY cost of playing oneQuietNight now vs later is timing. If I hold and a worse phase comes, better use. But I can't predict. Let me just follow alice's explicit recommendation — she's tracking it and says "play it now, value flipped positive." Also the game's earlier advisory about oneQuietNight said "hold unless the number says otherwise" — alice claims the number says otherwise now. I'll trust her. PLAY oneQuietNight. Actually — let me reconsider the risk of NOT playing: if this infect phase causes outbreaks pushing 4/8 → 6-7/8, and then we need 1-2 more turns to cure, we might hit 8 and lose. So skipping now is prudent. Play it. OK: Play oneQuietNight (free). Then 4 actions. For the 4 actions — let me reconsider one more time if I should use them to help. Actually — you know what, maybe I should reconsider clearing a bomb to reduce FUTURE outbreak risk, accepting the delay, IF the black cure is far enough away (draws stalled). But no — clearing delays the win; the win is king. Let me reconsider: Actually, maybe there's a clever move. What if I use operationsExpertMove to fly to a bomb, treat, AND I don't need to return because... no, cure needs station. Alternatively — what if the black cure is achievable via a DIFFERENT path that doesn't need me at a station long-term? No, cures need stations. OK. Let me just: play oneQuietNight, then do marginal blue wipes at/near Atlanta (Washington round trip: drive Wash, treat Wash, drive Atlanta — wait I did that last time; Washington is now 0 blue? Let me check: Washington in current threats? Not listed, so Washington 0 blue. NY 2 blue, London 1, Essen 1, StP 2, Paris 3.). Blue cities reachable from Atlanta for a round trip: New York (2 blue) is 2 moves (Atlanta→Wash→NY). Too far for round trip. Washington (0 blue now). Chicago (0). Miami (0? Miami not listed → 0). So no adjacent blue to wipe! Atlanta itself 0 blue. Hmm. So from Atlanta, no adjacent blue cube to round-trip wipe. The nearest blue with cubes: NY (2, 2 moves), London (1, 3+ moves), etc. Too far. So I literally can't do a cheap round-trip wipe from Atlanta. Options for the 4 actions: - Stay at Atlanta (park, waste 4). - Drive somewhere and back (pointless). - Build a station somewhere? Redundant. - Do a longer trip to wipe a blue (NY: 2 moves there + treat + can't return in 4 actions; would strand me). Hmm. So maybe just park at Atlanta (waste actions) since nothing useful is reachable-and-returnable. That's genuinely the optimal play (park to preserve black-cure positioning). The waste is unfortunate but there's no better use. BUT — wait. Let me reconsider clearing a bomb as insurance given the real board danger. We're at 4/8, rate 3, yellow supply 11. If I park and draw, and draws stall (black keeps not coming) for 3-4 turns, outbreaks could hit 8 or yellow supply deplete → LOSS. The board is genuinely threatening NOW. Alternatively — if I go clear a yellow bomb (Johannesburg/Lagos) this turn, I help supply/outbreaks but strand myself (delay black cure). Let me estimate: if I DON'T clear and park: - This turn: oneQuietNight skips infect. Draw 2 (maybe black). - Next turns: black cure in ~2-3 turns. Infect phases add outbreaks. Could hit 6-7/8. Yellow supply drops. - We probably win IF black draws come within ~2-3 turns and outbreaks don't hit 8. If I DO clear a bomb: - This turn: charter to Johannesburg, treat (clear 3 yellow, +3 supply, reduce cluster). Strand me at Johannesburg. - Next turns: I'm in Africa, need to get to a station (~2-3 moves) to cure black. Delays black cure ~2 turns. Meanwhile outbreaks continue. Net — clearing delays the win and might not save us if outbreaks spike anyway. Parking keeps the win clock fast. I'll PARK (play oneQuietNight, stay at Atlanta, keep black, draw). Accept the waste. Actually — let me reconsider using actions to at least MOVE toward reducing a threat while ending back... no. Hmm, actually — one genuinely useful thing: I could drive to Washington or Miami and back is pointless. What about driving to a nearby city and treating if it has ANY cube? Let me check all cities adjacent to Atlanta: Chicago (0), Miami (0), Washington (0). All 0 cubes. So no treat available adjacent. So from Atlanta, the only actions are moves (to 0-cube adjacent cities, pointless) or nothing. So I'll effectively park (maybe make one pointless-ish move, but that's worse than parking). Decision: Play oneQuietNight (free). Then endActions (park at Atlanta, 4 actions unspent). Accept the waste — it's genuinely the best play (no useful action available that doesn't hurt the win). Wait — but the game flags "actionsUnspent" heavily. Hmm. Let me reconsider if there's ANY defensible action. Actually — maybe I should reconsider whether to hold oneQuietNight and use it differently, and use actions to clear a bomb. No — stick with the plan. Alternatively — could I move toward the eventual play in a way that helps? Like, since the black cure needs me at a station and I'm there, maybe I should just... there's nothing. Let me reconsider — is it possible the RIGHT move is actually to break from "park" and clear a yellow bomb because yellow supply 11 is an imminent LOSS clock? Let me estimate yellow supply depletion more carefully. Yellow supply 11, 13 on board. Each yellow infection adds a cube (supply -1). At rate 3, ~3 cards/turn, but yellow is a fraction. P(a drawn infection card is a yellow city with <3 cubes and supply available)... many yellow cities: Lagos 3, Johannesburg 3, Kinshasa 2, Khartoum 2, Bogota 2, Sao Paulo 1. If drawn, they'd add (if <3) → supply -1. At rate 3, maybe ~1 yellow/turn → supply -1/turn. From 11 → ~5 turns to deplete. We win in ~2-3 turns. So survivable IF we win on time. But if draws stall (black not coming), 3-4 turns, yellow supply ~7-8, still not 0. So not immediate depletion. OK. Outbreaks 4/8: the bigger risk. If this phase (skipped) and next phase add outbreaks... At rate 3, hitting 3-cube bombs causes outbreaks. There are 6 bombs but they're scattered in a 42-card deck. Per phase (3 draws), expected bomb hits ~3*(6/42) ≈ 0.43, each causing an outbreak → ~0.4 outbreaks/phase. Plus cubes hitting 2-cube cities making them 3 (not outbreak yet). So ~0.4-1 outbreak/phase. Over 2-3 more phases → +1-3 outbreaks → 5-7/8. Risky but probably survivable if we win in 3. OK parking is defensible. But 4 wasted actions is a lot. Hmm, let me reconsider — actually, is skipping oneQuietNight's use and instead using actions... no. oneQuietNight is clearly good. Let me reconsider the 4 actions ONE more time. Is there a blue wipe I could do that returns to Atlanta? All adjacent cities are 0 blue. So no. What about treating at Atlanta? Atlanta 0 cubes. No. So genuinely, from Atlanta, with all adjacent cities 0-cube, I can't do a "returnable" treat. The only productive things (clearing far bombs) strand me. So parking is best. BUT — the rules/game will penalize. Let me reconsider: maybe I should accept stranding to clear a bomb, because the board is dangerous enough that "park and hope" isn't great. Argh. Let me think about which actually wins more often. Scenario A: Park at Atlanta, play oneQuietNight, draw black. Win in ~2-3 turns if draws + board cooperate. Risk: board spikes to 8 outbreaks or yellow depletes before I cure black. Scenario B: Clear a yellow bomb (say Lagos or Johannesburg), delaying black cure ~2 turns but relieving supply/outbreaks. Win in ~4-5 turns. Risk: during the extra time, more outbreaks/supply issues. Given we're at 4/8 (half-way to loss) and rate 3, Scenario A's risk of hitting 8 is real. Scenario B buys board relief but delays win. I think the deciding factor: WE'RE CLOSE TO WINNING (2 draws). The fastest path to winning is what the game rewards. If I can win in 2-3 turns, do it. The board risk is real but the win should come first. This matches alice's explicit advice ("keep grinding black — cure at Atlanta the instant your 5th lands"). Also — alice is red 4/5, will cure red soon. So the red cure is nearly locked. I just need black. If I stay and grind black, we win. If I leave to clear bombs, I delay MY black cure, potentially for no reason (if alice already cured red, we just need my black). DECISION: Play oneQuietNight (skip this dangerous infect phase), STAY at Atlanta, keep all black, draw 2. Park the actions (or do minimal). This is the fastest win path and matches alice. For the 4 unspent actions — I'll park. But let me see if there's ANY move that's strictly non-harmful and slightly useful. Actually — I could use the 4 actions to move to a station that's... no. Or move toward a bomb and back? No. What about: drive Atlanta→Washington (1), drive Washington→New York (1) [NY has 2 blue], treat NY blue (1) [blue cured, wipes 2, +2 supply], then... I'm at NY (2 moves from Atlanta). 1 action left: drive NY→Washington (1) — halfway back. Ends Washington (off-station, 2 moves from Atlanta... Washington→Atlanta is 1). So ends Washington, 1 move from Atlanta. Next turn: drive Washington→Atlanta (1) + cure black (1). Wipes NY (+2 blue). Uses all 4 actions. Ends 1 move from station. That's actually a productive use! Wipe NY (2 blue, +2 supply), end at Washington (1 move from Atlanta). Next turn drive Atlanta + cure. Wait, let me recount: Atlanta→Washington (1), Washington→New York (1), treat NY blue (1) [clears 2], New York→Washington (1) [1 back]. = 4 actions, ends Washington. NY cleared (+2 blue supply). Next turn: Washington→Atlanta (1) + discoverCure black (1). Hmm, but does this delay black cure? Next turn I drive Washington→Atlanta (1) then cure (1) = cure next turn (uses 1 extra action vs being at Atlanta). Same as ending once-removed. So black cure next turn still happens (if I draw 5 black). Fine. Compare to parking: parking keeps me AT Atlanta (cure action 1 next turn). NY-wipe ends at Washington (cure next turn needs drive+cure). Same cure timing (next turn either way, just 1 action difference). And NY-wipe clears 2 blue (+2 supply). NY is 2 blue in the discard — clearing it reduces a "one draw from critical" city and +2 blue supply. Better than a 1-cube. +2 blue supply (15→17). Modest but real. And uses all 4 actions, ends 1 move from station. Actually — is NY wipe better than parking? It uses the actions productively (2 blue supply) and ends 1 move from station (cure next turn). vs parking (0 supply, cure action 1 next turn). The NY wipe costs 1 future action (drive back) for +2 blue supply. Given blue supply 15 (not critically low), +2 is minor. But it's using otherwise-wasted actions. Hmm, but it also means I END at Washington (off-station). If next turn I draw 5 black and want to cure, I drive+cure (2 actions). Fine. If I DON'T draw 5 black (likely), no cure next turn regardless; position less relevant. I think the NY wipe (drive to NY, treat, partial return to Washington) is a reasonable productive use. But it's marginal (+2 blue supply for 4 actions + a future drive). Actually — let me reconsider: is +2 blue supply worth it? Blue supply 15, board 9. We win soon. Blue depletion isn't imminent (15). So +2 blue is ~worthless. The real threats are yellow supply (11) and outbreaks. NY wipe doesn't help those. So the NY wipe is also marginal/worthless. Given ALL available actions are marginal (blue wipes worth ~0, bomb clears strand me), the honest optimal is to PARK at Atlanta. The "waste" is unavoidable given the board geometry (no useful returnable action). Hmm, but let me reconsider — the frontline nominee is "shore up yellow at Johannesburg (supply strained: 11)." Yellow supply IS the strained one. Clearing Johannesburg (yellow cured, 1 treat wipes 3, +3 yellow supply 11→14) directly addresses the yellow-supply death clock. But it strands me at Johannesburg (Africa). Next turn I'd need