# Turn 15 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/14.md) · [Next turn](/games/game-03/turns/16.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-117) · [Game](/games/game-03/summary.md) Board before the first command: state `116` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `126` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #117 · alice · msg {#e117} > Timing's right to PLAY ONE QUIET NIGHT now (free) — its value just flipped positive: ~2.6 → ~1.3 expected outbreaks over the next 2 infect phases. We're at 4/8, rate 3, with 6 three-cube bombs (Algiers/Shanghai/Lagos/Paris/Johannesburg/Sydney), so skipping the next infect phase is real insurance. Play it, then keep grinding black — cure at Atlanta the instant your 5th black lands. > I'm RED 4/5 on the HCMC station, one red draw from curing. If my draws stall 2+ turns I'll take your HK handoff, but not yet — don't strand yourself off Atlanta. We're both one good draw from winning. [Model call alice-i63](/games/game-03/turns/15-calls.md#d-alice-i63) — exact submission ref ### #118 · bob · msg {#e118} > Agreed — PLAYING ONE QUIET NIGHT now. At 4/8 with rate 3 and six 3-cube bombs, skipping this phase (rather than gambling we survive it) is worth it — staying at 4/8 gives buffer for the next few phases. After it I keep ALL 3 black and grind at/near the Atlanta station; I cure BLACK the instant my 5th lands. > > Spare-action plan (keeps black-cure timing intact): a quick NY blue wipe — drive Atlanta→Washington→New York, treat (wipes the 2-cube, +2 blue supply, clears a discard-resident 2-cube that could otherwise seed an outbreak), then back to Washington (1 move from Atlanta). I stay cure-eligible. You land red; I land black. Nearly there. [Model call bob-i63](/games/game-03/turns/15-calls.md#d-bob-i63) — exact submission ref ### #119 · bob · cmd {#e119} ```json { "tag": "playEvent", "play": { "event": "oneQuietNight" } } ``` Board before: state `116` in [states.jsonl](/games/game-03/states.jsonl) · after: state `119` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i63](/games/game-03/turns/15-calls.md#d-bob-i63) — exact submission ref ### #120 · alice · msg {#e120} > Bob's plan is sound — One Quiet Night played, NY wipe on spare actions, staying one move from the Atlanta station for black-cure eligibility. No correction needed. Staying silent; I'll cure red on my next turn if I draw my 5th. ### #121 · bob · cmd {#e121} ```json { "tag": "driveFerry", "to": "Washington" } ``` Board before: state `119` in [states.jsonl](/games/game-03/states.jsonl) · after: state `121` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i65](/games/game-03/turns/15-calls.md#d-bob-i65) — exact submission ref ### #122 · bob · cmd {#e122} ```json { "tag": "driveFerry", "to": "New York" } ``` Board before: state `121` in [states.jsonl](/games/game-03/states.jsonl) · after: state `122` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i66](/games/game-03/turns/15-calls.md#d-bob-i66) — exact submission ref ### #123 · bob · cmd {#e123} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `122` in [states.jsonl](/games/game-03/states.jsonl) · after: state `123` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i67](/games/game-03/turns/15-calls.md#d-bob-i67) — exact submission ref ### #124 · bob · cmd {#e124} ```json { "tag": "driveFerry", "to": "Toronto" } ``` Board before: state `123` in [states.jsonl](/games/game-03/states.jsonl) · after: state `124` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i68](/games/game-03/turns/15-calls.md#d-bob-i68) — exact submission ref ### #125 · alice · msg {#e125} > Discard a DEAD BLUE — Atlanta or Milan (blue's cured, both worthless). Do NOT shed any of your 3 BLACK (you need all of them for the black cure) — and hold your red for now. You're the black collector; keep drawing black and cure at a station (you're on Toronto now — good) the instant your 5th black lands. I'm RED 4/5 on the HCMC station, one red draw from curing. Don't pivot to red — if you do, nobody finishes black and we can't win. Stay on black. [Model call alice-i65](/games/game-03/turns/15-calls.md#d-alice-i65) — exact submission ref ### #126 · bob · cmd {#e126} ```json { "tag": "discard", "card": { "kind": "city", "city": "Atlanta" } } ``` Board before: state `124` in [states.jsonl](/games/game-03/states.jsonl) · after: state `126` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i70](/games/game-03/turns/15-calls.md#d-bob-i70) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/15-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i63](/games/game-03/turns/15-calls.md#d-alice-i63) · alice · recorded invocation · active turn: False · linked events: [#117](/games/game-03/turns/15.md#e117) (exact submission ref) - [alice-i65](/games/game-03/turns/15-calls.md#d-alice-i65) · alice · recorded invocation · active turn: False · linked events: [#125](/games/game-03/turns/15.md#e125) (exact submission ref) - [bob-i63](/games/game-03/turns/15-calls.md#d-bob-i63) · bob · recorded invocation · active turn: True · linked events: [#118](/games/game-03/turns/15.md#e118) (exact submission ref), [#119](/games/game-03/turns/15.md#e119) (exact submission ref) - [bob-i65](/games/game-03/turns/15-calls.md#d-bob-i65) · bob · recorded invocation · active turn: True · linked events: [#121](/games/game-03/turns/15.md#e121) (exact submission ref) - [bob-i66](/games/game-03/turns/15-calls.md#d-bob-i66) · bob · recorded invocation · active turn: True · linked events: [#122](/games/game-03/turns/15.md#e122) (exact submission ref) - [bob-i67](/games/game-03/turns/15-calls.md#d-bob-i67) · bob · recorded invocation · active turn: True · linked events: [#123](/games/game-03/turns/15.md#e123) (exact submission ref) - [bob-i68](/games/game-03/turns/15-calls.md#d-bob-i68) · bob · recorded invocation · active turn: True · linked events: [#124](/games/game-03/turns/15.md#e124) (exact submission ref) - [bob-i70](/games/game-03/turns/15-calls.md#d-bob-i70) · bob · recorded invocation · active turn: True · linked events: [#126](/games/game-03/turns/15.md#e126) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i64](/games/game-03/turns/15-calls.md#d-alice-i64) · alice · recorded invocation · active turn: False · linked events: none proven - [alice-i66](/games/game-03/turns/15-calls.md#d-alice-i66) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i64](/games/game-03/turns/15-calls.md#d-bob-i64) · bob · recorded invocation · active turn: True · linked events: none proven - [bob-i69](/games/game-03/turns/15-calls.md#d-bob-i69) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)