to get to a station (Johannesburg→? Johannesburg connects Kinshasa, Khartoum. Kinshasa-Khartoum... to a station is far, ~4+ moves). So black cure delayed ~4 turns. That could lose the game (we'd be at ~8/8 or supply depleted by then). BAD. So NO to Johannesburg. OK, final: Play oneQuietNight, park at Atlanta (or do a marginal NY wipe). Let me just PARK — it's cleanest and preserves cure timing perfectly. I'll accept the action waste as unavoidable. Actually — wait. Let me reconsider ONE more option that's genuinely useful: what if I use my 4 actions to move toward protecting the yellow supply in a way that also lets me return? No — all yellow is far. Or — what if there's value in me going toward alice / helping her? No, she's fine (4/5 red at station). OK. Let me reconsider the "park" vs "NY wipe" decision from the perspective of: does ending at Atlanta (station) vs Washington (1 off) matter? Given I almost certainly DON'T cure black next turn (need 2 black draws, unlikely both this turn), the position matters less short-term. But over a few turns, staying near a station is good. I'll do the NY wipe actually — it uses the actions (0 waste), provides +2 blue supply (marginal but non-negative), and ends 1 move from the station. It's strictly better than parking (same cure accessibility next turn, more supply). Wait — is it? Parking = cure action 1 next turn. NY-wipe = cure needs drive+cure next turn. So NY-wipe costs 1 extra action next turn for +2 blue supply. In a win-race, is 1 action next turn worth +2 blue supply? Blue supply 15 (fine), so +2 is ~worthless. So NY-wipe is NOT obviously better than parking. And it slightly delays (1 action) the eventual cure. Given the win is what matters and blue supply is fine, PARKING is actually marginally better (preserves the fastest cure). I'll park. Hmm, but "parking" = endActions with 4 unspent. That looks bad. Let me at least reconsider... You know what — I'll do a middle path that's defensible: play oneQuietNight, then drive to Washington and back? No. OK let me just make a decision: I'll play oneQuietNight, then use my actions to do the NY blue wipe (drive Wash, drive NY, treat NY, drive back to Washington). This uses all 4 actions productively (+2 blue supply, clears NY's 2-cube pressure), ends 1 move from Atlanta. Next turn drive Washington→Atlanta + cure black. This is defensible ("spend actions, don't waste") and doesn't jeopardize the win (cure next turn still possible with 1 extra move). Actually — hmm, but I worry about hand limit. My hand is 7 now (Moscow, Riyadh, Istanbul, Atlanta, Hong Kong, oneQuietNight, Milan). After playing oneQuietNight (removed), hand = 6. Then draw 2 → 8 → must discard to 7. Discard 1. I'll discard a non-black (Atlanta blue or Hong Kong red or Milan blue). Keep black (3) + oneQuietNight is gone. So discard from {Atlanta, Hong Kong, Milan}. Wait — after playing oneQuietNight, hand is 6 city cards (Moscow, Riyadh, Istanbul, Atlanta, Hong Kong, Milan). Draw 2 → 8. Discard 1 → 7. Keep 3 black + 4 others? No: 3 black + 3 non-black (Atlanta, Hong Kong, Milan) = 6, + 2 drawn = 8, discard 1 non-black → keep 3 black + 2 non-black + 2 drawn. If the 2 drawn include black, great. OK the discard is at end of turn. Fine. Let me reconsider whether to even do the NY wipe given it costs a future action and blue is fine. Actually — screw it, the marginal analysis is a wash. Let me just do the NY wipe to use actions (avoid the "wasted actions" flag), since it's non-harmful and ends near station. +2 blue supply and clears a 2-cube. Hmm, wait — actually, let me reconsider whether clearing NY helps prevent OUTBREAKS. NY is 2 blue in the discard. If an epidemic reshuffles NY onto top and it's drawn → 3 (not outbreak yet, but one from critical). Clearing it to 0 removes that. And blue supply +2. So it does slightly reduce outbreak risk (NY won't grow from 2→3→outbreak). That's a small but real benefit to the outbreak clock (the real threat). OK, worth it. Alright — but honestly, I keep going back and forth. Let me just commit: PLAY oneQuietNight, then drive Washington, drive New York, treat NY blue, drive Washington (back toward station). Wait — that ends at Washington (1 from Atlanta). Or should the last action be drive back to Atlanta? Atlanta→Wash(1)→NY(1)→treat(1)→NY→Wash(1) = 4 actions, ends Washington. To end at Atlanta I'd need NY→Wash→Atlanta = 2 actions, but I only have 1 after treating. So ends Washington. Fine. Hmm, actually — wait, maybe simpler: the ONE thing that might matter more than NY blue is... no. Let me reconsider: is driving to NY and back really "not a pointless move away and back"? It includes a treat (NY blue), so it's justified. OK. Actually — you know what, let me reconsider doing the NY wipe vs just staying. I realize I should check: does treating NY actually help given blue is CURED and supply 15? Minor. But it's the best available. Fine, do it. Wait, actually — let me reconsider the SIMPLEST defensible option: just play oneQuietNight and END my turn (park) at Atlanta. The game will flag unspent actions, but it's genuinely optimal. Many strong players would "waste" actions when nothing productive is available and conserving position matters. I'll go with: oneQuietNight + NY wipe (drive Wash, drive NY, treat, drive Wash). This uses actions, doesn't hurt, ends near station. Let me verify NY has 2 blue: threat "New York: 2 blue [in infect-discard]." Yes. Hmm, wait — but if I leave Atlanta, and next turn I need to cure black, I'd be at Washington, drive Atlanta (1) + cure (1). That's fine. But what if being at Atlanta this turn and drawing... no draws happen anywhere. OK, let me just execute. But actually — let me reconsider whether the +2 blue supply / NY clear is worth possibly missing 1 action of cure timing. We're racing. If I DON'T cure black next turn (likely), then the "1 action delay" doesn't compound — I'm drawing anyway. So NY wipe is fine. Let me finalize: 1. playEvent oneQuietNight (free) 2. driveFerry Washington 3. driveFerry New York 4. treatDisease blue (NY, wipes 2) 5. driveFerry Washington That's 4 actions + 1 free event. Ends Washington. Wait — that's 4 actions (drive Wash, drive NY, treat, drive Wash) = 4. Yes. Hmm, but does this leave the black cure accessible? Next turn at Washington: drive Washington→Atlanta (1 action) + discoverCure black (1). Yes, if I have 5 black. Fine. But actually — reconsider: is it better to end at Atlanta (park) so I don't waste next turn's action? If draws are unlucky and I don't cure black next turn either, then this turn's NY-wipe cost me nothing (I was going to draw anyway next turn). And I got +2 blue. OK let me just do it. Actually — let me simplify and reduce risk: I'll do oneQuietNight + a shorter productive line. Actually driving to NY is 2 moves + treat + 1 back = 4, fine. Hold on — let me reconsider ONE more time whether clearing NY is worth it vs clearing a YELLOW city which is the real supply threat. NY is blue (fine supply). Yellow is the strained one. But yellow cities are far. So can't. NY it is (or park). Actually — let me reconsider parking vs NY-wipe decisively: NY-wipe gives +2 blue supply and clears a discard-resident 2-cube (small outbreak-risk reduction) at the cost of 1 future action. I'll do it. It's defensible and slightly helpful. Wait — actually, I realize there might be a subtle better target: what about driving to a city and treating that reduces OUTBREAK risk most? NY (2 blue, in discard) → if cleared, removes a would-be-outbreak if reshuffled+drawn. That directly helps the outbreak clock (the real threat). Good, NY is a good target for outbreak reduction. Do it. Let me also reconsider — should I ALSO message alice? She just advised play oneQuietNight. I'm doing it + NY wipe. A brief confirmation/update is fine but not essential. The nudge says outbreaks 3→4 (Lagos) — team hasn't heard. But alice's message already acknowledged Lagos outbreak (she said we may tick to 4-5/8). So she knows. I don't need to message. But I could send a quick "playing oneQuietNight, doing NY blue wipe, staying near station for black cure." Brief. Let me include it since the game nudges and it confirms I followed her advice. Let me batch: send_message + playEvent oneQuietNight. Message: "Playing ONE QUIET NIGHT now (agreed — at 4/8, rate 3, skipping this phase is worth it). Staying on/near the Atlanta station, keeping all 3 black, drawing — I cure the instant my 5th lands. Using spare actions on a NY blue wipe (+2 supply, clears a discard 2-cube) that keeps me 1 move from the station. You land red; I land black." Then submit playEvent oneQuietNight. Actually — let me reconsider: is it better to NOT do the NY detour and instead park at Atlanta to be 100% station-ready? Given I likely won't cure black next turn anyway, the NY detour is fine. But to be SAFE about the win (if I DO draw 2 black this turn → 5/5 → cure next turn), ending at Washington means drive+cure (2 actions) vs park = cure (1 action). Both cure next turn. So no difference in whether I cure. OK, NY detour safe. Let me execute: message + playEvent oneQuietNight. Actually — hmm, let me reconsider whether the NY wipe could cause a hand/other issue. No. Fine. Wait — I realize I should double check the NY route: Atlanta→Washington (adjacent yes), Washington→New York (adjacent yes), and NY→Washington (yes). Good. Let me also reconsider: after treating NY blue (wipes 2, +2 supply → blue 17), I drive back to Washington. Ends Washington. Next turn drive Atlanta + cure. Alternatively — end at Atlanta by not going to NY: park. But I'll do NY. Actually — let me reconsider the whole thing from a "what if this is the last decision that matters" view. We're close to winning. The safest for WIN is: be at Atlanta, draw black, cure. Any deviation risks... nothing really (driving back is reliable). So NY wipe is safe. OK executing. message + playEvent oneQuietNight. Hmm, actually — let me reconsider one thing: should I play oneQuietNight at all, given alice said value flipped? Let me just trust it. Play it. Let me go. Actually — wait, I want to reconsider whether to hold oneQuietNight because there's 1 epidemic left in the 21-card deck (from earlier "1 epidemic still in the 21-card deck"). Wait, now deck is 19. If that epidemic fires next turn during alice's draw, it reshuffles the infection discard onto top, and THEN my next turn's infect (rate 3) would draw the bombs → catastrophic. If I HOLD oneQuietNight, I could play it that turn to skip. But I can only play it on MY turn. If the epidemic fires on alice's turn and my next turn comes with bombs on top, I can play oneQuietNight THEN to skip that infect. So holding might be better! Hmm. But it's uncertain. Alice says play now (2.6→1.3 over next 2 phases). If the epidemic fires on alice's turn (reshuffle), then the next infect (alice's end-of-turn? or my next?) — actually the epidemic reshuffle happens during the draw at end of a turn, then the infect phase of THAT SAME turn draws from the reshuffled deck → could outbreak immediately! So if alice's turn draws an epidemic, her infect phase (this turn) hits bombs. I can't play oneQuietNight on alice's turn. So that risk is unavoidable regardless. Playing now skips MY infect phase (this turn). Holding skips a future one. Alice's read: play now. Given 4/8 and the phase is happening now, skipping now is defensible. I'll play now per alice's explicit tracking. If she's wrong, minor. Actually — the strongest argument for playing now: this infect phase (mine) at rate 3 with 4/8 could push us to 6-7/8. If that happens and then alice's turn epidemic + infect → 8/8 → LOSS before we cure. So skipping THIS phase (staying at 4/8) gives more buffer for the next. Play now. Yes. OK executing: message + playEvent oneQuietNight. Let me write concise message. ``` text: ```text It's my turn. Alice's call is right: at 4/8 with infection rate 3 and six 3-cube bombs, skipping this infect phase is real insurance — I'll play One Quiet Night now (free). Then I keep grinding black at/near the Atlanta station, using spare actions on a NY blue wipe that doesn't jeopardize the black cure. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": "call_00_LvITCLgUtpR5T2rPQm004965", "ref": "bob:i63:call_00_LvITCLgUtpR5T2rPQm004965", "input": {"text": "Agreed — PLAYING ONE QUIET NIGHT now. At 4/8 with rate 3 and six 3-cube bombs, skipping this phase (rather than gambling we survive it) is worth it — staying at 4/8 gives buffer for the next few phases. After it I keep ALL 3 black and grind at/near the Atlanta station; I cure BLACK the instant my 5th lands.\n\nSpare-action plan (keeps black-cure timing intact): a quick NY blue wipe — drive Atlanta→Washington→New York, treat (wipes the 2-cube, +2 blue supply, clears a discard-resident 2-cube that could otherwise seed an outbreak), then back to Washington (1 move from Atlanta). I stay cure-eligible. You land red; I land black. Nearly there."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": "call_01_dssr3AjUW9kuDEuZfnf05075", "ref": "bob:i63:call_01_dssr3AjUW9kuDEuZfnf05075", "input": {"action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}} ``` ### bob-i65 {#d-bob-i65} Seat: bob. Identity: recorded invocation. Prompt number: 65. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/bob-system.txt) · [Tool schemas](/games/game-03/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `bob-i65`) **Linked accepted events** - [Event #121](/games/game-03/turns/15.md#e121) — exact submission ref **Recorded submissions and refusals** - command after #120: {"action": {"tag": "driveFerry", "to": "Washington"}} — {"applied": 121}. Board before: state `119` in [states.jsonl](/games/game-03/states.jsonl) · after: state `121` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "bob:i64"} ``` **Recorded input** ```text POOL MESSAGE from alice (event #120): Bob's plan is sound — One Quiet Night played, NY wipe on spare actions, staying one move from the Atlanta station for black-cure eligibility. No correction needed. Staying silent; I'll cure red on my next turn if I draw my 5th. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=operationsExpert at=Atlanta cures: blue:cured yellow:cured black:none red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto players: alice@Ho Chi Minh City(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red)] bob@Atlanta(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), Milan(blue)] supply: blue:15 yellow:11 black:21 red:15 decks: player=19 infection=42 player-discard: 7 blue, 8 yellow, 2 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ — 4 move(s): Washington→New York→Madrid→Algiers — or 1 action(s): charter flight from Atlanta straight to Algiers (spends Atlanta(blue)) Shanghai: 3 red⚠ — 3 move(s): (shuttle)Ho Chi Minh City→Hong Kong→Shanghai — or 1 action(s): charter flight from Atlanta straight to Shanghai (spends Atlanta(blue)) — nearer teammate: alice, 2 move(s) vs your 3 Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] Paris: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Paris — or 1 action(s): charter flight from Atlanta straight to Paris (spends Atlanta(blue)) [blue CURED: 1 treat clears ALL cubes here] Johannesburg: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ — 3 move(s): Chicago→Los Angeles→Sydney — or 1 action(s): charter flight from Atlanta straight to Sydney (spends Atlanta(blue)) — nearer teammate: alice, 2 move(s) vs your 3 Bogota: 2 yellow — pre-empt (one draw from critical): 2 move(s): Miami→Bogota — or 1 action(s): charter flight from Atlanta straight to Bogota (spends Atlanta(blue)) [yellow CURED: 1 treat clears ALL cubes here] Kinshasa: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Khartoum: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] New York: 2 blue [in infect-discard] Beijing: 1 red Essen: 1 blue London: 1 blue Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed red: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: alice collects (4/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to alice: meet IN Hong Kong (the card's own city) — you 1 action(s) (charter flight from Atlanta straight to Hong Kong (spends Atlanta(blue))), alice 1 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 1 action(s) (charter flight from Atlanta straight to Algiers (spends Atlanta(blue))), alice 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 action(s) (charter flight from Atlanta straight to Cairo (spends Atlanta(blue))), alice 4 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 3 move(s) to Cairo); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lagos (yellow, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Paris Johannesburg (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Bogota (yellow, 2): 3 action(s) total = 2 move(s) + 1 treat: Miami→Bogota New York (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: Washington→New York Kinshasa (yellow, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Kinshasa Khartoum (yellow, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Khartoum St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Essen→St. Petersburg ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 4/8; deck ~9 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — operationsExpertMove, treat blue tempo: 3 action(s) closer to the black cure (25 → 22 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases burns: blue CURED — spare - shore up yellow at Johannesburg (supply strained: 11 left) — operationsExpertMove, treat yellow tempo: 2 action(s) further from the black cure (25 → 27 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.9 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 14 after) to a strained supply burns: blue CURED — spare exchange "defuse the armed discard bomb at Paris" → "shore up yellow at Johannesburg": gives up 5 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~0.9 and armed-bomb liability 1 → 2 committed outbreak(s) dominated: "advance the red cure: move toward the Hong Kong handoff (alice collects; assumes they meet you)" — tempo 2 vs 3, risk 1.29 vs 1.29 — beaten by "defuse the armed discard bomb at Paris" dominated: "break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos" — tempo -4 vs -2, risk 1.22 vs 0.79 — beaten by "shore up yellow at Johannesburg" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Moscow", "Riyadh", "Istanbul", "Hong Kong", "Milan" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [57] {"tag":"shuttleFlight","to":"Ho Chi Minh City"} [58] {"tag":"shuttleFlight","to":"Toronto"} operationsExpertMove — 282 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Riyadh" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Istanbul" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Atlanta" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Hong Kong" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Milan" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text oneQuietNight played (skipNextInfect should be true now, though not shown). Now 4 actions. I planned the NY wipe: drive Washington, drive New York, treat NY blue, drive Washington. Let me reconsider the frontier now. It shows "defuse Paris (blue) via operationsExpertMove (charter from Atlanta, burn Atlanta card), treat blue" — risk 1.3→ and "shore up yellow at Johannesburg" risk 0.9. These are containment. But as discussed, they strand me. I'll stick with the NY wipe plan (drive Wash, drive NY, treat NY, drive Wash) — productive, ends 1 from station. Actually — wait. Let me reconsider: with oneQuietNight skipping THIS infect phase, my biggest concern shifts to FUTURE phases and the yellow supply. The NY wipe (+2 blue, clears NY 2-cube) is marginal. Hmm, let me reconsider whether to instead use the actions to protect against yellow depletion / future outbreaks more effectively. But everything useful strands me. Let me just execute the NY wipe as planned. It uses actions, +2 blue supply, clears a discard 2-cube (reduces future outbreak seed), ends 1 from station. Actually — reconsider: driving to NY and back ends me at Washington (1 from Atlanta). If next turn an infect phase hits and I want to cure black ASAP, being at Washington means drive+cure. Fine. Let me execute: drive Washington. Wait — actually, let me reconsider if there's a smarter use: I could drive Atlanta→Washington→New York and treat NY, then instead of driving back to Washington, drive NY→Washington→Atlanta? That's 2 back (NY→Wash→Atlanta) but I only have 1 action after treat (4 total: drive Wash, drive NY, treat, [1 left]). So only 1 move back → ends Washington. Confirmed. OK execute drive Washington. Actually — let me reconsider whether to just treat NY and get partway, or do something with higher impact. The blue is fine. But it's the only reachable treat. Fine. Hmm, wait — alternatively, I could NOT do the NY wipe and instead stay at Atlanta and END (park). But I committed to the NY wipe in my message. Let me do it (consistency). Actually — let me reconsider once more the yellow supply issue, because it's a genuine loss clock (11 supply). If I could reduce yellow... but all yellow cities are far (Africa/SA). Can't reach + return. So no. The NY wipe it is. Execute drive Washington. Actually — hold on. Let me reconsider: is treating NY even beneficial for OUTBREAKS? NY at 2 blue, in discard. If an epidemic reshuffles and NY drawn at rate 3 → 2→3 (not outbreak, but one from critical). Next draw → 3→4 → outbreak. So NY at 2 is a future outbreak seed. Clearing it now (2→0) removes that seed entirely. That's a real (if small) reduction in future outbreak risk. Good. Worth it. OK, drive Washington. Then NY, treat, back to Washington. Let me submit drive Washington (Atlanta→Washington). ``` text: ```text One Quiet Night is down — this infect phase is skipped. Now the NY blue wipe on my spare actions, keeping me cure-eligible. Driving to Washington. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_00_yCpPJeSrSOs9uDhPheS61354", "ref": "bob:i65:call_00_yCpPJeSrSOs9uDhPheS61354", "input": {"action": {"tag": "driveFerry", "to": "Washington"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Washington"}}} ``` ### bob-i66 {#d-bob-i66} Seat: bob. Identity: recorded invocation. Prompt number: 66. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/bob-system.txt) · [Tool schemas](/games/game-03/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `bob-i66`) **Linked accepted events** - [Event #122](/games/game-03/turns/15.md#e122) — exact submission ref **Recorded submissions and refusals** - command after #121: {"action": {"tag": "driveFerry", "to": "New York"}} — {"applied": 122}. Board before: state `121` in [states.jsonl](/games/game-03/states.jsonl) · after: state `122` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=operationsExpert at=Washington cures: blue:cured yellow:cured black:none red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto players: alice@Ho Chi Minh City(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red)] bob@Washington(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), Milan(blue)] supply: blue:15 yellow:11 black:21 red:15 decks: player=19 infection=42 player-discard: 7 blue, 8 yellow, 2 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ — 3 move(s): New York→Madrid→Algiers — or 2 action(s): go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue)) Shanghai: 3 red⚠ — 4 move(s): Atlanta→(shuttle)Ho Chi Minh City→Hong Kong→Shanghai — or 2 action(s): go to Atlanta (1 move(s)), then charter to Shanghai (spends Atlanta(blue)) — nearer teammate: alice, 2 move(s) vs your 4 Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): New York→Madrid→Sao Paulo→Lagos — or 2 action(s): go to Atlanta (1 move(s)), then charter to Lagos (spends Atlanta(blue)) [yellow CURED: 1 treat clears ALL cubes here] Paris: 3 blue⚠ [in infect-discard] — 3 move(s): New York→London→Paris — or 2 action(s): go to Atlanta (1 move(s)), then charter to Paris (spends Atlanta(blue)) [blue CURED: 1 treat clears ALL cubes here] Johannesburg: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ Bogota: 2 yellow Kinshasa: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Khartoum: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York [blue CURED: 1 treat clears ALL cubes here] Beijing: 1 red Essen: 1 blue London: 1 blue Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed red: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (1 move(s)) red: alice collects (4/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to alice: meet IN Hong Kong (the card's own city) — you 2 action(s) (go to Atlanta (1 move(s)), then charter to Hong Kong (spends Atlanta(blue))), alice 1 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 action(s) (go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))), alice 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 action(s) (go to Atlanta (1 move(s)), then charter to Cairo (spends Atlanta(blue))), alice 4 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 3 move(s) to Cairo); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Paris (blue, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: New York→London→Paris Lagos (yellow, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: New York→Madrid→Sao Paulo→Lagos Johannesburg (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: New York→Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg New York (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: New York Bogota (yellow, 2): 3 action(s) total = 2 move(s) + 1 treat: Miami→Bogota St. Petersburg (blue, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: New York→London→Essen→St. Petersburg Kinshasa (yellow, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: New York→Madrid→Sao Paulo→Lagos→Kinshasa Khartoum (yellow, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: New York→Madrid→Sao Paulo→Lagos→Khartoum ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 4/8; deck ~9 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the red cure: move toward the Hong Kong handoff (alice collects; assumes they meet you) — drive Atlanta, operationsExpertMove tempo: 3 action(s) closer to the red cure (8 → 5 action(s) to land it) — alice collects | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases burns: blue CURED — spare - break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos — drive Atlanta, operationsExpertMove, treat yellow tempo: 1 action(s) further from the black cure (24 → 25 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 14 after) to a strained supply burns: blue CURED — spare - shore up yellow at Johannesburg (supply strained: 11 left) — drive Atlanta, operationsExpertMove, treat yellow tempo: 3 action(s) further from the black cure (24 → 27 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.9 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 14 after) to a strained supply burns: blue CURED — spare exchange "advance the red cure: move toward the Hong Kong…" → "break the Lagos–Khartoum–Johannesburg–Kinshasa …": gives up 4 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~1.3 and armed-bomb liability 2 → 1 committed outbreak(s) exchange "break the Lagos–Khartoum–Johannesburg–Kinshasa …" → "shore up yellow at Johannesburg": gives up 2 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~0.9 and armed-bomb liability 1 → 2 committed outbreak(s) dominated: "build a station at Washington — brings bob 1 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 1 vs 3, risk 1.29 vs 1.29 — beaten by "advance the red cure: move toward the Hong Kong…" dominated: "sweep Paris (blue cured, 3 cubes, 1 treat clears all)" — tempo 2 vs 3, risk 1.29 vs 1.29 — beaten by "advance the red cure: move toward the Hong Kong…" dominated: "defuse New York and return to Washington (round trip, 3 actions)" — tempo 0 vs 1, risk 1.29 vs 1.29 — beaten by "build a station at Washington — brings bob 1 mo…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Toronto", "New York", "Miami" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Moscow", "Riyadh", "Istanbul", "Atlanta", "Hong Kong", "Milan" (buildStation costs NO card — Operations Expert builds free) [12] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text At Washington, 3 actions left. Now — big realization from the frontier: "advance the red cure: move toward the Hong Kong handoff — tempo 3 actions closer to red cure (8→5)." The frontier now prices the Hong Kong handoff highly (red cure tempo!). Alice is red 4/5, needs 1 more red. I hold Hong Kong(red). If I charter to Hong Kong (from Atlanta, spend Atlanta card) and alice comes to Hong Kong (1 move), I give her Hong Kong → she's 5/5 → cures red! That LANDS THE RED CURE. Wait — but I'm at Washington now, not Atlanta. To charter I need to be at Atlanta (charter spends current-city card = Atlanta). I'm at Washington. So I'd need to go back to Atlanta first (drive Washington→Atlanta, 1 action), then charter Atlanta→Hong Kong (spends Atlanta blue, 1 action), then... alice needs to also be in Hong Kong to receive. It's MY turn; alice isn't at Hong Kong. So I'd charter to Hong Kong and be there, but alice isn't. She'd come on HER turn (1 move from HCMC). But then I'm stuck at Hong Kong waiting for her next turn — and I'd be off-station (delaying black). Hmm. Actually — the shareGive requires both players in Hong Kong simultaneously during MY turn. Alice is at HCMC (not Hong Kong). So I can't give her the card this turn even if I go to Hong Kong. She'd have to be there too. She's not. Wait — unless I use airlift? I don't have airlift anymore (used it). So no. So the Hong Kong handoff can't happen this turn (alice isn't at Hong Kong). It would require: I go to Hong Kong, alice comes to Hong Kong (on her turn), then... but shareGive is an action on someone's turn with both present. If I'm at Hong Kong and alice arrives on her turn, SHE could take it (shareTake from me) on her turn. But I'd be sitting at Hong Kong (off-station) for a turn+. And she'd need to detour from HCMC to Hong Kong (1 move) — but that takes her AWAY from the HCMC station where she'd cure red. Hmm, wait — she needs to cure red AT a station. If she goes to Hong Kong (not a station) to take my card, she then needs to get to a station (HCMC, 1 move) to cure. So: alice HCMC→Hong Kong (take card, now 5/5), Hong Kong→HCMC (1 move), cure red at HCMC. That's 3 of her actions. Feasible. But it requires ME to be at Hong Kong when she's there. Coordination across turns. Alternatively — alice just DRAWS her 5th red naturally (she's 4/5, at HCMC station). She said "I'll cure red on my next turn if I draw my 5th." So she's likely to cure red by herself soon (1 draw). The Hong Kong handoff is a backup for if her draws stall. Given alice is 4/5 and at the station, she'll likely draw her 5th red within 1-2 turns. So I should NOT detour to Hong Kong (that delays my black cure and only helps if she stalls). Let her draw. So — back to my turn: I'm at Washington, 3 actions. My plan was NY wipe. But the frontier's containment nominees (Lagos/Johannesburg) strand me. NY wipe (drive NY, treat NY, drive back) — let me reconsider: "New York (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: New York" — from Washington, NY is 1 move? Washington→New York adjacent yes. So drive Washington→New York (1), treat NY blue (1) = NY cleared. Then 1 action left: drive back to... Washington (1) or Atlanta? NY→Washington (1) or NY→? NY connects Washington, Toronto, London, Madrid. So NY→Washington (1), ends Washington. Or NY→Toronto (1) — Toronto is a STATION! So drive NY→Toronto (1) ends me at a station (Toronto)! So: drive Washington→New York (1), treat NY blue (1) [clears 2, +2 supply], drive New York→Toronto (1) [STATION!]. That's 3 actions, ends at Toronto (a station!), NY cleared. Next turn I'm at Toronto (station) → can cure black immediately (action 1) if I have 5. And Toronto has... 0 blue? Let me not worry. This is clean: clears NY, ends at a station. Wait — but is Toronto a good cure station? Yes, it's a research station (Atlanta, HCMC, Toronto). So I can cure black at Toronto. So the plan: drive NY, treat NY (clear 2), drive Toronto (station). 3 actions, ends at station, NY cleared (+2 blue). Excellent — better than ending Washington (off-station). Let me verify: Washington→New York (adjacent? Washington: Atlanta, Toronto, New York, Miami. YES). New York→Toronto (NY: Toronto, Washington, London, Madrid. YES). Toronto = station. So: drive NY (1), treat NY blue (1), drive Toronto (1). Ends Toronto station. This clears NY's 2 blue AND ends me at a cure station. Perfect for black cure readiness. Do it. Submit drive New York. Wait — but hold on. Does clearing NY (blue, uncured-but-cured-color) help? NY 2 blue, blue CURED so 1 treat wipes it. +2 blue supply. And it removes NY as a future outbreak seed. Good. And ends at Toronto station. Let me execute: drive Washington→New York. Actually — let me double check the action count: I have 3 actions. drive NY (1), treat (1), drive Toronto (1) = 3. Let me submit drive New York. ``` text: ```text Better finish available: from Washington I can drive to New York, wipe its 2 blue (cured → one treat clears both, +2 supply, removes an outbreak seed), then drive into Toronto — a research station — so I end ON a station, cure-eligible for black. Executing. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_00_wuz3UvVcoJb1fVPoZrlo6711", "ref": "bob:i66:call_00_wuz3UvVcoJb1fVPoZrlo6711", "input": {"action": {"tag": "driveFerry", "to": "New York"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "New York"}}} ``` ### bob-i67 {#d-bob-i67} Seat: bob. Identity: recorded invocation. Prompt number: 67. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/bob-system.txt) · [Tool schemas](/games/game-03/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `bob-i67`) **Linked accepted events** - [Event #123](/games/game-03/turns/15.md#e123) — exact submission ref **Recorded submissions and refusals** - command after #122: {"action": {"tag": "treatDisease", "color": "blue"}} — {"applied": 123}. Board before: state `122` in [states.jsonl](/games/game-03/states.jsonl) · after: state `123` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=operationsExpert at=New York cures: blue:cured yellow:cured black:none red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto players: alice@Ho Chi Minh City(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red)] bob@New York(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), Milan(blue)] supply: blue:15 yellow:11 black:21 red:15 decks: player=19 infection=42 player-discard: 7 blue, 8 yellow, 2 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ — 2 move(s): Madrid→Algiers Shanghai: 3 red⚠ — 4 move(s): Toronto→(shuttle)Ho Chi Minh City→Hong Kong→Shanghai — or 3 action(s): go to Atlanta (2 move(s)), then charter to Shanghai (spends Atlanta(blue)) — nearer teammate: alice, 2 move(s) vs your 4 Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Madrid→Sao Paulo→Lagos [yellow CURED: 1 treat clears ALL cubes here] Paris: 3 blue⚠ [in infect-discard] — 2 move(s): London→Paris [blue CURED: 1 treat clears ALL cubes here] Johannesburg: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ Bogota: 2 yellow Kinshasa: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Khartoum: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here] Beijing: 1 red Essen: 1 blue London: 1 blue Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed red: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (1 action(s) (direct flight to Atlanta (spends Atlanta(blue)))) red: alice collects (4/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to alice: meet IN Hong Kong (the card's own city) — you 3 move(s), alice 1 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 move(s), alice 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 3 move(s), alice 4 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 3 move(s) to Cairo); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Paris (blue, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: London→Paris Lagos (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Madrid→Sao Paulo→Lagos Johannesburg (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg New York (blue, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them) Bogota (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Washington→Miami→Bogota St. Petersburg (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: London→Essen→St. Petersburg Kinshasa (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Madrid→Sao Paulo→Lagos→Kinshasa Khartoum (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Madrid→Sao Paulo→Lagos→Khartoum station opportunities (stations enable cures and shuttle travel): you hold Milan, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Milan 4→0, Istanbul 4→1, Moscow 5→2, Baghdad 5→2; board-wide: 15 cities closer, 31 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 4/8; deck ~9 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 2 do not. A burned card never returns — preview_plan prices both before you commit. - build a station at New York — brings bob 1 move(s) closer to a station to cure at (free build — Ops Expert) — treat blue, build station tempo: 3 action(s) closer to the black cure (22 → 19 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases - advance the red cure: move toward the Hong Kong handoff (alice collects; assumes they meet you) — drive Toronto, operationsExpertMove tempo: 3 action(s) closer to the red cure (8 → 5 action(s) to land it) — alice collects | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases burns: blue CURED — spare - sweep Paris (blue cured, 3 cubes, 1 treat clears all) — drive London, drive Paris tempo: 2 action(s) further from the red cure (8 → 10 action(s) to land it) — alice collects | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Paris — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "build a station at New York — brings bob 1 move…" and "advance the red cure: move toward the Hong Kong…" tie exactly on both axes; ordered by cubes cleared (2, 0), which neither axis prices. exchange "build a station at New York — brings bob 1 move…" → "advance the red cure: move toward the Hong Kong…": gives up nothing on tempo to move risk ~1.3 expected outbreaks → ~1.3 exchange "advance the red cure: move toward the Hong Kong…" → "sweep Paris": gives up 5 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~1.3 dominated: "shore up yellow at Johannesburg (supply strained: 11 left)" — tempo -4 vs -3, risk 1.14 vs 1.11 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …" dominated: "break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos" — tempo -3 vs -2, risk 1.11 vs 1.05 — beaten by "sweep Paris" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Toronto", "Washington", "London", "Madrid" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Moscow", "Riyadh", "Istanbul", "Atlanta", "Hong Kong", "Milan" (buildStation costs NO card — Operations Expert builds free) [12] {"tag":"buildStation"} [13] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text At New York, 2 actions left. Plan: treat NY blue (wipes 2, +2 supply), then drive NY→Toronto (station). Wait — the frontier now suggests "build a station at New York" (free) instead of driving to Toronto. Building a station at NY (1 action) → NY becomes a station! Then I'm at a station (NY). That keeps me at NY (which is now a station) without driving to Toronto. And I still have a leftover action. Hmm — options with 2 actions: (A) treat NY blue (1) [wipe 2, +2 supply], drive NY→Toronto (1) [to Toronto station]. Ends Toronto station. (B) treat NY blue (1) [wipe 2], buildStation at NY (1) [free, NY becomes station]. Ends NY, now a station. 0 actions left. NY cleared + new NY station. (C) buildStation NY (1, free), treat NY blue (1). Ends NY (station), NY cleared. Both A and B/C clear NY (+2 supply) and end at a station. Difference: - A ends at Toronto (existing station). No new station. - B/C ends at NY (newly built station). Adds a station (we have 3, would be 4). NY station is close to Atlanta/Toronto (redundant-ish). Which is better? Both give me a cure station next turn. A uses Toronto (existing). B/C builds a redundant NY station (costs the free build but building is free/no card, just the action I'd spend driving anyway). Wait — in B/C, building NY station uses 1 action (same as driving to Toronto in A). So both cost 1 action after the treat. A: treat + drive Toronto. B: treat + build NY station. Both end at a station. The difference: A ends at Toronto (existing station), no new station. B ends at NY with a NEW station. Building a new station might be useful (4th station = more shuttle options), but redundant with Atlanta/Toronto. Hmm. Actually — is there value in staying at NY (a new station) vs going to Toronto? For curing black, either works (both stations). For future shuttles, more stations = more network. But 4 stations with Atlanta+Toronto+NY all clustered in NE America is redundant. Actually — simpler: just treat NY and end... where? I need to end at a station to cure black. Toronto (via drive) or NY (via build). Let me reconsider — maybe I should just treat NY and then NOT worry about the station (end at NY off-station), because next turn I can drive to a station. But then I waste the 2nd action or make a move. Hmm, actually — the FINAL frontier says "build a station at New York (treat blue, build station)" — ties with "advance red cure (drive Toronto, operationsExpertMove)." And it's priced well. The build-station-at-NY keeps me at a station (NY) with no wasted action. Let me go with: treat NY blue (wipe 2, +2 supply), build station at NY (free, 1 action). Ends NY (station), NY cleared. 2 actions used, 0 waste, at a station. Wait — but building a 4th station that's redundant... is it worth the action? vs driving to Toronto (existing station, 1 action). Both 1 action to reach a station. Driving to Toronto doesn't build a redundant station. Building NY adds a station. Actually — driving to Toronto ends me at Toronto (existing station), same as building NY ends at NY (new station). The ONLY difference is the redundant new station. Driving to Toronto is arguably cleaner (no redundant station). But building NY keeps me at NY (maybe I want to be at NY for some reason? No). Hmm, but wait — is there any benefit to the NY station? If the game drags and we're doing shuttles... marginal. Not worth a redundant station over just using Toronto. Actually — simplest and cleanest: treat NY blue (1), drive NY→Toronto (1). Ends Toronto (straightforward station), NY cleared. No redundant build. Let me do that (option A). Wait, but let me reconsider — the frontier explicitly priced "build a station at NY" as co-best. It says building brings me "1 move closer to a station to cure." If I build at NY, I'm AT a station (NY) immediately. If I drive to Toronto, I'm also at a station. Same. The build option "clears 2 cubes" too (via the treat included). So both treat NY + end at station. Equivalent except the redundant station. I'll drive to Toronto (no redundant station, cleaner). Actually — hmm, one consideration: is Toronto safe? Toronto has the plague? Toronto blue was cleared long ago; current threats don't list Toronto → 0 cubes. Safe. And it's a station. Good. So: treat NY blue (1), drive NY→Toronto (1). Ends Toronto station. Wait — can I drive NY→Toronto? NY connects Toronto (NY: Toronto, Washington, London, Madrid). YES. Good. Let me execute: treat NY blue first. Actually — let me reconsider whether I should end at Toronto or NY, given NEXT turn's cure. If I draw 2 black this turn → 5/5 → cure next turn. At Toronto: cure action 1. At NY: cure action 1 (if NY is a station via build) or drive+cure (if not). Toronto is cleaner. Go Toronto. But wait — do I even want to be at Toronto vs Atlanta? Both stations. Toronto is where I'll be after driving from NY. Fine. Next turn I cure black at Toronto (if 5/5), or draw more. OK execute: treat NY blue. Actually — let me reconsider if treating NY blue is worth it vs just building station and... no, treat NY clears 2 blue (+2 supply, removes outbreak seed). Good. Do treat. Submit treat blue (NY). ``` text: ```text At New York — wiping its 2 blue (cured → one treat clears both, +2 supply, removes an outbreak seed), then I'll drive into Toronto to end on a station. Treating now. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_00_qGwGgSsSDXutmPQJ10YG3022", "ref": "bob:i67:call_00_qGwGgSsSDXutmPQJ10YG3022", "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### bob-i68 {#d-bob-i68} Seat: bob. Identity: recorded invocation. Prompt number: 68. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/bob-system.txt) · [Tool schemas](/games/game-03/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `bob-i68`) **Linked accepted events** - [Event #124](/games/game-03/turns/15.md#e124) — exact submission ref **Recorded submissions and refusals** - command after #123: {"action": {"tag": "driveFerry", "to": "Toronto"}} — {"applied": 124}. Board before: state `123` in [states.jsonl](/games/game-03/states.jsonl) · after: state `124` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=operationsExpert at=New York cures: blue:cured yellow:cured black:none red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto players: alice@Ho Chi Minh City(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red)] bob@New York(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), Milan(blue)] supply: blue:17 yellow:11 black:21 red:15 decks: player=19 infection=42 player-discard: 7 blue, 8 yellow, 2 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ — 2 move(s): Madrid→Algiers Shanghai: 3 red⚠ — 4 move(s): Toronto→(shuttle)Ho Chi Minh City→Hong Kong→Shanghai — or 3 action(s): go to Atlanta (2 move(s)), then charter to Shanghai (spends Atlanta(blue)) — nearer teammate: alice, 2 move(s) vs your 4 Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Madrid→Sao Paulo→Lagos [yellow CURED: 1 treat clears ALL cubes here] Paris: 3 blue⚠ [in infect-discard] — 2 move(s): London→Paris [blue CURED: 1 treat clears ALL cubes here] Johannesburg: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ Bogota: 2 yellow — pre-empt (one draw from critical): 3 move(s): Washington→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here] Kinshasa: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Khartoum: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] Beijing: 1 red Essen: 1 blue London: 1 blue Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed red: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (1 action(s) (direct flight to Atlanta (spends Atlanta(blue)))) red: alice collects (4/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to alice: meet IN Hong Kong (the card's own city) — you 3 move(s), alice 1 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 move(s), alice 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 3 move(s), alice 4 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 3 move(s) to Cairo); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Paris (blue, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: London→Paris Lagos (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Madrid→Sao Paulo→Lagos Johannesburg (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg Bogota (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Washington→Miami→Bogota St. Petersburg (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: London→Essen→St. Petersburg Kinshasa (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Madrid→Sao Paulo→Lagos→Kinshasa Khartoum (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Madrid→Sao Paulo→Lagos→Khartoum station opportunities (stations enable cures and shuttle travel): you hold Milan, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Milan 4→0, Istanbul 4→1, Moscow 5→2, Baghdad 5→2; board-wide: 15 cities closer, 31 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 4/8; deck ~9 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - build a station at New York — brings bob 1 move(s) closer to a station to cure at (free build — Ops Expert) — build station tempo: 3 action(s) closer to the black cure (22 → 19 action(s) to land it) — you collect | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases - shore up yellow at Johannesburg (supply strained: 11 left) — drive Madrid tempo: 1 action(s) closer to the black cure (22 → 21 action(s) to land it) — you collect | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - sweep Paris (blue cured, 3 cubes, 1 treat clears all) — drive London tempo: 1 action(s) further from the black cure (22 → 23 action(s) to land it) — you collect | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Paris — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "build a station at New York — brings bob 1 move…" → "shore up yellow at Johannesburg": gives up 2 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~1.3 exchange "shore up yellow at Johannesburg" → "sweep Paris": gives up 2 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~1.3 dominated: "advance the red cure: move toward the Hong Kong handoff (alice collects; assumes they meet you)" — tempo 1 vs 3, risk 1.29 vs 1.29 — beaten by "build a station at New York — brings bob 1 move…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Toronto", "Washington", "London", "Madrid" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Moscow", "Riyadh", "Istanbul", "Atlanta", "Hong Kong", "Milan" (buildStation costs NO card — Operations Expert builds free) [12] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text NY cleared (blue 17 now). 1 action left, at New York. Options: - drive Toronto (1) → end at Toronto station (cure-ready next turn). - buildStation NY (1, free) → end at NY, now a station. - drive to London/Madrid (toward Paris/bombs) → strands me. Best: end at a station. Either drive Toronto or build NY. The frontier now prices "build a station at NY" as top (tempo 3 closer to black cure). Building NY = I'm at a station (NY). vs drive Toronto = at station (Toronto). Both station. Driving to Toronto (existing station) is cleaner than building a redundant NY station. But building NY keeps me here (and NY station could be useful). Hmm — actually, is there a difference for the BLACK cure? Both end at a station. Same. I'll drive Toronto (no redundant station, straightforward). Wait — but actually, let me reconsider: driving NY→Toronto ends me at Toronto. Building NY ends me at NY. Both stations. For next turn's black cure: at Toronto, cure action 1. At NY (built station), cure action 1. Same. Difference: building NY adds a 4th station (redundant with Atlanta/Toronto). Driving to Toronto uses existing. I'll drive Toronto — cleaner, no redundant infrastructure. Actually — hold on. Let me reconsider if I should instead NOT end at a station and preserve an action for... no, I have 1 action. Just get to a station. Let me drive NY→Toronto. Ends Toronto station. Done for actions, then draw 2, infect... wait, oneQuietNight skips the infect phase this turn! So no infect this turn. Good. Then draw 2 (I draw during draw phase; oneQuietNight only skips infect, not draw). So: drive Toronto → end at station → draw 2 → (infect skipped by oneQuietNight) → turn ends. Then next turn: at Toronto station, with possibly 5 black → cure black! Let me execute driveToronto. Actually — wait, let me reconsider: should I drive to Toronto or stay at NY and build? The concern with Toronto: is Toronto safe to be at? Yes (0 cubes). And it's a station. Fine. Also — driving to Toronto: does the route work? NY→Toronto adjacent (yes). 1 action. Good. Execute drive Toronto. Hmm — but actually, let me reconsider the "build a station at NY" nominee one more time. It says "brings bob 1 move closer to a station to cure at (tempo 3 closer to black cure, 22→19)." The tempo metric "22→19" seems to value building a station highly (because it adds a station, improving the "trip to station" metric board-wide). But for MY immediate cure, I just need to be at A station — Toronto works and I don't add clutter. But — actually, is there a subtle benefit to building NY station? If I later need to shuttle around, a NY station helps. But we're winning soon. Not worth. I'll drive Toronto. Let me execute. Actually — you know what, one more consideration: if I drive to Toronto, I end at Toronto. But what if next turn I draw 2 black → 5/5 → cure at Toronto. Good. If not, I draw more, at Toronto. Fine. Alternatively, is there any reason to be at Atlanta instead of Toronto? Both stations, equidistant-ish from where I'll be. Toronto is where driving from NY lands. Fine. Execute: driveFerry Toronto. ``` text: ```text New York's blue is cleared (supply →17). Last action: drive into Toronto (a research station) so I end the turn on a station, cure-eligible for black next turn. One Quiet Night skips this infect phase. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_00_ldXd6QUhcyqH7MzW1hlu0428", "ref": "bob:i68:call_00_ldXd6QUhcyqH7MzW1hlu0428", "input": {"action": {"tag": "driveFerry", "to": "Toronto"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Toronto"}}} ``` ### bob-i70 {#d-bob-i70} Seat: bob. Identity: recorded invocation. Prompt number: 70. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/bob-system.txt) · [Tool schemas](/games/game-03/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `bob-i70`) **Linked accepted events** - [Event #126](/games/game-03/turns/15.md#e126) — exact submission ref **Recorded submissions and refusals** - command after #125: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Atlanta"}}} — {"applied": 126}. Board before: state `124` in [states.jsonl](/games/game-03/states.jsonl) · after: state `126` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #125): Discard a DEAD BLUE — Atlanta or Milan (blue's cured, both worthless). Do NOT shed any of your 3 BLACK (you need all of them for the black cure) — and hold your red for now. You're the black collector; keep drawing black and cure at a station (you're on Toronto now — good) the instant your 5th black lands. I'm RED 4/5 on the HCMC station, one red draw from curing. Don't pivot to red — if you do, nobody finishes black and we can't win. Stay on black. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=operationsExpert at=Toronto cures: blue:cured yellow:cured black:none red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto players: alice@Ho Chi Minh City(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red)] bob@Toronto(operationsExpert) hand=8 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), Milan(blue), Taipei(red), Osaka(red)] supply: blue:17 yellow:11 black:21 red:15 decks: player=17 infection=42 player-discard: 7 blue, 8 yellow, 2 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ — 3 move(s): New York→Madrid→Algiers — or 1 action(s): Operations Expert move: discard Atlanta(blue) at station Toronto to fly anywhere → Algiers Shanghai: 3 red⚠ — 3 move(s): (shuttle)Ho Chi Minh City→Hong Kong→Shanghai — or 1 action(s): Operations Expert move: discard Atlanta(blue) at station Toronto to fly anywhere → Shanghai — nearer teammate: alice, 2 move(s) vs your 3 Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] Paris: 3 blue⚠ [in infect-discard] — 3 move(s): New York→London→Paris — or 1 action(s): Operations Expert move: discard Atlanta(blue) at station Toronto to fly anywhere → Paris [blue CURED: 1 treat clears ALL cubes here] Johannesburg: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ — 3 move(s): Chicago→Los Angeles→Sydney — or 1 action(s): Operations Expert move: discard Atlanta(blue) at station Toronto to fly anywhere → Sydney — nearer teammate: alice, 2 move(s) vs your 3 Bogota: 2 yellow — pre-empt (one draw from critical): 3 move(s): Chicago→Mexico City→Bogota — or 1 action(s): Operations Expert move: discard Atlanta(blue) at station Toronto to fly anywhere → Bogota [yellow CURED: 1 treat clears ALL cubes here] Kinshasa: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Khartoum: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] Beijing: 1 red Essen: 1 blue London: 1 blue Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed red: 1 of 12 burned, held alice 4, bob 3, 4 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: YOU collect (3/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Toronto (0 move(s)) red: alice collects (4/5) — give alice your red cards when you share discard hint: black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Atlanta (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Algiers], Milan (blue CURED — worthless, discard freely), Hong Kong (red: 2 spare from YOUR 3 (7 held team-wide, need 5) — shedding keeps the cure assemblable), Taipei (red: 2 spare from YOUR 3 (7 held team-wide, need 5) — shedding keeps the cure assemblable), Osaka (red: 2 spare from YOUR 3 (7 held team-wide, need 5) — shedding keeps the cure assemblable), Moscow (black: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Istanbul (black: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to alice: meet IN Hong Kong (the card's own city) — you 2 move(s), alice 1 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Taipei(red) to alice: meet IN Taipei (the card's own city) — you 2 action(s) (go to Atlanta (1 move(s)), then charter to Taipei (spends Atlanta(blue))), alice 2 move(s); then alice to station Ho Chi Minh City +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 action(s) (go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))), alice 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [1] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [2] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}} [3] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} [4] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}} [5] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [6] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} [7] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text Now it's my discard step. I drew Taipei(red) and Osaka(red)! Hand is 8: Moscow, Riyadh, Istanbul (black 3), Atlanta(blue), Hong Kong(red), Milan(blue), Taipei(red), Osaka(red). Must discard to 7. Red stock: "held alice 4, bob 3" — I now have 3 red (Hong Kong, Taipei, Osaka). Alice has 4 red. Team red = 7. Alice needs 5. She's at 4/5. Interesting — I now hold 3 red! If I could give alice red, she'd reach 5. But meeting in red cities is far. For MY discard: I must discard 1 (8→7). Keep BLACK (Moscow, Riyadh, Istanbul — essential, I'm the black collector, need all 3). Alice's advice: "Discard a DEAD BLUE — Atlanta or Milan. Do NOT shed black. Hold red for now." Discard hints: "safest first: Atlanta (blue, worthless), Milan (blue), Hong Kong (red: 2 spare), Taipei (red), Osaka (red), then black..." So discard Atlanta or Milan (blue, worthless). Wait — but I have 3 red now (Hong Kong, Taipei, Osaka). Hmm, but the "discard hint" says red has "2 spare from YOUR 3 (7 held team-wide, need 5)". So team red is 7, need 5 → 2 spare. Alice holds 4. If I keep 3 red and discard none... but I'm discarding 1 (a blue). So red stays at 7 (4+3). Fine. For MY discard: Atlanta(blue) or Milan(blue) — both worthless (blue cured, and I don't collect blue). Discard one. Which? Atlanta(blue) — but wait, the "discard hint" says Atlanta is "claimed: a containment route above flies on this card to reach Algiers" — meaning I could use Atlanta as charter fuel. But if I discard it, I lose that charter-fuel option. Hmm. Actually — I don't urgently need to charter anywhere (I'm at Toronto station, black cure is my goal). So Atlanta(blue) as charter fuel isn't needed. I'll discard Atlanta or Milan. Let me discard Atlanta (blue, worthless; and I don't need the charter). Or Milan. Either. Actually — let me reconsider: should I keep red cards (Taipei, Osaka, Hong Kong) to eventually give alice? Alice is 4/5 red. I have 3 red. If I could hand her red, she'd cure. But meeting in red cities (Hong Kong/Taipei/Osaka — all Asia) is far for me (I'm at Toronto). And alice is at HCMC (Asia, near those!). Hmm — alice is in Asia, close to Hong Kong/Taipei/Osaka. If I could get red to her... but I'm at Toronto (Americas). No. So my red cards are just held (dead weight) unless a share happens. I'll keep them (discarding red also loses them). But I must discard 1 — discard a BLUE (Atlanta/Milan). Keep red (in case) + black. Wait — but holding extra red cards (Taipei, Osaka, Hong Kong = 3 red) that I can't use... they're clogging my hand. But I'm only discarding 1 now (to 7). Next turn I'll draw 2 more → over limit again → discard again. So holding red is a recurring hand-pressure issue. But for now, discard 1 blue. Actually — the red cards: team red = 7 (alice 4 + bob 3). Need 5 for a cure. Alice at 4/5 — if she draws 1 more red, she's 5/5 and cures (she has the red, at HCMC station). She doesn't need MY red. So my red cards are truly spare. But discarding them now (I only discard 1, and it's a blue) — they stay. Fine. Hmm — but actually, should I discard a RED (since red has "2 spare") instead of a blue, to reduce my hand clutter with cards I can't use? The discard hint says Atlanta/Milan (blue) are the "safest first" (worthless). Red has "2 spare" so discarding red is also safe (keeps 5 team-wide assemblable). But — here's a thought: if I discard a red, and ALSO later need to discard, red is the color I can't use. But blue is also useless to me. Both are "dead" for me. The hint ranks Atlanta/Milan (blue) as safest (truly worthless — blue cured means the CARD can't help any cure since blue's already cured). Red cards could theoretically complete alice's set if shared. So keeping red > keeping blue. Discard blue. So discard Atlanta or Milan. Let me discard Atlanta (blue). Actually — wait, Atlanta could be charter fuel (to fly anywhere from... no, charter uses CURRENT-city card. I'm at Toronto. Toronto card would be charter fuel. I don't hold Toronto. Atlanta isn't current-city). So Atlanta(blue) is NOT charter fuel for me right now (I'm not at Atlanta). So it's just a dead blue card. Discard it. Hmm, wait — the "discard hint" said "Atlanta (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Algiers]." The containment route (Operations Expert move: discard Atlanta(blue) at station Toronto to fly anywhere → Algiers) — that's the operationsExpertMove, which lets me discard ANY card to fly from my station (Toronto) to anywhere. So Atlanta(blue) could be that fuel. But I'm not doing that (I'm staying to cure black). So Atlanta is dead to me. Discard it. Decision: discard Atlanta(blue). Hand → Moscow, Riyadh, Istanbul (black 3), Hong Kong, Taipei, Osaka (red 3), Milan(blue). Wait that's 7. Good: 3 black + 3 red + 1 blue (Milan). Hmm, 3 red + 1 blue dead weight. But OK for now (7 cards, at limit). Actually — let me reconsider: discard Atlanta or Milan? Both blue. Discard Atlanta (frees it). Keep Milan (blue, also worthless but whatever). Doesn't matter. Discard Atlanta. Wait — actually, maybe I should reconsider keeping the red cards at all. If alice is going to cure red herself (4/5, at station), my red cards are useless. And they clog my hand (I draw 2/turn → over limit → discard every turn). Maybe I should discard RED cards (Hong Kong/Taipei/Osaka) to declutter, since they're truly spare (team has 7 red, need 5, and alice has 4). But — keeping some red is a hedge: if alice's red draw stalls, I could... no, I can't get red to her (far). So my red is truly dead. But discarding red vs blue — both dead to me. The hint ranks blue as "safest" (blue cured = card can never help). Red could help IF shared (but can't). So blue marginally safer to discard. Discard blue. OK, final: discard Atlanta(blue). Wait — but let me reconsider ONE thing: the discard hint lists the order and says "safest first: Atlanta, Milan, Hong Kong, Taipei, Osaka, [then black]." It's ordering from safest-to-discard to most-valuable. So discarding Atlanta or Milan (first) is safest. Discard Atlanta. Good. Let me submit discard Atlanta. Actually — hold on. Let me reconsider whether I should preserve Atlanta(blue) as charter fuel for a POTENTIAL future operationsExpertMove to clear a bomb. If the game drags and I need to fly to a bomb, I'd discard a card for the opsExpertMove. Atlanta(blue) could be that. But I also have Milan(blue) as backup fuel. So keep Milan as fuel, discard Atlanta. Fine. Submit discard Atlanta. ``` text: ```text Discard step (8→7). Keeping all 3 black (essential for the black cure) and my red; shedding a dead blue. Discarding Atlanta (blue — cured, worthless to me, and I'm not using it as ops-expert flight fuel). ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_00_fvbAgqjxUOL6ZasRJ1pI9572", "ref": "bob:i70:call_00_fvbAgqjxUOL6ZasRJ1pI9572", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Atlanta"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Atlanta"}}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-i64 {#d-alice-i64} Seat: alice. Identity: recorded invocation. Prompt number: 64. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/alice-system.txt) · [Tool schemas](/games/game-03/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `alice-i64`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #118): Agreed — PLAYING ONE QUIET NIGHT now. At 4/8 with rate 3 and six 3-cube bombs, skipping this phase (rather than gambling we survive it) is worth it — staying at 4/8 gives buffer for the next few phases. After it I keep ALL 3 black and grind at/near the Atlanta station; I cure BLACK the instant my 5th lands. Spare-action plan (keeps black-cure timing intact): a quick NY blue wipe — drive Atlanta→Washington→New York, treat (wipes the 2-cube, +2 blue supply, clears a discard-resident 2-cube that could otherwise seed an outbreak), then back to Washington (1 move from Atlanta). I stay cure-eligible. You land red; I land black. Nearly there. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text Bob playing oneQuietNight and doing NY blue wipe. His plan: drive Atlanta→Washington (1), drive Washington→New York (2), treat blue NY (3), drive New York→Washington (4). Ends at Washington (1 move from Atlanta station). Keeps black-cure eligible. Fine. His plan is reasonable. He asked reply only if helps. His plan keeps him 1 move from Atlanta (cure-eligible) and clears NY blue. Sound. Is there anything to correct? Let me think. NY is 2 blue, in a cluster. Wiping it (+2 blue supply) is fine, low-value but uses spare actions while he waits for black draws. Ends at Washington (1 from Atlanta) — cure-eligible. Good. One concern: he ends at Washington, 1 move from Atlanta. When he draws his 5th black, next turn he drives Washington→Atlanta (1) + cure (1). Fine. No correction needed. His plan is good. I'll stay silent (he said reply only if helps). Actually — wait, is there any risk to Bob's plan? Leaving Atlanta station to do NY wipe: if he ends at Washington (not station), and the infect phase... oneQuietNight skips infect this turn, so no cube placement. So safe. And he's 1 move from Atlanta. Fine. No message needed. Stay silent. I'll stop without text. ``` text: ```text Bob's plan is sound — One Quiet Night played, NY wipe on spare actions, staying one move from the Atlanta station for black-cure eligibility. No correction needed. Staying silent; I'll cure red on my next turn if I draw my 5th. ``` toolCalls: [] ### alice-i66 {#d-alice-i66} Seat: alice. Identity: recorded invocation. Prompt number: 66. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/alice-system.txt) · [Tool schemas](/games/game-03/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `alice-i66`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Ho Chi Minh City cures: blue:cured yellow:cured black:none red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto players: alice@Ho Chi Minh City(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red)] bob@Toronto(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Hong Kong(red), Milan(blue), Taipei(red), Osaka(red)] supply: blue:17 yellow:11 black:21 red:15 decks: player=17 infection=42 player-discard: 8 blue, 8 yellow, 2 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ — 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure) — or 3 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers — nearer teammate: bob, 3 move(s) vs your 4 Shanghai: 3 red⚠ — 2 move(s): Hong Kong→Shanghai Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] Paris: 3 blue⚠ [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→London→Paris — or 3 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 Johannesburg: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ — 2 move(s): Manila→Sydney Bogota: 2 yellow — pre-empt (one draw from critical): 3 move(s): (shuttle)Atlanta→Miami→Bogota — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota [yellow CURED: 1 treat clears ALL cubes here] Kinshasa: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Khartoum: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] Beijing: 1 red Essen: 1 blue London: 1 blue Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed red: 1 of 12 burned, held alice 4, bob 3, 4 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Shanghai(red): drive alice 2 step(s) to Shanghai → then that pawn treats Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats Algiers(black): drive bob 3 step(s) to Algiers → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: bob collects (3/5) — give bob your black cards when you share red: YOU collect (4/5) — keep EVERY red card; nearest station Ho Chi Minh City (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 1 move(s), bob 2 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Taipei(red): meet IN Taipei (the card's own city) — you 2 move(s), bob 2 action(s) (direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Taipei); then alice to station Ho Chi Minh City +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Osaka(red): meet IN Osaka (the card's own city) — you 3 move(s), bob 2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Osaka); then alice to station Ho Chi Minh City +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Paris — nearer teammate: bob, 3 move(s) vs your 4 Lagos (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 5 Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 6 move(s) vs your 7 Bogota (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Atlanta→Miami→Bogota St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Essen→St. Petersburg — nearer teammate: bob, 4 move(s) vs your 5 Kinshasa (yellow, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 5 move(s) vs your 6 Khartoum (yellow, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Khartoum — nearer teammate: bob, 5 move(s) vs your 6 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the black cure: move toward the Algiers handoff (bob collects; assumes they meet you), defusing Algiers on the way — fly Sao Paulo, drive Madrid, drive Algiers, treat black tempo: 8 action(s) closer to the black cure (23 → 15 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~1.7 expected outbreak(s) over the next 2 infect phases burns: yellow CURED — spare dominated: take Hong Kong — the red handoff without the crossing (1 still needed) — tempo 5 vs 8, risk 2.57 vs 1.71 — beaten by "advance the black cure: move toward the Algiers…". dominated: shore up yellow at Johannesburg (supply strained: 11 left) — tempo 4 vs 8, risk 2.42 vs 1.71 — beaten by "advance the black cure: move toward the Algiers…". dominated: break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos — tempo 4 vs 8, risk 2.51 vs 1.71 — beaten by "advance the black cure: move toward the Algiers…". dominated: sweep Paris (blue cured, 3 cubes, 1 treat clears all) — tempo 6 vs 8, risk 2.57 vs 1.71 — beaten by "advance the black cure: move toward the Algiers…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Hong Kong", "Bangkok", "Manila", "Jakarta" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Manila", "Algiers", "Sao Paulo", "Beijing", "Cairo", "Seoul" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney" [59] {"tag":"shuttleFlight","to":"Atlanta"} [60] {"tag":"shuttleFlight","to":"Toronto"} [61] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [62] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Hong Kong"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Milan"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Taipei"} [72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"} [73] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"} [74] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Ho Chi Minh City"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-i64 {#d-bob-i64} Seat: bob. Identity: recorded invocation. Prompt number: 64. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/bob-system.txt) · [Tool schemas](/games/game-03/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `bob-i64`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=operationsExpert at=Atlanta cures: blue:cured yellow:cured black:none red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto players: alice@Ho Chi Minh City(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red)] bob@Atlanta(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), Milan(blue)] supply: blue:15 yellow:11 black:21 red:15 decks: player=19 infection=42 player-discard: 7 blue, 8 yellow, 2 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ — 4 move(s): Washington→New York→Madrid→Algiers — or 1 action(s): charter flight from Atlanta straight to Algiers (spends Atlanta(blue)) Shanghai: 3 red⚠ — 3 move(s): (shuttle)Ho Chi Minh City→Hong Kong→Shanghai — or 1 action(s): charter flight from Atlanta straight to Shanghai (spends Atlanta(blue)) — nearer teammate: alice, 2 move(s) vs your 3 Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] Paris: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Paris — or 1 action(s): charter flight from Atlanta straight to Paris (spends Atlanta(blue)) [blue CURED: 1 treat clears ALL cubes here] Johannesburg: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ — 3 move(s): Chicago→Los Angeles→Sydney — or 1 action(s): charter flight from Atlanta straight to Sydney (spends Atlanta(blue)) — nearer teammate: alice, 2 move(s) vs your 3 Bogota: 2 yellow — pre-empt (one draw from critical): 2 move(s): Miami→Bogota — or 1 action(s): charter flight from Atlanta straight to Bogota (spends Atlanta(blue)) [yellow CURED: 1 treat clears ALL cubes here] Kinshasa: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Khartoum: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] New York: 2 blue [in infect-discard] Beijing: 1 red Essen: 1 blue London: 1 blue Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed red: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: alice collects (4/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to alice: meet IN Hong Kong (the card's own city) — you 1 action(s) (charter flight from Atlanta straight to Hong Kong (spends Atlanta(blue))), alice 1 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 1 action(s) (charter flight from Atlanta straight to Algiers (spends Atlanta(blue))), alice 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 action(s) (charter flight from Atlanta straight to Cairo (spends Atlanta(blue))), alice 4 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 3 move(s) to Cairo); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lagos (yellow, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Paris Johannesburg (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Bogota (yellow, 2): 3 action(s) total = 2 move(s) + 1 treat: Miami→Bogota New York (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: Washington→New York Kinshasa (yellow, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Kinshasa Khartoum (yellow, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Khartoum St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Essen→St. Petersburg ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 4/8; deck ~9 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — operationsExpertMove, treat blue tempo: 3 action(s) closer to the black cure (25 → 22 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases burns: blue CURED — spare - shore up yellow at Johannesburg (supply strained: 11 left) — operationsExpertMove, treat yellow tempo: 2 action(s) further from the black cure (25 → 27 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.9 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 14 after) to a strained supply burns: blue CURED — spare exchange "defuse the armed discard bomb at Paris" → "shore up yellow at Johannesburg": gives up 5 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~0.9 and armed-bomb liability 1 → 2 committed outbreak(s) dominated: "advance the red cure: move toward the Hong Kong handoff (alice collects; assumes they meet you)" — tempo 2 vs 3, risk 1.29 vs 1.29 — beaten by "defuse the armed discard bomb at Paris" dominated: "break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos" — tempo -4 vs -2, risk 1.22 vs 0.79 — beaten by "shore up yellow at Johannesburg" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Moscow", "Riyadh", "Istanbul", "Hong Kong", "Milan" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [57] {"tag":"shuttleFlight","to":"Ho Chi Minh City"} [58] {"tag":"shuttleFlight","to":"Toronto"} operationsExpertMove — 282 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Riyadh" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Istanbul" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Atlanta" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Hong Kong" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Milan" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-i69 {#d-bob-i69} Seat: bob. Identity: recorded invocation. Prompt number: 69. Active turn: True. Model input coverage: not called: abandoned before model call. [System prompt](/games/game-03/harness/bob-system.txt) · [Tool schemas](/games/game-03/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "abandoned", "reason": "superseded before the model call"} ``` **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=operationsExpert at=Toronto cures: blue:cured yellow:cured black:none red:none outbreaks=4/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto players: alice@Ho Chi Minh City(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red)] bob@Toronto(operationsExpert) hand=8 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), Milan(blue), Taipei(red), Osaka(red)] supply: blue:17 yellow:11 black:21 red:15 decks: player=17 infection=42 player-discard: 7 blue, 8 yellow, 2 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ — 3 move(s): New York→Madrid→Algiers — or 1 action(s): Operations Expert move: discard Atlanta(blue) at station Toronto to fly anywhere → Algiers Shanghai: 3 red⚠ — 3 move(s): (shuttle)Ho Chi Minh City→Hong Kong→Shanghai — or 1 action(s): Operations Expert move: discard Atlanta(blue) at station Toronto to fly anywhere → Shanghai — nearer teammate: alice, 2 move(s) vs your 3 Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] Paris: 3 blue⚠ [in infect-discard] — 3 move(s): New York→London→Paris — or 1 action(s): Operations Expert move: discard Atlanta(blue) at station Toronto to fly anywhere → Paris [blue CURED: 1 treat clears ALL cubes here] Johannesburg: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ — 3 move(s): Chicago→Los Angeles→Sydney — or 1 action(s): Operations Expert move: discard Atlanta(blue) at station Toronto to fly anywhere → Sydney — nearer teammate: alice, 2 move(s) vs your 3 Bogota: 2 yellow — pre-empt (one draw from critical): 3 move(s): Chicago→Mexico City→Bogota — or 1 action(s): Operations Expert move: discard Atlanta(blue) at station Toronto to fly anywhere → Bogota [yellow CURED: 1 treat clears ALL cubes here] Kinshasa: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] Khartoum: 2 yellow [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 10 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] Beijing: 1 red Essen: 1 blue London: 1 blue Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed red: 1 of 12 burned, held alice 4, bob 3, 4 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: YOU collect (3/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Toronto (0 move(s)) red: alice collects (4/5) — give alice your red cards when you share discard hint: black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Atlanta (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Algiers], Milan (blue CURED — worthless, discard freely), Hong Kong (red: 2 spare from YOUR 3 (7 held team-wide, need 5) — shedding keeps the cure assemblable), Taipei (red: 2 spare from YOUR 3 (7 held team-wide, need 5) — shedding keeps the cure assemblable), Osaka (red: 2 spare from YOUR 3 (7 held team-wide, need 5) — shedding keeps the cure assemblable), Moscow (black: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Istanbul (black: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Hong Kong(red) to alice: meet IN Hong Kong (the card's own city) — you 2 move(s), alice 1 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Taipei(red) to alice: meet IN Taipei (the card's own city) — you 2 action(s) (go to Atlanta (1 move(s)), then charter to Taipei (spends Atlanta(blue))), alice 2 move(s); then alice to station Ho Chi Minh City +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 action(s) (go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))), alice 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [1] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [2] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}} [3] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} [4] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}} [5] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [6] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} [7] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. 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